Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 37% |
| M4A1-S | 11 | 46% |
| USP-S | 10 | 30% |
| Desert Eagle | 10 | 20% |
| AWP | 6 | 33% |
| SSG 08 | 5 | 20% |
| Glock-18 | 4 | 0% |
| P250 | 3 | 67% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 41/98 | 9 1:41 | 3 kills (AK-47 ×3), in 58.3 s T | 1.3 |
| 42/98 | 18 1:52 | 2 kills (AWP ×2), 1 headshot, in 36.5 s CT | 1.3 |
| 59/98 | 10 1:47 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 61/98 | 23 1:40 | 1 kill (M4A1-S) CT | 0.6 |
| 70/98 | 15 1:24 | 1 kill (M4A1-S) CT | 0.1 |
| 75/98 | 12 bomb 0:38 | 1 kill (AK-47) T | -0.2 |
| 77/98 | 11 1:45 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 88/98 | 21 1:37 | 1 kill (AWP), 1 headshot CT | -0.8 |
| 97/98 | 13 bomb 0:35 | 1 kill (USP-S), 1 headshot CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:20 | 1v4 before the plant T · 78 HP · Long A | lost - died later, after 2 kills · saw each other |
| 14 1:19 | 1v5 before the plant CT · 88 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | weak | barely blinded xabobotri [fr] 2.9 s (0.4 s white) |
| 9 1:47 | good | blinded Акробатюшка 4.0 s (1.2 s white) |
| 10 1:29 | good | blinded ✪ Scr3amZz 3.1 s (0.6 s white) |
| 12 1:48 | good | blinded Agnostic 3.5 s (0.8 s white); blinded Lf 1.1 s on the move through Outside Long - safe Nℑgh†_Wolf peeked Agnostic 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 22 1:46 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 23 1:46 | wasted | no enemy blinded for long; blinded @pricol 3.0 s on the move through Long A - safe; blinded themselves 1.8 s holding Long A - safe; blinded Lotus 1.8 s holding Long A - safe |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:44 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1101 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:27 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:08 | Long Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | Lotus was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:24 | trade | Lf was killed 554 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:33 | hold | held with Nℑgh†_Wolf, 434 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Nℑgh†_Wolf) |
| 5 1:35 | hold | held with Lf, 856 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before Lf) |
| 5 1:29 | trade | Lf was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | hold | held with @pricol, 536 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:34 | line of fire | stood in Nℑgh†_Wolf's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:42 | trade | Lf was killed 243 units away: you traded in 812 ms (pros: 625 ms) |
| 9 1:22 | trade | Nℑgh†_Wolf was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | Lotus was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | @pricol was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:26 | peek together | peeked the same enemy as Lotus, 656 ms after them - late - your team-mate went first, as bait |
| 12 bomb 0:36 | hold | held with Nℑgh†_Wolf, 323 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Nℑgh†_Wolf) |
| 13 bomb 0:39 | hold | held with Lotus, 1033 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:31 | hold | held with Nℑgh†_Wolf, 855 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Nℑgh†_Wolf) |
| 14 1:30 | hold | held with Nℑgh†_Wolf, 833 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Nℑgh†_Wolf) |
| 14 1:28 | trade | Nℑgh†_Wolf was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:27 | trade | Lotus was killed 738 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:20 | hold | held with Lf, 794 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:19 | trade | Lf was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | Lf was killed 398 units away: you traded in 4,203 ms (pros: 1,641 ms) |
| 15 1:20 | trade | @pricol was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | trade | Nℑgh†_Wolf was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | P2000 | 266 ms | – | 3.2° | ||
| 1 1:23 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:22 | killed by them | USP-S | 812 ms | 2078 ms | 4.0° | ||
| 2 1:34 | hit them | P250 | 469 ms | – | 0.5° | ||
| 2 1:34 | hit by them | MP9 | 953 ms | – | 5.5° | ||
| 2 1:33 | killed by them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:42 | hit them | AK-47 | 297 ms | – | 0.9° | ||
| 3 1:42 | killed by them | SSG 08 | 359 ms | 359 ms | 1.2° | ||
| 4 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | hit by them | M4A4 | 453 ms | – | 2.8° | ||
| 5 1:23 | hit them | SSG 08 | 203 ms | – | 2.8° | ||
| 6 1:22 | killed by them | AK-47 | 859 ms | 859 ms | 2.8° | ||
| 7 1:23 | hit by them | Desert Eagle | 797 ms | – | 12.7° | ||
| 7 bomb 0:17 | killed by them | AWP | 234 ms | 234 ms | 2.1° | ||
| 9 1:41 | hit by them | M4A4 | 1000 ms | – | 13.2° | ||
| 9 1:41 | killed them | AK-47 | 1000 ms | 1000 ms | 3.7° | ||
| 9 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:52 | killed them | AK-47 | 359 ms | 656 ms | 1.7° | ||
| 9 0:43 | killed them | AK-47 | 438 ms | 547 ms | 3.5° | ||
| 9 0:42 | killed by them | AK-47 | 969 ms | 969 ms | 0.1° | ||
| 10 1:47 | killed them | AK-47 | 266 ms | 266 ms | 0.9° | ||
| 10 1:23 | killed by them | AK-47 | 250 ms | 453 ms | 2.1° | ||
| 11 1:45 | killed them | AK-47 | 438 ms | 438 ms | 0.4° | ||
| 11 1:25 | hit them | AK-47 | 828 ms | – | 2.0° | ||
| 12 bomb 0:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:35 | hit them | AK-47 | 422 ms | – | 1.0° | ||
| 13 bomb 0:37 | hit by them | Glock-18 | 328 ms | – | 3.9° | ||
| 13 bomb 0:36 | killed them | USP-S | 1469 ms | 2406 ms | 2.0° | ||
| 13 bomb 0:26 | hit them | P2000 | 438 ms | – | 11.6° | ||
| 13 bomb 0:26 | killed by them | Glock-18 | 547 ms | 547 ms | 1.3° | ||
| 14 1:30 | hit them | Desert Eagle | 578 ms | – | 0.9° | ||
| 14 1:30 | hit them | Desert Eagle | 406 ms | – | 1.7° | ||
| 14 1:17 | killed by them | Galil AR | 422 ms | 422 ms | 2.0° | ||
| 15 1:24 | killed them | M4A1-S | 422 ms | 531 ms | 0.4° | ||
| 15 1:17 | killed by them | Galil AR | 406 ms | 1047 ms | 3.3° | ||
| 15 1:17 | hit them | M4A4 | 500 ms | – | 1.7° | ||
| 16 1:45 | killed by them | AK-47 | 984 ms | 984 ms | 29.7° | ||
| 17 1:08 | hit by them | AK-47 | 656 ms | – | 2.3° | ||
| 17 bomb 0:37 | hit them | Desert Eagle | 344 ms | – | 1.1° | ||
| 17 bomb 0:37 | killed by them | AK-47 | 406 ms | 406 ms | 0.5° | ||
| 18 1:52 | killed them | AWP | 281 ms | 281 ms | 0.9° | ||
| 18 1:15 | killed them | AWP | 672 ms | 672 ms | 5.1° | ||
| 19 1:51 | killed by them | AWP | 172 ms | 172 ms | 0.3° | ||
| 21 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:35 | hit by them | Galil AR | 172 ms | – | 0.9° | ||
| 21 1:30 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:11 | killed by them | AK-47 | 562 ms | 766 ms | 1.6° | ||
| 22 1:46 | killed by them | AK-47 | 219 ms | 516 ms | 7.5° | ||
| 22 1:46 | hit them | XM1014 | 375 ms | – | 16.4° | ||
| 23 1:41 | hit by them | AK-47 | 359 ms | – | 0.8° | ||
| 23 1:41 | killed them | M4A1-S | 438 ms | 531 ms | 1.8° | ||
| 23 0:52 | killed by them | Desert Eagle | 234 ms | 234 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 1500 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | 1% / 48% | ||
| 2 1:34 | P250 | 1541 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 33% | |
| 3 1:42 | AK-47 | 1283 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 23% / 62% | |
| 6 1:24 | AK-47 | 1852 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | 0% / 45% | ||
| 9 1:41 | AK-47 | 994 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/8 | killed them | 6% / 46% | |
| 9 0:52 | AK-47 | 673 | fired while moving (139 u/s), too fast to be accurate - stop first | 4/8 | killed them | 18% / 59% | |
| 9 0:43 | AK-47 | 989 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/4 | killed them | 9% / 55% | |
| 10 1:47 | AK-47 | 1026 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 32% / 58% | |
| 10 1:23 | AK-47 | 627 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 47% | |
| 11 1:45 | AK-47 | 1167 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 11 1:25 | AK-47 | 1273 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 45% | |
| 12 bomb 0:39 | AK-47 | 629 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/7 | killed them | 10% / 59% | |
| 12 bomb 0:35 | AK-47 | 2401 | fine - pros would have fired it too | 1/1 | 26% / 44% | ||
| 12 bomb 0:35 | AK-47 | 2402 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 46% | |
| 13 bomb 0:37 | USP-S | 485 | fine - pros would have fired it too | 2/10 | killed them | 59% / 61% | |
| 13 bomb 0:26 | USP-S | 467 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 14 1:30 | Desert Eagle | 1651 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/1 | 5% / 51% | ||
| 14 1:27 | Desert Eagle | 1530 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 4% / 32% | ||
| 14 1:25 | Desert Eagle | 1518 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/2 | 1% / 38% | ||
| 14 1:24 | Desert Eagle | 1518 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | 1% / 48% | ||
| 14 1:20 | Desert Eagle | 1492 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 5% / 52% | ||
| 14 1:17 | Desert Eagle | 430 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 67% | |
| 15 1:24 | M4A1-S | 1225 | fine - pros would have fired it too | 2/7 | killed them | 52% / 52% | |
| 15 1:17 | M4A1-S | 627 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 47% | |
| 15 1:17 | M4A1-S | 622 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 5% / 58% | |
| 16 1:45 | AK-47 | 738 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 3% / 61% | |
| 17 1:07 | Desert Eagle | 1650 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 10% / 32% | ||
| 17 bomb 0:39 | Desert Eagle | 1236 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 8% / 58% | ||
| 17 bomb 0:37 | Desert Eagle | 1140 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 23% / 38% | |
| 18 1:52 | AWP | 2451 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 18 1:15 | AWP | 925 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/1 | killed them | 18% / 77% | |
| 20 1:40 | AWP | 1810 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 21 1:19 | AWP | 742 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 72% / 72% | |
| 21 1:11 | AWP | 683 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 77% | |
| 23 1:41 | M4A1-S | 841 | fine - pros would have fired it too | 2/8 | killed them | 48% / 48% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
