Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AUG | 41 | 34% |
| SG 553 | 11 | 36% |
| USP-S | 10 | 0% |
| M4A4 | 7 | 43% |
| Glock-18 | 7 | 14% |
| Galil AR | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/78 | 8 1:16 | 3 kills (AUG ×3), 1 headshot, in 26.8 s CT | 4.6 |
| 10/78 | 9 1:46 | 1 kill (AUG), a wallbang CT | 3.0 |
| 27/78 | 12 1:45 | 2 kills (AUG ×2), all headshots, in 1.7 s CT | 0.8 |
| 28/78 | 4 1:20 | 1 kill (AUG), 1 headshot CT | 0.8 |
| 35/78 | 15 bomb 0:40 | 1 kill (SG 553), 1 headshot T | 0.7 |
| 71/78 | 13 bomb 0:15 | 1 kill (Glock) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:14 | 1v1 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off |
| 8 bomb 0:30 | 1v3 after the plant CT · 100 HP · Long Doors | lost - saved, the bomb went off · first fight won, saw each other |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:21 | hold | held with Hugo, 475 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before Hugo) |
| 6 1:36 | trade | Hugo was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:48 | trade | Mitek was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:34 | trade | Mitek was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:47 | peek together | peeked the same enemy as Soolek, 500 ms before them - early - you went first, alone |
| 13 bomb 0:19 | trade | Soolek was killed 1416 units away: you traded in 3,500 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:25 | hit by them | Glock-18 | 641 ms | – | 7.8° | ||
| 4 1:20 | killed them | AUG | 656 ms | 750 ms | 1.0° | ||
| 4 1:18 | killed by them | AK-47 | 438 ms | 1766 ms | 0.9° | ||
| 4 1:17 | hit them | AUG | 1125 ms | – | 1.2° | ||
| 6 1:24 | killed by them | AK-47 | 859 ms | 1812 ms | 1.4° | ||
| 7 1:16 | hit them | M4A4 | 266 ms | – | 2.9° | ||
| 7 1:15 | killed by them | AK-47 | 453 ms | 453 ms | 5.9° | ||
| 8 1:16 | killed them | AUG | 844 ms | 844 ms | 11.2° | ||
| 8 bomb 0:17 | killed them | AUG | 469 ms | 469 ms | 1.6° | ||
| 8 bomb 0:16 | hit by them | AK-47 | 750 ms | – | 2.4° | ||
| 8 bomb 0:16 | killed them | AUG | 1094 ms | 1391 ms | 3.9° | ||
| 9 1:46 | hit by them | AK-47 | 391 ms | – | 3.4° | ||
| 9 1:46 | killed them | AUG | 609 ms | 703 ms | 2.2° | ||
| 12 1:45 | killed them | AUG | 281 ms | 281 ms | 1.8° | ||
| 12 1:45 | killed them | AUG | 469 ms | 1656 ms | 2.3° | ||
| 12 1:42 | killed by them | Galil AR | 344 ms | 1250 ms | 1.7° | ||
| 13 bomb 0:15 | killed them | Glock-18 | 797 ms | 797 ms | 4.1° | ||
| 14 1:37 | hit them | Galil AR | 344 ms | – | 2.1° | ||
| 14 1:36 | killed by them | USP-S | 734 ms | 734 ms | 8.6° | ||
| 15 1:12 | killed them | SG 553 | 1828 ms | 2656 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 2238 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 31% | |
| 1 1:38 | USP-S | 2324 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 31% | |
| 1 1:38 | USP-S | 1808 | fine - pros would have fired it too | 0/2 | 25% / 34% | ||
| 1 1:37 | USP-S | 1804 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 44% | |
| 1 1:36 | USP-S | 1783 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 28% / 40% | ||
| 1 1:25 | USP-S | 1911 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 5% / 43% | ||
| 1 1:24 | USP-S | 1907 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/2 | 6% / 33% | ||
| 4 1:21 | AUG | 1681 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 4 1:20 | AUG | 1646 | fine - pros would have fired it too | 2/2 | killed them | 54% / 54% | |
| 4 1:18 | AUG | 2204 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 15% / 44% | |
| 4 1:18 | AUG | 2204 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 57% / 57% | |
| 4 1:17 | AUG | 2204 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 57% / 57% | |
| 4 1:17 | AUG | 2204 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload); 2 bullets after pros would have stopped | 57% / 57% | |
| 6 1:24 | M4A4 | 1376 | aim far off: your crosshair was about 17.5 player widths (553 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 6 1:24 | M4A4 | 1355 | aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 45% | |
| 7 1:16 | M4A4 | 406 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 49% / 60% | |
| 8 1:16 | AUG | 1010 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 8 bomb 0:17 | AUG | 1245 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/2 | killed them | 5% / 51% | |
| 8 bomb 0:16 | AUG | 1157 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 51% | |
| 8 bomb 0:16 | AUG | 1162 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 45% | |
| 8 bomb 0:16 | AUG | 1162 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 9 1:47 | AUG | 1093 | fine - pros would have fired it too | 4/7 | killed them | 63% / 63% | |
| 12 1:45 | AUG | 599 | fine - pros would have fired it too | 2/12 | killed them | 63% / 63% | |
| 12 1:42 | AUG | 604 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 50% | |
| 13 1:27 | Glock-18 | 1210 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/3 | 18% / 34% | ||
| 13 1:25 | Glock-18 | 1220 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/2 | 10% / 36% | ||
| 13 bomb 0:16 | Glock-18 | 993 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 36% | |
| 14 1:37 | Galil AR | 253 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 51% | |
| 15 1:13 | SG 553 | 1221 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 47% | |
| 15 1:13 | SG 553 | 1189 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 51% | |
| 15 1:12 | SG 553 | 1183 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 60% | |
| 15 1:12 | SG 553 | 1196 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 60% | |
| 15 bomb 0:40 | SG 553 | 1193 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 15 bomb 0:40 | SG 553 | 1198 | fine - pros would have fired it too | 2/2 | killed them | 41% / 51% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.