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Dust II, won 13-10 · Sun 25 Oct, 19:57

F1aMeDistinguished Master Guardian

The match

Aim

438 msTTD539 msTTK1.7°Crosshair↓28%1st bullet33%Spray19%Head69%Counter-strafe

Scoreboard

56ADR65%KAST

Positioning

Shots

23/35Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473537%
M4A1-S1146%
USP-S1030%
Desert Eagle1020%
AWP633%
SSG 08520%
Glock-1840%
P250367%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
41/989 1:41 3 kills (AK-47 ×3), in 58.3 s T1.3
42/9818 1:52 2 kills (AWP ×2), 1 headshot, in 36.5 s CT1.3
59/9810 1:47 1 kill (AK-47), 1 headshot T0.6
61/9823 1:40 1 kill (M4A1-S) CT0.6
70/9815 1:24 1 kill (M4A1-S) CT0.1
75/9812 bomb 0:38 1 kill (AK-47) T-0.2
77/9811 1:45 1 kill (AK-47), 1 headshot T-0.3
88/9821 1:37 1 kill (AWP), 1 headshot CT-0.8
97/9813 bomb 0:35 1 kill (USP-S), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:20 1v4 before the plant T · 78 HP · Long Alost - died later, after 2 kills · saw each other
14 1:19 1v5 before the plant CT · 88 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 weakbarely blinded xabobotri [fr] 2.9 s (0.4 s white)
9 1:47 goodblinded Акробатюшка 4.0 s (1.2 s white)
10 1:29 goodblinded ✪ Scr3amZz 3.1 s (0.6 s white)
12 1:48 goodblinded Agnostic 3.5 s (0.8 s white); blinded Lf 1.1 s on the move through Outside Long - safe Nℑgh†_Wolf peeked Agnostic 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
22 1:46 goodblinded Agnostic 4.7 s (1.9 s white)
23 1:46 wastedno enemy blinded for long; blinded @pricol 3.0 s on the move through Long A - safe; blinded themselves 1.8 s holding Long A - safe; blinded Lotus 1.8 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:44 exposeda smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1101 units away; a running throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 25 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:27 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:08 ✪ Scr3amZzLong Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeLotus was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
1 1:24 tradeLf was killed 554 units away: not traded within 5 s (pros: 625 ms)
2 1:33 holdheld with Nℑgh†_Wolf, 434 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before Nℑgh†_Wolf)
5 1:35 holdheld with Lf, 856 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before Lf)
5 1:29 tradeLf was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 holdheld with @pricol, 536 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:34 line of firestood in Nℑgh†_Wolf's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:42 tradeLf was killed 243 units away: you traded in 812 ms (pros: 625 ms)
9 1:22 tradeNℑgh†_Wolf was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 tradeLotus was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 trade@pricol was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
11 1:26 peek togetherpeeked the same enemy as Lotus, 656 ms after them - late - your team-mate went first, as bait
12 bomb 0:36 holdheld with Nℑgh†_Wolf, 323 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Nℑgh†_Wolf)
13 bomb 0:39 holdheld with Lotus, 1033 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:31 holdheld with Nℑgh†_Wolf, 855 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Nℑgh†_Wolf)
14 1:30 holdheld with Nℑgh†_Wolf, 833 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Nℑgh†_Wolf)
14 1:28 tradeNℑgh†_Wolf was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
14 1:27 tradeLotus was killed 738 units away: not traded within 5 s (pros: 625 ms)
14 1:20 holdheld with Lf, 794 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:19 tradeLf was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 tradeLf was killed 398 units away: you traded in 4,203 ms (pros: 1,641 ms)
15 1:20 trade@pricol was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 tradeNℑgh†_Wolf was killed 948 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 xabobotri [fr]hit by themP2000266 ms–3.2°
1 1:23 tieRhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:22 xabobotri [fr]killed by themUSP-S812 ms2078 ms4.0°
2 1:34 Agnostichit themP250469 ms–0.5°
2 1:34 Agnostichit by themMP9953 ms–5.5°
2 1:33 tieRkilled by themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
3 1:42 xabobotri [fr]hit themAK-47297 ms–0.9°
3 1:42 xabobotri [fr]killed by themSSG 08359 ms359 ms1.2°
4 1:50 tieRkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 Agnostichit by themM4A4453 ms–2.8°
5 1:23 Agnostichit themSSG 08203 ms–2.8°
6 1:22 tieRkilled by themAK-47859 ms859 ms2.8°
7 1:23 tieRhit by themDesert Eagle797 ms–12.7°
7 bomb 0:17 tieRkilled by themAWP234 ms234 ms2.1°
9 1:41 Акробатюшкаhit by themM4A41000 ms–13.2°
9 1:41 Акробатюшкаkilled themAK-471000 ms1000 ms3.7°
9 1:13 tieRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:52 ✪ Scr3amZzkilled themAK-47359 ms656 ms1.7°
9 0:43 tieRkilled themAK-47438 ms547 ms3.5°
9 0:42 Agnostickilled by themAK-47969 ms969 ms0.1°
10 1:47 xabobotri [fr]killed themAK-47266 ms266 ms0.9°
10 1:23 Agnostickilled by themAK-47250 ms453 ms2.1°
11 1:45 Акробатюшкаkilled themAK-47438 ms438 ms0.4°
11 1:25 Agnostichit themAK-47828 ms–2.0°
12 bomb 0:38 xabobotri [fr]killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:35 ✪ Scr3amZzhit themAK-47422 ms–1.0°
13 bomb 0:37 Акробатюшкаhit by themGlock-18328 ms–3.9°
13 bomb 0:36 Акробатюшкаkilled themUSP-S1469 ms2406 ms2.0°
13 bomb 0:26 Agnostichit themP2000438 ms–11.6°
13 bomb 0:26 Agnostickilled by themGlock-18547 ms547 ms1.3°
14 1:30 Agnostichit themDesert Eagle578 ms–0.9°
14 1:30 xabobotri [fr]hit themDesert Eagle406 ms–1.7°
14 1:17 Акробатюшкаkilled by themGalil AR422 ms422 ms2.0°
15 1:24 xabobotri [fr]killed themM4A1-S422 ms531 ms0.4°
15 1:17 Акробатюшкаkilled by themGalil AR406 ms1047 ms3.3°
15 1:17 Акробатюшкаhit themM4A4500 ms–1.7°
16 1:45 Акробатюшкаkilled by themAK-47984 ms984 ms29.7°
17 1:08 ✪ Scr3amZzhit by themAK-47656 ms–2.3°
17 bomb 0:37 Акробатюшкаhit themDesert Eagle344 ms–1.1°
17 bomb 0:37 Акробатюшкаkilled by themAK-47406 ms406 ms0.5°
18 1:52 xabobotri [fr]killed themAWP281 ms281 ms0.9°
18 1:15 Акробатюшкаkilled themAWP672 ms672 ms5.1°
19 1:51 tieRkilled by themAWP172 ms172 ms0.3°
21 1:37 Акробатюшкаkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:35 Agnostichit by themGalil AR172 ms–0.9°
21 1:30 tieRhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:11 xabobotri [fr]killed by themAK-47562 ms766 ms1.6°
22 1:46 Акробатюшкаkilled by themAK-47219 ms516 ms7.5°
22 1:46 Акробатюшкаhit themXM1014375 ms–16.4°
23 1:41 Акробатюшкаhit by themAK-47359 ms–0.8°
23 1:41 Акробатюшкаkilled themM4A1-S438 ms531 ms1.8°
23 0:52 tieRkilled by themDesert Eagle234 ms234 ms2.3°

Shots

You fired 23 of your 35 first shots too soon: 12 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 xabobotri [fr]Glock-181500fired while moving (103 u/s), too fast to be accurate - stop first0/41% / 48%
2 1:34 AgnosticP2501541fired while moving (98 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 33%
3 1:42 xabobotri [fr]AK-471283fired while moving (78 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)23% / 62%
6 1:24 ✪ Scr3amZzAK-471852fired while moving (145 u/s), too fast to be accurate - stop first0/10% / 45%
9 1:41 АкробатюшкаAK-47994fired while moving (163 u/s), too fast to be accurate - stop first1/8killed them6% / 46%
9 0:52 ✪ Scr3amZzAK-47673fired while moving (139 u/s), too fast to be accurate - stop first4/8killed them18% / 59%
9 0:43 tieRAK-47989fired while moving (77 u/s), too fast to be accurate - stop first2/4killed them9% / 55%
10 1:47 xabobotri [fr]AK-471026aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them32% / 58%
10 1:23 AgnosticAK-47627aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)21% / 47%
11 1:45 АкробатюшкаAK-471167fine - pros would have fired it too1/5killed them71% / 71%
11 1:25 AgnosticAK-471273fine - pros would have fired it too1/3cut short (a death, a reload)34% / 45%
12 bomb 0:39 xabobotri [fr]AK-47629fired while moving (178 u/s), too fast to be accurate - stop first1/7killed them10% / 59%
12 bomb 0:35 ✪ Scr3amZzAK-472401fine - pros would have fired it too1/126% / 44%
12 bomb 0:35 ✪ Scr3amZzAK-472402fine - pros would have fired it too0/1cut short (a death, a reload)28% / 46%
13 bomb 0:37 АкробатюшкаUSP-S485fine - pros would have fired it too2/10killed them59% / 61%
13 bomb 0:26 AgnosticUSP-S467fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
14 1:30 AgnosticDesert Eagle1651aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/15% / 51%
14 1:27 ✪ Scr3amZzDesert Eagle1530aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/24% / 32%
14 1:25 ✪ Scr3amZzDesert Eagle1518aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/21% / 38%
14 1:24 ✪ Scr3amZzDesert Eagle1518aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/11% / 48%
14 1:20 ✪ Scr3amZzDesert Eagle1492aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/15% / 52%
14 1:17 АкробатюшкаDesert Eagle430aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)6% / 67%
15 1:24 xabobotri [fr]M4A1-S1225fine - pros would have fired it too2/7killed them52% / 52%
15 1:17 АкробатюшкаM4A1-S627fired while moving (170 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 47%
15 1:17 АкробатюшкаM4A1-S622fired while moving (81 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)5% / 58%
16 1:45 АкробатюшкаAK-47738fired while moving (155 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)3% / 61%
17 1:07 ✪ Scr3amZzDesert Eagle1650aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/210% / 32%
17 bomb 0:39 АкробатюшкаDesert Eagle1236aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/18% / 58%
17 bomb 0:37 АкробатюшкаDesert Eagle1140fine - pros would have fired it too1/1cut short (a death, a reload)23% / 38%
18 1:52 xabobotri [fr]AWP2451fine - pros would have fired it too1/1killed them77% / 77%
18 1:15 АкробатюшкаAWP925aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/1killed them18% / 77%
20 1:40 AgnosticAWP1810fine - pros would have fired it too0/175% / 75%
21 1:19 xabobotri [fr]AWP742fine - pros would have fired it too0/2cut short (a death, a reload)72% / 72%
21 1:11 xabobotri [fr]AWP683aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/1cut short (a death, a reload)2% / 77%
23 1:41 АкробатюшкаM4A1-S841fine - pros would have fired it too2/8killed them48% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.