Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 117 | 37% |
| AK-47 | 73 | 42% |
| Glock-18 | 19 | 10% |
| USP-S | 15 | 13% |
| Desert Eagle | 10 | 50% |
| AWP | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/92 | 15 1:41 | 4 kills (AK-47 ×4), all headshots, in 95.7 s T | 5.6 |
| 9/92 | 19 1:18 | 3 kills (AK-47 ×2, Scout), a wallbang, 2 headshots, in 30.6 s T | 5.0 |
| 10/92 | 10 1:41 | 3 kills (M4A4 ×2, AWP), a wallbang, 1 headshot, in 85.6 s CT | 5.0 |
| 15/92 | 4 1:07 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 3.2 |
| 22/92 | 3 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 5.5 s CT | 2.1 |
| 25/92 | 7 1:08 | 3 kills (M4A4 ×3), 2 headshots, in 41.9 s CT | 2.0 |
| 29/92 | 12 1:06 | 1 kill (Deagle) CT | 1.7 |
| 34/92 | 8 1:06 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 35/92 | 14 bomb 0:36 | 1 kill (Scout), 1 headshot T | 1.0 |
| 43/92 | 18 bomb 0:13 | 2 kills (AK-47 ×2), all headshots, in 12.7 s T | 0.8 |
| 44/92 | 9 1:16 | 1 kill (AK-47) CT | 0.7 |
| 48/92 | 11 1:25 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 56/92 | 5 0:44 | 1 kill (M4A4) CT | 0.4 |
| 76/92 | 16 1:27 | 1 kill (AK-47) T | -0.5 |
| 79/92 | 1 bomb 0:38 | 1 kill (USP-S), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:36 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
| 7 0:45 | 1v2 before the plant CT · 56 HP · A Ramp | won - killed both · first fight won, saw each other |
| 12 1:04 | 1v3 before the plant CT · 14 HP · A Ramp | lost - died in the first fight · saw each other |
| 15 1:08 | 1v2 before the plant T · 14 HP · Lower Tunnel | won - killed both · saw each other |
Flashes
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:36 | good | blinded Kensaro 3.8 s (1.1 s white) |
| 7 1:40 | wasted | no enemy blinded for long; blinded Agnostic 1.0 s on the move through Long A - safe |
| 9 1:11 | wasted | no enemy blinded for long |
| 10 1:33 | wasted | no enemy blinded for long; blinded shurik 4.3 s on the move through Under A - safe |
| 15 1:44 | misled a peek | barely blinded лӏэныгъэ 2.4 s (0.2 s white), 76561198129136637 1.0 s (0.1 s white) the enemy was barely blinded, and shurik peeked лӏэныгъэ 2.6 s after the pop; got hit first |
| 16 1:22 | wasted | no enemy blinded for long |
| 18 bomb 0:25 | good | blinded 2921232 4.7 s (1.9 s white), dope 3.5 s (0.8 s white) |
| 19 1:49 | wasted | no enemy blinded for long |
Throws
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:44 | exposed | a smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 742 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:29 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your head | died | ||
| 15 1:20 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | trade | Slavik was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:37 | trade | Писяпопа was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:36 | trade | shurik was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:03 | peek together | peeked the same enemy as shurik, 688 ms before them - early - you went first, alone |
| 5 1:02 | hold | held with shurik, 421 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,438 ms after shurik) |
| 5 1:00 | trade | shurik was killed 502 units away: not traded within 5 s (pros: 625 ms) |
| 5 0:47 | hold | held with Писяпопа, 744 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:21 | trade | shurik was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:59 | hold | held with Slavik, 441 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before Slavik) |
| 10 0:55 | trade | Slavik was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:27 | trade | Slavik was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:28 | hold | held with Писяпопа, 574 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before Писяпопа) |
| 15 1:41 | peek together | peeked the same enemy as Slavik, 688 ms after them - late - your team-mate went first, as bait |
| 15 1:41 | trade | shurik was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:08 | trade | Писяпопа was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:43 | trade | Писяпопа was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:09 | trade | Slavik was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:07 | trade | shurik was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:48 | hold | held with Писяпопа, 769 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:37 | hold | held with Slavik, 888 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Slavik) |
| 19 1:32 | trade | shurik was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:19 | hold | held with Slavik, 373 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Slavik) |
| 19 0:49 | trade | Slavik was killed 180 units away: you traded in 906 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:26 | hit them | P2000 | 344 ms | – | 1.4° | ||
| 1 bomb 0:25 | killed by them | Glock-18 | 1312 ms | 2844 ms | 6.3° | ||
| 1 bomb 0:24 | hit them | P2000 | 2516 ms | – | 38.8° | ||
| 1 bomb 0:23 | hit by them | Glock-18 | 281 ms | – | 1.6° | ||
| 2 1:37 | hit them | Desert Eagle | 328 ms | – | 2.6° | ||
| 2 1:34 | killed by them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 3 1:40 | killed them | M4A4 | 281 ms | 641 ms | 1.7° | ||
| 3 1:38 | hit by them | AK-47 | 453 ms | – | 0.3° | ||
| 3 1:37 | hit them | M4A4 | 94 ms | – | 2.5° | ||
| 3 1:35 | killed them | M4A4 | 578 ms | 1031 ms | 1.0° | ||
| 3 1:35 | hit by them | AK-47 | 656 ms | – | 0.6° | ||
| 3 1:11 | hit them | M4A4 | 172 ms | – | 4.6° | ||
| 3 1:10 | killed by them | AK-47 | 734 ms | 734 ms | 7.0° | ||
| 4 1:08 | killed them | M4A4 | 1406 ms | 1844 ms | 4.3° | ||
| 4 1:06 | killed them | M4A4 | 672 ms | 859 ms | 4.5° | ||
| 4 1:04 | killed by them | MAC-10 | 547 ms | 2656 ms | 4.4° | ||
| 5 1:05 | hit them | M4A4 | 406 ms | – | 1.3° | ||
| 5 1:03 | hit by them | Desert Eagle | 578 ms | – | 1.5° | ||
| 5 1:03 | hit by them | SG 553 | 734 ms | – | 1.7° | ||
| 5 0:44 | killed them | M4A4 | 109 ms | 734 ms | 2.9° | ||
| 5 0:39 | killed by them | AK-47 | 359 ms | 359 ms | 5.6° | ||
| 6 1:31 | killed by them | Desert Eagle | 688 ms | 688 ms | 1.9° | ||
| 7 1:11 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:39 | killed them | M4A4 | 344 ms | 344 ms | 2.5° | ||
| 7 0:27 | hit by them | AK-47 | 344 ms | – | 5.7° | ||
| 7 0:27 | killed them | M4A4 | 516 ms | 1422 ms | 2.3° | ||
| 8 1:07 | hit by them | AK-47 | 188 ms | – | 1.2° | ||
| 8 1:06 | killed them | AK-47 | 297 ms | 594 ms | 2.3° | ||
| 9 1:35 | hit them | AK-47 | 500 ms | – | 0.4° | ||
| 9 1:21 | hit them | AK-47 | 891 ms | – | 0.6° | ||
| 9 1:16 | killed them | AK-47 | 312 ms | 422 ms | 0.8° | ||
| 9 1:00 | killed by them | MAC-10 | 328 ms | 781 ms | 7.7° | ||
| 9 1:00 | hit them | AK-47 | 672 ms | – | 2.2° | ||
| 10 1:42 | killed them | M4A4 | 656 ms | 1734 ms | 2.7° | ||
| 10 1:41 | hit by them | Desert Eagle | 1328 ms | – | 15.6° | ||
| 10 1:40 | hit by them | MAC-10 | 703 ms | – | 11.1° | ||
| 10 1:40 | killed them | M4A4 | 812 ms | 1266 ms | 15.8° | ||
| 10 0:59 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:15 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:39 | killed by them | AK-47 | 578 ms | 578 ms | 9.7° | ||
| 11 1:26 | killed them | M4A4 | 156 ms | 516 ms | 1.1° | ||
| 11 1:21 | killed by them | AK-47 | 219 ms | 1344 ms | 3.1° | ||
| 12 1:41 | hit by them | AK-47 | 328 ms | – | 2.2° | ||
| 12 1:08 | killed them | Desert Eagle | 297 ms | 2391 ms | 4.3° | ||
| 12 bomb 0:19 | killed by them | AK-47 | 281 ms | 281 ms | 6.8° | ||
| 13 1:41 | hit them | Glock-18 | 141 ms | – | 3.5° | ||
| 13 1:41 | hit by them | P2000 | 688 ms | – | 2.6° | ||
| 13 1:39 | hit by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | hit them | Glock-18 | 1219 ms | – | 3.3° | ||
| 13 1:26 | killed by them | USP-S | 2281 ms | 2281 ms | 2.0° | ||
| 14 bomb 0:36 | hit by them | Desert Eagle | 531 ms | – | 1.7° | ||
| 14 bomb 0:36 | killed them | SSG 08 | 609 ms | 609 ms | 2.3° | ||
| 15 1:41 | killed them | AK-47 | 375 ms | 375 ms | 4.0° | ||
| 15 1:19 | hit by them | M4A4 | 453 ms | – | 0.6° | ||
| 15 1:19 | killed them | AK-47 | 469 ms | 672 ms | 1.6° | ||
| 15 0:42 | killed them | AK-47 | 375 ms | 375 ms | 2.5° | ||
| 15 0:05 | killed them | AK-47 | 328 ms | 422 ms | 4.4° | ||
| 16 1:27 | killed them | AK-47 | 562 ms | 1156 ms | 3.3° | ||
| 16 1:27 | hit by them | Dual Berettas | 656 ms | – | 6.8° | ||
| 16 1:19 | killed by them | MP9 | 453 ms | 453 ms | 5.1° | ||
| 17 1:40 | killed by them | M4A4 | 125 ms | 578 ms | 0.6° | ||
| 17 1:40 | hit them | AK-47 | 281 ms | – | 0.8° | ||
| 18 bomb 0:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:13 | killed them | AK-47 | 406 ms | 406 ms | 9.3° | ||
| 18 bomb 0:01 | hit by them | P2000 | 1812 ms | – | 2.2° | ||
| 18 bomb 0:00 | killed them | AK-47 | 1906 ms | 2516 ms | 8.6° | ||
| 19 1:19 | killed them | AK-47 | 609 ms | 812 ms | 6.2° | ||
| 19 1:00 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:48 | killed them | AK-47 | 469 ms | 969 ms | 1.8° | ||
| 19 0:48 | hit by them | M4A4 | 750 ms | – | 4.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | USP-S | 767 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | 1% / 50% | ||
| 1 bomb 0:40 | USP-S | 773 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 54% | |
| 1 bomb 0:27 | USP-S | 949 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | 3% / 54% | ||
| 1 bomb 0:26 | USP-S | 921 | fine - pros would have fired it too | 1/4 | 31% / 50% | ||
| 1 bomb 0:24 | USP-S | 527 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 23% / 48% | |
| 2 1:37 | Desert Eagle | 1486 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | 15% / 54% | ||
| 2 1:36 | Desert Eagle | 1640 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 2 1:35 | Desert Eagle | 1651 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 20% / 42% | ||
| 2 1:34 | Desert Eagle | 1171 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 36% | |
| 3 1:40 | M4A4 | 1178 | fine - pros would have fired it too | 2/8 | killed them | 66% / 66% | |
| 3 1:38 | M4A4 | 1115 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/5 | 14% / 59% | ||
| 3 1:37 | M4A4 | 1120 | fine - pros would have fired it too | 1/2 | 57% / 58% | ||
| 3 1:35 | M4A4 | 1048 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/13 | killed them | 8% / 57% | |
| 3 1:11 | M4A4 | 554 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 38% / 58% | |
| 4 1:08 | M4A4 | 1133 | fine - pros would have fired it too | 4/9 | killed them | 39% / 49% | |
| 4 1:06 | M4A4 | 1489 | fine - pros would have fired it too | 3/5 | killed them | 63% / 63% | |
| 4 1:04 | M4A4 | 1258 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/7 | 2 bullets after pros would have stopped | 9% / 45% | |
| 4 1:03 | M4A4 | 1227 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/5 | 5% / 55% | ||
| 5 1:06 | M4A4 | 1154 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/5 | 20% / 55% | ||
| 5 1:05 | M4A4 | 1127 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 31% / 45% | |
| 5 1:03 | M4A4 | 2113 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 2% / 42% | |
| 7 1:08 | M4A4 | 983 | fine - pros would have fired it too | 2/9 | killed them | 47% / 55% | |
| 7 1:01 | M4A4 | 1259 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 2% / 51% | ||
| 7 0:39 | M4A4 | 816 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 21% / 52% | |
| 7 0:27 | M4A4 | 849 | fired while moving (92 u/s), too fast to be accurate - stop first | 5/17 | killed them | 7% / 53% | |
| 8 1:06 | AK-47 | 643 | fine - pros would have fired it too | 4/7 | killed them | 61% / 61% | |
| 8 0:53 | AK-47 | 2256 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 8 0:53 | AK-47 | 2258 | fine - pros would have fired it too | 0/1 | 50% / 53% | ||
| 9 1:37 | AK-47 | 1251 | fine - pros would have fired it too | 0/3 | 41% / 46% | ||
| 9 1:35 | AK-47 | 1184 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | 26% / 58% | ||
| 9 1:21 | AK-47 | 1628 | fine - pros would have fired it too | 2/4 | 62% / 62% | ||
| 9 1:16 | AK-47 | 1665 | fine - pros would have fired it too | 2/5 | killed them | 36% / 46% | |
| 9 1:01 | AK-47 | 1134 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 47% | |
| 9 1:01 | AK-47 | 550 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 57% | |
| 9 1:00 | AK-47 | 479 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:42 | M4A4 | 768 | fired while moving (151 u/s), too fast to be accurate - stop first | 5/18 | killed them | 7% / 62% | |
| 10 1:40 | M4A4 | 559 | fired while moving (95 u/s), too fast to be accurate - stop first | 5/10 | killed them | 5% / 59% | |
| 11 1:26 | M4A4 | 633 | fine - pros would have fired it too | 2/8 | killed them | 55% / 55% | |
| 11 1:23 | M4A4 | 813 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 16% / 61% | ||
| 11 1:21 | M4A4 | 803 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 2% / 52% | ||
| 12 1:42 | Desert Eagle | 1098 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | 1% / 60% | ||
| 12 1:08 | Desert Eagle | 371 | fine - pros would have fired it too | 2/4 | 59% / 59% | ||
| 12 1:06 | Desert Eagle | 379 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 13 1:29 | Glock-18 | 976 | aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first | 0/1 | 1% / 47% | ||
| 13 1:28 | Glock-18 | 893 | fine - pros would have fired it too | 1/12 | cut short (a death, a reload) | 54% / 56% | |
| 15 1:41 | AK-47 | 1137 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 15 1:19 | AK-47 | 1124 | fired while moving (101 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 45% | |
| 15 0:42 | AK-47 | 524 | fine - pros would have fired it too | 1/5 | killed them | 51% / 51% | |
| 15 0:05 | AK-47 | 249 | fine - pros would have fired it too | 2/6 | killed them | 45% / 55% | |
| 16 1:28 | AK-47 | 451 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/13 | killed them | 29% / 59% | |
| 18 bomb 0:13 | AK-47 | 650 | fine - pros would have fired it too | 1/4 | killed them | 45% / 49% | |
| 18 bomb 0:01 | AK-47 | 207 | fine - pros would have fired it too | 4/11 | killed them | 42% / 57% | |
| 19 1:35 | AK-47 | 728 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/5 | 2% / 63% | ||
| 19 1:29 | AK-47 | 2116 | fine - pros would have fired it too | 0/1 | 38% / 56% | ||
| 19 1:28 | AK-47 | 2111 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 5% / 42% | |
| 19 1:19 | AK-47 | 351 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/7 | killed them | 23% / 62% | |
| 19 0:48 | AK-47 | 742 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/10 | killed them | 45% / 76% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
