Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 31% |
| USP-S | 8 | 50% |
| PP-Bizon | 7 | 57% |
| Desert Eagle | 6 | 67% |
| M4A4 | 6 | 83% |
| SSG 08 | 4 | 50% |
| Negev | 4 | 50% |
| Nova | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/103 | 15 1:43 | 3 kills (Deagle ×2, Scout), a wallbang, 2 headshots, in 51 s CT | 8.6 |
| 10/103 | 3 bomb 0:35 | 2 kills (AK-47 ×2), a wallbang, in 10 s T | 3.7 |
| 17/103 | 13 1:44 | 3 kills (USP-S ×3), all headshots, in 31.7 s CT | 2.8 |
| 30/103 | 4 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 1.6 |
| 46/103 | 9 1:05 | 1 kill (Knife) T | 0.9 |
| 67/103 | 6 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 77.8 s T | 0.4 |
| 79/103 | 11 1:37 | 1 kill (AK-47) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:22 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first |
| 22 bomb 0:39 | 1v4 after the plant CT · 84 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 bomb 0:20 | wasted | no enemy blinded for long; blinded Rooster 3.1 s on the move through CT Spawn - safe; blinded rip_Malek 1.9 s on the move through B Doors - safe |
Throws
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:47 | punished | killed by 3700elo btw 1.0 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 668 units away; a running throw |
| 9 0:55 | exposed | an HE at Top Mid - seen by 1 enemy for 1.5 s, the nearest 372 units away, thrown in the open; a running throw |
| 16 1:45 | punished | hit by Youjnyparen 1.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 279 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:31 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 7 1:36 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 1:27 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | in their way | stood between rip_Malek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:33 | line of fire | stood in Rooster's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 4 1:33 | trade | Rooster was killed 338 units away: you traded in 2,125 ms (pros: 1,641 ms) |
| 6 1:35 | trade | Kmercia was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:51 | hold | held with Kmercia, 596 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:44 | trade | Kmercia was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:36 | trade | Rooster was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | trade | Kmercia was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed by them | USP-S | 297 ms | 297 ms | 0.9° | ||
| 2 bomb 0:40 | hit them | Desert Eagle | 1859 ms | – | 0.4° | ||
| 2 bomb 0:38 | killed by them | SSG 08 | 438 ms | 438 ms | 2.5° | ||
| 3 bomb 0:36 | killed them | AK-47 | 781 ms | 1641 ms | 2.1° | ||
| 3 bomb 0:26 | killed them | AK-47 | 688 ms | 1562 ms | 29.4° | ||
| 4 1:39 | hit by them | Desert Eagle | 453 ms | – | 6.2° | ||
| 4 1:39 | killed them | AK-47 | 516 ms | 1219 ms | 2.9° | ||
| 4 1:31 | killed them | AK-47 | 438 ms | 781 ms | 1.1° | ||
| 4 bomb 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:31 | killed by them | Desert Eagle | 47 ms | 47 ms | 0.9° | ||
| 5 1:46 | killed by them | M4A1-S | 219 ms | 312 ms | 1.2° | ||
| 6 1:13 | hit by them | AK-47 | 203 ms | – | 0.9° | ||
| 6 1:13 | killed them | AK-47 | 500 ms | 500 ms | 2.2° | ||
| 6 round over | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | hit them | AK-47 | 547 ms | – | 5.5° | ||
| 7 1:34 | killed by them | MP7 | 859 ms | 1094 ms | 37.2° | ||
| 8 1:35 | killed by them | MP7 | 234 ms | 625 ms | 4.9° | ||
| 9 0:53 | hit them | AK-47 | 1109 ms | – | 3.4° | ||
| 9 0:53 | killed by them | AK-47 | 1188 ms | 1188 ms | 1.3° | ||
| 10 1:46 | killed by them | AWP | 266 ms | 266 ms | 0.4° | ||
| 11 1:38 | hit by them | M4A4 | 172 ms | – | 0.4° | ||
| 11 1:37 | killed them | AK-47 | 141 ms | 141 ms | 0.3° | ||
| 11 1:29 | killed by them | AWP | 359 ms | 359 ms | 1.8° | ||
| 12 1:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:44 | killed them | USP-S | 625 ms | 625 ms | 1.8° | ||
| 13 1:30 | hit by them | Glock-18 | 609 ms | – | 0.7° | ||
| 13 1:29 | killed them | USP-S | 531 ms | 531 ms | 2.9° | ||
| 13 1:17 | hit by them | Glock-18 | 391 ms | – | 4.6° | ||
| 13 1:15 | hit by them | Glock-18 | 1391 ms | – | 1.5° | ||
| 13 1:15 | hit them | P2000 | 141 ms | – | 1.9° | ||
| 13 1:12 | killed them | USP-S | 78 ms | 78 ms | 0.2° | ||
| 14 1:46 | hit them | PP-Bizon | 219 ms | – | 8.8° | ||
| 14 1:46 | killed by them | MAC-10 | 297 ms | 750 ms | 3.7° | ||
| 15 1:46 | hit by them | AK-47 | 328 ms | – | 1.5° | ||
| 15 1:46 | hit them | SSG 08 | 422 ms | – | 0.4° | ||
| 15 1:43 | killed them | SSG 08 | 453 ms | 453 ms | 0.5° | ||
| 15 1:11 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:09 | killed them | Desert Eagle | 266 ms | 266 ms | 0.6° | ||
| 15 0:56 | hit by them | AK-47 | 672 ms | – | 1.2° | ||
| 15 0:52 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | killed by them | Desert Eagle | 672 ms | 1422 ms | 14.1° | ||
| 16 1:43 | hit by them | MAC-10 | 844 ms | – | 19.9° | ||
| 17 1:39 | hit them | Desert Eagle | 516 ms | – | 1.8° | ||
| 17 1:39 | killed by them | AK-47 | 531 ms | 625 ms | 2.4° | ||
| 18 1:29 | hit by them | AK-47 | 406 ms | – | 4.9° | ||
| 18 1:27 | killed by them | AK-47 | 438 ms | 547 ms | 2.8° | ||
| 19 1:37 | hit them | Nova | 297 ms | – | 1.9° | ||
| 19 1:37 | hit by them | AK-47 | 516 ms | – | 4.4° | ||
| 19 1:34 | hit them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:21 | killed by them | AK-47 | 547 ms | 656 ms | 3.4° | ||
| 20 1:21 | hit them | Negev | 562 ms | – | 10.7° | ||
| 21 1:26 | hit them | M4A4 | 312 ms | – | 0.6° | ||
| 21 1:26 | hit by them | AK-47 | 531 ms | – | 3.2° | ||
| 21 1:26 | hit them | M4A4 | 156 ms | – | 1.5° | ||
| 21 1:26 | killed by them | AUG | 453 ms | 453 ms | 2.1° | ||
| 22 bomb 0:32 | killed by them | AWP | 406 ms | 406 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:21 | Desert Eagle | 1354 | fine - pros would have fired it too | 0/2 | 36% / 36% | ||
| 2 bomb 0:40 | Desert Eagle | 1439 | fine - pros would have fired it too | 1/1 | 56% / 56% | ||
| 2 bomb 0:39 | Desert Eagle | 1517 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 47% | |
| 3 bomb 0:36 | AK-47 | 1647 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 3 bomb 0:35 | AK-47 | 1694 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 3 bomb 0:35 | AK-47 | 1732 | fine - pros would have fired it too | 1/2 | killed them | 41% / 54% | |
| 3 bomb 0:26 | AK-47 | 445 | fired while moving (124 u/s), too fast to be accurate - stop first | 4/14 | killed them | 2% / 55% | |
| 4 1:39 | AK-47 | 523 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/11 | killed them | 2% / 47% | |
| 4 1:31 | AK-47 | 1163 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 53% | |
| 6 1:13 | AK-47 | 1098 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 6 0:41 | AK-47 | 1262 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 50% | |
| 6 0:41 | AK-47 | 1251 | fine - pros would have fired it too | 0/3 | 38% / 58% | ||
| 6 bomb 0:40 | AK-47 | 1242 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | 10% / 45% | ||
| 7 1:35 | AK-47 | 715 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 37% / 50% | |
| 8 1:35 | AK-47 | 153 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 51% | |
| 9 0:54 | AK-47 | 372 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 11% / 47% | |
| 11 1:37 | AK-47 | 1096 | fine - pros would have fired it too | 1/1 | killed them | 42% / 60% | |
| 13 1:44 | USP-S | 1210 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/2 | killed them | 10% / 40% | |
| 13 1:30 | USP-S | 1141 | fine - pros would have fired it too | 0/4 | 38% / 38% | ||
| 13 1:29 | USP-S | 1140 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 13 1:17 | USP-S | 560 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 13 1:15 | USP-S | 417 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 13 1:12 | USP-S | 616 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 14 1:46 | PP-Bizon | 432 | fired while moving (234 u/s), too fast to be accurate - stop first | 4/7 | cut short (a death, a reload) | 11% / 61% | |
| 15 1:09 | Desert Eagle | 1364 | fine - pros would have fired it too | 1/1 | killed them | 38% / 38% | |
| 17 1:39 | Desert Eagle | 532 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 28% / 43% | |
| 21 1:26 | M4A4 | 1041 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 55% | |
| 21 1:26 | M4A4 | 1041 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 61% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
