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Dust II, won 13-10 · Sun 25 Oct, 19:57

LotusGold Nova Master

The match

Aim

398 msTTD719 msTTK3.2°Crosshair↓28%1st bullet33%Spray18%Head58%Counter-strafe

Scoreboard

76ADR61%KAST

Positioning

Shots

31/52Rushed↓6/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473926%
Galil AR3136%
M4A43132%
USP-S2124%
M4A1-S1644%
MP91040%
MAC-10667%
R8 Revolver30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/986 1:33 4 kills (Galil ×4), 1 headshot, in 48.9 s T6.4
23/9815 1:37 2 kills (M4A4 ×2), 1 headshot, in 6.8 s CT2.8
30/983 1:24 1 kill (AK-47), 1 through smoke, 1 headshot T2.3
43/9820 0:59 1 kill (M4A1-S), 1 through smoke, 1 headshot CT1.2
46/987 bomb 0:28 1 kill (AK-47), 1 headshot T1.0
58/988 bomb 0:15 1 kill (AK-47), 1 headshot T0.6
72/9821 1:22 1 kill (M4A1-S), 1 headshot CT0.0
76/985 1:21 1 kill (MAC-10) T-0.3
92/9812 1:26 2 kills (AK-47 ×2), 1 headshot, in 15 s T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:10 1v1 after the plant T · 100 HP · A Rampwon - killed them · first fight won, saw each other
17 bomb 0:37 1v5 after the plant CT · 57 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 5 good, 2 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 goodblinded Акробатюшка 4.0 s (1.2 s white); blinded F1aMe 1.3 s on the move through Long Doors - safe Lf peeked Акробатюшка 0.1 s before the pop - late - it popped just after they showed; hit them first
4 1:19 misled a peekbarely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and @pricol peeked Акробатюшка 1.3 s after the pop; hit them first
6 1:48 goodblinded Акробатюшка 3.2 s (0.6 s white)
7 1:43 goodblinded Акробатюшка 4.0 s (1.2 s white)
8 1:24 wastedno enemy blinded for long
10 1:47 weakbarely blinded xabobotri [fr] 3.0 s (0.5 s white)
11 1:47 goodblinded Акробатюшка 4.0 s (1.2 s white)
12 1:46 weakbarely blinded Agnostic 2.9 s (0.5 s white)
16 1:27 blinded an enemy, but hurt the team tooblinded Agnostic 4.2 s (1.5 s white); blinded themselves 3.2 s on the move through Under A - an enemy could see them; blinded Lf 1.2 s on the move through CT Spawn - safe
19 1:00 goodblinded tieR 4.5 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 32 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:21 punishedkilled by Акробатюшка 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 141 units away; a running throw
9 1:27 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1503 units away; a running throw
12 1:23 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 477 units away; a jump throw
21 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 741 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 13 of your 26 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 15 fast peeks (27%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:21 xabobotri [fr]Long Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
16 1:26 tieRLong Apeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
17 bomb 0:34 AgnosticShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:50 tradeF1aMe was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
4 1:35 tradeLf was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradeLf was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 holdheld with @pricol, 844 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:26 trade@pricol was killed 879 units away: you traded in 4,719 ms (pros: 2,031 ms)
5 1:22 tradeF1aMe was killed 54 units away: not traded within 5 s (pros: 969 ms)
6 1:22 tradeF1aMe was killed 526 units away: you traded in 2,391 ms (pros: 2,031 ms)
6 1:21 holdheld with Nℑgh†_Wolf, 822 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Nℑgh†_Wolf)
6 bomb 0:36 holdheld with Lf, 565 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Lf)
6 bomb 0:35 tradeNℑgh†_Wolf was killed 1623 units away: you traded in 1,016 ms (pros: 625 ms)
6 bomb 0:10 tradeLf was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:16 holdheld with Nℑgh†_Wolf, 230 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Nℑgh†_Wolf)
9 1:27 trade@pricol was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 tradeNℑgh†_Wolf was killed 347 units away: not traded within 5 s (pros: 625 ms)
10 1:26 trade@pricol was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:36 holdheld with Nℑgh†_Wolf, 174 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Nℑgh†_Wolf)
12 bomb 0:36 peek togetherpeeked the same enemy as Lf, 47 ms after them - a double peek
12 bomb 0:36 peek togetherpeeked the same enemy as F1aMe, 281 ms after them - late - your team-mate went first, as bait
13 1:43 holdheld with Lf, 148 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Lf)
14 1:28 tradeNℑgh†_Wolf was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
15 1:20 trade@pricol was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
19 1:51 tradeF1aMe was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
20 1:11 holdheld with @pricol, 1050 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:11 tradeF1aMe was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
23 1:02 holdheld with Lf, 917 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after Lf)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 xabobotri [fr]killed by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:42 Agnostickilled by themMP9438 ms984 ms2.5°
3 1:24 ✪ Scr3amZzkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:33 tieRhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:31 tieRkilled by themR8 Revolver484 ms484 ms0.8°
4 1:19 Акробатюшкаkilled by themDesert Eagle906 ms906 ms3.0°
5 1:25 tieRhit themMAC-10375 ms–1.1°
5 1:22 Акробатюшкаhit by themAK-4778 ms–2.3°
5 1:22 Акробатюшкаkilled themMAC-10344 ms719 ms5.8°
5 1:20 Agnostickilled by themM4A4172 ms172 ms1.0°
6 1:33 Акробатюшкаkilled themGalil AR391 ms1062 ms2.0°
6 bomb 0:40 tieRkilled themGalil AR1109 ms1281 ms52.0°
6 bomb 0:34 xabobotri [fr]killed themGalil AR1453 ms1797 ms32.5°
6 bomb 0:06 ✪ Scr3amZzkilled themGalil AR656 ms2141 ms1.5°
7 bomb 0:28 ✪ Scr3amZzkilled themAK-47344 ms438 ms0.3°
7 bomb 0:23 tieRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:16 Agnostickilled themAK-47312 ms406 ms2.2°
9 1:20 xabobotri [fr]hit themAK-47656 ms–4.0°
9 1:20 Agnostickilled by themM4A4547 ms625 ms2.0°
10 1:22 ✪ Scr3amZzkilled by themM4A1-S656 ms1062 ms6.0°
12 1:26 Agnostickilled themAK-47516 ms719 ms2.5°
12 bomb 0:35 ✪ Scr3amZzkilled themAK-47391 ms391 ms2.3°
13 1:43 Agnostichit by themGlock-18312 ms–0.5°
13 1:40 Agnostichit themP2000219 ms–0.8°
13 1:39 Акробатюшкаhit themP2000516 ms–5.1°
13 1:26 ✪ Scr3amZzhit themP2000656 ms–11.1°
13 bomb 0:39 ✪ Scr3amZzhit themP20002828 ms–11.1°
13 bomb 0:39 xabobotri [fr]killed by themGlock-18625 ms625 ms2.7°
14 1:27 Agnostickilled by themAK-47594 ms1219 ms3.1°
15 1:37 Agnostickilled themM4A4297 ms656 ms1.5°
15 1:31 ✪ Scr3amZzkilled themM4A4188 ms734 ms4.2°
15 1:30 ✪ Scr3amZzhit by themAK-47578 ms–6.6°
15 1:28 tieRhit themM4A4406 ms–0.8°
16 1:26 tieRkilled by themMAC-10547 ms1000 ms3.6°
16 1:25 xabobotri [fr]hit by themAK-47750 ms–44.6°
17 1:50 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:34 Agnostickilled by themM4A1-S453 ms656 ms0.8°
18 1:47 ✪ Scr3amZzkilled by themAK-47484 ms484 ms2.9°
19 1:42 xabobotri [fr]hit themMP9562 ms–4.6°
19 1:40 Agnostichit themMP9375 ms–10.5°
19 0:06 ✪ Scr3amZzkilled by themAK-47484 ms2312 ms7.3°
19 0:05 ✪ Scr3amZzhit themAK-471391 ms–0.2°
20 0:59 xabobotri [fr]hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:59 ✪ Scr3amZzkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 0:59 xabobotri [fr]hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:24 tieRkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 xabobotri [fr]killed by themAK-47297 ms594 ms3.8°
22 1:51 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 1:21 Agnostichit by themGalil AR188 ms–1.2°
22 1:20 Agnostichit themM4A4266 ms–5.3°
22 1:14 ✪ Scr3amZzhit themM4A4250 ms–1.5°
22 1:14 ✪ Scr3amZzkilled by themSSG 08469 ms469 ms1.3°
23 0:59 ✪ Scr3amZzkilled by themAK-47281 ms578 ms11.5°
23 0:59 ✪ Scr3amZzhit themMP9469 ms–3.9°

Shots

You fired 31 of your 52 first shots too soon: 16 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:16 tieRAK-471240aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
5 1:22 АкробатюшкаMAC-10345fine - pros would have fired it too4/10killed them63% / 66%
6 1:35 АкробатюшкаGalil AR1783aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/53 bullets after pros would have stopped4% / 55%
6 1:34 АкробатюшкаGalil AR1900fired while moving (88 u/s), too fast to be accurate - stop first2/41 bullet after pros would have stopped7% / 43%
6 1:33 АкробатюшкаGalil AR1900fine - pros would have fired it too1/2killed them51% / 51%
6 1:20 tieRGalil AR1810fired while moving (96 u/s), too fast to be accurate - stop first0/31 bullet after pros would have stopped20% / 60%
6 bomb 0:40 tieRGalil AR1806fine - pros would have fired it too2/2killed them72% / 72%
6 bomb 0:35 xabobotri [fr]Galil AR928aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 47%
6 bomb 0:35 xabobotri [fr]Galil AR927fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
6 bomb 0:34 xabobotri [fr]Galil AR909fine - pros would have fired it too1/3killed them65% / 65%
6 bomb 0:06 ✪ Scr3amZzGalil AR1570aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/61 bullet after pros would have stopped10% / 55%
6 bomb 0:06 ✪ Scr3amZzGalil AR1657aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/219% / 50%
6 bomb 0:05 ✪ Scr3amZzGalil AR1689fine - pros would have fired it too1/240% / 48%
6 bomb 0:05 ✪ Scr3amZzGalil AR1697aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/115% / 49%
6 bomb 0:05 ✪ Scr3amZzGalil AR1707fine - pros would have fired it too1/2killed them67% / 67%
7 bomb 0:28 ✪ Scr3amZzAK-472184fine - pros would have fired it too2/2killed them; 1 bullet after pros would have stopped59% / 59%
8 bomb 0:16 AgnosticAK-47673fine - pros would have fired it too2/4killed them44% / 48%
9 1:20 xabobotri [fr]AK-47877fine - pros would have fired it too2/4cut short (a death, a reload)54% / 54%
10 1:22 ✪ Scr3amZzAK-47731fired while moving (93 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)10% / 50%
11 1:26 AgnosticAK-471161aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 57%
11 1:25 AgnosticAK-471159aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 46%
11 1:25 AgnosticAK-471159fired while moving (117 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 45%
12 1:28 AgnosticAK-47638aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/515% / 58%
12 1:26 AgnosticAK-47541fine - pros would have fired it too2/9killed them35% / 57%
12 bomb 0:35 ✪ Scr3amZzAK-472214fine - pros would have fired it too1/1killed them29% / 50%
13 1:45 АкробатюшкаUSP-S1980fired while moving (111 u/s), too fast to be accurate - stop first0/11% / 41%
13 1:43 AgnosticUSP-S1639fired while moving (91 u/s), too fast to be accurate - stop first0/312% / 36%
13 1:42 AgnosticUSP-S1599fired while moving (116 u/s), too fast to be accurate - stop first0/14% / 41%
13 1:40 AgnosticUSP-S1565fine - pros would have fired it too1/151% / 51%
13 1:39 АкробатюшкаUSP-S825fine - pros would have fired it too1/366% / 66%
13 1:26 ✪ Scr3amZzUSP-S790aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/12cut short (a death, a reload)9% / 40%
15 1:37 AgnosticM4A4490fine - pros would have fired it too5/8killed them73% / 73%
15 1:31 ✪ Scr3amZzM4A4531fired while moving (159 u/s), too fast to be accurate - stop first4/12killed them2% / 50%
15 1:28 tieRM4A4673fired while moving (89 u/s), too fast to be accurate - stop first1/429% / 61%
16 1:49 xabobotri [fr]M4A42862fired while moving (94 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped5% / 46%
16 1:44 tieRM4A42086fine - pros would have fired it too0/21 bullet after pros would have stopped38% / 52%
16 1:26 tieRM4A4983fired while moving (94 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 2 bullets after pros would have stopped0% / 63%
17 1:33 tieRM4A1-S1523fired while moving (225 u/s), too fast to be accurate - stop first0/30% / 53%
19 1:42 xabobotri [fr]MP9765fired while moving (203 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)9% / 63%
19 1:40 AgnosticMP9589fired while moving (138 u/s), too fast to be accurate - stop first1/753% / 63%
19 0:07 ✪ Scr3amZzAK-471429aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/73 bullets after pros would have stopped15% / 56%
19 0:05 ✪ Scr3amZzAK-471428fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 51%
19 0:05 ✪ Scr3amZzAK-471427aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/322% / 51%
20 0:57 tieRM4A1-S1358aim far off: your crosshair was about 4.5 player widths (137 units) off their body - get on target first0/22% / 59%
21 1:23 tieRM4A1-S1587fine - pros would have fired it too2/329% / 51%
21 1:23 tieRM4A1-S1587fired while moving (102 u/s), too fast to be accurate - stop first2/29% / 50%
21 1:22 tieRM4A1-S1587fine - pros would have fired it too1/3killed them54% / 54%
21 1:12 xabobotri [fr]M4A1-S557aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/432% / 59%
21 1:10 xabobotri [fr]M4A1-S519fired while moving (110 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)51% / 75%
22 1:20 AgnosticM4A1-S917fine - pros would have fired it too4/766% / 66%
22 1:14 ✪ Scr3amZzM4A1-S1519aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2cut short (a death, a reload)20% / 50%
23 0:59 ✪ Scr3amZzMP9198fine - pros would have fired it too2/5cut short (a death, a reload)43% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.