Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 41% |
| M4A4 | 50 | 20% |
| Dual Berettas | 33 | 39% |
| SG 553 | 23 | 26% |
| MAC-10 | 9 | 33% |
| MP9 | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/92 | 1 bomb 0:38 | 3 kills (Dualies ×3), 2 headshots, in 2.1 s T | 5.7 |
| 6/92 | 2 1:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 24.7 s T | 5.5 |
| 27/92 | 10 1:01 | 3 kills (AK-47 ×3), 1 headshot, in 51.4 s T | 1.9 |
| 31/92 | 15 1:29 | 2 kills (MP9, AK-47), in 21.2 s CT | 1.2 |
| 36/92 | 17 1:40 | 1 kill (M4A4) CT | 1.0 |
| 39/92 | 4 1:23 | 1 kill (MAC-10), 1 headshot T | 0.9 |
| 46/92 | 12 1:23 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 55/92 | 7 1:09 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 81/92 | 5 1:00 | 1 kill (SG 553), 1 headshot T | -0.7 |
| 86/92 | 13 1:36 | 1 kill (Dualies), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:32 | 1v2 before the plant T · 25 HP · Long A | lost - died in the first fight · saw each other |
| 10 0:15 | 1v2 before the plant T · 40 HP · Bombsite B | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
11 flashes: 4 good, 0 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:40 | wasted | no enemy blinded for long |
| 2 1:47 | good | blinded shurik 3.9 s (1.1 s white), Agnostic 3.3 s (0.7 s white) dope peeked shurik 0.5 s after the pop - early - the enemy was already recovering; hit them first |
| 3 1:44 | good | blinded maxon3r 4.3 s (1.5 s white) |
| 7 1:03 | wasted | barely blinded shurik 0.7 s (0.1 s white), maxon3r 0.6 s (0.1 s white); blinded 2921232 2.0 s on the move through Middle - safe |
| 11 1:45 | wasted | no enemy blinded for long |
| 12 1:45 | misled a peek | barely blinded maxon3r 1.3 s (0.1 s white) the enemy was barely blinded, and 2921232 peeked maxon3r 2.9 s after the pop; hit them first |
| 13 1:47 | wasted | no enemy blinded for long |
| 14 1:49 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long |
| 17 1:33 | good | blinded Писяпопа 5.0 s (2.2 s white) 2921232 peeked Писяпопа 0.7 s after the pop - early - the enemy was already recovering; hit them first |
| 18 1:42 | good | blinded shurik 4.0 s (1.3 s white), Писяпопа 4.0 s (1.2 s white), Slavik 3.0 s (0.5 s white) |
Throws
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:28 | exposed | an HE at Extended A - seen by 1 enemy for 1.5 s, the nearest 1444 units away, thrown in the open |
| 3 1:40 | punished | killed by maxon3r 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1160 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:23 | Outside Long | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 5 1:03 | Pit | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 5 0:18 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 14 1:42 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:32 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 4 of your 11 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | 2921232 was killed 37 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:33 | line of fire | stood in dope's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:38 | trade | dope was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:28 | hold | held with лӏэныгъэ, 817 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after лӏэныгъэ) |
| 2 bomb 0:29 | trade | Kensaro was killed 1259 units away: you traded in 281 ms (pros: 625 ms) |
| 5 1:08 | hold | held with Kensaro, 361 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Kensaro) |
| 5 1:08 | hold | held with 2921232, 45 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 2921232) |
| 5 1:03 | hold | held with 2921232, 72 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 2921232) |
| 5 1:03 | hold | held with Kensaro, 415 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before Kensaro) |
| 5 1:03 | hold | held with 2921232, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before 2921232) |
| 5 0:32 | trade | Kensaro was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:49 | trade | 2921232 was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | hold | held with dope, 260 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before dope) |
| 7 1:08 | trade | dope was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:35 | trade | Kensaro was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:15 | hold | held with лӏэныгъэ, 966 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after лӏэныгъэ) |
| 10 1:41 | trade | dope was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | trade | Kensaro was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:15 | trade | 2921232 was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:44 | trade | Kensaro was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | hold | held with 2921232, 941 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after 2921232) |
| 13 1:38 | trade | 2921232 was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:42 | in their way | stood between 2921232 and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 14 1:42 | line of fire | stood in 2921232's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:41 | trade | 2921232 was killed 212 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:45 | hold | held with 2921232, 80 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 2921232) |
| 17 1:32 | hold | held with 2921232, 470 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before 2921232) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed them | Dual Berettas | 625 ms | 2703 ms | 1.0° | ||
| 1 bomb 0:38 | hit by them | P2000 | 750 ms | – | 3.6° | ||
| 1 bomb 0:37 | killed them | Dual Berettas | 1156 ms | 1156 ms | 1.7° | ||
| 1 bomb 0:36 | killed them | Dual Berettas | 297 ms | 297 ms | 1.2° | ||
| 2 1:42 | hit them | AK-47 | 312 ms | – | 2.9° | ||
| 2 1:34 | killed them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 2 1:30 | hit by them | MP9 | 438 ms | – | 5.3° | ||
| 2 1:29 | killed them | AK-47 | 875 ms | 1812 ms | 4.1° | ||
| 2 bomb 0:28 | killed them | AK-47 | 531 ms | 531 ms | 5.4° | ||
| 3 1:40 | killed by them | M4A4 | 281 ms | 641 ms | 1.7° | ||
| 4 1:23 | killed them | MAC-10 | 312 ms | 469 ms | 3.2° | ||
| 4 1:08 | killed by them | M4A4 | 1406 ms | 1844 ms | 4.3° | ||
| 5 1:07 | hit them | SG 553 | 391 ms | – | 3.4° | ||
| 5 1:03 | hit them | SG 553 | 734 ms | – | 1.7° | ||
| 5 1:02 | hit by them | M4A4 | 484 ms | – | 3.4° | ||
| 5 1:02 | hit them | SG 553 | 562 ms | – | 3.5° | ||
| 5 1:00 | killed them | SG 553 | 2484 ms | 2484 ms | 3.5° | ||
| 5 0:18 | killed by them | XM1014 | 484 ms | 484 ms | 3.8° | ||
| 6 1:09 | killed by them | M4A4 | 375 ms | 547 ms | 35.3° | ||
| 7 1:11 | hit by them | M4A4 | 391 ms | – | 2.0° | ||
| 7 1:09 | killed them | AK-47 | 78 ms | 78 ms | 1.1° | ||
| 7 0:51 | hit them | AK-47 | 391 ms | – | 1.5° | ||
| 7 0:51 | killed by them | AWP | 844 ms | 844 ms | 4.3° | ||
| 8 1:07 | hit them | AK-47 | 188 ms | – | 1.2° | ||
| 8 1:06 | killed by them | AK-47 | 297 ms | 594 ms | 2.3° | ||
| 9 1:39 | killed by them | AWP | 281 ms | 281 ms | 0.5° | ||
| 10 1:01 | killed them | AK-47 | 312 ms | 312 ms | 0.7° | ||
| 10 0:56 | hit by them | XM1014 | 281 ms | – | 0.9° | ||
| 10 0:55 | killed them | AK-47 | 391 ms | 1188 ms | 1.9° | ||
| 10 bomb 0:39 | killed them | AK-47 | 578 ms | 578 ms | 9.7° | ||
| 10 bomb 0:39 | killed by them | AK-47 | 359 ms | 453 ms | 4.4° | ||
| 11 1:26 | killed by them | M4A4 | 156 ms | 516 ms | 1.1° | ||
| 12 1:23 | killed them | AK-47 | 234 ms | 328 ms | 0.9° | ||
| 12 1:07 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | hit them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | hit by them | Glock-18 | 766 ms | – | 5.4° | ||
| 13 1:36 | killed them | Dual Berettas | 844 ms | 844 ms | 51.1° | ||
| 13 1:36 | hit by them | Glock-18 | 812 ms | – | 2.4° | ||
| 13 1:35 | hit them | Dual Berettas | 547 ms | – | 6.6° | ||
| 13 1:34 | killed by them | Glock-18 | 1219 ms | 1562 ms | 2.1° | ||
| 14 1:42 | hit by them | AK-47 | 547 ms | – | 8.9° | ||
| 14 1:42 | hit them | Dual Berettas | 953 ms | – | 5.1° | ||
| 14 1:41 | hit them | Dual Berettas | 562 ms | – | 6.2° | ||
| 14 1:41 | killed by them | Galil AR | 984 ms | 984 ms | 27.6° | ||
| 15 1:29 | killed them | MP9 | 188 ms | 188 ms | 1.2° | ||
| 15 1:08 | killed them | AK-47 | 328 ms | 625 ms | 2.9° | ||
| 15 1:08 | hit by them | Galil AR | 578 ms | – | 4.2° | ||
| 15 0:42 | killed by them | AK-47 | 375 ms | 375 ms | 2.5° | ||
| 16 0:51 | killed by them | AK-47 | 422 ms | 516 ms | 9.3° | ||
| 17 1:40 | killed them | M4A4 | 125 ms | 578 ms | 0.6° | ||
| 17 1:40 | hit by them | AK-47 | 281 ms | – | 0.8° | ||
| 17 1:33 | hit them | M4A4 | 500 ms | – | 15.0° | ||
| 17 1:32 | hit them | M4A4 | 469 ms | – | 9.3° | ||
| 17 1:32 | hit by them | Dual Berettas | 766 ms | – | 12.1° | ||
| 17 1:12 | hit them | M4A4 | 281 ms | – | 2.8° | ||
| 17 1:12 | killed by them | AK-47 | 391 ms | 484 ms | 2.0° | ||
| 18 1:37 | killed by them | Tec-9 | 516 ms | 1219 ms | 3.6° | ||
| 18 1:36 | hit them | M4A4 | 891 ms | – | 1.6° | ||
| 19 1:49 | hit them | M4A4 | 1047 ms | – | 2.1° | ||
| 19 1:47 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | Dual Berettas | 771 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 43% | |
| 1 bomb 0:39 | Dual Berettas | 763 | fired while moving (139 u/s), too fast to be accurate - stop first | 3/8 | killed them | 27% / 47% | |
| 1 bomb 0:37 | Dual Berettas | 863 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/5 | killed them | 1% / 46% | |
| 2 1:42 | AK-47 | 1148 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 59% | |
| 2 1:34 | AK-47 | 1170 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 2 1:30 | AK-47 | 938 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 62% | |
| 2 1:29 | AK-47 | 911 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 2 1:29 | AK-47 | 896 | fine - pros would have fired it too | 3/6 | killed them | 39% / 52% | |
| 2 bomb 0:29 | AK-47 | 696 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | killed them | 28% / 53% | |
| 4 1:23 | MAC-10 | 423 | fine - pros would have fired it too | 3/7 | killed them | 65% / 65% | |
| 5 1:07 | SG 553 | 1548 | fine - pros would have fired it too | 1/3 | 65% / 65% | ||
| 5 1:07 | SG 553 | 1546 | fine - pros would have fired it too | 2/5 | 66% / 66% | ||
| 5 1:03 | SG 553 | 2119 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/4 | 3 bullets after pros would have stopped | 8% / 46% | |
| 5 1:02 | SG 553 | 1686 | fine - pros would have fired it too | 1/3 | 38% / 45% | ||
| 5 1:02 | SG 553 | 1685 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 11% / 51% | ||
| 5 1:01 | SG 553 | 1685 | fine - pros would have fired it too | 0/2 | 25% / 48% | ||
| 5 1:01 | SG 553 | 1673 | fine - pros would have fired it too | 0/3 | 52% / 52% | ||
| 6 1:09 | MAC-10 | 175 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 36% / 51% | |
| 7 0:51 | AK-47 | 1902 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 37% / 49% | |
| 8 1:07 | AK-47 | 643 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 64% / 64% | |
| 10 1:01 | AK-47 | 423 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 10 0:56 | AK-47 | 840 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/12 | killed them | 1% / 61% | |
| 10 bomb 0:39 | AK-47 | 469 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | killed them | 23% / 60% | |
| 10 bomb 0:39 | AK-47 | 515 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 59% | |
| 11 1:26 | AK-47 | 637 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 50% | |
| 12 1:23 | AK-47 | 601 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/5 | killed them | 6% / 55% | |
| 13 1:36 | Dual Berettas | 382 | fine - pros would have fired it too | 1/2 | killed them | 54% / 56% | |
| 13 1:35 | Dual Berettas | 555 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 13 1:35 | Dual Berettas | 491 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 62% / 62% | |
| 14 1:42 | Dual Berettas | 877 | fired while moving (188 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 21% / 36% | |
| 15 1:29 | MP9 | 476 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/6 | killed them | 49% / 59% | |
| 15 1:08 | AK-47 | 668 | fine - pros would have fired it too | 3/7 | killed them | 53% / 53% | |
| 15 0:42 | AK-47 | 524 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 8% / 47% | |
| 17 1:40 | M4A4 | 401 | fired while moving (93 u/s), too fast to be accurate - stop first | 5/10 | killed them | 44% / 67% | |
| 17 1:33 | M4A4 | 327 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/18 | 14% / 53% | ||
| 17 1:12 | M4A4 | 285 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:37 | M4A4 | 665 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/11 | cut short (a death, a reload) | 11% / 61% | |
| 19 1:49 | M4A4 | 1429 | fine - pros would have fired it too | 0/4 | 57% / 63% | ||
| 19 1:49 | M4A4 | 1304 | fine - pros would have fired it too | 1/6 | 71% / 71% | ||
| 19 1:48 | M4A4 | 1288 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 52% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
