Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 13 | 38% |
| AK-47 | 12 | 17% |
| Desert Eagle | 10 | 40% |
| USP-S | 9 | 22% |
| AWP | 8 | 25% |
| MP9 | 7 | 29% |
| Glock-18 | 6 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/78 | 2 1:27 | 1 kill (Deagle), 1 headshot T | 1.4 |
| 18/78 | 10 1:37 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 21/78 | 11 1:48 | 1 kill (AWP) T | 1.0 |
| 31/78 | 3 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 39/78 | 8 1:34 | 1 kill (AWP) T | 0.6 |
| 44/78 | 12 1:41 | 1 kill (Galil) T | 0.5 |
| 46/78 | 6 1:16 | 1 kill (AWP) T | 0.3 |
| 59/78 | 4 1:37 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 64/78 | 14 1:36 | 1 kill (USP-S), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:28 | 1v3 before the plant T · 57 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 5 1:27 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other |
| 6 bomb 0:35 | 1v1 after the plant T · 100 HP · Middle | lost - saved, they defused it · saw them first |
| 11 1:24 | 1v3 before the plant T · 13 HP · T Spawn | lost - died in the first fight · saw each other |
| 14 1:29 | 1v2 before the plant CT · 41 HP · Long A | lost - died later · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:41 | good | blinded Hugo 3.0 s (0.5 s white) |
| 12 1:44 | misled a peek | barely blinded Allukard 1.0 s (0.1 s white) the enemy was barely blinded, and life is good peeked Allukard 1.3 s after the pop; hit them first |
Throws
13 grenades: 12 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:32 | punished | killed by Hugo with a flash in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1086 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:37 | T Spawn | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | cheese slut was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | Agnostic was killed 205 units away: you traded in 1,125 ms (pros: 625 ms) |
| 3 bomb 0:40 | trade | Slimeball391 was killed 411 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:48 | hold | held with cheese slut, 105 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after cheese slut) |
| 4 1:43 | hold | held with Agnostic, 486 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after Agnostic) |
| 4 1:39 | trade | cheese slut was killed 635 units away: you traded in 1,484 ms (pros: 2,031 ms) |
| 4 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 5 1:29 | trade | Agnostic was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:28 | trade | Slimeball391 was killed 495 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:27 | trade | mgp was killed 85 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:20 | trade | cheese slut was killed 920 units away: you traded in 4,203 ms (pros: 2,031 ms) |
| 8 1:39 | trade | mgp was killed 595 units away: you traded in 4,906 ms (pros: 2,031 ms) |
| 9 1:51 | trade | Agnostic was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:43 | hold | held with mgp, 140 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before mgp) |
| 9 1:37 | hold | held with Slimeball391, 524 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before Slimeball391) |
| 10 1:36 | trade | cheese slut was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:48 | hold | held with cheese slut, 179 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:47 | trade | cheese slut was killed 129 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:24 | trade | Slimeball391 was killed 252 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:45 | trade | cheese slut was killed 261 units away: you traded in 4,219 ms (pros: 1,641 ms) |
| 12 1:43 | trade | Slimeball391 was killed 83 units away: you traded in 2,531 ms (pros: 969 ms) |
| 13 1:42 | trade | Slimeball391 was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 875 ms | 875 ms | 5.0° | ||
| 2 1:42 | hit them | Desert Eagle | 125 ms | – | 0.9° | ||
| 2 1:36 | hit by them | MP9 | 1953 ms | – | 5.1° | ||
| 2 1:27 | killed them | Desert Eagle | 922 ms | 1172 ms | 1.6° | ||
| 2 1:22 | hit them | MP9 | 78 ms | – | 0.5° | ||
| 2 1:22 | killed by them | M4A4 | 594 ms | 672 ms | 1.0° | ||
| 3 1:46 | killed them | AK-47 | 609 ms | 609 ms | 21.1° | ||
| 3 bomb 0:37 | killed by them | M4A4 | 422 ms | 875 ms | 4.0° | ||
| 4 1:48 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:37 | hit by them | MP7 | 312 ms | – | 2.9° | ||
| 4 1:37 | killed them | AK-47 | 531 ms | 531 ms | 5.2° | ||
| 4 1:32 | killed by them | M4A1-S | 188 ms | 391 ms | 4.0° | ||
| 5 1:24 | killed by them | USP-S | 297 ms | 297 ms | 7.4° | ||
| 6 1:16 | killed them | AWP | 359 ms | 359 ms | 3.8° | ||
| 6 round over | killed by them | AK-47 | 391 ms | 1688 ms | 14.8° | ||
| 7 0:41 | killed by them | AK-47 | 375 ms | 672 ms | 5.1° | ||
| 8 1:37 | hit by them | AK-47 | 422 ms | – | 1.4° | ||
| 8 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:17 | killed by them | AUG | 469 ms | 469 ms | 1.6° | ||
| 9 1:42 | hit by them | M4A4 | 500 ms | – | 7.4° | ||
| 9 1:37 | killed by them | M4A1-S | 266 ms | 266 ms | 7.3° | ||
| 10 1:37 | killed them | Desert Eagle | 312 ms | 312 ms | 7.3° | ||
| 10 1:35 | killed by them | M4A4 | 328 ms | 328 ms | 5.5° | ||
| 11 1:48 | killed them | AWP | 344 ms | 344 ms | 0.3° | ||
| 11 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:06 | killed by them | M4A4 | 438 ms | 438 ms | 8.0° | ||
| 12 1:42 | killed them | Galil AR | 344 ms | 1250 ms | 1.7° | ||
| 12 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | Glock-18 | 188 ms | – | 0.9° | ||
| 13 1:34 | killed by them | Glock-18 | 453 ms | 2156 ms | 2.4° | ||
| 13 1:33 | hit them | P2000 | 547 ms | – | 9.7° | ||
| 13 1:32 | hit by them | Glock-18 | 609 ms | – | 40.6° | ||
| 14 1:37 | hit by them | Galil AR | 344 ms | – | 2.1° | ||
| 14 1:36 | killed them | USP-S | 734 ms | 734 ms | 8.6° | ||
| 15 1:31 | killed by them | AK-47 | 344 ms | 938 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 850 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 9% / 40% | |
| 2 1:43 | Desert Eagle | 997 | fine - pros would have fired it too | 0/1 | 34% / 43% | ||
| 2 1:42 | Desert Eagle | 980 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | 17% / 58% | ||
| 2 1:38 | Desert Eagle | 653 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | 10% / 68% | ||
| 2 1:27 | Desert Eagle | 226 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/4 | killed them | 8% / 62% | |
| 2 1:22 | MP9 | 859 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 36% / 52% | |
| 3 1:46 | AK-47 | 711 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/2 | killed them | 1% / 46% | |
| 3 bomb 0:38 | AK-47 | 835 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 26% / 46% | |
| 4 1:39 | AK-47 | 573 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/7 | 14% / 51% | ||
| 4 1:37 | AK-47 | 383 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 5 1:28 | Glock-18 | 597 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 4% / 46% | ||
| 5 1:27 | Glock-18 | 531 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 8% / 44% | ||
| 5 1:26 | Glock-18 | 694 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | 11% / 47% | ||
| 5 1:26 | Glock-18 | 684 | fine - pros would have fired it too | 0/1 | 49% / 51% | ||
| 6 1:16 | AWP | 1452 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 6 1:08 | AWP | 1521 | fine - pros would have fired it too | 0/1 | 42% / 67% | ||
| 6 bomb 0:35 | AWP | 606 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 26% / 70% | ||
| 6 round over | AK-47 | 594 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 49% | |
| 8 1:37 | AWP | 1094 | fine - pros would have fired it too | 1/2 | killed them | 56% / 79% | |
| 9 1:42 | AWP | 527 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 81% | |
| 10 1:37 | Desert Eagle | 156 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 11 1:48 | AWP | 1584 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 12 1:42 | Galil AR | 604 | fired while moving (81 u/s), too fast to be accurate - stop first | 5/15 | killed them | 8% / 46% | |
| 13 1:39 | USP-S | 802 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 13 1:35 | USP-S | 844 | fine - pros would have fired it too | 0/1 | 26% / 38% | ||
| 13 1:34 | USP-S | 852 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 13 1:33 | USP-S | 339 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 14 1:37 | USP-S | 253 | fine - pros would have fired it too | 1/5 | killed them | 55% / 55% | |
| 14 bomb 0:26 | Galil AR | 1528 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/6 | 2 bullets after pros would have stopped | 7% / 54% | |
| 15 1:33 | AWP | 1776 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
