Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 43 | 42% |
| MP9 | 20 | 20% |
| AK-47 | 20 | 45% |
| MP7 | 13 | 77% |
| Desert Eagle | 7 | 29% |
| Galil AR | 7 | 29% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/78 | 6 1:38 | 4 kills (AK-47 ×3, M4A4), 3 headshots, in 65.5 s CT | 7.9 |
| 9/78 | 3 bomb 0:40 | 2 kills (M4A4 ×2), in 2.8 s CT | 3.2 |
| 11/78 | 12 1:37 | 1 kill (AWP), a wallbang, 1 headshot CT | 3.0 |
| 15/78 | 13 bomb 0:19 | 1 kill (Deagle), 1 headshot T | 1.6 |
| 36/78 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 45/78 | 14 1:42 | 1 kill (Galil) T | 0.4 |
| 51/78 | 4 1:39 | 1 kill (MP7) CT | 0.0 |
| 52/78 | 5 1:35 | 1 kill (M4A4) CT | 0.0 |
| 53/78 | 7 0:41 | 1 kill (AK-47) CT | 0.0 |
| 68/78 | 2 1:35 | 1 kill (MP9), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:16 | 1v2 before the plant CT · 73 HP · Long A | won - defused it after 1 kill · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:23 | wasted | barely blinded Agnostic 1.1 s (0.1 s white); blinded themselves 1.4 s on the move through Long A - safe |
| 7 1:04 | wasted | no enemy blinded for long |
| 15 1:44 | wasted | no enemy blinded for long; blinded Allukard 2.1 s holding Outside Long - safe |
Throws
21 grenades: 16 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Middle (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:40 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 652 units away; a jump throw |
| 8 1:40 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 638 units away |
| 10 1:48 | punished | hit by cheese slut 0.9 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1403 units away; a running throw |
| 11 1:50 | exposed | a smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 1607 units away; a running throw |
| 15 1:46 | punished | hit by cheese slut 1.4 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 2071 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:39 | trade | Soolek was killed 131 units away: you traded in 312 ms (pros: 625 ms) |
| 6 1:36 | trade | Hugo was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | Allukard was killed 1418 units away: you traded in 3,641 ms (pros: 2,609 ms) |
| 13 1:39 | in their way | stood between Hugo and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 bomb 0:31 | line of fire | stood in Soolek's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 bomb 0:30 | trade | Hugo was killed 437 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:43 | trade | Hugo was killed 309 units away: you traded in 1,656 ms (pros: 625 ms) |
| 14 1:36 | trade | Allukard was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with Mitek, 221 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Mitek) |
| 15 1:25 | trade | Hugo was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:19 | trade | Mitek was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | USP-S | 875 ms | 875 ms | 5.0° | ||
| 1 1:40 | hit by them | Glock-18 | 734 ms | – | 3.5° | ||
| 2 1:42 | hit by them | Desert Eagle | 125 ms | – | 0.9° | ||
| 2 1:36 | hit them | MP9 | 1953 ms | – | 5.1° | ||
| 2 1:35 | killed them | MP9 | 94 ms | 547 ms | 1.3° | ||
| 2 1:35 | hit by them | Desert Eagle | 453 ms | – | 1.7° | ||
| 2 1:33 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:33 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:40 | killed them | M4A4 | 1219 ms | 1641 ms | 14.2° | ||
| 3 bomb 0:40 | hit by them | M4A4 | 47 ms | – | 1.6° | ||
| 3 bomb 0:37 | killed them | M4A4 | 422 ms | 875 ms | 4.0° | ||
| 3 bomb 0:32 | killed by them | AK-47 | 797 ms | 1359 ms | 0.8° | ||
| 4 1:40 | killed them | MP7 | 500 ms | 1250 ms | 1.3° | ||
| 4 1:37 | hit them | MP7 | 312 ms | – | 2.9° | ||
| 4 1:37 | killed by them | AK-47 | 531 ms | 531 ms | 5.2° | ||
| 5 1:36 | killed them | M4A4 | 406 ms | 594 ms | 1.6° | ||
| 5 1:27 | hit them | M4A4 | 766 ms | – | 5.7° | ||
| 6 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed them | M4A4 | 141 ms | 500 ms | 1.7° | ||
| 6 1:18 | killed them | AK-47 | 516 ms | 516 ms | 1.5° | ||
| 6 bomb 0:35 | killed them | AK-47 | 1750 ms | 1750 ms | 9.7° | ||
| 6 round over | killed them | AK-47 | 391 ms | 1688 ms | 14.8° | ||
| 7 1:12 | hit them | AK-47 | 406 ms | – | 4.0° | ||
| 7 0:41 | killed them | AK-47 | 375 ms | 672 ms | 5.1° | ||
| 7 0:28 | killed by them | Sawed-Off | 328 ms | 328 ms | 20.0° | ||
| 8 1:34 | killed by them | AK-47 | 484 ms | 891 ms | 9.2° | ||
| 8 1:34 | hit them | XM1014 | 891 ms | – | 35.6° | ||
| 9 1:42 | hit them | M4A4 | 500 ms | – | 7.4° | ||
| 9 1:42 | killed by them | AK-47 | 562 ms | 1172 ms | 1.2° | ||
| 10 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:37 | killed by them | Desert Eagle | 312 ms | 312 ms | 7.3° | ||
| 11 1:48 | killed by them | AWP | 344 ms | 344 ms | 0.3° | ||
| 12 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:31 | hit them | Desert Eagle | 62 ms | – | 0.7° | ||
| 13 bomb 0:19 | killed them | Desert Eagle | 156 ms | 156 ms | 2.3° | ||
| 14 1:42 | killed them | Galil AR | 297 ms | 391 ms | 0.6° | ||
| 15 1:45 | hit by them | SSG 08 | 391 ms | – | 1.3° | ||
| 15 1:42 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 842 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 42% | |
| 2 1:43 | MP9 | 997 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 46% | |
| 2 1:43 | MP9 | 982 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 10% / 59% | ||
| 2 1:38 | MP9 | 653 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 56% | |
| 2 1:37 | MP9 | 657 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 61% | |
| 2 1:37 | MP9 | 663 | fired while moving (218 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 54% | |
| 2 1:36 | MP9 | 673 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 62% | |
| 2 1:36 | MP9 | 835 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 54% | |
| 2 1:35 | MP9 | 764 | fired while moving (139 u/s), too fast to be accurate - stop first | 2/5 | killed them | 59% / 71% | |
| 3 1:16 | M4A4 | 1088 | too soon: your crosshair was still moving onto them, about 1.5 player widths (42 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 52% | |
| 3 1:16 | M4A4 | 1113 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 69% | |
| 3 bomb 0:40 | M4A4 | 1117 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 54% | |
| 3 bomb 0:38 | M4A4 | 835 | fine - pros would have fired it too | 4/8 | killed them | 41% / 49% | |
| 3 bomb 0:32 | M4A4 | 1064 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 66% | |
| 3 bomb 0:32 | M4A4 | 1064 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 3 bomb 0:31 | M4A4 | 1064 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 45% | |
| 4 1:40 | MP7 | 588 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 4 1:39 | MP7 | 595 | fine - pros would have fired it too | 4/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 4 1:39 | MP7 | 595 | fine - pros would have fired it too | 1/3 | killed them | 30% / 52% | |
| 4 1:38 | MP7 | 399 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 31% / 57% | |
| 5 1:36 | M4A4 | 642 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/6 | killed them | 24% / 56% | |
| 5 1:27 | M4A4 | 699 | fired while moving (101 u/s), too fast to be accurate - stop first | 3/5 | 13% / 46% | ||
| 5 1:26 | M4A4 | 694 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/1 | 0% / 51% | ||
| 5 1:26 | M4A4 | 685 | fine - pros would have fired it too | 0/3 | 38% / 52% | ||
| 6 1:39 | M4A4 | 683 | fired while moving (89 u/s), too fast to be accurate - stop first | 5/8 | killed them | 18% / 46% | |
| 6 1:18 | AK-47 | 1127 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 6 round over | AK-47 | 595 | fired while moving (46 u/s), too fast to be accurate - stop first | 1/9 | 14% / 57% | ||
| 6 round over | AK-47 | 572 | fine - pros would have fired it too | 2/3 | killed them | 38% / 60% | |
| 7 1:12 | AK-47 | 1142 | fine - pros would have fired it too | 2/4 | 39% / 57% | ||
| 7 0:41 | AK-47 | 636 | fine - pros would have fired it too | 3/5 | killed them | 41% / 46% | |
| 9 1:42 | M4A4 | 528 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/10 | cut short (a death, a reload) | 21% / 53% | |
| 13 1:33 | Desert Eagle | 522 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 51% | |
| 13 1:31 | Desert Eagle | 2090 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | 0% / 41% | ||
| 13 1:29 | Desert Eagle | 1886 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/1 | 1% / 46% | ||
| 13 1:26 | Desert Eagle | 1682 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | 1% / 48% | ||
| 13 bomb 0:31 | Desert Eagle | 1041 | fine - pros would have fired it too | 1/1 | 71% / 71% | ||
| 13 bomb 0:20 | Desert Eagle | 201 | fine - pros would have fired it too | 0/1 | 43% / 54% | ||
| 13 bomb 0:19 | Desert Eagle | 176 | fine - pros would have fired it too | 1/1 | killed them | 57% / 69% | |
| 14 1:42 | Galil AR | 589 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/5 | killed them | 9% / 47% | |
| 15 1:42 | Galil AR | 1860 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | 1 bullet after pros would have stopped | 1% / 48% | |
| 15 1:40 | Galil AR | 1813 | fine - pros would have fired it too | 0/2 | 51% / 55% |
Positioning
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.