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Dust II, lost 10-13 · Sun 25 Oct, 19:57

tieRMaster Guardian Elite

The match

Aim

406 msTTD406 msTTK2.3°Crosshair↓39%1st bullet22%Spray42%Head55%Counter-strafe

Scoreboard

76ADR78%KAST

Positioning

Shots

10/20Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S1712%
AK-471625%
MP91625%
MAC-101225%
SSG 08825%
Desert Eagle617%
R8 Revolver580%
AWP3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/984 1:50 2 kills (Scout ×2), a wallbang, all headshots, in 5.2 s CT5.7
34/987 bomb 0:17 2 kills (AWP, R8), in 10 s CT2.0
35/982 1:33 1 kill (R8), a wallbang, 1 headshot CT1.9
37/9819 1:51 2 kills (AWP ×2), in 45.5 s T1.6
38/9823 0:52 1 kill (Deagle), 1 headshot T1.6
44/983 bomb 0:31 1 kill (R8) CT1.0
52/9817 1:42 1 kill (AK-47), 1 headshot T0.9
57/9820 1:36 1 kill (Scout), 1 headshot T0.6
64/988 bomb 0:05 1 kill (Scout), 1 headshot CT0.4
82/9816 1:25 1 kill (MAC-10), 1 headshot T-0.4
86/986 1:22 1 kill (AK-47), 1 headshot CT-0.6
93/9818 1:27 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:24 1v4 before the plant CT · 100 HP · Extended Alost - died later, after 1 kill · saw each other
7 bomb 0:28 1v5 after the plant CT · 100 HP · Bombsite Blost - died later, after 2 kills · they saw them first
23 0:58 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 5 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 goodblinded Lf 4.9 s (2.1 s white), @pricol 3.5 s (0.9 s white), Lotus 3.3 s (0.7 s white); blinded ✪ Scr3amZz 1.2 s on the move through B Doors - safe; blinded Agnostic 2.6 s on the move through Extended A - safe
5 1:31 goodblinded @pricol 3.9 s (1.2 s white), F1aMe 3.4 s (0.8 s white), Lotus 3.4 s (0.8 s white)
9 1:32 goodblinded F1aMe 4.1 s (1.3 s white), Lotus 3.4 s (0.8 s white); blinded xabobotri [fr] 4.4 s on the move through Under A - safe; blinded themselves 4.0 s on the move through Bombsite A - safe
17 bomb 0:36 goodblinded F1aMe 3.9 s (1.2 s white); blinded themselves 1.1 s on the move through A Ramp - safe
18 1:32 goodblinded Nℑgh†_Wolf 3.5 s (0.8 s white); blinded Акробатюшка 1.2 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 25 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:32 exposeda molotov at Under A - seen by 1 enemy for 0.1 s, the nearest 631 units away; a running throw
5 1:24 punishedhit by Lotus with an HE out at Mid Doors, 0.7 s before the throw - seen by 2 enemies for 0.5 s, the nearest 1336 units away
10 1:24 punishedhit by Nℑgh†_Wolf 0.2 s after throwing an HE at Lower Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall)
15 1:28 punishedhit by Lotus 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 621 units away, thrown in the open
17 1:34 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1510 units away

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 1 of your 28 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:23 LotusBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
20 0:57 LfLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 0:38 LfBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 holdheld with Agnostic, 884 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Agnostic)
3 1:30 tradeAgnostic was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
3 1:24 trade✪ Scr3amZz was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 tradeAgnostic was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:28 trade✪ Scr3amZz was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
9 0:43 holdheld with Agnostic, 723 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic)
10 1:11 trade✪ Scr3amZz was killed 161 units away: not traded within 5 s (pros: 969 ms)
11 1:41 tradexabobotri [fr] was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeАкробатюшка was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 holdheld with Agnostic, 378 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:37 tradeAgnostic was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 trade✪ Scr3amZz was killed 241 units away: not traded within 5 s (pros: 969 ms)
15 1:24 tradexabobotri [fr] was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 tradeAgnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
18 1:52 tradexabobotri [fr] was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 tradeAgnostic was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
18 1:37 trade✪ Scr3amZz was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradeAgnostic was killed 1043 units away: you traded in 1,078 ms (pros: 2,609 ms)
20 0:59 trade✪ Scr3amZz was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
20 0:57 holdheld with xabobotri [fr], 434 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before xabobotri [fr])
23 1:10 tradeAgnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
23 1:02 tradexabobotri [fr] was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
23 0:58 trade✪ Scr3amZz was killed 558 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Nℑgh†_Wolfhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:23 F1aMehit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:14 @pricolhit by themGlock-18703 ms–15.7°
2 1:33 F1aMekilled themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:33 Lotushit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:31 Lotuskilled themR8 Revolver484 ms484 ms0.8°
3 bomb 0:28 Nℑgh†_Wolfkilled by themMP9344 ms984 ms1.5°
4 1:50 F1aMekilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:45 Nℑgh†_Wolfkilled themSSG 08312 ms312 ms1.5°
5 1:45 Nℑgh†_Wolfhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 Lotushit by themMAC-10375 ms–1.1°
6 1:22 F1aMekilled themAK-47859 ms859 ms2.8°
6 bomb 0:40 Nℑgh†_Wolfhit themAK-471156 ms–2.1°
6 bomb 0:40 Nℑgh†_Wolfhit by themAK-471234 ms–4.1°
6 bomb 0:40 Lotuskilled by themGalil AR1109 ms1281 ms52.0°
7 1:23 F1aMehit themDesert Eagle797 ms–12.7°
7 bomb 0:23 Lotushit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:17 F1aMekilled themAWP234 ms234 ms2.1°
7 bomb 0:07 Nℑgh†_Wolfkilled themR8 Revolver594 ms1297 ms2.4°
7 bomb 0:07 Nℑgh†_Wolfhit by themAK-471078 ms–37.5°
7 bomb 0:05 Lfkilled by themAK-47859 ms859 ms12.4°
8 bomb 0:05 Nℑgh†_Wolfkilled themSSG 08109 ms109 ms2.2°
9 1:13 F1aMehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:43 F1aMekilled by themAK-47438 ms547 ms3.5°
10 1:24 Nℑgh†_Wolfhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 Nℑgh†_Wolfhit themMP9359 ms–2.5°
10 1:11 Nℑgh†_Wolfkilled by themDesert Eagle406 ms797 ms5.5°
11 1:40 Nℑgh†_Wolfhit themMP9406 ms–5.6°
11 1:40 Nℑgh†_Wolfkilled by themAK-47516 ms812 ms11.2°
12 1:43 Lfkilled by themAWP172 ms172 ms1.2°
13 bomb 0:19 Lfhit by themP2000359 ms–0.3°
15 1:28 Lotushit by themM4A4406 ms–0.8°
15 1:18 Nℑgh†_Wolfhit themP2000219 ms–7.4°
15 1:18 Nℑgh†_Wolfkilled by themMP9828 ms1797 ms24.8°
16 1:26 Lotuskilled themMAC-10547 ms1000 ms3.6°
17 1:42 Nℑgh†_Wolfkilled themAK-47453 ms453 ms0.5°
18 1:28 Lfhit by themFAMAS812 ms–8.4°
18 1:27 Lfkilled themAK-471094 ms1094 ms51.0°
18 1:26 Nℑgh†_Wolfkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:51 F1aMekilled themAWP172 ms172 ms0.3°
19 1:05 @pricolkilled themAWP109 ms109 ms1.0°
19 0:14 Lfkilled by themAWP234 ms234 ms0.8°
20 1:36 Nℑgh†_Wolfkilled themSSG 08406 ms406 ms1.0°
20 0:56 Lfkilled by themAWP266 ms266 ms1.3°
21 1:30 F1aMehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:24 Lotuskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:37 Lfkilled by themM4A1-S172 ms281 ms4.0°
23 0:52 F1aMekilled themDesert Eagle234 ms234 ms2.3°
23 0:41 Lfhit themDesert Eagle234 ms–2.8°
23 0:39 @pricolhit by themP2000672 ms–9.4°
23 0:38 Lfkilled by themUSP-S312 ms312 ms4.1°

Shots

You fired 10 of your 20 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:49 Nℑgh†_WolfUSP-S2537fired while moving (156 u/s), too fast to be accurate - stop first0/113% / 29%
1 1:41 Nℑgh†_WolfUSP-S2639fired while moving (228 u/s), too fast to be accurate - stop first0/10% / 31%
1 1:14 @pricolUSP-S592fired while moving (105 u/s), too fast to be accurate - stop first0/42% / 45%
6 1:22 F1aMeAK-471367fine - pros would have fired it too1/1killed them35% / 44%
6 1:20 Nℑgh†_WolfAK-47798aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
6 1:20 Nℑgh†_WolfAK-47774aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 46%
6 bomb 0:40 Nℑgh†_WolfAK-47774fine - pros would have fired it too1/4cut short (a death, a reload)43% / 54%
7 bomb 0:17 F1aMeAWP833fine - pros would have fired it too1/1killed them73% / 73%
10 1:11 Nℑgh†_WolfMP9888fired while moving (125 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)5% / 52%
11 1:40 Nℑgh†_WolfMP9105fine - pros would have fired it too2/7cut short (a death, a reload)62% / 62%
12 1:43 LfDesert Eagle996fine - pros would have fired it too0/1cut short (a death, a reload)32% / 38%
13 bomb 0:19 LfUSP-S1976fired while moving (88 u/s), too fast to be accurate - stop first0/14% / 30%
15 1:18 Nℑgh†_WolfUSP-S283fine - pros would have fired it too2/10cut short (a death, a reload)46% / 57%
16 1:26 LotusMAC-10986aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/14killed them7% / 46%
17 1:42 Nℑgh†_WolfAK-471082fired while moving (142 u/s), too fast to be accurate - stop first2/5killed them21% / 69%
18 1:28 LfAK-47686fired while moving (89 u/s), too fast to be accurate - stop first1/8killed them5% / 46%
19 1:51 F1aMeAWP2968fine - pros would have fired it too1/1killed them76% / 76%
19 1:05 @pricolAWP1364fine - pros would have fired it too1/1killed them84% / 84%
21 1:23 LotusDesert Eagle1587fine - pros would have fired it too0/3cut short (a death, a reload)30% / 35%
23 0:41 LfDesert Eagle278fine - pros would have fired it too1/331% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.