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Dust II, won 13-2 · Fri 09 Oct, 20:00

Allukard

The match

Aim

632 msTTD797 msTTK2.2°Crosshair↓29%1st bullet41%Spray25%Head47%Counter-strafe

Scoreboard

57ADR100%KAST

Positioning

Shots

20/34Rushed↓11/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AUG4134%
SG 5531136%
USP-S100%
M4A4743%
Glock-18714%
Galil AR540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/788 1:16 3 kills (AUG ×3), 1 headshot, in 26.8 s CT4.6
10/789 1:46 1 kill (AUG), a wallbang CT3.0
27/7812 1:45 2 kills (AUG ×2), all headshots, in 1.7 s CT0.8
28/784 1:20 1 kill (AUG), 1 headshot CT0.8
35/7815 bomb 0:40 1 kill (SG 553), 1 headshot T0.7
71/7813 bomb 0:15 1 kill (Glock) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:14 1v1 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off
8 bomb 0:30 1v3 after the plant CT · 100 HP · Long Doorslost - saved, the bomb went off · first fight won, saw each other

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:21 holdheld with Hugo, 475 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before Hugo)
6 1:36 tradeHugo was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
7 1:48 tradeMitek was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
8 1:34 tradeMitek was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
9 1:47 peek togetherpeeked the same enemy as Soolek, 500 ms before them - early - you went first, alone
13 bomb 0:19 tradeSoolek was killed 1416 units away: you traded in 3,500 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:25 Agnostichit by themGlock-18641 ms–7.8°
4 1:20 mgpkilled themAUG656 ms750 ms1.0°
4 1:18 Agnostickilled by themAK-47438 ms1766 ms0.9°
4 1:17 Agnostichit themAUG1125 ms–1.2°
6 1:24 cheese slutkilled by themAK-47859 ms1812 ms1.4°
7 1:16 cheese sluthit themM4A4266 ms–2.9°
7 1:15 cheese slutkilled by themAK-47453 ms453 ms5.9°
8 1:16 Slimeball391killed themAUG844 ms844 ms11.2°
8 bomb 0:17 life is goodkilled themAUG469 ms469 ms1.6°
8 bomb 0:16 cheese sluthit by themAK-47750 ms–2.4°
8 bomb 0:16 cheese slutkilled themAUG1094 ms1391 ms3.9°
9 1:46 cheese sluthit by themAK-47391 ms–3.4°
9 1:46 cheese slutkilled themAUG609 ms703 ms2.2°
12 1:45 cheese slutkilled themAUG281 ms281 ms1.8°
12 1:45 Slimeball391killed themAUG469 ms1656 ms2.3°
12 1:42 life is goodkilled by themGalil AR344 ms1250 ms1.7°
13 bomb 0:15 cheese slutkilled themGlock-18797 ms797 ms4.1°
14 1:37 life is goodhit themGalil AR344 ms–2.1°
14 1:36 life is goodkilled by themUSP-S734 ms734 ms8.6°
15 1:12 Agnostickilled themSG 5531828 ms2656 ms4.2°

Shots

You fired 20 of your 34 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 Slimeball391USP-S2238fired while moving (92 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 31%
1 1:38 Slimeball391USP-S2324fired while moving (161 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 31%
1 1:38 AgnosticUSP-S1808fine - pros would have fired it too0/225% / 34%
1 1:37 AgnosticUSP-S1804fired while moving (138 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 44%
1 1:36 AgnosticUSP-S1783fired while moving (125 u/s), too fast to be accurate - stop first0/128% / 40%
1 1:25 AgnosticUSP-S1911aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/25% / 43%
1 1:24 AgnosticUSP-S1907fired while moving (147 u/s), too fast to be accurate - stop first0/26% / 33%
4 1:21 mgpAUG1681fine - pros would have fired it too0/265% / 65%
4 1:20 mgpAUG1646fine - pros would have fired it too2/2killed them54% / 54%
4 1:18 AgnosticAUG2204aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/21 bullet after pros would have stopped15% / 44%
4 1:18 AgnosticAUG2204fine - pros would have fired it too0/21 bullet after pros would have stopped57% / 57%
4 1:17 AgnosticAUG2204fine - pros would have fired it too1/21 bullet after pros would have stopped57% / 57%
4 1:17 AgnosticAUG2204fine - pros would have fired it too1/3cut short (a death, a reload); 2 bullets after pros would have stopped57% / 57%
6 1:24 cheese slutM4A41376aim far off: your crosshair was about 17.5 player widths (553 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 1:24 cheese slutM4A41355aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first0/2cut short (a death, a reload)1% / 45%
7 1:16 cheese slutM4A4406fired while moving (79 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)49% / 60%
8 1:16 Slimeball391AUG1010fine - pros would have fired it too1/3killed them63% / 63%
8 bomb 0:17 life is goodAUG1245fired while moving (134 u/s), too fast to be accurate - stop first1/2killed them5% / 51%
8 bomb 0:16 cheese slutAUG1157fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 51%
8 bomb 0:16 cheese slutAUG1162fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 45%
8 bomb 0:16 cheese slutAUG1162fine - pros would have fired it too1/5killed them58% / 58%
9 1:47 cheese slutAUG1093fine - pros would have fired it too4/7killed them63% / 63%
12 1:45 cheese slutAUG599fine - pros would have fired it too2/12killed them63% / 63%
12 1:42 life is goodAUG604aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/2cut short (a death, a reload)2% / 50%
13 1:27 cheese slutGlock-181210fired while moving (118 u/s), too fast to be accurate - stop first0/318% / 34%
13 1:25 cheese slutGlock-181220fired while moving (142 u/s), too fast to be accurate - stop first0/210% / 36%
13 bomb 0:16 cheese slutGlock-18993fired while moving (230 u/s), too fast to be accurate - stop first1/5killed them17% / 36%
14 1:37 life is goodGalil AR253fired while moving (111 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 51%
15 1:13 AgnosticSG 5531221aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 47%
15 1:13 AgnosticSG 5531189aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 51%
15 1:12 AgnosticSG 5531183aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 60%
15 1:12 AgnosticSG 5531196aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 60%
15 bomb 0:40 AgnosticSG 5531193fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
15 bomb 0:40 AgnosticSG 5531198fine - pros would have fired it too2/2killed them41% / 51%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 13 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 12 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 2 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.