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Dust II, won 13-2 · Fri 09 Oct, 20:00

AgnosticGold Nova Master

The match

Aim

438 msTTD1016 msTTK2.3°Crosshair↓16%1st bullet48%Spray13%Head53%Counter-strafe

Scoreboard

72ADR67%KAST

Positioning

Shots

12/19Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47039%
AK-471828%
M4A1-S1060%
USP-S80%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/745 1:32 3 kills (M4A4 ×3), 1 headshot, in 7.8 s CT5.0
25/748 0:28 2 kills (M4A4 ×2), 1 headshot, in 4.8 s CT2.1
53/746 1:38 1 kill (AK-47), 1 headshot CT0.2
56/7415 1:44 1 kill (AK-47) T0.1
62/7412 1:32 1 kill (M4A1-S) CT-0.2
66/7410 1:33 1 kill (M4A4), 1 headshot CT-0.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:42 blinded an enemy, but hurt the team tooblinded Supermen 3.5 s (0.8 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight
8 1:20 goodblinded Supermen 3.9 s (1.2 s white)
15 1:28 wastedbarely blinded PARS ☪ 1.0 s (0.1 s white), WhyNotGoToSleep 0.9 s (0.1 s white), Supermen 0.8 s (0.1 s white); blinded themselves 3.6 s on the move through Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 20 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:33 punishedkilled by ЭТО СОВУХ! with a molotov in hand at Short Stairs - seen by 1 enemy for 1.0 s, the nearest 643 units away
4 1:24 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1050 units away; a running throw
6 1:34 punishedkilled by Supermen with a molotov in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1203 units away
12 1:36 exposedan HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 572 units away; a running throw

Positioning

In 2 of your 19 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 12 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:29 ПотужнийShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:45 ЭТО СОВУХ!Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 1 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:11 holdheld with СлаваРоду, 807 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:45 tradeСлаваРоду was killed 142 units away: you traded in 1,125 ms (pros: 625 ms)
15 1:44 in their waystood between StruGGlerS and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:42 in their waystood between StruGGlerS and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:33 holdheld with StruGGlerS, 691 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:29 tradeMaybe B was killed 210 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Supermenkilled by themDesert Eagle266 ms953 ms0.8°
1 1:14 WhyNotGoToSleephit by themGlock-18688 ms–22.5°
3 1:33 ЭТО СОВУХ!killed by themDesert Eagle172 ms391 ms2.2°
4 1:28 Supermenhit by themDesert Eagle16 ms–0.4°
4 1:28 Supermenhit themM4A462 ms–0.4°
4 1:12 Потужнийhit themM4A4438 ms–4.0°
4 1:12 Потужнийkilled by themGalil AR531 ms1000 ms0.6°
5 1:33 ЭТО СОВУХ!killed themM4A4438 ms531 ms0.9°
5 1:31 PARS ☪killed themM4A4562 ms922 ms1.7°
5 1:25 WhyNotGoToSleepkilled themM4A4422 ms516 ms2.2°
6 1:41 Потужнийhit themAK-47250 ms–3.5°
6 1:41 Потужнийhit by themGalil AR750 ms–11.3°
6 1:38 Потужнийhit by themGalil AR94 ms–1.9°
6 1:38 Потужнийkilled themAK-47406 ms406 ms1.1°
6 1:34 Supermenkilled by themR8 Revolver453 ms453 ms0.9°
7 1:35 WhyNotGoToSleepkilled by themDesert Eagle766 ms766 ms3.1°
8 0:30 Supermenkilled themM4A4641 ms2297 ms3.3°
8 0:24 Потужнийhit by themAK-47641 ms–4.3°
8 0:24 Потужнийkilled themM4A4891 ms1156 ms1.5°
9 1:19 WhyNotGoToSleepkilled by themAK-47109 ms219 ms3.5°
10 1:33 WhyNotGoToSleepkilled themM4A4281 ms1094 ms1.8°
10 1:32 PARS ☪hit themM4A4938 ms–5.4°
10 1:32 PARS ☪killed by themAK-471000 ms1094 ms31.6°
11 1:29 Потужнийkilled by themAK-47625 ms922 ms0.6°
11 1:29 Потужнийhit themM4A4688 ms–7.6°
12 1:32 ЭТО СОВУХ!killed themM4A1-S422 ms1016 ms2.3°
12 1:32 ЭТО СОВУХ!hit by themXM1014719 ms–21.2°
12 1:30 Потужнийhit themM4A4312 ms–6.7°
12 1:30 Потужнийkilled by themAK-47312 ms516 ms3.5°
13 1:44 Supermenkilled by themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
15 1:44 ЭТО СОВУХ!hit by themMP7719 ms–19.2°
15 1:44 ЭТО СОВУХ!killed themAK-47953 ms1359 ms8.7°
15 1:00 Потужнийkilled by themMP9406 ms406 ms3.8°

Shots

You fired 12 of your 19 first shots too soon: 9 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 ЭТО СОВУХ!USP-S676fired while moving (125 u/s), too fast to be accurate - stop first0/413% / 50%
1 1:14 SupermenUSP-S427fine - pros would have fired it too0/4cut short (a death, a reload)21% / 40%
3 1:42 WhyNotGoToSleepM4A41426aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/319% / 46%
4 1:28 ПотужнийM4A41435aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first1/31% / 44%
4 1:13 ПотужнийM4A41420fine - pros would have fired it too1/7cut short (a death, a reload); 1 bullet after pros would have stopped36% / 44%
5 1:33 ЭТО СОВУХ!M4A4392fine - pros would have fired it too2/7killed them41% / 49%
5 1:31 PARS ☪M4A4507fired while moving (216 u/s), too fast to be accurate - stop first4/11killed them7% / 53%
5 1:25 WhyNotGoToSleepM4A4559fired while moving (102 u/s), too fast to be accurate - stop first2/8killed them8% / 55%
6 1:41 ПотужнийAK-47929aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/530% / 61%
6 1:38 ПотужнийAK-47995fine - pros would have fired it too1/5killed them67% / 67%
7 1:36 WhyNotGoToSleepM4A41061fired while moving (129 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)4% / 49%
8 0:30 SupermenM4A4771fine - pros would have fired it too1/653% / 53%
8 0:28 SupermenM4A4710fine - pros would have fired it too2/6killed them32% / 56%
8 0:24 ПотужнийM4A4377fired while moving (73 u/s), too fast to be accurate - stop first4/13killed them8% / 59%
10 1:33 WhyNotGoToSleepM4A4343fired while moving (187 u/s), too fast to be accurate - stop first7/13killed them45% / 72%
11 1:29 ПотужнийM4A4376fired while moving (225 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)16% / 56%
12 1:32 ЭТО СОВУХ!M4A1-S483fired while moving (92 u/s), too fast to be accurate - stop first4/11killed them21% / 59%
12 1:30 ПотужнийM4A1-S602fine - pros would have fired it too2/3cut short (a death, a reload)63% / 63%
15 1:45 ЭТО СОВУХ!AK-47459fired while moving (131 u/s), too fast to be accurate - stop first3/13killed them12% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.