Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 26% |
| Glock-18 | 20 | 5% |
| FAMAS | 7 | 14% |
| Desert Eagle | 6 | 50% |
| USP-S | 6 | 50% |
| MP9 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/78 | 6 1:42 | 2 kills (Deagle, MP9), all headshots, in 6 s T | 3.8 |
| 7/78 | 2 1:33 | 2 kills (Deagle ×2), in 2.8 s T | 3.8 |
| 12/78 | 8 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 23/78 | 4 1:17 | 1 kill (AK-47) T | 0.9 |
| 42/78 | 3 bomb 0:14 | 1 kill (AK-47) T | 0.5 |
| 47/78 | 15 1:19 | 1 kill (FAMAS), 1 headshot CT | 0.3 |
| 66/78 | 13 bomb 0:30 | 1 kill (USP-S), 1 headshot CT | -0.7 |
| 72/78 | 14 1:43 | 1 kill (FAMAS) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:27 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later · saw each other |
| 3 bomb 0:24 | 1v2 after the plant T · 100 HP · Extended A | won - the bomb went off, 1 kill · they saw them first |
| 4 1:20 | 1v2 before the plant T · 83 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 8 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off |
| 10 1:35 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 12 1:37 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once · saw each other |
| 15 1:20 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight lost, they saw them first |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 bomb 0:16 | misled a peek | barely blinded Hugo 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 1.3 s after the pop; hit them first |
Throws
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:24 | exposed | a smoke at Extended A - seen by 1 enemy for 2.5 s, the nearest 1124 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:44 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | Slimeball391 was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:46 | trade | cheese slut was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:35 | trade | mgp was killed 214 units away: you traded in 1,844 ms (pros: 969 ms) |
| 2 1:31 | trade | Slimeball391 was killed 375 units away: you traded in 656 ms (pros: 1,641 ms) |
| 3 1:25 | trade | cheese slut was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:24 | trade | mgp was killed 539 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:43 | hold | held with Slimeball391, 600 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Slimeball391) |
| 4 1:43 | hold | held with life is good, 486 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before life is good) |
| 4 1:32 | trade | life is good was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:20 | trade | mgp was killed 518 units away: you traded in 3,453 ms (pros: 2,031 ms) |
| 10 1:36 | trade | cheese slut was killed 416 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:35 | trade | life is good was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | trade | life is good was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:25 | hit them | Glock-18 | 641 ms | – | 7.8° | ||
| 1 1:19 | killed by them | USP-S | 1391 ms | 1391 ms | 0.5° | ||
| 2 1:33 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:33 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | killed them | Desert Eagle | 219 ms | 219 ms | 4.1° | ||
| 2 1:29 | killed by them | M4A1-S | 578 ms | 1344 ms | 1.5° | ||
| 2 1:28 | hit by them | M4A4 | 219 ms | – | 3.0° | ||
| 3 bomb 0:20 | hit by them | M4A4 | 1109 ms | – | 0.7° | ||
| 3 bomb 0:14 | killed them | AK-47 | 531 ms | 828 ms | 4.7° | ||
| 4 1:42 | hit by them | Five-SeveN | 359 ms | – | 2.8° | ||
| 4 1:40 | hit them | AK-47 | 344 ms | – | 0.0° | ||
| 4 1:18 | killed them | AK-47 | 438 ms | 1766 ms | 0.9° | ||
| 4 1:17 | hit by them | AUG | 1125 ms | – | 1.2° | ||
| 4 1:10 | hit them | AK-47 | 94 ms | – | 0.4° | ||
| 4 1:10 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:30 | killed by them | AK-47 | 734 ms | 1719 ms | 5.3° | ||
| 5 1:30 | hit them | AK-47 | 1500 ms | – | 16.0° | ||
| 6 1:42 | killed them | Desert Eagle | 312 ms | 312 ms | 1.7° | ||
| 6 1:36 | killed them | MP9 | 531 ms | 531 ms | 5.5° | ||
| 6 1:18 | killed by them | AK-47 | 516 ms | 516 ms | 1.5° | ||
| 7 1:13 | killed by them | AWP | 578 ms | 578 ms | 6.7° | ||
| 8 1:41 | killed them | Desert Eagle | 516 ms | 516 ms | 0.8° | ||
| 9 1:51 | killed by them | AWP | 219 ms | 219 ms | 0.4° | ||
| 10 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:47 | killed by them | AK-47 | 547 ms | 1719 ms | 3.8° | ||
| 11 1:46 | hit them | AK-47 | 1266 ms | – | 5.1° | ||
| 12 bomb 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:34 | hit them | AK-47 | 453 ms | – | 2.9° | ||
| 12 bomb 0:34 | killed by them | AK-47 | 594 ms | 703 ms | 12.5° | ||
| 13 bomb 0:32 | killed them | USP-S | 422 ms | 1953 ms | 1.2° | ||
| 13 bomb 0:31 | hit by them | P2000 | 1266 ms | – | 7.0° | ||
| 13 bomb 0:19 | killed by them | Desert Eagle | 156 ms | 156 ms | 2.3° | ||
| 14 1:43 | killed them | FAMAS | 922 ms | 922 ms | 3.0° | ||
| 14 1:42 | killed by them | Galil AR | 297 ms | 391 ms | 0.6° | ||
| 15 1:19 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:12 | killed by them | SG 553 | 1828 ms | 2656 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 540 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 44% | |
| 1 1:43 | Glock-18 | 525 | fine - pros would have fired it too | 0/3 | 66% / 66% | ||
| 1 1:36 | Glock-18 | 1784 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 1 1:36 | Glock-18 | 1782 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | 6% / 33% | ||
| 1 1:32 | Glock-18 | 1126 | aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 1 1:30 | Glock-18 | 1222 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 48% | |
| 1 1:25 | Glock-18 | 1909 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 36% | |
| 1 1:24 | Glock-18 | 1907 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 39% | |
| 1 1:24 | Glock-18 | 1906 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | 9% / 42% | ||
| 1 1:24 | Glock-18 | 1254 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/1 | 3% / 37% | ||
| 1 1:22 | Glock-18 | 1200 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 19% / 40% | ||
| 1 1:21 | Glock-18 | 1202 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 15% / 39% | ||
| 1 1:20 | Glock-18 | 1204 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 34% | |
| 1 1:19 | Glock-18 | 1206 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 64% / 64% | |
| 2 1:30 | Desert Eagle | 510 | fine - pros would have fired it too | 1/1 | killed them | 26% / 50% | |
| 2 1:29 | Desert Eagle | 456 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 11% / 42% | |
| 3 bomb 0:21 | AK-47 | 1259 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 3 bomb 0:21 | AK-47 | 1255 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 3 bomb 0:14 | AK-47 | 819 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/8 | killed them | 12% / 49% | |
| 4 1:42 | AK-47 | 1224 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 50% | |
| 4 1:41 | AK-47 | 1234 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 56% | |
| 4 1:41 | AK-47 | 1235 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 4 1:41 | AK-47 | 1257 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 4 1:40 | AK-47 | 1260 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 4 1:39 | AK-47 | 1257 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 56% / 56% | |
| 4 1:18 | AK-47 | 2204 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 67% / 67% | |
| 4 1:18 | AK-47 | 2204 | fine - pros would have fired it too | 1/1 | 57% / 57% | ||
| 4 1:17 | AK-47 | 2204 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 4 1:17 | AK-47 | 2204 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 4 1:17 | AK-47 | 2204 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 4 1:17 | AK-47 | 2204 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 4 1:10 | AK-47 | 1437 | fine - pros would have fired it too | 2/3 | 40% / 50% | ||
| 5 1:30 | AK-47 | 1033 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 6% / 48% | |
| 6 1:42 | Desert Eagle | 744 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 6 1:37 | MP9 | 342 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/9 | killed them | 8% / 50% | |
| 7 1:14 | AK-47 | 281 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 16% / 50% | |
| 8 1:41 | Desert Eagle | 1673 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 11 1:47 | AK-47 | 914 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/15 | cut short (a death, a reload); 7 bullets after pros would have stopped | 3% / 49% | |
| 12 bomb 0:34 | AK-47 | 633 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 6% / 56% | |
| 13 bomb 0:36 | USP-S | 1484 | aim far off: your crosshair was about 14.5 player widths (459 units) off their body - get on target first | 0/2 | 1% / 38% | ||
| 13 bomb 0:32 | USP-S | 1274 | fired while moving (194 u/s), too fast to be accurate - stop first | 3/6 | killed them | 22% / 45% | |
| 14 1:44 | FAMAS | 1020 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/9 | killed them | 5% / 60% | |
| 14 1:42 | FAMAS | 594 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 12% / 48% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
