Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 25 | 32% |
| Glock-18 | 11 | 36% |
| USP-S | 11 | 9% |
| AK-47 | 11 | 54% |
| SSG 08 | 3 | 100% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/74 | 11 1:13 | 3 kills (Scout ×3), a wallbang, 2 headshots, in 9 s T | 9.1 |
| 8/74 | 12 1:04 | 2 kills (Deagle ×2), all headshots, in 13.2 s T | 5.0 |
| 16/74 | 5 1:44 | 1 kill (Scout), 1 through smoke, 1 headshot T | 3.0 |
| 17/74 | 10 1:51 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 20/74 | 7 1:35 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 21/74 | 3 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 24/74 | 9 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T | 2.1 |
| 34/74 | 6 1:08 | 1 kill (Deagle), 1 headshot T | 1.0 |
| 58/74 | 14 bomb 0:27 | 1 kill (Deagle), 1 headshot CT | -0.1 |
| 72/74 | 1 1:23 | 2 kills (Glock, USP-S), all headshots, in 27.5 s T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:08 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:06 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Потужний was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | peek together | peeked the same enemy as Supermen, 312 ms before them - early - you went first, alone |
| 1 1:21 | line of fire | stood in Supermen's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 0:58 | peek together | peeked the same enemy as ЭТО СОВУХ!, 719 ms before them - early - you went first, alone |
| 1 0:56 | trade | ЭТО СОВУХ! was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 1 0:53 | line of fire | stood in Supermen's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:27 | trade | Supermen was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:26 | hold | held with Потужний, 354 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:23 | trade | Потужний was killed 488 units away: you traded in 3,969 ms (pros: 1,641 ms) |
| 3 1:22 | trade | PARS ☪ was killed 651 units away: you traded in 3,031 ms (pros: 625 ms) |
| 5 1:42 | line of fire | stood in Supermen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:32 | trade | ЭТО СОВУХ! was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:30 | trade | PARS ☪ was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:17 | trade | ЭТО СОВУХ! was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:24 | trade | ЭТО СОВУХ! was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:33 | line of fire | stood in PARS ☪'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:07 | trade | PARS ☪ was killed 1007 units away: you traded in 1,484 ms (pros: 2,609 ms) |
| 12 1:14 | trade | Supermen was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:09 | hold | held with PARS ☪, 289 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:08 | trade | PARS ☪ was killed 289 units away: you traded in 4,500 ms (pros: 1,641 ms) |
| 14 1:35 | line of fire | stood in PARS ☪'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 14 bomb 0:38 | trade | Supermen was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:37 | trade | ЭТО СОВУХ! was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit by them | P2000 | 641 ms | – | 20.7° | ||
| 1 1:23 | killed them | Glock-18 | 844 ms | 1359 ms | 18.9° | ||
| 1 1:14 | hit them | Glock-18 | 688 ms | – | 22.5° | ||
| 1 1:04 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:57 | hit by them | P2000 | 781 ms | – | 1.1° | ||
| 1 0:56 | hit by them | P2000 | 484 ms | – | 10.0° | ||
| 1 0:55 | killed them | USP-S | 1109 ms | 1109 ms | 8.3° | ||
| 1 0:49 | killed by them | USP-S | 266 ms | 266 ms | 2.6° | ||
| 2 1:44 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | killed them | Desert Eagle | 250 ms | 250 ms | 2.1° | ||
| 3 1:13 | hit by them | MP7 | 297 ms | – | 1.9° | ||
| 3 1:11 | killed by them | M4A1-S | 266 ms | 578 ms | 3.5° | ||
| 4 1:41 | hit them | Desert Eagle | 312 ms | – | 1.8° | ||
| 4 1:39 | killed by them | M4A1-S | 297 ms | 1656 ms | 1.8° | ||
| 5 1:44 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | killed by them | M4A4 | 422 ms | 516 ms | 2.2° | ||
| 6 1:13 | hit by them | M4A4 | 422 ms | – | 0.6° | ||
| 6 1:09 | killed them | Desert Eagle | 359 ms | 1219 ms | 7.1° | ||
| 6 1:09 | hit by them | M4A4 | 422 ms | – | 1.4° | ||
| 6 1:07 | killed by them | M4A1-S | 234 ms | 234 ms | 0.7° | ||
| 7 1:35 | killed them | Desert Eagle | 766 ms | 766 ms | 3.1° | ||
| 7 1:23 | hit by them | M4A4 | 500 ms | – | 1.7° | ||
| 7 1:23 | killed by them | M4A1-S | 406 ms | 719 ms | 3.8° | ||
| 8 round over | killed by them | AK-47 | 438 ms | 750 ms | 1.3° | ||
| 9 1:41 | killed them | AK-47 | 375 ms | 1438 ms | 3.5° | ||
| 9 1:41 | hit by them | M4A4 | 469 ms | – | 1.7° | ||
| 9 1:19 | killed them | AK-47 | 109 ms | 219 ms | 3.5° | ||
| 9 1:07 | hit them | AK-47 | 188 ms | – | 1.7° | ||
| 9 1:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:33 | killed by them | M4A4 | 281 ms | 1094 ms | 1.8° | ||
| 11 1:13 | killed them | SSG 08 | 1359 ms | 1359 ms | 0.9° | ||
| 11 1:06 | killed them | SSG 08 | 656 ms | 656 ms | 6.8° | ||
| 11 1:04 | killed them | SSG 08 | 47 ms | 47 ms | 0.2° | ||
| 12 1:04 | killed them | Desert Eagle | 297 ms | 297 ms | 0.9° | ||
| 12 0:51 | hit by them | M4A4 | 562 ms | – | 4.1° | ||
| 12 0:50 | killed them | Desert Eagle | 1094 ms | 1094 ms | 34.7° | ||
| 12 0:43 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | hit by them | Glock-18 | 1062 ms | – | 6.7° | ||
| 13 1:33 | killed by them | Glock-18 | 656 ms | 656 ms | 20.3° | ||
| 14 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:29 | hit by them | AK-47 | 594 ms | – | 0.9° | ||
| 14 bomb 0:29 | hit them | Desert Eagle | 1203 ms | – | 7.5° | ||
| 14 bomb 0:27 | killed them | Desert Eagle | 359 ms | 359 ms | 1.7° | ||
| 14 bomb 0:25 | killed by them | MP7 | 344 ms | 344 ms | 13.9° | ||
| 15 0:31 | killed by them | MP7 | 375 ms | 938 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 359 | fine - pros would have fired it too | 3/8 | killed them | 22% / 40% | |
| 1 1:14 | Glock-18 | 518 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/7 | 2% / 45% | ||
| 1 1:02 | USP-S | 730 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 10% / 48% | ||
| 1 0:56 | USP-S | 884 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 55% | |
| 1 0:56 | USP-S | 884 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | killed them | 17% / 54% | |
| 3 1:42 | Desert Eagle | 1424 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 20% / 56% | ||
| 3 1:10 | Desert Eagle | 521 | fired while moving (29 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 38% / 50% | |
| 4 1:41 | Desert Eagle | 1119 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/1 | 58% / 70% | ||
| 4 1:40 | Desert Eagle | 1119 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 4 1:39 | Desert Eagle | 1119 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 24% / 41% | |
| 5 1:25 | Desert Eagle | 554 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 49% | |
| 6 1:13 | Desert Eagle | 717 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/1 | 17% / 44% | ||
| 6 1:09 | Desert Eagle | 662 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | 15% / 40% | ||
| 6 1:08 | Desert Eagle | 662 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 7 1:35 | Desert Eagle | 1050 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 7 1:26 | Desert Eagle | 2027 | fine - pros would have fired it too | 0/1 | 22% / 31% | ||
| 7 1:24 | Desert Eagle | 2084 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 5% / 33% | ||
| 7 1:23 | Desert Eagle | 2085 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 32% / 36% | |
| 8 round over | AWP | 1092 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 19% / 81% | ||
| 9 1:41 | AK-47 | 1496 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 55% | |
| 9 1:40 | AK-47 | 1496 | fine - pros would have fired it too | 3/8 | killed them | 30% / 47% | |
| 9 1:19 | AK-47 | 315 | fine - pros would have fired it too | 2/6 | killed them | 76% / 76% | |
| 10 1:33 | AWP | 329 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 12 1:04 | Desert Eagle | 1161 | fine - pros would have fired it too | 1/2 | killed them | 35% / 41% | |
| 12 0:50 | Desert Eagle | 706 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 12 0:43 | Desert Eagle | 445 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 67% | |
| 13 1:37 | USP-S | 670 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/3 | 14% / 50% | ||
| 13 1:34 | USP-S | 702 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 39% | |
| 13 1:34 | USP-S | 723 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/1 | 3% / 53% | ||
| 13 1:33 | USP-S | 808 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 35% / 52% | |
| 14 1:47 | Desert Eagle | 911 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 15% / 40% | ||
| 14 bomb 0:29 | Desert Eagle | 900 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/4 | 9% / 41% | ||
| 14 bomb 0:27 | Desert Eagle | 895 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 15 0:30 | Desert Eagle | 550 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 61% / 72% |
Throws
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
