ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 2-13 · Fri 09 Oct, 20:00

WhyNotGoToSleepGold Nova III

The match

Aim

375 msTTD766 msTTK3.5°Crosshair↓32%1st bullet40%Spray46%Head68%Counter-strafe

Scoreboard

96ADR73%KAST

Positioning

Shots

20/34Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle2532%
Glock-181136%
USP-S119%
AK-471154%
SSG 083100%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/7411 1:13 3 kills (Scout ×3), a wallbang, 2 headshots, in 9 s T9.1
8/7412 1:04 2 kills (Deagle ×2), all headshots, in 13.2 s T5.0
16/745 1:44 1 kill (Scout), 1 through smoke, 1 headshot T3.0
17/7410 1:51 1 kill (AWP), a wallbang, 1 headshot T3.0
20/747 1:35 1 kill (Deagle), 1 headshot T2.5
21/743 1:19 1 kill (Deagle), 1 headshot T2.5
24/749 1:40 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T2.1
34/746 1:08 1 kill (Deagle), 1 headshot T1.0
58/7414 bomb 0:27 1 kill (Deagle), 1 headshot CT-0.1
72/741 1:23 2 kills (Glock, USP-S), all headshots, in 27.5 s T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:08 1v4 before the plant T · 100 HP · Catwalklost - died later, after 2 kills · first fight won, saw each other

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 24 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:06 Maybe BLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeПотужний was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 peek togetherpeeked the same enemy as Supermen, 312 ms before them - early - you went first, alone
1 1:21 line of firestood in Supermen's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 0:58 peek togetherpeeked the same enemy as ЭТО СОВУХ!, 719 ms before them - early - you went first, alone
1 0:56 tradeЭТО СОВУХ! was killed 217 units away: not traded within 5 s (pros: 969 ms)
1 0:53 line of firestood in Supermen's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:27 tradeSupermen was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
3 1:26 holdheld with Потужний, 354 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:23 tradeПотужний was killed 488 units away: you traded in 3,969 ms (pros: 1,641 ms)
3 1:22 tradePARS ☪ was killed 651 units away: you traded in 3,031 ms (pros: 625 ms)
5 1:42 line of firestood in Supermen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:32 tradeЭТО СОВУХ! was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
5 1:30 tradePARS ☪ was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
6 1:17 tradeЭТО СОВУХ! was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
7 1:24 tradeЭТО СОВУХ! was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
10 1:33 line of firestood in PARS ☪'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:07 tradePARS ☪ was killed 1007 units away: you traded in 1,484 ms (pros: 2,609 ms)
12 1:14 tradeSupermen was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
12 1:09 holdheld with PARS ☪, 289 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:08 tradePARS ☪ was killed 289 units away: you traded in 4,500 ms (pros: 1,641 ms)
14 1:35 line of firestood in PARS ☪'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
14 bomb 0:38 tradeSupermen was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:37 tradeЭТО СОВУХ! was killed 512 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 StruGGlerShit by themP2000641 ms–20.7°
1 1:23 StruGGlerSkilled themGlock-18844 ms1359 ms18.9°
1 1:14 Agnostichit themGlock-18688 ms–22.5°
1 1:04 乡AshenShugarhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 0:57 Maybe Bhit by themP2000781 ms–1.1°
1 0:56 乡AshenShugarhit by themP2000484 ms–10.0°
1 0:55 乡AshenShugarkilled themUSP-S1109 ms1109 ms8.3°
1 0:49 Maybe Bkilled by themUSP-S266 ms266 ms2.6°
2 1:44 StruGGlerSkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 StruGGlerSkilled themDesert Eagle250 ms250 ms2.1°
3 1:13 乡AshenShugarhit by themMP7297 ms–1.9°
3 1:11 Maybe Bkilled by themM4A1-S266 ms578 ms3.5°
4 1:41 СлаваРодуhit themDesert Eagle312 ms–1.8°
4 1:39 СлаваРодуkilled by themM4A1-S297 ms1656 ms1.8°
5 1:44 StruGGlerSkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 СлаваРодуhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 Agnostickilled by themM4A4422 ms516 ms2.2°
6 1:13 StruGGlerShit by themM4A4422 ms–0.6°
6 1:09 StruGGlerSkilled themDesert Eagle359 ms1219 ms7.1°
6 1:09 StruGGlerShit by themM4A4422 ms–1.4°
6 1:07 Maybe Bkilled by themM4A1-S234 ms234 ms0.7°
7 1:35 Agnostickilled themDesert Eagle766 ms766 ms3.1°
7 1:23 СлаваРодуhit by themM4A4500 ms–1.7°
7 1:23 Maybe Bkilled by themM4A1-S406 ms719 ms3.8°
8 round over StruGGlerSkilled by themAK-47438 ms750 ms1.3°
9 1:41 乡AshenShugarkilled themAK-47375 ms1438 ms3.5°
9 1:41 乡AshenShugarhit by themM4A4469 ms–1.7°
9 1:19 Agnostickilled themAK-47109 ms219 ms3.5°
9 1:07 StruGGlerShit themAK-47188 ms–1.7°
9 1:07 StruGGlerSkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:51 StruGGlerSkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:33 Agnostickilled by themM4A4281 ms1094 ms1.8°
11 1:13 乡AshenShugarkilled themSSG 081359 ms1359 ms0.9°
11 1:06 Maybe Bkilled themSSG 08656 ms656 ms6.8°
11 1:04 StruGGlerSkilled themSSG 0847 ms47 ms0.2°
12 1:04 Maybe Bkilled themDesert Eagle297 ms297 ms0.9°
12 0:51 СлаваРодуhit by themM4A4562 ms–4.1°
12 0:50 СлаваРодуkilled themDesert Eagle1094 ms1094 ms34.7°
12 0:43 乡AshenShugarkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 Maybe Bhit by themGlock-181062 ms–6.7°
13 1:33 Maybe Bkilled by themGlock-18656 ms656 ms20.3°
14 1:28 Maybe Bhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:29 Maybe Bhit by themAK-47594 ms–0.9°
14 bomb 0:29 Maybe Bhit themDesert Eagle1203 ms–7.5°
14 bomb 0:27 Maybe Bkilled themDesert Eagle359 ms359 ms1.7°
14 bomb 0:25 乡AshenShugarkilled by themMP7344 ms344 ms13.9°
15 0:31 乡AshenShugarkilled by themMP7375 ms938 ms1.8°

Shots

You fired 20 of your 34 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 StruGGlerSGlock-18359fine - pros would have fired it too3/8killed them22% / 40%
1 1:14 AgnosticGlock-18518aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/72% / 45%
1 1:02 乡AshenShugarUSP-S730aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/210% / 48%
1 0:56 乡AshenShugarUSP-S884fired while moving (105 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 55%
1 0:56 乡AshenShugarUSP-S884aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3killed them17% / 54%
3 1:42 AgnosticDesert Eagle1424aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/120% / 56%
3 1:10 Maybe BDesert Eagle521fired while moving (29 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)38% / 50%
4 1:41 СлаваРодуDesert Eagle1119fired while moving (88 u/s), too fast to be accurate - stop first1/158% / 70%
4 1:40 СлаваРодуDesert Eagle1119fine - pros would have fired it too0/180% / 80%
4 1:39 СлаваРодуDesert Eagle1119fine - pros would have fired it too0/2cut short (a death, a reload)24% / 41%
5 1:25 AgnosticDesert Eagle554fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
6 1:13 StruGGlerSDesert Eagle717fired while moving (168 u/s), too fast to be accurate - stop first0/117% / 44%
6 1:09 StruGGlerSDesert Eagle662aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/115% / 40%
6 1:08 StruGGlerSDesert Eagle662fine - pros would have fired it too1/1killed them78% / 78%
7 1:35 AgnosticDesert Eagle1050fine - pros would have fired it too1/1killed them59% / 59%
7 1:26 СлаваРодуDesert Eagle2027fine - pros would have fired it too0/122% / 31%
7 1:24 СлаваРодуDesert Eagle2084aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/15% / 33%
7 1:23 СлаваРодуDesert Eagle2085fine - pros would have fired it too0/2cut short (a death, a reload)32% / 36%
8 round over AgnosticAWP1092aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/119% / 81%
9 1:41 乡AshenShugarAK-471496aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 55%
9 1:40 乡AshenShugarAK-471496fine - pros would have fired it too3/8killed them30% / 47%
9 1:19 AgnosticAK-47315fine - pros would have fired it too2/6killed them76% / 76%
10 1:33 AgnosticAWP329fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
12 1:04 Maybe BDesert Eagle1161fine - pros would have fired it too1/2killed them35% / 41%
12 0:50 СлаваРодуDesert Eagle706fine - pros would have fired it too1/1killed them75% / 75%
12 0:43 乡AshenShugarDesert Eagle445aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)21% / 67%
13 1:37 Maybe BUSP-S670fired while moving (30 u/s), too fast to be accurate - stop first0/314% / 50%
13 1:34 Maybe BUSP-S702fired while moving (221 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 39%
13 1:34 Maybe BUSP-S723fired while moving (231 u/s), too fast to be accurate - stop first0/13% / 53%
13 1:33 Maybe BUSP-S808fired while moving (224 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)35% / 52%
14 1:47 StruGGlerSDesert Eagle911aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/115% / 40%
14 bomb 0:29 Maybe BDesert Eagle900fired while moving (96 u/s), too fast to be accurate - stop first1/49% / 41%
14 bomb 0:27 Maybe BDesert Eagle895fine - pros would have fired it too1/1killed them64% / 64%
15 0:30 乡AshenShugarDesert Eagle550fired while moving (230 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)61% / 72%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.