ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-6 · Fri 09 Oct, 20:26

AgnosticGold Nova Master

The match

Aim

446 msTTD641 msTTK2.6°Crosshair↓56%1st bullet48%Spray17%Head63%Counter-strafe

Scoreboard

89ADR68%KAST

Positioning

Shots

16/33Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46850%
AK-473142%
USP-S70%
Desert Eagle450%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/926 1:10 3 kills (M4A4 ×3), 2 headshots, in 2.7 s CT7.1
14/9214 1:41 3 kills (AK-47 ×3), in 35.6 s T3.4
20/924 1:05 2 kills (M4A4 ×2), 1 headshot, in 9.6 s CT2.2
23/923 1:06 2 kills (M4A4 ×2), in 2.5 s CT2.0
30/922 1:45 1 kill (Deagle), 1 headshot CT1.6
41/9216 0:51 1 kill (AK-47), 1 headshot T0.9
61/928 1:35 1 kill (M4A4) CT0.2
85/9211 1:40 1 kill (M4A4) CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 0:52 1v3 before the plant T · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:17 misled a peekbarely blinded 76561198129136637 2.8 s (0.4 s white), dope 1.9 s (0.2 s white), лӏэныгъэ 1.8 s (0.1 s white); blinded Писяпопа 3.1 s holding Extended A - safe the enemy was barely blinded, and Agnostic peeked лӏэныгъэ 1.8 s after the pop; hit them first
14 1:46 goodblinded dope 3.7 s (1.0 s white), Kensaro 3.6 s (0.9 s white), лӏэныгъэ 3.4 s (0.8 s white) Slavik peeked лӏэныгъэ 0.7 s before the pop - too late - the flash popped after they showed; hit them first
16 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 20 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:43 punishedkilled by Kensaro 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 362 units away, thrown in the open; a running throw
12 1:46 punishedhit by Kensaro 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 864 units away, thrown in the open; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 5 of your 25 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:11 76561198129136637Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:09 2921232Top Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havelived
8 1:15 лӏэныгъэA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:37 76561198129136637Bombsite Bcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 tradeshurik was killed 559 units away: you traded in 516 ms (pros: 625 ms)
3 1:10 trademaxon3r was killed 1337 units away: you traded in 4,703 ms (pros: 2,609 ms)
14 1:45 tradeSlavik was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
14 1:43 holdheld with Писяпопа, 192 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before Писяпопа)
15 1:41 tradeshurik was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
16 1:44 tradeshurik was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
16 1:19 trademaxon3r was killed 274 units away: not traded within 5 s (pros: 1,641 ms)
17 1:40 trademaxon3r was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 tradeПисяпопа was killed 713 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Kensarohit by themGlock-18391 ms–4.5°
1 1:27 dopekilled by themGlock-181609 ms2469 ms33.2°
2 1:45 dopekilled themDesert Eagle516 ms516 ms1.5°
2 1:44 Kensarohit by themDual Berettas703 ms–21.6°
2 1:42 76561198129136637hit by themAK-47312 ms–2.9°
2 1:42 лӏэныгъэkilled by themMP7406 ms641 ms1.8°
2 1:42 лӏэныгъэhit themDesert Eagle453 ms–0.5°
3 1:06 Kensarokilled themM4A4297 ms297 ms1.5°
3 1:03 лӏэныгъэkilled themM4A4547 ms641 ms2.8°
3 1:03 dopekilled by themAK-47359 ms2578 ms1.2°
3 1:03 dopehit themM4A447 ms–1.1°
4 1:05 лӏэныгъэkilled themM4A4797 ms984 ms7.2°
4 1:05 лӏэныгъэhit by themAK-47922 ms–10.0°
4 0:56 Kensarokilled themM4A4203 ms469 ms1.3°
5 1:43 Kensarokilled by themMAC-10266 ms859 ms6.6°
6 1:10 Kensarokilled themM4A41578 ms1578 ms4.9°
6 1:09 76561198129136637killed themM4A4375 ms547 ms35.3°
6 1:08 dopehit themM4A4219 ms–0.6°
6 1:08 лӏэныгъэkilled themM4A4172 ms812 ms5.0°
6 1:07 лӏэныгъэhit by themDesert Eagle578 ms–21.6°
6 1:07 dopekilled by themDesert Eagle188 ms188 ms3.8°
7 1:11 76561198129136637hit themM4A4391 ms–2.0°
7 1:09 2921232hit by themAK-47281 ms–4.1°
7 1:09 76561198129136637killed by themAK-4778 ms78 ms1.1°
8 1:36 Kensarohit by themAK-47625 ms–5.8°
8 1:35 Kensarokilled themM4A41141 ms1500 ms1.1°
8 1:14 лӏэныгъэhit themM4A4438 ms–4.6°
8 1:14 лӏэныгъэkilled by themAK-47734 ms734 ms7.9°
10 1:01 76561198129136637killed by themAK-47312 ms312 ms0.7°
11 1:41 Kensarohit by themDual Berettas422 ms–4.3°
11 1:41 Kensarokilled themM4A4766 ms1484 ms1.7°
11 1:40 лӏэныгъэkilled by themAK-47438 ms1234 ms1.8°
11 1:39 лӏэныгъэhit themM4A4750 ms–8.9°
12 1:45 Kensarohit by themMAC-10688 ms–10.0°
12 1:23 76561198129136637killed by themAK-47234 ms328 ms0.9°
13 1:36 76561198129136637hit themGlock-18766 ms–5.4°
13 1:36 76561198129136637killed by themDual Berettas844 ms844 ms51.1°
14 1:42 2921232hit by themDual Berettas1047 ms–1.6°
14 1:42 76561198129136637hit themAK-47547 ms–8.9°
14 1:42 2921232killed themAK-47641 ms1328 ms49.0°
14 1:42 76561198129136637hit by themDual Berettas953 ms–5.1°
14 1:25 dopehit by themAK-47203 ms–0.6°
14 1:25 dopekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:26 лӏэныгъэkilled themAK-47234 ms438 ms2.4°
15 1:43 Kensarohit by themXM1014219 ms–2.4°
15 1:36 лӏэныгъэkilled by themM4A1-S469 ms1062 ms1.8°
16 0:51 76561198129136637killed themAK-47422 ms516 ms9.3°
16 0:25 dopekilled by themAK-47328 ms328 ms1.1°
17 1:15 лӏэныгъэkilled by themM4A1-S62 ms172 ms0.5°
19 1:31 лӏэныгъэhit themAK-47312 ms–1.0°
19 1:12 лӏэныгъэkilled by themM4A1-S453 ms1656 ms1.8°

Shots

You fired 16 of your 33 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 dopeUSP-S1213fired while moving (178 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
1 1:28 dopeUSP-S1203fired while moving (127 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 44%
1 1:27 KensaroUSP-S1139aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
2 1:45 dopeDesert Eagle880fine - pros would have fired it too1/3killed them38% / 39%
2 1:42 лӏэныгъэDesert Eagle861fine - pros would have fired it too1/1cut short (a death, a reload)82% / 82%
3 1:06 KensaroM4A41204aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them29% / 59%
3 1:03 лӏэныгъэM4A41291fine - pros would have fired it too2/2killed them70% / 70%
3 1:03 dopeM4A41276fine - pros would have fired it too1/245% / 45%
3 1:01 dopeM4A41278aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/425% / 56%
4 1:05 лӏэныгъэM4A4657fine - pros would have fired it too3/7killed them63% / 63%
4 0:56 KensaroM4A4448fine - pros would have fired it too4/8killed them61% / 61%
6 1:10 KensaroM4A4443fine - pros would have fired it too1/3killed them67% / 67%
6 1:09 76561198129136637M4A4138fired while moving (173 u/s), too fast to be accurate - stop first2/6killed them48% / 59%
6 1:08 лӏэныгъэM4A4142fired while moving (221 u/s), too fast to be accurate - stop first6/9killed them62% / 75%
7 1:11 76561198129136637M4A41055fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
7 1:10 76561198129136637M4A41039fine - pros would have fired it too0/257% / 57%
8 1:36 KensaroM4A41383fired while moving (140 u/s), too fast to be accurate - stop first0/35% / 47%
8 1:35 KensaroM4A41392fired while moving (79 u/s), too fast to be accurate - stop first2/9killed them32% / 68%
8 1:14 лӏэныгъэM4A41311fine - pros would have fired it too2/4cut short (a death, a reload)54% / 54%
11 1:42 KensaroM4A4681fired while moving (101 u/s), too fast to be accurate - stop first5/18killed them7% / 63%
11 1:39 лӏэныгъэM4A41183fine - pros would have fired it too4/6cut short (a death, a reload)71% / 71%
13 1:36 76561198129136637Glock-18388fine - pros would have fired it too1/1cut short (a death, a reload)35% / 53%
14 1:42 76561198129136637AK-47898fine - pros would have fired it too6/1260% / 60%
14 1:25 dopeAK-47746fired while moving (121 u/s), too fast to be accurate - stop first2/83% / 46%
14 1:23 dopeAK-47752fine - pros would have fired it too2/5killed them50% / 50%
14 bomb 0:26 лӏэныгъэAK-47353fired while moving (110 u/s), too fast to be accurate - stop first3/6killed them25% / 52%
15 1:36 лӏэныгъэAK-471180fired while moving (129 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
15 1:35 лӏэныгъэAK-471176fine - pros would have fired it too0/2cut short (a death, a reload)74% / 74%
16 0:51 76561198129136637AK-47781fine - pros would have fired it too2/5killed them67% / 67%
18 bomb 0:13 KensaroAK-471942fired while moving (78 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)16% / 56%
19 1:12 лӏэныгъэAK-472011aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/21 bullet after pros would have stopped7% / 43%
19 1:11 лӏэныгъэAK-472011fine - pros would have fired it too0/21 bullet after pros would have stopped40% / 51%
19 1:11 лӏэныгъэAK-472010fired while moving (104 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 43%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.