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Dust II, lost 2-13 · Fri 09 Oct, 20:00

mgpMaster Guardian I

The match

Aim

492 msTTD1266 msTTK1.4°Crosshair↓27%1st bullet20%Spray6%Head27%Counter-strafe

Scoreboard

42ADR60%KAST

Positioning

Shots

8/13Rushed↓3/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473523%
Glock-181146%
M4A4250%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
41/783 bomb 0:31 1 kill (AK-47) T0.6
63/789 1:41 1 kill (AK-47) T-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 weakbarely blinded Hugo 2.6 s (0.3 s white), 冰淇淋 1.7 s (0.1 s white)
4 1:22 wastedno enemy blinded for long
6 1:46 wastedno enemy blinded for long; blinded themselves 4.7 s on the move through Outside Long - safe
7 1:44 wastedno enemy blinded for long

Positioning

In 2 of your 10 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 8 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:33 冰淇淋Extended Acover not used: 16 units away, they'd have seen only your headkilled them
4 1:21 AllukardCatwalkstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 10 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradecheese slut was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
3 1:37 line of firestood in cheese slut's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:33 line of firestood in life is good's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 bomb 0:37 tradelife is good was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
4 1:43 holdheld with Agnostic, 603 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:32 tradelife is good was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
5 1:35 tradecheese slut was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeAgnostic was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
5 1:28 tradeSlimeball391 was killed 508 units away: not traded within 5 s (pros: 625 ms)
7 1:13 tradeAgnostic was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
9 1:51 tradeAgnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 holdheld with life is good, 140 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after life is good)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Hugokilled by themUSP-S156 ms1328 ms0.3°
2 1:35 冰淇淋killed by themMP994 ms547 ms1.3°
2 1:35 冰淇淋hit themDesert Eagle453 ms–1.7°
3 bomb 0:32 冰淇淋killed themAK-47797 ms1359 ms0.8°
3 bomb 0:25 Hugokilled by themM4A4547 ms1828 ms2.1°
3 bomb 0:24 Hugohit themAK-47500 ms–51.0°
4 1:20 Allukardkilled by themAUG656 ms750 ms1.0°
5 1:28 Mitekhit themGlock-18422 ms–16.9°
5 1:27 Mitekkilled by themMP91172 ms1250 ms20.9°
5 1:27 冰淇淋hit by themM4A4766 ms–5.7°
6 1:39 冰淇淋hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 冰淇淋killed by themM4A4141 ms500 ms1.7°
7 1:00 Hugohit themM4A4484 ms–0.5°
7 1:00 Hugokilled by themAWP578 ms578 ms3.3°
8 1:39 Mitekkilled by themAK-47766 ms1062 ms0.5°
9 1:42 冰淇淋killed themAK-47562 ms1172 ms1.2°
9 1:40 Mitekkilled by themM4A1-S422 ms828 ms1.6°

Shots

You fired 8 of your 13 first shots too soon: 7 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 HugoGlock-18662fired while moving (236 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)13% / 52%
2 1:35 冰淇淋Desert Eagle757fine - pros would have fired it too1/1cut short (a death, a reload)71% / 71%
3 bomb 0:32 冰淇淋AK-471064fired while moving (87 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
3 bomb 0:32 冰淇淋AK-471064fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 53%
3 bomb 0:32 冰淇淋AK-471064fine - pros would have fired it too2/4killed them58% / 58%
3 bomb 0:24 HugoAK-47656fired while moving (74 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 67%
3 bomb 0:24 HugoAK-47656aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2cut short (a death, a reload)21% / 59%
4 1:21 AllukardAK-471660fired while moving (118 u/s), too fast to be accurate - stop first0/211% / 58%
5 1:28 MitekGlock-18542fine - pros would have fired it too5/5cut short (a death, a reload)31% / 44%
7 1:00 HugoM4A4878fired while moving (116 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)29% / 72%
8 1:39 MitekAK-47680fired while moving (106 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)1% / 47%
9 1:42 冰淇淋AK-47607fired while moving (178 u/s), too fast to be accurate - stop first4/10killed them4% / 62%
9 1:40 MitekAK-47855fine - pros would have fired it too0/4cut short (a death, a reload)55% / 55%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.