Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 27 | 41% |
| Glock-18 | 18 | 44% |
| AK-47 | 18 | 50% |
| M4A4 | 9 | 56% |
| SSG 08 | 6 | 33% |
| AWP | 3 | 67% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/98 | 13 1:38 | 4 kills (Glock ×3, USP-S), 2 headshots, in 38.5 s T | 5.6 |
| 10/98 | 1 1:39 | 3 kills (USP-S ×3), 2 headshots, in 17.9 s CT | 5.0 |
| 14/98 | 9 1:27 | 2 kills (AWP ×2), in 4.5 s CT | 3.6 |
| 16/98 | 21 1:11 | 2 kills (AK-47 ×2), in 1.6 s T | 3.5 |
| 29/98 | 20 1:10 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 51/98 | 15 1:28 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/98 | 22 bomb 0:21 | 1 kill (Scout) T | 0.7 |
| 65/98 | 5 1:13 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 79/98 | 3 1:42 | 1 kill (Scout) CT | -0.3 |
| 85/98 | 6 bomb 0:35 | 1 kill (M4A4) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 0:56 | 1v3 before the plant T · 8 HP · A Ramp | lost - died with two or more on them at once · first fight lost, saw each other |
| 21 1:15 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · saw each other |
| 22 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
7 flashes: 5 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:27 | good | blinded F1aMe 4.2 s (1.4 s white) |
| 9 1:33 | good | blinded @pricol 4.2 s (1.5 s white), F1aMe 4.0 s (1.2 s white) |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long |
| 16 1:38 | good | blinded @pricol 4.1 s (1.3 s white), Nℑgh†_Wolf 4.0 s (1.3 s white) Акробатюшка peeked Nℑgh†_Wolf 2.1 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:42 | good | blinded Lotus 3.8 s (1.1 s white), @pricol 3.3 s (0.7 s white) Agnostic peeked @pricol 0.6 s after the pop - early - the enemy was already recovering; got hit first |
| 23 1:42 | good | blinded @pricol 3.0 s (0.5 s white) |
Throws
31 grenades: 23 thrown safely, 3 where an enemy could see you, 5 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:25 | exposed | an HE at Under A - seen by 2 enemies for 0.9 s, the nearest 587 units away |
| 6 1:20 | punished | hit by Nℑgh†_Wolf with a molotov out at Under A, 2.4 s before the throw - seen by 2 enemies for 1.4 s, the nearest 470 units away |
| 7 1:30 | punished | killed by Nℑgh†_Wolf 0.9 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 836 units away, thrown in the open; a running throw |
| 10 1:47 | punished | killed by F1aMe 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1026 units away; a running throw |
| 14 1:26 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1202 units away; a running throw |
| 14 1:21 | exposed | a smoke at Bombsite A - seen by 1 enemy for 1.6 s, the nearest 132 units away, thrown in the open; a running throw |
| 16 1:13 | punished | killed by Lf 1.7 s after throwing a smoke at A Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 585 units away |
| 19 1:43 | punished | hit by @pricol 1.8 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 253 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:23 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:18 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 13 1:35 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 20 0:55 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died | ||
| 23 1:02 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:12 | in their way | stood between ✪ Scr3amZz and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 6 1:33 | trade | Акробатюшка was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:26 | trade | Agnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with ✪ Scr3amZz, 867 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ✪ Scr3amZz) |
| 6 bomb 0:40 | line of fire | stood in ✪ Scr3amZz's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 7 1:41 | trade | Agnostic was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Акробатюшка was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:26 | trade | Agnostic was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:31 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:30 | peek together | peeked the same enemy as ✪ Scr3amZz, 594 ms before them - early - you went first, alone |
| 14 1:30 | in their way | stood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 1:20 | peek together | peeked the same enemy as Agnostic, 453 ms before them - early - you went first, alone |
| 15 1:30 | trade | ✪ Scr3amZz was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:24 | peek together | peeked the same enemy as Акробатюшка, 125 ms after them - a double peek |
| 16 1:26 | in their way | stood between ✪ Scr3amZz and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 16 1:22 | trade | Agnostic was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:28 | trade | Акробатюшка was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:01 | line of fire | stood in tieR's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 20 0:59 | trade | ✪ Scr3amZz was killed 109 units away: not traded within 5 s (pros: 625 ms) |
| 20 0:57 | hold | held with tieR, 434 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after tieR) |
| 20 0:56 | trade | tieR was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:51 | trade | Agnostic was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:30 | trade | ✪ Scr3amZz was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:40 | trade | Акробатюшка was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:35 | hit them | P2000 | 250 ms | – | 3.5° | ||
| 1 1:25 | hit them | P2000 | 266 ms | – | 3.2° | ||
| 1 1:25 | killed them | USP-S | 734 ms | 1891 ms | 2.0° | ||
| 1 1:22 | killed them | USP-S | 812 ms | 2078 ms | 4.0° | ||
| 1 1:18 | hit them | P2000 | 359 ms | – | 2.1° | ||
| 1 1:11 | killed by them | Glock-18 | 3406 ms | 3406 ms | 9.8° | ||
| 3 1:42 | hit by them | AK-47 | 297 ms | – | 0.9° | ||
| 3 1:42 | killed them | SSG 08 | 359 ms | 359 ms | 1.2° | ||
| 3 1:40 | killed by them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 5 1:13 | killed them | M4A4 | 250 ms | 547 ms | 0.4° | ||
| 6 1:22 | hit by them | AK-47 | 812 ms | – | 6.6° | ||
| 6 bomb 0:35 | killed them | M4A4 | 438 ms | 609 ms | 8.6° | ||
| 6 bomb 0:34 | killed by them | Galil AR | 1453 ms | 1797 ms | 32.5° | ||
| 7 1:30 | killed by them | AK-47 | 1000 ms | 1875 ms | 1.0° | ||
| 9 1:27 | killed them | AWP | 516 ms | 516 ms | 5.7° | ||
| 9 1:22 | killed them | AWP | 984 ms | 984 ms | 11.3° | ||
| 9 1:20 | hit by them | AK-47 | 656 ms | – | 4.0° | ||
| 10 1:47 | killed by them | AK-47 | 266 ms | 266 ms | 0.9° | ||
| 11 1:41 | killed by them | AWP | 141 ms | 141 ms | 0.8° | ||
| 12 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | killed them | Glock-18 | 438 ms | 1328 ms | 0.4° | ||
| 13 1:34 | killed them | Glock-18 | 1141 ms | 1781 ms | 29.3° | ||
| 13 1:32 | hit them | Glock-18 | 625 ms | – | 2.8° | ||
| 13 bomb 0:39 | killed them | Glock-18 | 625 ms | 625 ms | 2.7° | ||
| 13 bomb 0:15 | killed them | USP-S | 281 ms | 734 ms | 0.7° | ||
| 14 1:40 | hit them | P2000 | 1203 ms | – | 1.3° | ||
| 14 1:30 | hit by them | Desert Eagle | 406 ms | – | 1.7° | ||
| 14 1:19 | hit by them | Five-SeveN | 609 ms | – | 3.2° | ||
| 15 1:29 | hit by them | M4A4 | 234 ms | – | 0.8° | ||
| 15 1:28 | killed them | AK-47 | 828 ms | 828 ms | 1.7° | ||
| 15 1:24 | killed by them | M4A1-S | 422 ms | 531 ms | 0.4° | ||
| 16 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit them | AK-47 | 750 ms | – | 44.6° | ||
| 16 1:11 | killed by them | M4A4 | 609 ms | 703 ms | 5.9° | ||
| 17 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:52 | killed by them | AWP | 281 ms | 281 ms | 0.9° | ||
| 19 1:42 | killed by them | AUG | 688 ms | 891 ms | 3.2° | ||
| 19 1:42 | hit by them | MP9 | 562 ms | – | 4.6° | ||
| 20 1:10 | killed them | Desert Eagle | 266 ms | 266 ms | 0.5° | ||
| 20 0:59 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:59 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:55 | killed by them | AWP | 359 ms | 359 ms | 1.2° | ||
| 21 1:11 | killed them | AK-47 | 562 ms | 766 ms | 1.6° | ||
| 21 1:09 | killed them | AK-47 | 297 ms | 594 ms | 3.8° | ||
| 21 1:05 | killed by them | AWP | 375 ms | 375 ms | 4.0° | ||
| 22 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:21 | killed them | SSG 08 | 109 ms | 109 ms | 2.4° | ||
| 23 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:02 | killed by them | AWP | 500 ms | 500 ms | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1334 | fine - pros would have fired it too | 0/1 | 28% / 36% | ||
| 1 1:36 | USP-S | 965 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | 7% / 39% | ||
| 1 1:35 | USP-S | 1267 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/1 | 68% / 72% | ||
| 1 1:25 | USP-S | 1578 | fine - pros would have fired it too | 1/1 | 41% / 41% | ||
| 1 1:25 | USP-S | 1015 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 50% | |
| 1 1:23 | USP-S | 1503 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 1 1:22 | USP-S | 1516 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 47% | |
| 1 1:21 | USP-S | 1555 | fine - pros would have fired it too | 1/1 | killed them | 24% / 43% | |
| 1 1:18 | USP-S | 912 | fine - pros would have fired it too | 1/4 | 64% / 64% | ||
| 5 1:13 | M4A4 | 2028 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 52% / 52% | |
| 5 1:13 | M4A4 | 2011 | fine - pros would have fired it too | 1/1 | 48% / 48% | ||
| 5 1:13 | M4A4 | 2011 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 6 bomb 0:35 | M4A4 | 702 | fine - pros would have fired it too | 3/7 | killed them | 67% / 67% | |
| 6 bomb 0:34 | M4A4 | 907 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 49% | |
| 9 1:27 | AWP | 734 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 9 1:22 | AWP | 456 | fine - pros would have fired it too | 1/2 | killed them | 82% / 82% | |
| 13 1:39 | Glock-18 | 1049 | fired while moving (224 u/s), too fast to be accurate - stop first | 4/6 | killed them | 53% / 56% | |
| 13 1:35 | Glock-18 | 1134 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/9 | killed them | 1% / 52% | |
| 13 1:32 | Glock-18 | 523 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | 13% / 51% | ||
| 13 bomb 0:39 | Glock-18 | 782 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | killed them | 6% / 40% | |
| 13 bomb 0:15 | USP-S | 1363 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 bomb 0:15 | USP-S | 1363 | fine - pros would have fired it too | 1/1 | killed them | 42% / 42% | |
| 14 1:41 | USP-S | 1449 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/6 | 17% / 38% | ||
| 14 1:38 | USP-S | 1441 | fine - pros would have fired it too | 0/3 | 20% / 37% | ||
| 14 1:37 | USP-S | 1462 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 14 1:20 | USP-S | 224 | fine - pros would have fired it too | 0/5 | 63% / 63% | ||
| 15 1:28 | AK-47 | 1763 | fine - pros would have fired it too | 0/1 | 62% / 62% | ||
| 15 1:28 | AK-47 | 1763 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 16 1:26 | AK-47 | 717 | fired while moving (182 u/s), too fast to be accurate - stop first | 2/6 | 3% / 47% | ||
| 20 1:33 | Desert Eagle | 1536 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | 3% / 50% | ||
| 20 1:30 | Desert Eagle | 1713 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 17% / 39% | ||
| 20 1:10 | Desert Eagle | 1479 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 21 1:17 | AK-47 | 645 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/5 | 14% / 52% | ||
| 21 1:11 | AK-47 | 683 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/7 | killed them | 25% / 66% | |
| 21 1:10 | AK-47 | 523 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/7 | killed them | 17% / 48% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
