Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 39% |
| M4A1-S | 15 | 47% |
| Desert Eagle | 8 | 12% |
| SSG 08 | 5 | 40% |
| R8 Revolver | 4 | 50% |
| AWP | 4 | 25% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/98 | 16 1:39 | 3 kills (AK-47 ×3), 1 headshot, in 28.3 s T | 4.5 |
| 24/98 | 19 0:17 | 2 kills (AK-47 ×2), 1 headshot, in 12.7 s T | 2.6 |
| 47/98 | 10 1:22 | 1 kill (M4A1-S) CT | 1.0 |
| 48/98 | 22 1:14 | 2 kills (Scout ×2), in 19.1 s T | 1.0 |
| 49/98 | 6 bomb 0:10 | 1 kill (AWP) CT | 1.0 |
| 54/98 | 2 1:13 | 1 kill (M4A1-S), a wallbang CT | 0.7 |
| 60/98 | 18 1:47 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 81/98 | 14 1:35 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 83/98 | 23 0:59 | 1 kill (AK-47) T | -0.5 |
| 87/98 | 1 1:10 | 1 kill (R8), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:34 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 11 1:25 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 12 bomb 0:38 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 19 0:14 | 1v2 before the plant T · 100 HP · Long Doors | lost - saved, the time ran out · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:47 | good | blinded Nℑgh†_Wolf 3.5 s (0.8 s white) |
| 19 0:08 | misled a peek | barely blinded Lotus 1.3 s (0.1 s white) the enemy was barely blinded, and ✪ Scr3amZz peeked Lotus 0.8 s after the pop; hit them first |
| 23 1:04 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
Throws
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 0:09 | exposed | a flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 1198 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 bomb 0:36 | Mid Doors | peeked too wide: 4 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 13 1:35 | Extended A | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 22 1:15 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:16 | line of fire | stood in xabobotri [fr]'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:11 | trade | xabobotri [fr] was killed 594 units away: you traded in 969 ms (pros: 625 ms) |
| 3 1:30 | trade | Agnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with xabobotri [fr], 867 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before xabobotri [fr]) |
| 6 bomb 0:34 | trade | xabobotri [fr] was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | trade | Agnostic was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | trade | Agnostic was killed 551 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:11 | hold | held with Акробатюшка, 885 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Акробатюшка) |
| 11 1:26 | hold | held with Agnostic, 390 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:25 | hold | held with Agnostic, 448 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:25 | trade | Agnostic was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:51 | trade | Акробатюшка was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:28 | hold | held with Agnostic, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Agnostic) |
| 15 1:37 | trade | Agnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:35 | trade | Акробатюшка was killed 318 units away: you traded in 891 ms (pros: 1,641 ms) |
| 16 1:11 | trade | xabobotri [fr] was killed 1579 units away: you traded in 312 ms (pros: 625 ms) |
| 17 1:42 | line of fire | stood in Акробатюшка's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:42 | line of fire | stood in tieR's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:38 | line of fire | stood in Акробатюшка's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 18 1:52 | trade | xabobotri [fr] was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:46 | trade | Agnostic was killed 87 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:41 | trade | xabobotri [fr] was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Agnostic was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:14 | trade | tieR was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:28 | trade | Акробатюшка was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:00 | line of fire | stood in tieR's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 0:51 | trade | Agnostic was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:10 | trade | Agnostic was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:02 | trade | xabobotri [fr] was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:10 | killed them | R8 Revolver | 1703 ms | 1703 ms | 4.0° | ||
| 2 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | hit by them | Desert Eagle | 422 ms | – | 8.8° | ||
| 2 1:13 | killed them | M4A1-S | 875 ms | 875 ms | 1.7° | ||
| 3 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | killed by them | AK-47 | 328 ms | 328 ms | 4.7° | ||
| 6 bomb 0:10 | killed them | AWP | 500 ms | 500 ms | 8.5° | ||
| 6 bomb 0:06 | killed by them | Galil AR | 656 ms | 2141 ms | 1.5° | ||
| 7 bomb 0:28 | killed by them | AK-47 | 344 ms | 438 ms | 0.3° | ||
| 8 1:21 | hit by them | AWP | 203 ms | – | 1.4° | ||
| 9 0:52 | killed by them | AK-47 | 359 ms | 656 ms | 1.7° | ||
| 10 1:22 | killed them | M4A1-S | 656 ms | 1062 ms | 6.0° | ||
| 10 1:11 | killed by them | AWP | 328 ms | 328 ms | 1.9° | ||
| 11 1:21 | killed by them | AK-47 | 453 ms | 766 ms | 2.2° | ||
| 12 bomb 0:35 | hit by them | AK-47 | 422 ms | – | 1.0° | ||
| 12 bomb 0:35 | hit by them | AK-47 | 391 ms | – | 1.2° | ||
| 12 bomb 0:35 | killed by them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 13 1:34 | hit them | Desert Eagle | 969 ms | – | 15.5° | ||
| 13 1:31 | hit them | Desert Eagle | 469 ms | – | 4.2° | ||
| 13 1:26 | hit by them | P2000 | 656 ms | – | 11.1° | ||
| 13 bomb 0:39 | hit by them | P2000 | 2828 ms | – | 11.1° | ||
| 14 1:37 | hit by them | Five-SeveN | 125 ms | – | 0.6° | ||
| 14 1:35 | killed them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 15 1:31 | killed by them | M4A4 | 188 ms | 734 ms | 4.2° | ||
| 15 1:30 | hit them | AK-47 | 578 ms | – | 6.6° | ||
| 16 1:40 | killed them | AK-47 | 344 ms | 750 ms | 1.7° | ||
| 16 1:34 | hit by them | MP9 | 547 ms | – | 23.3° | ||
| 16 1:34 | killed them | AK-47 | 719 ms | 719 ms | 41.8° | ||
| 16 1:11 | killed them | AK-47 | 1016 ms | 1016 ms | 1.0° | ||
| 17 1:08 | hit them | AK-47 | 656 ms | – | 2.3° | ||
| 18 1:47 | killed them | AK-47 | 484 ms | 484 ms | 2.9° | ||
| 18 1:46 | hit by them | FAMAS | 312 ms | – | 0.3° | ||
| 18 1:37 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:17 | killed them | AK-47 | 578 ms | 578 ms | 4.6° | ||
| 19 0:06 | killed them | AK-47 | 484 ms | 2312 ms | 7.3° | ||
| 19 0:05 | hit by them | AK-47 | 1391 ms | – | 0.2° | ||
| 19 round over | killed by them | AWP | 156 ms | 156 ms | 1.1° | ||
| 20 0:59 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | killed by them | AWP | 406 ms | 406 ms | 4.1° | ||
| 22 1:14 | hit by them | M4A4 | 250 ms | – | 1.5° | ||
| 22 1:14 | killed them | SSG 08 | 469 ms | 469 ms | 1.3° | ||
| 22 0:55 | hit by them | M4A4 | 281 ms | – | 1.5° | ||
| 22 0:55 | killed them | SSG 08 | 672 ms | 672 ms | 6.2° | ||
| 22 bomb 0:34 | hit them | M4A4 | 406 ms | – | 2.7° | ||
| 22 bomb 0:31 | killed by them | Galil AR | 531 ms | 719 ms | 2.1° | ||
| 23 0:59 | killed them | AK-47 | 281 ms | 578 ms | 11.5° | ||
| 23 0:59 | hit by them | MP9 | 469 ms | – | 3.9° | ||
| 23 0:58 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:15 | M4A1-S | 1132 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 2 1:13 | M4A1-S | 763 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 24% / 50% | |
| 5 1:30 | FAMAS | 256 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 42% / 57% | |
| 6 1:23 | AWP | 1341 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 0/2 | 1% / 74% | ||
| 6 bomb 0:10 | AWP | 1123 | fine - pros would have fired it too | 1/1 | killed them | 68% / 75% | |
| 7 1:50 | AWP | 2715 | fine - pros would have fired it too | 0/2 | 63% / 64% | ||
| 9 0:52 | AK-47 | 673 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 47% | |
| 10 1:22 | M4A1-S | 733 | fine - pros would have fired it too | 5/8 | killed them | 68% / 68% | |
| 13 1:34 | Desert Eagle | 1176 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 1:33 | Desert Eagle | 531 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 20% / 53% | ||
| 13 1:26 | Desert Eagle | 790 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 59% / 59% | |
| 14 1:35 | AK-47 | 1495 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 14 1:27 | AK-47 | 1530 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 21% / 46% | ||
| 14 1:25 | AK-47 | 1518 | fine - pros would have fired it too | 0/2 | 77% / 77% | ||
| 15 1:31 | AK-47 | 522 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 12% / 52% | |
| 16 1:40 | AK-47 | 899 | fine - pros would have fired it too | 4/9 | killed them | 60% / 60% | |
| 16 1:34 | AK-47 | 688 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 16 1:11 | AK-47 | 892 | fine - pros would have fired it too | 1/8 | killed them | 38% / 48% | |
| 17 1:08 | AK-47 | 1658 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/8 | 3 bullets after pros would have stopped | 6% / 48% | |
| 18 1:47 | AK-47 | 841 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 64% | |
| 19 0:17 | AK-47 | 404 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 19 0:06 | AK-47 | 1427 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 19 0:06 | AK-47 | 1428 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 19 0:05 | AK-47 | 1426 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 22 bomb 0:34 | M4A1-S | 955 | fine - pros would have fired it too | 1/4 | 49% / 58% | ||
| 23 0:59 | AK-47 | 198 | fine - pros would have fired it too | 4/6 | killed them | 41% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
