Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 47 | 36% |
| AK-47 | 38 | 55% |
| USP-S | 22 | 23% |
| M4A1-S | 10 | 50% |
| Glock-18 | 5 | 20% |
| Five-SeveN | 4 | 25% |
| M4A4 | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/78 | 5 1:28 | 3 kills (MP9 ×2, USP-S), 2 headshots, in 3.4 s CT | 6.1 |
| 5/78 | 14 1:47 | 3 kills (AK-47 ×2, Knife), a wallbang, in 52.9 s T | 4.0 |
| 13/78 | 11 1:24 | 2 kills (M4A4 ×2), 1 headshot, in 18.1 s CT | 1.9 |
| 14/78 | 9 1:40 | 2 kills (M4A1-S ×2), in 3.1 s CT | 1.7 |
| 29/78 | 8 1:39 | 1 kill (AK-47) CT | 0.8 |
| 34/78 | 15 1:31 | 1 kill (AK-47) T | 0.7 |
| 48/78 | 1 1:27 | 2 kills (USP-S ×2), all headshots, in 8.7 s CT | 0.2 |
| 61/78 | 10 1:35 | 1 kill (M4A4), 1 headshot CT | -0.3 |
| 67/78 | 2 1:31 | 1 kill (MP9) CT | -1.2 |
| 69/78 | 13 1:42 | 1 kill (Glock), 1 headshot T | -1.4 |
Flashes
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:37 | hurt the team | no enemy blinded for long; blinded 冰淇淋 2.9 s holding Middle - an enemy could see them; blinded Soolek 3.1 s on the move through Long Doors - safe |
| 11 1:26 | wasted | no enemy blinded for long |
| 12 bomb 0:34 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Short Stairs - safe |
| 15 1:18 | wasted | no enemy blinded for long; blinded Soolek 1.7 s on the move through Bombsite B - safe |
Throws
17 grenades: 12 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:36 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1127 units away; a running throw |
| 11 1:34 | exposed | a molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1125 units away; a running throw |
| 11 1:27 | exposed | a flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 970 units away |
| 15 1:50 | exposed | an HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 2174 units away; a running throw |
| 15 1:19 | punished | killed by Agnostic 0.7 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:29 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:31 | hold | held with Soolek, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Soolek) |
| 5 1:27 | line of fire | stood in 冰淇淋's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 9 1:41 | trade | 冰淇淋 was killed 404 units away: you traded in 1,469 ms (pros: 1,641 ms) |
| 10 1:37 | trade | 冰淇淋 was killed 472 units away: you traded in 2,203 ms (pros: 1,641 ms) |
| 11 1:48 | trade | 冰淇淋 was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | trade | Hugo was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:36 | trade | Allukard was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | peek together | peeked the same enemy as Soolek, 62 ms after them - a double peek |
| 15 1:39 | line of fire | stood in 冰淇淋's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 15 1:38 | line of fire | stood in 冰淇淋's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 15 1:38 | hold | held with 冰淇淋, 221 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before 冰淇淋) |
| 15 1:38 | in their way | stood between 冰淇淋 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 15 1:25 | trade | Hugo was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | hit by them | P2000 | 359 ms | – | 3.5° | ||
| 1 1:28 | killed them | USP-S | 1422 ms | 1719 ms | 6.3° | ||
| 1 1:19 | killed them | USP-S | 1391 ms | 1391 ms | 0.5° | ||
| 2 1:32 | killed them | MP9 | 359 ms | 1484 ms | 5.3° | ||
| 2 1:32 | hit by them | Tec-9 | 484 ms | – | 51.1° | ||
| 2 1:30 | killed by them | Desert Eagle | 219 ms | 219 ms | 4.1° | ||
| 3 1:46 | killed by them | AK-47 | 609 ms | 609 ms | 21.1° | ||
| 4 1:48 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:44 | hit them | Five-SeveN | 266 ms | – | 0.4° | ||
| 4 1:43 | killed by them | AK-47 | 484 ms | 875 ms | 6.9° | ||
| 5 1:29 | killed them | MP9 | 328 ms | 1516 ms | 9.9° | ||
| 5 1:28 | hit by them | Glock-18 | 422 ms | – | 16.9° | ||
| 5 1:27 | killed them | MP9 | 1172 ms | 1250 ms | 20.9° | ||
| 5 1:24 | killed them | USP-S | 297 ms | 297 ms | 7.4° | ||
| 6 1:42 | killed by them | Desert Eagle | 312 ms | 312 ms | 1.7° | ||
| 8 1:39 | killed them | AK-47 | 766 ms | 1062 ms | 0.5° | ||
| 8 1:37 | hit them | AK-47 | 422 ms | – | 1.4° | ||
| 8 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:40 | killed them | M4A1-S | 422 ms | 828 ms | 1.6° | ||
| 9 1:37 | killed them | M4A1-S | 266 ms | 266 ms | 7.3° | ||
| 9 1:36 | killed by them | AK-47 | 250 ms | 250 ms | 2.5° | ||
| 10 1:35 | killed them | M4A4 | 328 ms | 328 ms | 5.5° | ||
| 11 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:24 | killed them | M4A4 | 312 ms | 312 ms | 3.6° | ||
| 11 1:06 | killed them | M4A4 | 438 ms | 438 ms | 8.0° | ||
| 13 1:43 | hit by them | P2000 | 734 ms | – | 52.2° | ||
| 13 1:42 | killed them | Glock-18 | 781 ms | 781 ms | 47.1° | ||
| 13 1:34 | hit them | P2000 | 406 ms | – | 1.8° | ||
| 13 1:34 | killed by them | USP-S | 422 ms | 422 ms | 2.4° | ||
| 14 1:48 | killed them | AK-47 | 16 ms | 812 ms | 0.6° | ||
| 14 1:47 | hit by them | SSG 08 | 484 ms | – | 1.2° | ||
| 14 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:32 | hit them | AK-47 | 312 ms | – | 6.8° | ||
| 14 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | SSG 08 | 375 ms | – | 2.3° | ||
| 15 1:31 | killed them | AK-47 | 344 ms | 938 ms | 1.1° | ||
| 15 1:19 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 1190 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/3 | 8% / 50% | ||
| 1 1:30 | USP-S | 1226 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/3 | 30% / 39% | ||
| 1 1:29 | USP-S | 530 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 1 1:28 | USP-S | 520 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/3 | killed them | 49% / 52% | |
| 1 1:24 | USP-S | 1252 | fine - pros would have fired it too | 0/4 | 49% / 49% | ||
| 1 1:22 | USP-S | 1200 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | 56% / 59% | ||
| 1 1:21 | USP-S | 1202 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 1 1:20 | USP-S | 1204 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 35% | |
| 1 1:19 | USP-S | 1206 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 34% | |
| 1 1:19 | USP-S | 1206 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 2 1:32 | MP9 | 410 | fired while moving (229 u/s), too fast to be accurate - stop first | 8/23 | killed them | 44% / 57% | |
| 3 1:46 | M4A1-S | 1246 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 23% / 60% | |
| 4 1:45 | Five-SeveN | 1180 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 10% / 35% | ||
| 4 1:44 | Five-SeveN | 651 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 14% / 53% | |
| 5 1:29 | MP9 | 321 | fired while moving (240 u/s), too fast to be accurate - stop first | 7/24 | killed them | 5% / 59% | |
| 5 1:27 | MP9 | 531 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 3% / 48% | |
| 5 1:24 | USP-S | 202 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 8 1:47 | AK-47 | 1524 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/5 | 1 bullet after pros would have stopped | 11% / 56% | |
| 8 1:39 | AK-47 | 661 | fine - pros would have fired it too | 4/11 | killed them | 47% / 48% | |
| 8 1:37 | AK-47 | 1093 | fine - pros would have fired it too | 3/12 | 41% / 52% | ||
| 9 1:41 | M4A1-S | 863 | fine - pros would have fired it too | 4/9 | killed them | 44% / 61% | |
| 9 1:37 | M4A1-S | 545 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/5 | killed them | 9% / 48% | |
| 10 1:35 | M4A4 | 346 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/5 | killed them | 29% / 55% | |
| 11 1:24 | M4A4 | 739 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 11 1:06 | M4A4 | 678 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/5 | killed them | 22% / 53% | |
| 13 1:43 | Glock-18 | 193 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/7 | killed them | 5% / 50% | |
| 13 1:35 | USP-S | 484 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 17% / 56% | |
| 14 1:48 | AK-47 | 2138 | fine - pros would have fired it too | 5/13 | killed them; 11 bullets after pros would have stopped | 65% / 65% | |
| 14 1:36 | Glock-18 | 1497 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | 15% / 33% | ||
| 14 1:32 | AK-47 | 1117 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 6/13 | 3% / 57% | ||
| 15 1:31 | AK-47 | 1891 | fine - pros would have fired it too | 4/11 | killed them; 6 bullets after pros would have stopped | 73% / 73% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.