Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 34 | 35% |
| USP-S | 17 | 35% |
| Galil AR | 9 | 44% |
| SSG 08 | 9 | 33% |
| Dual Berettas | 8 | 12% |
| Desert Eagle | 5 | 20% |
| AWP | 5 | 60% |
| M4A4 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/92 | 18 1:43 | 3 kills (AWP ×3), in 46.5 s CT | 3.5 |
| 32/92 | 16 1:44 | 2 kills (Scout ×2), 1 headshot, in 52.9 s CT | 1.0 |
| 38/92 | 10 1:21 | 1 kill (AWP) T | 0.9 |
| 40/92 | 7 1:23 | 1 kill (AK-47) T | 0.9 |
| 42/92 | 11 1:15 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 57/92 | 17 1:32 | 1 kill (Scout), 1 headshot CT | 0.4 |
| 58/92 | 12 1:27 | 1 kill (AK-47) T | 0.3 |
| 87/92 | 13 1:42 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 bomb 0:13 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long; blinded Kensaro 3.2 s on the move through Outside Long - safe; blinded лӏэныгъэ 4.3 s on the move through Outside Long - safe |
| 3 1:45 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 12 1:20 | good | blinded maxon3r 4.0 s (1.3 s white) |
| 19 1:38 | misled a peek | barely blinded Slavik 1.9 s (0.2 s white) the enemy was barely blinded, and Kensaro peeked Slavik 0.8 s after the pop; hit them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:03 | Pit | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 13 1:43 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | peek together | peeked the same enemy as dope, 78 ms before them - a double peek |
| 1 1:36 | peek together | peeked the same enemy as Kensaro, 109 ms before them - a double peek |
| 1 1:36 | peek together | peeked the same enemy as 76561198129136637, 109 ms before them - a double peek |
| 3 1:40 | trade | 76561198129136637 was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:08 | hold | held with 76561198129136637, 45 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 76561198129136637) |
| 5 1:03 | hold | held with 76561198129136637, 72 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 76561198129136637) |
| 5 1:03 | hold | held with 76561198129136637, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after 76561198129136637) |
| 5 0:59 | line of fire | stood in 76561198129136637's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 0:59 | line of fire | stood in 76561198129136637's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:08 | trade | dope was killed 224 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:39 | hold | held with 76561198129136637, 864 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:39 | trade | 76561198129136637 was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | Kensaro was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | hold | held with 76561198129136637, 941 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before 76561198129136637) |
| 16 1:45 | hold | held with 76561198129136637, 80 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before 76561198129136637) |
| 16 1:44 | line of fire | stood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 0:52 | hold | held with 76561198129136637, 457 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 0:51 | trade | 76561198129136637 was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:32 | hold | held with 76561198129136637, 470 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after 76561198129136637) |
| 17 1:12 | trade | 76561198129136637 was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:35 | trade | Kensaro was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:36 | trade | 76561198129136637 was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:21 | trade | лӏэныгъэ was killed 429 units away: not traded within 5 s (pros: 625 ms) |
| 18 bomb 0:17 | trade | dope was killed 709 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:46 | trade | 76561198129136637 was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | USP-S | 406 ms | 406 ms | 2.6° | ||
| 2 1:40 | hit by them | MP9 | 469 ms | – | 1.9° | ||
| 2 1:39 | hit them | Galil AR | 78 ms | – | 1.2° | ||
| 2 1:38 | killed by them | MP9 | 500 ms | 500 ms | 3.1° | ||
| 3 1:38 | hit them | AK-47 | 453 ms | – | 0.3° | ||
| 3 1:37 | hit by them | M4A4 | 94 ms | – | 2.5° | ||
| 3 1:35 | killed by them | M4A4 | 578 ms | 1031 ms | 1.0° | ||
| 3 1:35 | hit them | AK-47 | 656 ms | – | 0.6° | ||
| 4 1:22 | killed by them | M4A1-S | 422 ms | 719 ms | 4.0° | ||
| 5 1:03 | hit them | Desert Eagle | 578 ms | – | 1.5° | ||
| 5 0:44 | killed by them | M4A4 | 109 ms | 734 ms | 2.9° | ||
| 6 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:49 | killed by them | AWP | 203 ms | 203 ms | 0.4° | ||
| 7 1:23 | hit by them | XM1014 | 359 ms | – | 6.2° | ||
| 7 1:23 | killed them | AK-47 | 422 ms | 922 ms | 2.0° | ||
| 7 1:09 | hit them | AK-47 | 281 ms | – | 4.1° | ||
| 7 0:39 | killed by them | M4A4 | 344 ms | 344 ms | 2.5° | ||
| 8 0:58 | killed by them | AWP | 312 ms | 312 ms | 2.2° | ||
| 9 1:25 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:21 | hit by them | AK-47 | 891 ms | – | 0.6° | ||
| 9 1:16 | killed by them | AK-47 | 312 ms | 422 ms | 0.8° | ||
| 10 1:21 | killed them | AWP | 188 ms | 188 ms | 2.2° | ||
| 10 0:59 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:15 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:16 | killed them | AK-47 | 234 ms | 328 ms | 1.8° | ||
| 11 1:15 | hit by them | M4A4 | 297 ms | – | 0.7° | ||
| 12 1:41 | hit them | AK-47 | 328 ms | – | 2.2° | ||
| 12 1:27 | killed them | AK-47 | 281 ms | 375 ms | 6.3° | ||
| 12 1:08 | killed by them | Desert Eagle | 297 ms | 2391 ms | 4.3° | ||
| 13 1:43 | killed them | USP-S | 703 ms | 906 ms | 5.6° | ||
| 13 1:41 | hit by them | Glock-18 | 141 ms | – | 3.5° | ||
| 13 1:41 | hit them | P2000 | 688 ms | – | 2.6° | ||
| 13 1:38 | killed by them | Glock-18 | 62 ms | 703 ms | 2.9° | ||
| 13 1:38 | hit them | P2000 | 234 ms | – | 2.3° | ||
| 14 1:42 | hit them | Dual Berettas | 1047 ms | – | 1.6° | ||
| 14 1:42 | killed by them | AK-47 | 641 ms | 1328 ms | 49.0° | ||
| 15 1:41 | hit them | M4A4 | 578 ms | – | 18.4° | ||
| 15 1:41 | killed by them | AK-47 | 375 ms | 375 ms | 4.0° | ||
| 16 1:44 | killed them | SSG 08 | 656 ms | 656 ms | 1.3° | ||
| 16 0:52 | killed them | SSG 08 | 344 ms | 344 ms | 0.9° | ||
| 17 1:32 | killed them | SSG 08 | 328 ms | 328 ms | 1.6° | ||
| 17 1:31 | hit them | SSG 08 | 438 ms | – | 2.5° | ||
| 17 0:29 | killed by them | AK-47 | 281 ms | 281 ms | 3.7° | ||
| 18 1:43 | killed them | AWP | 375 ms | 375 ms | 0.8° | ||
| 18 bomb 0:09 | killed them | AWP | 266 ms | 266 ms | 3.9° | ||
| 18 bomb 0:07 | killed them | AWP | 422 ms | 422 ms | 3.0° | ||
| 18 bomb 0:01 | hit them | P2000 | 1812 ms | – | 2.2° | ||
| 18 bomb 0:00 | killed by them | AK-47 | 1906 ms | 2516 ms | 8.6° | ||
| 19 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:00 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:40 | Galil AR | 522 | fine - pros would have fired it too | 0/7 | 57% / 57% | ||
| 2 1:39 | Galil AR | 525 | fine - pros would have fired it too | 4/5 | cut short (a death, a reload) | 57% / 57% | |
| 3 1:35 | AK-47 | 1049 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 32% / 46% | |
| 4 1:22 | AK-47 | 843 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 60% / 60% | |
| 5 1:07 | Desert Eagle | 1556 | fine - pros would have fired it too | 0/3 | 41% / 41% | ||
| 5 1:03 | Desert Eagle | 2081 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 29% / 35% | |
| 7 1:24 | AK-47 | 423 | fine - pros would have fired it too | 4/9 | killed them | 34% / 50% | |
| 7 1:09 | AK-47 | 1169 | aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first | 1/3 | 1% / 47% | ||
| 7 0:39 | AK-47 | 815 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 52% | |
| 8 1:08 | AK-47 | 951 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 14% / 58% | ||
| 8 0:58 | AK-47 | 856 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 10 1:03 | AWP | 1973 | fine - pros would have fired it too | 0/1 | 43% / 59% | ||
| 11 1:16 | AK-47 | 2138 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 22% / 42% | |
| 11 1:16 | AK-47 | 2139 | fine - pros would have fired it too | 2/3 | killed them; 1 bullet after pros would have stopped | 38% / 42% | |
| 12 1:41 | AK-47 | 1085 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/7 | 15% / 60% | ||
| 12 1:27 | AK-47 | 681 | fine - pros would have fired it too | 2/5 | killed them | 51% / 51% | |
| 12 1:08 | AK-47 | 348 | fine - pros would have fired it too | 0/7 | 39% / 54% | ||
| 13 1:43 | USP-S | 679 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 2/7 | killed them | 1% / 48% | |
| 13 1:41 | USP-S | 651 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/4 | 2% / 56% | ||
| 13 1:38 | USP-S | 342 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 52% | |
| 14 1:43 | Dual Berettas | 1014 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 14 1:42 | Dual Berettas | 1075 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 8% / 35% | |
| 15 1:41 | M4A4 | 904 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 46% | |
| 15 1:41 | M4A4 | 1135 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 18 1:43 | AWP | 1227 | fine - pros would have fired it too | 1/3 | killed them | 56% / 81% | |
| 18 bomb 0:09 | AWP | 662 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/2 | killed them | 45% / 79% | |
| 18 bomb 0:02 | AWP | 284 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 82% | |
| 18 bomb 0:01 | USP-S | 209 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 29% / 45% |
Throws
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
