Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 17 | 47% |
| M4A1-S | 16 | 25% |
| USP-S | 9 | 22% |
| SSG 08 | 7 | 43% |
| Glock-18 | 5 | 40% |
| Tec-9 | 5 | 60% |
| Sawed-Off | 1 | 100% |
| AWP | 1 | 0% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/78 | 7 0:28 | 1 kill (Sawed-Off), 1 headshot T | 1.0 |
| 22/78 | 15 1:25 | 1 kill (Scout), a no-scope, 1 headshot CT | 1.0 |
| 25/78 | 8 1:34 | 1 kill (AK-47) T | 0.9 |
| 33/78 | 9 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 43/78 | 3 1:29 | 1 kill (M4A1-S), 1 headshot T | 0.5 |
| 55/78 | 11 1:36 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 62/78 | 1 1:43 | 1 kill (Glock) T | -0.6 |
| 74/78 | 4 1:43 | 1 kill (AK-47), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:41 | 1v3 before the plant T · 46 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:37 | 1v4 before the plant T · 94 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
8 flashes: 1 good, 2 weak, 1 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | misled a peek | barely blinded Hugo 0.5 s (0.0 s white) the enemy was barely blinded, and mgp peeked Hugo 0.6 s after the pop; got hit first |
| 2 1:47 | good | blinded Mitek 3.2 s (0.7 s white); blinded life is good 1.4 s on the move through Outside Long - safe; blinded mgp 1.4 s on the move through Outside Long - safe; blinded themselves 2.7 s on the move through Outside Long - safe; blinded Agnostic 2.1 s on the move through Outside Long - safe |
| 3 1:47 | weak | barely blinded Hugo 2.7 s (0.3 s white), 冰淇淋 1.5 s (0.1 s white); blinded mgp 1.8 s on the move through T Spawn - safe |
| 5 1:32 | misled a peek | barely blinded Hugo 2.7 s (0.4 s white), Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 0.5 s after the pop; got hit first |
| 7 1:42 | wasted | barely blinded Allukard 1.3 s (0.1 s white), Hugo 0.9 s (0.1 s white) |
| 9 1:48 | weak | barely blinded Soolek 2.7 s (0.3 s white), Allukard 1.0 s (0.1 s white) |
| 11 1:47 | misled a peek | barely blinded Soolek 2.5 s (0.3 s white) the enemy was barely blinded, and Slimeball391 peeked Soolek 2.4 s after the pop; hit them first |
| 12 1:46 | misled a peek | barely blinded Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and cheese slut peeked Allukard 0.1 s after the pop; got hit first |
Throws
23 grenades: 17 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:40 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.8 s, the nearest 2152 units away; a running throw |
| 1 1:33 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 2105 units away; a running throw |
| 5 1:30 | punished | hit by Mitek 0.6 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 172 units away; a running throw |
| 7 1:13 | punished | hit by 冰淇淋 0.7 s after throwing an HE at T Spawn, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1123 units away; a running throw |
| 8 1:16 | punished | killed by Allukard with a flash in hand at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1010 units away |
| 12 1:47 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 709 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | mgp was killed 301 units away: you traded in 1,750 ms (pros: 1,641 ms) |
| 1 1:43 | trade | life is good was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:46 | trade | cheese slut was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:43 | hold | held with Agnostic, 600 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic) |
| 5 1:29 | trade | Agnostic was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:47 | trade | cheese slut was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:35 | line of fire | stood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:51 | trade | Agnostic was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | trade | cheese slut was killed 125 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:40 | trade | mgp was killed 580 units away: you traded in 4,266 ms (pros: 2,031 ms) |
| 9 1:37 | hold | held with life is good, 524 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms after life is good) |
| 9 1:37 | trade | life is good was killed 463 units away: you traded in 1,172 ms (pros: 1,641 ms) |
| 10 1:52 | line of fire | stood in mgp's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 11 1:45 | trade | Agnostic was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:24 | peek together | peeked the same enemy as life is good, 500 ms after them - late - your team-mate went first, as bait |
| 15 1:37 | line of fire | stood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:35 | trade | cheese slut was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | Glock-18 | 828 ms | 984 ms | 3.6° | ||
| 1 1:29 | hit them | P2000 | 359 ms | – | 3.5° | ||
| 1 1:28 | killed by them | USP-S | 1422 ms | 1719 ms | 6.3° | ||
| 2 1:32 | killed by them | MP9 | 359 ms | 1484 ms | 5.3° | ||
| 2 1:32 | hit them | Tec-9 | 484 ms | – | 51.1° | ||
| 3 1:30 | hit by them | M4A4 | 375 ms | – | 0.8° | ||
| 3 1:30 | killed them | M4A1-S | 875 ms | 1328 ms | 2.2° | ||
| 3 bomb 0:40 | killed by them | M4A4 | 1219 ms | 1641 ms | 14.2° | ||
| 3 bomb 0:40 | hit them | M4A4 | 47 ms | – | 1.6° | ||
| 4 1:44 | hit by them | Five-SeveN | 266 ms | – | 0.4° | ||
| 4 1:43 | killed them | AK-47 | 484 ms | 875 ms | 6.9° | ||
| 4 1:41 | killed by them | Five-SeveN | 234 ms | 562 ms | 2.8° | ||
| 5 1:29 | killed by them | MP9 | 328 ms | 1516 ms | 9.9° | ||
| 6 bomb 0:35 | killed by them | AK-47 | 1750 ms | 1750 ms | 9.7° | ||
| 7 1:12 | hit by them | AK-47 | 406 ms | – | 4.0° | ||
| 7 0:28 | killed them | Sawed-Off | 328 ms | 328 ms | 20.0° | ||
| 7 0:18 | killed by them | M4A1-S | 344 ms | 438 ms | 3.7° | ||
| 8 1:34 | killed them | AK-47 | 484 ms | 891 ms | 9.2° | ||
| 8 1:34 | hit by them | XM1014 | 891 ms | – | 35.6° | ||
| 8 1:16 | killed by them | AUG | 844 ms | 844 ms | 11.2° | ||
| 9 1:36 | killed them | AK-47 | 250 ms | 250 ms | 2.5° | ||
| 9 1:21 | killed by them | M4A1-S | 484 ms | 984 ms | 3.0° | ||
| 11 1:44 | hit them | Desert Eagle | 328 ms | – | 1.5° | ||
| 11 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | killed them | AK-47 | 516 ms | 516 ms | 4.0° | ||
| 11 1:24 | killed by them | M4A4 | 312 ms | 312 ms | 3.6° | ||
| 12 1:45 | killed by them | AUG | 469 ms | 1656 ms | 2.3° | ||
| 13 1:43 | hit them | P2000 | 734 ms | – | 52.2° | ||
| 13 1:42 | killed by them | Glock-18 | 781 ms | 781 ms | 47.1° | ||
| 14 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:48 | killed by them | AK-47 | 16 ms | 812 ms | 0.6° | ||
| 14 1:47 | hit them | SSG 08 | 484 ms | – | 1.2° | ||
| 15 1:42 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | killed them | SSG 08 | 422 ms | 422 ms | 9.4° | ||
| 15 1:24 | hit them | SSG 08 | 469 ms | – | 8.4° | ||
| 15 1:23 | hit by them | Galil AR | 641 ms | – | 9.8° | ||
| 15 1:20 | killed by them | Galil AR | 828 ms | 922 ms | 20.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 627 | fine - pros would have fired it too | 2/6 | killed them | 23% / 44% | |
| 1 1:29 | USP-S | 532 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 25% / 48% | |
| 2 1:32 | Tec-9 | 346 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 37% / 41% | |
| 3 1:30 | M4A1-S | 719 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/11 | killed them | 5% / 51% | |
| 3 1:16 | M4A1-S | 1098 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/5 | 23% / 62% | ||
| 4 1:44 | AK-47 | 657 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/9 | killed them | 38% / 67% | |
| 4 1:41 | AK-47 | 510 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 56% | |
| 8 1:34 | AK-47 | 360 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/9 | killed them | 10% / 50% | |
| 9 1:36 | AK-47 | 528 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% | |
| 9 1:20 | AWP | 727 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 25% / 71% | |
| 11 1:44 | Desert Eagle | 1018 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | 29% / 58% | ||
| 11 1:36 | AK-47 | 856 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/6 | killed them | 17% / 56% | |
| 13 1:43 | USP-S | 158 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
