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Dust II, won 13-6 · Fri 09 Oct, 20:26

maxon3rMaster Guardian I

The match

Aim

406 msTTD734 msTTK2.5°Crosshair↓33%1st bullet44%Spray20%Head72%Counter-strafe

Scoreboard

154ADR95%KAST

Positioning

Shots

32/57Rushed↓3/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A411737%
AK-477342%
Glock-181910%
USP-S1513%
Desert Eagle1050%
AWP10%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9215 1:41 4 kills (AK-47 ×4), all headshots, in 95.7 s T5.6
9/9219 1:18 3 kills (AK-47 ×2, Scout), a wallbang, 2 headshots, in 30.6 s T5.0
10/9210 1:41 3 kills (M4A4 ×2, AWP), a wallbang, 1 headshot, in 85.6 s CT5.0
15/924 1:07 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT3.2
22/923 1:40 2 kills (M4A4 ×2), 1 headshot, in 5.5 s CT2.1
25/927 1:08 3 kills (M4A4 ×3), 2 headshots, in 41.9 s CT2.0
29/9212 1:06 1 kill (Deagle) CT1.7
34/928 1:06 1 kill (AK-47), 1 headshot CT1.0
35/9214 bomb 0:36 1 kill (Scout), 1 headshot T1.0
43/9218 bomb 0:13 2 kills (AK-47 ×2), all headshots, in 12.7 s T0.8
44/929 1:16 1 kill (AK-47) CT0.7
48/9211 1:25 1 kill (M4A4), 1 headshot CT0.6
56/925 0:44 1 kill (M4A4) CT0.4
76/9216 1:27 1 kill (AK-47) T-0.5
79/921 bomb 0:38 1 kill (USP-S), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:36 1v3 after the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, saw each other
7 0:45 1v2 before the plant CT · 56 HP · A Rampwon - killed both · first fight won, saw each other
12 1:04 1v3 before the plant CT · 14 HP · A Ramplost - died in the first fight · saw each other
15 1:08 1v2 before the plant T · 14 HP · Lower Tunnelwon - killed both · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:36 goodblinded Kensaro 3.8 s (1.1 s white)
7 1:40 wastedno enemy blinded for long; blinded Agnostic 1.0 s on the move through Long A - safe
9 1:11 wastedno enemy blinded for long
10 1:33 wastedno enemy blinded for long; blinded shurik 4.3 s on the move through Under A - safe
15 1:44 misled a peekbarely blinded лӏэныгъэ 2.4 s (0.2 s white), 76561198129136637 1.0 s (0.1 s white) the enemy was barely blinded, and shurik peeked лӏэныгъэ 2.6 s after the pop; got hit first
16 1:22 wastedno enemy blinded for long
18 bomb 0:25 goodblinded 2921232 4.7 s (1.9 s white), dope 3.5 s (0.8 s white)
19 1:49 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:44 exposeda smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 742 units away; a running throw

Positioning

In 2 of your 45 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 26 of your 38 duels (68%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:29 KensaroBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your headdied
15 1:20 dopeExtended Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 tradeSlavik was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:37 tradeПисяпопа was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:36 tradeshurik was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
5 1:03 peek togetherpeeked the same enemy as shurik, 688 ms before them - early - you went first, alone
5 1:02 holdheld with shurik, 421 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,438 ms after shurik)
5 1:00 tradeshurik was killed 502 units away: not traded within 5 s (pros: 625 ms)
5 0:47 holdheld with Писяпопа, 744 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:21 tradeshurik was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
10 0:59 holdheld with Slavik, 441 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before Slavik)
10 0:55 tradeSlavik was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
12 1:27 tradeSlavik was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
13 1:28 holdheld with Писяпопа, 574 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before Писяпопа)
15 1:41 peek togetherpeeked the same enemy as Slavik, 688 ms after them - late - your team-mate went first, as bait
15 1:41 tradeshurik was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
15 1:08 tradeПисяпопа was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
18 1:43 tradeПисяпопа was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:09 tradeSlavik was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:07 tradeshurik was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
19 1:48 holdheld with Писяпопа, 769 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:37 holdheld with Slavik, 888 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Slavik)
19 1:32 tradeshurik was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
19 1:19 holdheld with Slavik, 373 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Slavik)
19 0:49 tradeSlavik was killed 180 units away: you traded in 906 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 dopekilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:26 лӏэныгъэhit themP2000344 ms–1.4°
1 bomb 0:25 Kensarokilled by themGlock-181312 ms2844 ms6.3°
1 bomb 0:24 Kensarohit themP20002516 ms–38.8°
1 bomb 0:23 лӏэныгъэhit by themGlock-18281 ms–1.6°
2 1:37 Kensarohit themDesert Eagle328 ms–2.6°
2 1:34 76561198129136637killed by themAK-47484 ms484 ms0.8°
3 1:40 76561198129136637killed themM4A4281 ms641 ms1.7°
3 1:38 2921232hit by themAK-47453 ms–0.3°
3 1:37 2921232hit themM4A494 ms–2.5°
3 1:35 2921232killed themM4A4578 ms1031 ms1.0°
3 1:35 2921232hit by themAK-47656 ms–0.6°
3 1:11 Kensarohit themM4A4172 ms–4.6°
3 1:10 Kensarokilled by themAK-47734 ms734 ms7.0°
4 1:08 76561198129136637killed themM4A41406 ms1844 ms4.3°
4 1:06 dopekilled themM4A4672 ms859 ms4.5°
4 1:04 Kensarokilled by themMAC-10547 ms2656 ms4.4°
5 1:05 dopehit themM4A4406 ms–1.3°
5 1:03 2921232hit by themDesert Eagle578 ms–1.5°
5 1:03 76561198129136637hit by themSG 553734 ms–1.7°
5 0:44 2921232killed themM4A4109 ms734 ms2.9°
5 0:39 Kensarokilled by themAK-47359 ms359 ms5.6°
6 1:31 dopekilled by themDesert Eagle688 ms688 ms1.9°
7 1:11 dopekilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:09 dopehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:39 2921232killed themM4A4344 ms344 ms2.5°
7 0:27 лӏэныгъэhit by themAK-47344 ms–5.7°
7 0:27 лӏэныгъэkilled themM4A4516 ms1422 ms2.3°
8 1:07 76561198129136637hit by themAK-47188 ms–1.2°
8 1:06 76561198129136637killed themAK-47297 ms594 ms2.3°
9 1:35 dopehit themAK-47500 ms–0.4°
9 1:21 2921232hit themAK-47891 ms–0.6°
9 1:16 2921232killed themAK-47312 ms422 ms0.8°
9 1:00 Kensarokilled by themMAC-10328 ms781 ms7.7°
9 1:00 Kensarohit themAK-47672 ms–2.2°
10 1:42 dopekilled themM4A4656 ms1734 ms2.7°
10 1:41 dopehit by themDesert Eagle1328 ms–15.6°
10 1:40 Kensarohit by themMAC-10703 ms–11.1°
10 1:40 Kensarokilled themM4A4812 ms1266 ms15.8°
10 0:59 2921232hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:15 2921232killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:39 76561198129136637killed by themAK-47578 ms578 ms9.7°
11 1:26 76561198129136637killed themM4A4156 ms516 ms1.1°
11 1:21 лӏэныгъэkilled by themAK-47219 ms1344 ms3.1°
12 1:41 2921232hit by themAK-47328 ms–2.2°
12 1:08 2921232killed themDesert Eagle297 ms2391 ms4.3°
12 bomb 0:19 лӏэныгъэkilled by themAK-47281 ms281 ms6.8°
13 1:41 2921232hit themGlock-18141 ms–3.5°
13 1:41 2921232hit by themP2000688 ms–2.6°
13 1:39 76561198129136637hit by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 Kensarohit themGlock-181219 ms–3.3°
13 1:26 лӏэныгъэkilled by themUSP-S2281 ms2281 ms2.0°
14 bomb 0:36 Kensarohit by themDesert Eagle531 ms–1.7°
14 bomb 0:36 Kensarokilled themSSG 08609 ms609 ms2.3°
15 1:41 2921232killed themAK-47375 ms375 ms4.0°
15 1:19 dopehit by themM4A4453 ms–0.6°
15 1:19 dopekilled themAK-47469 ms672 ms1.6°
15 0:42 76561198129136637killed themAK-47375 ms375 ms2.5°
15 0:05 лӏэныгъэkilled themAK-47328 ms422 ms4.4°
16 1:27 Kensarokilled themAK-47562 ms1156 ms3.3°
16 1:27 Kensarohit by themDual Berettas656 ms–6.8°
16 1:19 dopekilled by themMP9453 ms453 ms5.1°
17 1:40 76561198129136637killed by themM4A4125 ms578 ms0.6°
17 1:40 76561198129136637hit themAK-47281 ms–0.8°
18 bomb 0:23 dopehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:13 Kensarokilled themAK-47406 ms406 ms9.3°
18 bomb 0:01 2921232hit by themP20001812 ms–2.2°
18 bomb 0:00 2921232killed themAK-471906 ms2516 ms8.6°
19 1:19 Kensarokilled themAK-47609 ms812 ms6.2°
19 1:00 2921232killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:48 лӏэныгъэkilled themAK-47469 ms969 ms1.8°
19 0:48 лӏэныгъэhit by themM4A4750 ms–4.6°

Shots

You fired 32 of your 57 first shots too soon: 19 before your crosshair was on them, 13 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 dopeUSP-S767fired while moving (112 u/s), too fast to be accurate - stop first0/11% / 50%
1 bomb 0:40 dopeUSP-S773fired while moving (122 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 54%
1 bomb 0:27 лӏэныгъэUSP-S949fired while moving (97 u/s), too fast to be accurate - stop first0/23% / 54%
1 bomb 0:26 лӏэныгъэUSP-S921fine - pros would have fired it too1/431% / 50%
1 bomb 0:24 KensaroUSP-S527aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6cut short (a death, a reload)23% / 48%
2 1:37 KensaroDesert Eagle1486aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/115% / 54%
2 1:36 KensaroDesert Eagle1640fine - pros would have fired it too1/151% / 51%
2 1:35 KensaroDesert Eagle1651aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/120% / 42%
2 1:34 76561198129136637Desert Eagle1171aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)9% / 36%
3 1:40 76561198129136637M4A41178fine - pros would have fired it too2/8killed them66% / 66%
3 1:38 2921232M4A41115fired while moving (108 u/s), too fast to be accurate - stop first0/514% / 59%
3 1:37 2921232M4A41120fine - pros would have fired it too1/257% / 58%
3 1:35 2921232M4A41048aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/13killed them8% / 57%
3 1:11 KensaroM4A4554fine - pros would have fired it too4/7cut short (a death, a reload)38% / 58%
4 1:08 76561198129136637M4A41133fine - pros would have fired it too4/9killed them39% / 49%
4 1:06 dopeM4A41489fine - pros would have fired it too3/5killed them63% / 63%
4 1:04 KensaroM4A41258aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/72 bullets after pros would have stopped9% / 45%
4 1:03 KensaroM4A41227aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/55% / 55%
5 1:06 dopeM4A41154aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/520% / 55%
5 1:05 dopeM4A41127fine - pros would have fired it too2/6cut short (a death, a reload)31% / 45%
5 1:03 76561198129136637M4A42113fired while moving (107 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped2% / 42%
7 1:08 dopeM4A4983fine - pros would have fired it too2/9killed them47% / 55%
7 1:01 76561198129136637M4A41259fired while moving (119 u/s), too fast to be accurate - stop first0/22% / 51%
7 0:39 2921232M4A4816aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them21% / 52%
7 0:27 лӏэныгъэM4A4849fired while moving (92 u/s), too fast to be accurate - stop first5/17killed them7% / 53%
8 1:06 76561198129136637AK-47643fine - pros would have fired it too4/7killed them61% / 61%
8 0:53 dopeAK-472256aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/11% / 43%
8 0:53 dopeAK-472258fine - pros would have fired it too0/150% / 53%
9 1:37 dopeAK-471251fine - pros would have fired it too0/341% / 46%
9 1:35 dopeAK-471184aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/626% / 58%
9 1:21 2921232AK-471628fine - pros would have fired it too2/462% / 62%
9 1:16 2921232AK-471665fine - pros would have fired it too2/5killed them36% / 46%
9 1:01 лӏэныгъэAK-471134aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 47%
9 1:01 KensaroAK-47550aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 57%
9 1:00 KensaroAK-47479fine - pros would have fired it too2/5cut short (a death, a reload)54% / 54%
10 1:42 dopeM4A4768fired while moving (151 u/s), too fast to be accurate - stop first5/18killed them7% / 62%
10 1:40 KensaroM4A4559fired while moving (95 u/s), too fast to be accurate - stop first5/10killed them5% / 59%
11 1:26 76561198129136637M4A4633fine - pros would have fired it too2/8killed them55% / 55%
11 1:23 лӏэныгъэM4A4813aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/416% / 61%
11 1:21 лӏэныгъэM4A4803aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/22% / 52%
12 1:42 2921232Desert Eagle1098fired while moving (110 u/s), too fast to be accurate - stop first0/21% / 60%
12 1:08 2921232Desert Eagle371fine - pros would have fired it too2/459% / 59%
12 1:06 2921232Desert Eagle379fine - pros would have fired it too1/1killed them79% / 79%
13 1:29 dopeGlock-18976aim far off: your crosshair was about 3 player widths (100 units) off their body - get on target first0/11% / 47%
13 1:28 лӏэныгъэGlock-18893fine - pros would have fired it too1/12cut short (a death, a reload)54% / 56%
15 1:41 2921232AK-471137fine - pros would have fired it too1/5killed them52% / 52%
15 1:19 dopeAK-471124fired while moving (101 u/s), too fast to be accurate - stop first3/7killed them9% / 45%
15 0:42 76561198129136637AK-47524fine - pros would have fired it too1/5killed them51% / 51%
15 0:05 лӏэныгъэAK-47249fine - pros would have fired it too2/6killed them45% / 55%
16 1:28 KensaroAK-47451aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/13killed them29% / 59%
18 bomb 0:13 KensaroAK-47650fine - pros would have fired it too1/4killed them45% / 49%
18 bomb 0:01 2921232AK-47207fine - pros would have fired it too4/11killed them42% / 57%
19 1:35 KensaroAK-47728fired while moving (79 u/s), too fast to be accurate - stop first0/52% / 63%
19 1:29 2921232AK-472116fine - pros would have fired it too0/138% / 56%
19 1:28 2921232AK-472111aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/32 bullets after pros would have stopped5% / 42%
19 1:19 KensaroAK-47351aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/7killed them23% / 62%
19 0:48 лӏэныгъэAK-47742fired while moving (79 u/s), too fast to be accurate - stop first3/10killed them45% / 76%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.