Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 131 | 30% |
| Glock-18 | 16 | 12% |
| MP9 | 11 | 54% |
| USP-S | 9 | 11% |
| M4A4 | 9 | 33% |
| Desert Eagle | 7 | 43% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/92 | 6 1:31 | 3 kills (Deagle ×2, Scout), 2 headshots, in 31.3 s T | 8.4 |
| 11/92 | 3 1:41 | 3 kills (AK-47 ×3), all headshots, in 39.7 s T | 4.4 |
| 18/92 | 11 1:14 | 2 kills (AK-47 ×2), all headshots, in 8.2 s T | 2.7 |
| 19/92 | 4 1:18 | 1 kill (Deagle), 1 headshot T | 2.4 |
| 21/92 | 16 1:19 | 3 kills (MP9 ×2, AK-47), 2 headshots, in 53.7 s CT | 2.2 |
| 51/92 | 8 1:09 | 2 kills (AK-47 ×2), in 10.8 s T | 0.6 |
| 54/92 | 17 0:26 | 1 kill (AK-47) CT | 0.5 |
| 64/92 | 12 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 36.8 s T | 0.1 |
| 75/92 | 19 1:32 | 1 kill (M4A4) CT | -0.5 |
| 83/92 | 2 1:45 | 1 kill (AK-47), 1 while flashed T | -1.0 |
| 90/92 | 1 1:26 | 1 kill (Glock) T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:03 | 1v2 before the plant T · 34 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:07 | 1v4 before the plant T · 59 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 8 0:58 | 1v2 before the plant T · 22 HP · Bombsite A | lost - died later · saw each other |
| 13 1:26 | 1v2 before the plant CT · 100 HP · Hole | lost - died with two or more on them at once · first fight lost, saw each other |
| 19 0:48 | 1v2 before the plant CT · 25 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
14 flashes: 5 good, 3 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:20 | wasted | no enemy blinded for long; blinded лӏэныгъэ 3.8 s on the move through Catwalk - safe |
| 4 1:49 | good | blinded Писяпопа 3.5 s (0.9 s white), Agnostic 3.2 s (0.6 s white) |
| 5 1:45 | good | blinded Agnostic 3.5 s (0.9 s white) Kensaro peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; hit them first |
| 5 1:28 | good | blinded shurik 4.3 s (1.5 s white) |
| 7 1:41 | weak | barely blinded Писяпопа 2.4 s (0.3 s white), shurik 1.0 s (0.1 s white) |
| 7 1:33 | weak | barely blinded shurik 3.0 s (0.5 s white), Писяпопа 1.4 s (0.1 s white), Slavik 1.1 s (0.1 s white) |
| 8 1:49 | wasted | no enemy blinded for long |
| 8 1:47 | wasted | no enemy blinded for long; blinded лӏэныгъэ 1.2 s on the move through Outside Long - safe |
| 9 1:46 | good | blinded Писяпопа 3.5 s (0.9 s white), Agnostic 3.0 s (0.5 s white) |
| 10 1:49 | wasted | barely blinded maxon3r 0.7 s (0.1 s white); blinded 2921232 2.4 s on the move through Outside Long - safe; blinded Kensaro 2.6 s on the move through Outside Long - safe; blinded лӏэныгъэ 2.7 s on the move through Outside Long - safe |
| 18 1:34 | wasted | no enemy blinded for long |
| 18 bomb 0:21 | good | blinded maxon3r 4.4 s (1.6 s white), Agnostic 3.8 s (1.1 s white), Slavik 3.0 s (0.5 s white) |
| 19 1:42 | wasted | no enemy blinded for long; blinded 2921232 3.4 s on the move through Mid Doors - safe; blinded лӏэныгъэ 1.1 s holding Bombsite A - safe |
| 19 1:17 | weak | barely blinded maxon3r 1.9 s (0.2 s white), Slavik 0.8 s (0.1 s white); blinded Kensaro 4.8 s holding Top Mid - safe |
Throws
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 919 units away; a running throw |
| 18 bomb 0:23 | punished | hit by maxon3r 0.4 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:06 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 1:11 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:23 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:05 | Extended A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | 2921232 was killed 36 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:27 | in their way | stood between 76561198129136637 and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:26 | line of fire | stood in лӏэныгъэ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:45 | hold | held with Kensaro, 289 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before Kensaro) |
| 3 1:06 | trade | Kensaro was killed 551 units away: you traded in 4,656 ms (pros: 2,031 ms) |
| 3 1:03 | trade | лӏэныгъэ was killed 86 units away: you traded in 2,172 ms (pros: 625 ms) |
| 4 1:22 | hold | held with 2921232, 651 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:21 | trade | 2921232 was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:07 | trade | 76561198129136637 was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:07 | hold | held with лӏэныгъэ, 127 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after лӏэныгъэ) |
| 5 1:06 | trade | лӏэныгъэ was killed 148 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:49 | trade | 2921232 was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:10 | trade | Kensaro was killed 742 units away: you traded in 2,734 ms (pros: 2,031 ms) |
| 6 1:09 | trade | 76561198129136637 was killed 299 units away: you traded in 1,875 ms (pros: 1,641 ms) |
| 6 1:08 | hold | held with лӏэныгъэ, 97 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before лӏэныгъэ) |
| 6 1:07 | trade | лӏэныгъэ was killed 160 units away: you traded in 78 ms (pros: 625 ms) |
| 7 1:11 | hold | held with 76561198129136637, 260 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after 76561198129136637) |
| 8 1:35 | trade | Kensaro was killed 133 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:15 | hold | held with лӏэныгъэ, 243 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after лӏэныгъэ) |
| 8 1:00 | trade | лӏэныгъэ was killed 68 units away: you traded in 1,609 ms (pros: 625 ms) |
| 9 1:39 | trade | 76561198129136637 was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:16 | trade | 2921232 was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:04 | line of fire | stood in лӏэныгъэ's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 13 1:27 | trade | Kensaro was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:26 | hold | held with лӏэныгъэ, 302 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after лӏэныгъэ) |
| 13 1:26 | trade | лӏэныгъэ was killed 330 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:46 | hold | held with лӏэныгъэ, 83 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after лӏэныгъэ) |
| 16 1:23 | trade | лӏэныгъэ was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:29 | trade | 2921232 was killed 1090 units away: you traded in 2,766 ms (pros: 2,609 ms) |
| 18 bomb 0:21 | trade | лӏэныгъэ was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:18 | trade | Kensaro was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:48 | trade | лӏэныгъэ was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | killed them | Glock-18 | 1609 ms | 2469 ms | 33.2° | ||
| 1 bomb 0:38 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:46 | killed them | AK-47 | 656 ms | 1250 ms | 23.1° | ||
| 2 1:45 | hit by them | MP9 | 953 ms | – | 0.9° | ||
| 2 1:45 | killed by them | Desert Eagle | 516 ms | 516 ms | 1.5° | ||
| 3 1:41 | killed them | AK-47 | 281 ms | 391 ms | 8.8° | ||
| 3 1:38 | hit by them | MP9 | 1203 ms | – | 11.5° | ||
| 3 1:37 | killed them | AK-47 | 375 ms | 875 ms | 51.9° | ||
| 3 1:03 | killed them | AK-47 | 359 ms | 2578 ms | 1.2° | ||
| 3 1:03 | hit by them | M4A4 | 47 ms | – | 1.1° | ||
| 3 bomb 0:30 | hit them | AK-47 | 94 ms | – | 39.4° | ||
| 3 bomb 0:30 | killed by them | M4A1-S | 578 ms | 578 ms | 18.1° | ||
| 4 1:18 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:06 | killed by them | M4A4 | 672 ms | 859 ms | 4.5° | ||
| 5 1:05 | hit by them | M4A4 | 406 ms | – | 1.3° | ||
| 5 1:05 | killed by them | XM1014 | 2047 ms | 2047 ms | 4.5° | ||
| 6 1:31 | killed them | Desert Eagle | 688 ms | 688 ms | 1.9° | ||
| 6 1:08 | hit by them | M4A4 | 219 ms | – | 0.6° | ||
| 6 1:07 | killed them | Desert Eagle | 188 ms | 188 ms | 3.8° | ||
| 6 1:02 | hit them | SSG 08 | 391 ms | – | 1.4° | ||
| 6 1:02 | hit by them | XM1014 | 422 ms | – | 5.9° | ||
| 6 1:00 | hit by them | XM1014 | 344 ms | – | 2.1° | ||
| 6 1:00 | killed them | SSG 08 | 375 ms | 375 ms | 2.8° | ||
| 6 0:42 | killed by them | AWP | 312 ms | 312 ms | 1.2° | ||
| 7 1:11 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:20 | hit them | AK-47 | 453 ms | – | 27.3° | ||
| 8 1:10 | hit by them | M4A4 | 422 ms | – | 2.1° | ||
| 8 1:10 | killed them | AK-47 | 734 ms | 1438 ms | 18.5° | ||
| 8 0:59 | killed them | AK-47 | 1156 ms | 2266 ms | 53.1° | ||
| 8 0:42 | killed by them | AWP | 281 ms | 281 ms | 1.4° | ||
| 9 1:35 | hit by them | AK-47 | 500 ms | – | 0.4° | ||
| 9 1:05 | killed by them | AWP | 375 ms | 375 ms | 2.5° | ||
| 10 1:42 | killed by them | M4A4 | 656 ms | 1734 ms | 2.7° | ||
| 10 1:41 | hit them | Desert Eagle | 1328 ms | – | 15.6° | ||
| 11 1:14 | killed them | AK-47 | 672 ms | 672 ms | 6.0° | ||
| 11 1:06 | killed them | AK-47 | 188 ms | 1000 ms | 0.9° | ||
| 12 1:41 | hit by them | M4A4 | 938 ms | – | 7.2° | ||
| 12 1:41 | killed them | AK-47 | 1062 ms | 1062 ms | 14.2° | ||
| 12 1:05 | killed them | AK-47 | 391 ms | 484 ms | 1.8° | ||
| 13 1:24 | hit by them | Glock-18 | 328 ms | – | 5.3° | ||
| 13 1:22 | killed by them | Glock-18 | 844 ms | 906 ms | 10.2° | ||
| 14 1:45 | hit them | P2000 | 906 ms | – | 4.5° | ||
| 14 1:25 | hit them | AK-47 | 203 ms | – | 0.6° | ||
| 14 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:19 | hit them | M4A4 | 453 ms | – | 0.6° | ||
| 15 1:19 | killed by them | AK-47 | 469 ms | 672 ms | 1.6° | ||
| 16 1:19 | killed them | MP9 | 453 ms | 453 ms | 5.1° | ||
| 16 1:06 | killed them | MP9 | 359 ms | 422 ms | 2.4° | ||
| 16 1:04 | hit them | MP9 | 484 ms | – | 2.8° | ||
| 16 0:25 | killed them | AK-47 | 328 ms | 328 ms | 1.1° | ||
| 17 0:27 | killed them | AK-47 | 312 ms | 1500 ms | 2.3° | ||
| 18 bomb 0:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:18 | hit them | AK-47 | 562 ms | – | 21.3° | ||
| 18 bomb 0:17 | killed by them | Tec-9 | 1094 ms | 1094 ms | 4.9° | ||
| 19 1:34 | hit by them | AK-47 | 359 ms | – | 3.6° | ||
| 19 1:32 | killed them | M4A4 | 0 ms | 453 ms | 1.7° | ||
| 19 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:38 | killed by them | SSG 08 | 688 ms | 688 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 996 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/1 | 31% / 43% | ||
| 1 1:28 | Glock-18 | 1218 | fired while moving (239 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 51% | |
| 1 1:22 | Glock-18 | 768 | fine - pros would have fired it too | 0/4 | 24% / 39% | ||
| 1 1:20 | Glock-18 | 767 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 1 bomb 0:40 | Glock-18 | 773 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/5 | 64% / 67% | ||
| 2 1:46 | AK-47 | 773 | fired while moving (141 u/s), too fast to be accurate - stop first | 4/13 | killed them | 2% / 63% | |
| 3 1:41 | AK-47 | 306 | fine - pros would have fired it too | 2/5 | killed them | 74% / 74% | |
| 3 1:37 | AK-47 | 787 | fine - pros would have fired it too | 3/11 | killed them | 71% / 71% | |
| 3 1:03 | AK-47 | 1276 | fine - pros would have fired it too | 2/8 | 1 bullet after pros would have stopped | 45% / 49% | |
| 3 1:01 | AK-47 | 1278 | fine - pros would have fired it too | 1/7 | killed them | 34% / 46% | |
| 3 bomb 0:30 | AK-47 | 338 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 72% / 72% | |
| 4 1:07 | Desert Eagle | 1488 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 67% / 67% | |
| 5 1:05 | AK-47 | 1127 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 45% | |
| 6 1:31 | Desert Eagle | 1015 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 6 1:07 | Desert Eagle | 264 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 8 1:20 | AK-47 | 696 | fine - pros would have fired it too | 2/18 | 59% / 59% | ||
| 8 1:10 | AK-47 | 1007 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/13 | killed them | 13% / 45% | |
| 8 1:00 | AK-47 | 232 | fired while moving (90 u/s), too fast to be accurate - stop first | 4/22 | killed them | 4% / 61% | |
| 8 0:53 | AK-47 | 2256 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 43% / 43% | |
| 10 1:42 | Desert Eagle | 774 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 3% / 47% | |
| 11 1:14 | AK-47 | 733 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 11 1:06 | AK-47 | 549 | fine - pros would have fired it too | 4/13 | killed them | 50% / 54% | |
| 12 1:42 | AK-47 | 240 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/12 | killed them | 5% / 53% | |
| 12 1:05 | AK-47 | 942 | fine - pros would have fired it too | 2/7 | killed them | 50% / 50% | |
| 13 1:23 | USP-S | 454 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 51% / 53% | |
| 14 1:45 | USP-S | 912 | fine - pros would have fired it too | 1/6 | 62% / 62% | ||
| 15 1:19 | M4A4 | 1124 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 4% / 52% | |
| 16 1:19 | MP9 | 411 | fine - pros would have fired it too | 1/8 | killed them | 46% / 54% | |
| 16 1:06 | MP9 | 611 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/8 | killed them | 53% / 60% | |
| 16 1:04 | MP9 | 1091 | fine - pros would have fired it too | 4/12 | 41% / 45% | ||
| 16 0:25 | AK-47 | 676 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 17 0:27 | AK-47 | 931 | fine - pros would have fired it too | 4/13 | killed them | 76% / 76% | |
| 18 bomb 0:18 | AK-47 | 155 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 4% / 60% | |
| 19 1:32 | M4A4 | 1324 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 19 0:39 | M4A4 | 1502 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 7% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
