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Dust II, won 13-9 · Tue 06 Oct, 18:41

AgnosticGold Nova Master

The match

Aim

500 msTTD758 msTTK5.1°Crosshair↓30%1st bullet34%Spray25%Head52%Counter-strafe

Scoreboard

82ADR64%KAST

Positioning

Shots

20/31Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105636%
M4A43531%
Glock-183119%
AK-472339%
MP71520%
MP91421%
Desert Eagle825%
USP-S520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10316 bomb 0:34 3 kills (MAC-10 ×3), 1 headshot, in 5.4 s T5.8
13/1039 1:24 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT3.4
34/10313 1:45 2 kills (Glock ×2), 1 headshot, in 2.4 s T1.1
35/10314 1:45 2 kills (MAC-10 ×2), all headshots, in 24.1 s T1.1
42/10320 1:35 1 kill (AK-47), 1 headshot T1.0
50/10321 1:24 1 kill (AK-47), 1 headshot T0.9
59/1036 1:35 1 kill (M4A4), 1 headshot CT0.6
63/1038 1:14 1 kill (M4A4) CT0.5
71/10310 0:48 1 kill (M4A4), a wallbang CT0.2
89/10312 1:09 1 kill (MP9), 1 headshot CT-0.7
90/10317 1:39 1 kill (AK-47) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:00 1v3 before the plant CT · 100 HP · Long Alost - died with two or more on them at once, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:02 wastedbarely blinded rip_Malek 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:37 punishedkilled by Semaphia 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1120 units away, thrown in the open; a running throw
9 1:28 punishedhit by Rooster 0.8 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 813 units away
20 1:39 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1663 units away

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 27 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:46 SemaphiaLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with Youjnyparen, 738 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms after Youjnyparen)
1 1:28 tradeYoujnyparen was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 tradeNe0n.^ was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 tradeYoujnyparen was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 trade3700elo btw was killed 392 units away: you traded in 4,203 ms (pros: 1,641 ms)
9 1:25 tradedirtyhandz was killed 356 units away: you traded in 2,625 ms (pros: 1,641 ms)
11 1:47 tradeNe0n.^ was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
13 1:46 peek togetherpeeked the same enemy as Youjnyparen, 453 ms before them - early - you went first, alone
13 1:46 trade3700elo btw was killed 190 units away: you traded in 3,109 ms (pros: 969 ms)
13 1:46 line of firestood in Youjnyparen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:46 in their waystood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:44 tradeNe0n.^ was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 tradeYoujnyparen was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:39 tradedirtyhandz was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
17 1:41 trade3700elo btw was killed 721 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 rip_Malekhit by themGlock-181016 ms–17.2°
1 bomb 0:34 rip_Malekhit themP2000266 ms–7.2°
1 bomb 0:22 rip_Malekkilled by themGlock-18219 ms219 ms3.3°
2 1:36 Roosterhit by themMAC-10641 ms–2.3°
2 1:33 Roosterhit themDesert Eagle1406 ms–5.1°
2 1:33 Roosterkilled by themMAC-101500 ms1656 ms1.5°
3 bomb 0:36 Semaphiakilled by themAK-47297 ms391 ms5.4°
4 1:39 NIBYGRAFIKhit themDesert Eagle453 ms–6.2°
4 1:39 NIBYGRAFIKkilled by themAK-47516 ms1219 ms2.9°
4 1:39 Roosterhit by themMAC-100 ms–5.1°
6 1:36 Kmerciahit by themAK-4794 ms–13.8°
6 1:36 Kmerciakilled themM4A4109 ms297 ms4.6°
6 1:32 Semaphiahit themM4A4203 ms–3.8°
6 0:56 Semaphiakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 Semaphiakilled by themAK-47516 ms812 ms1.4°
8 1:15 Roosterkilled themM4A4656 ms1469 ms3.6°
9 1:27 Roosterhit by themXM1014578 ms–3.0°
9 1:24 Roosterkilled themAK-47703 ms703 ms5.2°
9 1:22 Semaphiakilled themAK-47406 ms609 ms7.1°
10 0:48 Roosterhit by themAK-471141 ms–2.9°
10 0:48 Roosterkilled themM4A41312 ms1484 ms7.3°
10 0:48 rip_Malekkilled by themDesert Eagle906 ms2031 ms15.6°
11 1:00 Kmerciahit themMP7562 ms–2.1°
11 0:59 Kmerciakilled by themAK-471438 ms1844 ms5.0°
12 1:11 Semaphiahit themMP9469 ms–5.1°
12 1:10 Semaphiakilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 Semaphiahit by themAK-47188 ms–2.1°
13 1:46 rip_Malekkilled themGlock-18375 ms922 ms2.1°
13 1:43 Semaphiakilled themGlock-182016 ms2516 ms30.4°
13 1:36 Roosterhit by themP20001188 ms–2.4°
13 1:16 Kmerciahit themGlock-18234 ms–5.7°
13 1:15 Kmerciakilled by themP2000828 ms828 ms50.7°
14 1:46 Semaphiakilled themMAC-10312 ms688 ms2.7°
14 1:46 Semaphiahit by themMAG-7359 ms–3.1°
14 1:21 Roosterkilled themMAC-10500 ms719 ms25.1°
15 1:35 rip_Malekhit themAK-47562 ms–1.9°
15 1:34 rip_Malekkilled by themDesert Eagle141 ms141 ms1.6°
16 bomb 0:34 Semaphiakilled themMAC-10578 ms797 ms14.3°
16 bomb 0:33 Roosterkilled themMAC-101562 ms2312 ms28.5°
16 bomb 0:32 Roosterhit by themAK-47875 ms–43.2°
16 bomb 0:29 Kmerciakilled themMAC-10656 ms1109 ms2.3°
17 1:39 NIBYGRAFIKhit by themDesert Eagle516 ms–1.8°
17 1:39 NIBYGRAFIKkilled themAK-47531 ms625 ms2.4°
18 1:24 Semaphiakilled by themMAG-7266 ms266 ms3.7°
19 1:34 NIBYGRAFIKhit by themNova–––couldn't see them (a wallbang, a smoke) - not timed
19 1:34 NIBYGRAFIKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:34 Roosterkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 Semaphiahit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 Semaphiakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 Semaphiahit by themSSG 08391 ms–4.0°
21 1:30 Semaphiahit themAK-47469 ms–11.0°
21 1:24 Semaphiahit by themP2000203 ms–2.4°
21 1:24 Semaphiakilled themAK-47266 ms266 ms0.8°
22 1:31 Semaphiakilled by themAUG94 ms1797 ms1.4°

Shots

You fired 20 of your 31 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 rip_MalekUSP-S834fine - pros would have fired it too0/346% / 46%
1 bomb 0:34 rip_MalekUSP-S546fired while moving (115 u/s), too fast to be accurate - stop first1/168% / 70%
1 bomb 0:22 rip_MalekUSP-S755fine - pros would have fired it too0/1cut short (a death, a reload)33% / 47%
2 1:36 RoosterDesert Eagle958fired while moving (86 u/s), too fast to be accurate - stop first0/310% / 52%
2 1:34 RoosterDesert Eagle634fired while moving (117 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)3% / 59%
4 1:39 NIBYGRAFIKDesert Eagle516fine - pros would have fired it too1/3cut short (a death, a reload)76% / 76%
6 1:32 SemaphiaM4A41227fine - pros would have fired it too2/460% / 60%
8 1:15 RoosterM4A4776aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/13killed them16% / 51%
9 1:25 RoosterAK-47805fine - pros would have fired it too1/7killed them61% / 61%
9 1:22 SemaphiaAK-47273aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/7killed them17% / 60%
10 0:48 RoosterM4A4514fired while moving (206 u/s), too fast to be accurate - stop first3/12killed them32% / 70%
11 1:00 KmerciaMP7630fired while moving (34 u/s), too fast to be accurate - stop first1/1038% / 65%
11 0:59 KmerciaMP7585fine - pros would have fired it too2/5cut short (a death, a reload)33% / 53%
12 1:12 SemaphiaMP9894fired while moving (162 u/s), too fast to be accurate - stop first1/132 bullets after pros would have stopped9% / 51%
12 1:09 SemaphiaMP9973fired while moving (95 u/s), too fast to be accurate - stop first2/8killed them35% / 47%
13 1:46 rip_MalekGlock-18995fine - pros would have fired it too5/14killed them31% / 39%
13 1:37 RoosterGlock-181228aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
13 1:36 RoosterGlock-181221aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/513% / 47%
13 1:35 RoosterGlock-181232fired while moving (183 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 50%
13 1:34 RoosterGlock-181251fired while moving (135 u/s), too fast to be accurate - stop first0/34% / 50%
13 1:16 KmerciaGlock-18107aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 59%
13 1:16 KmerciaGlock-1893aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 47%
14 1:46 SemaphiaMAC-10352aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first6/11killed them27% / 53%
14 1:22 RoosterMAC-1074fine - pros would have fired it too2/11killed them72% / 72%
14 1:21 rip_MalekMAC-101030aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/74% / 48%
15 1:36 rip_MalekAK-47572aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/925% / 60%
16 bomb 0:34 SemaphiaMAC-10208fine - pros would have fired it too8/29killed them44% / 58%
16 bomb 0:29 KmerciaMAC-10449aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first4/14killed them5% / 60%
17 1:39 NIBYGRAFIKAK-47553fired while moving (80 u/s), too fast to be accurate - stop first2/7killed them27% / 52%
21 1:30 SemaphiaAK-471069fine - pros would have fired it too2/549% / 49%
21 1:24 SemaphiaAK-47726fine - pros would have fired it too1/3killed them72% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.