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Dust II, lost 6-13 · Fri 09 Oct, 20:26

2921232Gold Nova Master

The match

Aim

422 msTTD375 msTTK2.2°Crosshair↓32%1st bullet42%Spray12%Head100%Counter-strafe

Scoreboard

88ADR68%KAST

Positioning

Shots

10/28Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473435%
USP-S1735%
Galil AR944%
SSG 08933%
Dual Berettas812%
Desert Eagle520%
AWP560%
M4A4520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/9218 1:43 3 kills (AWP ×3), in 46.5 s CT3.5
32/9216 1:44 2 kills (Scout ×2), 1 headshot, in 52.9 s CT1.0
38/9210 1:21 1 kill (AWP) T0.9
40/927 1:23 1 kill (AK-47) T0.9
42/9211 1:15 1 kill (AK-47), 1 headshot T0.8
57/9217 1:32 1 kill (Scout), 1 headshot CT0.4
58/9212 1:27 1 kill (AK-47) T0.3
87/9213 1:42 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 bomb 0:13 1v4 after the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded Kensaro 3.2 s on the move through Outside Long - safe; blinded лӏэныгъэ 4.3 s on the move through Outside Long - safe
3 1:45 goodblinded Agnostic 3.0 s (0.5 s white)
12 1:20 goodblinded maxon3r 4.0 s (1.3 s white)
19 1:38 misled a peekbarely blinded Slavik 1.9 s (0.2 s white) the enemy was barely blinded, and Kensaro peeked Slavik 0.8 s after the pop; hit them first

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 27 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:03 maxon3rPitstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
13 1:43 shurikBombsite Bcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 peek togetherpeeked the same enemy as dope, 78 ms before them - a double peek
1 1:36 peek togetherpeeked the same enemy as Kensaro, 109 ms before them - a double peek
1 1:36 peek togetherpeeked the same enemy as 76561198129136637, 109 ms before them - a double peek
3 1:40 trade76561198129136637 was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
5 1:08 holdheld with 76561198129136637, 45 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 76561198129136637)
5 1:03 holdheld with 76561198129136637, 72 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 76561198129136637)
5 1:03 holdheld with 76561198129136637, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after 76561198129136637)
5 0:59 line of firestood in 76561198129136637's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 0:59 line of firestood in 76561198129136637's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:08 tradedope was killed 224 units away: not traded within 5 s (pros: 969 ms)
9 1:39 holdheld with 76561198129136637, 864 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:39 trade76561198129136637 was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeKensaro was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 holdheld with 76561198129136637, 941 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before 76561198129136637)
16 1:45 holdheld with 76561198129136637, 80 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before 76561198129136637)
16 1:44 line of firestood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 0:52 holdheld with 76561198129136637, 457 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 0:51 trade76561198129136637 was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
17 1:32 holdheld with 76561198129136637, 470 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after 76561198129136637)
17 1:12 trade76561198129136637 was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
17 0:35 tradeKensaro was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
18 1:36 trade76561198129136637 was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:21 tradeлӏэныгъэ was killed 429 units away: not traded within 5 s (pros: 625 ms)
18 bomb 0:17 tradedope was killed 709 units away: not traded within 5 s (pros: 625 ms)
19 1:46 trade76561198129136637 was killed 915 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 shurikkilled by themUSP-S406 ms406 ms2.6°
2 1:40 Писяпопаhit by themMP9469 ms–1.9°
2 1:39 Писяпопаhit themGalil AR78 ms–1.2°
2 1:38 Писяпопаkilled by themMP9500 ms500 ms3.1°
3 1:38 maxon3rhit themAK-47453 ms–0.3°
3 1:37 maxon3rhit by themM4A494 ms–2.5°
3 1:35 maxon3rkilled by themM4A4578 ms1031 ms1.0°
3 1:35 maxon3rhit themAK-47656 ms–0.6°
4 1:22 shurikkilled by themM4A1-S422 ms719 ms4.0°
5 1:03 maxon3rhit themDesert Eagle578 ms–1.5°
5 0:44 maxon3rkilled by themM4A4109 ms734 ms2.9°
6 1:52 Писяпопаhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:49 shurikkilled by themAWP203 ms203 ms0.4°
7 1:23 Slavikhit by themXM1014359 ms–6.2°
7 1:23 Slavikkilled themAK-47422 ms922 ms2.0°
7 1:09 Agnostichit themAK-47281 ms–4.1°
7 0:39 maxon3rkilled by themM4A4344 ms344 ms2.5°
8 0:58 shurikkilled by themAWP312 ms312 ms2.2°
9 1:25 shurikhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:21 maxon3rhit by themAK-47891 ms–0.6°
9 1:16 maxon3rkilled by themAK-47312 ms422 ms0.8°
10 1:21 shurikkilled themAWP188 ms188 ms2.2°
10 0:59 maxon3rhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:15 maxon3rkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:16 Slavikkilled themAK-47234 ms328 ms1.8°
11 1:15 Slavikhit by themM4A4297 ms–0.7°
12 1:41 maxon3rhit themAK-47328 ms–2.2°
12 1:27 Slavikkilled themAK-47281 ms375 ms6.3°
12 1:08 maxon3rkilled by themDesert Eagle297 ms2391 ms4.3°
13 1:43 shurikkilled themUSP-S703 ms906 ms5.6°
13 1:41 maxon3rhit by themGlock-18141 ms–3.5°
13 1:41 maxon3rhit themP2000688 ms–2.6°
13 1:38 Писяпопаkilled by themGlock-1862 ms703 ms2.9°
13 1:38 Писяпопаhit themP2000234 ms–2.3°
14 1:42 Agnostichit themDual Berettas1047 ms–1.6°
14 1:42 Agnostickilled by themAK-47641 ms1328 ms49.0°
15 1:41 Slavikhit themM4A4578 ms–18.4°
15 1:41 maxon3rkilled by themAK-47375 ms375 ms4.0°
16 1:44 shurikkilled themSSG 08656 ms656 ms1.3°
16 0:52 Писяпопаkilled themSSG 08344 ms344 ms0.9°
17 1:32 Писяпопаkilled themSSG 08328 ms328 ms1.6°
17 1:31 Slavikhit themSSG 08438 ms–2.5°
17 0:29 shurikkilled by themAK-47281 ms281 ms3.7°
18 1:43 Писяпопаkilled themAWP375 ms375 ms0.8°
18 bomb 0:09 Slavikkilled themAWP266 ms266 ms3.9°
18 bomb 0:07 shurikkilled themAWP422 ms422 ms3.0°
18 bomb 0:01 maxon3rhit themP20001812 ms–2.2°
18 bomb 0:00 maxon3rkilled by themAK-471906 ms2516 ms8.6°
19 1:48 Писяпопаhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 Slavikhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:00 maxon3rkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 10 of your 28 first shots too soon: 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:40 ПисяпопаGalil AR522fine - pros would have fired it too0/757% / 57%
2 1:39 ПисяпопаGalil AR525fine - pros would have fired it too4/5cut short (a death, a reload)57% / 57%
3 1:35 maxon3rAK-471049fine - pros would have fired it too2/5cut short (a death, a reload)32% / 46%
4 1:22 shurikAK-47843fine - pros would have fired it too0/2cut short (a death, a reload)60% / 60%
5 1:07 SlavikDesert Eagle1556fine - pros would have fired it too0/341% / 41%
5 1:03 maxon3rDesert Eagle2081fine - pros would have fired it too1/3cut short (a death, a reload)29% / 35%
7 1:24 SlavikAK-47423fine - pros would have fired it too4/9killed them34% / 50%
7 1:09 AgnosticAK-471169aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first1/31% / 47%
7 0:39 maxon3rAK-47815aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/2cut short (a death, a reload)1% / 52%
8 1:08 shurikAK-47951aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/514% / 58%
8 0:58 shurikAK-47856fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
10 1:03 maxon3rAWP1973fine - pros would have fired it too0/143% / 59%
11 1:16 SlavikAK-472138fine - pros would have fired it too0/32 bullets after pros would have stopped22% / 42%
11 1:16 SlavikAK-472139fine - pros would have fired it too2/3killed them; 1 bullet after pros would have stopped38% / 42%
12 1:41 maxon3rAK-471085aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/715% / 60%
12 1:27 SlavikAK-47681fine - pros would have fired it too2/5killed them51% / 51%
12 1:08 maxon3rAK-47348fine - pros would have fired it too0/739% / 54%
13 1:43 shurikUSP-S679aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first2/7killed them1% / 48%
13 1:41 maxon3rUSP-S651aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/42% / 56%
13 1:38 ПисяпопаUSP-S342aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3cut short (a death, a reload)19% / 52%
14 1:43 AgnosticDual Berettas1014fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
14 1:42 AgnosticDual Berettas1075aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)8% / 35%
15 1:41 SlavikM4A4904fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 46%
15 1:41 maxon3rM4A41135fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
18 1:43 ПисяпопаAWP1227fine - pros would have fired it too1/3killed them56% / 81%
18 bomb 0:09 SlavikAWP662aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/2killed them45% / 79%
18 bomb 0:02 maxon3rAWP284aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 82%
18 bomb 0:01 maxon3rUSP-S209fine - pros would have fired it too2/4cut short (a death, a reload)29% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.