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Dust II, won 13-10 · Sun 25 Oct, 19:57

LfMaster Guardian II

The match

Aim

312 msTTD320 msTTK1.6°Crosshair↓40%1st bullet27%Spray31%Head83%Counter-strafe

Scoreboard

120ADR70%KAST

Positioning

Shots

17/52Rushed↓4/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AWP2273%
FAMAS1926%
AK-471735%
USP-S1513%
Five-SeveN714%
M4A1-S771%
Tec-960%
Glock-1840%
Galil AR425%
M4A4367%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9823 1:10 4 kills (AWP ×3, USP-S), 2 through smoke, 3 headshots, in 32.7 s CT12.7
2/9810 1:19 3 kills (AWP ×3), a wallbang, 2 headshots, in 17.6 s T8.0
7/9822 0:51 3 kills (AWP, M4A1-S, Galil), a wallbang, 1 headshot, in 18.3 s CT5.6
9/983 1:45 3 kills (AK-47 ×3), all headshots, in 15.3 s T5.6
11/9811 1:41 2 kills (AWP ×2), a wallbang, in 15.8 s T4.5
20/9820 1:28 3 kills (AWP ×3), 2 headshots, in 33.3 s CT3.0
21/9818 1:46 1 kill (FAMAS), a wallbang, 1 while flashed CT3.0
22/9816 1:22 2 kills (M4A4 ×2), 1 through smoke, in 11.3 s CT2.9
25/986 1:26 1 kill (AK-47), a wallbang, 1 headshot T2.6
27/9819 0:14 2 kills (AWP ×2), in 15.7 s CT2.5
32/9812 1:51 2 kills (AWP ×2), in 8.3 s T2.2
40/9821 1:46 2 kills (AWP ×2), in 41.5 s CT1.4
74/987 bomb 0:05 1 kill (AK-47), 1 headshot T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:26 1v4 after the plant CT · 26 HP · Long Doorslost - died later · saw each other
16 1:25 1v4 before the plant CT · 57 HP · Under Alost - died later, after 2 kills · they saw them first
19 0:04 1v1 before the plant CT · 100 HP · Under Awon - ran the clock out · saw each other
22 0:55 1v4 before the plant CT · 100 HP · Bombsite Alost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 3 good, 1 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:49 wastedbarely blinded xabobotri [fr] 1.0 s (0.1 s white)
1 1:47 weakbarely blinded xabobotri [fr] 2.9 s (0.5 s white)
4 1:36 misled a peekbarely blinded Agnostic 0.7 s (0.1 s white) the enemy was barely blinded, and Lf peeked Agnostic 0.8 s after the pop; got hit first
6 1:49 goodblinded Акробатюшка 3.6 s (0.9 s white)
7 1:47 goodblinded Акробатюшка 3.8 s (1.1 s white)
8 1:24 blinded an enemy, but hurt the team tooblinded ✪ Scr3amZz 4.0 s (1.2 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them
8 bomb 0:23 wastedno enemy blinded for long
11 1:32 wastedbarely blinded ✪ Scr3amZz 0.7 s (0.1 s white)
12 1:39 wastedno enemy blinded for long
16 1:38 wastedno enemy blinded for long
20 1:35 wastedbarely blinded xabobotri [fr] 0.6 s (0.1 s white)
21 1:47 goodblinded ✪ Scr3amZz 3.5 s (0.8 s white); blinded @pricol 1.1 s on the move through Long A - safe; blinded Lotus 1.7 s on the move through Long A - safe
22 1:33 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:11 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1803 units away; a running throw

Positioning

In 2 of your 45 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 40 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 23 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:30 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:02 xabobotri [fr]Bombsite Bcover not used: 32 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
14 1:21 Fell for Agnostic's fake plant let go after 0.59 s · 5 v 2 · the nearest CT 159 units awaybaited you - killed you 1.3 s later; no plant

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 24 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeLotus was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
1 1:25 peek togetherpeeked the same enemy as F1aMe, 906 ms after them - late - your team-mate went first, as bait
2 1:42 tradeLotus was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
3 1:42 tradeF1aMe was killed 356 units away: you traded in 2,141 ms (pros: 1,641 ms)
5 1:38 line of firestood in @pricol's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:35 holdheld with F1aMe, 856 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after F1aMe)
5 1:33 line of firestood in Lotus's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:35 line of firestood in F1aMe's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:27 trade@pricol was killed 145 units away: you traded in 641 ms (pros: 969 ms)
6 bomb 0:36 holdheld with Lotus, 565 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Lotus)
7 bomb 0:07 tradeNℑgh†_Wolf was killed 301 units away: you traded in 1,906 ms (pros: 1,641 ms)
10 1:26 trade@pricol was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
10 1:23 tradeF1aMe was killed 294 units away: you traded in 4,219 ms (pros: 1,641 ms)
10 1:22 tradeLotus was killed 165 units away: not traded within 5 s (pros: 969 ms)
11 1:26 trade@pricol was killed 1813 units away: you traded in 1,062 ms (pros: 2,609 ms)
12 bomb 0:36 holdheld with Nℑgh†_Wolf, 205 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Nℑgh†_Wolf)
13 1:43 holdheld with Lotus, 148 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Lotus)
13 1:38 trade@pricol was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
13 1:34 tradeNℑgh†_Wolf was killed 618 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:39 tradeLotus was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:26 tradeF1aMe was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 trade@pricol was killed 169 units away: not traded within 5 s (pros: 969 ms)
14 1:31 holdheld with F1aMe, 795 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:30 holdheld with F1aMe, 799 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:25 tradeLotus was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
17 1:42 tradeNℑgh†_Wolf was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
18 1:47 tradeLotus was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
19 0:04 tradeLotus was killed 326 units away: not traded within 5 s (pros: 625 ms)
20 1:28 holdheld with @pricol, 334 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after @pricol)
20 1:11 holdheld with @pricol, 319 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after @pricol)
20 1:10 trade@pricol was killed 358 units away: not traded within 5 s (pros: 625 ms)
21 1:09 tradeLotus was killed 1000 units away: you traded in 4,172 ms (pros: 2,609 ms)
22 1:28 trade@pricol was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
22 0:55 tradeNℑgh†_Wolf was killed 138 units away: not traded within 5 s (pros: 969 ms)
23 1:02 holdheld with Lotus, 917 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before Lotus)
23 0:59 tradeLotus was killed 1014 units away: you traded in 734 ms (pros: 2,609 ms)
23 0:52 tradeF1aMe was killed 779 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 xabobotri [fr]hit by themP2000250 ms–3.5°
1 1:25 xabobotri [fr]killed by themUSP-S734 ms1891 ms2.0°
2 1:40 Agnostickilled by themMP994 ms1000 ms0.4°
3 1:45 Акробатюшкаkilled themAK-47234 ms531 ms1.4°
3 1:40 xabobotri [fr]killed themAK-47344 ms344 ms2.0°
3 1:30 Agnostickilled themAK-47281 ms281 ms2.5°
4 1:35 Agnostickilled by themM4A4266 ms344 ms0.8°
5 1:41 Agnostichit by themM4A4562 ms–2.4°
5 1:30 Agnostickilled by themM4A4406 ms1234 ms1.2°
5 1:29 Акробатюшкаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:10 ✪ Scr3amZzkilled by themAWP500 ms500 ms8.5°
7 bomb 0:05 tieRkilled themAK-47859 ms859 ms12.4°
8 1:21 ✪ Scr3amZzhit themAWP203 ms–1.4°
8 bomb 0:20 Акробатюшкаhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Акробатюшкаhit themAWP297 ms–0.6°
9 1:42 Акробатюшкаkilled by themM4A4375 ms375 ms2.9°
10 1:21 Agnostichit themAWP438 ms–2.8°
10 1:19 Agnostickilled themAWP469 ms469 ms5.5°
10 1:11 ✪ Scr3amZzkilled themAWP328 ms328 ms1.9°
10 1:01 Акробатюшкаkilled themAWP188 ms188 ms0.7°
11 1:41 xabobotri [fr]killed themAWP141 ms141 ms0.8°
11 1:25 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 Акробатюшкаkilled themAWP234 ms234 ms1.2°
12 1:43 tieRkilled themAWP172 ms172 ms1.2°
13 1:42 Agnostichit by themGlock-18391 ms–1.7°
13 1:32 xabobotri [fr]hit by themGlock-18625 ms–2.8°
13 1:31 ✪ Scr3amZzhit by themDesert Eagle469 ms–4.2°
13 bomb 0:19 tieRhit themP2000359 ms–0.3°
13 bomb 0:15 xabobotri [fr]killed by themUSP-S281 ms734 ms0.7°
14 1:19 xabobotri [fr]hit themFive-SeveN609 ms–3.2°
14 1:19 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 xabobotri [fr]hit themM4A4234 ms–0.8°
15 1:28 xabobotri [fr]killed by themAK-47828 ms828 ms1.7°
16 1:51 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:11 xabobotri [fr]killed themM4A4609 ms703 ms5.9°
16 1:11 ✪ Scr3amZzkilled by themAK-471016 ms1016 ms1.0°
17 1:22 Акробатюшкаkilled by themAK-47391 ms391 ms2.0°
18 1:47 Agnostickilled themFAMAS188 ms375 ms2.9°
18 1:46 ✪ Scr3amZzhit themFAMAS312 ms–0.3°
18 1:28 tieRhit themFAMAS812 ms–8.4°
18 1:27 tieRkilled by themAK-471094 ms1094 ms51.0°
19 0:32 Акробатюшкаhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 0:14 tieRkilled themAWP234 ms234 ms0.8°
19 round over ✪ Scr3amZzkilled themAWP156 ms156 ms1.1°
20 1:28 Акробатюшкаkilled themAWP188 ms188 ms0.4°
20 0:56 tieRkilled themAWP266 ms266 ms1.3°
20 0:55 xabobotri [fr]killed themAWP359 ms359 ms1.2°
21 1:46 ✪ Scr3amZzkilled themAWP406 ms406 ms4.1°
21 1:05 xabobotri [fr]killed themAWP375 ms375 ms4.0°
22 0:51 Agnostickilled themAWP312 ms312 ms1.4°
22 bomb 0:37 tieRkilled themM4A1-S172 ms281 ms4.0°
22 bomb 0:34 ✪ Scr3amZzhit by themM4A4406 ms–2.7°
22 bomb 0:31 ✪ Scr3amZzkilled themGalil AR531 ms719 ms2.1°
22 bomb 0:21 xabobotri [fr]killed by themSSG 08109 ms109 ms2.4°
23 1:51 xabobotri [fr]hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
23 1:10 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:02 xabobotri [fr]killed themAWP500 ms500 ms2.8°
23 0:58 ✪ Scr3amZzkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 0:41 tieRhit by themDesert Eagle234 ms–2.8°
23 0:38 tieRkilled themUSP-S312 ms312 ms4.1°

Shots

You fired 17 of your 52 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 46% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 xabobotri [fr]Glock-18960fired while moving (181 u/s), too fast to be accurate - stop first0/215% / 45%
1 1:35 xabobotri [fr]Glock-181007fine - pros would have fired it too0/348% / 50%
1 1:25 xabobotri [fr]Glock-181046fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
1 1:24 xabobotri [fr]Glock-181003fine - pros would have fired it too0/229% / 51%
2 1:40 AgnosticDesert Eagle993fine - pros would have fired it too0/3cut short (a death, a reload)37% / 41%
3 1:45 АкробатюшкаAK-471203fine - pros would have fired it too3/6killed them76% / 76%
3 1:40 xabobotri [fr]AK-47892fine - pros would have fired it too1/5killed them66% / 66%
3 1:30 AgnosticAK-47472fine - pros would have fired it too1/4killed them59% / 59%
3 1:29 tieRAK-47945fired while moving (78 u/s), too fast to be accurate - stop first0/47% / 48%
3 1:27 tieRAK-47974fired while moving (80 u/s), too fast to be accurate - stop first0/614% / 59%
4 1:35 AgnosticAK-471090fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
5 1:41 AgnosticTec-91056fine - pros would have fired it too0/457% / 58%
5 1:33 AgnosticTec-9382aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/26% / 51%
5 1:30 АкробатюшкаTec-9340fine - pros would have fired it too0/337% / 43%
7 bomb 0:05 tieRAK-47880fine - pros would have fired it too1/4killed them78% / 78%
9 1:42 АкробатюшкаAWP858fired while moving (37 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)13% / 77%
10 1:21 AgnosticAWP434fine - pros would have fired it too2/2killed them91% / 91%
10 1:11 ✪ Scr3amZzAWP380fine - pros would have fired it too1/2killed them81% / 81%
10 1:01 АкробатюшкаAWP1158fine - pros would have fired it too1/1killed them59% / 62%
11 1:41 xabobotri [fr]AWP1382fine - pros would have fired it too1/1killed them84% / 84%
12 1:51 АкробатюшкаAWP2909aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1killed them14% / 61%
12 1:43 tieRAWP998fine - pros would have fired it too1/1killed them81% / 81%
13 1:34 xabobotri [fr]USP-S563fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
13 1:33 ✪ Scr3amZzUSP-S549fine - pros would have fired it too0/450% / 50%
13 1:32 xabobotri [fr]USP-S509fired while moving (132 u/s), too fast to be accurate - stop first0/219% / 53%
13 bomb 0:24 ✪ Scr3amZzUSP-S1595aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/215% / 34%
13 bomb 0:19 tieRUSP-S1976fine - pros would have fired it too1/134% / 39%
13 bomb 0:18 ✪ Scr3amZzUSP-S1655aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 47%
13 bomb 0:15 xabobotri [fr]USP-S1362fine - pros would have fired it too0/3cut short (a death, a reload)37% / 37%
14 1:22 xabobotri [fr]Five-SeveN246fine - pros would have fired it too0/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
14 1:20 xabobotri [fr]Five-SeveN220aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4cut short (a death, a reload)13% / 53%
15 1:29 xabobotri [fr]M4A1-S1763fine - pros would have fired it too3/5cut short (a death, a reload)45% / 53%
16 1:11 xabobotri [fr]M4A4673fine - pros would have fired it too2/6killed them53% / 55%
17 1:28 АкробатюшкаFAMAS1060aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/315% / 51%
17 1:27 АкробатюшкаFAMAS1063aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/232% / 59%
17 1:26 АкробатюшкаFAMAS1106aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/219% / 60%
17 1:23 АкробатюшкаFAMAS1269fine - pros would have fired it too0/1cut short (a death, a reload)60% / 60%
18 1:47 AgnosticFAMAS1114fine - pros would have fired it too3/6killed them56% / 56%
18 1:28 tieRFAMAS730aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/10cut short (a death, a reload)27% / 60%
19 0:14 tieRAWP2180fine - pros would have fired it too1/1killed them62% / 72%
19 0:04 ✪ Scr3amZzAWP1136aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/133% / 77%
19 round over ✪ Scr3amZzAWP828fine - pros would have fired it too1/1killed them75% / 75%
20 0:58 tieRAWP1089fine - pros would have fired it too2/3killed them55% / 70%
21 1:46 ✪ Scr3amZzAWP819fine - pros would have fired it too1/2killed them72% / 74%
21 1:05 xabobotri [fr]AWP594fine - pros would have fired it too1/1killed them86% / 86%
22 0:51 AgnosticAWP1944fine - pros would have fired it too1/1killed them92% / 92%
22 bomb 0:37 tieRM4A1-S838fine - pros would have fired it too2/4killed them56% / 56%
22 bomb 0:31 ✪ Scr3amZzGalil AR989aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/13killed them5% / 56%
23 1:02 xabobotri [fr]AWP913fine - pros would have fired it too1/1killed them79% / 79%
23 0:53 tieRAWP990fine - pros would have fired it too0/162% / 72%
23 0:41 tieRAWP278fine - pros would have fired it too0/1cut short (a death, a reload)63% / 71%
23 0:38 tieRUSP-S114fine - pros would have fired it too1/2killed them57% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.