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Dust II, won 13-2 · Fri 09 Oct, 20:00

StruGGlerSMaster Guardian I

The match

Aim

484 msTTD648 msTTK1.7°Crosshair↓23%1st bullet23%Spray29%Head43%Counter-strafe

Scoreboard

117ADR93%KAST

Positioning

Shots

21/31Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102910%
USP-S2730%
M4A41839%
MP5-SD1828%
AK-471527%
Desert Eagle1164%
Glock-181020%
SSG 08617%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/742 1:44 4 kills (Scout ×3, Deagle), a wallbang, all headshots, in 59.1 s CT11.9
4/743 1:23 2 kills (Deagle ×2), in 0.9 s CT6.2
6/744 1:23 2 kills (Scout, Deagle), a wallbang, 1 headshot, in 5.4 s CT5.5
9/7411 1:23 1 kill (Deagle), 1 through smoke CT4.5
26/749 1:07 1 kill (AK-47), a wallbang CT2.0
28/747 1:06 1 kill (Deagle) CT1.6
31/741 1:43 2 kills (USP-S ×2), all headshots, in 10.2 s CT1.4
38/748 round over 1 kill (AK-47), 1 headshot CT0.8
46/7414 bomb 0:29 1 kill (MAC-10), 1 headshot T0.5
54/7412 1:23 1 kill (M4A4), 1 headshot CT0.1
63/746 1:17 1 kill (M4A4) CT-0.3
73/7413 1:38 1 kill (Glock) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:06 1v3 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:30 weakbarely blinded PARS ☪ 1.9 s (0.2 s white), Supermen 1.0 s (0.1 s white)
15 1:48 goodblinded WhyNotGoToSleep 3.4 s (0.7 s white)
15 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 20 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:49 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2310 units away; a running throw
15 1:47 exposeda flash at Outside Long - seen by 1 enemy for 0.4 s, the nearest 676 units away; a running throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 27 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:39 ЭТО СОВУХ!Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:33 PARS ☪Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:33 tradeAgnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
4 1:18 peek togetherpeeked the same enemy as 乡AshenShugar, 766 ms after them - late - your team-mate went first, as bait
4 1:12 tradeAgnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
4 1:05 holdheld with 乡AshenShugar, 99 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before 乡AshenShugar)
7 1:07 tradeMaybe B was killed 1316 units away: you traded in 1,312 ms (pros: 2,609 ms)
7 bomb 0:14 holdheld with 乡AshenShugar, 939 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before 乡AshenShugar)
9 1:18 tradeAgnostic was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
12 1:04 tradeMaybe B was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 341 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Потужнийkilled themUSP-S438 ms797 ms1.2°
1 1:38 ЭТО СОВУХ!hit by themGlock-18422 ms–2.0°
1 1:38 ЭТО СОВУХ!hit themP2000953 ms–0.8°
1 1:33 PARS ☪killed themUSP-S562 ms906 ms1.7°
1 1:28 ЭТО СОВУХ!hit themP2000281 ms–0.6°
1 1:25 ЭТО СОВУХ!hit themP2000922 ms–6.5°
1 1:24 ЭТО СОВУХ!hit by themGlock-181172 ms–9.5°
1 1:23 WhyNotGoToSleephit themP2000641 ms–20.7°
1 1:23 WhyNotGoToSleepkilled by themGlock-18844 ms1359 ms18.9°
2 1:44 WhyNotGoToSleepkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:29 Supermenkilled themSSG 08422 ms422 ms0.3°
2 0:56 PARS ☪killed themSSG 08484 ms484 ms0.6°
2 0:45 Потужнийkilled themDesert Eagle406 ms406 ms8.2°
3 1:24 Потужнийkilled themDesert Eagle953 ms1250 ms2.0°
3 1:23 PARS ☪killed themDesert Eagle1922 ms2234 ms7.0°
3 1:19 WhyNotGoToSleepkilled by themDesert Eagle250 ms250 ms2.1°
4 1:38 PARS ☪hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:23 PARS ☪killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:18 ЭТО СОВУХ!killed themDesert Eagle328 ms328 ms2.1°
4 1:05 Потужнийhit by themGalil AR109 ms–2.0°
5 1:44 WhyNotGoToSleepkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 ЭТО СОВУХ!killed themM4A4375 ms547 ms1.2°
6 1:13 WhyNotGoToSleephit themM4A4422 ms–0.6°
6 1:09 WhyNotGoToSleepkilled by themDesert Eagle359 ms1219 ms7.1°
6 1:09 WhyNotGoToSleephit themM4A4422 ms–1.4°
7 1:28 ЭТО СОВУХ!hit by themP90469 ms–1.2°
7 1:06 Supermenkilled themDesert Eagle328 ms328 ms2.3°
8 round over WhyNotGoToSleepkilled themAK-47438 ms750 ms1.3°
9 1:07 WhyNotGoToSleephit by themAK-47188 ms–1.7°
9 1:07 WhyNotGoToSleepkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:00 Supermenkilled by themAWP328 ms328 ms1.9°
10 1:51 WhyNotGoToSleepkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 ЭТО СОВУХ!hit themSSG 082469 ms–0.4°
11 1:23 ЭТО СОВУХ!killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 WhyNotGoToSleepkilled by themSSG 0847 ms47 ms0.2°
12 1:24 Потужнийkilled themM4A4562 ms984 ms6.7°
13 1:38 Supermenkilled themGlock-18859 ms1297 ms1.2°
14 1:36 Supermenhit themMAC-10875 ms–9.3°
14 bomb 0:40 PARS ☪hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:29 Потужнийkilled themMAC-10422 ms500 ms1.7°
15 1:44 ЭТО СОВУХ!hit by themMP7516 ms–14.3°
15 1:34 Supermenhit themMP7938 ms–17.3°
15 1:33 PARS ☪killed by themSSG 08438 ms438 ms8.1°

Shots

You fired 21 of your 31 first shots too soon: 16 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 ПотужнийUSP-S1316fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 49%
1 1:43 ПотужнийUSP-S1340fired while moving (135 u/s), too fast to be accurate - stop first1/1killed them7% / 42%
1 1:38 ЭТО СОВУХ!USP-S1084aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first1/51% / 47%
1 1:33 PARS ☪USP-S516aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/6killed them11% / 39%
1 1:29 ЭТО СОВУХ!USP-S699aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/36% / 45%
1 1:28 ЭТО СОВУХ!USP-S696aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)12% / 48%
1 1:25 ЭТО СОВУХ!USP-S437aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/12cut short (a death, a reload)5% / 57%
2 0:45 ПотужнийDesert Eagle674fine - pros would have fired it too1/1killed them43% / 56%
3 1:24 ПотужнийDesert Eagle317fine - pros would have fired it too4/6killed them30% / 45%
4 1:18 ЭТО СОВУХ!Desert Eagle730fine - pros would have fired it too1/1killed them45% / 45%
6 1:18 ЭТО СОВУХ!M4A4763fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them33% / 72%
6 1:13 WhyNotGoToSleepM4A4725fired while moving (103 u/s), too fast to be accurate - stop first1/717% / 50%
6 1:09 WhyNotGoToSleepM4A4662fine - pros would have fired it too3/11cut short (a death, a reload)25% / 46%
7 1:28 ЭТО СОВУХ!Desert Eagle555fine - pros would have fired it too0/270% / 70%
7 1:24 ЭТО СОВУХ!Desert Eagle230fired while moving (205 u/s), too fast to be accurate - stop first0/219% / 50%
7 1:06 SupermenDesert Eagle633fine - pros would have fired it too1/2killed them41% / 53%
7 bomb 0:19 ПотужнийAK-472080fired while moving (77 u/s), too fast to be accurate - stop first0/120% / 65%
7 bomb 0:19 ПотужнийAK-472074fine - pros would have fired it too0/158% / 58%
7 bomb 0:17 ПотужнийAK-471957fired while moving (111 u/s), too fast to be accurate - stop first0/53 bullets after pros would have stopped4% / 43%
7 bomb 0:13 ПотужнийAK-471642fired while moving (208 u/s), too fast to be accurate - stop first0/11% / 44%
8 round over WhyNotGoToSleepAK-471092fired while moving (133 u/s), too fast to be accurate - stop first4/10killed them3% / 51%
9 1:14 ЭТО СОВУХ!AK-47590fired while moving (109 u/s), too fast to be accurate - stop first0/61% / 47%
12 1:24 ПотужнийM4A41127fired while moving (94 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 48%
12 1:23 ПотужнийM4A41116fired while moving (126 u/s), too fast to be accurate - stop first1/2killed them13% / 49%
12 1:19 SupermenM4A41157fired while moving (183 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 46%
13 1:39 SupermenGlock-18764fired while moving (182 u/s), too fast to be accurate - stop first2/9killed them47% / 51%
14 1:44 WhyNotGoToSleepMAC-10962fired while moving (240 u/s), too fast to be accurate - stop first0/84% / 53%
14 1:36 SupermenMAC-10985fine - pros would have fired it too1/22cut short (a death, a reload); 12 bullets after pros would have stopped25% / 45%
14 1:31 SupermenGlock-181288fired while moving (169 u/s), too fast to be accurate - stop first0/52% / 34%
14 bomb 0:29 ПотужнийMAC-10375fine - pros would have fired it too2/9killed them55% / 60%
15 1:34 PARS ☪MP5-SD505fired while moving (233 u/s), too fast to be accurate - stop first5/18cut short (a death, a reload)22% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.