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Dust II, won 13-6 · Fri 09 Oct, 20:26

Писяпопа

The match

Aim

578 msTTD703 msTTK3.1°Crosshair↓38%1st bullet22%Spray31%Head54%Counter-strafe

Scoreboard

66ADR68%KAST

Positioning

Shots

12/30Rushed↓8/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1932%
AK-471937%
Glock-181346%
MP9933%
Galil AR922%
USP-S729%
XM10144100%
AWP333%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9213 1:38 4 kills (Glock ×4), 1 through smoke, 3 headshots, in 16.2 s T9.9
7/925 1:06 3 kills (XM1014 ×2, AK-47), 1 headshot, in 33.9 s CT5.4
53/929 0:52 1 kill (M4A1-S), 1 headshot CT0.5
60/9219 0:38 1 kill (Scout), 1 headshot T0.2
62/9211 1:11 1 kill (AWP) CT0.1
65/9210 1:14 2 kills (AK-47 ×2), 1 headshot, in 65.5 s CT0.1
67/927 0:59 1 kill (AK-47) CT-0.1
72/923 bomb 0:30 1 kill (M4A1-S) CT-0.2
84/9214 1:41 1 kill (Galil), 1 headshot T-1.5
91/922 1:38 2 kills (MP9, USP-S), 1 headshot, in 28.7 s CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:28 1v3 before the plant CT · 4 HP · Middlelost - died with two or more on them at once, after 1 kill · first fight won, saw each other
3 1:01 1v1 before the plant CT · 100 HP · Mid Doorswon - defused it after 1 kill · first fight won, saw each other
10 bomb 0:39 1v1 after the plant CT · 100 HP · Bombsite Bwon - defused it after 1 kill · first fight won, saw each other
11 1:14 1v3 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:42 wastedno enemy blinded for long; blinded Agnostic 1.6 s on the move through Long A - safe
7 1:23 wastedbarely blinded Kensaro 0.6 s (0.0 s white)
15 1:49 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long; blinded shurik 1.0 s on the move through Outside Long - safe; blinded Agnostic 2.2 s on the move through Outside Long - safe
18 1:46 wastedbarely blinded 2921232 0.8 s (0.1 s white); blinded Slavik 2.2 s on the move through Upper Tunnel - safe

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 22 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:30 KensaroLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
5 0:32 KensaroShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
17 1:33 2921232Lower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 tradeSlavik was killed 79 units away: not traded within 5 s (pros: 625 ms)
5 1:00 tradeshurik was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
5 0:40 holdheld with maxon3r, 827 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:39 trademaxon3r was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 tradeAgnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
6 1:00 tradeSlavik was killed 49 units away: not traded within 5 s (pros: 969 ms)
8 1:11 holdheld with shurik, 128 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after shurik)
10 0:55 tradeSlavik was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:39 trademaxon3r was killed 569 units away: you traded in 938 ms (pros: 625 ms)
11 1:14 tradeshurik was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeshurik was killed 451 units away: you traded in 4,672 ms (pros: 1,641 ms)
13 1:33 line of firestood in maxon3r's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:28 holdheld with maxon3r, 574 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after maxon3r)
13 1:27 holdheld with Slavik, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Slavik)
13 1:27 in their waystood between Slavik and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:26 trademaxon3r was killed 432 units away: you traded in 16 ms (pros: 625 ms)
14 1:45 tradeSlavik was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
14 1:43 holdheld with Agnostic, 192 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after Agnostic)
14 1:41 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 1:44 tradeshurik was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
16 1:06 holdheld with Slavik, 648 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Slavik)
16 1:06 tradeSlavik was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 trademaxon3r was killed 82 units away: not traded within 5 s (pros: 969 ms)
19 1:48 holdheld with Slavik, 124 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Slavik)
19 1:32 tradeshurik was killed 919 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 76561198129136637killed by themDual Berettas1156 ms1156 ms1.7°
2 1:40 2921232hit themMP9469 ms–1.9°
2 1:39 2921232hit by themGalil AR78 ms–1.2°
2 1:38 2921232killed themMP9500 ms500 ms3.1°
2 bomb 0:29 Kensarokilled themUSP-S531 ms1156 ms0.7°
2 bomb 0:28 76561198129136637killed by themAK-47531 ms531 ms5.4°
3 bomb 0:30 dopehit by themAK-4794 ms–39.4°
3 bomb 0:30 dopekilled themM4A1-S578 ms578 ms18.1°
4 1:23 76561198129136637killed by themMAC-10312 ms469 ms3.2°
5 1:06 лӏэныгъэkilled themXM1014891 ms1594 ms7.0°
5 1:05 dopekilled themXM10142047 ms2047 ms4.5°
5 0:46 Kensarohit themAK-47594 ms–2.5°
5 0:32 Kensarokilled themAK-47609 ms609 ms0.6°
6 1:52 2921232hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 0:59 Kensarohit by themMAC-10703 ms–2.1°
7 0:59 Kensarokilled themAK-471000 ms1000 ms2.0°
7 0:45 лӏэныгъэkilled by themAK-47562 ms562 ms4.6°
8 1:10 dopehit themM4A4422 ms–2.1°
8 1:10 dopekilled by themAK-47734 ms1438 ms18.5°
9 0:53 лӏэныгъэhit by themAK-47406 ms–1.0°
9 0:53 лӏэныгъэkilled themM4A1-S469 ms1547 ms2.3°
10 1:14 лӏэныгъэkilled themAK-471062 ms1469 ms6.3°
10 bomb 0:39 76561198129136637killed themAK-47359 ms453 ms4.4°
11 1:11 лӏэныгъэkilled themAWP391 ms391 ms1.6°
11 1:06 dopekilled by themAK-47188 ms1000 ms0.9°
12 1:07 76561198129136637hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 76561198129136637hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:05 dopekilled by themAK-47391 ms484 ms1.8°
13 1:38 2921232killed themGlock-1862 ms703 ms2.9°
13 1:38 2921232hit by themP2000234 ms–2.3°
13 1:27 Kensarokilled themGlock-18219 ms219 ms4.1°
13 1:26 лӏэныгъэkilled themGlock-18328 ms328 ms16.3°
13 1:22 dopekilled themGlock-18844 ms906 ms10.2°
14 1:41 76561198129136637hit by themDual Berettas562 ms–6.2°
14 1:41 76561198129136637killed themGalil AR984 ms984 ms27.6°
15 1:08 76561198129136637killed by themAK-47328 ms625 ms2.9°
15 1:08 76561198129136637hit themGalil AR578 ms–4.2°
16 1:04 dopehit by themMP9484 ms–2.8°
16 0:52 2921232killed by themSSG 08344 ms344 ms0.9°
17 1:33 76561198129136637hit by themM4A4500 ms–15.0°
17 1:32 2921232killed by themSSG 08328 ms328 ms1.6°
18 1:43 2921232killed by themAWP375 ms375 ms0.8°
19 1:48 2921232hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:38 dopekilled themSSG 08688 ms688 ms2.4°

Shots

You fired 12 of your 30 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 76561198129136637USP-S820fired while moving (143 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 45%
2 1:40 2921232MP9535fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
2 1:40 2921232MP9522fine - pros would have fired it too0/538% / 48%
2 1:38 2921232MP9524fine - pros would have fired it too1/7killed them54% / 54%
2 bomb 0:30 KensaroUSP-S1881aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/26% / 40%
2 bomb 0:30 KensaroUSP-S1885fired while moving (194 u/s), too fast to be accurate - stop first2/4killed them10% / 36%
3 bomb 0:30 dopeM4A1-S337fine - pros would have fired it too1/5killed them63% / 63%
5 0:46 KensaroAK-471251aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 60%
5 0:46 KensaroAK-471255fine - pros would have fired it too0/344% / 53%
5 0:32 KensaroAK-471114fine - pros would have fired it too1/2killed them76% / 76%
7 0:59 KensaroAK-47418fired while moving (215 u/s), too fast to be accurate - stop first1/8killed them13% / 59%
7 0:45 лӏэныгъэAK-47773fired while moving (85 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)12% / 46%
8 1:10 dopeM4A1-S1006fine - pros would have fired it too3/10cut short (a death, a reload)50% / 61%
9 0:53 лӏэныгъэM4A1-S1330fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
9 0:53 лӏэныгъэM4A1-S1330fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
9 0:53 лӏэныгъэM4A1-S1330fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
9 0:52 лӏэныгъэM4A1-S1330fine - pros would have fired it too1/3killed them73% / 73%
10 1:14 лӏэныгъэAK-47782aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 63%
10 1:14 лӏэныгъэAK-47794fine - pros would have fired it too1/2killed them45% / 56%
10 bomb 0:39 76561198129136637AK-47513fired while moving (157 u/s), too fast to be accurate - stop first2/6killed them13% / 50%
11 1:11 лӏэныгъэAWP948fine - pros would have fired it too1/1killed them89% / 89%
11 1:05 dopeAWP549fine - pros would have fired it too0/1cut short (a death, a reload)62% / 72%
13 1:38 2921232Glock-18375aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/7killed them27% / 51%
13 1:27 KensaroGlock-18117fine - pros would have fired it too1/3killed them65% / 65%
13 1:26 лӏэныгъэGlock-18415fine - pros would have fired it too1/3killed them53% / 53%
13 1:22 dopeGlock-18438aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
13 1:22 dopeGlock-18438fine - pros would have fired it too2/3killed them46% / 49%
14 1:41 2921232Galil AR930fired while moving (121 u/s), too fast to be accurate - stop first1/122 bullets after pros would have stopped9% / 50%
15 1:08 76561198129136637Galil AR666fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
16 1:04 dopeAWP1091aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/17% / 79%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.