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Dust II, lost 2-13 · Fri 09 Oct, 20:00

cheese slutGold Nova Master

The match

Aim

468 msTTD789 msTTK2.3°Crosshair↓35%1st bullet38%Spray15%Head65%Counter-strafe

Scoreboard

81ADR67%KAST

Positioning

Shots

9/21Rushed↓6/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473050%
USP-S1346%
Glock-181146%
SSG 08580%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/786 1:23 1 kill (AK-47) T0.9
26/788 bomb 0:30 1 kill (AK-47), 1 headshot T0.9
38/787 1:15 1 kill (AK-47), 1 headshot T0.6
50/7813 1:34 2 kills (USP-S ×2), 1 headshot, in 32 s CT0.1
75/784 1:39 1 kill (Glock), 1 headshot T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:19 1v3 after the plant CT · 9 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 0 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:36 punishedkilled by Hugo with an HE in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1147 units away
12 1:46 punishedkilled by Allukard 0.9 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 598 units away; a running throw

Positioning

In 3 of your 24 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 15 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:41 SoolekTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 bomb 0:31 冰淇淋Mid Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
14 1:32 MitekB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:48 holdheld with life is good, 105 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before life is good)
4 1:47 line of firestood in life is good's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:40 tradeSlimeball391 was killed 598 units away: you traded in 1,391 ms (pros: 625 ms)
8 bomb 0:17 tradelife is good was killed 110 units away: not traded within 5 s (pros: 625 ms)
9 1:51 tradeAgnostic was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 peek togetherpeeked the same enemy as Slimeball391, 266 ms before them - early - you went first, alone
13 bomb 0:19 tradeAgnostic was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
14 1:47 tradeSlimeball391 was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 tradeAgnostic was killed 817 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 冰淇淋hit themGlock-18734 ms–3.5°
1 1:29 Soolekkilled by themUSP-S406 ms406 ms1.2°
3 1:25 Hugokilled by themM4A4500 ms500 ms7.0°
4 1:40 Soolekkilled themGlock-18672 ms1125 ms9.5°
4 1:40 冰淇淋killed by themMP7500 ms1250 ms1.3°
5 1:36 冰淇淋killed by themM4A4406 ms594 ms1.6°
6 1:24 Allukardkilled themAK-47859 ms1812 ms1.4°
6 1:21 Soolekkilled by themM4A1-S469 ms703 ms0.7°
6 1:20 Soolekhit themAK-47562 ms–1.8°
7 1:16 Allukardhit by themM4A4266 ms–2.9°
7 1:15 Allukardkilled themAK-47453 ms453 ms5.9°
7 0:47 Hugokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:30 Soolekkilled themAK-47266 ms375 ms2.1°
8 bomb 0:16 Allukardhit themAK-47750 ms–2.4°
8 bomb 0:16 Allukardkilled by themAUG1094 ms1391 ms3.9°
9 1:46 Allukardhit themAK-47391 ms–3.4°
9 1:46 Soolekhit themAK-47125 ms–2.0°
9 1:46 Allukardkilled by themAUG609 ms703 ms2.2°
10 1:47 冰淇淋hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 冰淇淋hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:38 Hugohit themSSG 08250 ms–0.2°
10 1:36 Hugokilled by themAWP312 ms312 ms1.5°
11 1:47 Hugohit themSSG 08531 ms–1.7°
11 1:47 Hugokilled by themAWP750 ms750 ms4.2°
12 1:45 Allukardkilled by themAUG281 ms281 ms1.8°
13 1:34 Mitekhit by themP2000406 ms–1.8°
13 1:34 Mitekkilled themUSP-S422 ms422 ms2.4°
13 bomb 0:31 冰淇淋hit by themDesert Eagle62 ms–0.7°
13 bomb 0:20 Soolekhit by themGlock-18844 ms–17.0°
13 bomb 0:20 Soolekkilled themUSP-S578 ms1516 ms48.2°
13 bomb 0:15 Allukardkilled by themGlock-18797 ms797 ms4.1°
14 1:44 Mitekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:32 Mitekhit by themAK-47312 ms–6.8°
14 1:31 Soolekhit themSSG 08484 ms–5.0°
14 1:29 Mitekkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:45 冰淇淋hit themSSG 08391 ms–1.3°
15 1:39 Hugohit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Mitekhit themSSG 08375 ms–2.3°
15 1:37 Hugokilled by themGlock-18391 ms2766 ms2.1°

Shots

You fired 9 of your 21 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 冰淇淋Glock-181097fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 37%
1 1:29 SoolekGlock-18425fine - pros would have fired it too0/1cut short (a death, a reload)61% / 61%
3 1:25 HugoAK-471253fired while moving (77 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)8% / 53%
4 1:40 SoolekGlock-18425fine - pros would have fired it too4/8killed them40% / 41%
5 1:36 冰淇淋Desert Eagle631aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)5% / 47%
6 1:25 AllukardAK-471323fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 46%
6 1:25 AllukardAK-471350fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 48%
6 1:24 AllukardAK-471377fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
6 1:24 AllukardAK-471367fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
6 1:24 AllukardAK-471354fine - pros would have fired it too1/2killed them55% / 55%
6 1:21 SoolekAK-47828fine - pros would have fired it too2/5cut short (a death, a reload)40% / 58%
7 1:16 AllukardAK-47398fine - pros would have fired it too1/6killed them47% / 49%
8 bomb 0:30 SoolekAK-47696fired while moving (78 u/s), too fast to be accurate - stop first2/5killed them33% / 67%
8 bomb 0:17 AllukardAK-471148fired while moving (156 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 74%
8 bomb 0:16 AllukardAK-471160fine - pros would have fired it too3/7cut short (a death, a reload)43% / 45%
9 1:47 AllukardAK-471094fired while moving (80 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)6% / 45%
13 1:34 MitekUSP-S470fine - pros would have fired it too1/2killed them55% / 56%
13 1:27 AllukardUSP-S1212aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/413% / 35%
13 bomb 0:32 HugoUSP-S1190fired while moving (148 u/s), too fast to be accurate - stop first0/11% / 44%
13 bomb 0:31 HugoUSP-S1116aim far off: your crosshair was about 15 player widths (480 units) off their body - get on target first0/11% / 39%
13 bomb 0:20 SoolekUSP-S387fired while moving (146 u/s), too fast to be accurate - stop first5/8killed them1% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.