Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 56 | 36% |
| M4A4 | 35 | 31% |
| Glock-18 | 31 | 19% |
| AK-47 | 23 | 39% |
| MP7 | 15 | 20% |
| MP9 | 14 | 21% |
| Desert Eagle | 8 | 25% |
| USP-S | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/103 | 16 bomb 0:34 | 3 kills (MAC-10 ×3), 1 headshot, in 5.4 s T | 5.8 |
| 13/103 | 9 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT | 3.4 |
| 34/103 | 13 1:45 | 2 kills (Glock ×2), 1 headshot, in 2.4 s T | 1.1 |
| 35/103 | 14 1:45 | 2 kills (MAC-10 ×2), all headshots, in 24.1 s T | 1.1 |
| 42/103 | 20 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 50/103 | 21 1:24 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 59/103 | 6 1:35 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 63/103 | 8 1:14 | 1 kill (M4A4) CT | 0.5 |
| 71/103 | 10 0:48 | 1 kill (M4A4), a wallbang CT | 0.2 |
| 89/103 | 12 1:09 | 1 kill (MP9), 1 headshot CT | -0.7 |
| 90/103 | 17 1:39 | 1 kill (AK-47) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:00 | 1v3 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:02 | wasted | barely blinded rip_Malek 0.9 s (0.1 s white) |
Throws
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:37 | punished | killed by Semaphia 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1120 units away, thrown in the open; a running throw |
| 9 1:28 | punished | hit by Rooster 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 813 units away |
| 20 1:39 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1663 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:46 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with Youjnyparen, 738 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms after Youjnyparen) |
| 1 1:28 | trade | Youjnyparen was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | trade | Ne0n.^ was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | trade | Youjnyparen was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | trade | 3700elo btw was killed 392 units away: you traded in 4,203 ms (pros: 1,641 ms) |
| 9 1:25 | trade | dirtyhandz was killed 356 units away: you traded in 2,625 ms (pros: 1,641 ms) |
| 11 1:47 | trade | Ne0n.^ was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:46 | peek together | peeked the same enemy as Youjnyparen, 453 ms before them - early - you went first, alone |
| 13 1:46 | trade | 3700elo btw was killed 190 units away: you traded in 3,109 ms (pros: 969 ms) |
| 13 1:46 | line of fire | stood in Youjnyparen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:46 | in their way | stood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:44 | trade | Ne0n.^ was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | trade | Youjnyparen was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:39 | trade | dirtyhandz was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:41 | trade | 3700elo btw was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | Glock-18 | 1016 ms | – | 17.2° | ||
| 1 bomb 0:34 | hit them | P2000 | 266 ms | – | 7.2° | ||
| 1 bomb 0:22 | killed by them | Glock-18 | 219 ms | 219 ms | 3.3° | ||
| 2 1:36 | hit by them | MAC-10 | 641 ms | – | 2.3° | ||
| 2 1:33 | hit them | Desert Eagle | 1406 ms | – | 5.1° | ||
| 2 1:33 | killed by them | MAC-10 | 1500 ms | 1656 ms | 1.5° | ||
| 3 bomb 0:36 | killed by them | AK-47 | 297 ms | 391 ms | 5.4° | ||
| 4 1:39 | hit them | Desert Eagle | 453 ms | – | 6.2° | ||
| 4 1:39 | killed by them | AK-47 | 516 ms | 1219 ms | 2.9° | ||
| 4 1:39 | hit by them | MAC-10 | 0 ms | – | 5.1° | ||
| 6 1:36 | hit by them | AK-47 | 94 ms | – | 13.8° | ||
| 6 1:36 | killed them | M4A4 | 109 ms | 297 ms | 4.6° | ||
| 6 1:32 | hit them | M4A4 | 203 ms | – | 3.8° | ||
| 6 0:56 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | killed by them | AK-47 | 516 ms | 812 ms | 1.4° | ||
| 8 1:15 | killed them | M4A4 | 656 ms | 1469 ms | 3.6° | ||
| 9 1:27 | hit by them | XM1014 | 578 ms | – | 3.0° | ||
| 9 1:24 | killed them | AK-47 | 703 ms | 703 ms | 5.2° | ||
| 9 1:22 | killed them | AK-47 | 406 ms | 609 ms | 7.1° | ||
| 10 0:48 | hit by them | AK-47 | 1141 ms | – | 2.9° | ||
| 10 0:48 | killed them | M4A4 | 1312 ms | 1484 ms | 7.3° | ||
| 10 0:48 | killed by them | Desert Eagle | 906 ms | 2031 ms | 15.6° | ||
| 11 1:00 | hit them | MP7 | 562 ms | – | 2.1° | ||
| 11 0:59 | killed by them | AK-47 | 1438 ms | 1844 ms | 5.0° | ||
| 12 1:11 | hit them | MP9 | 469 ms | – | 5.1° | ||
| 12 1:10 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:09 | hit by them | AK-47 | 188 ms | – | 2.1° | ||
| 13 1:46 | killed them | Glock-18 | 375 ms | 922 ms | 2.1° | ||
| 13 1:43 | killed them | Glock-18 | 2016 ms | 2516 ms | 30.4° | ||
| 13 1:36 | hit by them | P2000 | 1188 ms | – | 2.4° | ||
| 13 1:16 | hit them | Glock-18 | 234 ms | – | 5.7° | ||
| 13 1:15 | killed by them | P2000 | 828 ms | 828 ms | 50.7° | ||
| 14 1:46 | killed them | MAC-10 | 312 ms | 688 ms | 2.7° | ||
| 14 1:46 | hit by them | MAG-7 | 359 ms | – | 3.1° | ||
| 14 1:21 | killed them | MAC-10 | 500 ms | 719 ms | 25.1° | ||
| 15 1:35 | hit them | AK-47 | 562 ms | – | 1.9° | ||
| 15 1:34 | killed by them | Desert Eagle | 141 ms | 141 ms | 1.6° | ||
| 16 bomb 0:34 | killed them | MAC-10 | 578 ms | 797 ms | 14.3° | ||
| 16 bomb 0:33 | killed them | MAC-10 | 1562 ms | 2312 ms | 28.5° | ||
| 16 bomb 0:32 | hit by them | AK-47 | 875 ms | – | 43.2° | ||
| 16 bomb 0:29 | killed them | MAC-10 | 656 ms | 1109 ms | 2.3° | ||
| 17 1:39 | hit by them | Desert Eagle | 516 ms | – | 1.8° | ||
| 17 1:39 | killed them | AK-47 | 531 ms | 625 ms | 2.4° | ||
| 18 1:24 | killed by them | MAG-7 | 266 ms | 266 ms | 3.7° | ||
| 19 1:34 | hit by them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:34 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | hit by them | SSG 08 | 391 ms | – | 4.0° | ||
| 21 1:30 | hit them | AK-47 | 469 ms | – | 11.0° | ||
| 21 1:24 | hit by them | P2000 | 203 ms | – | 2.4° | ||
| 21 1:24 | killed them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 22 1:31 | killed by them | AUG | 94 ms | 1797 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 834 | fine - pros would have fired it too | 0/3 | 46% / 46% | ||
| 1 bomb 0:34 | USP-S | 546 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | 68% / 70% | ||
| 1 bomb 0:22 | USP-S | 755 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 47% | |
| 2 1:36 | Desert Eagle | 958 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/3 | 10% / 52% | ||
| 2 1:34 | Desert Eagle | 634 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 3% / 59% | |
| 4 1:39 | Desert Eagle | 516 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 76% / 76% | |
| 6 1:32 | M4A4 | 1227 | fine - pros would have fired it too | 2/4 | 60% / 60% | ||
| 8 1:15 | M4A4 | 776 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/13 | killed them | 16% / 51% | |
| 9 1:25 | AK-47 | 805 | fine - pros would have fired it too | 1/7 | killed them | 61% / 61% | |
| 9 1:22 | AK-47 | 273 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/7 | killed them | 17% / 60% | |
| 10 0:48 | M4A4 | 514 | fired while moving (206 u/s), too fast to be accurate - stop first | 3/12 | killed them | 32% / 70% | |
| 11 1:00 | MP7 | 630 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/10 | 38% / 65% | ||
| 11 0:59 | MP7 | 585 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 33% / 53% | |
| 12 1:12 | MP9 | 894 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/13 | 2 bullets after pros would have stopped | 9% / 51% | |
| 12 1:09 | MP9 | 973 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/8 | killed them | 35% / 47% | |
| 13 1:46 | Glock-18 | 995 | fine - pros would have fired it too | 5/14 | killed them | 31% / 39% | |
| 13 1:37 | Glock-18 | 1228 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 13 1:36 | Glock-18 | 1221 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 13% / 47% | ||
| 13 1:35 | Glock-18 | 1232 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 50% | |
| 13 1:34 | Glock-18 | 1251 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | 4% / 50% | ||
| 13 1:16 | Glock-18 | 107 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 59% | |
| 13 1:16 | Glock-18 | 93 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 47% | |
| 14 1:46 | MAC-10 | 352 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 6/11 | killed them | 27% / 53% | |
| 14 1:22 | MAC-10 | 74 | fine - pros would have fired it too | 2/11 | killed them | 72% / 72% | |
| 14 1:21 | MAC-10 | 1030 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/7 | 4% / 48% | ||
| 15 1:36 | AK-47 | 572 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/9 | 25% / 60% | ||
| 16 bomb 0:34 | MAC-10 | 208 | fine - pros would have fired it too | 8/29 | killed them | 44% / 58% | |
| 16 bomb 0:29 | MAC-10 | 449 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 4/14 | killed them | 5% / 60% | |
| 17 1:39 | AK-47 | 553 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/7 | killed them | 27% / 52% | |
| 21 1:30 | AK-47 | 1069 | fine - pros would have fired it too | 2/5 | 49% / 49% | ||
| 21 1:24 | AK-47 | 726 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
