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Dust II, lost 10-13 · Sun 25 Oct, 19:57

xabobotri [fr]Master Guardian I

The match

Aim

477 msTTD680 msTTK2.5°Crosshair↓39%1st bullet83%Spray15%Head56%Counter-strafe

Scoreboard

85ADR68%KAST

Positioning

Shots

16/35Rushed↓5/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2741%
Glock-181844%
AK-471850%
M4A4956%
SSG 08633%
AWP367%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/9813 1:38 4 kills (Glock ×3, USP-S), 2 headshots, in 38.5 s T5.6
10/981 1:39 3 kills (USP-S ×3), 2 headshots, in 17.9 s CT5.0
14/989 1:27 2 kills (AWP ×2), in 4.5 s CT3.6
16/9821 1:11 2 kills (AK-47 ×2), in 1.6 s T3.5
29/9820 1:10 1 kill (Deagle), 1 headshot T2.5
51/9815 1:28 1 kill (AK-47), 1 headshot T0.9
55/9822 bomb 0:21 1 kill (Scout) T0.7
65/985 1:13 1 kill (M4A4), 1 headshot CT0.3
79/983 1:42 1 kill (Scout) CT-0.3
85/986 bomb 0:35 1 kill (M4A4) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 0:56 1v3 before the plant T · 8 HP · A Ramplost - died with two or more on them at once · first fight lost, saw each other
21 1:15 1v5 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · saw each other
22 bomb 0:30 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 5 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:27 goodblinded F1aMe 4.2 s (1.4 s white)
9 1:33 goodblinded @pricol 4.2 s (1.5 s white), F1aMe 4.0 s (1.2 s white)
14 1:47 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long
16 1:38 goodblinded @pricol 4.1 s (1.3 s white), Nℑgh†_Wolf 4.0 s (1.3 s white) Акробатюшка peeked Nℑgh†_Wolf 2.1 s after the pop - too early - the enemy had recovered; got hit first
19 1:42 goodblinded Lotus 3.8 s (1.1 s white), @pricol 3.3 s (0.7 s white) Agnostic peeked @pricol 0.6 s after the pop - early - the enemy was already recovering; got hit first
23 1:42 goodblinded @pricol 3.0 s (0.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 23 thrown safely, 3 where an enemy could see you, 5 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:25 exposedan HE at Under A - seen by 2 enemies for 0.9 s, the nearest 587 units away
6 1:20 punishedhit by Nℑgh†_Wolf with a molotov out at Under A, 2.4 s before the throw - seen by 2 enemies for 1.4 s, the nearest 470 units away
7 1:30 punishedkilled by Nℑgh†_Wolf 0.9 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 836 units away, thrown in the open; a running throw
10 1:47 punishedkilled by F1aMe 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1026 units away; a running throw
14 1:26 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1202 units away; a running throw
14 1:21 exposeda smoke at Bombsite A - seen by 1 enemy for 1.6 s, the nearest 132 units away, thrown in the open; a running throw
16 1:13 punishedkilled by Lf 1.7 s after throwing a smoke at A Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 585 units away
19 1:43 punishedhit by @pricol 1.8 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 253 units away; a running throw

Positioning

In 5 of your 39 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 5 of your 28 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:23 F1aMeBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:18 @pricolA Rampcover not used: 16 units away, they'd have seen only your headlived
13 1:35 Nℑgh†_WolfExtended Astanding: crouched, they'd have seen only your headkilled them
20 0:55 LfA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied
23 1:02 LfBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:12 in their waystood between ✪ Scr3amZz and an enemy they could see, for 375 ms (pros: 125 ms at a time)
6 1:33 tradeАкробатюшка was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
6 1:26 tradeAgnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with ✪ Scr3amZz, 867 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ✪ Scr3amZz)
6 bomb 0:40 line of firestood in ✪ Scr3amZz's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
7 1:41 tradeAgnostic was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeАкробатюшка was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
12 1:26 tradeAgnostic was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
14 1:31 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:30 peek togetherpeeked the same enemy as ✪ Scr3amZz, 594 ms before them - early - you went first, alone
14 1:30 in their waystood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 1:20 peek togetherpeeked the same enemy as Agnostic, 453 ms before them - early - you went first, alone
15 1:30 trade✪ Scr3amZz was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
15 1:24 peek togetherpeeked the same enemy as Акробатюшка, 125 ms after them - a double peek
16 1:26 in their waystood between ✪ Scr3amZz and an enemy they could see, for 438 ms (pros: 125 ms at a time)
16 1:22 tradeAgnostic was killed 338 units away: not traded within 5 s (pros: 1,641 ms)
20 1:28 tradeАкробатюшка was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
20 1:01 line of firestood in tieR's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
20 0:59 trade✪ Scr3amZz was killed 109 units away: not traded within 5 s (pros: 625 ms)
20 0:57 holdheld with tieR, 434 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after tieR)
20 0:56 tradetieR was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
22 0:51 tradeAgnostic was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:30 trade✪ Scr3amZz was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
23 1:40 tradeАкробатюшка was killed 463 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Lotuskilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:35 Lfhit themP2000250 ms–3.5°
1 1:25 F1aMehit themP2000266 ms–3.2°
1 1:25 Lfkilled themUSP-S734 ms1891 ms2.0°
1 1:22 F1aMekilled themUSP-S812 ms2078 ms4.0°
1 1:18 @pricolhit themP2000359 ms–2.1°
1 1:11 @pricolkilled by themGlock-183406 ms3406 ms9.8°
3 1:42 F1aMehit by themAK-47297 ms–0.9°
3 1:42 F1aMekilled themSSG 08359 ms359 ms1.2°
3 1:40 Lfkilled by themAK-47344 ms344 ms2.0°
5 1:13 Nℑgh†_Wolfkilled themM4A4250 ms547 ms0.4°
6 1:22 Nℑgh†_Wolfhit by themAK-47812 ms–6.6°
6 bomb 0:35 Nℑgh†_Wolfkilled themM4A4438 ms609 ms8.6°
6 bomb 0:34 Lotuskilled by themGalil AR1453 ms1797 ms32.5°
7 1:30 Nℑgh†_Wolfkilled by themAK-471000 ms1875 ms1.0°
9 1:27 @pricolkilled themAWP516 ms516 ms5.7°
9 1:22 Nℑgh†_Wolfkilled themAWP984 ms984 ms11.3°
9 1:20 Lotushit by themAK-47656 ms–4.0°
10 1:47 F1aMekilled by themAK-47266 ms266 ms0.9°
11 1:41 Lfkilled by themAWP141 ms141 ms0.8°
12 1:34 @pricolhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 Nℑgh†_Wolfhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:38 F1aMekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 @pricolkilled themGlock-18438 ms1328 ms0.4°
13 1:34 Nℑgh†_Wolfkilled themGlock-181141 ms1781 ms29.3°
13 1:32 Lfhit themGlock-18625 ms–2.8°
13 bomb 0:39 Lotuskilled themGlock-18625 ms625 ms2.7°
13 bomb 0:15 Lfkilled themUSP-S281 ms734 ms0.7°
14 1:40 @pricolhit themP20001203 ms–1.3°
14 1:30 F1aMehit by themDesert Eagle406 ms–1.7°
14 1:19 Lfhit by themFive-SeveN609 ms–3.2°
15 1:29 Lfhit by themM4A4234 ms–0.8°
15 1:28 Lfkilled themAK-47828 ms828 ms1.7°
15 1:24 F1aMekilled by themM4A1-S422 ms531 ms0.4°
16 1:51 Lfhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 Lotushit themAK-47750 ms–44.6°
16 1:11 Lfkilled by themM4A4609 ms703 ms5.9°
17 1:50 Lotushit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:52 F1aMekilled by themAWP281 ms281 ms0.9°
19 1:42 @pricolkilled by themAUG688 ms891 ms3.2°
19 1:42 Lotushit by themMP9562 ms–4.6°
20 1:10 @pricolkilled themDesert Eagle266 ms266 ms0.5°
20 0:59 Lotushit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:59 Lotushit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
20 0:55 Lfkilled by themAWP359 ms359 ms1.2°
21 1:11 F1aMekilled themAK-47562 ms766 ms1.6°
21 1:09 Lotuskilled themAK-47297 ms594 ms3.8°
21 1:05 Lfkilled by themAWP375 ms375 ms4.0°
22 1:51 Lotushit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:21 Lfkilled themSSG 08109 ms109 ms2.4°
23 1:51 Lfhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
23 1:02 Lfkilled by themAWP500 ms500 ms2.8°

Shots

You fired 16 of your 35 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 LotusUSP-S1334fine - pros would have fired it too0/128% / 36%
1 1:36 LfUSP-S965fired while moving (163 u/s), too fast to be accurate - stop first0/17% / 39%
1 1:35 F1aMeUSP-S1267fired while moving (131 u/s), too fast to be accurate - stop first1/168% / 72%
1 1:25 F1aMeUSP-S1578fine - pros would have fired it too1/141% / 41%
1 1:25 LfUSP-S1015fired while moving (125 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
1 1:23 F1aMeUSP-S1503fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
1 1:22 F1aMeUSP-S1516fired while moving (139 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 47%
1 1:21 F1aMeUSP-S1555fine - pros would have fired it too1/1killed them24% / 43%
1 1:18 @pricolUSP-S912fine - pros would have fired it too1/464% / 64%
5 1:13 Nℑgh†_WolfM4A42028fine - pros would have fired it too0/21 bullet after pros would have stopped52% / 52%
5 1:13 Nℑgh†_WolfM4A42011fine - pros would have fired it too1/148% / 48%
5 1:13 Nℑgh†_WolfM4A42011fine - pros would have fired it too1/1killed them58% / 58%
6 bomb 0:35 Nℑgh†_WolfM4A4702fine - pros would have fired it too3/7killed them67% / 67%
6 bomb 0:34 LotusM4A4907fired while moving (88 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 49%
9 1:27 @pricolAWP734fine - pros would have fired it too1/1killed them90% / 90%
9 1:22 Nℑgh†_WolfAWP456fine - pros would have fired it too1/2killed them82% / 82%
13 1:39 @pricolGlock-181049fired while moving (224 u/s), too fast to be accurate - stop first4/6killed them53% / 56%
13 1:35 Nℑgh†_WolfGlock-181134fired while moving (240 u/s), too fast to be accurate - stop first2/9killed them1% / 52%
13 1:32 LfGlock-18523aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/413% / 51%
13 bomb 0:39 LotusGlock-18782aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3killed them6% / 40%
13 bomb 0:15 LfUSP-S1363fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 bomb 0:15 LfUSP-S1363fine - pros would have fired it too1/1killed them42% / 42%
14 1:41 @pricolUSP-S1449fired while moving (109 u/s), too fast to be accurate - stop first3/617% / 38%
14 1:38 @pricolUSP-S1441fine - pros would have fired it too0/320% / 37%
14 1:37 @pricolUSP-S1462fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
14 1:20 LfUSP-S224fine - pros would have fired it too0/563% / 63%
15 1:28 LfAK-471763fine - pros would have fired it too0/162% / 62%
15 1:28 LfAK-471763fine - pros would have fired it too1/1killed them55% / 55%
16 1:26 LotusAK-47717fired while moving (182 u/s), too fast to be accurate - stop first2/63% / 47%
20 1:33 @pricolDesert Eagle1536aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/13% / 50%
20 1:30 @pricolDesert Eagle1713aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/117% / 39%
20 1:10 @pricolDesert Eagle1479fine - pros would have fired it too1/1killed them55% / 55%
21 1:17 F1aMeAK-47645fired while moving (85 u/s), too fast to be accurate - stop first0/514% / 52%
21 1:11 F1aMeAK-47683fired while moving (137 u/s), too fast to be accurate - stop first2/7killed them25% / 66%
21 1:10 LotusAK-47523fired while moving (114 u/s), too fast to be accurate - stop first4/7killed them17% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.