Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 37 | 35% |
| MP9 | 26 | 23% |
| AK-47 | 25 | 36% |
| Glock-18 | 8 | 38% |
| Desert Eagle | 6 | 17% |
| Galil AR | 6 | 67% |
| USP-S | 3 | 0% |
| M4A1-S | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/98 | 14 1:28 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.4 s T | 6.4 |
| 18/98 | 2 1:42 | 2 kills (MP9 ×2), all headshots, in 2.9 s CT | 3.3 |
| 26/98 | 10 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 3.3 s CT | 2.6 |
| 39/98 | 9 1:20 | 2 kills (M4A4, AK-47), 1 headshot, in 37.6 s CT | 1.5 |
| 45/98 | 4 1:35 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 62/98 | 17 bomb 0:34 | 1 kill (M4A1-S) T | 0.6 |
| 68/98 | 5 1:29 | 2 kills (M4A4 ×2), 1 headshot, in 8.7 s CT | 0.2 |
| 89/98 | 6 1:27 | 1 kill (AK-47), 1 headshot CT | -0.8 |
| 90/98 | 11 1:26 | 1 kill (M4A4), 1 headshot CT | -0.9 |
| 91/98 | 1 1:13 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 94/98 | 13 bomb 0:26 | 1 kill (Glock) T | -1.4 |
Flashes
13 flashes: 7 good, 2 weak, 1 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:43 | misled a peek | barely blinded Lf 1.2 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 2.5 s after the pop; hit them first |
| 3 1:30 | misled a peek | barely blinded @pricol 2.0 s (0.2 s white), Lotus 0.8 s (0.1 s white), Lf 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lf 0.1 s after the pop; got hit first |
| 5 1:36 | good | blinded @pricol 4.5 s (1.7 s white) |
| 6 1:27 | weak | barely blinded Lotus 1.9 s (0.2 s white), @pricol 1.4 s (0.1 s white), F1aMe 1.0 s (0.1 s white), Nℑgh†_Wolf 1.0 s (0.1 s white), Lf 0.7 s (0.1 s white) |
| 8 bomb 0:20 | good | blinded Lotus 4.7 s (1.9 s white), Nℑgh†_Wolf 4.6 s (1.8 s white) |
| 10 1:40 | good | blinded @pricol 3.4 s (0.8 s white) |
| 11 1:34 | good | blinded Lotus 4.7 s (1.9 s white), F1aMe 3.3 s (0.7 s white) |
| 12 1:43 | weak | barely blinded Nℑgh†_Wolf 1.6 s (0.1 s white), F1aMe 0.7 s (0.1 s white), @pricol 0.6 s (0.1 s white) |
| 12 1:27 | misled a peek | barely blinded Lotus 1.9 s (0.2 s white), F1aMe 1.0 s (0.1 s white), Nℑgh†_Wolf 1.0 s (0.1 s white), @pricol 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Lotus 0.2 s after the pop; got hit first |
| 14 1:47 | wasted | no enemy blinded for long |
| 16 1:47 | good | blinded Nℑgh†_Wolf 3.2 s (0.6 s white) |
| 21 1:49 | good | blinded Lotus 3.2 s (0.6 s white) |
| 21 1:46 | good | blinded Lotus 3.7 s (1.0 s white), Lf 3.6 s (0.9 s white), @pricol 3.2 s (0.6 s white) ✪ Scr3amZz peeked Lf 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
Throws
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Extended A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:32 | exposed | a flash at Extended A - seen by 1 enemy for 0.1 s, the nearest 516 units away; a running throw |
| 6 1:29 | punished | hit by @pricol 1.3 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 328 units away |
| 11 1:31 | exposed | an HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 1076 units away; a running throw |
| 12 1:28 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 647 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:28 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 19 1:41 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 14 1:21 | Fake plant let go after 0.59 s · 5 v 2 · the nearest CT 159 units away | baited Lf - killed them 1.3 s later; no plant |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:16 | trade | Акробатюшка was killed 1010 units away: you traded in 2,594 ms (pros: 2,609 ms) |
| 2 1:40 | hold | held with tieR, 884 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before tieR) |
| 3 1:40 | hold | held with xabobotri [fr], 1054 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:29 | trade | ✪ Scr3amZz was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | peek together | peeked the same enemy as Акробатюшка, 219 ms after them - a double peek |
| 5 1:21 | trade | Акробатюшка was killed 459 units away: you traded in 1,234 ms (pros: 1,641 ms) |
| 6 1:33 | trade | Акробатюшка was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:43 | hold | held with tieR, 723 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before tieR) |
| 9 0:43 | trade | tieR was killed 725 units away: you traded in 406 ms (pros: 625 ms) |
| 11 1:41 | trade | xabobotri [fr] was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | peek together | peeked the same enemy as xabobotri [fr], 781 ms after them - late - your team-mate went first, as bait |
| 14 1:31 | peek together | peeked the same enemy as xabobotri [fr], 188 ms before them - a double peek |
| 14 1:31 | peek together | peeked the same enemy as ✪ Scr3amZz, 781 ms before them - early - you went first, alone |
| 14 1:28 | hold | held with ✪ Scr3amZz, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before ✪ Scr3amZz) |
| 18 1:52 | trade | xabobotri [fr] was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | xabobotri [fr] was killed 237 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:37 | trade | Акробатюшка was killed 298 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | hit by them | Desert Eagle | 719 ms | – | 44.3° | ||
| 1 1:13 | killed them | USP-S | 188 ms | 188 ms | 0.4° | ||
| 2 1:42 | killed them | MP9 | 438 ms | 984 ms | 2.5° | ||
| 2 1:40 | killed them | MP9 | 94 ms | 1000 ms | 0.4° | ||
| 2 1:34 | hit by them | P250 | 469 ms | – | 0.5° | ||
| 2 1:34 | hit them | MP9 | 953 ms | – | 5.5° | ||
| 2 1:28 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | killed by them | AK-47 | 281 ms | 281 ms | 2.5° | ||
| 4 1:35 | killed them | M4A4 | 266 ms | 344 ms | 0.8° | ||
| 5 1:41 | hit them | M4A4 | 562 ms | – | 2.4° | ||
| 5 1:35 | hit them | M4A4 | 453 ms | – | 2.8° | ||
| 5 1:30 | killed them | M4A4 | 406 ms | 1234 ms | 1.2° | ||
| 5 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:23 | hit by them | SSG 08 | 203 ms | – | 2.8° | ||
| 5 1:20 | killed them | M4A4 | 172 ms | 172 ms | 1.0° | ||
| 6 1:27 | hit by them | Galil AR | 922 ms | – | 14.9° | ||
| 6 1:27 | killed them | AK-47 | 594 ms | 594 ms | 51.1° | ||
| 6 1:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:41 | killed by them | AK-47 | 594 ms | 594 ms | 3.9° | ||
| 8 bomb 0:16 | hit by them | AK-47 | 188 ms | – | 2.5° | ||
| 8 bomb 0:16 | hit them | M4A4 | 266 ms | – | 6.1° | ||
| 8 bomb 0:16 | killed by them | AK-47 | 312 ms | 406 ms | 2.2° | ||
| 9 1:20 | killed them | M4A4 | 547 ms | 625 ms | 2.0° | ||
| 9 0:42 | killed them | AK-47 | 969 ms | 969 ms | 0.1° | ||
| 10 1:26 | killed them | AK-47 | 578 ms | 578 ms | 5.9° | ||
| 10 1:23 | killed them | AK-47 | 250 ms | 453 ms | 2.1° | ||
| 10 1:21 | hit by them | AWP | 438 ms | – | 2.8° | ||
| 10 1:19 | killed by them | AWP | 469 ms | 469 ms | 5.5° | ||
| 11 1:27 | killed them | M4A4 | 1766 ms | 2641 ms | 0.8° | ||
| 11 1:25 | hit by them | AK-47 | 828 ms | – | 2.0° | ||
| 11 1:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:47 | hit by them | AK-47 | 500 ms | – | 3.1° | ||
| 12 1:26 | killed by them | AK-47 | 516 ms | 719 ms | 2.5° | ||
| 13 1:43 | hit them | Glock-18 | 312 ms | – | 0.5° | ||
| 13 1:42 | hit them | Glock-18 | 391 ms | – | 1.7° | ||
| 13 1:40 | hit by them | P2000 | 219 ms | – | 0.8° | ||
| 13 bomb 0:26 | hit by them | P2000 | 438 ms | – | 11.6° | ||
| 13 bomb 0:26 | killed them | Glock-18 | 547 ms | 547 ms | 1.3° | ||
| 14 1:30 | hit by them | Desert Eagle | 578 ms | – | 0.9° | ||
| 14 1:28 | killed them | AK-47 | 969 ms | 969 ms | 8.6° | ||
| 14 1:27 | killed them | AK-47 | 594 ms | 1219 ms | 3.1° | ||
| 14 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | killed by them | M4A4 | 297 ms | 656 ms | 1.5° | ||
| 16 1:23 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:34 | killed them | M4A1-S | 453 ms | 656 ms | 0.8° | ||
| 18 1:47 | killed by them | FAMAS | 188 ms | 375 ms | 2.9° | ||
| 19 1:40 | killed by them | AUG | 641 ms | 938 ms | 35.6° | ||
| 19 1:40 | hit by them | MP9 | 375 ms | – | 10.5° | ||
| 20 1:40 | killed by them | AK-47 | 469 ms | 2859 ms | 4.7° | ||
| 20 1:39 | hit them | Desert Eagle | 875 ms | – | 3.3° | ||
| 21 1:35 | hit them | Galil AR | 172 ms | – | 0.9° | ||
| 21 1:15 | killed by them | M4A1-S | 484 ms | 484 ms | 13.8° | ||
| 22 1:21 | hit them | Galil AR | 188 ms | – | 1.2° | ||
| 22 1:20 | hit by them | M4A4 | 266 ms | – | 5.3° | ||
| 22 0:51 | killed by them | AWP | 312 ms | 312 ms | 1.4° | ||
| 23 1:10 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:15 | USP-S | 587 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 13% / 47% | ||
| 2 1:42 | MP9 | 1194 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 2 1:42 | MP9 | 1194 | fine - pros would have fired it too | 1/3 | killed them | 23% / 45% | |
| 2 1:40 | MP9 | 993 | fine - pros would have fired it too | 0/4 | 46% / 51% | ||
| 2 1:40 | MP9 | 994 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 54% | |
| 2 1:39 | MP9 | 995 | fine - pros would have fired it too | 1/4 | killed them | 34% / 46% | |
| 2 1:34 | MP9 | 1550 | fine - pros would have fired it too | 0/2 | 39% / 48% | ||
| 2 1:34 | MP9 | 1529 | fine - pros would have fired it too | 1/6 | 32% / 47% | ||
| 2 1:19 | MP9 | 1562 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 17% / 44% | ||
| 2 1:18 | MP9 | 1537 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 19% / 56% | ||
| 4 1:35 | M4A4 | 1090 | fine - pros would have fired it too | 2/2 | killed them | 61% / 61% | |
| 5 1:41 | M4A4 | 1043 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/3 | 6% / 57% | ||
| 5 1:35 | M4A4 | 1250 | fine - pros would have fired it too | 1/2 | 53% / 53% | ||
| 5 1:30 | M4A4 | 616 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 55% | |
| 5 1:29 | M4A4 | 639 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 51% | |
| 5 1:20 | M4A4 | 564 | fine - pros would have fired it too | 1/4 | killed them | 39% / 59% | |
| 6 1:27 | AK-47 | 328 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 7 1:41 | M4A4 | 1247 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 32% / 49% | |
| 8 bomb 0:16 | M4A4 | 464 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 53% / 53% | |
| 9 1:20 | M4A4 | 1434 | fine - pros would have fired it too | 2/2 | killed them | 53% / 53% | |
| 9 0:43 | AK-47 | 1714 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 3% / 61% | ||
| 9 0:43 | AK-47 | 1713 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 9 0:42 | AK-47 | 1714 | fine - pros would have fired it too | 1/1 | killed them | 49% / 54% | |
| 10 1:26 | AK-47 | 465 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/5 | killed them | 17% / 59% | |
| 10 1:23 | AK-47 | 627 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 10 1:19 | AK-47 | 268 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 28% / 54% | |
| 11 1:28 | M4A4 | 1162 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 17% / 46% | ||
| 11 1:28 | M4A4 | 1158 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 58% | |
| 11 1:27 | M4A4 | 1159 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 11 1:26 | M4A4 | 1160 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 11 1:26 | M4A4 | 1160 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 11 1:25 | M4A4 | 1159 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 45% | |
| 12 1:47 | Desert Eagle | 1023 | fine - pros would have fired it too | 0/1 | 39% / 39% | ||
| 12 1:26 | Desert Eagle | 520 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 40% | |
| 13 1:43 | Glock-18 | 1611 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 52% | |
| 13 1:42 | Glock-18 | 1599 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 39% | |
| 13 1:42 | Glock-18 | 1600 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 16% / 44% | ||
| 13 1:40 | Glock-18 | 1564 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 10% / 41% | ||
| 13 bomb 0:26 | Glock-18 | 477 | fine - pros would have fired it too | 1/5 | killed them | 46% / 63% | |
| 14 1:28 | AK-47 | 1998 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 14 1:27 | AK-47 | 2343 | fine - pros would have fired it too | 2/2 | 1 bullet after pros would have stopped | 46% / 49% | |
| 14 1:27 | AK-47 | 2343 | fine - pros would have fired it too | 0/1 | 34% / 47% | ||
| 14 1:27 | AK-47 | 2343 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 62% / 62% | |
| 15 1:37 | AK-47 | 489 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 39% / 54% | |
| 17 bomb 0:34 | M4A1-S | 864 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/6 | killed them | 31% / 58% | |
| 19 1:40 | AK-47 | 337 | fired while moving (65 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 54% | |
| 20 1:42 | Desert Eagle | 861 | fine - pros would have fired it too | 0/1 | 30% / 44% | ||
| 20 1:40 | Desert Eagle | 898 | fine - pros would have fired it too | 1/4 | 29% / 53% | ||
| 21 1:35 | Galil AR | 1518 | fine - pros would have fired it too | 2/3 | 67% / 67% | ||
| 21 1:34 | Galil AR | 1518 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/2 | 5% / 49% | ||
| 22 1:21 | Galil AR | 917 | fine - pros would have fired it too | 2/5 | 56% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
