Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 40 | 40% |
| PP-Bizon | 37 | 14% |
| AUG | 28 | 29% |
| AK-47 | 8 | 38% |
| USP-S | 5 | 20% |
| MP9 | 4 | 25% |
| Nova | 2 | 50% |
| AWP | 2 | 100% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/103 | 17 1:30 | 2 kills (AUG ×2), all headshots, in 3.4 s T | 2.0 |
| 26/103 | 18 1:19 | 1 kill (AUG), a wallbang, 1 headshot T | 2.0 |
| 45/103 | 8 1:34 | 2 kills (MP7, AWP), 1 headshot, in 32.5 s CT | 0.9 |
| 56/103 | 14 1:39 | 2 kills (Deagle, Bizon), all headshots, in 24.2 s T | 0.7 |
| 62/103 | 7 1:34 | 1 kill (MP7), 1 headshot CT | 0.5 |
| 64/103 | 19 bomb 0:37 | 1 kill (AUG), 1 headshot T | 0.5 |
| 73/103 | 3 1:19 | 1 kill (Nova) CT | 0.0 |
| 75/103 | 21 1:26 | 1 kill (AUG), 1 headshot T | -0.0 |
| 76/103 | 22 bomb 0:32 | 1 kill (AWP), 1 headshot T | 0.0 |
| 101/103 | 5 1:43 | 1 kill (MP7) CT | -1.9 |
Flashes
6 flashes: 3 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:27 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Short Stairs - safe |
| 17 1:46 | good | blinded Kmercia 3.9 s (1.2 s white) |
| 19 1:47 | wasted | no enemy blinded for long |
| 19 1:42 | wasted | no enemy blinded for long; blinded Youjnyparen 1.5 s on the move through Long A - safe |
| 20 1:37 | good | blinded Semaphia 3.1 s (0.6 s white) |
| 21 1:33 | good | blinded Semaphia 3.4 s (0.7 s white) Agnostic peeked Semaphia 2.7 s after the pop - too early - the enemy had recovered; got hit first |
Throws
40 grenades: 38 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:47 | punished | killed by Rooster 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1103 units away, thrown in the open; a running throw |
| 16 bomb 0:39 | punished | killed by rip_Malek 1.0 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 749 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:19 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | in their way | stood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:32 | trade | Youjnyparen was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | trade | Youjnyparen was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Youjnyparen was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | peek together | peeked the same enemy as Youjnyparen, 219 ms before them - a double peek |
| 17 1:31 | peek together | peeked the same enemy as dirtyhandz, 391 ms after them - late - your team-mate went first, as bait |
| 17 1:30 | trade | Youjnyparen was killed 672 units away: you traded in 172 ms (pros: 625 ms) |
| 18 1:22 | hold | held with dirtyhandz, 242 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:39 | line of fire | stood in 3700elo btw's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 21 1:27 | hold | held with Youjnyparen, 160 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Youjnyparen) |
| 22 1:30 | peek together | peeked the same enemy as Agnostic, 969 ms after them - late - your team-mate went first, as bait |
| 22 1:29 | trade | Agnostic was killed 372 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit them | P2000 | 891 ms | – | 7.6° | ||
| 1 1:24 | killed by them | USP-S | 891 ms | 1359 ms | 14.9° | ||
| 2 1:33 | killed by them | AK-47 | 172 ms | 469 ms | 1.4° | ||
| 2 1:33 | hit them | MP9 | 359 ms | – | 1.5° | ||
| 3 1:20 | killed them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:20 | hit by them | MP7 | 141 ms | – | 5.1° | ||
| 3 1:18 | killed by them | MAC-10 | 453 ms | 906 ms | 3.1° | ||
| 4 bomb 0:33 | killed by them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 5 1:45 | killed them | MP7 | 344 ms | 2016 ms | 0.9° | ||
| 5 1:45 | hit by them | AK-47 | 703 ms | – | 4.5° | ||
| 6 1:21 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | hit by them | AK-47 | 547 ms | – | 5.5° | ||
| 7 1:34 | killed them | MP7 | 859 ms | 1094 ms | 37.2° | ||
| 7 1:20 | killed by them | AK-47 | 688 ms | 688 ms | 52.7° | ||
| 8 1:35 | killed them | MP7 | 234 ms | 625 ms | 4.9° | ||
| 8 1:31 | hit them | AK-47 | 484 ms | – | 3.6° | ||
| 8 1:29 | hit them | AK-47 | 391 ms | – | 1.1° | ||
| 8 1:03 | hit by them | AK-47 | 750 ms | – | 8.3° | ||
| 8 1:02 | killed them | AWP | 547 ms | 547 ms | 33.4° | ||
| 10 1:33 | hit them | MP7 | 500 ms | – | 7.4° | ||
| 10 1:33 | killed by them | AK-47 | 609 ms | 1109 ms | 9.0° | ||
| 11 1:47 | killed by them | SG 553 | 484 ms | 703 ms | 8.1° | ||
| 13 1:44 | killed by them | USP-S | 625 ms | 625 ms | 1.8° | ||
| 14 1:39 | killed them | Desert Eagle | 1312 ms | 1312 ms | 11.1° | ||
| 14 1:17 | killed them | PP-Bizon | 469 ms | 3188 ms | 2.5° | ||
| 14 1:17 | hit by them | SSG 08 | 500 ms | – | 3.3° | ||
| 15 1:11 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:09 | killed by them | Desert Eagle | 266 ms | 266 ms | 0.6° | ||
| 16 bomb 0:39 | killed by them | AK-47 | 516 ms | 812 ms | 4.9° | ||
| 17 1:30 | killed them | AUG | 422 ms | 969 ms | 0.6° | ||
| 17 1:28 | hit by them | PP-Bizon | 1844 ms | – | 13.6° | ||
| 17 1:27 | killed them | AUG | 1484 ms | 1484 ms | 32.2° | ||
| 18 1:19 | killed them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | killed them | AUG | 562 ms | 1062 ms | 43.0° | ||
| 21 1:26 | hit by them | M4A4 | 156 ms | – | 1.5° | ||
| 21 1:26 | killed them | AUG | 453 ms | 453 ms | 2.1° | ||
| 22 1:30 | hit by them | AUG | 78 ms | – | 1.7° | ||
| 22 bomb 0:32 | killed them | AWP | 406 ms | 406 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 554 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 10% / 46% | |
| 2 1:33 | MP9 | 472 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 77% / 77% | |
| 5 1:45 | MP7 | 739 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/14 | 8% / 61% | ||
| 5 1:43 | MP7 | 747 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/16 | killed them; 3 bullets after pros would have stopped | 3% / 52% | |
| 7 1:35 | MP7 | 699 | fine - pros would have fired it too | 4/13 | killed them | 38% / 46% | |
| 8 1:35 | MP7 | 155 | fine - pros would have fired it too | 4/11 | killed them | 44% / 62% | |
| 8 1:31 | AK-47 | 1328 | fine - pros would have fired it too | 2/8 | 25% / 46% | ||
| 8 1:29 | AK-47 | 1318 | fine - pros would have fired it too | 1/3 | 57% / 57% | ||
| 8 1:02 | AWP | 1054 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 10 1:33 | MP7 | 274 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 5/9 | cut short (a death, a reload) | 10% / 56% | |
| 13 1:44 | Glock-18 | 1207 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 23% / 43% | |
| 14 1:39 | Desert Eagle | 950 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 14 1:17 | PP-Bizon | 1197 | fired while moving (235 u/s), too fast to be accurate - stop first | 5/42 | killed them; 33 bullets after pros would have stopped | 2% / 53% | |
| 17 1:30 | AUG | 1213 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 46% | |
| 17 1:30 | AUG | 1213 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 17 1:28 | AUG | 670 | fine - pros would have fired it too | 1/16 | killed them; 5 bullets after pros would have stopped | 32% / 47% | |
| 18 1:20 | AUG | 740 | fine - pros would have fired it too | 1/7 | killed them | 28% / 52% | |
| 19 bomb 0:38 | AUG | 860 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 3/11 | killed them | 1% / 49% | |
| 21 1:26 | AUG | 1100 | fine - pros would have fired it too | 1/2 | killed them | 32% / 45% | |
| 22 bomb 0:32 | AWP | 1604 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.