Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 19 | 32% |
| AK-47 | 19 | 37% |
| Glock-18 | 13 | 46% |
| MP9 | 9 | 33% |
| Galil AR | 9 | 22% |
| USP-S | 7 | 29% |
| XM1014 | 4 | 100% |
| AWP | 3 | 33% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/92 | 13 1:38 | 4 kills (Glock ×4), 1 through smoke, 3 headshots, in 16.2 s T | 9.9 |
| 7/92 | 5 1:06 | 3 kills (XM1014 ×2, AK-47), 1 headshot, in 33.9 s CT | 5.4 |
| 53/92 | 9 0:52 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 60/92 | 19 0:38 | 1 kill (Scout), 1 headshot T | 0.2 |
| 62/92 | 11 1:11 | 1 kill (AWP) CT | 0.1 |
| 65/92 | 10 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 65.5 s CT | 0.1 |
| 67/92 | 7 0:59 | 1 kill (AK-47) CT | -0.1 |
| 72/92 | 3 bomb 0:30 | 1 kill (M4A1-S) CT | -0.2 |
| 84/92 | 14 1:41 | 1 kill (Galil), 1 headshot T | -1.5 |
| 91/92 | 2 1:38 | 2 kills (MP9, USP-S), 1 headshot, in 28.7 s CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:28 | 1v3 before the plant CT · 4 HP · Middle | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 3 1:01 | 1v1 before the plant CT · 100 HP · Mid Doors | won - defused it after 1 kill · first fight won, saw each other |
| 10 bomb 0:39 | 1v1 after the plant CT · 100 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other |
| 11 1:14 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:42 | wasted | no enemy blinded for long; blinded Agnostic 1.6 s on the move through Long A - safe |
| 7 1:23 | wasted | barely blinded Kensaro 0.6 s (0.0 s white) |
| 15 1:49 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long; blinded shurik 1.0 s on the move through Outside Long - safe; blinded Agnostic 2.2 s on the move through Outside Long - safe |
| 18 1:46 | wasted | barely blinded 2921232 0.8 s (0.1 s white); blinded Slavik 2.2 s on the move through Upper Tunnel - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:30 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 5 0:32 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 1:33 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | trade | Slavik was killed 79 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:00 | trade | shurik was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:40 | hold | held with maxon3r, 827 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:39 | trade | maxon3r was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | trade | Agnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:00 | trade | Slavik was killed 49 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:11 | hold | held with shurik, 128 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after shurik) |
| 10 0:55 | trade | Slavik was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:39 | trade | maxon3r was killed 569 units away: you traded in 938 ms (pros: 625 ms) |
| 11 1:14 | trade | shurik was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | shurik was killed 451 units away: you traded in 4,672 ms (pros: 1,641 ms) |
| 13 1:33 | line of fire | stood in maxon3r's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:28 | hold | held with maxon3r, 574 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after maxon3r) |
| 13 1:27 | hold | held with Slavik, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Slavik) |
| 13 1:27 | in their way | stood between Slavik and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:26 | trade | maxon3r was killed 432 units away: you traded in 16 ms (pros: 625 ms) |
| 14 1:45 | trade | Slavik was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:43 | hold | held with Agnostic, 192 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after Agnostic) |
| 14 1:41 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 1:44 | trade | shurik was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:06 | hold | held with Slavik, 648 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Slavik) |
| 16 1:06 | trade | Slavik was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | trade | maxon3r was killed 82 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:48 | hold | held with Slavik, 124 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Slavik) |
| 19 1:32 | trade | shurik was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed by them | Dual Berettas | 1156 ms | 1156 ms | 1.7° | ||
| 2 1:40 | hit them | MP9 | 469 ms | – | 1.9° | ||
| 2 1:39 | hit by them | Galil AR | 78 ms | – | 1.2° | ||
| 2 1:38 | killed them | MP9 | 500 ms | 500 ms | 3.1° | ||
| 2 bomb 0:29 | killed them | USP-S | 531 ms | 1156 ms | 0.7° | ||
| 2 bomb 0:28 | killed by them | AK-47 | 531 ms | 531 ms | 5.4° | ||
| 3 bomb 0:30 | hit by them | AK-47 | 94 ms | – | 39.4° | ||
| 3 bomb 0:30 | killed them | M4A1-S | 578 ms | 578 ms | 18.1° | ||
| 4 1:23 | killed by them | MAC-10 | 312 ms | 469 ms | 3.2° | ||
| 5 1:06 | killed them | XM1014 | 891 ms | 1594 ms | 7.0° | ||
| 5 1:05 | killed them | XM1014 | 2047 ms | 2047 ms | 4.5° | ||
| 5 0:46 | hit them | AK-47 | 594 ms | – | 2.5° | ||
| 5 0:32 | killed them | AK-47 | 609 ms | 609 ms | 0.6° | ||
| 6 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:59 | hit by them | MAC-10 | 703 ms | – | 2.1° | ||
| 7 0:59 | killed them | AK-47 | 1000 ms | 1000 ms | 2.0° | ||
| 7 0:45 | killed by them | AK-47 | 562 ms | 562 ms | 4.6° | ||
| 8 1:10 | hit them | M4A4 | 422 ms | – | 2.1° | ||
| 8 1:10 | killed by them | AK-47 | 734 ms | 1438 ms | 18.5° | ||
| 9 0:53 | hit by them | AK-47 | 406 ms | – | 1.0° | ||
| 9 0:53 | killed them | M4A1-S | 469 ms | 1547 ms | 2.3° | ||
| 10 1:14 | killed them | AK-47 | 1062 ms | 1469 ms | 6.3° | ||
| 10 bomb 0:39 | killed them | AK-47 | 359 ms | 453 ms | 4.4° | ||
| 11 1:11 | killed them | AWP | 391 ms | 391 ms | 1.6° | ||
| 11 1:06 | killed by them | AK-47 | 188 ms | 1000 ms | 0.9° | ||
| 12 1:07 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:05 | killed by them | AK-47 | 391 ms | 484 ms | 1.8° | ||
| 13 1:38 | killed them | Glock-18 | 62 ms | 703 ms | 2.9° | ||
| 13 1:38 | hit by them | P2000 | 234 ms | – | 2.3° | ||
| 13 1:27 | killed them | Glock-18 | 219 ms | 219 ms | 4.1° | ||
| 13 1:26 | killed them | Glock-18 | 328 ms | 328 ms | 16.3° | ||
| 13 1:22 | killed them | Glock-18 | 844 ms | 906 ms | 10.2° | ||
| 14 1:41 | hit by them | Dual Berettas | 562 ms | – | 6.2° | ||
| 14 1:41 | killed them | Galil AR | 984 ms | 984 ms | 27.6° | ||
| 15 1:08 | killed by them | AK-47 | 328 ms | 625 ms | 2.9° | ||
| 15 1:08 | hit them | Galil AR | 578 ms | – | 4.2° | ||
| 16 1:04 | hit by them | MP9 | 484 ms | – | 2.8° | ||
| 16 0:52 | killed by them | SSG 08 | 344 ms | 344 ms | 0.9° | ||
| 17 1:33 | hit by them | M4A4 | 500 ms | – | 15.0° | ||
| 17 1:32 | killed by them | SSG 08 | 328 ms | 328 ms | 1.6° | ||
| 18 1:43 | killed by them | AWP | 375 ms | 375 ms | 0.8° | ||
| 19 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:38 | killed them | SSG 08 | 688 ms | 688 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | USP-S | 820 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 45% | |
| 2 1:40 | MP9 | 535 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 2 1:40 | MP9 | 522 | fine - pros would have fired it too | 0/5 | 38% / 48% | ||
| 2 1:38 | MP9 | 524 | fine - pros would have fired it too | 1/7 | killed them | 54% / 54% | |
| 2 bomb 0:30 | USP-S | 1881 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 6% / 40% | ||
| 2 bomb 0:30 | USP-S | 1885 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/4 | killed them | 10% / 36% | |
| 3 bomb 0:30 | M4A1-S | 337 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 5 0:46 | AK-47 | 1251 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 60% | |
| 5 0:46 | AK-47 | 1255 | fine - pros would have fired it too | 0/3 | 44% / 53% | ||
| 5 0:32 | AK-47 | 1114 | fine - pros would have fired it too | 1/2 | killed them | 76% / 76% | |
| 7 0:59 | AK-47 | 418 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/8 | killed them | 13% / 59% | |
| 7 0:45 | AK-47 | 773 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 12% / 46% | |
| 8 1:10 | M4A1-S | 1006 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 50% / 61% | |
| 9 0:53 | M4A1-S | 1330 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 9 0:53 | M4A1-S | 1330 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 9 0:53 | M4A1-S | 1330 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 9 0:52 | M4A1-S | 1330 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 10 1:14 | AK-47 | 782 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 63% | |
| 10 1:14 | AK-47 | 794 | fine - pros would have fired it too | 1/2 | killed them | 45% / 56% | |
| 10 bomb 0:39 | AK-47 | 513 | fired while moving (157 u/s), too fast to be accurate - stop first | 2/6 | killed them | 13% / 50% | |
| 11 1:11 | AWP | 948 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 11 1:05 | AWP | 549 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 72% | |
| 13 1:38 | Glock-18 | 375 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/7 | killed them | 27% / 51% | |
| 13 1:27 | Glock-18 | 117 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 13 1:26 | Glock-18 | 415 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 13 1:22 | Glock-18 | 438 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 13 1:22 | Glock-18 | 438 | fine - pros would have fired it too | 2/3 | killed them | 46% / 49% | |
| 14 1:41 | Galil AR | 930 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/12 | 2 bullets after pros would have stopped | 9% / 50% | |
| 15 1:08 | Galil AR | 666 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 16 1:04 | AWP | 1091 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | 7% / 79% |
Throws
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.