Competitive · Fri 09 Oct, 20:00 · 15 rounds, 18 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | ||||||||||||||||||||||||||||||||
![]() | 10 | 13 | 1 | -3 | 59 | 50% | 53% | 2-1 | 7 | 0 | 2/7 | 484 ms | 680 ms | 3.0° | 24% | 30% | 18% | 44% | 14 | 4% 1/26 | 1 | 0 | 0 | 15% | 0% 0/12 | 0/3 | 58% 25/43 | 17 | 8 | 52% 14/27 | 14% | 28% pro 50% | |||
![]() | 10 | 15 | 1 | -5 | 71 | 50% | 73% | 3-0 | 211 | 1 | 0/5 | 359 ms | 570 ms | 3.8° | 19% | 20% | 32% | 69% | 11 | 4% 1/28 | 0 | 0 | 1 | 10% | 0% 0/12 | 0/0 | 50% 15/30 | 7 | 8 | 0% 0/14 | 4% | 32% pro 57% | |||
![]() | 8 | 15 | 2 | -7 | 70 | 75% | 73% | 1-2 | 15 | 14 | 0/2 | 484 ms | 696 ms | 4.0° | 35% | 44% | 31% | 80% | 15 | 4% 1/26 | 1 | 0 | 0 | 29% | 0% 0/16 | 0/0 | 62% 8/13 | 4 | 4 | – | 0% | 29% pro 57% | |||
![]() | 6 | 15 | 5 | -9 | 81 | 67% | 67% | 0-4 | 0 | 0 | 0/1 | 468 ms | 789 ms | 2.3° | 35% | 38% | 15% | 65% | 16 | 12% 3/24 | 3 | 0 | 0 | 13% | 0% 0/11 | 0/4 | 43% 9/21 | 6 | 3 | 67% 6/9 | 0% | 31% pro 50% | |||
![]() | 2 | 10 | 2 | -8 | 42 | 0% | 60% | 0-1 | 0 | 2 | – | 492 ms | 1266 ms | 1.4° | 27% | 20% | 6% | 27% | 6 | 20% 2/10 | 0 | 1 | 1 | 12% | 0% 0/6 | 0/1 | 62% 8/13 | 7 | 1 | – | 0% | 30% pro 58% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 18 | 9 | 2 | +9 | 110 | 39% | 80% | 3-4 | 48 | 1 | – | 359 ms | 828 ms | 5.3° | 46% | 47% | 14% | 46% | 19 | 4% 1/26 | 1 | 0 | 0 | 38% | 0% 0/17 | 0% 0/8 | 64% 20/31 | 14 | 6 | 23% 3/13 | 12% | 30% pro 52% | ||||
| 15 | 8 | 3 | +7 | 94 | 27% | 87% | 3-1 | 81 | 0 | 1/1 | 547 ms | 625 ms | 3.0° | 38% | 23% | 10% | 55% | 17 | 12% 3/24 | 1 | 0 | 3 | 12% | 0% 0/13 | 0% 0/8 | 69% 31/45 | 14 | 17 | 48% 13/27 | 2% | 26% pro 52% | ||||
| 14 | 8 | 7 | +6 | 117 | 50% | 93% | 1-1 | 140 | 0 | 1/1 | 414 ms | 672 ms | 4.0° | 25% | 51% | 17% | 46% | 20 | 0% 0/30 | 0 | 0 | 0 | 24% | 6% 1/17 | 0% 0/8 | 58% 24/41 | 19 | 5 | 52% 14/27 | 0% | 28% pro 54% | ||||
| 10 | 7 | 3 | +3 | 63 | 40% | 87% | 0-0 | 76 | 0 | – | 476 ms | 812 ms | 2.9° | 31% | 20% | 15% | 46% | 14 | 10% 2/20 | 2 | 0 | 0 | 18% | 0% 0/12 | 0% 0/6 | 88% 14/16 | 8 | 6 | – | 5% | 20% pro 50% | ||||
| 9 | 5 | 3 | +4 | 57 | 56% | 100% | 1-0 | 34 | 0 | 0/2 | 632 ms | 797 ms | 2.2° | 29% | 41% | 25% | 47% | 12 | 0% 0/13 | 0 | 0 | 0 | 17% | 0/2 | 0/0 | 59% 20/34 | 11 | 9 | 52% 11/21 | 0% | 30% pro 49% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 6 1:38 | 4 kills (AK-47 ×3, M4A4), 3 headshots, in 65.5 s CT | 7.9 | |
| 2 | 5 1:28 | 3 kills (MP9 ×2, USP-S), 2 headshots, in 3.4 s CT | 6.1 | |
| 3 | 7 1:13 | 3 kills (AWP ×3), in 26.5 s CT | 5.0 | |
| 4 | 8 1:16 | 3 kills (AUG ×3), 1 headshot, in 26.8 s CT | 4.6 | |
| 5 | 14 1:47 | 3 kills (AK-47 ×2, Knife), a wallbang, in 52.9 s T | 4.0 | |
| 6 | 6 1:42 | 2 kills (Deagle, MP9), all headshots, in 6 s T | 3.8 | |
| 7 | 2 1:33 | 2 kills (Deagle ×2), in 2.8 s T | 3.8 | |
| 8 | 10 1:36 | 2 kills (AWP ×2), in 1.9 s CT | 3.6 | |
| 9 | 3 bomb 0:40 | 2 kills (M4A4 ×2), in 2.8 s CT | 3.2 | |
| 10 | 9 1:46 | 1 kill (AUG), a wallbang CT | 3.0 | |
| 11 | 12 1:37 | 1 kill (AWP), a wallbang, 1 headshot CT | 3.0 | |
| 12 | 8 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 |
Every moment (78)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:24 | 2 kills (M4A4 ×2), 1 headshot, in 18.1 s CT | 1.9 | |
| 14 | 9 1:40 | 2 kills (M4A1-S ×2), in 3.1 s CT | 1.7 | |
| 15 | 13 bomb 0:19 | 1 kill (Deagle), 1 headshot T | 1.6 | |
| 16 | 2 1:27 | 1 kill (Deagle), 1 headshot T | 1.4 | |
| 17 | 3 1:25 | 2 kills (M4A4 ×2), 1 headshot, in 26 s CT | 1.4 | |
| 18 | 10 1:37 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 19 | 7 0:28 | 1 kill (Sawed-Off), 1 headshot T | 1.0 | |
| 20 | 9 1:51 | 1 kill (AWP) CT | 1.0 | |
| 21 | 11 1:48 | 1 kill (AWP) T | 1.0 | |
| 22 | 15 1:25 | 1 kill (Scout), a no-scope, 1 headshot CT | 1.0 | |
| 23 | 4 1:17 | 1 kill (AK-47) T | 0.9 | |
| 24 | 6 1:23 | 1 kill (AK-47) T | 0.9 | |
| 25 | 8 1:34 | 1 kill (AK-47) T | 0.9 | |
| 26 | 8 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 27 | 12 1:45 | 2 kills (AUG ×2), all headshots, in 1.7 s CT | 0.8 | |
| 28 | 4 1:20 | 1 kill (AUG), 1 headshot CT | 0.8 | |
| 29 | 8 1:39 | 1 kill (AK-47) CT | 0.8 | |
| 30 | 9 1:20 | 1 kill (M4A1-S) CT | 0.7 | |
| 31 | 3 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 32 | 6 1:20 | 1 kill (M4A1-S) CT | 0.7 | |
| 33 | 9 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 34 | 15 1:31 | 1 kill (AK-47) T | 0.7 | |
| 35 | 15 bomb 0:40 | 1 kill (SG 553), 1 headshot T | 0.7 | |
| 36 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 37 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 38 | 7 1:15 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 39 | 8 1:34 | 1 kill (AWP) T | 0.6 | |
| 40 | 11 1:47 | 1 kill (AWP), 1 headshot CT | 0.6 | |
| 41 | 3 bomb 0:31 | 1 kill (AK-47) T | 0.6 | |
| 42 | 3 bomb 0:14 | 1 kill (AK-47) T | 0.5 | |
| 43 | 3 1:29 | 1 kill (M4A1-S), 1 headshot T | 0.5 | |
| 44 | 12 1:41 | 1 kill (Galil) T | 0.5 | |
| 45 | 14 1:42 | 1 kill (Galil) T | 0.4 | |
| 46 | 6 1:16 | 1 kill (AWP) T | 0.3 | |
| 47 | 15 1:19 | 1 kill (FAMAS), 1 headshot CT | 0.3 | |
| 48 | 1 1:27 | 2 kills (USP-S ×2), all headshots, in 8.7 s CT | 0.2 | |
| 49 | 7 0:18 | 1 kill (M4A1-S) CT | 0.2 | |
| 50 | 13 1:34 | 2 kills (USP-S ×2), 1 headshot, in 32 s CT | 0.1 | |
| 51 | 4 1:39 | 1 kill (MP7) CT | 0.0 | |
| 52 | 5 1:35 | 1 kill (M4A4) CT | 0.0 | |
| 53 | 7 0:41 | 1 kill (AK-47) CT | 0.0 | |
| 54 | 15 1:20 | 1 kill (Galil) T | -0.0 | |
| 55 | 11 1:36 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 56 | 5 1:29 | 1 kill (AK-47), 1 headshot CT | -0.1 | |
| 57 | 2 1:22 | 1 kill (M4A4) CT | -0.1 | |
| 58 | 4 1:32 | 2 kills (M4A1-S ×2), in 22.9 s CT | -0.2 | |
| 59 | 4 1:37 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 60 | 11 1:45 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 61 | 10 1:35 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 62 | 1 1:43 | 1 kill (Glock) T | -0.6 | |
| 63 | 9 1:41 | 1 kill (AK-47) T | -0.6 | |
| 64 | 14 1:36 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 65 | 12 bomb 0:34 | 1 kill (AK-47) CT | -0.7 | |
| 66 | 13 bomb 0:30 | 1 kill (USP-S), 1 headshot CT | -0.7 | |
| 67 | 2 1:31 | 1 kill (MP9) CT | -1.2 | |
| 68 | 2 1:35 | 1 kill (MP9), 1 headshot CT | -1.3 | |
| 69 | 13 1:42 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 70 | 13 1:32 | 1 kill (Glock) T | -1.5 | |
| 71 | 13 bomb 0:15 | 1 kill (Glock) T | -1.5 | |
| 72 | 14 1:43 | 1 kill (FAMAS) CT | -1.8 | |
| 73 | 15 1:35 | 1 kill (Glock) T | -2.0 | |
| 74 | 4 1:43 | 1 kill (AK-47), 1 headshot T | -2.1 | |
| 75 | 4 1:39 | 1 kill (Glock), 1 headshot T | -2.4 | |
| 76 | 1 1:44 | 1 kill (USP-S), 1 headshot CT | -3.0 | |
| 77 | 4 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -3.2 | |
| 78 | 2 1:28 | 1 kill (M4A1-S), 1 headshot CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:27 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later · saw each other | |
| 2 1:28 | 1v3 before the plant T · 57 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:24 | 1v2 after the plant T · 100 HP · Extended A | won - the bomb went off, 1 kill · they saw them first | |
| 3 bomb 0:14 | 1v1 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off | |
| 4 1:20 | 1v2 before the plant T · 83 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:17 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · saw each other | |
| 5 1:27 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 1:16 | 1v2 before the plant CT · 73 HP · Long A | won - defused it after 1 kill · saw each other | |
| 6 bomb 0:35 | 1v1 after the plant T · 100 HP · Middle | lost - saved, they defused it · saw them first | |
| 7 0:41 | 1v3 before the plant T · 46 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:30 | 1v3 after the plant CT · 100 HP · Long Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 8 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off | |
| 9 1:37 | 1v4 before the plant T · 94 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first | |
| 10 1:35 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 11 1:24 | 1v3 before the plant T · 13 HP · T Spawn | lost - died in the first fight · saw each other | |
| 12 1:37 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once · saw each other | |
| 13 bomb 0:19 | 1v3 after the plant CT · 9 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:29 | 1v2 before the plant CT · 41 HP · Long A | lost - died later · saw each other | |
| 15 1:20 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight lost, they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:46 | misled a peek | barely blinded Hugo 0.5 s (0.0 s white) the enemy was barely blinded, and mgp peeked Hugo 0.6 s after the pop; got hit first | |
| 2 1:37 | hurt the team | no enemy blinded for long; blinded 冰淇淋 2.9 s holding Middle - an enemy could see them; blinded Soolek 3.1 s on the move through Long Doors - safe | |
| 3 bomb 0:16 | misled a peek | barely blinded Hugo 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 1.3 s after the pop; hit them first | |
| 5 1:32 | misled a peek | barely blinded Hugo 2.7 s (0.4 s white), Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 0.5 s after the pop; got hit first | |
| 11 1:47 | misled a peek | barely blinded Soolek 2.5 s (0.3 s white) the enemy was barely blinded, and Slimeball391 peeked Soolek 2.4 s after the pop; hit them first | |
| 12 1:46 | misled a peek | barely blinded Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and cheese slut peeked Allukard 0.1 s after the pop; got hit first | |
| 12 1:44 | misled a peek | barely blinded Allukard 1.0 s (0.1 s white) the enemy was barely blinded, and life is good peeked Allukard 1.3 s after the pop; hit them first | |
| 14 1:45 | misled a peek | barely blinded Agnostic 1.0 s (0.1 s white) the enemy was barely blinded, and Hugo peeked Agnostic 0.0 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:32 | punished | killed by Hugo with a flash in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1086 units away | |
| 5 1:30 | punished | hit by Mitek 0.6 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 172 units away; a running throw | |
| 7 1:13 | punished | hit by 冰淇淋 0.7 s after throwing an HE at T Spawn, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1123 units away; a running throw | |
| 8 1:16 | punished | killed by Allukard with a flash in hand at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1010 units away | |
| 9 1:46 | punished | hit by cheese slut 0.0 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1007 units away, thrown in the open; a running throw | |
| 10 1:48 | punished | hit by cheese slut 0.9 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1403 units away; a running throw | |
| 10 1:36 | punished | killed by Hugo with an HE in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1147 units away | |
| 12 1:46 | punished | killed by Allukard 0.9 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 598 units away; a running throw | |
| 14 1:52 | punished | hit by Slimeball391 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 2227 units away; a running throw | |
| 15 1:46 | punished | hit by cheese slut 1.4 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 2071 units away; a running throw | |
| 15 1:19 | punished | killed by Agnostic 0.7 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

