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Dust II, won 13-6 · Fri 09 Oct, 20:26

Slavik

The match

Aim

422 msTTD1484 msTTK4.2°Crosshair↓17%1st bullet18%Spray9%Head42%Counter-strafe

Scoreboard

49ADR63%KAST

Positioning

Shots

12/18Rushed↓5/10Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
MP93429%
XM10142976%
AK-472711%
Glock-181942%
P2000130%
M4A1-S617%
Dual Berettas425%
M4A420%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/9212 1:44 1 kill (XM1014), 1 headshot CT1.0
50/929 0:53 1 kill (XM1014) CT0.6
59/925 0:18 1 kill (XM1014), 1 headshot CT0.2
71/9216 1:23 1 kill (AK-47), 1 headshot T-0.1
77/928 1:00 1 kill (XM1014) CT-0.5
89/9213 1:34 1 kill (Glock), 1 headshot T-2.3

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:28 punishedkilled by 76561198129136637 with an HE in hand at Under A - seen by 2 enemies for 0.6 s, the nearest 719 units away
10 0:59 exposeda smoke at Under A - seen by 1 enemy for 0.5 s, the nearest 1481 units away; a running throw
12 1:27 punishedkilled by 2921232 with a smoke in hand at Extended A - seen by 1 enemy for 0.4 s, the nearest 658 units away
15 1:42 punishedhit by 2921232 0.8 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 848 units away; a running throw

Positioning

In 1 of your 31 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 24 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:30 76561198129136637Under Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:41 tradeshurik was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
5 1:00 tradeshurik was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 line of firestood in shurik's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:14 tradeAgnostic was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
8 1:11 holdheld with Писяпопа, 702 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:09 tradeПисяпопа was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 trademaxon3r was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
10 0:59 holdheld with maxon3r, 441 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after maxon3r)
13 1:36 tradeAgnostic was killed 261 units away: you traded in 2,547 ms (pros: 625 ms)
13 1:27 holdheld with Писяпопа, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Писяпопа)
15 1:40 line of firestood in maxon3r's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
15 1:35 tradeAgnostic was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
16 1:06 holdheld with Писяпопа, 648 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Писяпопа)
17 1:40 trademaxon3r was killed 164 units away: not traded within 5 s (pros: 969 ms)
17 1:32 peek togetherpeeked the same enemy as Писяпопа, 672 ms after them - late - your team-mate went first, as bait
17 1:32 tradeПисяпопа was killed 275 units away: not traded within 5 s (pros: 1,641 ms)
17 1:15 tradeAgnostic was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
18 1:43 tradeПисяпопа was killed 96 units away: not traded within 5 s (pros: 625 ms)
18 bomb 0:11 line of firestood in maxon3r's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
19 1:51 line of firestood in Писяпопа's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:48 holdheld with Писяпопа, 124 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Писяпопа)
19 1:47 line of firestood in Писяпопа's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:37 holdheld with maxon3r, 888 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before maxon3r)
19 1:32 tradeshurik was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
19 1:19 holdheld with maxon3r, 373 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before maxon3r)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 76561198129136637killed by themDual Berettas625 ms2703 ms1.0°
2 1:30 лӏэныгъэhit themMP9344 ms–2.2°
2 1:30 76561198129136637hit themMP9438 ms–5.3°
2 1:29 76561198129136637killed by themAK-47875 ms1812 ms4.1°
3 1:38 dopehit themMP91203 ms–11.5°
3 1:37 dopekilled by themAK-47375 ms875 ms51.9°
4 1:18 Kensarohit themMP93594 ms–12.8°
4 1:18 Kensarohit by themMAC-104125 ms–17.6°
4 1:18 dopekilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 Kensarohit themXM1014391 ms–6.4°
5 1:07 76561198129136637hit by themSG 553391 ms–3.4°
5 1:07 Kensarohit themXM1014438 ms–3.7°
5 0:18 76561198129136637killed themXM1014484 ms484 ms3.8°
6 1:02 dopehit by themSSG 08391 ms–1.4°
6 1:02 dopehit themXM1014422 ms–5.9°
6 1:00 dopehit themXM1014344 ms–2.1°
6 1:00 dopekilled by themSSG 08375 ms375 ms2.8°
7 1:23 2921232hit themXM1014359 ms–6.2°
7 1:23 2921232killed by themAK-47422 ms922 ms2.0°
8 1:01 лӏэныгъэkilled themXM1014297 ms1406 ms4.2°
8 0:59 dopekilled by themAK-471156 ms2266 ms53.1°
9 0:54 Kensarokilled themXM1014391 ms1094 ms1.7°
9 0:54 Kensarohit by themMAC-10391 ms–3.3°
10 0:56 76561198129136637hit themXM1014281 ms–0.9°
10 0:55 76561198129136637killed by themAK-47391 ms1188 ms1.9°
11 1:16 2921232killed by themAK-47234 ms328 ms1.8°
11 1:15 2921232hit themM4A4297 ms–0.7°
12 1:45 Kensarokilled themXM1014438 ms1844 ms2.7°
12 1:45 Kensarohit by themMAC-10969 ms–16.1°
12 1:27 2921232killed by themAK-47281 ms375 ms6.3°
13 1:36 76561198129136637hit themGlock-18812 ms–2.4°
13 1:35 76561198129136637hit by themDual Berettas547 ms–6.6°
13 1:34 76561198129136637killed themGlock-181219 ms1562 ms2.1°
13 1:24 dopehit themGlock-18328 ms–5.3°
14 1:46 лӏэныгъэhit themAK-47406 ms–4.4°
14 1:45 dopehit by themP2000906 ms–4.5°
15 1:41 2921232hit by themM4A4578 ms–18.4°
15 1:29 76561198129136637killed by themMP9188 ms188 ms1.2°
16 1:24 лӏэныгъэkilled themAK-471781 ms2375 ms7.5°
16 1:06 dopekilled by themMP9359 ms422 ms2.4°
17 1:32 76561198129136637hit by themM4A4469 ms–9.3°
17 1:32 76561198129136637hit themDual Berettas766 ms–12.1°
17 1:31 2921232hit by themSSG 08438 ms–2.5°
17 0:43 лӏэныгъэkilled by themM4A1-S484 ms484 ms3.7°
18 bomb 0:09 2921232killed by themAWP266 ms266 ms3.9°
19 1:46 2921232hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:36 Kensarohit by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 dopehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:49 лӏэныгъэkilled by themM4A1-S516 ms516 ms3.0°

Shots

You fired 12 of your 18 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 76561198129136637P2000819fired while moving (240 u/s), too fast to be accurate - stop first0/13cut short (a death, a reload)7% / 39%
2 1:30 лӏэныгъэMP9876fired while moving (125 u/s), too fast to be accurate - stop first2/719% / 61%
2 1:30 76561198129136637MP9939fired while moving (239 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 64%
3 1:38 dopeMP9754fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
3 1:37 dopeMP9790aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/5cut short (a death, a reload)16% / 46%
4 1:19 лӏэныгъэMP9578fine - pros would have fired it too3/16cut short (a death, a reload)45% / 50%
11 1:16 2921232M4A1-S2138aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/117% / 42%
11 1:16 2921232M4A1-S2138fine - pros would have fired it too0/43 bullets after pros would have stopped57% / 57%
11 1:15 2921232M4A1-S2139fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
13 1:35 76561198129136637Glock-18505fine - pros would have fired it too2/9killed them37% / 50%
13 1:24 dopeGlock-18565fine - pros would have fired it too6/1350% / 50%
14 1:46 KensaroAK-47919fired while moving (105 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload); 1 bullet after pros would have stopped31% / 74%
16 1:24 лӏэныгъэAK-47888fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 69%
16 1:24 лӏэныгъэAK-47794fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 57%
16 1:24 лӏэныгъэAK-47748too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 62%
16 1:23 лӏэныгъэAK-47747aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them13% / 54%
17 1:32 76561198129136637Dual Berettas686aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/825% / 50%
17 0:43 лӏэныгъэM4A41093fired while moving (112 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.