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Dust II, won 13-10 · Sun 25 Oct, 19:57

@pricolSilver IV

The match

Aim

641 msTTD914 msTTK9.4°Crosshair↓19%1st bullet17%Spray15%Head52%Counter-strafe

Scoreboard

32ADR52%KAST

Positioning

Shots

23/27Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473312%
AUG1724%
Glock-181513%
Five-SeveN1520%
USP-S1030%
Galil AR911%
M4A1-S617%
MP730%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
53/9819 1:41 2 kills (AUG ×2), 1 while flashed, all headshots, in 1.4 s CT0.8
80/9821 1:15 1 kill (M4A1-S) CT-0.3
98/981 1:11 1 kill (Glock), 1 headshot T-3.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:13 1v4 before the plant T · 71 HP · Under Alost - died with two or more on them at once, after 1 kill · first fight won, saw each other
4 1:19 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 4 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded Акробатюшка 3.7 s (1.0 s white); blinded themselves 1.0 s on the move through Outside Long - safe; blinded Lotus 2.5 s on the move through Outside Long - safe
10 1:46 weakbarely blinded xabobotri [fr] 1.9 s (0.2 s white); blinded Lf 1.8 s on the move through Outside Long - safe
11 1:47 weakbarely blinded Акробатюшка 2.6 s (0.3 s white)
12 1:47 weakbarely blinded Agnostic 2.7 s (0.4 s white)
20 1:37 weakbarely blinded Акробатюшка 2.9 s (0.5 s white), xabobotri [fr] 2.5 s (0.3 s white); blinded themselves 1.7 s on the move through Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 15 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1144 units away
9 1:28 punishedkilled by xabobotri [fr] 1.0 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 732 units away; a running throw
12 1:32 punishedhit by xabobotri [fr] with an HE out at Long A, 2.1 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 19 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 12 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:12 ✪ Scr3amZzUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:29 AgnosticA Rampcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeLotus was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 line of firestood in F1aMe's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:24 tradeLf was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
1 1:21 tradeF1aMe was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
2 1:50 line of firestood in Nℑgh†_Wolf's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 bomb 0:37 line of firestood in Lotus's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:50 tradeF1aMe was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
4 1:35 tradeLf was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
4 1:19 tradeLotus was killed 462 units away: not traded within 5 s (pros: 625 ms)
5 1:35 holdheld with F1aMe, 556 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:32 line of firestood in Lotus's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:29 tradeLf was killed 153 units away: not traded within 5 s (pros: 969 ms)
6 1:36 line of firestood in F1aMe's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
11 1:44 line of firestood in F1aMe's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:43 line of firestood in F1aMe's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:45 tradeF1aMe was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
17 1:22 tradeLf was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
19 1:51 tradeF1aMe was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
20 1:28 holdheld with Lf, 334 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Lf)
20 1:11 holdheld with Lf, 319 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Lf)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 xabobotri [fr]hit by themP2000359 ms–2.1°
1 1:14 tieRhit themGlock-18703 ms–15.7°
1 1:11 xabobotri [fr]killed themGlock-183406 ms3406 ms9.8°
1 1:10 ✪ Scr3amZzkilled by themR8 Revolver1703 ms1703 ms4.0°
2 1:22 Акробатюшкаkilled by themDesert Eagle297 ms297 ms2.2°
4 1:17 Акробатюшкаhit themAK-47484 ms–10.1°
4 1:16 Акробатюшкаkilled by themDesert Eagle1391 ms1391 ms1.6°
5 1:26 Акробатюшкаkilled by themAK-47500 ms703 ms2.4°
5 1:26 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 Agnostichit themGalil AR922 ms–14.9°
6 1:27 Agnostickilled by themAK-47594 ms594 ms51.1°
7 1:36 Акробатюшкаhit themAK-47453 ms–2.0°
7 1:30 Акробатюшкаhit themAK-47391 ms–1.1°
8 bomb 0:22 Акробатюшкаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:27 xabobotri [fr]killed by themAWP516 ms516 ms5.7°
10 1:26 Agnostickilled by themAK-47578 ms578 ms5.9°
11 1:27 Agnostickilled by themM4A41766 ms2641 ms0.8°
12 1:34 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 xabobotri [fr]killed by themGlock-18438 ms1328 ms0.4°
14 1:40 xabobotri [fr]hit by themP20001203 ms–1.3°
14 1:37 ✪ Scr3amZzhit themFive-SeveN125 ms–0.6°
14 1:35 ✪ Scr3amZzkilled by themAK-47172 ms172 ms0.5°
15 1:20 Акробатюшкаkilled by themGalil AR2031 ms2125 ms38.1°
16 1:40 ✪ Scr3amZzkilled by themAK-47344 ms750 ms1.7°
17 1:21 Акробатюшкаkilled by themAK-47906 ms2703 ms2.1°
17 1:20 Акробатюшкаhit themFive-SeveN984 ms–1.3°
19 1:42 xabobotri [fr]killed themAUG688 ms891 ms3.2°
19 1:40 Акробатюшкаhit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 Agnostickilled themAUG641 ms938 ms35.6°
19 1:05 tieRkilled by themAWP109 ms109 ms1.0°
20 1:10 xabobotri [fr]killed by themDesert Eagle266 ms266 ms0.5°
21 1:44 Акробатюшкаhit themM4A4625 ms–5.8°
21 1:15 Agnostickilled themM4A1-S484 ms484 ms13.8°
22 1:28 Акробатюшкаkilled by themAK-47922 ms922 ms4.0°
23 0:39 tieRhit themP2000672 ms–9.4°

Shots

You fired 23 of your 27 first shots too soon: 12 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 15% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 tieRGlock-18620fine - pros would have fired it too1/937% / 41%
1 1:12 xabobotri [fr]Glock-18282fired while moving (205 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
1 1:11 xabobotri [fr]Glock-1839aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4killed them17% / 50%
4 1:17 АкробатюшкаAK-47488fired while moving (106 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)35% / 68%
5 1:36 tieRAK-471587aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/414% / 60%
5 1:26 АкробатюшкаAK-47340too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)21% / 53%
6 1:28 AgnosticGalil AR364fired while moving (163 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)4% / 53%
7 1:38 АкробатюшкаAK-471145fired while moving (98 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped18% / 61%
7 1:30 АкробатюшкаAK-471298aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/728% / 54%
11 1:28 AgnosticAK-471161fine - pros would have fired it too0/426% / 45%
11 1:27 AgnosticAK-471158fired while moving (212 u/s), too fast to be accurate - stop first0/31% / 45%
11 1:27 AgnosticAK-471159aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
11 1:26 AgnosticAK-471160aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/4cut short (a death, a reload)7% / 48%
13 1:38 xabobotri [fr]USP-S1024fired while moving (113 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 35%
14 1:39 xabobotri [fr]Five-SeveN1429aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/314% / 33%
14 1:39 xabobotri [fr]Five-SeveN1441fired while moving (155 u/s), too fast to be accurate - stop first0/511% / 34%
14 1:37 ✪ Scr3amZzFive-SeveN1552fine - pros would have fired it too1/151% / 51%
16 1:39 ✪ Scr3amZzMP7893too soon: your crosshair was still moving onto them, about 4 player widths (128 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 46%
17 1:21 АкробатюшкаFive-SeveN1439aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 34%
17 1:21 АкробатюшкаFive-SeveN1439aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/8cut short (a death, a reload)2% / 35%
19 1:42 xabobotri [fr]AUG278fired while moving (193 u/s), too fast to be accurate - stop first4/30killed them1% / 62%
20 1:30 xabobotri [fr]AUG1713aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/217% / 43%
20 1:30 xabobotri [fr]AUG1712fired while moving (125 u/s), too fast to be accurate - stop first0/41 bullet after pros would have stopped0% / 44%
21 1:44 АкробатюшкаM4A1-S1195fired while moving (121 u/s), too fast to be accurate - stop first3/95% / 54%
21 1:15 AgnosticM4A1-S527fired while moving (117 u/s), too fast to be accurate - stop first1/8killed them10% / 54%
22 1:28 АкробатюшкаM4A1-S855fired while moving (116 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)8% / 47%
23 0:39 tieRUSP-S399fine - pros would have fired it too3/7cut short (a death, a reload)66% / 66%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.