Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 50% |
| USP-S | 13 | 46% |
| Glock-18 | 11 | 46% |
| SSG 08 | 5 | 80% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/78 | 6 1:23 | 1 kill (AK-47) T | 0.9 |
| 26/78 | 8 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 38/78 | 7 1:15 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 50/78 | 13 1:34 | 2 kills (USP-S ×2), 1 headshot, in 32 s CT | 0.1 |
| 75/78 | 4 1:39 | 1 kill (Glock), 1 headshot T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:19 | 1v3 after the plant CT · 9 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:44 | wasted | no enemy blinded for long |
Throws
2 grenades: 0 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:36 | punished | killed by Hugo with an HE in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1147 units away |
| 12 1:46 | punished | killed by Allukard 0.9 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 598 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:41 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 bomb 0:31 | Mid Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 14 1:32 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:48 | hold | held with life is good, 105 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before life is good) |
| 4 1:47 | line of fire | stood in life is good's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:40 | trade | Slimeball391 was killed 598 units away: you traded in 1,391 ms (pros: 625 ms) |
| 8 bomb 0:17 | trade | life is good was killed 110 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:51 | trade | Agnostic was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | peek together | peeked the same enemy as Slimeball391, 266 ms before them - early - you went first, alone |
| 13 bomb 0:19 | trade | Agnostic was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:47 | trade | Slimeball391 was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | trade | Agnostic was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 734 ms | – | 3.5° | ||
| 1 1:29 | killed by them | USP-S | 406 ms | 406 ms | 1.2° | ||
| 3 1:25 | killed by them | M4A4 | 500 ms | 500 ms | 7.0° | ||
| 4 1:40 | killed them | Glock-18 | 672 ms | 1125 ms | 9.5° | ||
| 4 1:40 | killed by them | MP7 | 500 ms | 1250 ms | 1.3° | ||
| 5 1:36 | killed by them | M4A4 | 406 ms | 594 ms | 1.6° | ||
| 6 1:24 | killed them | AK-47 | 859 ms | 1812 ms | 1.4° | ||
| 6 1:21 | killed by them | M4A1-S | 469 ms | 703 ms | 0.7° | ||
| 6 1:20 | hit them | AK-47 | 562 ms | – | 1.8° | ||
| 7 1:16 | hit by them | M4A4 | 266 ms | – | 2.9° | ||
| 7 1:15 | killed them | AK-47 | 453 ms | 453 ms | 5.9° | ||
| 7 0:47 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:30 | killed them | AK-47 | 266 ms | 375 ms | 2.1° | ||
| 8 bomb 0:16 | hit them | AK-47 | 750 ms | – | 2.4° | ||
| 8 bomb 0:16 | killed by them | AUG | 1094 ms | 1391 ms | 3.9° | ||
| 9 1:46 | hit them | AK-47 | 391 ms | – | 3.4° | ||
| 9 1:46 | hit them | AK-47 | 125 ms | – | 2.0° | ||
| 9 1:46 | killed by them | AUG | 609 ms | 703 ms | 2.2° | ||
| 10 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:38 | hit them | SSG 08 | 250 ms | – | 0.2° | ||
| 10 1:36 | killed by them | AWP | 312 ms | 312 ms | 1.5° | ||
| 11 1:47 | hit them | SSG 08 | 531 ms | – | 1.7° | ||
| 11 1:47 | killed by them | AWP | 750 ms | 750 ms | 4.2° | ||
| 12 1:45 | killed by them | AUG | 281 ms | 281 ms | 1.8° | ||
| 13 1:34 | hit by them | P2000 | 406 ms | – | 1.8° | ||
| 13 1:34 | killed them | USP-S | 422 ms | 422 ms | 2.4° | ||
| 13 bomb 0:31 | hit by them | Desert Eagle | 62 ms | – | 0.7° | ||
| 13 bomb 0:20 | hit by them | Glock-18 | 844 ms | – | 17.0° | ||
| 13 bomb 0:20 | killed them | USP-S | 578 ms | 1516 ms | 48.2° | ||
| 13 bomb 0:15 | killed by them | Glock-18 | 797 ms | 797 ms | 4.1° | ||
| 14 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:32 | hit by them | AK-47 | 312 ms | – | 6.8° | ||
| 14 1:31 | hit them | SSG 08 | 484 ms | – | 5.0° | ||
| 14 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:45 | hit them | SSG 08 | 391 ms | – | 1.3° | ||
| 15 1:39 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit them | SSG 08 | 375 ms | – | 2.3° | ||
| 15 1:37 | killed by them | Glock-18 | 391 ms | 2766 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 1097 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 37% | |
| 1 1:29 | Glock-18 | 425 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 61% / 61% | |
| 3 1:25 | AK-47 | 1253 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 8% / 53% | |
| 4 1:40 | Glock-18 | 425 | fine - pros would have fired it too | 4/8 | killed them | 40% / 41% | |
| 5 1:36 | Desert Eagle | 631 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 6 1:25 | AK-47 | 1323 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 46% | |
| 6 1:25 | AK-47 | 1350 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 48% | |
| 6 1:24 | AK-47 | 1377 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 6 1:24 | AK-47 | 1367 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 6 1:24 | AK-47 | 1354 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 6 1:21 | AK-47 | 828 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 40% / 58% | |
| 7 1:16 | AK-47 | 398 | fine - pros would have fired it too | 1/6 | killed them | 47% / 49% | |
| 8 bomb 0:30 | AK-47 | 696 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/5 | killed them | 33% / 67% | |
| 8 bomb 0:17 | AK-47 | 1148 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 74% | |
| 8 bomb 0:16 | AK-47 | 1160 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 43% / 45% | |
| 9 1:47 | AK-47 | 1094 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 6% / 45% | |
| 13 1:34 | USP-S | 470 | fine - pros would have fired it too | 1/2 | killed them | 55% / 56% | |
| 13 1:27 | USP-S | 1212 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 13% / 35% | ||
| 13 bomb 0:32 | USP-S | 1190 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 13 bomb 0:31 | USP-S | 1116 | aim far off: your crosshair was about 15 player widths (480 units) off their body - get on target first | 0/1 | 1% / 39% | ||
| 13 bomb 0:20 | USP-S | 387 | fired while moving (146 u/s), too fast to be accurate - stop first | 5/8 | killed them | 1% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
