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Dust II, lost 2-13 · Fri 09 Oct, 20:00

PARS ☪Gold Nova Master

The match

Aim

516 msTTD844 msTTK4.1°Crosshair↓18%1st bullet26%Spray10%Head68%Counter-strafe

Scoreboard

46ADR53%KAST

Positioning

Shots

19/26Rushed↓7/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473818%
M4A42425%
SSG 08729%
USP-S70%
Glock-1850%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/748 0:01 2 kills (AK-47 ×2), 1 headshot, in 5.4 s T1.5
44/7410 1:32 1 kill (AK-47), 1 headshot T0.6
65/747 1:13 1 kill (M4A4) T-0.4
67/7415 1:33 1 kill (Scout) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:13 1v2 after the plant T · 65 HP · Bombsite Alost - died in the first fight · saw each other
14 bomb 0:25 1v4 after the plant CT · 100 HP · Mid Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 goodblinded Maybe B 4.0 s (1.3 s white)
5 1:46 weakbarely blinded 乡AshenShugar 2.8 s (0.4 s white)
6 1:39 wastedno enemy blinded for long; blinded ЭТО СОВУХ! 4.0 s on the move through Outside Long - safe
7 1:09 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Extended A - safe
8 1:29 weakbarely blinded StruGGlerS 2.9 s (0.4 s white)
10 1:45 goodblinded СлаваРоду 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:23 punishedkilled by StruGGlerS 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 339 units away, thrown in the open; a running throw
10 1:34 exposeda smoke at Catwalk - seen by 1 enemy for 1.0 s, the nearest 390 units away
15 1:43 exposedan HE at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 1223 units away; a running throw
15 1:40 exposeda decoy at Mid Doors - seen by 2 enemies for 0.8 s, the nearest 1145 units away; a jump throw

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 13 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:31 Maybe BA Rampcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeПотужний was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 tradeWhyNotGoToSleep was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
2 1:29 tradeSupermen was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 holdheld with Supermen, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after Supermen)
3 1:27 tradeSupermen was killed 63 units away: not traded within 5 s (pros: 625 ms)
3 1:23 in their waystood between Потужний and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:38 tradeWhyNotGoToSleep was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
5 1:32 tradeЭТО СОВУХ! was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
6 1:17 tradeЭТО СОВУХ! was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 tradeWhyNotGoToSleep was killed 230 units away: not traded within 5 s (pros: 969 ms)
7 1:24 holdheld with WhyNotGoToSleep, 986 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:22 tradeWhyNotGoToSleep was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:13 tradeПотужний was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
8 1:11 peek togetherpeeked the same enemy as Потужний, 1,000 ms before them - early - you went first, alone
8 1:01 line of firestood in Supermen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 0:28 tradeSupermen was killed 148 units away: not traded within 5 s (pros: 969 ms)
10 1:33 tradeWhyNotGoToSleep was killed 63 units away: you traded in 234 ms (pros: 625 ms)
12 1:14 tradeSupermen was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeWhyNotGoToSleep was killed 445 units away: not traded within 5 s (pros: 625 ms)
14 bomb 0:38 tradeSupermen was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:37 tradeЭТО СОВУХ! was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 line of firestood in Supermen's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 1:42 in their waystood between Supermen and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 StruGGlerSkilled by themUSP-S562 ms906 ms1.7°
2 0:56 StruGGlerSkilled by themSSG 08484 ms484 ms0.6°
3 1:26 СлаваРодуhit by themMP7328 ms–3.4°
3 1:23 StruGGlerSkilled by themDesert Eagle1922 ms2234 ms7.0°
4 1:38 StruGGlerShit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:23 StruGGlerSkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 Agnostickilled by themM4A4562 ms922 ms1.7°
6 1:05 Maybe Bkilled by themM4A1-S406 ms516 ms0.4°
7 1:16 СлаваРодуkilled themM4A41344 ms3562 ms2.2°
7 1:14 СлаваРодуhit by themM4A42453 ms–10.2°
7 bomb 0:11 乡AshenShugarhit themM4A4516 ms–4.1°
7 bomb 0:11 乡AshenShugarkilled by themM4A1-S594 ms594 ms11.2°
8 1:10 СлаваРодуhit themAK-47234 ms–1.6°
8 1:04 СлаваРодуhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:53 СлаваРодуhit by themM4A41359 ms–0.4°
8 0:02 СлаваРодуhit by themM4A4484 ms–13.3°
8 0:01 СлаваРодуkilled themAK-47844 ms844 ms52.4°
8 round over Maybe Bkilled themAK-47375 ms375 ms3.4°
9 1:46 Maybe Bkilled by themM4A1-S609 ms1219 ms9.4°
10 1:32 Agnostichit by themM4A4938 ms–5.4°
10 1:32 Agnostickilled themAK-471000 ms1094 ms31.6°
10 1:19 СлаваРодуkilled by themM4A1-S484 ms688 ms2.1°
11 1:08 Maybe Bhit themAK-47656 ms–21.1°
11 1:07 Maybe Bkilled by themM4A1-S1000 ms1312 ms6.0°
12 1:29 СлаваРодуhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 СлаваРодуhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:08 Maybe Bkilled by themM4A1-S281 ms375 ms1.0°
13 1:30 Maybe Bkilled by themGlock-18938 ms1141 ms1.8°
14 bomb 0:40 StruGGlerShit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:20 乡AshenShugarkilled by themMP7688 ms4172 ms7.9°
14 bomb 0:18 乡AshenShugarhit themSSG 08375 ms–2.6°
15 1:33 StruGGlerSkilled themSSG 08438 ms438 ms8.1°
15 1:30 Maybe Bkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 19 of your 26 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 StruGGlerSGlock-18513fired while moving (218 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 39%
5 1:31 AgnosticAK-47506fired while moving (80 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)1% / 61%
7 1:16 СлаваРодуM4A41164fine - pros would have fired it too0/545% / 53%
7 1:16 СлаваРодуM4A41163fired while moving (116 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
7 1:15 СлаваРодуM4A41163fired while moving (130 u/s), too fast to be accurate - stop first0/35% / 51%
7 1:15 СлаваРодуM4A41163fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
7 1:14 СлаваРодуM4A41163fine - pros would have fired it too0/337% / 48%
7 1:14 СлаваРодуM4A41163fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
7 1:13 СлаваРодуM4A41163fine - pros would have fired it too2/2killed them40% / 45%
7 bomb 0:11 乡AshenShugarM4A4380aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/3cut short (a death, a reload)4% / 62%
8 1:10 СлаваРодуAK-471464fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
8 1:10 СлаваРодуAK-471463fired while moving (100 u/s), too fast to be accurate - stop first0/213% / 57%
8 0:54 СлаваРодуAK-472164aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/43 bullets after pros would have stopped1% / 50%
8 0:54 СлаваРодуAK-472164fired while moving (82 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped3% / 50%
8 0:53 СлаваРодуAK-472164fired while moving (93 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped1% / 43%
8 0:01 СлаваРодуAK-47407too soon: your crosshair was still moving onto them, about 2 player widths (71 units) off - pros wait the split second it takes to get on target1/10killed them1% / 52%
8 round over Maybe BAK-47528aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5killed them11% / 60%
10 1:33 AgnosticAK-47391fired while moving (160 u/s), too fast to be accurate - stop first2/8killed them17% / 48%
11 1:08 Maybe BAK-47394fired while moving (191 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)17% / 59%
13 1:35 Maybe BUSP-S1087aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/11% / 53%
13 1:34 Maybe BUSP-S1070fired while moving (144 u/s), too fast to be accurate - stop first0/11% / 52%
13 1:33 СлаваРодуUSP-S1046fine - pros would have fired it too0/155% / 55%
13 1:33 СлаваРодуUSP-S1023fired while moving (115 u/s), too fast to be accurate - stop first0/210% / 42%
13 1:32 СлаваРодуUSP-S986aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 46%
13 1:32 СлаваРодуUSP-S979fired while moving (93 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 43%
13 1:30 Maybe BUSP-S835aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 39%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.