Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 18% |
| M4A4 | 24 | 25% |
| SSG 08 | 7 | 29% |
| USP-S | 7 | 0% |
| Glock-18 | 5 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/74 | 8 0:01 | 2 kills (AK-47 ×2), 1 headshot, in 5.4 s T | 1.5 |
| 44/74 | 10 1:32 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 65/74 | 7 1:13 | 1 kill (M4A4) T | -0.4 |
| 67/74 | 15 1:33 | 1 kill (Scout) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:13 | 1v2 after the plant T · 65 HP · Bombsite A | lost - died in the first fight · saw each other |
| 14 bomb 0:25 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
Flashes
6 flashes: 2 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | good | blinded Maybe B 4.0 s (1.3 s white) |
| 5 1:46 | weak | barely blinded 乡AshenShugar 2.8 s (0.4 s white) |
| 6 1:39 | wasted | no enemy blinded for long; blinded ЭТО СОВУХ! 4.0 s on the move through Outside Long - safe |
| 7 1:09 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Extended A - safe |
| 8 1:29 | weak | barely blinded StruGGlerS 2.9 s (0.4 s white) |
| 10 1:45 | good | blinded СлаваРоду 3.7 s (1.0 s white) |
Throws
20 grenades: 16 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:23 | punished | killed by StruGGlerS 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 339 units away, thrown in the open; a running throw |
| 10 1:34 | exposed | a smoke at Catwalk - seen by 1 enemy for 1.0 s, the nearest 390 units away |
| 15 1:43 | exposed | an HE at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 1223 units away; a running throw |
| 15 1:40 | exposed | a decoy at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 1145 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:31 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Потужний was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | trade | WhyNotGoToSleep was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:29 | trade | Supermen was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | hold | held with Supermen, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after Supermen) |
| 3 1:27 | trade | Supermen was killed 63 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:23 | in their way | stood between Потужний and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:38 | trade | WhyNotGoToSleep was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:32 | trade | ЭТО СОВУХ! was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:17 | trade | ЭТО СОВУХ! was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | trade | WhyNotGoToSleep was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:24 | hold | held with WhyNotGoToSleep, 986 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:22 | trade | WhyNotGoToSleep was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:13 | trade | Потужний was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:11 | peek together | peeked the same enemy as Потужний, 1,000 ms before them - early - you went first, alone |
| 8 1:01 | line of fire | stood in Supermen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 0:28 | trade | Supermen was killed 148 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:33 | trade | WhyNotGoToSleep was killed 63 units away: you traded in 234 ms (pros: 625 ms) |
| 12 1:14 | trade | Supermen was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | WhyNotGoToSleep was killed 445 units away: not traded within 5 s (pros: 625 ms) |
| 14 bomb 0:38 | trade | Supermen was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:37 | trade | ЭТО СОВУХ! was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | line of fire | stood in Supermen's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 1:42 | in their way | stood between Supermen and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | USP-S | 562 ms | 906 ms | 1.7° | ||
| 2 0:56 | killed by them | SSG 08 | 484 ms | 484 ms | 0.6° | ||
| 3 1:26 | hit by them | MP7 | 328 ms | – | 3.4° | ||
| 3 1:23 | killed by them | Desert Eagle | 1922 ms | 2234 ms | 7.0° | ||
| 4 1:38 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:23 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | killed by them | M4A4 | 562 ms | 922 ms | 1.7° | ||
| 6 1:05 | killed by them | M4A1-S | 406 ms | 516 ms | 0.4° | ||
| 7 1:16 | killed them | M4A4 | 1344 ms | 3562 ms | 2.2° | ||
| 7 1:14 | hit by them | M4A4 | 2453 ms | – | 10.2° | ||
| 7 bomb 0:11 | hit them | M4A4 | 516 ms | – | 4.1° | ||
| 7 bomb 0:11 | killed by them | M4A1-S | 594 ms | 594 ms | 11.2° | ||
| 8 1:10 | hit them | AK-47 | 234 ms | – | 1.6° | ||
| 8 1:04 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:53 | hit by them | M4A4 | 1359 ms | – | 0.4° | ||
| 8 0:02 | hit by them | M4A4 | 484 ms | – | 13.3° | ||
| 8 0:01 | killed them | AK-47 | 844 ms | 844 ms | 52.4° | ||
| 8 round over | killed them | AK-47 | 375 ms | 375 ms | 3.4° | ||
| 9 1:46 | killed by them | M4A1-S | 609 ms | 1219 ms | 9.4° | ||
| 10 1:32 | hit by them | M4A4 | 938 ms | – | 5.4° | ||
| 10 1:32 | killed them | AK-47 | 1000 ms | 1094 ms | 31.6° | ||
| 10 1:19 | killed by them | M4A1-S | 484 ms | 688 ms | 2.1° | ||
| 11 1:08 | hit them | AK-47 | 656 ms | – | 21.1° | ||
| 11 1:07 | killed by them | M4A1-S | 1000 ms | 1312 ms | 6.0° | ||
| 12 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:08 | killed by them | M4A1-S | 281 ms | 375 ms | 1.0° | ||
| 13 1:30 | killed by them | Glock-18 | 938 ms | 1141 ms | 1.8° | ||
| 14 bomb 0:40 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:20 | killed by them | MP7 | 688 ms | 4172 ms | 7.9° | ||
| 14 bomb 0:18 | hit them | SSG 08 | 375 ms | – | 2.6° | ||
| 15 1:33 | killed them | SSG 08 | 438 ms | 438 ms | 8.1° | ||
| 15 1:30 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 513 | fired while moving (218 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 39% | |
| 5 1:31 | AK-47 | 506 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 1% / 61% | |
| 7 1:16 | M4A4 | 1164 | fine - pros would have fired it too | 0/5 | 45% / 53% | ||
| 7 1:16 | M4A4 | 1163 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 7 1:15 | M4A4 | 1163 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/3 | 5% / 51% | ||
| 7 1:15 | M4A4 | 1163 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 7 1:14 | M4A4 | 1163 | fine - pros would have fired it too | 0/3 | 37% / 48% | ||
| 7 1:14 | M4A4 | 1163 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 7 1:13 | M4A4 | 1163 | fine - pros would have fired it too | 2/2 | killed them | 40% / 45% | |
| 7 bomb 0:11 | M4A4 | 380 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 4% / 62% | |
| 8 1:10 | AK-47 | 1464 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 8 1:10 | AK-47 | 1463 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | 13% / 57% | ||
| 8 0:54 | AK-47 | 2164 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/4 | 3 bullets after pros would have stopped | 1% / 50% | |
| 8 0:54 | AK-47 | 2164 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 3% / 50% | |
| 8 0:53 | AK-47 | 2164 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 1% / 43% | |
| 8 0:01 | AK-47 | 407 | too soon: your crosshair was still moving onto them, about 2 player widths (71 units) off - pros wait the split second it takes to get on target | 1/10 | killed them | 1% / 52% | |
| 8 round over | AK-47 | 528 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | killed them | 11% / 60% | |
| 10 1:33 | AK-47 | 391 | fired while moving (160 u/s), too fast to be accurate - stop first | 2/8 | killed them | 17% / 48% | |
| 11 1:08 | AK-47 | 394 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 17% / 59% | |
| 13 1:35 | USP-S | 1087 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | 1% / 53% | ||
| 13 1:34 | USP-S | 1070 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | 1% / 52% | ||
| 13 1:33 | USP-S | 1046 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 13 1:33 | USP-S | 1023 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/2 | 10% / 42% | ||
| 13 1:32 | USP-S | 986 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 46% | |
| 13 1:32 | USP-S | 979 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 43% | |
| 13 1:30 | USP-S | 835 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 39% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
