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Dust II, won 13-2 · Fri 09 Oct, 20:00

冰淇淋

The match

Aim

414 msTTD672 msTTK4.0°Crosshair↓25%1st bullet51%Spray17%Head46%Counter-strafe

Scoreboard

117ADR93%KAST

Positioning

Shots

24/41Rushed↓14/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44342%
MP92020%
AK-472045%
MP71377%
Desert Eagle729%
Galil AR729%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/786 1:38 4 kills (AK-47 ×3, M4A4), 3 headshots, in 65.5 s CT7.9
9/783 bomb 0:40 2 kills (M4A4 ×2), in 2.8 s CT3.2
11/7812 1:37 1 kill (AWP), a wallbang, 1 headshot CT3.0
15/7813 bomb 0:19 1 kill (Deagle), 1 headshot T1.6
36/781 1:43 1 kill (USP-S), 1 headshot CT0.6
45/7814 1:42 1 kill (Galil) T0.4
51/784 1:39 1 kill (MP7) CT0.0
52/785 1:35 1 kill (M4A4) CT0.0
53/787 0:41 1 kill (AK-47) CT0.0
68/782 1:35 1 kill (MP9), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:16 1v2 before the plant CT · 73 HP · Long Awon - defused it after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:23 wastedbarely blinded Agnostic 1.1 s (0.1 s white); blinded themselves 1.4 s on the move through Long A - safe
7 1:04 wastedno enemy blinded for long
15 1:44 wastedno enemy blinded for long; blinded Allukard 2.1 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 16 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Middle (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:40 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 652 units away; a jump throw
8 1:40 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 638 units away
10 1:48 punishedhit by cheese slut 0.9 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1403 units away; a running throw
11 1:50 exposeda smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 1607 units away; a running throw
15 1:46 punishedhit by cheese slut 1.4 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 2071 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:39 tradeSoolek was killed 131 units away: you traded in 312 ms (pros: 625 ms)
6 1:36 tradeHugo was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 tradeAllukard was killed 1418 units away: you traded in 3,641 ms (pros: 2,609 ms)
13 1:39 in their waystood between Hugo and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 bomb 0:31 line of firestood in Soolek's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 bomb 0:30 tradeHugo was killed 437 units away: not traded within 5 s (pros: 625 ms)
14 1:43 tradeHugo was killed 309 units away: you traded in 1,656 ms (pros: 625 ms)
14 1:36 tradeAllukard was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with Mitek, 221 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Mitek)
15 1:25 tradeHugo was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
15 1:19 tradeMitek was killed 522 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 life is goodkilled themUSP-S875 ms875 ms5.0°
1 1:40 cheese sluthit by themGlock-18734 ms–3.5°
2 1:42 life is goodhit by themDesert Eagle125 ms–0.9°
2 1:36 life is goodhit themMP91953 ms–5.1°
2 1:35 mgpkilled themMP994 ms547 ms1.3°
2 1:35 mgphit by themDesert Eagle453 ms–1.7°
2 1:33 Agnostichit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:33 Agnostickilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:40 Slimeball391killed themM4A41219 ms1641 ms14.2°
3 bomb 0:40 Slimeball391hit by themM4A447 ms–1.6°
3 bomb 0:37 life is goodkilled themM4A4422 ms875 ms4.0°
3 bomb 0:32 mgpkilled by themAK-47797 ms1359 ms0.8°
4 1:40 cheese slutkilled themMP7500 ms1250 ms1.3°
4 1:37 life is goodhit themMP7312 ms–2.9°
4 1:37 life is goodkilled by themAK-47531 ms531 ms5.2°
5 1:36 cheese slutkilled themM4A4406 ms594 ms1.6°
5 1:27 mgphit themM4A4766 ms–5.7°
6 1:39 mgphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 mgpkilled themM4A4141 ms500 ms1.7°
6 1:18 Agnostickilled themAK-47516 ms516 ms1.5°
6 bomb 0:35 Slimeball391killed themAK-471750 ms1750 ms9.7°
6 round over life is goodkilled themAK-47391 ms1688 ms14.8°
7 1:12 Slimeball391hit themAK-47406 ms–4.0°
7 0:41 life is goodkilled themAK-47375 ms672 ms5.1°
7 0:28 Slimeball391killed by themSawed-Off328 ms328 ms20.0°
8 1:34 Slimeball391killed by themAK-47484 ms891 ms9.2°
8 1:34 Slimeball391hit themXM1014891 ms–35.6°
9 1:42 life is goodhit themM4A4500 ms–7.4°
9 1:42 mgpkilled by themAK-47562 ms1172 ms1.2°
10 1:47 cheese sluthit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 cheese sluthit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:37 life is goodkilled by themDesert Eagle312 ms312 ms7.3°
11 1:48 life is goodkilled by themAWP344 ms344 ms0.3°
12 1:37 life is goodkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:31 cheese sluthit themDesert Eagle62 ms–0.7°
13 bomb 0:19 Agnostickilled themDesert Eagle156 ms156 ms2.3°
14 1:42 Agnostickilled themGalil AR297 ms391 ms0.6°
15 1:45 cheese sluthit by themSSG 08391 ms–1.3°
15 1:42 Slimeball391hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 24 of your 41 first shots too soon: 19 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 life is goodUSP-S842aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 42%
2 1:43 life is goodMP9997fired while moving (113 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 46%
2 1:43 life is goodMP9982aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/210% / 59%
2 1:38 life is goodMP9653fired while moving (100 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 56%
2 1:37 life is goodMP9657fired while moving (105 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 61%
2 1:37 life is goodMP9663fired while moving (218 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 54%
2 1:36 life is goodMP9673fired while moving (189 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 62%
2 1:36 mgpMP9835fired while moving (225 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 54%
2 1:35 mgpMP9764fired while moving (139 u/s), too fast to be accurate - stop first2/5killed them59% / 71%
3 1:16 Slimeball391M4A41088too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 52%
3 1:16 Slimeball391M4A41113fired while moving (140 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 69%
3 bomb 0:40 Slimeball391M4A41117fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 54%
3 bomb 0:38 life is goodM4A4835fine - pros would have fired it too4/8killed them41% / 49%
3 bomb 0:32 mgpM4A41064fired while moving (84 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 66%
3 bomb 0:32 mgpM4A41064fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
3 bomb 0:31 mgpM4A41064fine - pros would have fired it too0/1cut short (a death, a reload)25% / 45%
4 1:40 cheese slutMP7588aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
4 1:39 cheese slutMP7595fine - pros would have fired it too4/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
4 1:39 cheese slutMP7595fine - pros would have fired it too1/3killed them30% / 52%
4 1:38 life is goodMP7399fine - pros would have fired it too3/4cut short (a death, a reload)31% / 57%
5 1:36 cheese slutM4A4642fired while moving (111 u/s), too fast to be accurate - stop first3/6killed them24% / 56%
5 1:27 mgpM4A4699fired while moving (101 u/s), too fast to be accurate - stop first3/513% / 46%
5 1:26 life is goodM4A4694fired while moving (123 u/s), too fast to be accurate - stop first0/10% / 51%
5 1:26 life is goodM4A4685fine - pros would have fired it too0/338% / 52%
6 1:39 mgpM4A4683fired while moving (89 u/s), too fast to be accurate - stop first5/8killed them18% / 46%
6 1:18 AgnosticAK-471127fine - pros would have fired it too1/2killed them72% / 72%
6 round over life is goodAK-47595fired while moving (46 u/s), too fast to be accurate - stop first1/914% / 57%
6 round over life is goodAK-47572fine - pros would have fired it too2/3killed them38% / 60%
7 1:12 Slimeball391AK-471142fine - pros would have fired it too2/439% / 57%
7 0:41 life is goodAK-47636fine - pros would have fired it too3/5killed them41% / 46%
9 1:42 life is goodM4A4528fired while moving (225 u/s), too fast to be accurate - stop first4/10cut short (a death, a reload)21% / 53%
13 1:33 life is goodDesert Eagle522fine - pros would have fired it too0/2cut short (a death, a reload)49% / 51%
13 1:31 AgnosticDesert Eagle2090fired while moving (162 u/s), too fast to be accurate - stop first0/10% / 41%
13 1:29 AgnosticDesert Eagle1886aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/11% / 46%
13 1:26 AgnosticDesert Eagle1682fired while moving (142 u/s), too fast to be accurate - stop first0/11% / 48%
13 bomb 0:31 cheese slutDesert Eagle1041fine - pros would have fired it too1/171% / 71%
13 bomb 0:20 AgnosticDesert Eagle201fine - pros would have fired it too0/143% / 54%
13 bomb 0:19 AgnosticDesert Eagle176fine - pros would have fired it too1/1killed them57% / 69%
14 1:42 AgnosticGalil AR589fired while moving (85 u/s), too fast to be accurate - stop first2/5killed them9% / 47%
15 1:42 Slimeball391Galil AR1860fired while moving (109 u/s), too fast to be accurate - stop first0/31 bullet after pros would have stopped1% / 48%
15 1:40 Slimeball391Galil AR1813fine - pros would have fired it too0/251% / 55%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.