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Dust II, won 13-9 · Tue 06 Oct, 18:41

Ne0n.^

The match

Aim

476 msTTD1062 msTTK4.2°Crosshair↓32%1st bullet26%Spray22%Head74%Counter-strafe

Scoreboard

62ADR68%KAST

Positioning

Shots

6/20Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP74040%
PP-Bizon3714%
AUG2829%
AK-47838%
USP-S520%
MP9425%
Nova250%
AWP2100%
Glock-1820%
Desert Eagle1100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/10317 1:30 2 kills (AUG ×2), all headshots, in 3.4 s T2.0
26/10318 1:19 1 kill (AUG), a wallbang, 1 headshot T2.0
45/1038 1:34 2 kills (MP7, AWP), 1 headshot, in 32.5 s CT0.9
56/10314 1:39 2 kills (Deagle, Bizon), all headshots, in 24.2 s T0.7
62/1037 1:34 1 kill (MP7), 1 headshot CT0.5
64/10319 bomb 0:37 1 kill (AUG), 1 headshot T0.5
73/1033 1:19 1 kill (Nova) CT0.0
75/10321 1:26 1 kill (AUG), 1 headshot T-0.0
76/10322 bomb 0:32 1 kill (AWP), 1 headshot T0.0
101/1035 1:43 1 kill (MP7) CT-1.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:27 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Short Stairs - safe
17 1:46 goodblinded Kmercia 3.9 s (1.2 s white)
19 1:47 wastedno enemy blinded for long
19 1:42 wastedno enemy blinded for long; blinded Youjnyparen 1.5 s on the move through Long A - safe
20 1:37 goodblinded Semaphia 3.1 s (0.6 s white)
21 1:33 goodblinded Semaphia 3.4 s (0.7 s white) Agnostic peeked Semaphia 2.7 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 38 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:47 punishedkilled by Rooster 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1103 units away, thrown in the open; a running throw
16 bomb 0:39 punishedkilled by rip_Malek 1.0 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 749 units away

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 19 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:19 RoosterBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 in their waystood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:32 tradeYoujnyparen was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 tradeYoujnyparen was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeYoujnyparen was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 peek togetherpeeked the same enemy as Youjnyparen, 219 ms before them - a double peek
17 1:31 peek togetherpeeked the same enemy as dirtyhandz, 391 ms after them - late - your team-mate went first, as bait
17 1:30 tradeYoujnyparen was killed 672 units away: you traded in 172 ms (pros: 625 ms)
18 1:22 holdheld with dirtyhandz, 242 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:39 line of firestood in 3700elo btw's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
21 1:27 holdheld with Youjnyparen, 160 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Youjnyparen)
22 1:30 peek togetherpeeked the same enemy as Agnostic, 969 ms after them - late - your team-mate went first, as bait
22 1:29 tradeAgnostic was killed 372 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 Roosterhit themP2000891 ms–7.6°
1 1:24 Roosterkilled by themUSP-S891 ms1359 ms14.9°
2 1:33 Semaphiakilled by themAK-47172 ms469 ms1.4°
2 1:33 Semaphiahit themMP9359 ms–1.5°
3 1:20 Kmerciakilled themNova–––couldn't see them (a wallbang, a smoke) - not timed
3 1:20 Kmerciahit by themMP7141 ms–5.1°
3 1:18 Roosterkilled by themMAC-10453 ms906 ms3.1°
4 bomb 0:33 rip_Malekkilled by themAK-47203 ms203 ms0.7°
5 1:45 Roosterkilled themMP7344 ms2016 ms0.9°
5 1:45 Roosterhit by themAK-47703 ms–4.5°
6 1:21 rip_Malekhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 Semaphiakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 Semaphiahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 NIBYGRAFIKhit by themAK-47547 ms–5.5°
7 1:34 NIBYGRAFIKkilled themMP7859 ms1094 ms37.2°
7 1:20 rip_Malekkilled by themAK-47688 ms688 ms52.7°
8 1:35 NIBYGRAFIKkilled themMP7234 ms625 ms4.9°
8 1:31 rip_Malekhit themAK-47484 ms–3.6°
8 1:29 rip_Malekhit themAK-47391 ms–1.1°
8 1:03 Semaphiahit by themAK-47750 ms–8.3°
8 1:02 Semaphiakilled themAWP547 ms547 ms33.4°
10 1:33 Semaphiahit themMP7500 ms–7.4°
10 1:33 Semaphiakilled by themAK-47609 ms1109 ms9.0°
11 1:47 Roosterkilled by themSG 553484 ms703 ms8.1°
13 1:44 NIBYGRAFIKkilled by themUSP-S625 ms625 ms1.8°
14 1:39 Kmerciakilled themDesert Eagle1312 ms1312 ms11.1°
14 1:17 rip_Malekkilled themPP-Bizon469 ms3188 ms2.5°
14 1:17 rip_Malekhit by themSSG 08500 ms–3.3°
15 1:11 NIBYGRAFIKhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:09 NIBYGRAFIKkilled by themDesert Eagle266 ms266 ms0.6°
16 bomb 0:39 rip_Malekkilled by themAK-47516 ms812 ms4.9°
17 1:30 Roosterkilled themAUG422 ms969 ms0.6°
17 1:28 Kmerciahit by themPP-Bizon1844 ms–13.6°
17 1:27 Kmerciakilled themAUG1484 ms1484 ms32.2°
18 1:19 Kmerciakilled themAUG–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 Kmerciakilled themAUG562 ms1062 ms43.0°
21 1:26 NIBYGRAFIKhit by themM4A4156 ms–1.5°
21 1:26 NIBYGRAFIKkilled themAUG453 ms453 ms2.1°
22 1:30 Semaphiahit by themAUG78 ms–1.7°
22 bomb 0:32 NIBYGRAFIKkilled themAWP406 ms406 ms0.6°

Shots

You fired 6 of your 20 first shots too soon: 3 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. 41 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 RoosterUSP-S554fired while moving (200 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)10% / 46%
2 1:33 SemaphiaMP9472fine - pros would have fired it too1/4cut short (a death, a reload)77% / 77%
5 1:45 RoosterMP7739fired while moving (220 u/s), too fast to be accurate - stop first2/148% / 61%
5 1:43 RoosterMP7747aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/16killed them; 3 bullets after pros would have stopped3% / 52%
7 1:35 NIBYGRAFIKMP7699fine - pros would have fired it too4/13killed them38% / 46%
8 1:35 NIBYGRAFIKMP7155fine - pros would have fired it too4/11killed them44% / 62%
8 1:31 rip_MalekAK-471328fine - pros would have fired it too2/825% / 46%
8 1:29 rip_MalekAK-471318fine - pros would have fired it too1/357% / 57%
8 1:02 SemaphiaAWP1054fine - pros would have fired it too1/1killed them63% / 63%
10 1:33 SemaphiaMP7274aim far off: your crosshair was about a player's width (34 units) off their body - get on target first5/9cut short (a death, a reload)10% / 56%
13 1:44 NIBYGRAFIKGlock-181207fine - pros would have fired it too0/2cut short (a death, a reload)23% / 43%
14 1:39 KmerciaDesert Eagle950fine - pros would have fired it too1/1killed them58% / 58%
14 1:17 rip_MalekPP-Bizon1197fired while moving (235 u/s), too fast to be accurate - stop first5/42killed them; 33 bullets after pros would have stopped2% / 53%
17 1:30 RoosterAUG1213fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 46%
17 1:30 RoosterAUG1213fine - pros would have fired it too1/4killed them68% / 68%
17 1:28 KmerciaAUG670fine - pros would have fired it too1/16killed them; 5 bullets after pros would have stopped32% / 47%
18 1:20 KmerciaAUG740fine - pros would have fired it too1/7killed them28% / 52%
19 bomb 0:38 KmerciaAUG860aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first3/11killed them1% / 49%
21 1:26 NIBYGRAFIKAUG1100fine - pros would have fired it too1/2killed them32% / 45%
22 bomb 0:32 NIBYGRAFIKAWP1604fine - pros would have fired it too1/1killed them85% / 85%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.