Competitive · Sun 25 Oct, 19:57 · 23 rounds, 31 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 29 | 13 | 4 | +16 | 120 | 45% | 70% | 3-1 | 5 | 11 | 1/4 | 312 ms | 320 ms | 1.6° | 40% | 27% | 31% | 83% | 32 | 4% 2/45 | 1 | 0 | 1 | 40% | 17% 4/23 | 0% 0/5 | 33% 17/52 | 6 | 11 | 19% 4/21 | 0% | 46% pro 61% | |||
![]() | 17 | 15 | 10 | +2 | 89 | 29% | 70% | 3-1 | 205 | 1 | 0/2 | 492 ms | 797 ms | 3.5° | 39% | 40% | 9% | 78% | 26 | 13% 5/39 | 2 | 0 | 3 | 50% | 4% 1/24 | 0% 0/12 | 46% 20/43 | 9 | 11 | 22% 4/18 | 0% | 34% pro 55% | |||
![]() | 14 | 17 | 8 | -3 | 76 | 57% | 61% | 3-2 | 79 | 9 | 1/2 | 398 ms | 719 ms | 3.2° | 28% | 33% | 18% | 58% | 24 | 9% 3/35 | 2 | 1 | 1 | 50% | 27% 4/15 | 0% 0/6 | 60% 31/52 | 16 | 15 | 19% 6/31 | 10% | 29% pro 55% | |||
![]() | 12 | 18 | 4 | -6 | 56 | 42% | 65% | 4-4 | 44 | 5 | 0/2 | 438 ms | 539 ms | 1.7° | 28% | 33% | 19% | 69% | 21 | 5% 2/38 | 2 | 0 | 0 | 8% | 0% 0/20 | 0% 0/9 | 66% 23/35 | 11 | 12 | 15% 2/13 | 0% | 24% pro 54% | |||
![]() | 4 | 16 | 3 | -12 | 32 | 75% | 52% | 0-2 | 14 | 5 | 0/2 | 641 ms | 914 ms | 9.4° | 19% | 17% | 15% | 52% | 13 | 8% 2/26 | 1 | 0 | 1 | 37% | 25% 3/12 | 0% 0/6 | 85% 23/27 | 12 | 11 | 20% 3/15 | 1% | 15% pro 49% | |||
| Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | ||||||||||||||||||||||||||||||||
![]() | 17 | 14 | 6 | +3 | 85 | 41% | 68% | 2-2 | 46 | 11 | 1/3 | 477 ms | 680 ms | 2.5° | 39% | 83% | 15% | 56% | 22 | 13% 5/39 | 3 | 1 | 2 | 18% | 4% 1/23 | 0% 0/8 | 46% 16/35 | 12 | 4 | 24% 5/21 | 0% | 38% pro 53% | |||
![]() | 17 | 15 | 9 | +2 | 83 | 59% | 70% | 1-4 | 47 | 21 | – | 453 ms | 640 ms | 1.7° | 40% | 23% | 36% | 82% | 25 | 5% 2/39 | 1 | 0 | 1 | 7% | 4% 1/22 | 0% 0/8 | 43% 22/51 | 10 | 12 | 30% 9/30 | 0% | 34% pro 53% | |||
![]() | 16 | 14 | 4 | +2 | 76 | 62% | 78% | 3-0 | 194 | 11 | 0/3 | 406 ms | 406 ms | 2.3° | 39% | 22% | 42% | 55% | 19 | 9% 3/35 | 3 | 0 | 0 | 4% | 0% 0/15 | 0% 0/10 | 50% 10/20 | 7 | 3 | 29% 2/7 | 0% | 30% pro 51% | |||
![]() | 14 | 15 | 5 | -1 | 56 | 36% | 65% | 1-2 | 95 | 2 | 0/4 | 578 ms | 696 ms | 4.2° | 33% | 38% | 21% | 90% | 19 | 9% 3/32 | 1 | 1 | 2 | 26% | 0% 0/10 | 0% 0/7 | 35% 9/26 | 3 | 6 | 36% 4/11 | 6% | 45% pro 59% | |||
![]() | 14 | 18 | 5 | -4 | 78 | 86% | 61% | 3-5 | 157 | 8 | 0/3 | 446 ms | 804 ms | 2.9° | 30% | 39% | 34% | 64% | 20 | 8% 3/39 | 1 | 1 | 1 | 23% | 0% 0/21 | 10% 1/10 | 53% 27/51 | 16 | 11 | 31% 9/29 | 3% | 32% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 23 1:10 | 4 kills (AWP ×3, USP-S), 2 through smoke, 3 headshots, in 32.7 s CT | 12.7 | |
| 2 | 10 1:19 | 3 kills (AWP ×3), a wallbang, 2 headshots, in 17.6 s T | 8.0 | |
| 3 | 6 1:33 | 4 kills (Galil ×4), 1 headshot, in 48.9 s T | 6.4 | |
| 4 | 14 1:28 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.4 s T | 6.4 | |
| 5 | 4 1:19 | 2 kills (Deagle ×2), all headshots, in 2.8 s CT | 6.3 | |
| 6 | 4 1:50 | 2 kills (Scout ×2), a wallbang, all headshots, in 5.2 s CT | 5.7 | |
| 7 | 22 0:51 | 3 kills (AWP, M4A1-S, Galil), a wallbang, 1 headshot, in 18.3 s CT | 5.6 | |
| 8 | 13 1:38 | 4 kills (Glock ×3, USP-S), 2 headshots, in 38.5 s T | 5.6 | |
| 9 | 3 1:45 | 3 kills (AK-47 ×3), all headshots, in 15.3 s T | 5.6 | |
| 10 | 1 1:39 | 3 kills (USP-S ×3), 2 headshots, in 17.9 s CT | 5.0 | |
| 11 | 11 1:41 | 2 kills (AWP ×2), a wallbang, in 15.8 s T | 4.5 | |
| 12 | 16 1:39 | 3 kills (AK-47 ×3), 1 headshot, in 28.3 s T | 4.5 |
Every moment (98)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:37 | 2 kills (Scout ×2), 1 through smoke, in 10.6 s CT | 4.0 | |
| 14 | 9 1:27 | 2 kills (AWP ×2), in 4.5 s CT | 3.6 | |
| 15 | 7 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 15.9 s T | 3.6 | |
| 16 | 21 1:11 | 2 kills (AK-47 ×2), in 1.6 s T | 3.5 | |
| 17 | 15 1:20 | 2 kills (Galil ×2), all headshots, in 3.5 s T | 3.4 | |
| 18 | 2 1:42 | 2 kills (MP9 ×2), all headshots, in 2.9 s CT | 3.3 | |
| 19 | 17 1:22 | 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T | 3.2 | |
| 20 | 20 1:28 | 3 kills (AWP ×3), 2 headshots, in 33.3 s CT | 3.0 | |
| 21 | 18 1:46 | 1 kill (FAMAS), a wallbang, 1 while flashed CT | 3.0 | |
| 22 | 16 1:22 | 2 kills (M4A4 ×2), 1 through smoke, in 11.3 s CT | 2.9 | |
| 23 | 15 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 6.8 s CT | 2.8 | |
| 24 | 19 0:17 | 2 kills (AK-47 ×2), 1 headshot, in 12.7 s T | 2.6 | |
| 25 | 6 1:26 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.6 | |
| 26 | 10 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 3.3 s CT | 2.6 | |
| 27 | 19 0:14 | 2 kills (AWP ×2), in 15.7 s CT | 2.5 | |
| 28 | 10 1:10 | 1 kill (Deagle) T | 2.5 | |
| 29 | 20 1:10 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 30 | 3 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 | |
| 31 | 22 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 2.3 | |
| 32 | 12 1:51 | 2 kills (AWP ×2), in 8.3 s T | 2.2 | |
| 33 | 2 1:22 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 34 | 7 bomb 0:17 | 2 kills (AWP, R8), in 10 s CT | 2.0 | |
| 35 | 2 1:33 | 1 kill (R8), a wallbang, 1 headshot CT | 1.9 | |
| 36 | 11 1:40 | 2 kills (AK-47 ×2), in 19.3 s T | 1.6 | |
| 37 | 19 1:51 | 2 kills (AWP ×2), in 45.5 s T | 1.6 | |
| 38 | 23 0:52 | 1 kill (Deagle), 1 headshot T | 1.6 | |
| 39 | 9 1:20 | 2 kills (M4A4, AK-47), 1 headshot, in 37.6 s CT | 1.5 | |
| 40 | 21 1:46 | 2 kills (AWP ×2), in 41.5 s CT | 1.4 | |
| 41 | 9 1:41 | 3 kills (AK-47 ×3), in 58.3 s T | 1.3 | |
| 42 | 18 1:52 | 2 kills (AWP ×2), 1 headshot, in 36.5 s CT | 1.3 | |
| 43 | 20 0:59 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.2 | |
| 44 | 3 bomb 0:31 | 1 kill (R8) CT | 1.0 | |
| 45 | 4 1:35 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 46 | 7 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 47 | 10 1:22 | 1 kill (M4A1-S) CT | 1.0 | |
| 48 | 22 1:14 | 2 kills (Scout ×2), in 19.1 s T | 1.0 | |
| 49 | 6 bomb 0:10 | 1 kill (AWP) CT | 1.0 | |
| 50 | 3 bomb 0:27 | 1 kill (MP9) T | 0.9 | |
| 51 | 15 1:28 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 52 | 17 1:42 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 53 | 19 1:41 | 2 kills (AUG ×2), 1 while flashed, all headshots, in 1.4 s CT | 0.8 | |
| 54 | 2 1:13 | 1 kill (M4A1-S), a wallbang CT | 0.7 | |
| 55 | 22 bomb 0:21 | 1 kill (Scout) T | 0.7 | |
| 56 | 5 1:29 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 57 | 20 1:36 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 58 | 8 bomb 0:15 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 59 | 10 1:47 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 60 | 18 1:47 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 61 | 23 1:40 | 1 kill (M4A1-S) CT | 0.6 | |
| 62 | 17 bomb 0:34 | 1 kill (M4A1-S) T | 0.6 | |
| 63 | 16 1:35 | 1 kill (MP9), a wallbang CT | 0.6 | |
| 64 | 8 bomb 0:05 | 1 kill (Scout), 1 headshot CT | 0.4 | |
| 65 | 5 1:13 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 66 | 1 1:16 | 1 kill (Deagle), 1 headshot T | 0.3 | |
| 67 | 22 1:18 | 1 kill (M4A1-S) CT | 0.3 | |
| 68 | 5 1:29 | 2 kills (M4A4 ×2), 1 headshot, in 8.7 s CT | 0.2 | |
| 69 | 5 1:26 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 70 | 15 1:24 | 1 kill (M4A1-S) CT | 0.1 | |
| 71 | 15 1:17 | 2 kills (MP9, AK-47), 1 headshot, in 32 s CT | 0.1 | |
| 72 | 21 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 73 | 19 0:32 | 1 kill (AK-47), 1 headshot CT | -0.1 | |
| 74 | 7 bomb 0:05 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 75 | 12 bomb 0:38 | 1 kill (AK-47) T | -0.2 | |
| 76 | 5 1:21 | 1 kill (MAC-10) T | -0.3 | |
| 77 | 11 1:45 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 78 | 16 1:45 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 79 | 3 1:42 | 1 kill (Scout) CT | -0.3 | |
| 80 | 21 1:15 | 1 kill (M4A1-S) CT | -0.3 | |
| 81 | 14 1:35 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 82 | 16 1:25 | 1 kill (MAC-10), 1 headshot T | -0.4 | |
| 83 | 23 0:59 | 1 kill (AK-47) T | -0.5 | |
| 84 | 14 1:17 | 1 kill (Galil), 1 headshot T | -0.5 | |
| 85 | 6 bomb 0:35 | 1 kill (M4A4) CT | -0.5 | |
| 86 | 6 1:22 | 1 kill (AK-47), 1 headshot CT | -0.6 | |
| 87 | 1 1:10 | 1 kill (R8), 1 headshot CT | -0.7 | |
| 88 | 21 1:37 | 1 kill (AWP), 1 headshot CT | -0.8 | |
| 89 | 6 1:27 | 1 kill (AK-47), 1 headshot CT | -0.8 | |
| 90 | 11 1:26 | 1 kill (M4A4), 1 headshot CT | -0.9 | |
| 91 | 1 1:13 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 92 | 12 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 15 s T | -1.1 | |
| 93 | 18 1:27 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 94 | 13 bomb 0:26 | 1 kill (Glock) T | -1.4 | |
| 95 | 20 1:37 | 1 kill (AK-47) CT | -1.5 | |
| 96 | 9 1:42 | 1 kill (M4A4), 1 headshot CT | -1.6 | |
| 97 | 13 bomb 0:35 | 1 kill (USP-S), 1 headshot CT | -2.1 | |
| 98 | 1 1:11 | 1 kill (Glock), 1 headshot T | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:13 | 1v4 before the plant T · 71 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 2 1:22 | 1v5 before the plant T · 43 HP · Outside Long | lost - died later · saw each other | |
| 3 1:24 | 1v4 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other | |
| 4 1:19 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · they saw them first | |
| 5 1:20 | 1v3 before the plant T · 53 HP · Outside Long | lost - died in the first fight · saw each other | |
| 6 bomb 0:34 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 bomb 0:10 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · first fight won, saw each other | |
| 7 bomb 0:28 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died later, after 2 kills · they saw them first | |
| 9 1:20 | 1v4 before the plant T · 78 HP · Long A | lost - died later, after 2 kills · saw each other | |
| 10 1:10 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later · saw each other | |
| 11 1:25 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 12 bomb 0:38 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 13 bomb 0:26 | 1v4 after the plant CT · 26 HP · Long Doors | lost - died later · saw each other | |
| 14 1:19 | 1v5 before the plant CT · 88 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 15 1:17 | 1v2 before the plant T · 76 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 16 1:25 | 1v4 before the plant CT · 57 HP · Under A | lost - died later, after 2 kills · they saw them first | |
| 17 bomb 0:37 | 1v5 after the plant CT · 57 HP · Catwalk | lost - died in the first fight · saw each other | |
| 18 1:26 | 1v3 before the plant T · 32 HP · Long Doors | lost - died in the first fight · saw each other | |
| 19 0:14 | 1v2 before the plant T · 100 HP · Long Doors | lost - saved, the time ran out · saw each other | |
| 19 0:04 | 1v1 before the plant CT · 100 HP · Under A | won - ran the clock out · saw each other | |
| 20 0:56 | 1v3 before the plant T · 8 HP · A Ramp | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:15 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · saw each other | |
| 22 0:55 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died later, after 3 kills · first fight won, saw each other | |
| 22 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 23 0:58 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:43 | misled a peek | barely blinded Lf 1.2 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 2.5 s after the pop; hit them first | |
| 3 1:30 | misled a peek | barely blinded @pricol 2.0 s (0.2 s white), Lotus 0.8 s (0.1 s white), Lf 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 0.1 s after the pop; got hit first | |
| 4 1:36 | misled a peek | barely blinded Agnostic 0.7 s (0.1 s white) the enemy was barely blinded, and Lf peeked Agnostic 0.8 s after the pop; got hit first | |
| 4 1:19 | misled a peek | barely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and @pricol peeked Акробатюшка 1.3 s after the pop; hit them first | |
| 8 1:24 | blinded an enemy, but hurt the team too | blinded ✪ Scr3amZz 4.0 s (1.2 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them | |
| 12 1:27 | misled a peek | barely blinded Lotus 1.9 s (0.2 s white), F1aMe 1.0 s (0.1 s white), Nℑgh†_Wolf 1.0 s (0.1 s white), @pricol 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lotus 0.2 s after the pop; got hit first | |
| 15 0:47 | misled a peek | barely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and Nℑgh†_Wolf peeked Акробатюшка 2.0 s after the pop; hit them first | |
| 16 1:38 | blinded an enemy, but hurt the team too | blinded @pricol 4.4 s (1.6 s white), Nℑgh†_Wolf 4.3 s (1.6 s white); blinded themselves 3.3 s on the move through Long Doors - took damage 0.3 s after the pop | |
| 16 1:27 | blinded an enemy, but hurt the team too | blinded Agnostic 4.2 s (1.5 s white); blinded themselves 3.2 s on the move through Under A - an enemy could see them; blinded Lf 1.2 s on the move through CT Spawn - safe | |
| 18 1:47 | hurt the team | barely blinded Lf 2.9 s (0.4 s white), Lotus 1.8 s (0.1 s white); blinded ✪ Scr3amZz 3.8 s holding Long Doors - took damage 0.2 s after the pop | |
| 19 0:08 | misled a peek | barely blinded Lotus 1.3 s (0.1 s white) the enemy was barely blinded, and ✪ Scr3amZz peeked Lotus 0.8 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:21 | punished | killed by Акробатюшка 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 141 units away; a running throw | |
| 5 1:24 | punished | hit by Lotus with an HE out at Mid Doors, 0.7 s before the throw - seen by 2 enemies for 0.5 s, the nearest 1336 units away | |
| 6 1:29 | punished | hit by @pricol 1.3 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 328 units away | |
| 6 1:20 | punished | hit by Nℑgh†_Wolf with a molotov out at Under A, 2.4 s before the throw - seen by 2 enemies for 1.4 s, the nearest 470 units away | |
| 7 1:30 | punished | killed by Nℑgh†_Wolf 0.9 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 836 units away, thrown in the open; a running throw | |
| 9 1:28 | punished | killed by xabobotri [fr] 1.0 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 732 units away; a running throw | |
| 10 1:47 | punished | killed by F1aMe 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1026 units away; a running throw | |
| 10 1:24 | punished | hit by Nℑgh†_Wolf 0.2 s after throwing an HE at Lower Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 12 1:32 | punished | hit by xabobotri [fr] with an HE out at Long A, 2.1 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 12 1:27 | punished | hit by xabobotri [fr] with a molotov out at A Ramp, 0.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 602 units away | |
| 15 1:28 | punished | hit by Lotus 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 621 units away, thrown in the open | |
| 16 1:13 | punished | killed by Lf 1.7 s after throwing a smoke at A Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 585 units away | |
| 19 1:43 | punished | hit by @pricol 1.8 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 253 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 14 1:21 | Fake plant let go after 0.59 s · 5 v 2 · the nearest CT 159 units away | baited Lf - killed them 1.3 s later; no plant |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







