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Dust II, lost 10-13 · Sun 25 Oct, 19:57

✪ Scr3amZzSilver Elite Master

The match

Aim

578 msTTD696 msTTK4.2°Crosshair↓33%1st bullet38%Spray21%Head90%Counter-strafe

Scoreboard

56ADR65%KAST

Positioning

Shots

9/26Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475139%
M4A1-S1547%
Desert Eagle812%
SSG 08540%
R8 Revolver450%
AWP425%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9816 1:39 3 kills (AK-47 ×3), 1 headshot, in 28.3 s T4.5
24/9819 0:17 2 kills (AK-47 ×2), 1 headshot, in 12.7 s T2.6
47/9810 1:22 1 kill (M4A1-S) CT1.0
48/9822 1:14 2 kills (Scout ×2), in 19.1 s T1.0
49/986 bomb 0:10 1 kill (AWP) CT1.0
54/982 1:13 1 kill (M4A1-S), a wallbang CT0.7
60/9818 1:47 1 kill (AK-47), 1 headshot T0.6
81/9814 1:35 1 kill (AK-47), 1 headshot T-0.4
83/9823 0:59 1 kill (AK-47) T-0.5
87/981 1:10 1 kill (R8), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:34 1v2 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
11 1:25 1v4 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · they saw them first
12 bomb 0:38 1v5 after the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · first fight lost, saw each other
19 0:14 1v2 before the plant T · 100 HP · Long Doorslost - saved, the time ran out · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:47 goodblinded Nℑgh†_Wolf 3.5 s (0.8 s white)
19 0:08 misled a peekbarely blinded Lotus 1.3 s (0.1 s white) the enemy was barely blinded, and ✪ Scr3amZz peeked Lotus 0.8 s after the pop; hit them first
23 1:04 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 0:09 exposeda flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 1198 units away, thrown in the open; a running throw

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 bomb 0:36 F1aMeMid Doorspeeked too wide: 4 enemies saw you at once - 32 units less far out, only one would havedied
13 1:35 Nℑgh†_WolfExtended Acover not used: 16 units away, they'd have seen only your headlived
22 1:15 LotusCatwalkstanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:16 line of firestood in xabobotri [fr]'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:11 tradexabobotri [fr] was killed 594 units away: you traded in 969 ms (pros: 625 ms)
3 1:30 tradeAgnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with xabobotri [fr], 867 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before xabobotri [fr])
6 bomb 0:34 tradexabobotri [fr] was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 tradeAgnostic was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 tradeAgnostic was killed 551 units away: not traded within 5 s (pros: 2,031 ms)
10 1:11 holdheld with Акробатюшка, 885 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Акробатюшка)
11 1:26 holdheld with Agnostic, 390 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:25 holdheld with Agnostic, 448 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:25 tradeAgnostic was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
12 1:51 tradeАкробатюшка was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
14 1:28 holdheld with Agnostic, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Agnostic)
15 1:37 tradeAgnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
16 1:35 tradeАкробатюшка was killed 318 units away: you traded in 891 ms (pros: 1,641 ms)
16 1:11 tradexabobotri [fr] was killed 1579 units away: you traded in 312 ms (pros: 625 ms)
17 1:42 line of firestood in Акробатюшка's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:42 line of firestood in tieR's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:38 line of firestood in Акробатюшка's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
18 1:52 tradexabobotri [fr] was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 tradeAgnostic was killed 87 units away: not traded within 5 s (pros: 625 ms)
19 1:41 tradexabobotri [fr] was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeAgnostic was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
19 0:14 tradetieR was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
20 1:28 tradeАкробатюшка was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
20 1:00 line of firestood in tieR's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 0:51 tradeAgnostic was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
23 1:10 tradeAgnostic was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
23 1:02 tradexabobotri [fr] was killed 310 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:10 @pricolkilled themR8 Revolver1703 ms1703 ms4.0°
2 1:14 Nℑgh†_Wolfhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 Nℑgh†_Wolfhit by themDesert Eagle422 ms–8.8°
2 1:13 Nℑgh†_Wolfkilled themM4A1-S875 ms875 ms1.7°
3 1:24 Lotuskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 Nℑgh†_Wolfkilled by themAK-47328 ms328 ms4.7°
6 bomb 0:10 Lfkilled themAWP500 ms500 ms8.5°
6 bomb 0:06 Lotuskilled by themGalil AR656 ms2141 ms1.5°
7 bomb 0:28 Lotuskilled by themAK-47344 ms438 ms0.3°
8 1:21 Lfhit by themAWP203 ms–1.4°
9 0:52 F1aMekilled by themAK-47359 ms656 ms1.7°
10 1:22 Lotuskilled themM4A1-S656 ms1062 ms6.0°
10 1:11 Lfkilled by themAWP328 ms328 ms1.9°
11 1:21 Nℑgh†_Wolfkilled by themAK-47453 ms766 ms2.2°
12 bomb 0:35 F1aMehit by themAK-47422 ms–1.0°
12 bomb 0:35 Nℑgh†_Wolfhit by themAK-47391 ms–1.2°
12 bomb 0:35 Lotuskilled by themAK-47391 ms391 ms2.3°
13 1:34 Nℑgh†_Wolfhit themDesert Eagle969 ms–15.5°
13 1:31 Lfhit themDesert Eagle469 ms–4.2°
13 1:26 Lotushit by themP2000656 ms–11.1°
13 bomb 0:39 Lotushit by themP20002828 ms–11.1°
14 1:37 @pricolhit by themFive-SeveN125 ms–0.6°
14 1:35 @pricolkilled themAK-47172 ms172 ms0.5°
15 1:31 Lotuskilled by themM4A4188 ms734 ms4.2°
15 1:30 Lotushit themAK-47578 ms–6.6°
16 1:40 @pricolkilled themAK-47344 ms750 ms1.7°
16 1:34 Nℑgh†_Wolfhit by themMP9547 ms–23.3°
16 1:34 Nℑgh†_Wolfkilled themAK-47719 ms719 ms41.8°
16 1:11 Lfkilled themAK-471016 ms1016 ms1.0°
17 1:08 F1aMehit themAK-47656 ms–2.3°
18 1:47 Lotuskilled themAK-47484 ms484 ms2.9°
18 1:46 Lfhit by themFAMAS312 ms–0.3°
18 1:37 Nℑgh†_Wolfkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:17 Nℑgh†_Wolfkilled themAK-47578 ms578 ms4.6°
19 0:06 Lotuskilled themAK-47484 ms2312 ms7.3°
19 0:05 Lotushit by themAK-471391 ms–0.2°
19 round over Lfkilled by themAWP156 ms156 ms1.1°
20 0:59 Lotuskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 Lfkilled by themAWP406 ms406 ms4.1°
22 1:14 Lotushit by themM4A4250 ms–1.5°
22 1:14 Lotuskilled themSSG 08469 ms469 ms1.3°
22 0:55 Nℑgh†_Wolfhit by themM4A4281 ms–1.5°
22 0:55 Nℑgh†_Wolfkilled themSSG 08672 ms672 ms6.2°
22 bomb 0:34 Lfhit themM4A4406 ms–2.7°
22 bomb 0:31 Lfkilled by themGalil AR531 ms719 ms2.1°
23 0:59 Lotuskilled themAK-47281 ms578 ms11.5°
23 0:59 Lotushit by themMP9469 ms–3.9°
23 0:58 Lfkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 9 of your 26 first shots too soon: 6 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:15 Nℑgh†_WolfM4A1-S1132fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
2 1:13 Nℑgh†_WolfM4A1-S763aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them24% / 50%
5 1:30 Nℑgh†_WolfFAMAS256fired while moving (120 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)42% / 57%
6 1:23 Nℑgh†_WolfAWP1341aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first0/21% / 74%
6 bomb 0:10 LfAWP1123fine - pros would have fired it too1/1killed them68% / 75%
7 1:50 F1aMeAWP2715fine - pros would have fired it too0/263% / 64%
9 0:52 F1aMeAK-47673aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3cut short (a death, a reload)18% / 47%
10 1:22 LotusM4A1-S733fine - pros would have fired it too5/8killed them68% / 68%
13 1:34 Nℑgh†_WolfDesert Eagle1176fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 1:33 LfDesert Eagle531aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/120% / 53%
13 1:26 LotusDesert Eagle790fine - pros would have fired it too0/6cut short (a death, a reload)59% / 59%
14 1:35 @pricolAK-471495fine - pros would have fired it too1/1killed them65% / 65%
14 1:27 F1aMeAK-471530aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/221% / 46%
14 1:25 F1aMeAK-471518fine - pros would have fired it too0/277% / 77%
15 1:31 LotusAK-47522aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/4cut short (a death, a reload)12% / 52%
16 1:40 @pricolAK-47899fine - pros would have fired it too4/9killed them60% / 60%
16 1:34 Nℑgh†_WolfAK-47688fine - pros would have fired it too1/3killed them63% / 63%
16 1:11 LfAK-47892fine - pros would have fired it too1/8killed them38% / 48%
17 1:08 F1aMeAK-471658fired while moving (90 u/s), too fast to be accurate - stop first1/83 bullets after pros would have stopped6% / 48%
18 1:47 LotusAK-47841fired while moving (198 u/s), too fast to be accurate - stop first1/6killed them18% / 64%
19 0:17 Nℑgh†_WolfAK-47404fine - pros would have fired it too1/2killed them56% / 56%
19 0:06 LotusAK-471427fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
19 0:06 LotusAK-471428fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
19 0:05 LotusAK-471426fine - pros would have fired it too1/3killed them60% / 60%
22 bomb 0:34 LfM4A1-S955fine - pros would have fired it too1/449% / 58%
23 0:59 LotusAK-47198fine - pros would have fired it too4/6killed them41% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.