Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 32% |
| Tec-9 | 21 | 29% |
| AK-47 | 17 | 53% |
| USP-S | 11 | 36% |
| AWP | 11 | 64% |
| MP9 | 5 | 20% |
| P250 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/92 | 17 1:12 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 42.7 s T | 5.1 |
| 16/92 | 19 1:46 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 17/92 | 18 1:36 | 3 kills (Tec-9 ×3), 2 headshots, in 30.1 s T | 2.9 |
| 24/92 | 8 0:58 | 2 kills (AWP ×2), in 15.4 s CT | 2.0 |
| 28/92 | 9 1:39 | 2 kills (AWP ×2), in 33.4 s CT | 1.8 |
| 33/92 | 4 1:21 | 1 kill (M4A1-S) CT | 1.0 |
| 47/92 | 1 1:36 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 49/92 | 6 1:49 | 2 kills (AWP ×2), in 66.9 s CT | 0.6 |
| 70/92 | 15 1:42 | 1 kill (AK-47) T | -0.1 |
| 82/92 | 7 0:51 | 1 kill (AWP) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 0:43 | 1v4 before the plant T · 98 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:42 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 817 units away; a jump throw |
| 19 1:51 | punished | hit by 76561198129136637 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 1263 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:39 | peek together | peeked the same enemy as Писяпопа, 344 ms before them - early - you went first, alone |
| 1 bomb 0:38 | trade | Slavik was killed 113 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:37 | trade | Писяпопа was killed 116 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:18 | trade | Slavik was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:02 | hold | held with maxon3r, 421 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before maxon3r) |
| 8 1:14 | trade | Agnostic was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:11 | hold | held with Писяпопа, 128 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before Писяпопа) |
| 8 1:09 | trade | Писяпопа was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:00 | hold | held with Slavik, 549 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:58 | trade | Slavik was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:21 | line of fire | stood in maxon3r's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:43 | in their way | stood between Agnostic and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 17 1:40 | trade | maxon3r was killed 53 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:32 | trade | Писяпопа was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:15 | hold | held with Agnostic, 789 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:15 | trade | Agnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:43 | trade | Писяпопа was killed 322 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:09 | trade | Slavik was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:50 | line of fire | stood in Slavik's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:48 | hold | held with Писяпопа, 891 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:37 | hold | held with Slavik, 1052 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 406 ms | 406 ms | 2.6° | ||
| 1 bomb 0:38 | hit them | P2000 | 750 ms | – | 3.6° | ||
| 1 bomb 0:36 | killed by them | Dual Berettas | 297 ms | 297 ms | 1.2° | ||
| 2 1:46 | killed by them | AK-47 | 656 ms | 1250 ms | 23.1° | ||
| 2 1:45 | hit them | MP9 | 953 ms | – | 0.9° | ||
| 3 1:41 | killed by them | AK-47 | 281 ms | 391 ms | 8.8° | ||
| 4 1:22 | killed them | M4A1-S | 422 ms | 719 ms | 4.0° | ||
| 5 1:02 | hit them | M4A4 | 484 ms | – | 3.4° | ||
| 5 1:02 | hit by them | SG 553 | 562 ms | – | 3.5° | ||
| 5 1:01 | hit by them | AK-47 | 641 ms | – | 1.3° | ||
| 5 1:00 | killed by them | SG 553 | 2484 ms | 2484 ms | 3.5° | ||
| 6 1:49 | killed them | AWP | 203 ms | 203 ms | 0.4° | ||
| 6 0:42 | killed them | AWP | 312 ms | 312 ms | 1.2° | ||
| 7 0:51 | hit by them | AK-47 | 391 ms | – | 1.5° | ||
| 7 0:51 | killed them | AWP | 844 ms | 844 ms | 4.3° | ||
| 7 0:49 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:20 | hit by them | AK-47 | 453 ms | – | 27.3° | ||
| 8 0:58 | killed them | AWP | 312 ms | 312 ms | 2.2° | ||
| 8 0:42 | killed them | AWP | 281 ms | 281 ms | 1.4° | ||
| 9 1:39 | killed them | AWP | 281 ms | 281 ms | 0.5° | ||
| 9 1:25 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:05 | killed them | AWP | 375 ms | 375 ms | 2.5° | ||
| 10 1:21 | killed by them | AWP | 188 ms | 188 ms | 2.2° | ||
| 11 1:14 | killed by them | AK-47 | 672 ms | 672 ms | 6.0° | ||
| 12 1:41 | hit them | M4A4 | 938 ms | – | 7.2° | ||
| 12 1:41 | killed by them | AK-47 | 1062 ms | 1062 ms | 14.2° | ||
| 13 1:43 | killed by them | USP-S | 703 ms | 906 ms | 5.6° | ||
| 15 1:43 | killed them | AK-47 | 469 ms | 969 ms | 10.6° | ||
| 15 1:43 | hit by them | XM1014 | 594 ms | – | 5.0° | ||
| 15 1:41 | killed by them | M4A1-S | 375 ms | 375 ms | 0.9° | ||
| 16 1:44 | killed by them | SSG 08 | 656 ms | 656 ms | 1.3° | ||
| 17 1:12 | hit by them | M4A4 | 281 ms | – | 2.8° | ||
| 17 1:12 | killed them | AK-47 | 391 ms | 484 ms | 2.0° | ||
| 17 0:35 | killed them | AK-47 | 94 ms | 94 ms | 2.0° | ||
| 17 0:29 | killed them | AK-47 | 281 ms | 281 ms | 3.7° | ||
| 17 0:27 | killed by them | AK-47 | 312 ms | 1500 ms | 2.3° | ||
| 18 1:37 | killed them | Tec-9 | 516 ms | 1219 ms | 3.6° | ||
| 18 1:36 | hit by them | M4A4 | 891 ms | – | 1.6° | ||
| 18 bomb 0:21 | killed them | Tec-9 | 375 ms | 875 ms | 9.7° | ||
| 18 bomb 0:21 | hit by them | M4A4 | 578 ms | – | 20.8° | ||
| 18 bomb 0:18 | hit by them | AK-47 | 562 ms | – | 21.3° | ||
| 18 bomb 0:17 | killed them | Tec-9 | 1094 ms | 1094 ms | 4.9° | ||
| 18 bomb 0:07 | killed by them | AWP | 422 ms | 422 ms | 3.0° | ||
| 19 1:49 | hit by them | M4A4 | 1047 ms | – | 2.1° | ||
| 19 1:47 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:34 | hit them | AK-47 | 359 ms | – | 3.6° | ||
| 19 1:32 | killed by them | M4A4 | 0 ms | 453 ms | 1.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1025 | fine - pros would have fired it too | 1/2 | killed them | 29% / 52% | |
| 1 bomb 0:38 | USP-S | 858 | fine - pros would have fired it too | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 37% | |
| 1 bomb 0:36 | USP-S | 864 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 58% | |
| 1 bomb 0:36 | USP-S | 864 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 49% | |
| 2 1:46 | MP9 | 778 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 46% | |
| 4 1:22 | M4A1-S | 845 | fine - pros would have fired it too | 4/5 | killed them | 46% / 48% | |
| 5 1:02 | M4A1-S | 1686 | fine - pros would have fired it too | 1/2 | 62% / 62% | ||
| 5 1:01 | M4A1-S | 1656 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 24% / 65% | ||
| 5 1:01 | M4A1-S | 1685 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 4% / 44% | |
| 5 1:00 | M4A1-S | 1672 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 44% | |
| 6 1:49 | AWP | 2866 | fine - pros would have fired it too | 1/1 | killed them | 52% / 57% | |
| 6 0:42 | AWP | 812 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 7 0:51 | AWP | 1901 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 8 1:20 | AWP | 692 | fine - pros would have fired it too | 0/2 | 76% / 76% | ||
| 8 0:58 | AWP | 856 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 8 0:46 | AWP | 858 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 8 0:42 | AWP | 1130 | fine - pros would have fired it too | 1/1 | killed them | 68% / 78% | |
| 9 1:39 | AWP | 3017 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 9 1:05 | AWP | 1401 | fine - pros would have fired it too | 1/1 | killed them | 51% / 64% | |
| 12 1:42 | M4A1-S | 226 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 12% / 53% | |
| 13 1:43 | P250 | 647 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 39% | |
| 15 1:43 | AK-47 | 123 | fired while moving (76 u/s), too fast to be accurate - stop first | 4/9 | killed them | 49% / 55% | |
| 16 1:45 | AWP | 2107 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 58% | |
| 17 1:12 | AK-47 | 285 | fine - pros would have fired it too | 2/4 | killed them | 31% / 50% | |
| 17 0:35 | AK-47 | 252 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 17 0:29 | AK-47 | 262 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 18 1:37 | Tec-9 | 665 | fine - pros would have fired it too | 2/7 | killed them | 48% / 48% | |
| 18 bomb 0:21 | Tec-9 | 181 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/7 | killed them | 13% / 47% | |
| 18 bomb 0:18 | Tec-9 | 160 | fine - pros would have fired it too | 1/8 | killed them | 53% / 53% | |
| 18 bomb 0:07 | Tec-9 | 377 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 48% | |
| 19 1:34 | AK-47 | 1320 | fine - pros would have fired it too | 2/3 | 55% / 55% | ||
| 19 1:32 | AK-47 | 1324 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
