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Dust II, lost 6-13 · Fri 09 Oct, 20:26

лӏэныгъэGold Nova Master

The match

Aim

461 msTTD641 msTTK3.0°Crosshair↓16%1st bullet29%Spray15%Head64%Counter-strafe

Scoreboard

59ADR74%KAST

Positioning

Shots

17/34Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475621%
M4A1-S3749%
Glock-18119%
MP7650%
USP-S617%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/927 0:49 2 kills (AK-47 ×2), a wallbang, all headshots, in 4.6 s T3.8
26/9215 1:41 2 kills (M4A1-S ×2), 1 headshot, in 5.3 s CT2.0
45/9211 1:39 2 kills (AK-47 ×2), in 19 s T0.7
63/9212 bomb 0:19 1 kill (AK-47) T0.1
68/922 1:41 1 kill (MP7) T-0.1
69/928 1:14 1 kill (AK-47), 1 headshot T-0.1
73/9217 1:15 2 kills (M4A1-S ×2), in 31.7 s CT-0.3
78/9219 1:11 2 kills (M4A1-S ×2), in 22 s CT-0.5
92/9213 1:26 1 kill (USP-S), 1 headshot CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:39 1v1 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
9 0:53 1v4 before the plant T · 78 HP · T Spawnlost - died in the first fight · saw each other
14 bomb 0:36 1v4 after the plant CT · 75 HP · Long Doorslost - died in the first fight · saw each other
15 0:42 1v1 before the plant CT · 100 HP · Holelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 4 good, 3 weak, 7 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded Agnostic 3.6 s (0.9 s white)
2 1:45 hurt the teambarely blinded Agnostic 2.5 s (0.3 s white), shurik 2.1 s (0.2 s white); blinded dope 3.4 s holding Long Doors - died 0.7 s after the pop
3 1:45 goodblinded Agnostic 3.0 s (0.5 s white)
3 1:39 weakbarely blinded Agnostic 1.6 s (0.1 s white)
6 1:13 misled a peekbarely blinded Agnostic 0.5 s (0.0 s white) the enemy was barely blinded, and Kensaro peeked Agnostic 1.6 s after the pop; got hit first
7 1:36 wastedbarely blinded Писяпопа 1.3 s (0.1 s white), Slavik 1.3 s (0.1 s white), shurik 0.9 s (0.1 s white); blinded themselves 2.9 s holding Upper Tunnel - safe
7 1:31 weakbarely blinded shurik 2.8 s (0.4 s white), maxon3r 2.5 s (0.3 s white), Писяпопа 1.3 s (0.1 s white)
8 1:49 wastedno enemy blinded for long
8 1:45 wastedno enemy blinded for long; blinded Kensaro 2.2 s on the move through Long Doors - safe
10 1:50 wastedbarely blinded maxon3r 0.6 s (0.1 s white); blinded 2921232 2.7 s on the move through Top Mid - safe; blinded Kensaro 2.9 s on the move through Outside Long - safe; blinded themselves 3.0 s on the move through Outside Long - safe
10 1:45 wastedbarely blinded maxon3r 1.4 s (0.1 s white); blinded Kensaro 2.7 s on the move through Outside Long - safe
11 1:46 goodblinded Agnostic 3.5 s (0.9 s white); blinded 2921232 1.6 s on the move through Outside Long - safe; blinded Kensaro 2.5 s on the move through Long Doors - safe
12 1:46 weakbarely blinded Slavik 1.5 s (0.1 s white), Agnostic 1.4 s (0.1 s white)
18 1:46 wastedno enemy blinded for long; blinded themselves 2.8 s on the move through Long A - safe
18 1:43 wastedno enemy blinded for long
19 1:26 goodblinded Agnostic 4.4 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:31 exposeda molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1408 units away
14 1:47 punishedhit by Slavik 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1022 units away

Positioning

In 4 of your 33 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 27 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:27 maxon3rLong Acover not used: 32 units away, they'd have seen only your headlived
11 1:21 maxon3rTop Midcover not used: 128 units away, they'd have seen only your headkilled them
13 1:26 ПисяпопаB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 0:49 SlavikExtended Acover not used: 48 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 3 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
8 1:01 Fake plant let go after 0.28 s · 3 v 3 · the nearest CT 107 units awayit got you killed by Slavik 0.8 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds. 2 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 20 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 trade2921232 was killed 255 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:38 tradedope was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:28 holdheld with 76561198129136637, 817 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before 76561198129136637)
2 1:45 tradedope was killed 519 units away: you traded in 3,328 ms (pros: 2,031 ms)
2 1:42 in their waystood between 76561198129136637 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
2 1:42 line of firestood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:40 line of firestood in 76561198129136637's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:35 trade2921232 was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
4 1:22 holdheld with 2921232, 168 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:21 trade2921232 was killed 149 units away: not traded within 5 s (pros: 969 ms)
4 1:07 trade76561198129136637 was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
5 1:07 holdheld with dope, 127 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before dope)
6 1:49 trade2921232 was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
6 1:08 holdheld with dope, 97 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after dope)
6 1:08 in their waystood between dope and an enemy they could see, for 250 ms (pros: 125 ms at a time)
7 1:08 tradedope was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
7 0:51 trade76561198129136637 was killed 727 units away: you traded in 1,344 ms (pros: 2,031 ms)
8 1:35 tradeKensaro was killed 527 units away: not traded within 5 s (pros: 2,031 ms)
8 1:15 holdheld with dope, 243 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before dope)
8 1:15 holdheld with 76561198129136637, 966 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 76561198129136637)
8 1:01 peek togetherpeeked the same enemy as dope, 812 ms before them - early - you went first, alone
9 1:16 trade2921232 was killed 156 units away: not traded within 5 s (pros: 969 ms)
9 0:53 tradeKensaro was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradedope was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 tradeKensaro was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
10 1:20 line of firestood in 76561198129136637's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
11 1:40 tradeKensaro was killed 524 units away: you traded in 1,422 ms (pros: 2,031 ms)
11 1:25 trade76561198129136637 was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeKensaro was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
13 1:28 peek togetherpeeked the same enemy as Kensaro, 734 ms after them - late - your team-mate went first, as bait
13 1:27 tradeKensaro was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
13 1:26 holdheld with dope, 302 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before dope)
14 1:46 holdheld with dope, 83 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before dope)
14 1:46 holdheld with Kensaro, 102 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Kensaro)
14 1:23 tradedope was killed 135 units away: not traded within 5 s (pros: 969 ms)
15 1:42 tradeKensaro was killed 1238 units away: you traded in 1,891 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:26 maxon3rhit by themP2000344 ms–1.4°
1 bomb 0:23 maxon3rhit themGlock-18281 ms–1.6°
2 1:42 Agnostickilled themMP7406 ms641 ms1.8°
2 1:42 Agnostichit by themDesert Eagle453 ms–0.5°
2 1:30 Slavikhit by themMP9344 ms–2.2°
3 1:03 Agnostickilled by themM4A4547 ms641 ms2.8°
4 1:05 Agnostickilled by themM4A4797 ms984 ms7.2°
4 1:05 Agnostichit themAK-47922 ms–10.0°
5 1:06 Писяпопаkilled by themXM1014891 ms1594 ms7.0°
6 1:08 Agnostickilled by themM4A4172 ms812 ms5.0°
6 1:07 Agnostichit themDesert Eagle578 ms–21.6°
7 0:49 shurikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:45 Писяпопаkilled themAK-47562 ms562 ms4.6°
7 0:27 maxon3rhit themAK-47344 ms–5.7°
7 0:27 maxon3rkilled by themM4A4516 ms1422 ms2.3°
8 1:14 Agnostichit by themM4A4438 ms–4.6°
8 1:14 Agnostickilled themAK-47734 ms734 ms7.9°
8 1:01 Slavikkilled by themXM1014297 ms1406 ms4.2°
9 0:53 Писяпопаhit themAK-47406 ms–1.0°
9 0:53 Писяпопаkilled by themM4A1-S469 ms1547 ms2.3°
10 1:14 Писяпопаkilled by themAK-471062 ms1469 ms6.3°
11 1:40 Agnostickilled themAK-47438 ms1234 ms1.8°
11 1:39 Agnostichit by themM4A4750 ms–8.9°
11 1:21 maxon3rkilled themAK-47219 ms1344 ms3.1°
11 1:11 Писяпопаkilled by themAWP391 ms391 ms1.6°
12 bomb 0:19 maxon3rkilled themAK-47281 ms281 ms6.8°
13 1:26 maxon3rkilled themUSP-S2281 ms2281 ms2.0°
13 1:26 Писяпопаkilled by themGlock-18328 ms328 ms16.3°
14 1:46 Slavikhit by themAK-47406 ms–4.4°
14 bomb 0:26 Agnostickilled by themAK-47234 ms438 ms2.4°
15 1:41 shurikkilled themM4A1-S375 ms375 ms0.9°
15 1:36 Agnostickilled themM4A1-S469 ms1062 ms1.8°
15 0:05 maxon3rkilled by themAK-47328 ms422 ms4.4°
16 1:24 Slavikkilled by themAK-471781 ms2375 ms7.5°
17 1:15 Agnostickilled themM4A1-S62 ms172 ms0.5°
17 0:43 Slavikkilled themM4A1-S484 ms484 ms3.7°
18 bomb 0:21 shurikkilled by themTec-9375 ms875 ms9.7°
18 bomb 0:21 shurikhit themM4A4578 ms–20.8°
19 1:31 Agnostichit by themAK-47312 ms–1.0°
19 1:12 Agnostickilled themM4A1-S453 ms1656 ms1.8°
19 0:49 Slavikkilled themM4A1-S516 ms516 ms3.0°
19 0:48 maxon3rkilled by themAK-47469 ms969 ms1.8°
19 0:48 maxon3rhit themM4A4750 ms–4.6°

Shots

You fired 17 of your 34 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 AgnosticGlock-181401fired while moving (226 u/s), too fast to be accurate - stop first0/416% / 44%
1 bomb 0:27 maxon3rGlock-18948fired while moving (181 u/s), too fast to be accurate - stop first0/1044% / 47%
1 bomb 0:23 maxon3rGlock-18719fine - pros would have fired it too1/352% / 52%
2 1:42 AgnosticMP7884fired while moving (220 u/s), too fast to be accurate - stop first3/11killed them4% / 50%
3 1:03 AgnosticAK-471292aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/3cut short (a death, a reload)3% / 54%
4 1:05 AgnosticAK-47657fine - pros would have fired it too1/2cut short (a death, a reload)54% / 54%
6 1:08 AgnosticDesert Eagle131fine - pros would have fired it too1/2cut short (a death, a reload)36% / 44%
7 0:45 ПисяпопаAK-47775fine - pros would have fired it too1/7killed them38% / 48%
7 0:27 maxon3rAK-47849fired while moving (104 u/s), too fast to be accurate - stop first2/813% / 49%
7 0:26 maxon3rAK-47839aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)27% / 52%
8 1:14 AgnosticAK-471311fired while moving (100 u/s), too fast to be accurate - stop first1/7killed them4% / 45%
9 1:01 maxon3rAK-471136fine - pros would have fired it too0/649% / 49%
9 0:53 ПисяпопаAK-471330fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 50%
9 0:53 ПисяпопаAK-471330aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/418% / 49%
10 1:14 ПисяпопаMP7794fired while moving (87 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 47%
11 1:40 AgnosticAK-471183fine - pros would have fired it too1/533% / 49%
11 1:39 AgnosticAK-471182aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first2/6killed them1% / 48%
11 1:21 maxon3rAK-47805fired while moving (160 u/s), too fast to be accurate - stop first2/73% / 46%
11 1:20 maxon3rAK-47804fired while moving (171 u/s), too fast to be accurate - stop first2/6killed them11% / 55%
12 1:05 ПисяпопаAK-471417fine - pros would have fired it too0/51 bullet after pros would have stopped34% / 44%
12 bomb 0:19 maxon3rAK-47202fine - pros would have fired it too1/1killed them49% / 51%
13 1:27 maxon3rUSP-S893fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 38%
13 1:27 maxon3rUSP-S874fine - pros would have fired it too1/4killed them45% / 45%
14 bomb 0:26 AgnosticAK-47341fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
15 1:41 shurikM4A1-S1188aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6killed them22% / 49%
15 1:36 AgnosticM4A1-S1189fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 50%
15 1:35 AgnosticM4A1-S1176fine - pros would have fired it too1/5killed them52% / 52%
15 0:05 maxon3rM4A1-S230fired while moving (143 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)18% / 47%
17 0:43 SlavikM4A1-S1088fine - pros would have fired it too1/6killed them61% / 61%
18 bomb 0:21 shurikM4A1-S162fine - pros would have fired it too2/5cut short (a death, a reload)34% / 49%
19 1:12 AgnosticM4A1-S2010aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/64 bullets after pros would have stopped22% / 56%
19 1:11 AgnosticM4A1-S2011aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them; 5 bullets after pros would have stopped21% / 45%
19 0:49 SlavikM4A1-S626fired while moving (104 u/s), too fast to be accurate - stop first1/7killed them5% / 59%
19 0:48 maxon3rM4A1-S737fine - pros would have fired it too2/3cut short (a death, a reload)55% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.