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Dust II, won 13-6 · Fri 09 Oct, 20:26

shurikMaster Guardian Elite

The match

Aim

391 msTTD390 msTTK3.4°Crosshair↓46%1st bullet38%Spray18%Head71%Counter-strafe

Scoreboard

89ADR74%KAST

Positioning

Shots

9/32Rushed↓2/8Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S2232%
Tec-92129%
AK-471753%
USP-S1136%
AWP1164%
MP9520%
P25020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/9217 1:12 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 42.7 s T5.1
16/9219 1:46 1 kill (AK-47), 1 through smoke T3.0
17/9218 1:36 3 kills (Tec-9 ×3), 2 headshots, in 30.1 s T2.9
24/928 0:58 2 kills (AWP ×2), in 15.4 s CT2.0
28/929 1:39 2 kills (AWP ×2), in 33.4 s CT1.8
33/924 1:21 1 kill (M4A1-S) CT1.0
47/921 1:36 1 kill (USP-S), 1 headshot CT0.6
49/926 1:49 2 kills (AWP ×2), in 66.9 s CT0.6
70/9215 1:42 1 kill (AK-47) T-0.1
82/927 0:51 1 kill (AWP) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 0:43 1v4 before the plant T · 98 HP · Lower Tunnellost - died later, after 2 kills · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:42 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 817 units away; a jump throw
19 1:51 punishedhit by 76561198129136637 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 1263 units away; a running throw

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 2 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 76561198129136637Short Stairscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:39 peek togetherpeeked the same enemy as Писяпопа, 344 ms before them - early - you went first, alone
1 bomb 0:38 tradeSlavik was killed 113 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:37 tradeПисяпопа was killed 116 units away: not traded within 5 s (pros: 625 ms)
4 1:18 tradeSlavik was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
5 1:02 holdheld with maxon3r, 421 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before maxon3r)
8 1:14 tradeAgnostic was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
8 1:11 holdheld with Писяпопа, 128 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before Писяпопа)
8 1:09 tradeПисяпопа was killed 210 units away: not traded within 5 s (pros: 625 ms)
8 1:00 holdheld with Slavik, 549 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:58 tradeSlavik was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
10 1:21 line of firestood in maxon3r's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:43 in their waystood between Agnostic and an enemy they could see, for 500 ms (pros: 125 ms at a time)
17 1:40 trademaxon3r was killed 53 units away: not traded within 5 s (pros: 969 ms)
17 1:32 tradeПисяпопа was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
17 1:15 holdheld with Agnostic, 789 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:15 tradeAgnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
18 1:43 tradeПисяпопа was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:09 tradeSlavik was killed 245 units away: not traded within 5 s (pros: 969 ms)
19 1:50 line of firestood in Slavik's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:48 holdheld with Писяпопа, 891 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:37 holdheld with Slavik, 1052 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 2921232killed themUSP-S406 ms406 ms2.6°
1 bomb 0:38 76561198129136637hit themP2000750 ms–3.6°
1 bomb 0:36 76561198129136637killed by themDual Berettas297 ms297 ms1.2°
2 1:46 dopekilled by themAK-47656 ms1250 ms23.1°
2 1:45 dopehit themMP9953 ms–0.9°
3 1:41 dopekilled by themAK-47281 ms391 ms8.8°
4 1:22 2921232killed themM4A1-S422 ms719 ms4.0°
5 1:02 76561198129136637hit themM4A4484 ms–3.4°
5 1:02 76561198129136637hit by themSG 553562 ms–3.5°
5 1:01 Kensarohit by themAK-47641 ms–1.3°
5 1:00 76561198129136637killed by themSG 5532484 ms2484 ms3.5°
6 1:49 2921232killed themAWP203 ms203 ms0.4°
6 0:42 dopekilled themAWP312 ms312 ms1.2°
7 0:51 76561198129136637hit by themAK-47391 ms–1.5°
7 0:51 76561198129136637killed themAWP844 ms844 ms4.3°
7 0:49 лӏэныгъэkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:20 dopehit by themAK-47453 ms–27.3°
8 0:58 2921232killed themAWP312 ms312 ms2.2°
8 0:42 dopekilled themAWP281 ms281 ms1.4°
9 1:39 76561198129136637killed themAWP281 ms281 ms0.5°
9 1:25 2921232hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:05 dopekilled themAWP375 ms375 ms2.5°
10 1:21 2921232killed by themAWP188 ms188 ms2.2°
11 1:14 dopekilled by themAK-47672 ms672 ms6.0°
12 1:41 dopehit themM4A4938 ms–7.2°
12 1:41 dopekilled by themAK-471062 ms1062 ms14.2°
13 1:43 2921232killed by themUSP-S703 ms906 ms5.6°
15 1:43 Kensarokilled themAK-47469 ms969 ms10.6°
15 1:43 Kensarohit by themXM1014594 ms–5.0°
15 1:41 лӏэныгъэkilled by themM4A1-S375 ms375 ms0.9°
16 1:44 2921232killed by themSSG 08656 ms656 ms1.3°
17 1:12 76561198129136637hit by themM4A4281 ms–2.8°
17 1:12 76561198129136637killed themAK-47391 ms484 ms2.0°
17 0:35 Kensarokilled themAK-4794 ms94 ms2.0°
17 0:29 2921232killed themAK-47281 ms281 ms3.7°
17 0:27 dopekilled by themAK-47312 ms1500 ms2.3°
18 1:37 76561198129136637killed themTec-9516 ms1219 ms3.6°
18 1:36 76561198129136637hit by themM4A4891 ms–1.6°
18 bomb 0:21 лӏэныгъэkilled themTec-9375 ms875 ms9.7°
18 bomb 0:21 лӏэныгъэhit by themM4A4578 ms–20.8°
18 bomb 0:18 dopehit by themAK-47562 ms–21.3°
18 bomb 0:17 dopekilled themTec-91094 ms1094 ms4.9°
18 bomb 0:07 2921232killed by themAWP422 ms422 ms3.0°
19 1:49 76561198129136637hit by themM4A41047 ms–2.1°
19 1:47 76561198129136637killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 76561198129136637hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:34 dopehit themAK-47359 ms–3.6°
19 1:32 dopekilled by themM4A40 ms453 ms1.7°

Shots

You fired 9 of your 32 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 2921232USP-S1025fine - pros would have fired it too1/2killed them29% / 52%
1 bomb 0:38 76561198129136637USP-S858fine - pros would have fired it too2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 37%
1 bomb 0:36 76561198129136637USP-S864fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 58%
1 bomb 0:36 76561198129136637USP-S864fine - pros would have fired it too1/1cut short (a death, a reload)46% / 49%
2 1:46 dopeMP9778aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5cut short (a death, a reload)6% / 46%
4 1:22 2921232M4A1-S845fine - pros would have fired it too4/5killed them46% / 48%
5 1:02 76561198129136637M4A1-S1686fine - pros would have fired it too1/262% / 62%
5 1:01 2921232M4A1-S1656fired while moving (116 u/s), too fast to be accurate - stop first0/124% / 65%
5 1:01 76561198129136637M4A1-S1685fired while moving (136 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped4% / 44%
5 1:00 76561198129136637M4A1-S1672fired while moving (81 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 44%
6 1:49 2921232AWP2866fine - pros would have fired it too1/1killed them52% / 57%
6 0:42 dopeAWP812fine - pros would have fired it too1/1killed them76% / 76%
7 0:51 76561198129136637AWP1901fine - pros would have fired it too1/1killed them85% / 85%
8 1:20 dopeAWP692fine - pros would have fired it too0/276% / 76%
8 0:58 2921232AWP856fine - pros would have fired it too1/1killed them69% / 69%
8 0:46 dopeAWP858fine - pros would have fired it too0/180% / 80%
8 0:42 dopeAWP1130fine - pros would have fired it too1/1killed them68% / 78%
9 1:39 76561198129136637AWP3017fine - pros would have fired it too1/1killed them73% / 73%
9 1:05 dopeAWP1401fine - pros would have fired it too1/1killed them51% / 64%
12 1:42 dopeM4A1-S226fired while moving (99 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)12% / 53%
13 1:43 2921232P250647fired while moving (165 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 39%
15 1:43 KensaroAK-47123fired while moving (76 u/s), too fast to be accurate - stop first4/9killed them49% / 55%
16 1:45 2921232AWP2107fine - pros would have fired it too0/1cut short (a death, a reload)43% / 58%
17 1:12 76561198129136637AK-47285fine - pros would have fired it too2/4killed them31% / 50%
17 0:35 KensaroAK-47252fine - pros would have fired it too1/5killed them52% / 52%
17 0:29 2921232AK-47262fine - pros would have fired it too1/4killed them56% / 56%
18 1:37 76561198129136637Tec-9665fine - pros would have fired it too2/7killed them48% / 48%
18 bomb 0:21 лӏэныгъэTec-9181aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/7killed them13% / 47%
18 bomb 0:18 dopeTec-9160fine - pros would have fired it too1/8killed them53% / 53%
18 bomb 0:07 2921232Tec-9377aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)10% / 48%
19 1:34 dopeAK-471320fine - pros would have fired it too2/355% / 55%
19 1:32 dopeAK-471324fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.