Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 21% |
| M4A1-S | 37 | 49% |
| Glock-18 | 11 | 9% |
| MP7 | 6 | 50% |
| USP-S | 6 | 17% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/92 | 7 0:49 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 4.6 s T | 3.8 |
| 26/92 | 15 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 5.3 s CT | 2.0 |
| 45/92 | 11 1:39 | 2 kills (AK-47 ×2), in 19 s T | 0.7 |
| 63/92 | 12 bomb 0:19 | 1 kill (AK-47) T | 0.1 |
| 68/92 | 2 1:41 | 1 kill (MP7) T | -0.1 |
| 69/92 | 8 1:14 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 73/92 | 17 1:15 | 2 kills (M4A1-S ×2), in 31.7 s CT | -0.3 |
| 78/92 | 19 1:11 | 2 kills (M4A1-S ×2), in 22 s CT | -0.5 |
| 92/92 | 13 1:26 | 1 kill (USP-S), 1 headshot CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:39 | 1v1 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 9 0:53 | 1v4 before the plant T · 78 HP · T Spawn | lost - died in the first fight · saw each other |
| 14 bomb 0:36 | 1v4 after the plant CT · 75 HP · Long Doors | lost - died in the first fight · saw each other |
| 15 0:42 | 1v1 before the plant CT · 100 HP · Hole | lost - died in the first fight · saw each other |
Flashes
16 flashes: 4 good, 3 weak, 7 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded Agnostic 3.6 s (0.9 s white) |
| 2 1:45 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white), shurik 2.1 s (0.2 s white); blinded dope 3.4 s holding Long Doors - died 0.7 s after the pop |
| 3 1:45 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 3 1:39 | weak | barely blinded Agnostic 1.6 s (0.1 s white) |
| 6 1:13 | misled a peek | barely blinded Agnostic 0.5 s (0.0 s white) the enemy was barely blinded, and Kensaro peeked Agnostic 1.6 s after the pop; got hit first |
| 7 1:36 | wasted | barely blinded Писяпопа 1.3 s (0.1 s white), Slavik 1.3 s (0.1 s white), shurik 0.9 s (0.1 s white); blinded themselves 2.9 s holding Upper Tunnel - safe |
| 7 1:31 | weak | barely blinded shurik 2.8 s (0.4 s white), maxon3r 2.5 s (0.3 s white), Писяпопа 1.3 s (0.1 s white) |
| 8 1:49 | wasted | no enemy blinded for long |
| 8 1:45 | wasted | no enemy blinded for long; blinded Kensaro 2.2 s on the move through Long Doors - safe |
| 10 1:50 | wasted | barely blinded maxon3r 0.6 s (0.1 s white); blinded 2921232 2.7 s on the move through Top Mid - safe; blinded Kensaro 2.9 s on the move through Outside Long - safe; blinded themselves 3.0 s on the move through Outside Long - safe |
| 10 1:45 | wasted | barely blinded maxon3r 1.4 s (0.1 s white); blinded Kensaro 2.7 s on the move through Outside Long - safe |
| 11 1:46 | good | blinded Agnostic 3.5 s (0.9 s white); blinded 2921232 1.6 s on the move through Outside Long - safe; blinded Kensaro 2.5 s on the move through Long Doors - safe |
| 12 1:46 | weak | barely blinded Slavik 1.5 s (0.1 s white), Agnostic 1.4 s (0.1 s white) |
| 18 1:46 | wasted | no enemy blinded for long; blinded themselves 2.8 s on the move through Long A - safe |
| 18 1:43 | wasted | no enemy blinded for long |
| 19 1:26 | good | blinded Agnostic 4.4 s (1.7 s white) |
Throws
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:31 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1408 units away |
| 14 1:47 | punished | hit by Slavik 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1022 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:27 | Long A | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 11 1:21 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 13 1:26 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 0:49 | Extended A | cover not used: 48 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 3 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 8 1:01 | Fake plant let go after 0.28 s · 3 v 3 · the nearest CT 107 units away | it got you killed by Slavik 0.8 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 20 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | 2921232 was killed 255 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:38 | trade | dope was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:28 | hold | held with 76561198129136637, 817 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before 76561198129136637) |
| 2 1:45 | trade | dope was killed 519 units away: you traded in 3,328 ms (pros: 2,031 ms) |
| 2 1:42 | in their way | stood between 76561198129136637 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 2 1:42 | line of fire | stood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:40 | line of fire | stood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:35 | trade | 2921232 was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:22 | hold | held with 2921232, 168 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:21 | trade | 2921232 was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:07 | trade | 76561198129136637 was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:07 | hold | held with dope, 127 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before dope) |
| 6 1:49 | trade | 2921232 was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:08 | hold | held with dope, 97 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after dope) |
| 6 1:08 | in their way | stood between dope and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 7 1:08 | trade | dope was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:51 | trade | 76561198129136637 was killed 727 units away: you traded in 1,344 ms (pros: 2,031 ms) |
| 8 1:35 | trade | Kensaro was killed 527 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:15 | hold | held with dope, 243 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before dope) |
| 8 1:15 | hold | held with 76561198129136637, 966 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 76561198129136637) |
| 8 1:01 | peek together | peeked the same enemy as dope, 812 ms before them - early - you went first, alone |
| 9 1:16 | trade | 2921232 was killed 156 units away: not traded within 5 s (pros: 969 ms) |
| 9 0:53 | trade | Kensaro was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | dope was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | trade | Kensaro was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:20 | line of fire | stood in 76561198129136637's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 11 1:40 | trade | Kensaro was killed 524 units away: you traded in 1,422 ms (pros: 2,031 ms) |
| 11 1:25 | trade | 76561198129136637 was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | Kensaro was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:28 | peek together | peeked the same enemy as Kensaro, 734 ms after them - late - your team-mate went first, as bait |
| 13 1:27 | trade | Kensaro was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:26 | hold | held with dope, 302 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before dope) |
| 14 1:46 | hold | held with dope, 83 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before dope) |
| 14 1:46 | hold | held with Kensaro, 102 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Kensaro) |
| 14 1:23 | trade | dope was killed 135 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:42 | trade | Kensaro was killed 1238 units away: you traded in 1,891 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:26 | hit by them | P2000 | 344 ms | – | 1.4° | ||
| 1 bomb 0:23 | hit them | Glock-18 | 281 ms | – | 1.6° | ||
| 2 1:42 | killed them | MP7 | 406 ms | 641 ms | 1.8° | ||
| 2 1:42 | hit by them | Desert Eagle | 453 ms | – | 0.5° | ||
| 2 1:30 | hit by them | MP9 | 344 ms | – | 2.2° | ||
| 3 1:03 | killed by them | M4A4 | 547 ms | 641 ms | 2.8° | ||
| 4 1:05 | killed by them | M4A4 | 797 ms | 984 ms | 7.2° | ||
| 4 1:05 | hit them | AK-47 | 922 ms | – | 10.0° | ||
| 5 1:06 | killed by them | XM1014 | 891 ms | 1594 ms | 7.0° | ||
| 6 1:08 | killed by them | M4A4 | 172 ms | 812 ms | 5.0° | ||
| 6 1:07 | hit them | Desert Eagle | 578 ms | – | 21.6° | ||
| 7 0:49 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:45 | killed them | AK-47 | 562 ms | 562 ms | 4.6° | ||
| 7 0:27 | hit them | AK-47 | 344 ms | – | 5.7° | ||
| 7 0:27 | killed by them | M4A4 | 516 ms | 1422 ms | 2.3° | ||
| 8 1:14 | hit by them | M4A4 | 438 ms | – | 4.6° | ||
| 8 1:14 | killed them | AK-47 | 734 ms | 734 ms | 7.9° | ||
| 8 1:01 | killed by them | XM1014 | 297 ms | 1406 ms | 4.2° | ||
| 9 0:53 | hit them | AK-47 | 406 ms | – | 1.0° | ||
| 9 0:53 | killed by them | M4A1-S | 469 ms | 1547 ms | 2.3° | ||
| 10 1:14 | killed by them | AK-47 | 1062 ms | 1469 ms | 6.3° | ||
| 11 1:40 | killed them | AK-47 | 438 ms | 1234 ms | 1.8° | ||
| 11 1:39 | hit by them | M4A4 | 750 ms | – | 8.9° | ||
| 11 1:21 | killed them | AK-47 | 219 ms | 1344 ms | 3.1° | ||
| 11 1:11 | killed by them | AWP | 391 ms | 391 ms | 1.6° | ||
| 12 bomb 0:19 | killed them | AK-47 | 281 ms | 281 ms | 6.8° | ||
| 13 1:26 | killed them | USP-S | 2281 ms | 2281 ms | 2.0° | ||
| 13 1:26 | killed by them | Glock-18 | 328 ms | 328 ms | 16.3° | ||
| 14 1:46 | hit by them | AK-47 | 406 ms | – | 4.4° | ||
| 14 bomb 0:26 | killed by them | AK-47 | 234 ms | 438 ms | 2.4° | ||
| 15 1:41 | killed them | M4A1-S | 375 ms | 375 ms | 0.9° | ||
| 15 1:36 | killed them | M4A1-S | 469 ms | 1062 ms | 1.8° | ||
| 15 0:05 | killed by them | AK-47 | 328 ms | 422 ms | 4.4° | ||
| 16 1:24 | killed by them | AK-47 | 1781 ms | 2375 ms | 7.5° | ||
| 17 1:15 | killed them | M4A1-S | 62 ms | 172 ms | 0.5° | ||
| 17 0:43 | killed them | M4A1-S | 484 ms | 484 ms | 3.7° | ||
| 18 bomb 0:21 | killed by them | Tec-9 | 375 ms | 875 ms | 9.7° | ||
| 18 bomb 0:21 | hit them | M4A4 | 578 ms | – | 20.8° | ||
| 19 1:31 | hit by them | AK-47 | 312 ms | – | 1.0° | ||
| 19 1:12 | killed them | M4A1-S | 453 ms | 1656 ms | 1.8° | ||
| 19 0:49 | killed them | M4A1-S | 516 ms | 516 ms | 3.0° | ||
| 19 0:48 | killed by them | AK-47 | 469 ms | 969 ms | 1.8° | ||
| 19 0:48 | hit them | M4A4 | 750 ms | – | 4.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 1401 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/4 | 16% / 44% | ||
| 1 bomb 0:27 | Glock-18 | 948 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/10 | 44% / 47% | ||
| 1 bomb 0:23 | Glock-18 | 719 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 2 1:42 | MP7 | 884 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/11 | killed them | 4% / 50% | |
| 3 1:03 | AK-47 | 1292 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 54% | |
| 4 1:05 | AK-47 | 657 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 54% / 54% | |
| 6 1:08 | Desert Eagle | 131 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 44% | |
| 7 0:45 | AK-47 | 775 | fine - pros would have fired it too | 1/7 | killed them | 38% / 48% | |
| 7 0:27 | AK-47 | 849 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/8 | 13% / 49% | ||
| 7 0:26 | AK-47 | 839 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 52% | |
| 8 1:14 | AK-47 | 1311 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/7 | killed them | 4% / 45% | |
| 9 1:01 | AK-47 | 1136 | fine - pros would have fired it too | 0/6 | 49% / 49% | ||
| 9 0:53 | AK-47 | 1330 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 50% | |
| 9 0:53 | AK-47 | 1330 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 18% / 49% | ||
| 10 1:14 | MP7 | 794 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 11 1:40 | AK-47 | 1183 | fine - pros would have fired it too | 1/5 | 33% / 49% | ||
| 11 1:39 | AK-47 | 1182 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 2/6 | killed them | 1% / 48% | |
| 11 1:21 | AK-47 | 805 | fired while moving (160 u/s), too fast to be accurate - stop first | 2/7 | 3% / 46% | ||
| 11 1:20 | AK-47 | 804 | fired while moving (171 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 55% | |
| 12 1:05 | AK-47 | 1417 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 34% / 44% | |
| 12 bomb 0:19 | AK-47 | 202 | fine - pros would have fired it too | 1/1 | killed them | 49% / 51% | |
| 13 1:27 | USP-S | 893 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 38% | |
| 13 1:27 | USP-S | 874 | fine - pros would have fired it too | 1/4 | killed them | 45% / 45% | |
| 14 bomb 0:26 | AK-47 | 341 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 15 1:41 | M4A1-S | 1188 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | killed them | 22% / 49% | |
| 15 1:36 | M4A1-S | 1189 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 50% | |
| 15 1:35 | M4A1-S | 1176 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 15 0:05 | M4A1-S | 230 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 18% / 47% | |
| 17 0:43 | M4A1-S | 1088 | fine - pros would have fired it too | 1/6 | killed them | 61% / 61% | |
| 18 bomb 0:21 | M4A1-S | 162 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 34% / 49% | |
| 19 1:12 | M4A1-S | 2010 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/6 | 4 bullets after pros would have stopped | 22% / 56% | |
| 19 1:11 | M4A1-S | 2011 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them; 5 bullets after pros would have stopped | 21% / 45% | |
| 19 0:49 | M4A1-S | 626 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 59% | |
| 19 0:48 | M4A1-S | 737 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 55% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
