Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 12% |
| AUG | 17 | 24% |
| Glock-18 | 15 | 13% |
| Five-SeveN | 15 | 20% |
| USP-S | 10 | 30% |
| Galil AR | 9 | 11% |
| M4A1-S | 6 | 17% |
| MP7 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 53/98 | 19 1:41 | 2 kills (AUG ×2), 1 while flashed, all headshots, in 1.4 s CT | 0.8 |
| 80/98 | 21 1:15 | 1 kill (M4A1-S) CT | -0.3 |
| 98/98 | 1 1:11 | 1 kill (Glock), 1 headshot T | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:13 | 1v4 before the plant T · 71 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 4 1:19 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · they saw them first |
Flashes
5 flashes: 1 good, 4 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded Акробатюшка 3.7 s (1.0 s white); blinded themselves 1.0 s on the move through Outside Long - safe; blinded Lotus 2.5 s on the move through Outside Long - safe |
| 10 1:46 | weak | barely blinded xabobotri [fr] 1.9 s (0.2 s white); blinded Lf 1.8 s on the move through Outside Long - safe |
| 11 1:47 | weak | barely blinded Акробатюшка 2.6 s (0.3 s white) |
| 12 1:47 | weak | barely blinded Agnostic 2.7 s (0.4 s white) |
| 20 1:37 | weak | barely blinded Акробатюшка 2.9 s (0.5 s white), xabobotri [fr] 2.5 s (0.3 s white); blinded themselves 1.7 s on the move through Under A - safe |
Throws
18 grenades: 15 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1144 units away |
| 9 1:28 | punished | killed by xabobotri [fr] 1.0 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 732 units away; a running throw |
| 12 1:32 | punished | hit by xabobotri [fr] with an HE out at Long A, 2.1 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:12 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:29 | A Ramp | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | Lotus was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | line of fire | stood in F1aMe's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:24 | trade | Lf was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:21 | trade | F1aMe was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:50 | line of fire | stood in Nℑgh†_Wolf's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 bomb 0:37 | line of fire | stood in Lotus's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:50 | trade | F1aMe was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:35 | trade | Lf was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:19 | trade | Lotus was killed 462 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:35 | hold | held with F1aMe, 556 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:32 | line of fire | stood in Lotus's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:29 | trade | Lf was killed 153 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:36 | line of fire | stood in F1aMe's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 11 1:44 | line of fire | stood in F1aMe's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:43 | line of fire | stood in F1aMe's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:45 | trade | F1aMe was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:22 | trade | Lf was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:51 | trade | F1aMe was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:28 | hold | held with Lf, 334 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Lf) |
| 20 1:11 | hold | held with Lf, 319 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Lf) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit by them | P2000 | 359 ms | – | 2.1° | ||
| 1 1:14 | hit them | Glock-18 | 703 ms | – | 15.7° | ||
| 1 1:11 | killed them | Glock-18 | 3406 ms | 3406 ms | 9.8° | ||
| 1 1:10 | killed by them | R8 Revolver | 1703 ms | 1703 ms | 4.0° | ||
| 2 1:22 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.2° | ||
| 4 1:17 | hit them | AK-47 | 484 ms | – | 10.1° | ||
| 4 1:16 | killed by them | Desert Eagle | 1391 ms | 1391 ms | 1.6° | ||
| 5 1:26 | killed by them | AK-47 | 500 ms | 703 ms | 2.4° | ||
| 5 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | hit them | Galil AR | 922 ms | – | 14.9° | ||
| 6 1:27 | killed by them | AK-47 | 594 ms | 594 ms | 51.1° | ||
| 7 1:36 | hit them | AK-47 | 453 ms | – | 2.0° | ||
| 7 1:30 | hit them | AK-47 | 391 ms | – | 1.1° | ||
| 8 bomb 0:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:27 | killed by them | AWP | 516 ms | 516 ms | 5.7° | ||
| 10 1:26 | killed by them | AK-47 | 578 ms | 578 ms | 5.9° | ||
| 11 1:27 | killed by them | M4A4 | 1766 ms | 2641 ms | 0.8° | ||
| 12 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | killed by them | Glock-18 | 438 ms | 1328 ms | 0.4° | ||
| 14 1:40 | hit by them | P2000 | 1203 ms | – | 1.3° | ||
| 14 1:37 | hit them | Five-SeveN | 125 ms | – | 0.6° | ||
| 14 1:35 | killed by them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 15 1:20 | killed by them | Galil AR | 2031 ms | 2125 ms | 38.1° | ||
| 16 1:40 | killed by them | AK-47 | 344 ms | 750 ms | 1.7° | ||
| 17 1:21 | killed by them | AK-47 | 906 ms | 2703 ms | 2.1° | ||
| 17 1:20 | hit them | Five-SeveN | 984 ms | – | 1.3° | ||
| 19 1:42 | killed them | AUG | 688 ms | 891 ms | 3.2° | ||
| 19 1:40 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | killed them | AUG | 641 ms | 938 ms | 35.6° | ||
| 19 1:05 | killed by them | AWP | 109 ms | 109 ms | 1.0° | ||
| 20 1:10 | killed by them | Desert Eagle | 266 ms | 266 ms | 0.5° | ||
| 21 1:44 | hit them | M4A4 | 625 ms | – | 5.8° | ||
| 21 1:15 | killed them | M4A1-S | 484 ms | 484 ms | 13.8° | ||
| 22 1:28 | killed by them | AK-47 | 922 ms | 922 ms | 4.0° | ||
| 23 0:39 | hit them | P2000 | 672 ms | – | 9.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | Glock-18 | 620 | fine - pros would have fired it too | 1/9 | 37% / 41% | ||
| 1 1:12 | Glock-18 | 282 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 1 1:11 | Glock-18 | 39 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | killed them | 17% / 50% | |
| 4 1:17 | AK-47 | 488 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 35% / 68% | |
| 5 1:36 | AK-47 | 1587 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 14% / 60% | ||
| 5 1:26 | AK-47 | 340 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 21% / 53% | |
| 6 1:28 | Galil AR | 364 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 4% / 53% | |
| 7 1:38 | AK-47 | 1145 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 18% / 61% | |
| 7 1:30 | AK-47 | 1298 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | 28% / 54% | ||
| 11 1:28 | AK-47 | 1161 | fine - pros would have fired it too | 0/4 | 26% / 45% | ||
| 11 1:27 | AK-47 | 1158 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/3 | 1% / 45% | ||
| 11 1:27 | AK-47 | 1159 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 11 1:26 | AK-47 | 1160 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 48% | |
| 13 1:38 | USP-S | 1024 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 35% | |
| 14 1:39 | Five-SeveN | 1429 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 14% / 33% | ||
| 14 1:39 | Five-SeveN | 1441 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/5 | 11% / 34% | ||
| 14 1:37 | Five-SeveN | 1552 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 16 1:39 | MP7 | 893 | too soon: your crosshair was still moving onto them, about 4 player widths (128 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 17 1:21 | Five-SeveN | 1439 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 34% | |
| 17 1:21 | Five-SeveN | 1439 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 2% / 35% | |
| 19 1:42 | AUG | 278 | fired while moving (193 u/s), too fast to be accurate - stop first | 4/30 | killed them | 1% / 62% | |
| 20 1:30 | AUG | 1713 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 17% / 43% | ||
| 20 1:30 | AUG | 1712 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/4 | 1 bullet after pros would have stopped | 0% / 44% | |
| 21 1:44 | M4A1-S | 1195 | fired while moving (121 u/s), too fast to be accurate - stop first | 3/9 | 5% / 54% | ||
| 21 1:15 | M4A1-S | 527 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/8 | killed them | 10% / 54% | |
| 22 1:28 | M4A1-S | 855 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 8% / 47% | |
| 23 0:39 | USP-S | 399 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 66% / 66% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
