Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 23% |
| Glock-18 | 11 | 46% |
| M4A4 | 2 | 50% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 41/78 | 3 bomb 0:31 | 1 kill (AK-47) T | 0.6 |
| 63/78 | 9 1:41 | 1 kill (AK-47) T | -0.6 |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | weak | barely blinded Hugo 2.6 s (0.3 s white), 冰淇淋 1.7 s (0.1 s white) |
| 4 1:22 | wasted | no enemy blinded for long |
| 6 1:46 | wasted | no enemy blinded for long; blinded themselves 4.7 s on the move through Outside Long - safe |
| 7 1:44 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:33 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 4 1:21 | Catwalk | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 10 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | cheese slut was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:37 | line of fire | stood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:33 | line of fire | stood in life is good's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 bomb 0:37 | trade | life is good was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:43 | hold | held with Agnostic, 603 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:32 | trade | life is good was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:35 | trade | cheese slut was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | Agnostic was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:28 | trade | Slimeball391 was killed 508 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:13 | trade | Agnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:51 | trade | Agnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | hold | held with life is good, 140 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after life is good) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed by them | USP-S | 156 ms | 1328 ms | 0.3° | ||
| 2 1:35 | killed by them | MP9 | 94 ms | 547 ms | 1.3° | ||
| 2 1:35 | hit them | Desert Eagle | 453 ms | – | 1.7° | ||
| 3 bomb 0:32 | killed them | AK-47 | 797 ms | 1359 ms | 0.8° | ||
| 3 bomb 0:25 | killed by them | M4A4 | 547 ms | 1828 ms | 2.1° | ||
| 3 bomb 0:24 | hit them | AK-47 | 500 ms | – | 51.0° | ||
| 4 1:20 | killed by them | AUG | 656 ms | 750 ms | 1.0° | ||
| 5 1:28 | hit them | Glock-18 | 422 ms | – | 16.9° | ||
| 5 1:27 | killed by them | MP9 | 1172 ms | 1250 ms | 20.9° | ||
| 5 1:27 | hit by them | M4A4 | 766 ms | – | 5.7° | ||
| 6 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed by them | M4A4 | 141 ms | 500 ms | 1.7° | ||
| 7 1:00 | hit them | M4A4 | 484 ms | – | 0.5° | ||
| 7 1:00 | killed by them | AWP | 578 ms | 578 ms | 3.3° | ||
| 8 1:39 | killed by them | AK-47 | 766 ms | 1062 ms | 0.5° | ||
| 9 1:42 | killed them | AK-47 | 562 ms | 1172 ms | 1.2° | ||
| 9 1:40 | killed by them | M4A1-S | 422 ms | 828 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 662 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 13% / 52% | |
| 2 1:35 | Desert Eagle | 757 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 71% / 71% | |
| 3 bomb 0:32 | AK-47 | 1064 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 3 bomb 0:32 | AK-47 | 1064 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 53% | |
| 3 bomb 0:32 | AK-47 | 1064 | fine - pros would have fired it too | 2/4 | killed them | 58% / 58% | |
| 3 bomb 0:24 | AK-47 | 656 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 67% | |
| 3 bomb 0:24 | AK-47 | 656 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 59% | |
| 4 1:21 | AK-47 | 1660 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | 11% / 58% | ||
| 5 1:28 | Glock-18 | 542 | fine - pros would have fired it too | 5/5 | cut short (a death, a reload) | 31% / 44% | |
| 7 1:00 | M4A4 | 878 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 29% / 72% | |
| 8 1:39 | AK-47 | 680 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 1% / 47% | |
| 9 1:42 | AK-47 | 607 | fired while moving (178 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 62% | |
| 9 1:40 | AK-47 | 855 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 55% / 55% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
