Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AWP | 22 | 73% |
| FAMAS | 19 | 26% |
| AK-47 | 17 | 35% |
| USP-S | 15 | 13% |
| Five-SeveN | 7 | 14% |
| M4A1-S | 7 | 71% |
| Tec-9 | 6 | 0% |
| Glock-18 | 4 | 0% |
| Galil AR | 4 | 25% |
| M4A4 | 3 | 67% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/98 | 23 1:10 | 4 kills (AWP ×3, USP-S), 2 through smoke, 3 headshots, in 32.7 s CT | 12.7 |
| 2/98 | 10 1:19 | 3 kills (AWP ×3), a wallbang, 2 headshots, in 17.6 s T | 8.0 |
| 7/98 | 22 0:51 | 3 kills (AWP, M4A1-S, Galil), a wallbang, 1 headshot, in 18.3 s CT | 5.6 |
| 9/98 | 3 1:45 | 3 kills (AK-47 ×3), all headshots, in 15.3 s T | 5.6 |
| 11/98 | 11 1:41 | 2 kills (AWP ×2), a wallbang, in 15.8 s T | 4.5 |
| 20/98 | 20 1:28 | 3 kills (AWP ×3), 2 headshots, in 33.3 s CT | 3.0 |
| 21/98 | 18 1:46 | 1 kill (FAMAS), a wallbang, 1 while flashed CT | 3.0 |
| 22/98 | 16 1:22 | 2 kills (M4A4 ×2), 1 through smoke, in 11.3 s CT | 2.9 |
| 25/98 | 6 1:26 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.6 |
| 27/98 | 19 0:14 | 2 kills (AWP ×2), in 15.7 s CT | 2.5 |
| 32/98 | 12 1:51 | 2 kills (AWP ×2), in 8.3 s T | 2.2 |
| 40/98 | 21 1:46 | 2 kills (AWP ×2), in 41.5 s CT | 1.4 |
| 74/98 | 7 bomb 0:05 | 1 kill (AK-47), 1 headshot T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:26 | 1v4 after the plant CT · 26 HP · Long Doors | lost - died later · saw each other |
| 16 1:25 | 1v4 before the plant CT · 57 HP · Under A | lost - died later, after 2 kills · they saw them first |
| 19 0:04 | 1v1 before the plant CT · 100 HP · Under A | won - ran the clock out · saw each other |
| 22 0:55 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
13 flashes: 3 good, 1 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:49 | wasted | barely blinded xabobotri [fr] 1.0 s (0.1 s white) |
| 1 1:47 | weak | barely blinded xabobotri [fr] 2.9 s (0.5 s white) |
| 4 1:36 | misled a peek | barely blinded Agnostic 0.7 s (0.1 s white) the enemy was barely blinded, and Lf peeked Agnostic 0.8 s after the pop; got hit first |
| 6 1:49 | good | blinded Акробатюшка 3.6 s (0.9 s white) |
| 7 1:47 | good | blinded Акробатюшка 3.8 s (1.1 s white) |
| 8 1:24 | blinded an enemy, but hurt the team too | blinded ✪ Scr3amZz 4.0 s (1.2 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them |
| 8 bomb 0:23 | wasted | no enemy blinded for long |
| 11 1:32 | wasted | barely blinded ✪ Scr3amZz 0.7 s (0.1 s white) |
| 12 1:39 | wasted | no enemy blinded for long |
| 16 1:38 | wasted | no enemy blinded for long |
| 20 1:35 | wasted | barely blinded xabobotri [fr] 0.6 s (0.1 s white) |
| 21 1:47 | good | blinded ✪ Scr3amZz 3.5 s (0.8 s white); blinded @pricol 1.1 s on the move through Long A - safe; blinded Lotus 1.7 s on the move through Long A - safe |
| 22 1:33 | wasted | no enemy blinded for long |
Throws
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:11 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1803 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:30 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:02 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 14 1:21 | Fell for Agnostic's fake plant let go after 0.59 s · 5 v 2 · the nearest CT 159 units away | baited you - killed you 1.3 s later; no plant |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 24 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | Lotus was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:25 | peek together | peeked the same enemy as F1aMe, 906 ms after them - late - your team-mate went first, as bait |
| 2 1:42 | trade | Lotus was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:42 | trade | F1aMe was killed 356 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 5 1:38 | line of fire | stood in @pricol's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:35 | hold | held with F1aMe, 856 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after F1aMe) |
| 5 1:33 | line of fire | stood in Lotus's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:35 | line of fire | stood in F1aMe's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:27 | trade | @pricol was killed 145 units away: you traded in 641 ms (pros: 969 ms) |
| 6 bomb 0:36 | hold | held with Lotus, 565 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Lotus) |
| 7 bomb 0:07 | trade | Nℑgh†_Wolf was killed 301 units away: you traded in 1,906 ms (pros: 1,641 ms) |
| 10 1:26 | trade | @pricol was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:23 | trade | F1aMe was killed 294 units away: you traded in 4,219 ms (pros: 1,641 ms) |
| 10 1:22 | trade | Lotus was killed 165 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:26 | trade | @pricol was killed 1813 units away: you traded in 1,062 ms (pros: 2,609 ms) |
| 12 bomb 0:36 | hold | held with Nℑgh†_Wolf, 205 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Nℑgh†_Wolf) |
| 13 1:43 | hold | held with Lotus, 148 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Lotus) |
| 13 1:38 | trade | @pricol was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:34 | trade | Nℑgh†_Wolf was killed 618 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:39 | trade | Lotus was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:26 | trade | F1aMe was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:35 | trade | @pricol was killed 169 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:31 | hold | held with F1aMe, 795 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:30 | hold | held with F1aMe, 799 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:25 | trade | Lotus was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:42 | trade | Nℑgh†_Wolf was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:47 | trade | Lotus was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:04 | trade | Lotus was killed 326 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:28 | hold | held with @pricol, 334 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after @pricol) |
| 20 1:11 | hold | held with @pricol, 319 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after @pricol) |
| 20 1:10 | trade | @pricol was killed 358 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:09 | trade | Lotus was killed 1000 units away: you traded in 4,172 ms (pros: 2,609 ms) |
| 22 1:28 | trade | @pricol was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:55 | trade | Nℑgh†_Wolf was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:02 | hold | held with Lotus, 917 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before Lotus) |
| 23 0:59 | trade | Lotus was killed 1014 units away: you traded in 734 ms (pros: 2,609 ms) |
| 23 0:52 | trade | F1aMe was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | P2000 | 250 ms | – | 3.5° | ||
| 1 1:25 | killed by them | USP-S | 734 ms | 1891 ms | 2.0° | ||
| 2 1:40 | killed by them | MP9 | 94 ms | 1000 ms | 0.4° | ||
| 3 1:45 | killed them | AK-47 | 234 ms | 531 ms | 1.4° | ||
| 3 1:40 | killed them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 3 1:30 | killed them | AK-47 | 281 ms | 281 ms | 2.5° | ||
| 4 1:35 | killed by them | M4A4 | 266 ms | 344 ms | 0.8° | ||
| 5 1:41 | hit by them | M4A4 | 562 ms | – | 2.4° | ||
| 5 1:30 | killed by them | M4A4 | 406 ms | 1234 ms | 1.2° | ||
| 5 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:10 | killed by them | AWP | 500 ms | 500 ms | 8.5° | ||
| 7 bomb 0:05 | killed them | AK-47 | 859 ms | 859 ms | 12.4° | ||
| 8 1:21 | hit them | AWP | 203 ms | – | 1.4° | ||
| 8 bomb 0:20 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit them | AWP | 297 ms | – | 0.6° | ||
| 9 1:42 | killed by them | M4A4 | 375 ms | 375 ms | 2.9° | ||
| 10 1:21 | hit them | AWP | 438 ms | – | 2.8° | ||
| 10 1:19 | killed them | AWP | 469 ms | 469 ms | 5.5° | ||
| 10 1:11 | killed them | AWP | 328 ms | 328 ms | 1.9° | ||
| 10 1:01 | killed them | AWP | 188 ms | 188 ms | 0.7° | ||
| 11 1:41 | killed them | AWP | 141 ms | 141 ms | 0.8° | ||
| 11 1:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:51 | killed them | AWP | 234 ms | 234 ms | 1.2° | ||
| 12 1:43 | killed them | AWP | 172 ms | 172 ms | 1.2° | ||
| 13 1:42 | hit by them | Glock-18 | 391 ms | – | 1.7° | ||
| 13 1:32 | hit by them | Glock-18 | 625 ms | – | 2.8° | ||
| 13 1:31 | hit by them | Desert Eagle | 469 ms | – | 4.2° | ||
| 13 bomb 0:19 | hit them | P2000 | 359 ms | – | 0.3° | ||
| 13 bomb 0:15 | killed by them | USP-S | 281 ms | 734 ms | 0.7° | ||
| 14 1:19 | hit them | Five-SeveN | 609 ms | – | 3.2° | ||
| 14 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit them | M4A4 | 234 ms | – | 0.8° | ||
| 15 1:28 | killed by them | AK-47 | 828 ms | 828 ms | 1.7° | ||
| 16 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:11 | killed them | M4A4 | 609 ms | 703 ms | 5.9° | ||
| 16 1:11 | killed by them | AK-47 | 1016 ms | 1016 ms | 1.0° | ||
| 17 1:22 | killed by them | AK-47 | 391 ms | 391 ms | 2.0° | ||
| 18 1:47 | killed them | FAMAS | 188 ms | 375 ms | 2.9° | ||
| 18 1:46 | hit them | FAMAS | 312 ms | – | 0.3° | ||
| 18 1:28 | hit them | FAMAS | 812 ms | – | 8.4° | ||
| 18 1:27 | killed by them | AK-47 | 1094 ms | 1094 ms | 51.0° | ||
| 19 0:32 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:14 | killed them | AWP | 234 ms | 234 ms | 0.8° | ||
| 19 round over | killed them | AWP | 156 ms | 156 ms | 1.1° | ||
| 20 1:28 | killed them | AWP | 188 ms | 188 ms | 0.4° | ||
| 20 0:56 | killed them | AWP | 266 ms | 266 ms | 1.3° | ||
| 20 0:55 | killed them | AWP | 359 ms | 359 ms | 1.2° | ||
| 21 1:46 | killed them | AWP | 406 ms | 406 ms | 4.1° | ||
| 21 1:05 | killed them | AWP | 375 ms | 375 ms | 4.0° | ||
| 22 0:51 | killed them | AWP | 312 ms | 312 ms | 1.4° | ||
| 22 bomb 0:37 | killed them | M4A1-S | 172 ms | 281 ms | 4.0° | ||
| 22 bomb 0:34 | hit by them | M4A4 | 406 ms | – | 2.7° | ||
| 22 bomb 0:31 | killed them | Galil AR | 531 ms | 719 ms | 2.1° | ||
| 22 bomb 0:21 | killed by them | SSG 08 | 109 ms | 109 ms | 2.4° | ||
| 23 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:10 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:02 | killed them | AWP | 500 ms | 500 ms | 2.8° | ||
| 23 0:58 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 0:41 | hit by them | Desert Eagle | 234 ms | – | 2.8° | ||
| 23 0:38 | killed them | USP-S | 312 ms | 312 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 960 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/2 | 15% / 45% | ||
| 1 1:35 | Glock-18 | 1007 | fine - pros would have fired it too | 0/3 | 48% / 50% | ||
| 1 1:25 | Glock-18 | 1046 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 1 1:24 | Glock-18 | 1003 | fine - pros would have fired it too | 0/2 | 29% / 51% | ||
| 2 1:40 | Desert Eagle | 993 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 37% / 41% | |
| 3 1:45 | AK-47 | 1203 | fine - pros would have fired it too | 3/6 | killed them | 76% / 76% | |
| 3 1:40 | AK-47 | 892 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 3 1:30 | AK-47 | 472 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 3 1:29 | AK-47 | 945 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/4 | 7% / 48% | ||
| 3 1:27 | AK-47 | 974 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/6 | 14% / 59% | ||
| 4 1:35 | AK-47 | 1090 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 5 1:41 | Tec-9 | 1056 | fine - pros would have fired it too | 0/4 | 57% / 58% | ||
| 5 1:33 | Tec-9 | 382 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 6% / 51% | ||
| 5 1:30 | Tec-9 | 340 | fine - pros would have fired it too | 0/3 | 37% / 43% | ||
| 7 bomb 0:05 | AK-47 | 880 | fine - pros would have fired it too | 1/4 | killed them | 78% / 78% | |
| 9 1:42 | AWP | 858 | fired while moving (37 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 13% / 77% | |
| 10 1:21 | AWP | 434 | fine - pros would have fired it too | 2/2 | killed them | 91% / 91% | |
| 10 1:11 | AWP | 380 | fine - pros would have fired it too | 1/2 | killed them | 81% / 81% | |
| 10 1:01 | AWP | 1158 | fine - pros would have fired it too | 1/1 | killed them | 59% / 62% | |
| 11 1:41 | AWP | 1382 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 1:51 | AWP | 2909 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | killed them | 14% / 61% | |
| 12 1:43 | AWP | 998 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 13 1:34 | USP-S | 563 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 13 1:33 | USP-S | 549 | fine - pros would have fired it too | 0/4 | 50% / 50% | ||
| 13 1:32 | USP-S | 509 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/2 | 19% / 53% | ||
| 13 bomb 0:24 | USP-S | 1595 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 15% / 34% | ||
| 13 bomb 0:19 | USP-S | 1976 | fine - pros would have fired it too | 1/1 | 34% / 39% | ||
| 13 bomb 0:18 | USP-S | 1655 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 47% | |
| 13 bomb 0:15 | USP-S | 1362 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 37% / 37% | |
| 14 1:22 | Five-SeveN | 246 | fine - pros would have fired it too | 0/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 14 1:20 | Five-SeveN | 220 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 13% / 53% | |
| 15 1:29 | M4A1-S | 1763 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 45% / 53% | |
| 16 1:11 | M4A4 | 673 | fine - pros would have fired it too | 2/6 | killed them | 53% / 55% | |
| 17 1:28 | FAMAS | 1060 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 15% / 51% | ||
| 17 1:27 | FAMAS | 1063 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 32% / 59% | ||
| 17 1:26 | FAMAS | 1106 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 19% / 60% | ||
| 17 1:23 | FAMAS | 1269 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 60% / 60% | |
| 18 1:47 | FAMAS | 1114 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 18 1:28 | FAMAS | 730 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/10 | cut short (a death, a reload) | 27% / 60% | |
| 19 0:14 | AWP | 2180 | fine - pros would have fired it too | 1/1 | killed them | 62% / 72% | |
| 19 0:04 | AWP | 1136 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 33% / 77% | ||
| 19 round over | AWP | 828 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 20 0:58 | AWP | 1089 | fine - pros would have fired it too | 2/3 | killed them | 55% / 70% | |
| 21 1:46 | AWP | 819 | fine - pros would have fired it too | 1/2 | killed them | 72% / 74% | |
| 21 1:05 | AWP | 594 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 22 0:51 | AWP | 1944 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 22 bomb 0:37 | M4A1-S | 838 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 22 bomb 0:31 | Galil AR | 989 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/13 | killed them | 5% / 56% | |
| 23 1:02 | AWP | 913 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 23 0:53 | AWP | 990 | fine - pros would have fired it too | 0/1 | 62% / 72% | ||
| 23 0:41 | AWP | 278 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 71% | |
| 23 0:38 | USP-S | 114 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
