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Dust II, won 13-10 · Sun 25 Oct, 19:57

Nℑgh†_WolfGold Nova III

The match

Aim

Scoreboard

89ADR70%KAST

Positioning

Shots

20/43Rushed↓4/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478838%
MP94340%
Desert Eagle1533%
M4A1-S667%
SSG 08250%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/9818 1:37 2 kills (Scout ×2), 1 through smoke, in 10.6 s CT4.0
15/987 1:41 3 kills (AK-47 ×3), 1 headshot, in 15.9 s T3.6
28/9810 1:10 1 kill (Deagle) T2.5
36/9811 1:40 2 kills (AK-47 ×2), in 19.3 s T1.6
50/983 bomb 0:27 1 kill (MP9) T0.9
56/985 1:29 1 kill (AK-47), 1 headshot T0.7
63/9816 1:35 1 kill (MP9), a wallbang CT0.6
66/981 1:16 1 kill (Deagle), 1 headshot T0.3
67/9822 1:18 1 kill (M4A1-S) CT0.3
71/9815 1:17 2 kills (MP9, AK-47), 1 headshot, in 32 s CT0.1
73/9819 0:32 1 kill (AK-47), 1 headshot CT-0.1
95/9820 1:37 1 kill (AK-47) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:22 1v5 before the plant T · 43 HP · Outside Longlost - died later · saw each other
5 1:20 1v3 before the plant T · 53 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:49 goodblinded Акробатюшка 3.6 s (0.9 s white)
6 1:47 weakbarely blinded Акробатюшка 1.7 s (0.1 s white)
15 0:47 misled a peekbarely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and Nℑgh†_Wolf peeked Акробатюшка 2.0 s after the pop; hit them first
19 0:23 wastedno enemy blinded for long
22 1:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:27 punishedhit by xabobotri [fr] with a molotov out at A Ramp, 0.4 s before the throw - seen by 1 enemy for 0.2 s, the nearest 602 units away
15 0:49 exposeda flash at Tunnel Stairs - seen by 1 enemy for 1.8 s, the nearest 728 units away, thrown in the open
16 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 1009 units away, thrown in the open; a running throw
20 1:43 exposeda molotov at Middle - seen by 1 enemy for 0.6 s, the nearest 849 units away; a running throw

Positioning

In 5 of your 39 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 14 of your 28 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 24 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:29 AgnosticTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
6 1:23 xabobotri [fr]Long Acover not used: 48 units away, they'd have seen only your headlived
14 1:29 AgnosticCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 0:45 АкробатюшкаTunnel Stairscover not used: 32 units away, they'd have seen only your headkilled them
20 1:40 AgnosticMiddlecover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 tradeLotus was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
2 1:39 tradeLf was killed 235 units away: not traded within 5 s (pros: 969 ms)
2 1:33 holdheld with F1aMe, 434 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after F1aMe)
2 1:33 tradeF1aMe was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
2 1:22 trade@pricol was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:31 tradeLotus was killed 269 units away: you traded in 3,453 ms (pros: 625 ms)
4 1:50 tradeF1aMe was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 holdheld with @pricol, 968 units and 76° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:22 tradeF1aMe was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 peek togetherpeeked the same enemy as F1aMe, 422 ms after them - late - your team-mate went first, as bait
6 1:23 line of firestood in F1aMe's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:23 in their waystood between F1aMe and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:21 holdheld with Lotus, 822 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Lotus)
8 bomb 0:16 holdheld with Lotus, 230 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Lotus)
9 1:27 trade@pricol was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 in their waystood between F1aMe and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 bomb 0:36 holdheld with Lotus, 174 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before Lotus)
12 bomb 0:36 holdheld with Lf, 205 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before Lf)
12 bomb 0:36 holdheld with F1aMe, 323 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after F1aMe)
14 1:31 holdheld with F1aMe, 855 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after F1aMe)
14 1:30 holdheld with F1aMe, 833 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after F1aMe)
15 1:20 trade@pricol was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeF1aMe was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
16 1:39 trade@pricol was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
18 1:27 tradeLf was killed 962 units away: you traded in 859 ms (pros: 2,031 ms)
23 0:52 tradeF1aMe was killed 837 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 tieRhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:16 Акробатюшкаkilled themDesert Eagle484 ms484 ms0.8°
1 1:14 Agnostichit themDesert Eagle719 ms–44.3°
1 1:13 Agnostickilled by themUSP-S188 ms188 ms0.4°
2 1:28 Agnostichit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 ✪ Scr3amZzhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 ✪ Scr3amZzhit themDesert Eagle422 ms–8.8°
2 1:13 ✪ Scr3amZzkilled by themM4A1-S875 ms875 ms1.7°
3 bomb 0:28 tieRkilled themMP9344 ms984 ms1.5°
4 1:45 tieRkilled by themSSG 08312 ms312 ms1.5°
5 1:45 tieRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 ✪ Scr3amZzkilled themAK-47328 ms328 ms4.7°
5 1:13 xabobotri [fr]killed by themM4A4250 ms547 ms0.4°
6 1:22 xabobotri [fr]hit themAK-47812 ms–6.6°
6 bomb 0:40 tieRhit by themAK-471156 ms–2.1°
6 bomb 0:40 tieRhit themAK-471234 ms–4.1°
6 bomb 0:35 xabobotri [fr]killed by themM4A4438 ms609 ms8.6°
7 1:41 Agnostickilled themAK-47594 ms594 ms3.9°
7 1:30 xabobotri [fr]killed themAK-471000 ms1875 ms1.0°
7 1:25 Акробатюшкаkilled themAK-471422 ms1422 ms8.7°
7 bomb 0:07 tieRkilled by themR8 Revolver594 ms1297 ms2.4°
7 bomb 0:07 tieRhit themAK-471078 ms–37.5°
8 bomb 0:16 Agnostichit themAK-47188 ms–2.5°
8 bomb 0:16 Agnostichit by themM4A4266 ms–6.1°
8 bomb 0:05 tieRkilled by themSSG 08109 ms109 ms2.2°
9 1:22 xabobotri [fr]killed by themAWP984 ms984 ms11.3°
10 1:24 tieRhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 tieRhit by themMP9359 ms–2.5°
10 1:11 tieRkilled themDesert Eagle406 ms797 ms5.5°
10 1:02 Акробатюшкаhit by themM4A4625 ms–2.9°
11 1:40 tieRhit by themMP9406 ms–5.6°
11 1:40 tieRkilled themAK-47516 ms812 ms11.2°
11 1:21 ✪ Scr3amZzkilled themAK-47453 ms766 ms2.2°
12 1:47 Agnostichit themAK-47500 ms–3.1°
12 1:28 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:35 ✪ Scr3amZzhit themAK-47391 ms–1.2°
13 1:34 xabobotri [fr]killed by themGlock-181141 ms1781 ms29.3°
13 1:34 ✪ Scr3amZzhit by themDesert Eagle969 ms–15.5°
14 1:28 Agnostickilled by themAK-47969 ms969 ms8.6°
15 1:18 tieRhit by themP2000219 ms–7.4°
15 1:18 tieRkilled themMP9828 ms1797 ms24.8°
15 0:45 Акробатюшкаkilled themAK-47344 ms547 ms2.7°
16 1:35 Акробатюшкаkilled themMP9344 ms562 ms2.8°
16 1:34 ✪ Scr3amZzhit themMP9547 ms–23.3°
16 1:34 ✪ Scr3amZzkilled by themAK-47719 ms719 ms41.8°
17 1:42 tieRkilled by themAK-47453 ms453 ms0.5°
18 1:39 Акробатюшкаhit by themAK-47469 ms–3.8°
18 1:37 ✪ Scr3amZzkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:34 Акробатюшкаhit themSSG 08422 ms–0.9°
18 1:26 tieRkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:32 Акробатюшкаkilled themAK-473703 ms3703 ms1.2°
19 0:17 ✪ Scr3amZzkilled by themAK-47578 ms578 ms4.6°
20 1:40 Agnostickilled themAK-47469 ms2859 ms4.7°
20 1:39 Agnostichit by themDesert Eagle875 ms–3.3°
20 1:36 tieRkilled by themSSG 08406 ms406 ms1.0°
22 1:19 Акробатюшкаkilled themM4A1-S500 ms594 ms1.5°
22 0:55 ✪ Scr3amZzhit themM4A4281 ms–1.5°
22 0:55 ✪ Scr3amZzkilled by themSSG 08672 ms672 ms6.2°

Shots

You fired 20 of your 43 first shots too soon: 11 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 ✪ Scr3amZzDesert Eagle2941fine - pros would have fired it too0/116% / 33%
1 1:40 ✪ Scr3amZzDesert Eagle2942fired while moving (80 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 21%
1 1:18 АкробатюшкаDesert Eagle512fired while moving (88 u/s), too fast to be accurate - stop first0/330% / 44%
1 1:16 АкробатюшкаDesert Eagle427fine - pros would have fired it too1/1killed them54% / 54%
1 1:14 AgnosticDesert Eagle633aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/119% / 68%
2 1:20 АкробатюшкаDesert Eagle1234fine - pros would have fired it too0/120% / 33%
2 1:19 AgnosticDesert Eagle1555aim far off: your crosshair was about 37.5 player widths (1206 units) off their body - get on target first0/11% / 34%
2 1:13 ✪ Scr3amZzDesert Eagle765fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
3 bomb 0:28 tieRMP9605fired while moving (225 u/s), too fast to be accurate - stop first7/15killed them52% / 64%
5 1:30 ✪ Scr3amZzAK-47257fine - pros would have fired it too1/5killed them70% / 70%
5 1:13 xabobotri [fr]AK-472011aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/4cut short (a death, a reload); 3 bullets after pros would have stopped13% / 53%
6 1:23 xabobotri [fr]AK-47477fine - pros would have fired it too1/730% / 48%
6 bomb 0:40 tieRAK-47774fine - pros would have fired it too2/671% / 71%
7 1:42 AgnosticAK-471248aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
7 1:41 AgnosticAK-471248fine - pros would have fired it too1/5killed them75% / 75%
7 1:31 xabobotri [fr]AK-47897fine - pros would have fired it too3/1130% / 47%
7 1:30 xabobotri [fr]AK-47849aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/4killed them4% / 54%
7 1:26 АкробатюшкаAK-47400aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first1/15killed them2% / 61%
7 bomb 0:23 tieRAK-471919aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/11% / 55%
7 bomb 0:07 tieRAK-47780aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/5cut short (a death, a reload)17% / 58%
10 1:11 tieRDesert Eagle857fine - pros would have fired it too2/2killed them56% / 56%
10 1:02 АкробатюшкаAK-471405fired while moving (98 u/s), too fast to be accurate - stop first0/22% / 45%
11 1:40 tieRAK-47112fine - pros would have fired it too4/8killed them31% / 50%
11 1:21 ✪ Scr3amZzAK-47647fine - pros would have fired it too4/6killed them67% / 67%
12 1:47 AgnosticAK-471014aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 51%
12 1:47 AgnosticAK-471023aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/43% / 54%
12 bomb 0:36 ✪ Scr3amZzAK-472081fine - pros would have fired it too0/141% / 60%
12 bomb 0:35 ✪ Scr3amZzAK-472081fine - pros would have fired it too2/3cut short (a death, a reload); 1 bullet after pros would have stopped47% / 47%
13 1:35 ✪ Scr3amZzDesert Eagle1177fired while moving (176 u/s), too fast to be accurate - stop first0/135% / 55%
13 1:34 xabobotri [fr]Desert Eagle1173fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
14 1:45 tieRDesert Eagle2798aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/12% / 41%
15 1:18 tieRMP9284fired while moving (218 u/s), too fast to be accurate - stop first6/28killed them7% / 62%
15 0:45 АкробатюшкаAK-47713fine - pros would have fired it too3/6killed them61% / 61%
16 1:35 АкробатюшкаMP9534fired while moving (149 u/s), too fast to be accurate - stop first2/10killed them13% / 51%
16 1:34 ✪ Scr3amZzMP9686fired while moving (100 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)17% / 49%
17 1:42 АкробатюшкаM4A1-S767fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
19 0:32 АкробатюшкаAK-471066fine - pros would have fired it too1/4killed them40% / 45%
20 1:40 AgnosticAK-47898fired while moving (141 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 74%
20 1:39 AgnosticAK-47898fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
20 1:37 AgnosticAK-47912fine - pros would have fired it too2/4killed them37% / 56%
22 1:19 АкробатюшкаM4A1-S1523fine - pros would have fired it too2/4killed them73% / 73%
22 0:55 ✪ Scr3amZzM4A1-S1477fine - pros would have fired it too2/2cut short (a death, a reload)52% / 52%
23 0:40 tieRAWP844fine - pros would have fired it too0/2cut short (a death, a reload)57% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.