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Dust II, won 13-2 · Fri 09 Oct, 20:00

Soolek

The match

Aim

476 msTTD812 msTTK2.9°Crosshair↓31%1st bullet20%Spray15%Head46%Counter-strafe

Scoreboard

63ADR87%KAST

Positioning

Shots

14/16Rushed↓0/3Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S4229%
AK-471921%
Glock-181242%
Five-SeveN1136%
Galil AR2100%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/789 1:20 1 kill (M4A1-S) CT0.7
32/786 1:20 1 kill (M4A1-S) CT0.7
37/781 1:29 1 kill (USP-S), 1 headshot CT0.6
49/787 0:18 1 kill (M4A1-S) CT0.2
54/7815 1:20 1 kill (Galil) T-0.0
60/7811 1:45 1 kill (AK-47), 1 headshot CT-0.2
65/7812 bomb 0:34 1 kill (AK-47) CT-0.7
70/7813 1:32 1 kill (Glock) T-1.5
77/784 1:40 1 kill (Five-SeveN), 1 headshot CT-3.2
78/782 1:28 1 kill (M4A1-S), 1 headshot CT-3.3

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:46 punishedhit by cheese slut 0.0 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1007 units away, thrown in the open; a running throw
11 1:41 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 850 units away; a jump throw

Positioning

In 2 of your 20 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:28 life is goodLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:41 Slimeball391Top Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:31 holdheld with Mitek, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Mitek)
2 1:30 tradeMitek was killed 253 units away: you traded in 2,438 ms (pros: 1,641 ms)
4 1:43 tradeMitek was killed 283 units away: you traded in 2,547 ms (pros: 1,641 ms)
6 1:23 tradeAllukard was killed 2186 units away: you traded in 3,141 ms (pros: 2,609 ms)
8 1:34 tradeMitek was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
9 1:46 in their waystood between Allukard and an enemy they could see, for 250 ms (pros: 125 ms at a time)
9 1:46 line of firestood in Allukard's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
9 1:36 tradeMitek was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 line of firestood in Hugo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
12 1:29 line of firestood in Hugo's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:36 line of firestood in Hugo's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
13 bomb 0:30 tradeHugo was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 in their waystood between Mitek and an enemy they could see, for 500 ms (pros: 125 ms at a time)
14 1:32 line of firestood in Mitek's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:25 tradeHugo was killed 702 units away: not traded within 5 s (pros: 625 ms)
15 1:19 tradeMitek was killed 277 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 cheese slutkilled themUSP-S406 ms406 ms1.2°
2 1:29 Agnostickilled themM4A1-S578 ms1344 ms1.5°
2 1:27 life is goodkilled by themDesert Eagle922 ms1172 ms1.6°
3 1:30 Slimeball391hit themM4A4375 ms–0.8°
3 1:30 Slimeball391killed by themM4A1-S875 ms1328 ms2.2°
4 1:42 Agnostichit themFive-SeveN359 ms–2.8°
4 1:41 Slimeball391killed themFive-SeveN234 ms562 ms2.8°
4 1:40 Agnostichit by themAK-47344 ms–0.0°
4 1:40 cheese slutkilled by themGlock-18672 ms1125 ms9.5°
6 1:21 cheese slutkilled themM4A1-S469 ms703 ms0.7°
6 1:20 cheese sluthit by themAK-47562 ms–1.8°
6 1:16 life is goodkilled by themAWP359 ms359 ms3.8°
7 0:18 Slimeball391killed themM4A1-S344 ms438 ms3.7°
8 bomb 0:30 cheese slutkilled by themAK-47266 ms375 ms2.1°
9 1:46 cheese sluthit by themAK-47125 ms–2.0°
9 1:21 Slimeball391killed themM4A1-S484 ms984 ms3.0°
11 1:47 Agnostickilled themAK-47547 ms1719 ms3.8°
11 1:46 Agnostichit by themAK-471266 ms–5.1°
11 1:44 Slimeball391hit by themDesert Eagle328 ms–1.5°
11 1:44 Slimeball391hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:36 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:34 Agnostichit by themAK-47453 ms–2.9°
12 bomb 0:34 Agnostickilled themAK-47594 ms703 ms12.5°
13 1:34 life is goodkilled themGlock-18453 ms2156 ms2.4°
13 1:33 life is goodhit by themP2000547 ms–9.7°
13 bomb 0:20 cheese sluthit themGlock-18844 ms–17.0°
13 bomb 0:20 cheese slutkilled by themUSP-S578 ms1516 ms48.2°
14 1:31 cheese sluthit by themSSG 08484 ms–5.0°
15 1:24 Slimeball391hit by themSSG 08469 ms–8.4°
15 1:23 Slimeball391hit themGalil AR641 ms–9.8°
15 1:20 Slimeball391killed themGalil AR828 ms922 ms20.8°

Shots

You fired 14 of your 16 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. 5 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 cheese slutUSP-S409fine - pros would have fired it too1/2killed them44% / 45%
2 1:29 AgnosticM4A1-S460aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/20killed them13% / 50%
3 1:30 Slimeball391M4A1-S711fired while moving (117 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)23% / 48%
4 1:42 AgnosticFive-SeveN1232aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/619% / 45%
4 1:41 Slimeball391Five-SeveN516fired while moving (232 u/s), too fast to be accurate - stop first3/5killed them30% / 51%
4 1:39 life is goodFive-SeveN573fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
6 1:21 cheese slutM4A1-S816fired while moving (181 u/s), too fast to be accurate - stop first2/7killed them12% / 50%
7 0:18 Slimeball391M4A1-S229aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/7killed them23% / 61%
9 1:21 Slimeball391M4A1-S753fired while moving (104 u/s), too fast to be accurate - stop first4/10killed them12% / 50%
11 1:47 AgnosticAK-47897aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/16killed them; 5 bullets after pros would have stopped24% / 50%
11 1:44 Slimeball391AK-471018fired while moving (176 u/s), too fast to be accurate - stop first1/28% / 56%
12 bomb 0:36 AgnosticAK-47656fired while moving (159 u/s), too fast to be accurate - stop first2/155% / 52%
12 bomb 0:34 AgnosticAK-47631fired while moving (95 u/s), too fast to be accurate - stop first2/8killed them3% / 46%
13 1:33 life is goodGlock-18337aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first2/6killed them1% / 42%
13 bomb 0:20 cheese slutGlock-18376aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/8cut short (a death, a reload)21% / 53%
15 1:20 Slimeball391Galil AR413fired while moving (132 u/s), too fast to be accurate - stop first2/5killed them38% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.