Competitive · Fri 09 Oct, 20:26 · 19 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 6 | Started as Terrorists · 6 | Started as Terrorists · 6 | Started as Terrorists · 6 | ||||||||||||||||||||||||||||||||
![]() | 20 | 15 | 3 | +5 | 114 | 55% | 68% | 2-1 | 36 | 16 | 0/5 | 422 ms | 688 ms | 4.2° | 34% | 26% | 22% | 69% | 28 | 10% 4/38 | 3 | 0 | 1 | 17% | 7% 1/15 | 10% 1/10 | 37% 13/35 | 9 | 4 | 10% 1/10 | 0% | 40% pro 56% | |||
![]() | 17 | 17 | 5 | +0 | 103 | 59% | 63% | 2-2 | 0 | 9 | 0/2 | 484 ms | 578 ms | 2.8° | 40% | 27% | 18% | 63% | 31 | 14% 5/37 | 2 | 2 | 2 | 66% | 20% 2/10 | 0/4 | 50% 20/40 | 10 | 10 | 31% 5/16 | 1% | 35% pro 56% | |||
![]() | 15 | 15 | 3 | +0 | 59 | 33% | 74% | 1-0 | 67 | 15 | 0/4 | 461 ms | 641 ms | 3.0° | 16% | 29% | 15% | 64% | 20 | 12% 4/33 | 1 | 0 | 3 | 37% | 7% 1/14 | 0/1 | 50% 17/34 | 10 | 7 | 23% 3/13 | 8% | 29% pro 50% | |||
![]() | 11 | 17 | 8 | -6 | 88 | 36% | 68% | 4-2 | 0 | 3 | 0/1 | 422 ms | 375 ms | 2.2° | 32% | 42% | 12% | 100% | 23 | 6% 2/36 | 0 | 1 | 2 | 18% | 0% 0/12 | 0% 0/8 | 36% 10/28 | 0 | 10 | 25% 3/12 | 0% | 33% pro 54% | |||
| 6 | 18 | 9 | -12 | 57 | 50% | 68% | 1-4 | 0 | 7 | 0/1 | 625 ms | 820 ms | 5.8° | 18% | 28% | 8% | 26% | 21 | 15% 5/33 | 4 | 0 | 1 | 4% | 0% 0/28 | 0/4 | 88% 30/34 | 14 | 16 | 20% 3/15 | 13% | 17% pro 50% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 27 | 14 | 7 | +13 | 154 | 63% | 95% | 1-1 | 61 | 5 | 2/4 | 406 ms | 734 ms | 2.5° | 33% | 44% | 20% | 72% | 35 | 4% 2/45 | 1 | 0 | 2 | 68% | 17% 2/12 | 0% 0/6 | 56% 32/57 | 13 | 19 | 10% 3/29 | 1% | 28% pro 54% | |||
| 17 | 11 | 2 | +6 | 66 | 53% | 68% | 0-2 | 35 | 2 | 2/4 | 578 ms | 703 ms | 3.1° | 38% | 22% | 31% | 54% | 21 | 10% 3/30 | 2 | 0 | 1 | 32% | 14% 1/7 | 0/4 | 40% 12/30 | 6 | 6 | 62% 8/13 | 3% | 42% pro 58% | ||||
![]() | 17 | 14 | 3 | +3 | 89 | 29% | 74% | 5-4 | 38 | 0 | 0/1 | 391 ms | 390 ms | 3.4° | 46% | 38% | 18% | 71% | 21 | 3% 1/33 | 0 | 0 | 1 | 38% | 0% 0/10 | 29% 2/7 | 28% 9/32 | 6 | 3 | 25% 2/8 | 8% | 44% pro 57% | |||
![]() | 14 | 15 | 6 | -1 | 89 | 36% | 68% | 2-1 | 60 | 5 | 0/1 | 446 ms | 641 ms | 2.6° | 56% | 48% | 17% | 63% | 22 | 12% 4/32 | 3 | 0 | 1 | 20% | 0% 0/16 | 0/1 | 48% 16/33 | 12 | 4 | 38% 5/13 | 0% | 39% pro 57% | |||
| 6 | 16 | 7 | -10 | 49 | 67% | 63% | 1-2 | 0 | 0 | – | 422 ms | 1484 ms | 4.2° | 17% | 18% | 9% | 42% | 21 | 3% 1/31 | 0 | 0 | 1 | 8% | 7% 1/15 | 0% 0/6 | 67% 12/18 | 7 | 5 | 50% 5/10 | 2% | 28% pro 55% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 13 1:38 | 4 kills (Glock ×4), 1 through smoke, 3 headshots, in 16.2 s T | 9.9 | |
| 2 | 6 1:31 | 3 kills (Deagle ×2, Scout), 2 headshots, in 31.3 s T | 8.4 | |
| 3 | 6 1:10 | 3 kills (M4A4 ×3), 2 headshots, in 2.7 s CT | 7.1 | |
| 4 | 1 bomb 0:38 | 3 kills (Dualies ×3), 2 headshots, in 2.1 s T | 5.7 | |
| 5 | 15 1:41 | 4 kills (AK-47 ×4), all headshots, in 95.7 s T | 5.6 | |
| 6 | 2 1:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 24.7 s T | 5.5 | |
| 7 | 5 1:06 | 3 kills (XM1014 ×2, AK-47), 1 headshot, in 33.9 s CT | 5.4 | |
| 8 | 17 1:12 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 42.7 s T | 5.1 | |
| 9 | 19 1:18 | 3 kills (AK-47 ×2, Scout), a wallbang, 2 headshots, in 30.6 s T | 5.0 | |
| 10 | 10 1:41 | 3 kills (M4A4 ×2, AWP), a wallbang, 1 headshot, in 85.6 s CT | 5.0 | |
| 11 | 3 1:41 | 3 kills (AK-47 ×3), all headshots, in 39.7 s T | 4.4 | |
| 12 | 7 0:49 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 4.6 s T | 3.8 |
Every moment (92)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:43 | 3 kills (AWP ×3), in 46.5 s CT | 3.5 | |
| 14 | 14 1:41 | 3 kills (AK-47 ×3), in 35.6 s T | 3.4 | |
| 15 | 4 1:07 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 3.2 | |
| 16 | 19 1:46 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 17 | 18 1:36 | 3 kills (Tec-9 ×3), 2 headshots, in 30.1 s T | 2.9 | |
| 18 | 11 1:14 | 2 kills (AK-47 ×2), all headshots, in 8.2 s T | 2.7 | |
| 19 | 4 1:18 | 1 kill (Deagle), 1 headshot T | 2.4 | |
| 20 | 4 1:05 | 2 kills (M4A4 ×2), 1 headshot, in 9.6 s CT | 2.2 | |
| 21 | 16 1:19 | 3 kills (MP9 ×2, AK-47), 2 headshots, in 53.7 s CT | 2.2 | |
| 22 | 3 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 5.5 s CT | 2.1 | |
| 23 | 3 1:06 | 2 kills (M4A4 ×2), in 2.5 s CT | 2.0 | |
| 24 | 8 0:58 | 2 kills (AWP ×2), in 15.4 s CT | 2.0 | |
| 25 | 7 1:08 | 3 kills (M4A4 ×3), 2 headshots, in 41.9 s CT | 2.0 | |
| 26 | 15 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 5.3 s CT | 2.0 | |
| 27 | 10 1:01 | 3 kills (AK-47 ×3), 1 headshot, in 51.4 s T | 1.9 | |
| 28 | 9 1:39 | 2 kills (AWP ×2), in 33.4 s CT | 1.8 | |
| 29 | 12 1:06 | 1 kill (Deagle) CT | 1.7 | |
| 30 | 2 1:45 | 1 kill (Deagle), 1 headshot CT | 1.6 | |
| 31 | 15 1:29 | 2 kills (MP9, AK-47), in 21.2 s CT | 1.2 | |
| 32 | 16 1:44 | 2 kills (Scout ×2), 1 headshot, in 52.9 s CT | 1.0 | |
| 33 | 4 1:21 | 1 kill (M4A1-S) CT | 1.0 | |
| 34 | 8 1:06 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 35 | 14 bomb 0:36 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 36 | 17 1:40 | 1 kill (M4A4) CT | 1.0 | |
| 37 | 12 1:44 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 38 | 10 1:21 | 1 kill (AWP) T | 0.9 | |
| 39 | 4 1:23 | 1 kill (MAC-10), 1 headshot T | 0.9 | |
| 40 | 7 1:23 | 1 kill (AK-47) T | 0.9 | |
| 41 | 16 0:51 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 42 | 11 1:15 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 43 | 18 bomb 0:13 | 2 kills (AK-47 ×2), all headshots, in 12.7 s T | 0.8 | |
| 44 | 9 1:16 | 1 kill (AK-47) CT | 0.7 | |
| 45 | 11 1:39 | 2 kills (AK-47 ×2), in 19 s T | 0.7 | |
| 46 | 12 1:23 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 47 | 1 1:36 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 48 | 11 1:25 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 49 | 6 1:49 | 2 kills (AWP ×2), in 66.9 s CT | 0.6 | |
| 50 | 9 0:53 | 1 kill (XM1014) CT | 0.6 | |
| 51 | 8 1:09 | 2 kills (AK-47 ×2), in 10.8 s T | 0.6 | |
| 52 | 9 1:00 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 53 | 9 0:52 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 54 | 17 0:26 | 1 kill (AK-47) CT | 0.5 | |
| 55 | 7 1:09 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 56 | 5 0:44 | 1 kill (M4A4) CT | 0.4 | |
| 57 | 17 1:32 | 1 kill (Scout), 1 headshot CT | 0.4 | |
| 58 | 12 1:27 | 1 kill (AK-47) T | 0.3 | |
| 59 | 5 0:18 | 1 kill (XM1014), 1 headshot CT | 0.2 | |
| 60 | 19 0:38 | 1 kill (Scout), 1 headshot T | 0.2 | |
| 61 | 8 1:35 | 1 kill (M4A4) CT | 0.2 | |
| 62 | 11 1:11 | 1 kill (AWP) CT | 0.1 | |
| 63 | 12 bomb 0:19 | 1 kill (AK-47) T | 0.1 | |
| 64 | 12 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 36.8 s T | 0.1 | |
| 65 | 10 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 65.5 s CT | 0.1 | |
| 66 | 5 1:42 | 2 kills (MAC-10, AK-47), all headshots, in 63 s T | 0.0 | |
| 67 | 7 0:59 | 1 kill (AK-47) CT | -0.1 | |
| 68 | 2 1:41 | 1 kill (MP7) T | -0.1 | |
| 69 | 8 1:14 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 70 | 15 1:42 | 1 kill (AK-47) T | -0.1 | |
| 71 | 16 1:23 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 72 | 3 bomb 0:30 | 1 kill (M4A1-S) CT | -0.2 | |
| 73 | 17 1:15 | 2 kills (M4A1-S ×2), in 31.7 s CT | -0.3 | |
| 74 | 3 1:10 | 1 kill (AK-47) T | -0.4 | |
| 75 | 19 1:32 | 1 kill (M4A4) CT | -0.5 | |
| 76 | 16 1:27 | 1 kill (AK-47) T | -0.5 | |
| 77 | 8 1:00 | 1 kill (XM1014) CT | -0.5 | |
| 78 | 19 1:11 | 2 kills (M4A1-S ×2), in 22 s CT | -0.5 | |
| 79 | 1 bomb 0:38 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 80 | 4 1:02 | 1 kill (MAC-10) T | -0.6 | |
| 81 | 5 1:00 | 1 kill (SG 553), 1 headshot T | -0.7 | |
| 82 | 7 0:51 | 1 kill (AWP) CT | -0.9 | |
| 83 | 2 1:45 | 1 kill (AK-47), 1 while flashed T | -1.0 | |
| 84 | 14 1:41 | 1 kill (Galil), 1 headshot T | -1.5 | |
| 85 | 11 1:40 | 1 kill (M4A4) CT | -1.6 | |
| 86 | 13 1:36 | 1 kill (Dualies), 1 headshot CT | -1.6 | |
| 87 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 88 | 1 bomb 0:23 | 1 kill (Glock) T | -2.2 | |
| 89 | 13 1:34 | 1 kill (Glock), 1 headshot T | -2.3 | |
| 90 | 1 1:26 | 1 kill (Glock) T | -2.6 | |
| 91 | 2 1:38 | 2 kills (MP9, USP-S), 1 headshot, in 28.7 s CT | -3.1 | |
| 92 | 13 1:26 | 1 kill (USP-S), 1 headshot CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:36 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 1:28 | 1v3 before the plant CT · 4 HP · Middle | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 3 1:03 | 1v2 before the plant T · 34 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 1:01 | 1v1 before the plant CT · 100 HP · Mid Doors | won - defused it after 1 kill · first fight won, saw each other | |
| 4 1:05 | 1v3 before the plant T · 58 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 0:32 | 1v2 before the plant T · 25 HP · Long A | lost - died in the first fight · saw each other | |
| 6 1:07 | 1v4 before the plant T · 59 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 7 0:45 | 1v2 before the plant CT · 56 HP · A Ramp | won - killed both · first fight won, saw each other | |
| 7 0:39 | 1v1 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 8 0:58 | 1v2 before the plant T · 22 HP · Bombsite A | lost - died later · saw each other | |
| 9 0:53 | 1v4 before the plant T · 78 HP · T Spawn | lost - died in the first fight · saw each other | |
| 10 0:15 | 1v2 before the plant T · 40 HP · Bombsite B | lost - died later, after 1 kill · first fight lost, saw each other | |
| 10 bomb 0:39 | 1v1 after the plant CT · 100 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other | |
| 11 1:14 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:04 | 1v3 before the plant CT · 14 HP · A Ramp | lost - died in the first fight · saw each other | |
| 13 1:26 | 1v2 before the plant CT · 100 HP · Hole | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 bomb 0:36 | 1v4 after the plant CT · 75 HP · Long Doors | lost - died in the first fight · saw each other | |
| 15 1:08 | 1v2 before the plant T · 14 HP · Lower Tunnel | won - killed both · saw each other | |
| 15 0:42 | 1v1 before the plant CT · 100 HP · Hole | lost - died in the first fight · saw each other | |
| 16 0:52 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 0:43 | 1v4 before the plant T · 98 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 18 bomb 0:13 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 0:48 | 1v2 before the plant CT · 25 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:45 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white), shurik 2.1 s (0.2 s white); blinded dope 3.4 s holding Long Doors - died 0.7 s after the pop | |
| 6 1:13 | misled a peek | barely blinded Agnostic 0.5 s (0.0 s white) the enemy was barely blinded, and Kensaro peeked Agnostic 1.6 s after the pop; got hit first | |
| 8 1:17 | misled a peek | barely blinded 76561198129136637 2.8 s (0.4 s white), dope 1.9 s (0.2 s white), лӏэныгъэ 1.8 s (0.1 s white); blinded Писяпопа 3.1 s holding Extended A - safe the enemy was barely blinded, and Agnostic peeked лӏэныгъэ 1.8 s after the pop; hit them first | |
| 10 1:45 | misled a peek | barely blinded maxon3r 1.6 s (0.1 s white) the enemy was barely blinded, and dope peeked maxon3r 1.7 s after the pop; got hit first | |
| 12 1:45 | misled a peek | barely blinded maxon3r 1.3 s (0.1 s white) the enemy was barely blinded, and 2921232 peeked maxon3r 2.9 s after the pop; hit them first | |
| 15 1:44 | misled a peek | barely blinded лӏэныгъэ 2.4 s (0.2 s white), 76561198129136637 1.0 s (0.1 s white) the enemy was barely blinded, and shurik peeked лӏэныгъэ 2.6 s after the pop; got hit first | |
| 19 1:38 | misled a peek | barely blinded Slavik 1.9 s (0.2 s white) the enemy was barely blinded, and Kensaro peeked Slavik 0.8 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:28 | punished | killed by 76561198129136637 with an HE in hand at Under A - seen by 2 enemies for 0.6 s, the nearest 719 units away | |
| 3 1:40 | punished | killed by maxon3r 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1160 units away, thrown in the open; a jump throw | |
| 5 1:43 | punished | killed by Kensaro 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 362 units away, thrown in the open; a running throw | |
| 12 1:46 | punished | hit by Kensaro 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 864 units away, thrown in the open; a running throw | |
| 12 1:27 | punished | killed by 2921232 with a smoke in hand at Extended A - seen by 1 enemy for 0.4 s, the nearest 658 units away | |
| 14 1:47 | punished | hit by Slavik 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1022 units away | |
| 15 1:42 | punished | hit by 2921232 0.8 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 848 units away; a running throw | |
| 18 bomb 0:23 | punished | hit by maxon3r 0.4 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 19 1:51 | punished | hit by 76561198129136637 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 1263 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 8 1:01 | Fake plant let go after 0.28 s · 3 v 3 · the nearest CT 107 units away | got killed by Slavik 0.8 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




