Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 17 | 12% |
| AK-47 | 16 | 25% |
| MP9 | 16 | 25% |
| MAC-10 | 12 | 25% |
| SSG 08 | 8 | 25% |
| Desert Eagle | 6 | 17% |
| R8 Revolver | 5 | 80% |
| AWP | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/98 | 4 1:50 | 2 kills (Scout ×2), a wallbang, all headshots, in 5.2 s CT | 5.7 |
| 34/98 | 7 bomb 0:17 | 2 kills (AWP, R8), in 10 s CT | 2.0 |
| 35/98 | 2 1:33 | 1 kill (R8), a wallbang, 1 headshot CT | 1.9 |
| 37/98 | 19 1:51 | 2 kills (AWP ×2), in 45.5 s T | 1.6 |
| 38/98 | 23 0:52 | 1 kill (Deagle), 1 headshot T | 1.6 |
| 44/98 | 3 bomb 0:31 | 1 kill (R8) CT | 1.0 |
| 52/98 | 17 1:42 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 57/98 | 20 1:36 | 1 kill (Scout), 1 headshot T | 0.6 |
| 64/98 | 8 bomb 0:05 | 1 kill (Scout), 1 headshot CT | 0.4 |
| 82/98 | 16 1:25 | 1 kill (MAC-10), 1 headshot T | -0.4 |
| 86/98 | 6 1:22 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 93/98 | 18 1:27 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:24 | 1v4 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other |
| 7 bomb 0:28 | 1v5 after the plant CT · 100 HP · Bombsite B | lost - died later, after 2 kills · they saw them first |
| 23 0:58 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw each other |
Flashes
5 flashes: 5 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | good | blinded Lf 4.9 s (2.1 s white), @pricol 3.5 s (0.9 s white), Lotus 3.3 s (0.7 s white); blinded ✪ Scr3amZz 1.2 s on the move through B Doors - safe; blinded Agnostic 2.6 s on the move through Extended A - safe |
| 5 1:31 | good | blinded @pricol 3.9 s (1.2 s white), F1aMe 3.4 s (0.8 s white), Lotus 3.4 s (0.8 s white) |
| 9 1:32 | good | blinded F1aMe 4.1 s (1.3 s white), Lotus 3.4 s (0.8 s white); blinded xabobotri [fr] 4.4 s on the move through Under A - safe; blinded themselves 4.0 s on the move through Bombsite A - safe |
| 17 bomb 0:36 | good | blinded F1aMe 3.9 s (1.2 s white); blinded themselves 1.1 s on the move through A Ramp - safe |
| 18 1:32 | good | blinded Nℑgh†_Wolf 3.5 s (0.8 s white); blinded Акробатюшка 1.2 s on the move through Long Doors - safe |
Throws
30 grenades: 25 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:32 | exposed | a molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 631 units away; a running throw |
| 5 1:24 | punished | hit by Lotus with an HE out at Mid Doors, 0.7 s before the throw - seen by 2 enemies for 0.5 s, the nearest 1336 units away |
| 10 1:24 | punished | hit by Nℑgh†_Wolf 0.2 s after throwing an HE at Lower Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 15 1:28 | punished | hit by Lotus 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 621 units away, thrown in the open |
| 17 1:34 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1510 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:23 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 20 0:57 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 0:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | hold | held with Agnostic, 884 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Agnostic) |
| 3 1:30 | trade | Agnostic was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:24 | trade | ✪ Scr3amZz was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | trade | Agnostic was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:28 | trade | ✪ Scr3amZz was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 0:43 | hold | held with Agnostic, 723 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic) |
| 10 1:11 | trade | ✪ Scr3amZz was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:41 | trade | xabobotri [fr] was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Акробатюшка was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | hold | held with Agnostic, 378 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:37 | trade | Agnostic was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:30 | trade | ✪ Scr3amZz was killed 241 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:24 | trade | xabobotri [fr] was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | trade | Agnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:52 | trade | xabobotri [fr] was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | Agnostic was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:37 | trade | ✪ Scr3amZz was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | Agnostic was killed 1043 units away: you traded in 1,078 ms (pros: 2,609 ms) |
| 20 0:59 | trade | ✪ Scr3amZz was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:57 | hold | held with xabobotri [fr], 434 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before xabobotri [fr]) |
| 23 1:10 | trade | Agnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:02 | trade | xabobotri [fr] was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 0:58 | trade | ✪ Scr3amZz was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:23 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:14 | hit by them | Glock-18 | 703 ms | – | 15.7° | ||
| 2 1:33 | killed them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:33 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:31 | killed them | R8 Revolver | 484 ms | 484 ms | 0.8° | ||
| 3 bomb 0:28 | killed by them | MP9 | 344 ms | 984 ms | 1.5° | ||
| 4 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:45 | killed them | SSG 08 | 312 ms | 312 ms | 1.5° | ||
| 5 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | hit by them | MAC-10 | 375 ms | – | 1.1° | ||
| 6 1:22 | killed them | AK-47 | 859 ms | 859 ms | 2.8° | ||
| 6 bomb 0:40 | hit them | AK-47 | 1156 ms | – | 2.1° | ||
| 6 bomb 0:40 | hit by them | AK-47 | 1234 ms | – | 4.1° | ||
| 6 bomb 0:40 | killed by them | Galil AR | 1109 ms | 1281 ms | 52.0° | ||
| 7 1:23 | hit them | Desert Eagle | 797 ms | – | 12.7° | ||
| 7 bomb 0:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:17 | killed them | AWP | 234 ms | 234 ms | 2.1° | ||
| 7 bomb 0:07 | killed them | R8 Revolver | 594 ms | 1297 ms | 2.4° | ||
| 7 bomb 0:07 | hit by them | AK-47 | 1078 ms | – | 37.5° | ||
| 7 bomb 0:05 | killed by them | AK-47 | 859 ms | 859 ms | 12.4° | ||
| 8 bomb 0:05 | killed them | SSG 08 | 109 ms | 109 ms | 2.2° | ||
| 9 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:43 | killed by them | AK-47 | 438 ms | 547 ms | 3.5° | ||
| 10 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | hit them | MP9 | 359 ms | – | 2.5° | ||
| 10 1:11 | killed by them | Desert Eagle | 406 ms | 797 ms | 5.5° | ||
| 11 1:40 | hit them | MP9 | 406 ms | – | 5.6° | ||
| 11 1:40 | killed by them | AK-47 | 516 ms | 812 ms | 11.2° | ||
| 12 1:43 | killed by them | AWP | 172 ms | 172 ms | 1.2° | ||
| 13 bomb 0:19 | hit by them | P2000 | 359 ms | – | 0.3° | ||
| 15 1:28 | hit by them | M4A4 | 406 ms | – | 0.8° | ||
| 15 1:18 | hit them | P2000 | 219 ms | – | 7.4° | ||
| 15 1:18 | killed by them | MP9 | 828 ms | 1797 ms | 24.8° | ||
| 16 1:26 | killed them | MAC-10 | 547 ms | 1000 ms | 3.6° | ||
| 17 1:42 | killed them | AK-47 | 453 ms | 453 ms | 0.5° | ||
| 18 1:28 | hit by them | FAMAS | 812 ms | – | 8.4° | ||
| 18 1:27 | killed them | AK-47 | 1094 ms | 1094 ms | 51.0° | ||
| 18 1:26 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:51 | killed them | AWP | 172 ms | 172 ms | 0.3° | ||
| 19 1:05 | killed them | AWP | 109 ms | 109 ms | 1.0° | ||
| 19 0:14 | killed by them | AWP | 234 ms | 234 ms | 0.8° | ||
| 20 1:36 | killed them | SSG 08 | 406 ms | 406 ms | 1.0° | ||
| 20 0:56 | killed by them | AWP | 266 ms | 266 ms | 1.3° | ||
| 21 1:30 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:24 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:37 | killed by them | M4A1-S | 172 ms | 281 ms | 4.0° | ||
| 23 0:52 | killed them | Desert Eagle | 234 ms | 234 ms | 2.3° | ||
| 23 0:41 | hit them | Desert Eagle | 234 ms | – | 2.8° | ||
| 23 0:39 | hit by them | P2000 | 672 ms | – | 9.4° | ||
| 23 0:38 | killed by them | USP-S | 312 ms | 312 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:49 | USP-S | 2537 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/1 | 13% / 29% | ||
| 1 1:41 | USP-S | 2639 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/1 | 0% / 31% | ||
| 1 1:14 | USP-S | 592 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/4 | 2% / 45% | ||
| 6 1:22 | AK-47 | 1367 | fine - pros would have fired it too | 1/1 | killed them | 35% / 44% | |
| 6 1:20 | AK-47 | 798 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 6 1:20 | AK-47 | 774 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 46% | |
| 6 bomb 0:40 | AK-47 | 774 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 43% / 54% | |
| 7 bomb 0:17 | AWP | 833 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 10 1:11 | MP9 | 888 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 5% / 52% | |
| 11 1:40 | MP9 | 105 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 62% / 62% | |
| 12 1:43 | Desert Eagle | 996 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 38% | |
| 13 bomb 0:19 | USP-S | 1976 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | 4% / 30% | ||
| 15 1:18 | USP-S | 283 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 46% / 57% | |
| 16 1:26 | MAC-10 | 986 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/14 | killed them | 7% / 46% | |
| 17 1:42 | AK-47 | 1082 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/5 | killed them | 21% / 69% | |
| 18 1:28 | AK-47 | 686 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/8 | killed them | 5% / 46% | |
| 19 1:51 | AWP | 2968 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 19 1:05 | AWP | 1364 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 21 1:23 | Desert Eagle | 1587 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 30% / 35% | |
| 23 0:41 | Desert Eagle | 278 | fine - pros would have fired it too | 1/3 | 31% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
