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Dust II, lost 6-13 · Fri 09 Oct, 20:26

Kensaro

The match

Aim

Scoreboard

57ADR68%KAST

Positioning

Shots

30/34Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-1010829%
AK-473418%
Glock-182232%
Dual Berettas2223%
Desert Eagle333%
XM10142100%
P9010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
52/929 1:00 1 kill (MAC-10), 1 headshot T0.5
66/925 1:42 2 kills (MAC-10, AK-47), all headshots, in 63 s T0.0
74/923 1:10 1 kill (AK-47) T-0.4
80/924 1:02 1 kill (MAC-10) T-0.6
88/921 bomb 0:23 1 kill (Glock) T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:05 1v3 before the plant T · 58 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 2 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:49 goodblinded Agnostic 3.2 s (0.7 s white); blinded лӏэныгъэ 1.6 s on the move through Outside Long - safe
9 1:30 weakbarely blinded maxon3r 1.7 s (0.1 s white), shurik 0.5 s (0.0 s white)
10 1:47 weakbarely blinded maxon3r 2.8 s (0.4 s white); blinded 76561198129136637 1.6 s on the move through Outside Long - safe
10 1:45 misled a peekbarely blinded maxon3r 1.6 s (0.1 s white) the enemy was barely blinded, and dope peeked maxon3r 1.7 s after the pop; got hit first

Positioning

In 5 of your 33 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 25 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 28 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:06 AgnosticExtended Acover not used: 96 units away, they'd have seen only your headdied
12 1:46 SlavikLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:27 ПисяпопаBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
18 bomb 0:13 maxon3rUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 1:37 SlavikMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 19 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 trade2921232 was killed 148 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:38 tradedope was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
2 1:45 holdheld with dope, 289 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after dope)
3 1:35 trade2921232 was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
4 1:22 holdheld with 2921232, 334 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:22 in their waystood between лӏэныгъэ and an enemy they could see, for 1,875 ms (pros: 125 ms at a time)
4 1:21 trade2921232 was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
4 1:18 in their waystood between лӏэныгъэ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:07 trade76561198129136637 was killed 418 units away: not traded within 5 s (pros: 625 ms)
4 1:06 tradedope was killed 471 units away: you traded in 4,203 ms (pros: 1,641 ms)
4 1:05 tradeлӏэныгъэ was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
5 1:08 holdheld with 76561198129136637, 361 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after 76561198129136637)
5 1:03 holdheld with 76561198129136637, 415 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after 76561198129136637)
5 0:44 trade2921232 was killed 676 units away: you traded in 4,250 ms (pros: 2,031 ms)
6 1:49 trade2921232 was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
9 1:01 line of firestood in лӏэныгъэ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:41 tradedope was killed 194 units away: not traded within 5 s (pros: 969 ms)
13 1:28 in their waystood between лӏэныгъэ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:46 holdheld with лӏэныгъэ, 102 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after лӏэныгъэ)
14 1:46 in their waystood between лӏэныгъэ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:12 trade76561198129136637 was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
19 1:46 trade76561198129136637 was killed 314 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Agnostichit themGlock-18391 ms–4.5°
1 bomb 0:25 maxon3rkilled themGlock-181312 ms2844 ms6.3°
1 bomb 0:24 maxon3rhit by themP20002516 ms–38.8°
2 1:44 Agnostichit themDual Berettas703 ms–21.6°
2 1:37 maxon3rhit by themDesert Eagle328 ms–2.6°
2 bomb 0:29 Писяпопаkilled by themUSP-S531 ms1156 ms0.7°
3 1:11 maxon3rhit by themM4A4172 ms–4.6°
3 1:10 maxon3rkilled themAK-47734 ms734 ms7.0°
3 1:06 Agnostickilled by themM4A4297 ms297 ms1.5°
4 1:18 Slavikhit by themMP93594 ms–12.8°
4 1:18 Slavikhit themMAC-104125 ms–17.6°
4 1:04 maxon3rkilled themMAC-10547 ms2656 ms4.4°
4 0:56 Agnostickilled by themM4A4203 ms469 ms1.3°
5 1:43 Agnostickilled themMAC-10266 ms859 ms6.6°
5 1:25 Slavikhit by themXM1014391 ms–6.4°
5 1:07 Slavikhit by themXM1014438 ms–3.7°
5 1:01 shurikhit themAK-47641 ms–1.3°
5 0:46 Писяпопаhit by themAK-47594 ms–2.5°
5 0:39 maxon3rkilled themAK-47359 ms359 ms5.6°
5 0:32 Писяпопаkilled by themAK-47609 ms609 ms0.6°
6 1:10 Agnostickilled by themM4A41578 ms1578 ms4.9°
7 0:59 Писяпопаhit themMAC-10703 ms–2.1°
7 0:59 Писяпопаkilled by themAK-471000 ms1000 ms2.0°
8 1:36 Agnostichit themAK-47625 ms–5.8°
8 1:35 Agnostickilled by themM4A41141 ms1500 ms1.1°
9 1:00 maxon3rkilled themMAC-10328 ms781 ms7.7°
9 1:00 maxon3rhit by themAK-47672 ms–2.2°
9 0:54 Slavikkilled by themXM1014391 ms1094 ms1.7°
9 0:54 Slavikhit themMAC-10391 ms–3.3°
10 1:40 maxon3rhit themMAC-10703 ms–11.1°
10 1:40 maxon3rkilled by themM4A4812 ms1266 ms15.8°
11 1:41 Agnostichit themDual Berettas422 ms–4.3°
11 1:41 Agnostickilled by themM4A4766 ms1484 ms1.7°
12 1:45 Slavikkilled by themXM1014438 ms1844 ms2.7°
12 1:45 Agnostichit themMAC-10688 ms–10.0°
12 1:45 Slavikhit themMAC-10969 ms–16.1°
13 1:28 maxon3rhit by themGlock-181219 ms–3.3°
13 1:27 Писяпопаkilled by themGlock-18219 ms219 ms4.1°
14 bomb 0:36 maxon3rhit themDesert Eagle531 ms–1.7°
14 bomb 0:36 maxon3rkilled by themSSG 08609 ms609 ms2.3°
15 1:43 Agnostichit themXM1014219 ms–2.4°
15 1:43 shurikkilled by themAK-47469 ms969 ms10.6°
15 1:43 shurikhit themXM1014594 ms–5.0°
16 1:27 maxon3rkilled by themAK-47562 ms1156 ms3.3°
16 1:27 maxon3rhit themDual Berettas656 ms–6.8°
17 0:35 shurikkilled by themAK-4794 ms94 ms2.0°
18 bomb 0:13 maxon3rkilled by themAK-47406 ms406 ms9.3°
19 1:36 Slavikhit themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
19 1:19 maxon3rkilled by themAK-47609 ms812 ms6.2°

Shots

You fired 30 of your 34 first shots too soon: 16 before your crosshair was on them, 14 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 17% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 AgnosticGlock-181120fired while moving (233 u/s), too fast to be accurate - stop first3/1210% / 46%
1 bomb 0:25 maxon3rGlock-18661fired while moving (205 u/s), too fast to be accurate - stop first4/14killed them29% / 47%
2 1:44 AgnosticDual Berettas985fired while moving (197 u/s), too fast to be accurate - stop first2/1153% / 58%
2 bomb 0:30 ПисяпопаAK-471885fired while moving (129 u/s), too fast to be accurate - stop first0/28% / 55%
2 bomb 0:29 ПисяпопаAK-471885aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/219% / 48%
2 bomb 0:29 ПисяпопаAK-471885fired while moving (104 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 53%
3 1:10 maxon3rAK-47549aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first1/7killed them1% / 49%
4 1:18 SlavikMAC-10345fine - pros would have fired it too1/1565% / 65%
4 1:04 maxon3rMAC-101264fired while moving (108 u/s), too fast to be accurate - stop first7/30killed them; 19 bullets after pros would have stopped1% / 46%
5 1:43 AgnosticMAC-10445fine - pros would have fired it too5/14killed them57% / 59%
5 1:25 SlavikAK-47946aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/91 bullet after pros would have stopped7% / 55%
5 1:18 maxon3rAK-472169fired while moving (215 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped2% / 42%
5 1:02 shurikAK-471356aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
5 1:01 shurikAK-471354fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 54%
5 1:01 shurikAK-471358aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 51%
5 1:00 shurikAK-471361aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)13% / 49%
5 0:39 maxon3rAK-47103fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them28% / 48%
5 0:32 ПисяпопаAK-471094fired while moving (215 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 46%
7 0:59 ПисяпопаMAC-10489aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/9cut short (a death, a reload)2% / 58%
8 1:36 AgnosticAK-471358aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/516% / 47%
8 1:35 AgnosticAK-471391aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/22% / 46%
8 1:35 AgnosticAK-471391aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1cut short (a death, a reload)3% / 44%
9 1:01 maxon3rMAC-10547aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first6/17killed them1% / 52%
9 0:54 SlavikMAC-10436aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/11cut short (a death, a reload)5% / 55%
10 1:40 maxon3rMAC-10569fine - pros would have fired it too3/9cut short (a death, a reload)49% / 59%
11 1:41 AgnosticDual Berettas677fired while moving (240 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)8% / 39%
12 1:46 AgnosticMAC-10934fired while moving (223 u/s), too fast to be accurate - stop first2/913% / 47%
12 1:45 SlavikMAC-10710aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first4/12cut short (a death, a reload)2% / 57%
14 1:46 SlavikDesert Eagle906aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/419% / 41%
14 bomb 0:36 maxon3rDesert Eagle1507fired while moving (136 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)22% / 40%
16 1:28 maxon3rDual Berettas417aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5cut short (a death, a reload)18% / 39%
18 bomb 0:13 AgnosticP901922aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)21% / 43%
19 1:36 SlavikDual Berettas1352fired while moving (231 u/s), too fast to be accurate - stop first1/545% / 68%
19 1:19 SlavikDual Berettas587fired while moving (239 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 42%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.