Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 108 | 29% |
| AK-47 | 34 | 18% |
| Glock-18 | 22 | 32% |
| Dual Berettas | 22 | 23% |
| Desert Eagle | 3 | 33% |
| XM1014 | 2 | 100% |
| P90 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 52/92 | 9 1:00 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 66/92 | 5 1:42 | 2 kills (MAC-10, AK-47), all headshots, in 63 s T | 0.0 |
| 74/92 | 3 1:10 | 1 kill (AK-47) T | -0.4 |
| 80/92 | 4 1:02 | 1 kill (MAC-10) T | -0.6 |
| 88/92 | 1 bomb 0:23 | 1 kill (Glock) T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:05 | 1v3 before the plant T · 58 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 1 good, 2 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:49 | good | blinded Agnostic 3.2 s (0.7 s white); blinded лӏэныгъэ 1.6 s on the move through Outside Long - safe |
| 9 1:30 | weak | barely blinded maxon3r 1.7 s (0.1 s white), shurik 0.5 s (0.0 s white) |
| 10 1:47 | weak | barely blinded maxon3r 2.8 s (0.4 s white); blinded 76561198129136637 1.6 s on the move through Outside Long - safe |
| 10 1:45 | misled a peek | barely blinded maxon3r 1.6 s (0.1 s white) the enemy was barely blinded, and dope peeked maxon3r 1.7 s after the pop; got hit first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:06 | Extended A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 12 1:46 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:27 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 bomb 0:13 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:37 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 19 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | 2921232 was killed 148 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:38 | trade | dope was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:45 | hold | held with dope, 289 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after dope) |
| 3 1:35 | trade | 2921232 was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:22 | hold | held with 2921232, 334 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:22 | in their way | stood between лӏэныгъэ and an enemy they could see, for 1,875 ms (pros: 125 ms at a time) |
| 4 1:21 | trade | 2921232 was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:18 | in their way | stood between лӏэныгъэ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:07 | trade | 76561198129136637 was killed 418 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:06 | trade | dope was killed 471 units away: you traded in 4,203 ms (pros: 1,641 ms) |
| 4 1:05 | trade | лӏэныгъэ was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:08 | hold | held with 76561198129136637, 361 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after 76561198129136637) |
| 5 1:03 | hold | held with 76561198129136637, 415 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after 76561198129136637) |
| 5 0:44 | trade | 2921232 was killed 676 units away: you traded in 4,250 ms (pros: 2,031 ms) |
| 6 1:49 | trade | 2921232 was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:01 | line of fire | stood in лӏэныгъэ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:41 | trade | dope was killed 194 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:28 | in their way | stood between лӏэныгъэ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:46 | hold | held with лӏэныгъэ, 102 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after лӏэныгъэ) |
| 14 1:46 | in their way | stood between лӏэныгъэ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:12 | trade | 76561198129136637 was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:46 | trade | 76561198129136637 was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit them | Glock-18 | 391 ms | – | 4.5° | ||
| 1 bomb 0:25 | killed them | Glock-18 | 1312 ms | 2844 ms | 6.3° | ||
| 1 bomb 0:24 | hit by them | P2000 | 2516 ms | – | 38.8° | ||
| 2 1:44 | hit them | Dual Berettas | 703 ms | – | 21.6° | ||
| 2 1:37 | hit by them | Desert Eagle | 328 ms | – | 2.6° | ||
| 2 bomb 0:29 | killed by them | USP-S | 531 ms | 1156 ms | 0.7° | ||
| 3 1:11 | hit by them | M4A4 | 172 ms | – | 4.6° | ||
| 3 1:10 | killed them | AK-47 | 734 ms | 734 ms | 7.0° | ||
| 3 1:06 | killed by them | M4A4 | 297 ms | 297 ms | 1.5° | ||
| 4 1:18 | hit by them | MP9 | 3594 ms | – | 12.8° | ||
| 4 1:18 | hit them | MAC-10 | 4125 ms | – | 17.6° | ||
| 4 1:04 | killed them | MAC-10 | 547 ms | 2656 ms | 4.4° | ||
| 4 0:56 | killed by them | M4A4 | 203 ms | 469 ms | 1.3° | ||
| 5 1:43 | killed them | MAC-10 | 266 ms | 859 ms | 6.6° | ||
| 5 1:25 | hit by them | XM1014 | 391 ms | – | 6.4° | ||
| 5 1:07 | hit by them | XM1014 | 438 ms | – | 3.7° | ||
| 5 1:01 | hit them | AK-47 | 641 ms | – | 1.3° | ||
| 5 0:46 | hit by them | AK-47 | 594 ms | – | 2.5° | ||
| 5 0:39 | killed them | AK-47 | 359 ms | 359 ms | 5.6° | ||
| 5 0:32 | killed by them | AK-47 | 609 ms | 609 ms | 0.6° | ||
| 6 1:10 | killed by them | M4A4 | 1578 ms | 1578 ms | 4.9° | ||
| 7 0:59 | hit them | MAC-10 | 703 ms | – | 2.1° | ||
| 7 0:59 | killed by them | AK-47 | 1000 ms | 1000 ms | 2.0° | ||
| 8 1:36 | hit them | AK-47 | 625 ms | – | 5.8° | ||
| 8 1:35 | killed by them | M4A4 | 1141 ms | 1500 ms | 1.1° | ||
| 9 1:00 | killed them | MAC-10 | 328 ms | 781 ms | 7.7° | ||
| 9 1:00 | hit by them | AK-47 | 672 ms | – | 2.2° | ||
| 9 0:54 | killed by them | XM1014 | 391 ms | 1094 ms | 1.7° | ||
| 9 0:54 | hit them | MAC-10 | 391 ms | – | 3.3° | ||
| 10 1:40 | hit them | MAC-10 | 703 ms | – | 11.1° | ||
| 10 1:40 | killed by them | M4A4 | 812 ms | 1266 ms | 15.8° | ||
| 11 1:41 | hit them | Dual Berettas | 422 ms | – | 4.3° | ||
| 11 1:41 | killed by them | M4A4 | 766 ms | 1484 ms | 1.7° | ||
| 12 1:45 | killed by them | XM1014 | 438 ms | 1844 ms | 2.7° | ||
| 12 1:45 | hit them | MAC-10 | 688 ms | – | 10.0° | ||
| 12 1:45 | hit them | MAC-10 | 969 ms | – | 16.1° | ||
| 13 1:28 | hit by them | Glock-18 | 1219 ms | – | 3.3° | ||
| 13 1:27 | killed by them | Glock-18 | 219 ms | 219 ms | 4.1° | ||
| 14 bomb 0:36 | hit them | Desert Eagle | 531 ms | – | 1.7° | ||
| 14 bomb 0:36 | killed by them | SSG 08 | 609 ms | 609 ms | 2.3° | ||
| 15 1:43 | hit them | XM1014 | 219 ms | – | 2.4° | ||
| 15 1:43 | killed by them | AK-47 | 469 ms | 969 ms | 10.6° | ||
| 15 1:43 | hit them | XM1014 | 594 ms | – | 5.0° | ||
| 16 1:27 | killed by them | AK-47 | 562 ms | 1156 ms | 3.3° | ||
| 16 1:27 | hit them | Dual Berettas | 656 ms | – | 6.8° | ||
| 17 0:35 | killed by them | AK-47 | 94 ms | 94 ms | 2.0° | ||
| 18 bomb 0:13 | killed by them | AK-47 | 406 ms | 406 ms | 9.3° | ||
| 19 1:36 | hit them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:19 | killed by them | AK-47 | 609 ms | 812 ms | 6.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 1120 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/12 | 10% / 46% | ||
| 1 bomb 0:25 | Glock-18 | 661 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/14 | killed them | 29% / 47% | |
| 2 1:44 | Dual Berettas | 985 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/11 | 53% / 58% | ||
| 2 bomb 0:30 | AK-47 | 1885 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 8% / 55% | ||
| 2 bomb 0:29 | AK-47 | 1885 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 19% / 48% | ||
| 2 bomb 0:29 | AK-47 | 1885 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 53% | |
| 3 1:10 | AK-47 | 549 | aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first | 1/7 | killed them | 1% / 49% | |
| 4 1:18 | MAC-10 | 345 | fine - pros would have fired it too | 1/15 | 65% / 65% | ||
| 4 1:04 | MAC-10 | 1264 | fired while moving (108 u/s), too fast to be accurate - stop first | 7/30 | killed them; 19 bullets after pros would have stopped | 1% / 46% | |
| 5 1:43 | MAC-10 | 445 | fine - pros would have fired it too | 5/14 | killed them | 57% / 59% | |
| 5 1:25 | AK-47 | 946 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/9 | 1 bullet after pros would have stopped | 7% / 55% | |
| 5 1:18 | AK-47 | 2169 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 2% / 42% | |
| 5 1:02 | AK-47 | 1356 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 5 1:01 | AK-47 | 1354 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 54% | |
| 5 1:01 | AK-47 | 1358 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 51% | |
| 5 1:00 | AK-47 | 1361 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 49% | |
| 5 0:39 | AK-47 | 103 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 28% / 48% | |
| 5 0:32 | AK-47 | 1094 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 7 0:59 | MAC-10 | 489 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 2% / 58% | |
| 8 1:36 | AK-47 | 1358 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/5 | 16% / 47% | ||
| 8 1:35 | AK-47 | 1391 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | 2% / 46% | ||
| 8 1:35 | AK-47 | 1391 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 44% | |
| 9 1:01 | MAC-10 | 547 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 6/17 | killed them | 1% / 52% | |
| 9 0:54 | MAC-10 | 436 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/11 | cut short (a death, a reload) | 5% / 55% | |
| 10 1:40 | MAC-10 | 569 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 49% / 59% | |
| 11 1:41 | Dual Berettas | 677 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 8% / 39% | |
| 12 1:46 | MAC-10 | 934 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/9 | 13% / 47% | ||
| 12 1:45 | MAC-10 | 710 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 4/12 | cut short (a death, a reload) | 2% / 57% | |
| 14 1:46 | Desert Eagle | 906 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 19% / 41% | ||
| 14 bomb 0:36 | Desert Eagle | 1507 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 22% / 40% | |
| 16 1:28 | Dual Berettas | 417 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 18% / 39% | |
| 18 bomb 0:13 | P90 | 1922 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 43% | |
| 19 1:36 | Dual Berettas | 1352 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/5 | 45% / 68% | ||
| 19 1:19 | Dual Berettas | 587 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 42% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.