Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 70 | 39% |
| AK-47 | 18 | 28% |
| M4A1-S | 10 | 60% |
| USP-S | 8 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/74 | 5 1:32 | 3 kills (M4A4 ×3), 1 headshot, in 7.8 s CT | 5.0 |
| 25/74 | 8 0:28 | 2 kills (M4A4 ×2), 1 headshot, in 4.8 s CT | 2.1 |
| 53/74 | 6 1:38 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 56/74 | 15 1:44 | 1 kill (AK-47) T | 0.1 |
| 62/74 | 12 1:32 | 1 kill (M4A1-S) CT | -0.2 |
| 66/74 | 10 1:33 | 1 kill (M4A4), 1 headshot CT | -0.5 |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:42 | blinded an enemy, but hurt the team too | blinded Supermen 3.5 s (0.8 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight |
| 8 1:20 | good | blinded Supermen 3.9 s (1.2 s white) |
| 15 1:28 | wasted | barely blinded PARS ☪ 1.0 s (0.1 s white), WhyNotGoToSleep 0.9 s (0.1 s white), Supermen 0.8 s (0.1 s white); blinded themselves 3.6 s on the move through Middle - safe |
Throws
24 grenades: 20 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:33 | punished | killed by ЭТО СОВУХ! with a molotov in hand at Short Stairs - seen by 1 enemy for 1.0 s, the nearest 643 units away |
| 4 1:24 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1050 units away; a running throw |
| 6 1:34 | punished | killed by Supermen with a molotov in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1203 units away |
| 12 1:36 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 572 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:29 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:45 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 1 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:11 | hold | held with СлаваРоду, 807 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:45 | trade | СлаваРоду was killed 142 units away: you traded in 1,125 ms (pros: 625 ms) |
| 15 1:44 | in their way | stood between StruGGlerS and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:42 | in their way | stood between StruGGlerS and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:33 | hold | held with StruGGlerS, 691 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:29 | trade | Maybe B was killed 210 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed by them | Desert Eagle | 266 ms | 953 ms | 0.8° | ||
| 1 1:14 | hit by them | Glock-18 | 688 ms | – | 22.5° | ||
| 3 1:33 | killed by them | Desert Eagle | 172 ms | 391 ms | 2.2° | ||
| 4 1:28 | hit by them | Desert Eagle | 16 ms | – | 0.4° | ||
| 4 1:28 | hit them | M4A4 | 62 ms | – | 0.4° | ||
| 4 1:12 | hit them | M4A4 | 438 ms | – | 4.0° | ||
| 4 1:12 | killed by them | Galil AR | 531 ms | 1000 ms | 0.6° | ||
| 5 1:33 | killed them | M4A4 | 438 ms | 531 ms | 0.9° | ||
| 5 1:31 | killed them | M4A4 | 562 ms | 922 ms | 1.7° | ||
| 5 1:25 | killed them | M4A4 | 422 ms | 516 ms | 2.2° | ||
| 6 1:41 | hit them | AK-47 | 250 ms | – | 3.5° | ||
| 6 1:41 | hit by them | Galil AR | 750 ms | – | 11.3° | ||
| 6 1:38 | hit by them | Galil AR | 94 ms | – | 1.9° | ||
| 6 1:38 | killed them | AK-47 | 406 ms | 406 ms | 1.1° | ||
| 6 1:34 | killed by them | R8 Revolver | 453 ms | 453 ms | 0.9° | ||
| 7 1:35 | killed by them | Desert Eagle | 766 ms | 766 ms | 3.1° | ||
| 8 0:30 | killed them | M4A4 | 641 ms | 2297 ms | 3.3° | ||
| 8 0:24 | hit by them | AK-47 | 641 ms | – | 4.3° | ||
| 8 0:24 | killed them | M4A4 | 891 ms | 1156 ms | 1.5° | ||
| 9 1:19 | killed by them | AK-47 | 109 ms | 219 ms | 3.5° | ||
| 10 1:33 | killed them | M4A4 | 281 ms | 1094 ms | 1.8° | ||
| 10 1:32 | hit them | M4A4 | 938 ms | – | 5.4° | ||
| 10 1:32 | killed by them | AK-47 | 1000 ms | 1094 ms | 31.6° | ||
| 11 1:29 | killed by them | AK-47 | 625 ms | 922 ms | 0.6° | ||
| 11 1:29 | hit them | M4A4 | 688 ms | – | 7.6° | ||
| 12 1:32 | killed them | M4A1-S | 422 ms | 1016 ms | 2.3° | ||
| 12 1:32 | hit by them | XM1014 | 719 ms | – | 21.2° | ||
| 12 1:30 | hit them | M4A4 | 312 ms | – | 6.7° | ||
| 12 1:30 | killed by them | AK-47 | 312 ms | 516 ms | 3.5° | ||
| 13 1:44 | killed by them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:44 | hit by them | MP7 | 719 ms | – | 19.2° | ||
| 15 1:44 | killed them | AK-47 | 953 ms | 1359 ms | 8.7° | ||
| 15 1:00 | killed by them | MP9 | 406 ms | 406 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | USP-S | 676 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/4 | 13% / 50% | ||
| 1 1:14 | USP-S | 427 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 21% / 40% | |
| 3 1:42 | M4A4 | 1426 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 19% / 46% | ||
| 4 1:28 | M4A4 | 1435 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 1/3 | 1% / 44% | ||
| 4 1:13 | M4A4 | 1420 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 36% / 44% | |
| 5 1:33 | M4A4 | 392 | fine - pros would have fired it too | 2/7 | killed them | 41% / 49% | |
| 5 1:31 | M4A4 | 507 | fired while moving (216 u/s), too fast to be accurate - stop first | 4/11 | killed them | 7% / 53% | |
| 5 1:25 | M4A4 | 559 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 55% | |
| 6 1:41 | AK-47 | 929 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 30% / 61% | ||
| 6 1:38 | AK-47 | 995 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 7 1:36 | M4A4 | 1061 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 4% / 49% | |
| 8 0:30 | M4A4 | 771 | fine - pros would have fired it too | 1/6 | 53% / 53% | ||
| 8 0:28 | M4A4 | 710 | fine - pros would have fired it too | 2/6 | killed them | 32% / 56% | |
| 8 0:24 | M4A4 | 377 | fired while moving (73 u/s), too fast to be accurate - stop first | 4/13 | killed them | 8% / 59% | |
| 10 1:33 | M4A4 | 343 | fired while moving (187 u/s), too fast to be accurate - stop first | 7/13 | killed them | 45% / 72% | |
| 11 1:29 | M4A4 | 376 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 16% / 56% | |
| 12 1:32 | M4A1-S | 483 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/11 | killed them | 21% / 59% | |
| 12 1:30 | M4A1-S | 602 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 63% / 63% | |
| 15 1:45 | AK-47 | 459 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/13 | killed them | 12% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
