Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 88 | 38% |
| MP9 | 43 | 40% |
| Desert Eagle | 15 | 33% |
| M4A1-S | 6 | 67% |
| SSG 08 | 2 | 50% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/98 | 18 1:37 | 2 kills (Scout ×2), 1 through smoke, in 10.6 s CT | 4.0 |
| 15/98 | 7 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 15.9 s T | 3.6 |
| 28/98 | 10 1:10 | 1 kill (Deagle) T | 2.5 |
| 36/98 | 11 1:40 | 2 kills (AK-47 ×2), in 19.3 s T | 1.6 |
| 50/98 | 3 bomb 0:27 | 1 kill (MP9) T | 0.9 |
| 56/98 | 5 1:29 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 63/98 | 16 1:35 | 1 kill (MP9), a wallbang CT | 0.6 |
| 66/98 | 1 1:16 | 1 kill (Deagle), 1 headshot T | 0.3 |
| 67/98 | 22 1:18 | 1 kill (M4A1-S) CT | 0.3 |
| 71/98 | 15 1:17 | 2 kills (MP9, AK-47), 1 headshot, in 32 s CT | 0.1 |
| 73/98 | 19 0:32 | 1 kill (AK-47), 1 headshot CT | -0.1 |
| 95/98 | 20 1:37 | 1 kill (AK-47) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:22 | 1v5 before the plant T · 43 HP · Outside Long | lost - died later · saw each other |
| 5 1:20 | 1v3 before the plant T · 53 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:49 | good | blinded Акробатюшка 3.6 s (0.9 s white) |
| 6 1:47 | weak | barely blinded Акробатюшка 1.7 s (0.1 s white) |
| 15 0:47 | misled a peek | barely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and Nℑgh†_Wolf peeked Акробатюшка 2.0 s after the pop; hit them first |
| 19 0:23 | wasted | no enemy blinded for long |
| 22 1:29 | wasted | no enemy blinded for long |
Throws
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:27 | punished | hit by xabobotri [fr] with a molotov out at A Ramp, 0.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 602 units away |
| 15 0:49 | exposed | a flash at Tunnel Stairs - seen by 1 enemy for 1.8 s, the nearest 728 units away, thrown in the open |
| 16 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 1009 units away, thrown in the open; a running throw |
| 20 1:43 | exposed | a molotov at Middle - seen by 1 enemy for 0.6 s, the nearest 849 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:29 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:23 | Long A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 14 1:29 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 0:45 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 20 1:40 | Middle | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | trade | Lotus was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:39 | trade | Lf was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:33 | hold | held with F1aMe, 434 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after F1aMe) |
| 2 1:33 | trade | F1aMe was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:22 | trade | @pricol was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:31 | trade | Lotus was killed 269 units away: you traded in 3,453 ms (pros: 625 ms) |
| 4 1:50 | trade | F1aMe was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | hold | held with @pricol, 968 units and 76° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:22 | trade | F1aMe was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | peek together | peeked the same enemy as F1aMe, 422 ms after them - late - your team-mate went first, as bait |
| 6 1:23 | line of fire | stood in F1aMe's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:23 | in their way | stood between F1aMe and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:21 | hold | held with Lotus, 822 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Lotus) |
| 8 bomb 0:16 | hold | held with Lotus, 230 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Lotus) |
| 9 1:27 | trade | @pricol was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | in their way | stood between F1aMe and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 bomb 0:36 | hold | held with Lotus, 174 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before Lotus) |
| 12 bomb 0:36 | hold | held with Lf, 205 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before Lf) |
| 12 bomb 0:36 | hold | held with F1aMe, 323 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after F1aMe) |
| 14 1:31 | hold | held with F1aMe, 855 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after F1aMe) |
| 14 1:30 | hold | held with F1aMe, 833 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after F1aMe) |
| 15 1:20 | trade | @pricol was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | F1aMe was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:39 | trade | @pricol was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:27 | trade | Lf was killed 962 units away: you traded in 859 ms (pros: 2,031 ms) |
| 23 0:52 | trade | F1aMe was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:16 | killed them | Desert Eagle | 484 ms | 484 ms | 0.8° | ||
| 1 1:14 | hit them | Desert Eagle | 719 ms | – | 44.3° | ||
| 1 1:13 | killed by them | USP-S | 188 ms | 188 ms | 0.4° | ||
| 2 1:28 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | hit them | Desert Eagle | 422 ms | – | 8.8° | ||
| 2 1:13 | killed by them | M4A1-S | 875 ms | 875 ms | 1.7° | ||
| 3 bomb 0:28 | killed them | MP9 | 344 ms | 984 ms | 1.5° | ||
| 4 1:45 | killed by them | SSG 08 | 312 ms | 312 ms | 1.5° | ||
| 5 1:45 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | killed them | AK-47 | 328 ms | 328 ms | 4.7° | ||
| 5 1:13 | killed by them | M4A4 | 250 ms | 547 ms | 0.4° | ||
| 6 1:22 | hit them | AK-47 | 812 ms | – | 6.6° | ||
| 6 bomb 0:40 | hit by them | AK-47 | 1156 ms | – | 2.1° | ||
| 6 bomb 0:40 | hit them | AK-47 | 1234 ms | – | 4.1° | ||
| 6 bomb 0:35 | killed by them | M4A4 | 438 ms | 609 ms | 8.6° | ||
| 7 1:41 | killed them | AK-47 | 594 ms | 594 ms | 3.9° | ||
| 7 1:30 | killed them | AK-47 | 1000 ms | 1875 ms | 1.0° | ||
| 7 1:25 | killed them | AK-47 | 1422 ms | 1422 ms | 8.7° | ||
| 7 bomb 0:07 | killed by them | R8 Revolver | 594 ms | 1297 ms | 2.4° | ||
| 7 bomb 0:07 | hit them | AK-47 | 1078 ms | – | 37.5° | ||
| 8 bomb 0:16 | hit them | AK-47 | 188 ms | – | 2.5° | ||
| 8 bomb 0:16 | hit by them | M4A4 | 266 ms | – | 6.1° | ||
| 8 bomb 0:05 | killed by them | SSG 08 | 109 ms | 109 ms | 2.2° | ||
| 9 1:22 | killed by them | AWP | 984 ms | 984 ms | 11.3° | ||
| 10 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | hit by them | MP9 | 359 ms | – | 2.5° | ||
| 10 1:11 | killed them | Desert Eagle | 406 ms | 797 ms | 5.5° | ||
| 10 1:02 | hit by them | M4A4 | 625 ms | – | 2.9° | ||
| 11 1:40 | hit by them | MP9 | 406 ms | – | 5.6° | ||
| 11 1:40 | killed them | AK-47 | 516 ms | 812 ms | 11.2° | ||
| 11 1:21 | killed them | AK-47 | 453 ms | 766 ms | 2.2° | ||
| 12 1:47 | hit them | AK-47 | 500 ms | – | 3.1° | ||
| 12 1:28 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:35 | hit them | AK-47 | 391 ms | – | 1.2° | ||
| 13 1:34 | killed by them | Glock-18 | 1141 ms | 1781 ms | 29.3° | ||
| 13 1:34 | hit by them | Desert Eagle | 969 ms | – | 15.5° | ||
| 14 1:28 | killed by them | AK-47 | 969 ms | 969 ms | 8.6° | ||
| 15 1:18 | hit by them | P2000 | 219 ms | – | 7.4° | ||
| 15 1:18 | killed them | MP9 | 828 ms | 1797 ms | 24.8° | ||
| 15 0:45 | killed them | AK-47 | 344 ms | 547 ms | 2.7° | ||
| 16 1:35 | killed them | MP9 | 344 ms | 562 ms | 2.8° | ||
| 16 1:34 | hit them | MP9 | 547 ms | – | 23.3° | ||
| 16 1:34 | killed by them | AK-47 | 719 ms | 719 ms | 41.8° | ||
| 17 1:42 | killed by them | AK-47 | 453 ms | 453 ms | 0.5° | ||
| 18 1:39 | hit by them | AK-47 | 469 ms | – | 3.8° | ||
| 18 1:37 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:34 | hit them | SSG 08 | 422 ms | – | 0.9° | ||
| 18 1:26 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:32 | killed them | AK-47 | 3703 ms | 3703 ms | 1.2° | ||
| 19 0:17 | killed by them | AK-47 | 578 ms | 578 ms | 4.6° | ||
| 20 1:40 | killed them | AK-47 | 469 ms | 2859 ms | 4.7° | ||
| 20 1:39 | hit by them | Desert Eagle | 875 ms | – | 3.3° | ||
| 20 1:36 | killed by them | SSG 08 | 406 ms | 406 ms | 1.0° | ||
| 22 1:19 | killed them | M4A1-S | 500 ms | 594 ms | 1.5° | ||
| 22 0:55 | hit them | M4A4 | 281 ms | – | 1.5° | ||
| 22 0:55 | killed by them | SSG 08 | 672 ms | 672 ms | 6.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Desert Eagle | 2941 | fine - pros would have fired it too | 0/1 | 16% / 33% | ||
| 1 1:40 | Desert Eagle | 2942 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 21% | |
| 1 1:18 | Desert Eagle | 512 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/3 | 30% / 44% | ||
| 1 1:16 | Desert Eagle | 427 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 1 1:14 | Desert Eagle | 633 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/1 | 19% / 68% | ||
| 2 1:20 | Desert Eagle | 1234 | fine - pros would have fired it too | 0/1 | 20% / 33% | ||
| 2 1:19 | Desert Eagle | 1555 | aim far off: your crosshair was about 37.5 player widths (1206 units) off their body - get on target first | 0/1 | 1% / 34% | ||
| 2 1:13 | Desert Eagle | 765 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 3 bomb 0:28 | MP9 | 605 | fired while moving (225 u/s), too fast to be accurate - stop first | 7/15 | killed them | 52% / 64% | |
| 5 1:30 | AK-47 | 257 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 5 1:13 | AK-47 | 2011 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | cut short (a death, a reload); 3 bullets after pros would have stopped | 13% / 53% | |
| 6 1:23 | AK-47 | 477 | fine - pros would have fired it too | 1/7 | 30% / 48% | ||
| 6 bomb 0:40 | AK-47 | 774 | fine - pros would have fired it too | 2/6 | 71% / 71% | ||
| 7 1:42 | AK-47 | 1248 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 7 1:41 | AK-47 | 1248 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% | |
| 7 1:31 | AK-47 | 897 | fine - pros would have fired it too | 3/11 | 30% / 47% | ||
| 7 1:30 | AK-47 | 849 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/4 | killed them | 4% / 54% | |
| 7 1:26 | AK-47 | 400 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 1/15 | killed them | 2% / 61% | |
| 7 bomb 0:23 | AK-47 | 1919 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/1 | 1% / 55% | ||
| 7 bomb 0:07 | AK-47 | 780 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 17% / 58% | |
| 10 1:11 | Desert Eagle | 857 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 10 1:02 | AK-47 | 1405 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 2% / 45% | ||
| 11 1:40 | AK-47 | 112 | fine - pros would have fired it too | 4/8 | killed them | 31% / 50% | |
| 11 1:21 | AK-47 | 647 | fine - pros would have fired it too | 4/6 | killed them | 67% / 67% | |
| 12 1:47 | AK-47 | 1014 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 51% | |
| 12 1:47 | AK-47 | 1023 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | 3% / 54% | ||
| 12 bomb 0:36 | AK-47 | 2081 | fine - pros would have fired it too | 0/1 | 41% / 60% | ||
| 12 bomb 0:35 | AK-47 | 2081 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload); 1 bullet after pros would have stopped | 47% / 47% | |
| 13 1:35 | Desert Eagle | 1177 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/1 | 35% / 55% | ||
| 13 1:34 | Desert Eagle | 1173 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 14 1:45 | Desert Eagle | 2798 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 2% / 41% | ||
| 15 1:18 | MP9 | 284 | fired while moving (218 u/s), too fast to be accurate - stop first | 6/28 | killed them | 7% / 62% | |
| 15 0:45 | AK-47 | 713 | fine - pros would have fired it too | 3/6 | killed them | 61% / 61% | |
| 16 1:35 | MP9 | 534 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/10 | killed them | 13% / 51% | |
| 16 1:34 | MP9 | 686 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 17% / 49% | |
| 17 1:42 | M4A1-S | 767 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 19 0:32 | AK-47 | 1066 | fine - pros would have fired it too | 1/4 | killed them | 40% / 45% | |
| 20 1:40 | AK-47 | 898 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 74% | |
| 20 1:39 | AK-47 | 898 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 20 1:37 | AK-47 | 912 | fine - pros would have fired it too | 2/4 | killed them | 37% / 56% | |
| 22 1:19 | M4A1-S | 1523 | fine - pros would have fired it too | 2/4 | killed them | 73% / 73% | |
| 22 0:55 | M4A1-S | 1477 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 52% / 52% | |
| 23 0:40 | AWP | 844 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 74% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
