Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 68 | 50% |
| AK-47 | 31 | 42% |
| USP-S | 7 | 0% |
| Desert Eagle | 4 | 50% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/92 | 6 1:10 | 3 kills (M4A4 ×3), 2 headshots, in 2.7 s CT | 7.1 |
| 14/92 | 14 1:41 | 3 kills (AK-47 ×3), in 35.6 s T | 3.4 |
| 20/92 | 4 1:05 | 2 kills (M4A4 ×2), 1 headshot, in 9.6 s CT | 2.2 |
| 23/92 | 3 1:06 | 2 kills (M4A4 ×2), in 2.5 s CT | 2.0 |
| 30/92 | 2 1:45 | 1 kill (Deagle), 1 headshot CT | 1.6 |
| 41/92 | 16 0:51 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 61/92 | 8 1:35 | 1 kill (M4A4) CT | 0.2 |
| 85/92 | 11 1:40 | 1 kill (M4A4) CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 0:52 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:17 | misled a peek | barely blinded 76561198129136637 2.8 s (0.4 s white), dope 1.9 s (0.2 s white), лӏэныгъэ 1.8 s (0.1 s white); blinded Писяпопа 3.1 s holding Extended A - safe the enemy was barely blinded, and Agnostic peeked лӏэныгъэ 1.8 s after the pop; hit them first |
| 14 1:46 | good | blinded dope 3.7 s (1.0 s white), Kensaro 3.6 s (0.9 s white), лӏэныгъэ 3.4 s (0.8 s white) Slavik peeked лӏэныгъэ 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 16 1:44 | wasted | no enemy blinded for long |
Throws
22 grenades: 20 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:43 | punished | killed by Kensaro 0.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 362 units away, thrown in the open; a running throw |
| 12 1:46 | punished | hit by Kensaro 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 864 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:11 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:09 | Top Mid | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 8 1:15 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:37 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | trade | shurik was killed 559 units away: you traded in 516 ms (pros: 625 ms) |
| 3 1:10 | trade | maxon3r was killed 1337 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 14 1:45 | trade | Slavik was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:43 | hold | held with Писяпопа, 192 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before Писяпопа) |
| 15 1:41 | trade | shurik was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:44 | trade | shurik was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:19 | trade | maxon3r was killed 274 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:40 | trade | maxon3r was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | trade | Писяпопа was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | Glock-18 | 391 ms | – | 4.5° | ||
| 1 1:27 | killed by them | Glock-18 | 1609 ms | 2469 ms | 33.2° | ||
| 2 1:45 | killed them | Desert Eagle | 516 ms | 516 ms | 1.5° | ||
| 2 1:44 | hit by them | Dual Berettas | 703 ms | – | 21.6° | ||
| 2 1:42 | hit by them | AK-47 | 312 ms | – | 2.9° | ||
| 2 1:42 | killed by them | MP7 | 406 ms | 641 ms | 1.8° | ||
| 2 1:42 | hit them | Desert Eagle | 453 ms | – | 0.5° | ||
| 3 1:06 | killed them | M4A4 | 297 ms | 297 ms | 1.5° | ||
| 3 1:03 | killed them | M4A4 | 547 ms | 641 ms | 2.8° | ||
| 3 1:03 | killed by them | AK-47 | 359 ms | 2578 ms | 1.2° | ||
| 3 1:03 | hit them | M4A4 | 47 ms | – | 1.1° | ||
| 4 1:05 | killed them | M4A4 | 797 ms | 984 ms | 7.2° | ||
| 4 1:05 | hit by them | AK-47 | 922 ms | – | 10.0° | ||
| 4 0:56 | killed them | M4A4 | 203 ms | 469 ms | 1.3° | ||
| 5 1:43 | killed by them | MAC-10 | 266 ms | 859 ms | 6.6° | ||
| 6 1:10 | killed them | M4A4 | 1578 ms | 1578 ms | 4.9° | ||
| 6 1:09 | killed them | M4A4 | 375 ms | 547 ms | 35.3° | ||
| 6 1:08 | hit them | M4A4 | 219 ms | – | 0.6° | ||
| 6 1:08 | killed them | M4A4 | 172 ms | 812 ms | 5.0° | ||
| 6 1:07 | hit by them | Desert Eagle | 578 ms | – | 21.6° | ||
| 6 1:07 | killed by them | Desert Eagle | 188 ms | 188 ms | 3.8° | ||
| 7 1:11 | hit them | M4A4 | 391 ms | – | 2.0° | ||
| 7 1:09 | hit by them | AK-47 | 281 ms | – | 4.1° | ||
| 7 1:09 | killed by them | AK-47 | 78 ms | 78 ms | 1.1° | ||
| 8 1:36 | hit by them | AK-47 | 625 ms | – | 5.8° | ||
| 8 1:35 | killed them | M4A4 | 1141 ms | 1500 ms | 1.1° | ||
| 8 1:14 | hit them | M4A4 | 438 ms | – | 4.6° | ||
| 8 1:14 | killed by them | AK-47 | 734 ms | 734 ms | 7.9° | ||
| 10 1:01 | killed by them | AK-47 | 312 ms | 312 ms | 0.7° | ||
| 11 1:41 | hit by them | Dual Berettas | 422 ms | – | 4.3° | ||
| 11 1:41 | killed them | M4A4 | 766 ms | 1484 ms | 1.7° | ||
| 11 1:40 | killed by them | AK-47 | 438 ms | 1234 ms | 1.8° | ||
| 11 1:39 | hit them | M4A4 | 750 ms | – | 8.9° | ||
| 12 1:45 | hit by them | MAC-10 | 688 ms | – | 10.0° | ||
| 12 1:23 | killed by them | AK-47 | 234 ms | 328 ms | 0.9° | ||
| 13 1:36 | hit them | Glock-18 | 766 ms | – | 5.4° | ||
| 13 1:36 | killed by them | Dual Berettas | 844 ms | 844 ms | 51.1° | ||
| 14 1:42 | hit by them | Dual Berettas | 1047 ms | – | 1.6° | ||
| 14 1:42 | hit them | AK-47 | 547 ms | – | 8.9° | ||
| 14 1:42 | killed them | AK-47 | 641 ms | 1328 ms | 49.0° | ||
| 14 1:42 | hit by them | Dual Berettas | 953 ms | – | 5.1° | ||
| 14 1:25 | hit by them | AK-47 | 203 ms | – | 0.6° | ||
| 14 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:26 | killed them | AK-47 | 234 ms | 438 ms | 2.4° | ||
| 15 1:43 | hit by them | XM1014 | 219 ms | – | 2.4° | ||
| 15 1:36 | killed by them | M4A1-S | 469 ms | 1062 ms | 1.8° | ||
| 16 0:51 | killed them | AK-47 | 422 ms | 516 ms | 9.3° | ||
| 16 0:25 | killed by them | AK-47 | 328 ms | 328 ms | 1.1° | ||
| 17 1:15 | killed by them | M4A1-S | 62 ms | 172 ms | 0.5° | ||
| 19 1:31 | hit them | AK-47 | 312 ms | – | 1.0° | ||
| 19 1:12 | killed by them | M4A1-S | 453 ms | 1656 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 1213 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 1 1:28 | USP-S | 1203 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 44% | |
| 1 1:27 | USP-S | 1139 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 2 1:45 | Desert Eagle | 880 | fine - pros would have fired it too | 1/3 | killed them | 38% / 39% | |
| 2 1:42 | Desert Eagle | 861 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 82% / 82% | |
| 3 1:06 | M4A4 | 1204 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 29% / 59% | |
| 3 1:03 | M4A4 | 1291 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 3 1:03 | M4A4 | 1276 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 3 1:01 | M4A4 | 1278 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 25% / 56% | ||
| 4 1:05 | M4A4 | 657 | fine - pros would have fired it too | 3/7 | killed them | 63% / 63% | |
| 4 0:56 | M4A4 | 448 | fine - pros would have fired it too | 4/8 | killed them | 61% / 61% | |
| 6 1:10 | M4A4 | 443 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 6 1:09 | M4A4 | 138 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/6 | killed them | 48% / 59% | |
| 6 1:08 | M4A4 | 142 | fired while moving (221 u/s), too fast to be accurate - stop first | 6/9 | killed them | 62% / 75% | |
| 7 1:11 | M4A4 | 1055 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 7 1:10 | M4A4 | 1039 | fine - pros would have fired it too | 0/2 | 57% / 57% | ||
| 8 1:36 | M4A4 | 1383 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/3 | 5% / 47% | ||
| 8 1:35 | M4A4 | 1392 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/9 | killed them | 32% / 68% | |
| 8 1:14 | M4A4 | 1311 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 54% / 54% | |
| 11 1:42 | M4A4 | 681 | fired while moving (101 u/s), too fast to be accurate - stop first | 5/18 | killed them | 7% / 63% | |
| 11 1:39 | M4A4 | 1183 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 71% / 71% | |
| 13 1:36 | Glock-18 | 388 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 35% / 53% | |
| 14 1:42 | AK-47 | 898 | fine - pros would have fired it too | 6/12 | 60% / 60% | ||
| 14 1:25 | AK-47 | 746 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/8 | 3% / 46% | ||
| 14 1:23 | AK-47 | 752 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 14 bomb 0:26 | AK-47 | 353 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/6 | killed them | 25% / 52% | |
| 15 1:36 | AK-47 | 1180 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 15 1:35 | AK-47 | 1176 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 74% / 74% | |
| 16 0:51 | AK-47 | 781 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 18 bomb 0:13 | AK-47 | 1942 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 16% / 56% | |
| 19 1:12 | AK-47 | 2011 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 7% / 43% | |
| 19 1:11 | AK-47 | 2011 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 40% / 51% | |
| 19 1:11 | AK-47 | 2010 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 43% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
