ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 2-13 · Fri 09 Oct, 20:00

Slimeball391Master Guardian I

The match

Aim

484 msTTD696 msTTK4.0°Crosshair↓35%1st bullet44%Spray31%Head80%Counter-strafe

Scoreboard

70ADR73%KAST

Positioning

Shots

8/13Rushed↓0/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471747%
M4A1-S1625%
USP-S922%
SSG 08743%
Glock-18540%
Tec-9560%
Sawed-Off1100%
AWP10%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/787 0:28 1 kill (Sawed-Off), 1 headshot T1.0
22/7815 1:25 1 kill (Scout), a no-scope, 1 headshot CT1.0
25/788 1:34 1 kill (AK-47) T0.9
33/789 1:36 1 kill (AK-47), 1 headshot T0.7
43/783 1:29 1 kill (M4A1-S), 1 headshot T0.5
55/7811 1:36 1 kill (AK-47), 1 headshot T-0.1
62/781 1:43 1 kill (Glock) T-0.6
74/784 1:43 1 kill (AK-47), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:41 1v3 before the plant T · 46 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other
9 1:37 1v4 before the plant T · 94 HP · Long Doorslost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 2 weak, 1 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 misled a peekbarely blinded Hugo 0.5 s (0.0 s white) the enemy was barely blinded, and mgp peeked Hugo 0.6 s after the pop; got hit first
2 1:47 goodblinded Mitek 3.2 s (0.7 s white); blinded life is good 1.4 s on the move through Outside Long - safe; blinded mgp 1.4 s on the move through Outside Long - safe; blinded themselves 2.7 s on the move through Outside Long - safe; blinded Agnostic 2.1 s on the move through Outside Long - safe
3 1:47 weakbarely blinded Hugo 2.7 s (0.3 s white), 冰淇淋 1.5 s (0.1 s white); blinded mgp 1.8 s on the move through T Spawn - safe
5 1:32 misled a peekbarely blinded Hugo 2.7 s (0.4 s white), Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Hugo 0.5 s after the pop; got hit first
7 1:42 wastedbarely blinded Allukard 1.3 s (0.1 s white), Hugo 0.9 s (0.1 s white)
9 1:48 weakbarely blinded Soolek 2.7 s (0.3 s white), Allukard 1.0 s (0.1 s white)
11 1:47 misled a peekbarely blinded Soolek 2.5 s (0.3 s white) the enemy was barely blinded, and Slimeball391 peeked Soolek 2.4 s after the pop; hit them first
12 1:46 misled a peekbarely blinded Allukard 1.4 s (0.1 s white) the enemy was barely blinded, and cheese slut peeked Allukard 0.1 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 17 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:40 exposeda smoke at Long Doors - seen by 1 enemy for 0.8 s, the nearest 2152 units away; a running throw
1 1:33 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 2105 units away; a running throw
5 1:30 punishedhit by Mitek 0.6 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 172 units away; a running throw
7 1:13 punishedhit by 冰淇淋 0.7 s after throwing an HE at T Spawn, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1123 units away; a running throw
8 1:16 punishedkilled by Allukard with a flash in hand at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1010 units away
12 1:47 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 709 units away; a running throw

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 21 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 MitekLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 trademgp was killed 301 units away: you traded in 1,750 ms (pros: 1,641 ms)
1 1:43 tradelife is good was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
2 1:46 tradecheese slut was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
4 1:43 holdheld with Agnostic, 600 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic)
5 1:29 tradeAgnostic was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
7 0:47 tradecheese slut was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
8 1:35 line of firestood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:51 tradeAgnostic was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 tradecheese slut was killed 125 units away: not traded within 5 s (pros: 969 ms)
9 1:40 trademgp was killed 580 units away: you traded in 4,266 ms (pros: 2,031 ms)
9 1:37 holdheld with life is good, 524 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms after life is good)
9 1:37 tradelife is good was killed 463 units away: you traded in 1,172 ms (pros: 1,641 ms)
10 1:52 line of firestood in mgp's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
11 1:45 tradeAgnostic was killed 245 units away: not traded within 5 s (pros: 969 ms)
11 1:24 peek togetherpeeked the same enemy as life is good, 500 ms after them - late - your team-mate went first, as bait
15 1:37 line of firestood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:35 tradecheese slut was killed 258 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Hugokilled themGlock-18828 ms984 ms3.6°
1 1:29 Mitekhit themP2000359 ms–3.5°
1 1:28 Mitekkilled by themUSP-S1422 ms1719 ms6.3°
2 1:32 Mitekkilled by themMP9359 ms1484 ms5.3°
2 1:32 Mitekhit themTec-9484 ms–51.1°
3 1:30 Soolekhit by themM4A4375 ms–0.8°
3 1:30 Soolekkilled themM4A1-S875 ms1328 ms2.2°
3 bomb 0:40 冰淇淋killed by themM4A41219 ms1641 ms14.2°
3 bomb 0:40 冰淇淋hit themM4A447 ms–1.6°
4 1:44 Mitekhit by themFive-SeveN266 ms–0.4°
4 1:43 Mitekkilled themAK-47484 ms875 ms6.9°
4 1:41 Soolekkilled by themFive-SeveN234 ms562 ms2.8°
5 1:29 Mitekkilled by themMP9328 ms1516 ms9.9°
6 bomb 0:35 冰淇淋killed by themAK-471750 ms1750 ms9.7°
7 1:12 冰淇淋hit by themAK-47406 ms–4.0°
7 0:28 冰淇淋killed themSawed-Off328 ms328 ms20.0°
7 0:18 Soolekkilled by themM4A1-S344 ms438 ms3.7°
8 1:34 冰淇淋killed themAK-47484 ms891 ms9.2°
8 1:34 冰淇淋hit by themXM1014891 ms–35.6°
8 1:16 Allukardkilled by themAUG844 ms844 ms11.2°
9 1:36 Mitekkilled themAK-47250 ms250 ms2.5°
9 1:21 Soolekkilled by themM4A1-S484 ms984 ms3.0°
11 1:44 Soolekhit themDesert Eagle328 ms–1.5°
11 1:44 Soolekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 Hugokilled themAK-47516 ms516 ms4.0°
11 1:24 Mitekkilled by themM4A4312 ms312 ms3.6°
12 1:45 Allukardkilled by themAUG469 ms1656 ms2.3°
13 1:43 Mitekhit themP2000734 ms–52.2°
13 1:42 Mitekkilled by themGlock-18781 ms781 ms47.1°
14 1:51 Hugohit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:48 Mitekkilled by themAK-4716 ms812 ms0.6°
14 1:47 Mitekhit themSSG 08484 ms–1.2°
15 1:42 冰淇淋hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 Hugokilled themSSG 08422 ms422 ms9.4°
15 1:24 Soolekhit themSSG 08469 ms–8.4°
15 1:23 Soolekhit by themGalil AR641 ms–9.8°
15 1:20 Soolekkilled by themGalil AR828 ms922 ms20.8°

Shots

You fired 8 of your 13 first shots too soon: 4 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 HugoGlock-18627fine - pros would have fired it too2/6killed them23% / 44%
1 1:29 MitekUSP-S532fine - pros would have fired it too1/8cut short (a death, a reload)25% / 48%
2 1:32 MitekTec-9346fine - pros would have fired it too3/5cut short (a death, a reload)37% / 41%
3 1:30 SoolekM4A1-S719fired while moving (112 u/s), too fast to be accurate - stop first3/11killed them5% / 51%
3 1:16 冰淇淋M4A1-S1098fired while moving (144 u/s), too fast to be accurate - stop first0/523% / 62%
4 1:44 MitekAK-47657fired while moving (78 u/s), too fast to be accurate - stop first2/9killed them38% / 67%
4 1:41 SoolekAK-47510aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/2cut short (a death, a reload)1% / 56%
8 1:34 冰淇淋AK-47360aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/9killed them10% / 50%
9 1:36 MitekAK-47528fine - pros would have fired it too1/5killed them75% / 75%
9 1:20 SoolekAWP727aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)25% / 71%
11 1:44 SoolekDesert Eagle1018aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/129% / 58%
11 1:36 HugoAK-47856fired while moving (103 u/s), too fast to be accurate - stop first1/6killed them17% / 56%
13 1:43 MitekUSP-S158fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.