Competitive · Tue 06 Oct, 18:41 · 22 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | ||||||||||||||||||||||||||||||||
![]() | 18 | 14 | 8 | +4 | 100 | 44% | 85% | 2-1 | 3 | 8 | 0/3 | 328 ms | 375 ms | 2.3° | 46% | 19% | 23% | 67% | 26 | 3% 1/38 | 0 | 0 | 1 | 18% | 5% 1/19 | 0% 0/10 | 46% 16/35 | 11 | 5 | 24% 4/17 | 2% | 37% pro 57% | |||
![]() | 16 | 18 | 4 | -2 | 91 | 31% | 64% | 2-2 | 97 | 8 | 0/5 | 359 ms | 804 ms | 2.4° | 30% | 58% | 10% | 48% | 29 | 7% 3/41 | 2 | 0 | 1 | 47% | 0% 0/14 | 0% 0/9 | 44% 17/39 | 12 | 5 | 35% 7/20 | 4% | 33% pro 55% | |||
![]() | 14 | 18 | 7 | -4 | 76 | 50% | 54% | 2-7 | 48 | 0 | 0/2 | 476 ms | 531 ms | 1.9° | 43% | 42% | 14% | 67% | 22 | 9% 3/32 | 0 | 1 | 2 | 9% | 0% 0/17 | 0% 0/7 | 39% 11/28 | 8 | 3 | 36% 4/11 | 0% | 34% pro 52% | |||
![]() | 10 | 16 | 4 | -6 | 59 | 40% | 59% | 2-2 | 0 | 0 | – | 578 ms | 804 ms | 3.8° | 14% | 18% | 14% | 38% | 22 | 0% 0/28 | 0 | 0 | 0 | 12% | 0% 0/17 | 0/2 | 67% 18/27 | 11 | 7 | 18% 2/11 | 23% | 24% pro 52% | |||
| 7 | 17 | 7 | -10 | 45 | 57% | 59% | 0-2 | 0 | 0 | 0/3 | 656 ms | 828 ms | 5.1° | 19% | 20% | 14% | 36% | 19 | 7% 2/30 | 2 | 0 | 0 | 0% | 0% 0/15 | 0/3 | 70% 31/44 | 23 | 8 | 35% 9/26 | 7% | 24% pro 51% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 14 | 3 | +6 | 92 | 70% | 77% | 6-2 | 57 | 1 | 0/1 | 406 ms | 594 ms | 1.4° | 37% | 62% | 30% | 82% | 24 | 0% 0/36 | 0 | 0 | 0 | 34% | 0% 0/20 | 20% 1/5 | 33% 17/52 | 7 | 10 | 48% 16/33 | 0% | 41% pro 56% | |||
![]() | 17 | 15 | 7 | +2 | 89 | 53% | 82% | 5-3 | 52 | 6 | – | 406 ms | 703 ms | 2.3° | 28% | 26% | 22% | 79% | 26 | 5% 2/37 | 0 | 0 | 2 | 31% | 0% 0/13 | 0% 0/8 | 33% 14/42 | 8 | 6 | 10% 2/19 | 12% | 36% pro 52% | |||
![]() | 16 | 14 | 3 | +2 | 82 | 56% | 64% | 2-2 | 69 | 0 | 0/1 | 500 ms | 758 ms | 5.1° | 30% | 34% | 25% | 52% | 23 | 3% 1/32 | 1 | 0 | 1 | 15% | 0% 0/12 | 0/3 | 64% 20/31 | 10 | 10 | 27% 4/15 | 1% | 31% pro 56% | |||
![]() | 15 | 11 | 6 | +4 | 86 | 27% | 82% | 1-0 | 162 | 2 | 1/7 | 320 ms | 297 ms | 2.5° | 29% | 21% | 12% | 62% | 22 | 6% 2/36 | 1 | 0 | 1 | 3% | 0% 0/12 | 0% 0/8 | 64% 29/45 | 14 | 15 | 32% 8/25 | 13% | 29% pro 56% | |||
| 14 | 11 | 4 | +3 | 62 | 71% | 68% | 0-1 | 173 | 3 | – | 476 ms | 1062 ms | 4.2° | 32% | 26% | 22% | 74% | 16 | 4% 1/25 | 1 | 0 | 0 | 10% | 0% 0/11 | 0% 0/5 | 30% 6/20 | 3 | 3 | – | 28% | 35% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 5 1:46 | 4 kills (M4A1-S ×4), all headshots, in 5.4 s CT | 13.1 | |
| 2 | 15 1:43 | 3 kills (Deagle ×2, Scout), a wallbang, 2 headshots, in 51 s CT | 8.6 | |
| 3 | 19 1:25 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 11 s T | 6.0 | |
| 4 | 18 1:27 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 2.5 s T | 5.9 | |
| 5 | 16 bomb 0:34 | 3 kills (MAC-10 ×3), 1 headshot, in 5.4 s T | 5.8 | |
| 6 | 16 1:42 | 2 kills (Deagle ×2), 1 headshot, in 14.3 s T | 4.5 | |
| 7 | 7 1:21 | 3 kills (AWP ×3), 2 headshots, in 39.6 s CT | 4.3 | |
| 8 | 8 1:47 | 2 kills (AWP ×2), 1 headshot, in 2.3 s T | 4.2 | |
| 9 | 7 1:36 | 2 kills (AK-47 ×2), 1 through smoke, in 27.7 s T | 3.9 | |
| 10 | 3 bomb 0:35 | 2 kills (AK-47 ×2), a wallbang, in 10 s T | 3.7 | |
| 11 | 9 1:48 | 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT | 3.6 | |
| 12 | 10 1:32 | 2 kills (AK-47 ×2), a wallbang, in 32.5 s T | 3.5 |
Every moment (103)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 9 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT | 3.4 | |
| 14 | 2 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 27.8 s T | 3.1 | |
| 15 | 3 1:31 | 1 kill (Scout), 1 through smoke, 1 headshot T | 3.0 | |
| 16 | 12 1:31 | 2 kills (MP9 ×2), all headshots, in 6.9 s CT | 3.0 | |
| 17 | 13 1:44 | 3 kills (USP-S ×3), all headshots, in 31.7 s CT | 2.8 | |
| 18 | 20 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 2.6 | |
| 19 | 22 1:29 | 2 kills (M4A1-S ×2), in 6.2 s T | 2.6 | |
| 20 | 21 1:36 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.5 | |
| 21 | 2 1:20 | 2 kills (Scout ×2), in 2.1 s CT | 2.4 | |
| 22 | 10 1:36 | 2 kills (XM1014, AK-47), all headshots, in 20.1 s T | 2.3 | |
| 23 | 6 1:18 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s T | 2.3 | |
| 24 | 4 bomb 0:31 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 25 | 17 1:30 | 2 kills (AUG ×2), all headshots, in 3.4 s T | 2.0 | |
| 26 | 18 1:19 | 1 kill (AUG), a wallbang, 1 headshot T | 2.0 | |
| 27 | 19 1:30 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.8 | |
| 28 | 4 bomb 0:19 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 29 | 12 1:32 | 2 kills (AWP ×2), a no-scope, 1 headshot, in 11.9 s T | 1.6 | |
| 30 | 4 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 1.6 | |
| 31 | 11 1:29 | 2 kills (AWP ×2), in 43.1 s CT | 1.4 | |
| 32 | 11 1:31 | 2 kills (AK-47 ×2), all headshots, in 33 s T | 1.4 | |
| 33 | 15 1:34 | 1 kill (Deagle), 1 headshot CT | 1.3 | |
| 34 | 13 1:45 | 2 kills (Glock ×2), 1 headshot, in 2.4 s T | 1.1 | |
| 35 | 14 1:45 | 2 kills (MAC-10 ×2), all headshots, in 24.1 s T | 1.1 | |
| 36 | 4 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 37 | 10 1:46 | 1 kill (AWP) CT | 1.0 | |
| 38 | 12 1:51 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 39 | 15 1:17 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 1.0 | |
| 40 | 16 bomb 0:38 | 1 kill (AK-47) CT | 1.0 | |
| 41 | 18 1:24 | 1 kill (MAG-7) CT | 1.0 | |
| 42 | 20 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 43 | 20 bomb 0:30 | 1 kill (M4A1-S), 1 headshot T | 1.0 | |
| 44 | 12 0:58 | 1 kill (AWP) CT | 1.0 | |
| 45 | 8 1:34 | 2 kills (MP7, AWP), 1 headshot, in 32.5 s CT | 0.9 | |
| 46 | 9 1:05 | 1 kill (Knife) T | 0.9 | |
| 47 | 19 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 0.9 | |
| 48 | 3 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 49 | 7 1:20 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 50 | 21 1:24 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 51 | 1 1:28 | 2 kills (Glock ×2), a wallbang, 1 headshot, in 24.3 s T | 0.9 | |
| 52 | 17 1:34 | 1 kill (AK-47) T | 0.8 | |
| 53 | 20 1:28 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 54 | 2 1:33 | 1 kill (AK-47) T | 0.7 | |
| 55 | 11 1:47 | 1 kill (SG 553) T | 0.7 | |
| 56 | 14 1:39 | 2 kills (Deagle, Bizon), all headshots, in 24.2 s T | 0.7 | |
| 57 | 15 1:42 | 2 kills (AK-47 ×2), all headshots, in 32.2 s T | 0.7 | |
| 58 | 1 1:45 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 59 | 6 1:35 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 60 | 10 0:47 | 1 kill (Deagle) T | 0.6 | |
| 61 | 9 1:26 | 2 kills (MAC-10 ×2), in 1.6 s T | 0.5 | |
| 62 | 7 1:34 | 1 kill (MP7), 1 headshot CT | 0.5 | |
| 63 | 8 1:14 | 1 kill (M4A4) CT | 0.5 | |
| 64 | 19 bomb 0:37 | 1 kill (AUG), 1 headshot T | 0.5 | |
| 65 | 21 1:28 | 1 kill (M4A1-S) T | 0.5 | |
| 66 | 16 bomb 0:39 | 1 kill (AK-47) CT | 0.4 | |
| 67 | 6 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 77.8 s T | 0.4 | |
| 68 | 22 1:29 | 1 kill (AK-47) T | 0.3 | |
| 69 | 11 bomb 0:32 | 1 kill (AWP) T | 0.3 | |
| 70 | 7 1:20 | 1 kill (AK-47) T | 0.2 | |
| 71 | 10 0:48 | 1 kill (M4A4), a wallbang CT | 0.2 | |
| 72 | 20 bomb 0:36 | 1 kill (M4A1-S) CT | 0.1 | |
| 73 | 3 1:19 | 1 kill (Nova) CT | 0.0 | |
| 74 | 17 1:41 | 1 kill (M4A1-S) CT | 0.0 | |
| 75 | 21 1:26 | 1 kill (AUG), 1 headshot T | -0.0 | |
| 76 | 22 bomb 0:32 | 1 kill (AWP), 1 headshot T | 0.0 | |
| 77 | 3 1:18 | 1 kill (MAC-10), 1 in the air T | -0.1 | |
| 78 | 18 1:23 | 1 kill (M4A1-S) T | -0.1 | |
| 79 | 11 1:37 | 1 kill (AK-47) T | -0.1 | |
| 80 | 10 1:38 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 81 | 17 1:30 | 1 kill (M4A1-S), a wallbang CT | -0.2 | |
| 82 | 8 1:21 | 1 kill (M4A4) CT | -0.3 | |
| 83 | 6 0:48 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 84 | 2 bomb 0:36 | 1 kill (MP7) T | -0.5 | |
| 85 | 17 1:43 | 1 kill (AK-47) T | -0.5 | |
| 86 | 9 0:53 | 1 kill (AK-47), 1 headshot CT | -0.6 | |
| 87 | 14 1:45 | 1 kill (MP7), 1 headshot CT | -0.6 | |
| 88 | 22 1:29 | 1 kill (AUG) CT | -0.6 | |
| 89 | 12 1:09 | 1 kill (MP9), 1 headshot CT | -0.7 | |
| 90 | 17 1:39 | 1 kill (AK-47) T | -0.7 | |
| 91 | 4 bomb 0:24 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 92 | 3 1:14 | 1 kill (MP9) CT | -0.7 | |
| 93 | 11 1:31 | 1 kill (M4A4) CT | -0.8 | |
| 94 | 4 1:33 | 1 kill (Scout), 1 headshot CT | -0.8 | |
| 95 | 1 1:23 | 2 kills (USP-S ×2), all headshots, in 25.2 s T | -0.8 | |
| 96 | 8 1:48 | 1 kill (M4A1-S) CT | -0.9 | |
| 97 | 2 1:33 | 1 kill (MAC-10) T | -0.9 | |
| 98 | 14 1:46 | 1 kill (MAC-10), 1 headshot T | -1.1 | |
| 99 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | -1.3 | |
| 100 | 19 1:26 | 1 kill (M4A1-S) CT | -1.9 | |
| 101 | 5 1:43 | 1 kill (MP7) CT | -1.9 | |
| 102 | 1 1:33 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 103 | 13 1:15 | 1 kill (P2000) CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:22 | 1v4 after the plant CT · 64 HP · Side | lost - died later · saw each other | |
| 2 bomb 0:40 | 1v4 after the plant CT · 69 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:35 | 1v3 after the plant CT · 99 HP · B Doors | lost - died in the first fight · they saw them first | |
| 4 bomb 0:24 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 5 1:43 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 7 1:09 | 1v2 before the plant CT · 100 HP · Long A | won - killed both · saw each other | |
| 7 0:48 | 1v1 before the plant T · 94 HP · Under A | lost - died in the first fight · saw each other | |
| 8 1:14 | 1v3 before the plant T · 13 HP · T Spawn | lost - died in the first fight · saw them first | |
| 9 1:22 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first | |
| 10 1:00 | 1v3 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 11 0:58 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other | |
| 12 1:09 | 1v3 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other | |
| 13 1:15 | 1v3 before the plant T · 55 HP · Top Mid | lost - died in the first fight · saw each other | |
| 14 1:21 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other | |
| 15 1:09 | 1v3 before the plant T · 24 HP · Long Doors | lost - died in the first fight · saw each other | |
| 16 bomb 0:32 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 17 1:30 | 1v3 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw them first | |
| 18 1:19 | 1v4 before the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 19 bomb 0:37 | 1v3 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 20 bomb 0:33 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 21 1:26 | 1v5 before the plant CT · 25 HP · Hole | lost - died in the first fight · saw each other | |
| 22 bomb 0:39 | 1v4 after the plant CT · 84 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:43 | hurt the team | barely blinded Rooster 1.4 s (0.1 s white); blinded Ne0n.^ 3.4 s holding Long A - an enemy could see them; blinded dirtyhandz 3.7 s holding Long A - safe; blinded themselves 2.0 s holding Long A - safe | |
| 22 1:36 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:47 | punished | killed by 3700elo btw 1.0 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 668 units away; a running throw | |
| 7 1:37 | punished | killed by Semaphia 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1120 units away, thrown in the open; a running throw | |
| 9 1:28 | punished | hit by Rooster 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 813 units away | |
| 9 1:27 | punished | killed by Semaphia 0.4 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 391 units away, thrown in the open; a running throw | |
| 11 1:47 | punished | killed by Rooster 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1103 units away, thrown in the open; a running throw | |
| 12 1:12 | punished | hit by Agnostic 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 884 units away, thrown in the open; a jump throw | |
| 13 1:12 | punished | killed by NIBYGRAFIK with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 611 units away | |
| 16 1:45 | punished | hit by Youjnyparen 1.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 279 units away; a running throw | |
| 16 bomb 0:39 | punished | killed by rip_Malek 1.0 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 749 units away | |
| 19 bomb 0:39 | punished | hit by Semaphia 0.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 362 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





