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Dust II, lost 6-13 · Fri 09 Oct, 20:26

dopeGold Nova III

The match

Aim

422 msTTD688 msTTK4.2°Crosshair↓34%1st bullet26%Spray22%Head69%Counter-strafe

Scoreboard

114ADR68%KAST

Positioning

Shots

13/35Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4713130%
Glock-181612%
MP91154%
USP-S911%
M4A4933%
Desert Eagle743%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/926 1:31 3 kills (Deagle ×2, Scout), 2 headshots, in 31.3 s T8.4
11/923 1:41 3 kills (AK-47 ×3), all headshots, in 39.7 s T4.4
18/9211 1:14 2 kills (AK-47 ×2), all headshots, in 8.2 s T2.7
19/924 1:18 1 kill (Deagle), 1 headshot T2.4
21/9216 1:19 3 kills (MP9 ×2, AK-47), 2 headshots, in 53.7 s CT2.2
51/928 1:09 2 kills (AK-47 ×2), in 10.8 s T0.6
54/9217 0:26 1 kill (AK-47) CT0.5
64/9212 1:41 2 kills (AK-47 ×2), 1 headshot, in 36.8 s T0.1
75/9219 1:32 1 kill (M4A4) CT-0.5
83/922 1:45 1 kill (AK-47), 1 while flashed T-1.0
90/921 1:26 1 kill (Glock) T-2.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:03 1v2 before the plant T · 34 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
6 1:07 1v4 before the plant T · 59 HP · Long Doorslost - died later, after 2 kills · first fight won, saw each other
8 0:58 1v2 before the plant T · 22 HP · Bombsite Alost - died later · saw each other
13 1:26 1v2 before the plant CT · 100 HP · Holelost - died with two or more on them at once · first fight lost, saw each other
19 0:48 1v2 before the plant CT · 25 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 5 good, 3 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:20 wastedno enemy blinded for long; blinded лӏэныгъэ 3.8 s on the move through Catwalk - safe
4 1:49 goodblinded Писяпопа 3.5 s (0.9 s white), Agnostic 3.2 s (0.6 s white)
5 1:45 goodblinded Agnostic 3.5 s (0.9 s white) Kensaro peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; hit them first
5 1:28 goodblinded shurik 4.3 s (1.5 s white)
7 1:41 weakbarely blinded Писяпопа 2.4 s (0.3 s white), shurik 1.0 s (0.1 s white)
7 1:33 weakbarely blinded shurik 3.0 s (0.5 s white), Писяпопа 1.4 s (0.1 s white), Slavik 1.1 s (0.1 s white)
8 1:49 wastedno enemy blinded for long
8 1:47 wastedno enemy blinded for long; blinded лӏэныгъэ 1.2 s on the move through Outside Long - safe
9 1:46 goodblinded Писяпопа 3.5 s (0.9 s white), Agnostic 3.0 s (0.5 s white)
10 1:49 wastedbarely blinded maxon3r 0.7 s (0.1 s white); blinded 2921232 2.4 s on the move through Outside Long - safe; blinded Kensaro 2.6 s on the move through Outside Long - safe; blinded лӏэныгъэ 2.7 s on the move through Outside Long - safe
18 1:34 wastedno enemy blinded for long
18 bomb 0:21 goodblinded maxon3r 4.4 s (1.6 s white), Agnostic 3.8 s (1.1 s white), Slavik 3.0 s (0.5 s white)
19 1:42 wastedno enemy blinded for long; blinded 2921232 3.4 s on the move through Mid Doors - safe; blinded лӏэныгъэ 1.1 s holding Bombsite A - safe
19 1:17 weakbarely blinded maxon3r 1.9 s (0.2 s white), Slavik 0.8 s (0.1 s white); blinded Kensaro 4.8 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:47 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 919 units away; a running throw
18 bomb 0:23 punishedhit by maxon3r 0.4 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 5 of your 30 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:06 maxon3rExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
8 1:11 ПисяпопаLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:23 ПисяпопаB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:05 ПисяпопаExtended Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 trade2921232 was killed 36 units away: not traded within 5 s (pros: 625 ms)
1 1:27 in their waystood between 76561198129136637 and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:26 line of firestood in лӏэныгъэ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:45 holdheld with Kensaro, 289 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before Kensaro)
3 1:06 tradeKensaro was killed 551 units away: you traded in 4,656 ms (pros: 2,031 ms)
3 1:03 tradeлӏэныгъэ was killed 86 units away: you traded in 2,172 ms (pros: 625 ms)
4 1:22 holdheld with 2921232, 651 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:21 trade2921232 was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
4 1:07 trade76561198129136637 was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
5 1:07 holdheld with лӏэныгъэ, 127 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after лӏэныгъэ)
5 1:06 tradeлӏэныгъэ was killed 148 units away: not traded within 5 s (pros: 625 ms)
6 1:49 trade2921232 was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
6 1:10 tradeKensaro was killed 742 units away: you traded in 2,734 ms (pros: 2,031 ms)
6 1:09 trade76561198129136637 was killed 299 units away: you traded in 1,875 ms (pros: 1,641 ms)
6 1:08 holdheld with лӏэныгъэ, 97 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before лӏэныгъэ)
6 1:07 tradeлӏэныгъэ was killed 160 units away: you traded in 78 ms (pros: 625 ms)
7 1:11 holdheld with 76561198129136637, 260 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after 76561198129136637)
8 1:35 tradeKensaro was killed 133 units away: not traded within 5 s (pros: 969 ms)
8 1:15 holdheld with лӏэныгъэ, 243 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after лӏэныгъэ)
8 1:00 tradeлӏэныгъэ was killed 68 units away: you traded in 1,609 ms (pros: 625 ms)
9 1:39 trade76561198129136637 was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
9 1:16 trade2921232 was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
12 1:04 line of firestood in лӏэныгъэ's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
13 1:27 tradeKensaro was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
13 1:26 holdheld with лӏэныгъэ, 302 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after лӏэныгъэ)
13 1:26 tradeлӏэныгъэ was killed 330 units away: not traded within 5 s (pros: 1,641 ms)
14 1:46 holdheld with лӏэныгъэ, 83 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after лӏэныгъэ)
16 1:23 tradeлӏэныгъэ was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
17 0:29 trade2921232 was killed 1090 units away: you traded in 2,766 ms (pros: 2,609 ms)
18 bomb 0:21 tradeлӏэныгъэ was killed 167 units away: not traded within 5 s (pros: 969 ms)
19 1:18 tradeKensaro was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
19 0:48 tradeлӏэныгъэ was killed 460 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Agnostickilled themGlock-181609 ms2469 ms33.2°
1 bomb 0:38 maxon3rkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:46 shurikkilled themAK-47656 ms1250 ms23.1°
2 1:45 shurikhit by themMP9953 ms–0.9°
2 1:45 Agnostickilled by themDesert Eagle516 ms516 ms1.5°
3 1:41 shurikkilled themAK-47281 ms391 ms8.8°
3 1:38 Slavikhit by themMP91203 ms–11.5°
3 1:37 Slavikkilled themAK-47375 ms875 ms51.9°
3 1:03 Agnostickilled themAK-47359 ms2578 ms1.2°
3 1:03 Agnostichit by themM4A447 ms–1.1°
3 bomb 0:30 Писяпопаhit themAK-4794 ms–39.4°
3 bomb 0:30 Писяпопаkilled by themM4A1-S578 ms578 ms18.1°
4 1:18 Slavikkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:06 maxon3rkilled by themM4A4672 ms859 ms4.5°
5 1:05 maxon3rhit by themM4A4406 ms–1.3°
5 1:05 Писяпопаkilled by themXM10142047 ms2047 ms4.5°
6 1:31 maxon3rkilled themDesert Eagle688 ms688 ms1.9°
6 1:08 Agnostichit by themM4A4219 ms–0.6°
6 1:07 Agnostickilled themDesert Eagle188 ms188 ms3.8°
6 1:02 Slavikhit themSSG 08391 ms–1.4°
6 1:02 Slavikhit by themXM1014422 ms–5.9°
6 1:00 Slavikhit by themXM1014344 ms–2.1°
6 1:00 Slavikkilled themSSG 08375 ms375 ms2.8°
6 0:42 shurikkilled by themAWP312 ms312 ms1.2°
7 1:11 maxon3rkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:09 maxon3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:20 shurikhit themAK-47453 ms–27.3°
8 1:10 Писяпопаhit by themM4A4422 ms–2.1°
8 1:10 Писяпопаkilled themAK-47734 ms1438 ms18.5°
8 0:59 Slavikkilled themAK-471156 ms2266 ms53.1°
8 0:42 shurikkilled by themAWP281 ms281 ms1.4°
9 1:35 maxon3rhit by themAK-47500 ms–0.4°
9 1:05 shurikkilled by themAWP375 ms375 ms2.5°
10 1:42 maxon3rkilled by themM4A4656 ms1734 ms2.7°
10 1:41 maxon3rhit themDesert Eagle1328 ms–15.6°
11 1:14 shurikkilled themAK-47672 ms672 ms6.0°
11 1:06 Писяпопаkilled themAK-47188 ms1000 ms0.9°
12 1:41 shurikhit by themM4A4938 ms–7.2°
12 1:41 shurikkilled themAK-471062 ms1062 ms14.2°
12 1:05 Писяпопаkilled themAK-47391 ms484 ms1.8°
13 1:24 Slavikhit by themGlock-18328 ms–5.3°
13 1:22 Писяпопаkilled by themGlock-18844 ms906 ms10.2°
14 1:45 Slavikhit themP2000906 ms–4.5°
14 1:25 Agnostichit themAK-47203 ms–0.6°
14 1:25 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 maxon3rhit themM4A4453 ms–0.6°
15 1:19 maxon3rkilled by themAK-47469 ms672 ms1.6°
16 1:19 maxon3rkilled themMP9453 ms453 ms5.1°
16 1:06 Slavikkilled themMP9359 ms422 ms2.4°
16 1:04 Писяпопаhit themMP9484 ms–2.8°
16 0:25 Agnostickilled themAK-47328 ms328 ms1.1°
17 0:27 shurikkilled themAK-47312 ms1500 ms2.3°
18 bomb 0:23 maxon3rhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:18 shurikhit themAK-47562 ms–21.3°
18 bomb 0:17 shurikkilled by themTec-91094 ms1094 ms4.9°
19 1:34 shurikhit by themAK-47359 ms–3.6°
19 1:32 shurikkilled themM4A40 ms453 ms1.7°
19 1:16 Slavikhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:38 Писяпопаkilled by themSSG 08688 ms688 ms2.4°

Shots

You fired 13 of your 35 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 shurikGlock-18996fired while moving (216 u/s), too fast to be accurate - stop first0/131% / 43%
1 1:28 AgnosticGlock-181218fired while moving (239 u/s), too fast to be accurate - stop first2/10killed them1% / 51%
1 1:22 maxon3rGlock-18768fine - pros would have fired it too0/424% / 39%
1 1:20 maxon3rGlock-18767fine - pros would have fired it too0/153% / 53%
1 bomb 0:40 maxon3rGlock-18773fired while moving (153 u/s), too fast to be accurate - stop first0/564% / 67%
2 1:46 shurikAK-47773fired while moving (141 u/s), too fast to be accurate - stop first4/13killed them2% / 63%
3 1:41 shurikAK-47306fine - pros would have fired it too2/5killed them74% / 74%
3 1:37 SlavikAK-47787fine - pros would have fired it too3/11killed them71% / 71%
3 1:03 AgnosticAK-471276fine - pros would have fired it too2/81 bullet after pros would have stopped45% / 49%
3 1:01 AgnosticAK-471278fine - pros would have fired it too1/7killed them34% / 46%
3 bomb 0:30 ПисяпопаAK-47338fine - pros would have fired it too3/3cut short (a death, a reload)72% / 72%
4 1:07 maxon3rDesert Eagle1488fine - pros would have fired it too0/2cut short (a death, a reload)67% / 67%
5 1:05 maxon3rAK-471127aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 45%
6 1:31 maxon3rDesert Eagle1015fine - pros would have fired it too1/1killed them49% / 49%
6 1:07 AgnosticDesert Eagle264fine - pros would have fired it too1/1killed them68% / 68%
8 1:20 shurikAK-47696fine - pros would have fired it too2/1859% / 59%
8 1:10 ПисяпопаAK-471007aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/13killed them13% / 45%
8 1:00 SlavikAK-47232fired while moving (90 u/s), too fast to be accurate - stop first4/22killed them4% / 61%
8 0:53 maxon3rAK-472256fine - pros would have fired it too0/32 bullets after pros would have stopped43% / 43%
10 1:42 maxon3rDesert Eagle774aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/3cut short (a death, a reload)3% / 47%
11 1:14 shurikAK-47733fine - pros would have fired it too1/3killed them51% / 51%
11 1:06 ПисяпопаAK-47549fine - pros would have fired it too4/13killed them50% / 54%
12 1:42 shurikAK-47240fired while moving (112 u/s), too fast to be accurate - stop first1/12killed them5% / 53%
12 1:05 ПисяпопаAK-47942fine - pros would have fired it too2/7killed them50% / 50%
13 1:23 ПисяпопаUSP-S454fine - pros would have fired it too0/6cut short (a death, a reload)51% / 53%
14 1:45 SlavikUSP-S912fine - pros would have fired it too1/662% / 62%
15 1:19 maxon3rM4A41124aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/3cut short (a death, a reload)4% / 52%
16 1:19 maxon3rMP9411fine - pros would have fired it too1/8killed them46% / 54%
16 1:06 SlavikMP9611fired while moving (114 u/s), too fast to be accurate - stop first2/8killed them53% / 60%
16 1:04 ПисяпопаMP91091fine - pros would have fired it too4/1241% / 45%
16 0:25 AgnosticAK-47676fine - pros would have fired it too1/5killed them68% / 68%
17 0:27 shurikAK-47931fine - pros would have fired it too4/13killed them76% / 76%
18 bomb 0:18 shurikAK-47155fired while moving (112 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)4% / 60%
19 1:32 shurikM4A41324fine - pros would have fired it too1/5killed them67% / 67%
19 0:39 ПисяпопаM4A41502fired while moving (115 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)7% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.