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Dust II, won 13-2 · Fri 09 Oct, 20:00

Mitek

The match

Aim

359 msTTD828 msTTK5.3°Crosshair↓46%1st bullet47%Spray14%Head46%Counter-strafe

Scoreboard

110ADR80%KAST

Positioning

Shots

20/31Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94736%
AK-473855%
USP-S2223%
M4A1-S1050%
Glock-18520%
Five-SeveN425%
M4A43100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/785 1:28 3 kills (MP9 ×2, USP-S), 2 headshots, in 3.4 s CT6.1
5/7814 1:47 3 kills (AK-47 ×2, Knife), a wallbang, in 52.9 s T4.0
13/7811 1:24 2 kills (M4A4 ×2), 1 headshot, in 18.1 s CT1.9
14/789 1:40 2 kills (M4A1-S ×2), in 3.1 s CT1.7
29/788 1:39 1 kill (AK-47) CT0.8
34/7815 1:31 1 kill (AK-47) T0.7
48/781 1:27 2 kills (USP-S ×2), all headshots, in 8.7 s CT0.2
61/7810 1:35 1 kill (M4A4), 1 headshot CT-0.3
67/782 1:31 1 kill (MP9) CT-1.2
69/7813 1:42 1 kill (Glock), 1 headshot T-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:37 hurt the teamno enemy blinded for long; blinded 冰淇淋 2.9 s holding Middle - an enemy could see them; blinded Soolek 3.1 s on the move through Long Doors - safe
11 1:26 wastedno enemy blinded for long
12 bomb 0:34 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Short Stairs - safe
15 1:18 wastedno enemy blinded for long; blinded Soolek 1.7 s on the move through Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 12 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:36 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1127 units away; a running throw
11 1:34 exposeda molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1125 units away; a running throw
11 1:27 exposeda flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 970 units away
15 1:50 exposedan HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 2174 units away; a running throw
15 1:19 punishedkilled by Agnostic 0.7 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:29 Slimeball391Tunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:31 holdheld with Soolek, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Soolek)
5 1:27 line of firestood in 冰淇淋's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
9 1:41 trade冰淇淋 was killed 404 units away: you traded in 1,469 ms (pros: 1,641 ms)
10 1:37 trade冰淇淋 was killed 472 units away: you traded in 2,203 ms (pros: 1,641 ms)
11 1:48 trade冰淇淋 was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 tradeHugo was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
14 1:36 tradeAllukard was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 peek togetherpeeked the same enemy as Soolek, 62 ms after them - a double peek
15 1:39 line of firestood in 冰淇淋's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
15 1:38 line of firestood in 冰淇淋's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
15 1:38 holdheld with 冰淇淋, 221 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before 冰淇淋)
15 1:38 in their waystood between 冰淇淋 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
15 1:25 tradeHugo was killed 378 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 Slimeball391hit by themP2000359 ms–3.5°
1 1:28 Slimeball391killed themUSP-S1422 ms1719 ms6.3°
1 1:19 Agnostickilled themUSP-S1391 ms1391 ms0.5°
2 1:32 Slimeball391killed themMP9359 ms1484 ms5.3°
2 1:32 Slimeball391hit by themTec-9484 ms–51.1°
2 1:30 Agnostickilled by themDesert Eagle219 ms219 ms4.1°
3 1:46 life is goodkilled by themAK-47609 ms609 ms21.1°
4 1:48 life is goodhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:44 Slimeball391hit themFive-SeveN266 ms–0.4°
4 1:43 Slimeball391killed by themAK-47484 ms875 ms6.9°
5 1:29 Slimeball391killed themMP9328 ms1516 ms9.9°
5 1:28 mgphit by themGlock-18422 ms–16.9°
5 1:27 mgpkilled themMP91172 ms1250 ms20.9°
5 1:24 life is goodkilled themUSP-S297 ms297 ms7.4°
6 1:42 Agnostickilled by themDesert Eagle312 ms312 ms1.7°
8 1:39 mgpkilled themAK-47766 ms1062 ms0.5°
8 1:37 life is goodhit themAK-47422 ms–1.4°
8 1:34 life is goodhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:34 life is goodkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:40 mgpkilled themM4A1-S422 ms828 ms1.6°
9 1:37 life is goodkilled themM4A1-S266 ms266 ms7.3°
9 1:36 Slimeball391killed by themAK-47250 ms250 ms2.5°
10 1:35 life is goodkilled themM4A4328 ms328 ms5.5°
11 1:32 life is goodhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:24 Slimeball391killed themM4A4312 ms312 ms3.6°
11 1:06 life is goodkilled themM4A4438 ms438 ms8.0°
13 1:43 Slimeball391hit by themP2000734 ms–52.2°
13 1:42 Slimeball391killed themGlock-18781 ms781 ms47.1°
13 1:34 cheese sluthit themP2000406 ms–1.8°
13 1:34 cheese slutkilled by themUSP-S422 ms422 ms2.4°
14 1:48 Slimeball391killed themAK-4716 ms812 ms0.6°
14 1:47 Slimeball391hit by themSSG 08484 ms–1.2°
14 1:44 cheese sluthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:32 cheese sluthit themAK-47312 ms–6.8°
14 1:29 cheese slutkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 cheese sluthit by themSSG 08375 ms–2.3°
15 1:31 life is goodkilled themAK-47344 ms938 ms1.1°
15 1:19 Agnostickilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 31 first shots too soon: 14 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 AgnosticUSP-S1190fired while moving (160 u/s), too fast to be accurate - stop first0/38% / 50%
1 1:30 AgnosticUSP-S1226fired while moving (193 u/s), too fast to be accurate - stop first0/330% / 39%
1 1:29 Slimeball391USP-S530aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
1 1:28 Slimeball391USP-S520fired while moving (137 u/s), too fast to be accurate - stop first2/3killed them49% / 52%
1 1:24 AgnosticUSP-S1252fine - pros would have fired it too0/449% / 49%
1 1:22 AgnosticUSP-S1200fired while moving (92 u/s), too fast to be accurate - stop first0/256% / 59%
1 1:21 AgnosticUSP-S1202fine - pros would have fired it too0/262% / 62%
1 1:20 AgnosticUSP-S1204aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 35%
1 1:19 AgnosticUSP-S1206fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 34%
1 1:19 AgnosticUSP-S1206fine - pros would have fired it too1/1killed them57% / 57%
2 1:32 Slimeball391MP9410fired while moving (229 u/s), too fast to be accurate - stop first8/23killed them44% / 57%
3 1:46 Slimeball391M4A1-S1246aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)23% / 60%
4 1:45 AgnosticFive-SeveN1180fired while moving (240 u/s), too fast to be accurate - stop first0/210% / 35%
4 1:44 Slimeball391Five-SeveN651fired while moving (151 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)14% / 53%
5 1:29 Slimeball391MP9321fired while moving (240 u/s), too fast to be accurate - stop first7/24killed them5% / 59%
5 1:27 life is goodMP9531aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/6cut short (a death, a reload)3% / 48%
5 1:24 life is goodUSP-S202fine - pros would have fired it too1/3killed them47% / 47%
8 1:47 life is goodAK-471524fired while moving (81 u/s), too fast to be accurate - stop first0/51 bullet after pros would have stopped11% / 56%
8 1:39 mgpAK-47661fine - pros would have fired it too4/11killed them47% / 48%
8 1:37 life is goodAK-471093fine - pros would have fired it too3/1241% / 52%
9 1:41 mgpM4A1-S863fine - pros would have fired it too4/9killed them44% / 61%
9 1:37 life is goodM4A1-S545fired while moving (142 u/s), too fast to be accurate - stop first1/5killed them9% / 48%
10 1:35 life is goodM4A4346fired while moving (136 u/s), too fast to be accurate - stop first1/5killed them29% / 55%
11 1:24 Slimeball391M4A4739fine - pros would have fired it too1/5killed them59% / 59%
11 1:06 life is goodM4A4678fired while moving (111 u/s), too fast to be accurate - stop first1/5killed them22% / 53%
13 1:43 Slimeball391Glock-18193aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/7killed them5% / 50%
13 1:35 cheese slutUSP-S484fired while moving (219 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)17% / 56%
14 1:48 Slimeball391AK-472138fine - pros would have fired it too5/13killed them; 11 bullets after pros would have stopped65% / 65%
14 1:36 cheese slutGlock-181497fired while moving (234 u/s), too fast to be accurate - stop first0/215% / 33%
14 1:32 cheese slutAK-471117aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first6/133% / 57%
15 1:31 life is goodAK-471891fine - pros would have fired it too4/11killed them; 6 bullets after pros would have stopped73% / 73%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.