Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 33% |
| Glock-18 | 14 | 21% |
| Desert Eagle | 12 | 33% |
| M4A4 | 11 | 18% |
| Galil AR | 7 | 71% |
| USP-S | 6 | 0% |
| M4A1-S | 6 | 17% |
| SSG 08 | 2 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/98 | 4 1:19 | 2 kills (Deagle ×2), all headshots, in 2.8 s CT | 6.3 |
| 17/98 | 15 1:20 | 2 kills (Galil ×2), all headshots, in 3.5 s T | 3.4 |
| 19/98 | 17 1:22 | 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T | 3.2 |
| 31/98 | 22 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 2.3 |
| 33/98 | 2 1:22 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 69/98 | 5 1:26 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 78/98 | 16 1:45 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 84/98 | 14 1:17 | 1 kill (Galil), 1 headshot T | -0.5 |
| 96/98 | 9 1:42 | 1 kill (M4A4), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:10 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later · saw each other |
| 15 1:17 | 1v2 before the plant T · 76 HP · Bombsite B | lost - died in the first fight · saw each other |
| 18 1:26 | 1v3 before the plant T · 32 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:44 | good | blinded Lotus 3.5 s (0.8 s white) |
| 15 1:44 | good | blinded Lf 3.4 s (0.8 s white) |
| 15 1:35 | wasted | barely blinded Lf 0.7 s (0.1 s white) |
| 16 1:38 | blinded an enemy, but hurt the team too | blinded @pricol 4.4 s (1.6 s white), Nℑgh†_Wolf 4.3 s (1.6 s white); blinded themselves 3.3 s on the move through Long Doors - took damage 0.3 s after the pop |
| 17 1:48 | wasted | barely blinded F1aMe 0.8 s (0.1 s white), @pricol 0.8 s (0.1 s white) |
| 18 1:47 | hurt the team | barely blinded Lf 2.9 s (0.4 s white), Lotus 1.8 s (0.1 s white); blinded ✪ Scr3amZz 3.8 s holding Long Doors - took damage 0.2 s after the pop |
| 22 1:35 | wasted | no enemy blinded for long |
Throws
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1144 units away; a running throw |
| 6 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1113 units away; a running throw |
| 9 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1112 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:21 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 18 1:16 | Top Mid | cover not used: 128 units away, they'd have seen only your head | died | ||
| 20 1:28 | Side | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:34 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:33 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:29 | trade | ✪ Scr3amZz was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:30 | trade | xabobotri [fr] was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:15 | trade | Agnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:11 | hold | held with ✪ Scr3amZz, 885 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after ✪ Scr3amZz) |
| 10 1:11 | trade | ✪ Scr3amZz was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:10 | trade | tieR was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | Agnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | ✪ Scr3amZz was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:24 | in their way | stood between xabobotri [fr] and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:24 | trade | xabobotri [fr] was killed 140 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:19 | in their way | stood between tieR and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 17 1:19 | line of fire | stood in tieR's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 18 1:52 | trade | xabobotri [fr] was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | Agnostic was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | peek together | peeked the same enemy as ✪ Scr3amZz, 188 ms before them - a double peek |
| 18 1:37 | trade | ✪ Scr3amZz was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:26 | trade | tieR was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | xabobotri [fr] was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Agnostic was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:46 | trade | ✪ Scr3amZz was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:21 | hold | held with Agnostic, 868 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed by them | Desert Eagle | 484 ms | 484 ms | 0.8° | ||
| 2 1:22 | killed them | Desert Eagle | 297 ms | 297 ms | 2.2° | ||
| 3 1:45 | killed by them | AK-47 | 234 ms | 531 ms | 1.4° | ||
| 4 1:19 | killed them | Desert Eagle | 906 ms | 906 ms | 3.0° | ||
| 4 1:17 | hit by them | AK-47 | 484 ms | – | 10.1° | ||
| 4 1:16 | killed them | Desert Eagle | 1391 ms | 1391 ms | 1.6° | ||
| 5 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | killed them | AK-47 | 500 ms | 703 ms | 2.4° | ||
| 5 1:22 | hit them | AK-47 | 78 ms | – | 2.3° | ||
| 5 1:22 | killed by them | MAC-10 | 344 ms | 719 ms | 5.8° | ||
| 6 1:33 | killed by them | Galil AR | 391 ms | 1062 ms | 2.0° | ||
| 7 1:36 | hit by them | AK-47 | 453 ms | – | 2.0° | ||
| 7 1:30 | hit by them | AK-47 | 391 ms | – | 1.1° | ||
| 7 1:25 | killed by them | AK-47 | 1422 ms | 1422 ms | 8.7° | ||
| 8 bomb 0:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:20 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit by them | AWP | 297 ms | – | 0.6° | ||
| 9 1:42 | killed them | M4A4 | 375 ms | 375 ms | 2.9° | ||
| 9 1:41 | hit them | M4A4 | 1000 ms | – | 13.2° | ||
| 9 1:41 | killed by them | AK-47 | 1000 ms | 1000 ms | 3.7° | ||
| 10 1:02 | hit them | M4A4 | 625 ms | – | 2.9° | ||
| 10 1:01 | killed by them | AWP | 188 ms | 188 ms | 0.7° | ||
| 11 1:45 | killed by them | AK-47 | 438 ms | 438 ms | 0.4° | ||
| 12 1:51 | killed by them | AWP | 234 ms | 234 ms | 1.2° | ||
| 13 1:39 | hit by them | P2000 | 516 ms | – | 5.1° | ||
| 13 bomb 0:37 | hit them | Glock-18 | 328 ms | – | 3.9° | ||
| 13 bomb 0:36 | killed by them | USP-S | 1469 ms | 2406 ms | 2.0° | ||
| 14 1:17 | killed them | Galil AR | 422 ms | 422 ms | 2.0° | ||
| 15 1:20 | killed them | Galil AR | 2031 ms | 2125 ms | 38.1° | ||
| 15 1:17 | killed them | Galil AR | 406 ms | 1047 ms | 3.3° | ||
| 15 1:17 | hit by them | M4A4 | 500 ms | – | 1.7° | ||
| 15 0:45 | killed by them | AK-47 | 344 ms | 547 ms | 2.7° | ||
| 16 1:45 | killed them | AK-47 | 984 ms | 984 ms | 29.7° | ||
| 16 1:35 | killed by them | MP9 | 344 ms | 562 ms | 2.8° | ||
| 17 1:22 | killed them | AK-47 | 391 ms | 391 ms | 2.0° | ||
| 17 1:21 | killed them | AK-47 | 906 ms | 2703 ms | 2.1° | ||
| 17 1:20 | hit by them | Five-SeveN | 984 ms | – | 1.3° | ||
| 17 bomb 0:37 | hit by them | Desert Eagle | 344 ms | – | 1.1° | ||
| 17 bomb 0:37 | killed them | AK-47 | 406 ms | 406 ms | 0.5° | ||
| 18 1:39 | hit them | AK-47 | 469 ms | – | 3.8° | ||
| 18 1:34 | hit by them | SSG 08 | 422 ms | – | 0.9° | ||
| 18 1:15 | killed by them | AWP | 672 ms | 672 ms | 5.1° | ||
| 19 1:40 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:32 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:32 | killed by them | AK-47 | 3703 ms | 3703 ms | 1.2° | ||
| 20 1:28 | killed by them | AWP | 188 ms | 188 ms | 0.4° | ||
| 21 1:44 | hit by them | M4A4 | 625 ms | – | 5.8° | ||
| 21 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:46 | killed them | AK-47 | 219 ms | 516 ms | 7.5° | ||
| 22 1:46 | hit by them | XM1014 | 375 ms | – | 16.4° | ||
| 22 1:28 | killed them | AK-47 | 922 ms | 922 ms | 4.0° | ||
| 22 1:19 | killed by them | M4A1-S | 500 ms | 594 ms | 1.5° | ||
| 23 1:41 | hit them | AK-47 | 359 ms | – | 0.8° | ||
| 23 1:41 | killed by them | M4A1-S | 438 ms | 531 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 616 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 52% | |
| 1 1:18 | USP-S | 497 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 61% | |
| 1 1:17 | USP-S | 489 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | 19% / 39% | ||
| 1 1:16 | USP-S | 429 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 40% | |
| 2 1:25 | Desert Eagle | 638 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 2 1:22 | Desert Eagle | 485 | fine - pros would have fired it too | 1/1 | killed them | 37% / 56% | |
| 2 1:20 | Desert Eagle | 1234 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 23% / 42% | ||
| 3 1:45 | AWP | 1203 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 64% | |
| 4 1:19 | Desert Eagle | 158 | fine - pros would have fired it too | 1/2 | killed them | 43% / 53% | |
| 4 1:17 | Desert Eagle | 488 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 4 1:16 | Desert Eagle | 487 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 5 1:30 | AK-47 | 360 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/3 | 2% / 55% | ||
| 5 1:27 | AK-47 | 344 | fine - pros would have fired it too | 3/10 | killed them | 43% / 52% | |
| 5 1:23 | AK-47 | 317 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/5 | 7% / 61% | ||
| 5 1:22 | AK-47 | 352 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 50% | |
| 6 1:34 | M4A1-S | 1900 | fine - pros would have fired it too | 0/2 | 46% / 48% | ||
| 6 1:33 | M4A1-S | 1900 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 48% | |
| 9 1:44 | M4A4 | 936 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/5 | 3% / 59% | ||
| 9 1:42 | M4A4 | 857 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 9 1:41 | M4A4 | 993 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 2% / 51% | |
| 10 1:02 | M4A1-S | 1405 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 13 1:39 | Glock-18 | 825 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 2% / 48% | ||
| 13 bomb 0:37 | Glock-18 | 515 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 40% / 45% | |
| 14 1:17 | Galil AR | 428 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/6 | killed them | 30% / 58% | |
| 15 1:20 | Galil AR | 504 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/6 | killed them | 34% / 64% | |
| 15 1:17 | Galil AR | 626 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 55% | |
| 15 1:17 | Galil AR | 622 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 15 0:45 | AK-47 | 716 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 48% | |
| 16 1:47 | AK-47 | 1025 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/3 | 28% / 72% | ||
| 16 1:45 | AK-47 | 741 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/10 | killed them | 7% / 47% | |
| 17 1:28 | AK-47 | 1060 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 17 1:22 | AK-47 | 1269 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 17 1:21 | AK-47 | 1439 | fine - pros would have fired it too | 0/2 | 28% / 46% | ||
| 17 1:21 | AK-47 | 1439 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 51% | |
| 17 1:20 | AK-47 | 1438 | fine - pros would have fired it too | 0/2 | 67% / 67% | ||
| 17 1:19 | AK-47 | 1439 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 51% | |
| 17 1:19 | AK-47 | 1439 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 17 1:19 | AK-47 | 1439 | fine - pros would have fired it too | 1/1 | killed them | 43% / 51% | |
| 17 bomb 0:39 | AK-47 | 1234 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/7 | 2 bullets after pros would have stopped | 12% / 59% | |
| 17 bomb 0:37 | AK-47 | 1148 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/2 | killed them | 11% / 54% | |
| 18 1:39 | AK-47 | 2086 | fine - pros would have fired it too | 2/2 | 51% / 51% | ||
| 18 1:34 | AK-47 | 2079 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 29% / 44% | |
| 18 1:34 | AK-47 | 2079 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 9% / 49% | ||
| 20 1:30 | Desert Eagle | 1398 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 6% / 42% | ||
| 20 1:28 | Desert Eagle | 1437 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 34% | |
| 21 1:44 | Desert Eagle | 1072 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 21 1:37 | Desert Eagle | 1985 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/1 | 7% / 37% | ||
| 22 1:46 | AK-47 | 267 | fine - pros would have fired it too | 4/7 | killed them | 38% / 57% | |
| 22 1:28 | AK-47 | 863 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 65% | |
| 22 1:28 | AK-47 | 835 | fine - pros would have fired it too | 1/2 | killed them | 44% / 55% | |
| 23 1:41 | AK-47 | 841 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 69% / 69% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
