ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 2-13 · Fri 09 Oct, 20:00

life is goodMaster Guardian I

The match

Aim

359 msTTD570 msTTK3.8°Crosshair↓19%1st bullet20%Spray32%Head69%Counter-strafe

Scoreboard

71ADR73%KAST

Positioning

Shots

15/30Rushed↓0/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR1338%
AK-471217%
Desert Eagle1040%
USP-S922%
AWP825%
MP9729%
Glock-1860%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/782 1:27 1 kill (Deagle), 1 headshot T1.4
18/7810 1:37 1 kill (Deagle), 1 headshot T1.1
21/7811 1:48 1 kill (AWP) T1.0
31/783 1:46 1 kill (AK-47), 1 headshot T0.7
39/788 1:34 1 kill (AWP) T0.6
44/7812 1:41 1 kill (Galil) T0.5
46/786 1:16 1 kill (AWP) T0.3
59/784 1:37 1 kill (AK-47), 1 headshot T-0.2
64/7814 1:36 1 kill (USP-S), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:28 1v3 before the plant T · 57 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
5 1:27 1v5 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once · first fight lost, saw each other
6 bomb 0:35 1v1 after the plant T · 100 HP · Middlelost - saved, they defused it · saw them first
11 1:24 1v3 before the plant T · 13 HP · T Spawnlost - died in the first fight · saw each other
14 1:29 1v2 before the plant CT · 41 HP · Long Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:41 goodblinded Hugo 3.0 s (0.5 s white)
12 1:44 misled a peekbarely blinded Allukard 1.0 s (0.1 s white) the enemy was barely blinded, and life is good peeked Allukard 1.3 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:32 punishedkilled by Hugo with a flash in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1086 units away

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:37 MitekT Spawncover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradecheese slut was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeAgnostic was killed 205 units away: you traded in 1,125 ms (pros: 625 ms)
3 bomb 0:40 tradeSlimeball391 was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
4 1:48 holdheld with cheese slut, 105 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after cheese slut)
4 1:43 holdheld with Agnostic, 486 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after Agnostic)
4 1:39 tradecheese slut was killed 635 units away: you traded in 1,484 ms (pros: 2,031 ms)
4 1:38 line of firestood in Agnostic's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
5 1:29 tradeAgnostic was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
5 1:28 tradeSlimeball391 was killed 495 units away: not traded within 5 s (pros: 625 ms)
5 1:27 trademgp was killed 85 units away: not traded within 5 s (pros: 625 ms)
6 1:20 tradecheese slut was killed 920 units away: you traded in 4,203 ms (pros: 2,031 ms)
8 1:39 trademgp was killed 595 units away: you traded in 4,906 ms (pros: 2,031 ms)
9 1:51 tradeAgnostic was killed 246 units away: not traded within 5 s (pros: 969 ms)
9 1:43 holdheld with mgp, 140 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before mgp)
9 1:37 holdheld with Slimeball391, 524 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before Slimeball391)
10 1:36 tradecheese slut was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
11 1:48 holdheld with cheese slut, 179 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:47 tradecheese slut was killed 129 units away: not traded within 5 s (pros: 969 ms)
11 1:24 tradeSlimeball391 was killed 252 units away: not traded within 5 s (pros: 625 ms)
12 1:45 tradecheese slut was killed 261 units away: you traded in 4,219 ms (pros: 1,641 ms)
12 1:43 tradeSlimeball391 was killed 83 units away: you traded in 2,531 ms (pros: 969 ms)
13 1:42 tradeSlimeball391 was killed 922 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 冰淇淋killed by themUSP-S875 ms875 ms5.0°
2 1:42 冰淇淋hit themDesert Eagle125 ms–0.9°
2 1:36 冰淇淋hit by themMP91953 ms–5.1°
2 1:27 Soolekkilled themDesert Eagle922 ms1172 ms1.6°
2 1:22 Hugohit themMP978 ms–0.5°
2 1:22 Hugokilled by themM4A4594 ms672 ms1.0°
3 1:46 Mitekkilled themAK-47609 ms609 ms21.1°
3 bomb 0:37 冰淇淋killed by themM4A4422 ms875 ms4.0°
4 1:48 Mitekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:37 冰淇淋hit by themMP7312 ms–2.9°
4 1:37 冰淇淋killed themAK-47531 ms531 ms5.2°
4 1:32 Hugokilled by themM4A1-S188 ms391 ms4.0°
5 1:24 Mitekkilled by themUSP-S297 ms297 ms7.4°
6 1:16 Soolekkilled themAWP359 ms359 ms3.8°
6 round over 冰淇淋killed by themAK-47391 ms1688 ms14.8°
7 0:41 冰淇淋killed by themAK-47375 ms672 ms5.1°
8 1:37 Mitekhit by themAK-47422 ms–1.4°
8 1:34 Mitekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:34 Mitekkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:17 Allukardkilled by themAUG469 ms469 ms1.6°
9 1:42 冰淇淋hit by themM4A4500 ms–7.4°
9 1:37 Mitekkilled by themM4A1-S266 ms266 ms7.3°
10 1:37 冰淇淋killed themDesert Eagle312 ms312 ms7.3°
10 1:35 Mitekkilled by themM4A4328 ms328 ms5.5°
11 1:48 冰淇淋killed themAWP344 ms344 ms0.3°
11 1:32 Mitekhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:06 Mitekkilled by themM4A4438 ms438 ms8.0°
12 1:42 Allukardkilled themGalil AR344 ms1250 ms1.7°
12 1:37 冰淇淋killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 Hugohit by themGlock-18188 ms–0.9°
13 1:34 Soolekkilled by themGlock-18453 ms2156 ms2.4°
13 1:33 Soolekhit themP2000547 ms–9.7°
13 1:32 Hugohit by themGlock-18609 ms–40.6°
14 1:37 Allukardhit by themGalil AR344 ms–2.1°
14 1:36 Allukardkilled themUSP-S734 ms734 ms8.6°
15 1:31 Mitekkilled by themAK-47344 ms938 ms1.1°

Shots

You fired 15 of your 30 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 冰淇淋Glock-18850fired while moving (155 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)9% / 40%
2 1:43 冰淇淋Desert Eagle997fine - pros would have fired it too0/134% / 43%
2 1:42 冰淇淋Desert Eagle980aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/117% / 58%
2 1:38 冰淇淋Desert Eagle653aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/410% / 68%
2 1:27 SoolekDesert Eagle226aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/4killed them8% / 62%
2 1:22 HugoMP9859fired while moving (154 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)36% / 52%
3 1:46 MitekAK-47711fired while moving (77 u/s), too fast to be accurate - stop first1/2killed them1% / 46%
3 bomb 0:38 冰淇淋AK-47835fine - pros would have fired it too0/6cut short (a death, a reload)26% / 46%
4 1:39 SoolekAK-47573fired while moving (104 u/s), too fast to be accurate - stop first0/714% / 51%
4 1:37 冰淇淋AK-47383fine - pros would have fired it too1/5killed them53% / 53%
5 1:28 MitekGlock-18597aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/14% / 46%
5 1:27 MitekGlock-18531aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/28% / 44%
5 1:26 冰淇淋Glock-18694fired while moving (105 u/s), too fast to be accurate - stop first0/111% / 47%
5 1:26 冰淇淋Glock-18684fine - pros would have fired it too0/149% / 51%
6 1:16 SoolekAWP1452fine - pros would have fired it too1/1killed them86% / 86%
6 1:08 冰淇淋AWP1521fine - pros would have fired it too0/142% / 67%
6 bomb 0:35 冰淇淋AWP606aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/126% / 70%
6 round over 冰淇淋AK-47594fine - pros would have fired it too0/1cut short (a death, a reload)33% / 49%
8 1:37 MitekAWP1094fine - pros would have fired it too1/2killed them56% / 79%
9 1:42 冰淇淋AWP527aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)9% / 81%
10 1:37 冰淇淋Desert Eagle156fine - pros would have fired it too1/1killed them69% / 69%
11 1:48 冰淇淋AWP1584fine - pros would have fired it too1/1killed them78% / 78%
12 1:42 AllukardGalil AR604fired while moving (81 u/s), too fast to be accurate - stop first5/15killed them8% / 46%
13 1:39 冰淇淋USP-S802fine - pros would have fired it too0/269% / 69%
13 1:35 HugoUSP-S844fine - pros would have fired it too0/126% / 38%
13 1:34 AllukardUSP-S852fine - pros would have fired it too0/152% / 52%
13 1:33 SoolekUSP-S339fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
14 1:37 AllukardUSP-S253fine - pros would have fired it too1/5killed them55% / 55%
14 bomb 0:26 冰淇淋Galil AR1528fired while moving (94 u/s), too fast to be accurate - stop first0/62 bullets after pros would have stopped7% / 54%
15 1:33 HugoAWP1776aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)10% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.