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Dust II, lost 6-13 · Fri 09 Oct, 20:26

76561198129136637Silver Elite Master

The match

Aim

484 msTTD578 msTTK2.8°Crosshair↓40%1st bullet27%Spray18%Head63%Counter-strafe

Scoreboard

103ADR63%KAST

Positioning

Shots

20/40Rushed↓5/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475141%
M4A45020%
Dual Berettas3339%
SG 5532326%
MAC-10933%
MP91100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/921 bomb 0:38 3 kills (Dualies ×3), 2 headshots, in 2.1 s T5.7
6/922 1:34 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 24.7 s T5.5
27/9210 1:01 3 kills (AK-47 ×3), 1 headshot, in 51.4 s T1.9
31/9215 1:29 2 kills (MP9, AK-47), in 21.2 s CT1.2
36/9217 1:40 1 kill (M4A4) CT1.0
39/924 1:23 1 kill (MAC-10), 1 headshot T0.9
46/9212 1:23 1 kill (AK-47), 1 headshot T0.6
55/927 1:09 1 kill (AK-47), 1 headshot T0.4
81/925 1:00 1 kill (SG 553), 1 headshot T-0.7
86/9213 1:36 1 kill (Dualies), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:32 1v2 before the plant T · 25 HP · Long Alost - died in the first fight · saw each other
10 0:15 1v2 before the plant T · 40 HP · Bombsite Blost - died later, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 0 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:40 wastedno enemy blinded for long
2 1:47 goodblinded shurik 3.9 s (1.1 s white), Agnostic 3.3 s (0.7 s white) dope peeked shurik 0.5 s after the pop - early - the enemy was already recovering; hit them first
3 1:44 goodblinded maxon3r 4.3 s (1.5 s white)
7 1:03 wastedbarely blinded shurik 0.7 s (0.1 s white), maxon3r 0.6 s (0.1 s white); blinded 2921232 2.0 s on the move through Middle - safe
11 1:45 wastedno enemy blinded for long
12 1:45 misled a peekbarely blinded maxon3r 1.3 s (0.1 s white) the enemy was barely blinded, and 2921232 peeked maxon3r 2.9 s after the pop; hit them first
13 1:47 wastedno enemy blinded for long
14 1:49 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long
17 1:33 goodblinded Писяпопа 5.0 s (2.2 s white) 2921232 peeked Писяпопа 0.7 s after the pop - early - the enemy was already recovering; hit them first
18 1:42 goodblinded shurik 4.0 s (1.3 s white), Писяпопа 4.0 s (1.2 s white), Slavik 3.0 s (0.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:28 exposedan HE at Extended A - seen by 1 enemy for 1.5 s, the nearest 1444 units away, thrown in the open
3 1:40 punishedkilled by maxon3r 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1160 units away, thrown in the open; a jump throw

Positioning

In 5 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 2 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 19 of your 29 duels (66%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:23 ПисяпопаOutside Longcover not used: 32 units away, they'd have seen only your headkilled them
5 1:03 maxon3rPitstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
5 0:18 SlavikExtended Astanding: crouched, they'd have seen only your headdied
14 1:42 ПисяпопаTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:32 SlavikMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 19 rounds (1 time longer than pros stand there). 4 of your 11 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 trade2921232 was killed 37 units away: not traded within 5 s (pros: 625 ms)
1 1:33 line of firestood in dope's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:38 tradedope was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:28 holdheld with лӏэныгъэ, 817 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after лӏэныгъэ)
2 bomb 0:29 tradeKensaro was killed 1259 units away: you traded in 281 ms (pros: 625 ms)
5 1:08 holdheld with Kensaro, 361 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Kensaro)
5 1:08 holdheld with 2921232, 45 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 2921232)
5 1:03 holdheld with 2921232, 72 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after 2921232)
5 1:03 holdheld with Kensaro, 415 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before Kensaro)
5 1:03 holdheld with 2921232, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before 2921232)
5 0:32 tradeKensaro was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
6 1:49 trade2921232 was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 holdheld with dope, 260 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before dope)
7 1:08 tradedope was killed 277 units away: not traded within 5 s (pros: 1,641 ms)
8 1:35 tradeKensaro was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
8 1:15 holdheld with лӏэныгъэ, 966 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after лӏэныгъэ)
10 1:41 tradedope was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 tradeKensaro was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
10 0:15 trade2921232 was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
12 1:44 tradeKensaro was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 holdheld with 2921232, 941 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after 2921232)
13 1:38 trade2921232 was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
14 1:42 in their waystood between 2921232 and an enemy they could see, for 625 ms (pros: 125 ms at a time)
14 1:42 line of firestood in 2921232's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:41 trade2921232 was killed 212 units away: not traded within 5 s (pros: 625 ms)
16 1:45 holdheld with 2921232, 80 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 2921232)
17 1:32 holdheld with 2921232, 470 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before 2921232)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 Slavikkilled themDual Berettas625 ms2703 ms1.0°
1 bomb 0:38 shurikhit by themP2000750 ms–3.6°
1 bomb 0:37 Писяпопаkilled themDual Berettas1156 ms1156 ms1.7°
1 bomb 0:36 shurikkilled themDual Berettas297 ms297 ms1.2°
2 1:42 Agnostichit themAK-47312 ms–2.9°
2 1:34 maxon3rkilled themAK-47484 ms484 ms0.8°
2 1:30 Slavikhit by themMP9438 ms–5.3°
2 1:29 Slavikkilled themAK-47875 ms1812 ms4.1°
2 bomb 0:28 Писяпопаkilled themAK-47531 ms531 ms5.4°
3 1:40 maxon3rkilled by themM4A4281 ms641 ms1.7°
4 1:23 Писяпопаkilled themMAC-10312 ms469 ms3.2°
4 1:08 maxon3rkilled by themM4A41406 ms1844 ms4.3°
5 1:07 Slavikhit themSG 553391 ms–3.4°
5 1:03 maxon3rhit themSG 553734 ms–1.7°
5 1:02 shurikhit by themM4A4484 ms–3.4°
5 1:02 shurikhit themSG 553562 ms–3.5°
5 1:00 shurikkilled themSG 5532484 ms2484 ms3.5°
5 0:18 Slavikkilled by themXM1014484 ms484 ms3.8°
6 1:09 Agnostickilled by themM4A4375 ms547 ms35.3°
7 1:11 Agnostichit by themM4A4391 ms–2.0°
7 1:09 Agnostickilled themAK-4778 ms78 ms1.1°
7 0:51 shurikhit themAK-47391 ms–1.5°
7 0:51 shurikkilled by themAWP844 ms844 ms4.3°
8 1:07 maxon3rhit themAK-47188 ms–1.2°
8 1:06 maxon3rkilled by themAK-47297 ms594 ms2.3°
9 1:39 shurikkilled by themAWP281 ms281 ms0.5°
10 1:01 Agnostickilled themAK-47312 ms312 ms0.7°
10 0:56 Slavikhit by themXM1014281 ms–0.9°
10 0:55 Slavikkilled themAK-47391 ms1188 ms1.9°
10 bomb 0:39 maxon3rkilled themAK-47578 ms578 ms9.7°
10 bomb 0:39 Писяпопаkilled by themAK-47359 ms453 ms4.4°
11 1:26 maxon3rkilled by themM4A4156 ms516 ms1.1°
12 1:23 Agnostickilled themAK-47234 ms328 ms0.9°
12 1:07 Писяпопаhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 Писяпопаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 maxon3rhit themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 Agnostichit by themGlock-18766 ms–5.4°
13 1:36 Agnostickilled themDual Berettas844 ms844 ms51.1°
13 1:36 Slavikhit by themGlock-18812 ms–2.4°
13 1:35 Slavikhit themDual Berettas547 ms–6.6°
13 1:34 Slavikkilled by themGlock-181219 ms1562 ms2.1°
14 1:42 Agnostichit by themAK-47547 ms–8.9°
14 1:42 Agnostichit themDual Berettas953 ms–5.1°
14 1:41 Писяпопаhit themDual Berettas562 ms–6.2°
14 1:41 Писяпопаkilled by themGalil AR984 ms984 ms27.6°
15 1:29 Slavikkilled themMP9188 ms188 ms1.2°
15 1:08 Писяпопаkilled themAK-47328 ms625 ms2.9°
15 1:08 Писяпопаhit by themGalil AR578 ms–4.2°
15 0:42 maxon3rkilled by themAK-47375 ms375 ms2.5°
16 0:51 Agnostickilled by themAK-47422 ms516 ms9.3°
17 1:40 maxon3rkilled themM4A4125 ms578 ms0.6°
17 1:40 maxon3rhit by themAK-47281 ms–0.8°
17 1:33 Писяпопаhit themM4A4500 ms–15.0°
17 1:32 Slavikhit themM4A4469 ms–9.3°
17 1:32 Slavikhit by themDual Berettas766 ms–12.1°
17 1:12 shurikhit themM4A4281 ms–2.8°
17 1:12 shurikkilled by themAK-47391 ms484 ms2.0°
18 1:37 shurikkilled by themTec-9516 ms1219 ms3.6°
18 1:36 shurikhit themM4A4891 ms–1.6°
19 1:49 shurikhit themM4A41047 ms–2.1°
19 1:47 shurikkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 shurikhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 40 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 SlavikDual Berettas771fired while moving (177 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 43%
1 bomb 0:39 SlavikDual Berettas763fired while moving (139 u/s), too fast to be accurate - stop first3/8killed them27% / 47%
1 bomb 0:37 shurikDual Berettas863aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/5killed them1% / 46%
2 1:42 AgnosticAK-471148aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 59%
2 1:34 maxon3rAK-471170fine - pros would have fired it too1/2killed them70% / 70%
2 1:30 SlavikAK-47938aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 62%
2 1:29 SlavikAK-47911fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
2 1:29 SlavikAK-47896fine - pros would have fired it too3/6killed them39% / 52%
2 bomb 0:29 ПисяпопаAK-47696aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5killed them28% / 53%
4 1:23 ПисяпопаMAC-10423fine - pros would have fired it too3/7killed them65% / 65%
5 1:07 SlavikSG 5531548fine - pros would have fired it too1/365% / 65%
5 1:07 SlavikSG 5531546fine - pros would have fired it too2/566% / 66%
5 1:03 maxon3rSG 5532119aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/43 bullets after pros would have stopped8% / 46%
5 1:02 shurikSG 5531686fine - pros would have fired it too1/338% / 45%
5 1:02 shurikSG 5531685aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/311% / 51%
5 1:01 shurikSG 5531685fine - pros would have fired it too0/225% / 48%
5 1:01 shurikSG 5531673fine - pros would have fired it too0/352% / 52%
6 1:09 AgnosticMAC-10175fine - pros would have fired it too0/6cut short (a death, a reload)36% / 51%
7 0:51 shurikAK-471902fine - pros would have fired it too3/5cut short (a death, a reload)37% / 49%
8 1:07 maxon3rAK-47643fine - pros would have fired it too1/4cut short (a death, a reload)64% / 64%
10 1:01 AgnosticAK-47423fine - pros would have fired it too1/5killed them61% / 61%
10 0:56 SlavikAK-47840fired while moving (92 u/s), too fast to be accurate - stop first4/12killed them1% / 61%
10 bomb 0:39 maxon3rAK-47469aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4killed them23% / 60%
10 bomb 0:39 ПисяпопаAK-47515fired while moving (122 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 59%
11 1:26 maxon3rAK-47637aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/3cut short (a death, a reload)2% / 50%
12 1:23 AgnosticAK-47601fired while moving (107 u/s), too fast to be accurate - stop first2/5killed them6% / 55%
13 1:36 AgnosticDual Berettas382fine - pros would have fired it too1/2killed them54% / 56%
13 1:35 SlavikDual Berettas555fired while moving (112 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
13 1:35 SlavikDual Berettas491fine - pros would have fired it too3/6cut short (a death, a reload)62% / 62%
14 1:42 AgnosticDual Berettas877fired while moving (188 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)21% / 36%
15 1:29 SlavikMP9476fired while moving (103 u/s), too fast to be accurate - stop first1/6killed them49% / 59%
15 1:08 ПисяпопаAK-47668fine - pros would have fired it too3/7killed them53% / 53%
15 0:42 maxon3rAK-47524too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)8% / 47%
17 1:40 maxon3rM4A4401fired while moving (93 u/s), too fast to be accurate - stop first5/10killed them44% / 67%
17 1:33 ПисяпопаM4A4327fired while moving (223 u/s), too fast to be accurate - stop first2/1814% / 53%
17 1:12 shurikM4A4285fine - pros would have fired it too1/2cut short (a death, a reload)50% / 50%
18 1:37 shurikM4A4665aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/11cut short (a death, a reload)11% / 61%
19 1:49 shurikM4A41429fine - pros would have fired it too0/457% / 63%
19 1:49 shurikM4A41304fine - pros would have fired it too1/671% / 71%
19 1:48 shurikM4A41288fine - pros would have fired it too0/61 bullet after pros would have stopped52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.