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Dust II, lost 10-13 · Sun 25 Oct, 19:57

AgnosticGold Nova Master

The match

Aim

453 msTTD640 msTTK1.7°Crosshair↓40%1st bullet23%Spray36%Head82%Counter-strafe

Scoreboard

83ADR70%KAST

Positioning

Shots

22/51Rushed↓9/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43735%
MP92623%
AK-472536%
Glock-18838%
Desert Eagle617%
Galil AR667%
USP-S30%
M4A1-S3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/9814 1:28 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.4 s T6.4
18/982 1:42 2 kills (MP9 ×2), all headshots, in 2.9 s CT3.3
26/9810 1:26 2 kills (AK-47 ×2), 1 headshot, in 3.3 s CT2.6
39/989 1:20 2 kills (M4A4, AK-47), 1 headshot, in 37.6 s CT1.5
45/984 1:35 1 kill (M4A4), 1 headshot CT1.0
62/9817 bomb 0:34 1 kill (M4A1-S) T0.6
68/985 1:29 2 kills (M4A4 ×2), 1 headshot, in 8.7 s CT0.2
89/986 1:27 1 kill (AK-47), 1 headshot CT-0.8
90/9811 1:26 1 kill (M4A4), 1 headshot CT-0.9
91/981 1:13 1 kill (USP-S), 1 headshot CT-1.0
94/9813 bomb 0:26 1 kill (Glock) T-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 7 good, 2 weak, 1 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:43 misled a peekbarely blinded Lf 1.2 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 2.5 s after the pop; hit them first
3 1:30 misled a peekbarely blinded @pricol 2.0 s (0.2 s white), Lotus 0.8 s (0.1 s white), Lf 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 0.1 s after the pop; got hit first
5 1:36 goodblinded @pricol 4.5 s (1.7 s white)
6 1:27 weakbarely blinded Lotus 1.9 s (0.2 s white), @pricol 1.4 s (0.1 s white), F1aMe 1.0 s (0.1 s white), Nℑgh†_Wolf 1.0 s (0.1 s white), Lf 0.7 s (0.1 s white)
8 bomb 0:20 goodblinded Lotus 4.7 s (1.9 s white), Nℑgh†_Wolf 4.6 s (1.8 s white)
10 1:40 goodblinded @pricol 3.4 s (0.8 s white)
11 1:34 goodblinded Lotus 4.7 s (1.9 s white), F1aMe 3.3 s (0.7 s white)
12 1:43 weakbarely blinded Nℑgh†_Wolf 1.6 s (0.1 s white), F1aMe 0.7 s (0.1 s white), @pricol 0.6 s (0.1 s white)
12 1:27 misled a peekbarely blinded Lotus 1.9 s (0.2 s white), F1aMe 1.0 s (0.1 s white), Nℑgh†_Wolf 1.0 s (0.1 s white), @pricol 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lotus 0.2 s after the pop; got hit first
14 1:47 wastedno enemy blinded for long
16 1:47 goodblinded Nℑgh†_Wolf 3.2 s (0.6 s white)
21 1:49 goodblinded Lotus 3.2 s (0.6 s white)
21 1:46 goodblinded Lotus 3.7 s (1.0 s white), Lf 3.6 s (0.9 s white), @pricol 3.2 s (0.6 s white) ✪ Scr3amZz peeked Lf 0.5 s before the pop - too late - the flash popped after they showed; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Extended A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:32 exposeda flash at Extended A - seen by 1 enemy for 0.1 s, the nearest 516 units away; a running throw
6 1:29 punishedhit by @pricol 1.3 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 328 units away
11 1:31 exposedan HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 1076 units away; a running throw
12 1:28 exposeda flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 647 units away, thrown in the open

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:28 @pricolBombsite Acover not used: 48 units away, they'd have seen only your headkilled them
19 1:41 @pricolBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
14 1:21 Fake plant let go after 0.59 s · 5 v 2 · the nearest CT 159 units awaybaited Lf - killed them 1.3 s later; no plant

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:16 tradeАкробатюшка was killed 1010 units away: you traded in 2,594 ms (pros: 2,609 ms)
2 1:40 holdheld with tieR, 884 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before tieR)
3 1:40 holdheld with xabobotri [fr], 1054 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:29 trade✪ Scr3amZz was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 peek togetherpeeked the same enemy as Акробатюшка, 219 ms after them - a double peek
5 1:21 tradeАкробатюшка was killed 459 units away: you traded in 1,234 ms (pros: 1,641 ms)
6 1:33 tradeАкробатюшка was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
9 0:43 holdheld with tieR, 723 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before tieR)
9 0:43 tradetieR was killed 725 units away: you traded in 406 ms (pros: 625 ms)
11 1:41 tradexabobotri [fr] was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 peek togetherpeeked the same enemy as xabobotri [fr], 781 ms after them - late - your team-mate went first, as bait
14 1:31 peek togetherpeeked the same enemy as xabobotri [fr], 188 ms before them - a double peek
14 1:31 peek togetherpeeked the same enemy as ✪ Scr3amZz, 781 ms before them - early - you went first, alone
14 1:28 holdheld with ✪ Scr3amZz, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before ✪ Scr3amZz)
18 1:52 tradexabobotri [fr] was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradexabobotri [fr] was killed 237 units away: not traded within 5 s (pros: 969 ms)
21 1:37 tradeАкробатюшка was killed 298 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Nℑgh†_Wolfhit by themDesert Eagle719 ms–44.3°
1 1:13 Nℑgh†_Wolfkilled themUSP-S188 ms188 ms0.4°
2 1:42 Lotuskilled themMP9438 ms984 ms2.5°
2 1:40 Lfkilled themMP994 ms1000 ms0.4°
2 1:34 F1aMehit by themP250469 ms–0.5°
2 1:34 F1aMehit themMP9953 ms–5.5°
2 1:28 Nℑgh†_Wolfhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 Lfkilled by themAK-47281 ms281 ms2.5°
4 1:35 Lfkilled themM4A4266 ms344 ms0.8°
5 1:41 Lfhit themM4A4562 ms–2.4°
5 1:35 F1aMehit themM4A4453 ms–2.8°
5 1:30 Lfkilled themM4A4406 ms1234 ms1.2°
5 1:26 @pricolhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:23 F1aMehit by themSSG 08203 ms–2.8°
5 1:20 Lotuskilled themM4A4172 ms172 ms1.0°
6 1:27 @pricolhit by themGalil AR922 ms–14.9°
6 1:27 @pricolkilled themAK-47594 ms594 ms51.1°
6 1:26 Lfkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:41 Nℑgh†_Wolfkilled by themAK-47594 ms594 ms3.9°
8 bomb 0:16 Nℑgh†_Wolfhit by themAK-47188 ms–2.5°
8 bomb 0:16 Nℑgh†_Wolfhit themM4A4266 ms–6.1°
8 bomb 0:16 Lotuskilled by themAK-47312 ms406 ms2.2°
9 1:20 Lotuskilled themM4A4547 ms625 ms2.0°
9 0:42 F1aMekilled themAK-47969 ms969 ms0.1°
10 1:26 @pricolkilled themAK-47578 ms578 ms5.9°
10 1:23 F1aMekilled themAK-47250 ms453 ms2.1°
10 1:21 Lfhit by themAWP438 ms–2.8°
10 1:19 Lfkilled by themAWP469 ms469 ms5.5°
11 1:27 @pricolkilled themM4A41766 ms2641 ms0.8°
11 1:25 F1aMehit by themAK-47828 ms–2.0°
11 1:25 Lfkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:47 Nℑgh†_Wolfhit by themAK-47500 ms–3.1°
12 1:26 Lotuskilled by themAK-47516 ms719 ms2.5°
13 1:43 Lotushit themGlock-18312 ms–0.5°
13 1:42 Lfhit themGlock-18391 ms–1.7°
13 1:40 Lotushit by themP2000219 ms–0.8°
13 bomb 0:26 F1aMehit by themP2000438 ms–11.6°
13 bomb 0:26 F1aMekilled themGlock-18547 ms547 ms1.3°
14 1:30 F1aMehit by themDesert Eagle578 ms–0.9°
14 1:28 Nℑgh†_Wolfkilled themAK-47969 ms969 ms8.6°
14 1:27 Lotuskilled themAK-47594 ms1219 ms3.1°
14 1:19 Lfkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Lotuskilled by themM4A4297 ms656 ms1.5°
16 1:23 Lfkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Lfhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:34 Lotuskilled themM4A1-S453 ms656 ms0.8°
18 1:47 Lfkilled by themFAMAS188 ms375 ms2.9°
19 1:40 @pricolkilled by themAUG641 ms938 ms35.6°
19 1:40 Lotushit by themMP9375 ms–10.5°
20 1:40 Nℑgh†_Wolfkilled by themAK-47469 ms2859 ms4.7°
20 1:39 Nℑgh†_Wolfhit themDesert Eagle875 ms–3.3°
21 1:35 F1aMehit themGalil AR172 ms–0.9°
21 1:15 @pricolkilled by themM4A1-S484 ms484 ms13.8°
22 1:21 Lotushit themGalil AR188 ms–1.2°
22 1:20 Lotushit by themM4A4266 ms–5.3°
22 0:51 Lfkilled by themAWP312 ms312 ms1.4°
23 1:10 Lfkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 22 of your 51 first shots too soon: 12 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:15 Nℑgh†_WolfUSP-S587aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/513% / 47%
2 1:42 LotusMP91194fired while moving (137 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
2 1:42 LotusMP91194fine - pros would have fired it too1/3killed them23% / 45%
2 1:40 LfMP9993fine - pros would have fired it too0/446% / 51%
2 1:40 LfMP9994fired while moving (85 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 54%
2 1:39 LfMP9995fine - pros would have fired it too1/4killed them34% / 46%
2 1:34 F1aMeMP91550fine - pros would have fired it too0/239% / 48%
2 1:34 F1aMeMP91529fine - pros would have fired it too1/632% / 47%
2 1:19 Nℑgh†_WolfMP91562fired while moving (85 u/s), too fast to be accurate - stop first0/217% / 44%
2 1:18 Nℑgh†_WolfMP91537aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/219% / 56%
4 1:35 LfM4A41090fine - pros would have fired it too2/2killed them61% / 61%
5 1:41 LfM4A41043aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/36% / 57%
5 1:35 F1aMeM4A41250fine - pros would have fired it too1/253% / 53%
5 1:30 LfM4A4616aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 55%
5 1:29 LfM4A4639fired while moving (140 u/s), too fast to be accurate - stop first1/5killed them10% / 51%
5 1:20 LotusM4A4564fine - pros would have fired it too1/4killed them39% / 59%
6 1:27 @pricolAK-47328fine - pros would have fired it too1/5killed them64% / 64%
7 1:41 Nℑgh†_WolfM4A41247fine - pros would have fired it too0/3cut short (a death, a reload)32% / 49%
8 bomb 0:16 Nℑgh†_WolfM4A4464fine - pros would have fired it too2/3cut short (a death, a reload)53% / 53%
9 1:20 LotusM4A41434fine - pros would have fired it too2/2killed them53% / 53%
9 0:43 F1aMeAK-471714aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/23% / 61%
9 0:43 F1aMeAK-471713fine - pros would have fired it too0/166% / 66%
9 0:42 F1aMeAK-471714fine - pros would have fired it too1/1killed them49% / 54%
10 1:26 @pricolAK-47465aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/5killed them17% / 59%
10 1:23 F1aMeAK-47627fine - pros would have fired it too2/6killed them59% / 59%
10 1:19 LfAK-47268fired while moving (167 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)28% / 54%
11 1:28 @pricolM4A41162aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/317% / 46%
11 1:28 @pricolM4A41158aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 58%
11 1:27 @pricolM4A41159fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
11 1:26 @pricolM4A41160fired while moving (92 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
11 1:26 @pricolM4A41160fine - pros would have fired it too1/2killed them68% / 68%
11 1:25 LotusM4A41159aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 45%
12 1:47 Nℑgh†_WolfDesert Eagle1023fine - pros would have fired it too0/139% / 39%
12 1:26 LotusDesert Eagle520aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)11% / 40%
13 1:43 LotusGlock-181611fired while moving (145 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 52%
13 1:42 LotusGlock-181599fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 39%
13 1:42 LotusGlock-181600aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/116% / 44%
13 1:40 LotusGlock-181564aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/410% / 41%
13 bomb 0:26 F1aMeGlock-18477fine - pros would have fired it too1/5killed them46% / 63%
14 1:28 Nℑgh†_WolfAK-471998fine - pros would have fired it too1/2killed them66% / 66%
14 1:27 LotusAK-472343fine - pros would have fired it too2/21 bullet after pros would have stopped46% / 49%
14 1:27 LotusAK-472343fine - pros would have fired it too0/134% / 47%
14 1:27 LotusAK-472343fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped62% / 62%
15 1:37 LotusAK-47489fine - pros would have fired it too0/5cut short (a death, a reload)39% / 54%
17 bomb 0:34 LotusM4A1-S864fired while moving (93 u/s), too fast to be accurate - stop first3/6killed them31% / 58%
19 1:40 @pricolAK-47337fired while moving (65 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 54%
20 1:42 Nℑgh†_WolfDesert Eagle861fine - pros would have fired it too0/130% / 44%
20 1:40 Nℑgh†_WolfDesert Eagle898fine - pros would have fired it too1/429% / 53%
21 1:35 F1aMeGalil AR1518fine - pros would have fired it too2/367% / 67%
21 1:34 F1aMeGalil AR1518fired while moving (102 u/s), too fast to be accurate - stop first1/25% / 49%
22 1:21 LotusGalil AR917fine - pros would have fired it too2/556% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.