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Dust II, lost 2-13 · Fri 09 Oct, 20:00

AgnosticGold Nova Master

The match

Aim

484 msTTD680 msTTK3.0°Crosshair↓24%1st bullet30%Spray18%Head44%Counter-strafe

Scoreboard

59ADR53%KAST

Positioning

Shots

25/43Rushed↓14/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475426%
Glock-18205%
FAMAS714%
Desert Eagle650%
USP-S650%
MP9333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/786 1:42 2 kills (Deagle, MP9), all headshots, in 6 s T3.8
7/782 1:33 2 kills (Deagle ×2), in 2.8 s T3.8
12/788 1:41 1 kill (Deagle), 1 headshot T2.5
23/784 1:17 1 kill (AK-47) T0.9
42/783 bomb 0:14 1 kill (AK-47) T0.5
47/7815 1:19 1 kill (FAMAS), 1 headshot CT0.3
66/7813 bomb 0:30 1 kill (USP-S), 1 headshot CT-0.7
72/7814 1:43 1 kill (FAMAS) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:27 1v4 before the plant T · 100 HP · Long Doorslost - died later · saw each other
3 bomb 0:24 1v2 after the plant T · 100 HP · Extended Awon - the bomb went off, 1 kill · they saw them first
4 1:20 1v2 before the plant T · 83 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
8 bomb 0:16 1v1 after the plant T · 100 HP · Bombsite Bwon - the bomb went off
10 1:35 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
12 1:37 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once · saw each other
15 1:20 1v4 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:16 misled a peekbarely blinded Hugo 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 1.3 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:24 exposeda smoke at Extended A - seen by 1 enemy for 2.5 s, the nearest 1124 units away, thrown in the open

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:44 HugoCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeSlimeball391 was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
2 1:46 tradecheese slut was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
2 1:35 trademgp was killed 214 units away: you traded in 1,844 ms (pros: 969 ms)
2 1:31 tradeSlimeball391 was killed 375 units away: you traded in 656 ms (pros: 1,641 ms)
3 1:25 tradecheese slut was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:24 trademgp was killed 539 units away: not traded within 5 s (pros: 625 ms)
4 1:43 holdheld with Slimeball391, 600 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Slimeball391)
4 1:43 holdheld with life is good, 486 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before life is good)
4 1:32 tradelife is good was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
4 1:20 trademgp was killed 518 units away: you traded in 3,453 ms (pros: 2,031 ms)
10 1:36 tradecheese slut was killed 416 units away: not traded within 5 s (pros: 625 ms)
10 1:35 tradelife is good was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 tradelife is good was killed 331 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Allukardhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 Mitekhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:25 Allukardhit themGlock-18641 ms–7.8°
1 1:19 Mitekkilled by themUSP-S1391 ms1391 ms0.5°
2 1:33 冰淇淋hit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:33 冰淇淋killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 Mitekkilled themDesert Eagle219 ms219 ms4.1°
2 1:29 Soolekkilled by themM4A1-S578 ms1344 ms1.5°
2 1:28 Hugohit by themM4A4219 ms–3.0°
3 bomb 0:20 Hugohit by themM4A41109 ms–0.7°
3 bomb 0:14 Hugokilled themAK-47531 ms828 ms4.7°
4 1:42 Soolekhit by themFive-SeveN359 ms–2.8°
4 1:40 Soolekhit themAK-47344 ms–0.0°
4 1:18 Allukardkilled themAK-47438 ms1766 ms0.9°
4 1:17 Allukardhit by themAUG1125 ms–1.2°
4 1:10 Hugohit themAK-4794 ms–0.4°
4 1:10 Hugokilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:30 Hugokilled by themAK-47734 ms1719 ms5.3°
5 1:30 Hugohit themAK-471500 ms–16.0°
6 1:42 Mitekkilled themDesert Eagle312 ms312 ms1.7°
6 1:36 Hugokilled themMP9531 ms531 ms5.5°
6 1:18 冰淇淋killed by themAK-47516 ms516 ms1.5°
7 1:13 Hugokilled by themAWP578 ms578 ms6.7°
8 1:41 Hugokilled themDesert Eagle516 ms516 ms0.8°
9 1:51 Hugokilled by themAWP219 ms219 ms0.4°
10 1:34 Hugokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:47 Soolekkilled by themAK-47547 ms1719 ms3.8°
11 1:46 Soolekhit themAK-471266 ms–5.1°
12 bomb 0:36 Soolekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:34 Soolekhit themAK-47453 ms–2.9°
12 bomb 0:34 Soolekkilled by themAK-47594 ms703 ms12.5°
13 bomb 0:32 Hugokilled themUSP-S422 ms1953 ms1.2°
13 bomb 0:31 Hugohit by themP20001266 ms–7.0°
13 bomb 0:19 冰淇淋killed by themDesert Eagle156 ms156 ms2.3°
14 1:43 Hugokilled themFAMAS922 ms922 ms3.0°
14 1:42 冰淇淋killed by themGalil AR297 ms391 ms0.6°
15 1:19 Mitekkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:12 Allukardkilled by themSG 5531828 ms2656 ms4.2°

Shots

You fired 25 of your 43 first shots too soon: 17 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 HugoGlock-18540fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 44%
1 1:43 HugoGlock-18525fine - pros would have fired it too0/366% / 66%
1 1:36 AllukardGlock-181784fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
1 1:36 AllukardGlock-181782fired while moving (111 u/s), too fast to be accurate - stop first0/36% / 33%
1 1:32 MitekGlock-181126aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
1 1:30 MitekGlock-181222aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 48%
1 1:25 AllukardGlock-181909fired while moving (85 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 36%
1 1:24 AllukardGlock-181907aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 39%
1 1:24 AllukardGlock-181906fired while moving (183 u/s), too fast to be accurate - stop first0/19% / 42%
1 1:24 MitekGlock-181254fired while moving (178 u/s), too fast to be accurate - stop first0/13% / 37%
1 1:22 MitekGlock-181200fired while moving (116 u/s), too fast to be accurate - stop first0/119% / 40%
1 1:21 MitekGlock-181202aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/215% / 39%
1 1:20 MitekGlock-181204fired while moving (113 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 34%
1 1:19 MitekGlock-181206fine - pros would have fired it too0/2cut short (a death, a reload)64% / 64%
2 1:30 MitekDesert Eagle510fine - pros would have fired it too1/1killed them26% / 50%
2 1:29 SoolekDesert Eagle456fired while moving (86 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)11% / 42%
3 bomb 0:21 HugoAK-471259fired while moving (186 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
3 bomb 0:21 HugoAK-471255fired while moving (114 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
3 bomb 0:14 HugoAK-47819fired while moving (122 u/s), too fast to be accurate - stop first3/8killed them12% / 49%
4 1:42 SoolekAK-471224aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 50%
4 1:41 SoolekAK-471234fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 56%
4 1:41 SoolekAK-471235fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
4 1:41 SoolekAK-471257aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
4 1:40 SoolekAK-471260fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
4 1:39 SoolekAK-471257fine - pros would have fired it too0/2cut short (a death, a reload)56% / 56%
4 1:18 AllukardAK-472204fine - pros would have fired it too1/21 bullet after pros would have stopped67% / 67%
4 1:18 AllukardAK-472204fine - pros would have fired it too1/157% / 57%
4 1:17 AllukardAK-472204fine - pros would have fired it too1/160% / 60%
4 1:17 AllukardAK-472204fine - pros would have fired it too0/158% / 58%
4 1:17 AllukardAK-472204fine - pros would have fired it too0/158% / 58%
4 1:17 AllukardAK-472204fine - pros would have fired it too1/1killed them62% / 62%
4 1:10 HugoAK-471437fine - pros would have fired it too2/340% / 50%
5 1:30 HugoAK-471033fired while moving (78 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)6% / 48%
6 1:42 MitekDesert Eagle744fine - pros would have fired it too1/1killed them68% / 68%
6 1:37 HugoMP9342aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/9killed them8% / 50%
7 1:14 HugoAK-47281fired while moving (149 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)16% / 50%
8 1:41 HugoDesert Eagle1673fine - pros would have fired it too1/1killed them68% / 68%
11 1:47 SoolekAK-47914fired while moving (174 u/s), too fast to be accurate - stop first1/15cut short (a death, a reload); 7 bullets after pros would have stopped3% / 49%
12 bomb 0:34 SoolekAK-47633fired while moving (79 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)6% / 56%
13 bomb 0:36 冰淇淋USP-S1484aim far off: your crosshair was about 14.5 player widths (459 units) off their body - get on target first0/21% / 38%
13 bomb 0:32 HugoUSP-S1274fired while moving (194 u/s), too fast to be accurate - stop first3/6killed them22% / 45%
14 1:44 HugoFAMAS1020fired while moving (96 u/s), too fast to be accurate - stop first1/9killed them5% / 60%
14 1:42 冰淇淋FAMAS594fired while moving (78 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)12% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.