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Dust II, lost 10-13 · Sun 25 Oct, 19:57

АкробатюшкаGold Nova Master

The match

Aim

446 msTTD804 msTTK2.9°Crosshair↓30%1st bullet39%Spray34%Head64%Counter-strafe

Scoreboard

78ADR61%KAST

Positioning

Shots

27/51Rushed↓9/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475433%
Glock-181421%
Desert Eagle1233%
M4A41118%
Galil AR771%
USP-S60%
M4A1-S617%
SSG 0820%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/984 1:19 2 kills (Deagle ×2), all headshots, in 2.8 s CT6.3
17/9815 1:20 2 kills (Galil ×2), all headshots, in 3.5 s T3.4
19/9817 1:22 3 kills (AK-47 ×3), 2 headshots, in 19.1 s T3.2
31/9822 1:46 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T2.3
33/982 1:22 1 kill (Deagle), 1 headshot CT2.1
69/985 1:26 1 kill (AK-47), 1 headshot CT0.2
78/9816 1:45 1 kill (AK-47), 1 headshot T-0.3
84/9814 1:17 1 kill (Galil), 1 headshot T-0.5
96/989 1:42 1 kill (M4A4), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:10 1v2 before the plant CT · 100 HP · Extended Alost - died later · saw each other
15 1:17 1v2 before the plant T · 76 HP · Bombsite Blost - died in the first fight · saw each other
18 1:26 1v3 before the plant T · 32 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:44 goodblinded Lotus 3.5 s (0.8 s white)
15 1:44 goodblinded Lf 3.4 s (0.8 s white)
15 1:35 wastedbarely blinded Lf 0.7 s (0.1 s white)
16 1:38 blinded an enemy, but hurt the team tooblinded @pricol 4.4 s (1.6 s white), Nℑgh†_Wolf 4.3 s (1.6 s white); blinded themselves 3.3 s on the move through Long Doors - took damage 0.3 s after the pop
17 1:48 wastedbarely blinded F1aMe 0.8 s (0.1 s white), @pricol 0.8 s (0.1 s white)
18 1:47 hurt the teambarely blinded Lf 2.9 s (0.4 s white), Lotus 1.8 s (0.1 s white); blinded ✪ Scr3amZz 3.8 s holding Long Doors - took damage 0.2 s after the pop
22 1:35 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1144 units away; a running throw
6 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1113 units away; a running throw
9 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1112 units away; a running throw

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:21 @pricolExtended Astanding: crouched, they'd have seen only your headkilled them
18 1:16 F1aMeTop Midcover not used: 128 units away, they'd have seen only your headdied
20 1:28 LfSidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:34 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:33 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:29 trade✪ Scr3amZz was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
7 1:30 tradexabobotri [fr] was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:15 tradeAgnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
10 1:11 holdheld with ✪ Scr3amZz, 885 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after ✪ Scr3amZz)
10 1:11 trade✪ Scr3amZz was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
10 1:10 tradetieR was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeAgnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 trade✪ Scr3amZz was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
15 1:24 in their waystood between xabobotri [fr] and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:24 tradexabobotri [fr] was killed 140 units away: not traded within 5 s (pros: 625 ms)
17 1:19 in their waystood between tieR and an enemy they could see, for 625 ms (pros: 125 ms at a time)
17 1:19 line of firestood in tieR's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
18 1:52 tradexabobotri [fr] was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 tradeAgnostic was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 peek togetherpeeked the same enemy as ✪ Scr3amZz, 188 ms before them - a double peek
18 1:37 trade✪ Scr3amZz was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
18 1:26 tradetieR was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradexabobotri [fr] was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeAgnostic was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
21 1:46 trade✪ Scr3amZz was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
22 1:21 holdheld with Agnostic, 868 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Nℑgh†_Wolfkilled by themDesert Eagle484 ms484 ms0.8°
2 1:22 @pricolkilled themDesert Eagle297 ms297 ms2.2°
3 1:45 Lfkilled by themAK-47234 ms531 ms1.4°
4 1:19 Lotuskilled themDesert Eagle906 ms906 ms3.0°
4 1:17 @pricolhit by themAK-47484 ms–10.1°
4 1:16 @pricolkilled themDesert Eagle1391 ms1391 ms1.6°
5 1:29 Lfhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 @pricolkilled themAK-47500 ms703 ms2.4°
5 1:22 Lotushit themAK-4778 ms–2.3°
5 1:22 Lotuskilled by themMAC-10344 ms719 ms5.8°
6 1:33 Lotuskilled by themGalil AR391 ms1062 ms2.0°
7 1:36 @pricolhit by themAK-47453 ms–2.0°
7 1:30 @pricolhit by themAK-47391 ms–1.1°
7 1:25 Nℑgh†_Wolfkilled by themAK-471422 ms1422 ms8.7°
8 bomb 0:22 @pricolhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:20 Lfhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Lfhit by themAWP297 ms–0.6°
9 1:42 Lfkilled themM4A4375 ms375 ms2.9°
9 1:41 F1aMehit themM4A41000 ms–13.2°
9 1:41 F1aMekilled by themAK-471000 ms1000 ms3.7°
10 1:02 Nℑgh†_Wolfhit themM4A4625 ms–2.9°
10 1:01 Lfkilled by themAWP188 ms188 ms0.7°
11 1:45 F1aMekilled by themAK-47438 ms438 ms0.4°
12 1:51 Lfkilled by themAWP234 ms234 ms1.2°
13 1:39 Lotushit by themP2000516 ms–5.1°
13 bomb 0:37 F1aMehit themGlock-18328 ms–3.9°
13 bomb 0:36 F1aMekilled by themUSP-S1469 ms2406 ms2.0°
14 1:17 F1aMekilled themGalil AR422 ms422 ms2.0°
15 1:20 @pricolkilled themGalil AR2031 ms2125 ms38.1°
15 1:17 F1aMekilled themGalil AR406 ms1047 ms3.3°
15 1:17 F1aMehit by themM4A4500 ms–1.7°
15 0:45 Nℑgh†_Wolfkilled by themAK-47344 ms547 ms2.7°
16 1:45 F1aMekilled themAK-47984 ms984 ms29.7°
16 1:35 Nℑgh†_Wolfkilled by themMP9344 ms562 ms2.8°
17 1:22 Lfkilled themAK-47391 ms391 ms2.0°
17 1:21 @pricolkilled themAK-47906 ms2703 ms2.1°
17 1:20 @pricolhit by themFive-SeveN984 ms–1.3°
17 bomb 0:37 F1aMehit by themDesert Eagle344 ms–1.1°
17 bomb 0:37 F1aMekilled themAK-47406 ms406 ms0.5°
18 1:39 Nℑgh†_Wolfhit themAK-47469 ms–3.8°
18 1:34 Nℑgh†_Wolfhit by themSSG 08422 ms–0.9°
18 1:15 F1aMekilled by themAWP672 ms672 ms5.1°
19 1:40 @pricolhit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
19 0:32 Lfhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 0:32 Nℑgh†_Wolfkilled by themAK-473703 ms3703 ms1.2°
20 1:28 Lfkilled by themAWP188 ms188 ms0.4°
21 1:44 @pricolhit by themM4A4625 ms–5.8°
21 1:37 F1aMekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:46 F1aMekilled themAK-47219 ms516 ms7.5°
22 1:46 F1aMehit by themXM1014375 ms–16.4°
22 1:28 @pricolkilled themAK-47922 ms922 ms4.0°
22 1:19 Nℑgh†_Wolfkilled by themM4A1-S500 ms594 ms1.5°
23 1:41 F1aMehit themAK-47359 ms–0.8°
23 1:41 F1aMekilled by themM4A1-S438 ms531 ms1.8°

Shots

You fired 27 of your 51 first shots too soon: 16 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 Nℑgh†_WolfUSP-S616aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 52%
1 1:18 Nℑgh†_WolfUSP-S497fired while moving (120 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 61%
1 1:17 Nℑgh†_WolfUSP-S489fired while moving (153 u/s), too fast to be accurate - stop first0/219% / 39%
1 1:16 Nℑgh†_WolfUSP-S429aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)3% / 40%
2 1:25 @pricolDesert Eagle638fine - pros would have fired it too0/151% / 51%
2 1:22 @pricolDesert Eagle485fine - pros would have fired it too1/1killed them37% / 56%
2 1:20 Nℑgh†_WolfDesert Eagle1234fired while moving (125 u/s), too fast to be accurate - stop first0/123% / 42%
3 1:45 LfAWP1203fine - pros would have fired it too0/1cut short (a death, a reload)62% / 64%
4 1:19 LotusDesert Eagle158fine - pros would have fired it too1/2killed them43% / 53%
4 1:17 @pricolDesert Eagle488aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
4 1:16 @pricolDesert Eagle487fine - pros would have fired it too1/1killed them76% / 76%
5 1:30 LfAK-47360fired while moving (76 u/s), too fast to be accurate - stop first1/32% / 55%
5 1:27 @pricolAK-47344fine - pros would have fired it too3/10killed them43% / 52%
5 1:23 F1aMeAK-47317fired while moving (197 u/s), too fast to be accurate - stop first0/57% / 61%
5 1:22 LotusAK-47352fired while moving (195 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 50%
6 1:34 LotusM4A1-S1900fine - pros would have fired it too0/246% / 48%
6 1:33 LotusM4A1-S1900aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)16% / 48%
9 1:44 LfM4A4936fired while moving (126 u/s), too fast to be accurate - stop first0/53% / 59%
9 1:42 LfM4A4857fine - pros would have fired it too1/5killed them58% / 58%
9 1:41 F1aMeM4A4993aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/3cut short (a death, a reload)2% / 51%
10 1:02 Nℑgh†_WolfM4A1-S1405fine - pros would have fired it too1/352% / 52%
13 1:39 LotusGlock-18825aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/12% / 48%
13 bomb 0:37 F1aMeGlock-18515fine - pros would have fired it too3/12cut short (a death, a reload)40% / 45%
14 1:17 F1aMeGalil AR428fired while moving (139 u/s), too fast to be accurate - stop first1/6killed them30% / 58%
15 1:20 @pricolGalil AR504fired while moving (109 u/s), too fast to be accurate - stop first2/6killed them34% / 64%
15 1:17 F1aMeGalil AR626aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 55%
15 1:17 F1aMeGalil AR622fine - pros would have fired it too1/3killed them58% / 58%
15 0:45 Nℑgh†_WolfAK-47716aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)18% / 48%
16 1:47 Nℑgh†_WolfAK-471025fired while moving (92 u/s), too fast to be accurate - stop first0/328% / 72%
16 1:45 F1aMeAK-47741fired while moving (193 u/s), too fast to be accurate - stop first1/10killed them7% / 47%
17 1:28 LfAK-471060fine - pros would have fired it too0/256% / 56%
17 1:22 LfAK-471269fine - pros would have fired it too1/2killed them53% / 53%
17 1:21 @pricolAK-471439fine - pros would have fired it too0/228% / 46%
17 1:21 @pricolAK-471439fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 51%
17 1:20 @pricolAK-471438fine - pros would have fired it too0/267% / 67%
17 1:19 @pricolAK-471439aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 51%
17 1:19 @pricolAK-471439fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
17 1:19 @pricolAK-471439fine - pros would have fired it too1/1killed them43% / 51%
17 bomb 0:39 F1aMeAK-471234fired while moving (173 u/s), too fast to be accurate - stop first0/72 bullets after pros would have stopped12% / 59%
17 bomb 0:37 F1aMeAK-471148fired while moving (184 u/s), too fast to be accurate - stop first1/2killed them11% / 54%
18 1:39 Nℑgh†_WolfAK-472086fine - pros would have fired it too2/251% / 51%
18 1:34 Nℑgh†_WolfAK-472079fine - pros would have fired it too0/21 bullet after pros would have stopped29% / 44%
18 1:34 Nℑgh†_WolfAK-472079aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/19% / 49%
20 1:30 @pricolDesert Eagle1398aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/16% / 42%
20 1:28 @pricolDesert Eagle1437fired while moving (223 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 34%
21 1:44 LfDesert Eagle1072fine - pros would have fired it too0/259% / 59%
21 1:37 F1aMeDesert Eagle1985fired while moving (224 u/s), too fast to be accurate - stop first1/17% / 37%
22 1:46 F1aMeAK-47267fine - pros would have fired it too4/7killed them38% / 57%
22 1:28 @pricolAK-47863fired while moving (89 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 65%
22 1:28 @pricolAK-47835fine - pros would have fired it too1/2killed them44% / 55%
23 1:41 F1aMeAK-47841fine - pros would have fired it too2/3cut short (a death, a reload)69% / 69%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.