Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 33 | 33% |
| MP7 | 32 | 19% |
| USP-S | 19 | 21% |
| AK-47 | 12 | 17% |
| Glock-18 | 7 | 29% |
| AWP | 6 | 83% |
| M4A1-S | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/78 | 7 1:13 | 3 kills (AWP ×3), in 26.5 s CT | 5.0 |
| 8/78 | 10 1:36 | 2 kills (AWP ×2), in 1.9 s CT | 3.6 |
| 17/78 | 3 1:25 | 2 kills (M4A4 ×2), 1 headshot, in 26 s CT | 1.4 |
| 20/78 | 9 1:51 | 1 kill (AWP) CT | 1.0 |
| 40/78 | 11 1:47 | 1 kill (AWP), 1 headshot CT | 0.6 |
| 56/78 | 5 1:29 | 1 kill (AK-47), 1 headshot CT | -0.1 |
| 57/78 | 2 1:22 | 1 kill (M4A4) CT | -0.1 |
| 58/78 | 4 1:32 | 2 kills (M4A1-S ×2), in 22.9 s CT | -0.2 |
| 73/78 | 15 1:35 | 1 kill (Glock) T | -2.0 |
| 76/78 | 1 1:44 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:17 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · saw each other |
Flashes
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:30 | wasted | no enemy blinded for long |
| 5 1:36 | wasted | no enemy blinded for long; blinded Allukard 1.6 s on the move through Bombsite B - safe |
| 6 1:48 | wasted | no enemy blinded for long; blinded 冰淇淋 1.8 s on the move through Long A - safe |
| 14 1:45 | misled a peek | barely blinded Agnostic 1.0 s (0.1 s white) the enemy was barely blinded, and Hugo peeked Agnostic 0.0 s after the pop; got hit first |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:52 | punished | hit by Slimeball391 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 2227 units away; a running throw |
| 14 1:46 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1084 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:29 | Middle | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 3 bomb 0:26 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 3 bomb 0:15 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:33 | trade | 冰淇淋 was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:31 | trade | 冰淇淋 was killed 552 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | hold | held with Allukard, 475 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 672 ms after Allukard) |
| 4 1:17 | trade | Allukard was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | trade | Mitek was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | Mitek was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:48 | trade | 冰淇淋 was killed 118 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed them | USP-S | 156 ms | 1328 ms | 0.3° | ||
| 1 1:43 | killed by them | Glock-18 | 828 ms | 984 ms | 3.6° | ||
| 2 1:28 | hit them | M4A4 | 219 ms | – | 3.0° | ||
| 2 1:22 | hit by them | MP9 | 78 ms | – | 0.5° | ||
| 2 1:22 | killed them | M4A4 | 594 ms | 672 ms | 1.0° | ||
| 3 1:25 | killed them | M4A4 | 500 ms | 500 ms | 7.0° | ||
| 3 bomb 0:25 | killed them | M4A4 | 547 ms | 1828 ms | 2.1° | ||
| 3 bomb 0:24 | hit by them | AK-47 | 500 ms | – | 51.0° | ||
| 3 bomb 0:20 | hit them | M4A4 | 1109 ms | – | 0.7° | ||
| 3 bomb 0:14 | killed by them | AK-47 | 531 ms | 828 ms | 4.7° | ||
| 4 1:32 | killed them | M4A1-S | 188 ms | 391 ms | 4.0° | ||
| 4 1:10 | hit by them | AK-47 | 94 ms | – | 0.4° | ||
| 4 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:30 | killed them | AK-47 | 734 ms | 1719 ms | 5.3° | ||
| 5 1:30 | hit by them | AK-47 | 1500 ms | – | 16.0° | ||
| 6 1:36 | killed by them | MP9 | 531 ms | 531 ms | 5.5° | ||
| 7 1:13 | killed them | AWP | 578 ms | 578 ms | 6.7° | ||
| 7 1:00 | hit by them | M4A4 | 484 ms | – | 0.5° | ||
| 7 1:00 | killed them | AWP | 578 ms | 578 ms | 3.3° | ||
| 7 0:47 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | killed by them | Desert Eagle | 516 ms | 516 ms | 0.8° | ||
| 9 1:51 | killed them | AWP | 219 ms | 219 ms | 0.4° | ||
| 10 1:38 | hit by them | SSG 08 | 250 ms | – | 0.2° | ||
| 10 1:36 | killed them | AWP | 312 ms | 312 ms | 1.5° | ||
| 10 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:47 | hit by them | SSG 08 | 531 ms | – | 1.7° | ||
| 11 1:47 | killed them | AWP | 750 ms | 750 ms | 4.2° | ||
| 11 1:36 | killed by them | AK-47 | 516 ms | 516 ms | 4.0° | ||
| 13 1:35 | hit them | Glock-18 | 188 ms | – | 0.9° | ||
| 13 1:32 | hit them | Glock-18 | 609 ms | – | 40.6° | ||
| 13 bomb 0:32 | killed by them | USP-S | 422 ms | 1953 ms | 1.2° | ||
| 13 bomb 0:31 | hit them | P2000 | 1266 ms | – | 7.0° | ||
| 14 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:43 | killed by them | FAMAS | 922 ms | 922 ms | 3.0° | ||
| 15 1:39 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | killed them | Glock-18 | 391 ms | 2766 ms | 2.1° | ||
| 15 1:25 | killed by them | SSG 08 | 422 ms | 422 ms | 9.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 672 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 1 1:45 | USP-S | 724 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/3 | killed them | 43% / 47% | |
| 1 1:44 | USP-S | 540 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 44% | |
| 1 1:43 | USP-S | 533 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 41% | |
| 2 1:28 | M4A4 | 1191 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 45% | |
| 2 1:28 | M4A4 | 1223 | fine - pros would have fired it too | 0/3 | 68% / 68% | ||
| 2 1:22 | M4A4 | 859 | fine - pros would have fired it too | 2/8 | killed them | 69% / 69% | |
| 3 1:25 | M4A4 | 1251 | fine - pros would have fired it too | 1/5 | killed them | 51% / 51% | |
| 3 bomb 0:25 | M4A4 | 696 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 67% | |
| 3 bomb 0:24 | M4A4 | 656 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 50% | |
| 3 bomb 0:24 | M4A4 | 657 | fine - pros would have fired it too | 1/3 | killed them | 43% / 46% | |
| 3 bomb 0:23 | M4A4 | 1217 | too soon: your crosshair was still moving onto them, about 2 player widths (62 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 61% | |
| 3 bomb 0:23 | M4A4 | 1219 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/3 | 2% / 60% | ||
| 3 bomb 0:21 | M4A4 | 1256 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 5% / 45% | ||
| 3 bomb 0:20 | M4A4 | 1255 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 21% / 45% | |
| 3 bomb 0:14 | M4A4 | 820 | too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 55% | |
| 4 1:32 | M4A1-S | 1093 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/3 | killed them | 4% / 62% | |
| 4 1:15 | M4A1-S | 1556 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 57% | |
| 4 1:15 | M4A1-S | 1550 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 0% / 48% | ||
| 5 1:31 | AK-47 | 1078 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/9 | 5% / 52% | ||
| 5 1:29 | AK-47 | 1037 | fine - pros would have fired it too | 1/5 | killed them | 36% / 45% | |
| 6 1:37 | AK-47 | 343 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 53% | |
| 7 1:13 | AWP | 271 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 37% / 80% | |
| 7 1:00 | AWP | 875 | fine - pros would have fired it too | 1/1 | killed them | 53% / 68% | |
| 9 1:51 | AWP | 2658 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 10 1:40 | AWP | 1380 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 2/4 | killed them | 8% / 80% | |
| 11 1:47 | AWP | 1414 | fine - pros would have fired it too | 1/2 | killed them | 88% / 88% | |
| 13 1:36 | Glock-18 | 882 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/1 | 33% / 37% | ||
| 13 1:32 | Glock-18 | 508 | fine - pros would have fired it too | 1/4 | 44% / 44% | ||
| 13 bomb 0:39 | USP-S | 1283 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | 0% / 45% | ||
| 13 bomb 0:38 | USP-S | 1526 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | 36% / 40% | ||
| 13 bomb 0:37 | USP-S | 1526 | fine - pros would have fired it too | 0/1 | 32% / 37% | ||
| 13 bomb 0:36 | USP-S | 1528 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 13 bomb 0:32 | USP-S | 1279 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 42% | |
| 13 bomb 0:31 | USP-S | 1252 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 39% | |
| 13 bomb 0:30 | USP-S | 1250 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 40% | |
| 14 1:44 | MP7 | 1037 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload); 1 bullet after pros would have stopped | 17% / 51% | |
| 15 1:40 | MP7 | 1024 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/5 | 1% / 47% | ||
| 15 1:39 | MP7 | 1020 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/9 | 2% / 61% | ||
| 15 1:37 | MP7 | 829 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 49% | |
| 15 1:37 | MP7 | 811 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 52% | |
| 15 1:36 | MP7 | 783 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 59% | |
| 15 1:35 | Glock-18 | 595 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 18% / 50% | |
| 15 1:34 | Glock-18 | 952 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/4 | 8% / 49% | ||
| 15 1:32 | Glock-18 | 1802 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 1% / 42% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.