Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 34 | 29% |
| XM1014 | 29 | 76% |
| AK-47 | 27 | 11% |
| Glock-18 | 19 | 42% |
| P2000 | 13 | 0% |
| M4A1-S | 6 | 17% |
| Dual Berettas | 4 | 25% |
| M4A4 | 2 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/92 | 12 1:44 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 50/92 | 9 0:53 | 1 kill (XM1014) CT | 0.6 |
| 59/92 | 5 0:18 | 1 kill (XM1014), 1 headshot CT | 0.2 |
| 71/92 | 16 1:23 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 77/92 | 8 1:00 | 1 kill (XM1014) CT | -0.5 |
| 89/92 | 13 1:34 | 1 kill (Glock), 1 headshot T | -2.3 |
Throws
20 grenades: 16 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:28 | punished | killed by 76561198129136637 with an HE in hand at Under A - seen by 2 enemies for 0.6 s, the nearest 719 units away |
| 10 0:59 | exposed | a smoke at Under A - seen by 1 enemy for 0.5 s, the nearest 1481 units away; a running throw |
| 12 1:27 | punished | killed by 2921232 with a smoke in hand at Extended A - seen by 1 enemy for 0.4 s, the nearest 658 units away |
| 15 1:42 | punished | hit by 2921232 0.8 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 848 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:30 | Under A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:41 | trade | shurik was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:00 | trade | shurik was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | line of fire | stood in shurik's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:14 | trade | Agnostic was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:11 | hold | held with Писяпопа, 702 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:09 | trade | Писяпопа was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | trade | maxon3r was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:59 | hold | held with maxon3r, 441 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after maxon3r) |
| 13 1:36 | trade | Agnostic was killed 261 units away: you traded in 2,547 ms (pros: 625 ms) |
| 13 1:27 | hold | held with Писяпопа, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Писяпопа) |
| 15 1:40 | line of fire | stood in maxon3r's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 15 1:35 | trade | Agnostic was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:06 | hold | held with Писяпопа, 648 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Писяпопа) |
| 17 1:40 | trade | maxon3r was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:32 | peek together | peeked the same enemy as Писяпопа, 672 ms after them - late - your team-mate went first, as bait |
| 17 1:32 | trade | Писяпопа was killed 275 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:15 | trade | Agnostic was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:43 | trade | Писяпопа was killed 96 units away: not traded within 5 s (pros: 625 ms) |
| 18 bomb 0:11 | line of fire | stood in maxon3r's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 19 1:51 | line of fire | stood in Писяпопа's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:48 | hold | held with Писяпопа, 124 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Писяпопа) |
| 19 1:47 | line of fire | stood in Писяпопа's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:37 | hold | held with maxon3r, 888 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before maxon3r) |
| 19 1:32 | trade | shurik was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:19 | hold | held with maxon3r, 373 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before maxon3r) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed by them | Dual Berettas | 625 ms | 2703 ms | 1.0° | ||
| 2 1:30 | hit them | MP9 | 344 ms | – | 2.2° | ||
| 2 1:30 | hit them | MP9 | 438 ms | – | 5.3° | ||
| 2 1:29 | killed by them | AK-47 | 875 ms | 1812 ms | 4.1° | ||
| 3 1:38 | hit them | MP9 | 1203 ms | – | 11.5° | ||
| 3 1:37 | killed by them | AK-47 | 375 ms | 875 ms | 51.9° | ||
| 4 1:18 | hit them | MP9 | 3594 ms | – | 12.8° | ||
| 4 1:18 | hit by them | MAC-10 | 4125 ms | – | 17.6° | ||
| 4 1:18 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | hit them | XM1014 | 391 ms | – | 6.4° | ||
| 5 1:07 | hit by them | SG 553 | 391 ms | – | 3.4° | ||
| 5 1:07 | hit them | XM1014 | 438 ms | – | 3.7° | ||
| 5 0:18 | killed them | XM1014 | 484 ms | 484 ms | 3.8° | ||
| 6 1:02 | hit by them | SSG 08 | 391 ms | – | 1.4° | ||
| 6 1:02 | hit them | XM1014 | 422 ms | – | 5.9° | ||
| 6 1:00 | hit them | XM1014 | 344 ms | – | 2.1° | ||
| 6 1:00 | killed by them | SSG 08 | 375 ms | 375 ms | 2.8° | ||
| 7 1:23 | hit them | XM1014 | 359 ms | – | 6.2° | ||
| 7 1:23 | killed by them | AK-47 | 422 ms | 922 ms | 2.0° | ||
| 8 1:01 | killed them | XM1014 | 297 ms | 1406 ms | 4.2° | ||
| 8 0:59 | killed by them | AK-47 | 1156 ms | 2266 ms | 53.1° | ||
| 9 0:54 | killed them | XM1014 | 391 ms | 1094 ms | 1.7° | ||
| 9 0:54 | hit by them | MAC-10 | 391 ms | – | 3.3° | ||
| 10 0:56 | hit them | XM1014 | 281 ms | – | 0.9° | ||
| 10 0:55 | killed by them | AK-47 | 391 ms | 1188 ms | 1.9° | ||
| 11 1:16 | killed by them | AK-47 | 234 ms | 328 ms | 1.8° | ||
| 11 1:15 | hit them | M4A4 | 297 ms | – | 0.7° | ||
| 12 1:45 | killed them | XM1014 | 438 ms | 1844 ms | 2.7° | ||
| 12 1:45 | hit by them | MAC-10 | 969 ms | – | 16.1° | ||
| 12 1:27 | killed by them | AK-47 | 281 ms | 375 ms | 6.3° | ||
| 13 1:36 | hit them | Glock-18 | 812 ms | – | 2.4° | ||
| 13 1:35 | hit by them | Dual Berettas | 547 ms | – | 6.6° | ||
| 13 1:34 | killed them | Glock-18 | 1219 ms | 1562 ms | 2.1° | ||
| 13 1:24 | hit them | Glock-18 | 328 ms | – | 5.3° | ||
| 14 1:46 | hit them | AK-47 | 406 ms | – | 4.4° | ||
| 14 1:45 | hit by them | P2000 | 906 ms | – | 4.5° | ||
| 15 1:41 | hit by them | M4A4 | 578 ms | – | 18.4° | ||
| 15 1:29 | killed by them | MP9 | 188 ms | 188 ms | 1.2° | ||
| 16 1:24 | killed them | AK-47 | 1781 ms | 2375 ms | 7.5° | ||
| 16 1:06 | killed by them | MP9 | 359 ms | 422 ms | 2.4° | ||
| 17 1:32 | hit by them | M4A4 | 469 ms | – | 9.3° | ||
| 17 1:32 | hit them | Dual Berettas | 766 ms | – | 12.1° | ||
| 17 1:31 | hit by them | SSG 08 | 438 ms | – | 2.5° | ||
| 17 0:43 | killed by them | M4A1-S | 484 ms | 484 ms | 3.7° | ||
| 18 bomb 0:09 | killed by them | AWP | 266 ms | 266 ms | 3.9° | ||
| 19 1:46 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:36 | hit by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:49 | killed by them | M4A1-S | 516 ms | 516 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | P2000 | 819 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/13 | cut short (a death, a reload) | 7% / 39% | |
| 2 1:30 | MP9 | 876 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/7 | 19% / 61% | ||
| 2 1:30 | MP9 | 939 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 64% | |
| 3 1:38 | MP9 | 754 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 3 1:37 | MP9 | 790 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 16% / 46% | |
| 4 1:19 | MP9 | 578 | fine - pros would have fired it too | 3/16 | cut short (a death, a reload) | 45% / 50% | |
| 11 1:16 | M4A1-S | 2138 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 17% / 42% | ||
| 11 1:16 | M4A1-S | 2138 | fine - pros would have fired it too | 0/4 | 3 bullets after pros would have stopped | 57% / 57% | |
| 11 1:15 | M4A1-S | 2139 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 13 1:35 | Glock-18 | 505 | fine - pros would have fired it too | 2/9 | killed them | 37% / 50% | |
| 13 1:24 | Glock-18 | 565 | fine - pros would have fired it too | 6/13 | 50% / 50% | ||
| 14 1:46 | AK-47 | 919 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload); 1 bullet after pros would have stopped | 31% / 74% | |
| 16 1:24 | AK-47 | 888 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 69% | |
| 16 1:24 | AK-47 | 794 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 57% | |
| 16 1:24 | AK-47 | 748 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 62% | |
| 16 1:23 | AK-47 | 747 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 13% / 54% | |
| 17 1:32 | Dual Berettas | 686 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/8 | 25% / 50% | ||
| 17 0:43 | M4A4 | 1093 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 50% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.