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Dust II, won 13-9 · Tue 06 Oct, 18:41

3700elo btwLegendary Eagle Master

The match

Aim

406 msTTD594 msTTK1.4°Crosshair↓37%1st bullet62%Spray30%Head82%Counter-strafe

Scoreboard

92ADR77%KAST

Positioning

Shots

17/52Rushed↓16/33Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476040%
M4A1-S2658%
Desert Eagle1010%
MP9967%
MAC-10850%
USP-S50%
Glock-1830%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1035 1:46 4 kills (M4A1-S ×4), all headshots, in 5.4 s CT13.1
3/10319 1:25 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 11 s T6.0
4/10318 1:27 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 2.5 s T5.9
11/1039 1:48 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT3.6
16/10312 1:31 2 kills (MP9 ×2), all headshots, in 6.9 s CT3.0
20/10321 1:36 1 kill (AK-47), a wallbang, 1 headshot T2.5
24/1034 bomb 0:31 1 kill (Deagle), 1 headshot CT2.1
49/1037 1:20 1 kill (AK-47), 1 headshot CT0.9
57/10315 1:42 2 kills (AK-47 ×2), all headshots, in 32.2 s T0.7
83/1036 0:48 1 kill (AK-47), 1 headshot CT-0.3
85/10317 1:43 1 kill (AK-47) T-0.5
96/1038 1:48 1 kill (M4A1-S) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:09 1v3 before the plant T · 24 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:42 wastedno enemy blinded for long
7 1:34 weakbarely blinded Rooster 1.7 s (0.1 s white), Semaphia 1.3 s (0.1 s white), Kmercia 0.7 s (0.1 s white)
19 1:48 wastedno enemy blinded for long
19 1:46 wastedno enemy blinded for long
22 bomb 0:39 goodblinded Semaphia 3.5 s (0.8 s white); blinded dirtyhandz 4.7 s holding Mid Doors - safe; blinded themselves 3.9 s holding Mid Doors - safe; blinded Youjnyparen 3.7 s holding B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:27 punishedkilled by Semaphia 0.4 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 391 units away, thrown in the open; a running throw
22 1:25 exposeda flash at B Doors - seen by 1 enemy for 0.9 s, the nearest 763 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:48 holdheld with Youjnyparen, 446 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Youjnyparen)
2 1:47 tradeYoujnyparen was killed 446 units away: not traded within 5 s (pros: 625 ms)
4 1:31 tradeYoujnyparen was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:33 tradeNe0n.^ was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
6 0:56 tradeAgnostic was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 in their waystood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:32 tradeYoujnyparen was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 tradeYoujnyparen was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:39 tradedirtyhandz was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
19 1:26 tradeYoujnyparen was killed 91 units away: you traded in 844 ms (pros: 625 ms)
22 1:29 tradeAgnostic was killed 335 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Semaphiahit by themGlock-1831 ms–0.2°
1 1:33 Roosterhit by themGlock-18453 ms–6.1°
1 1:33 Semaphiakilled by themGlock-181031 ms1031 ms1.0°
2 1:47 rip_Malekhit by themSSG 08422 ms–1.3°
2 1:43 Kmerciahit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 Kmerciahit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:40 rip_Malekkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:50 rip_Malekhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:50 rip_Malekhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 rip_Malekkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:40 NIBYGRAFIKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:31 NIBYGRAFIKkilled themDesert Eagle47 ms47 ms0.9°
4 bomb 0:24 Kmerciakilled by themAK-47594 ms594 ms0.2°
5 1:46 NIBYGRAFIKkilled themM4A1-S219 ms312 ms1.2°
5 1:46 Kmerciakilled themM4A1-S62 ms359 ms0.5°
5 1:43 Semaphiakilled themM4A1-S281 ms391 ms1.2°
5 1:42 rip_Malekhit by themAK-47297 ms–0.8°
5 1:41 rip_Malekkilled themM4A1-S781 ms891 ms4.0°
6 0:48 Semaphiahit by themAK-47562 ms–1.8°
6 0:48 Semaphiakilled themAK-47844 ms844 ms0.2°
7 1:20 Roosterkilled themAK-47516 ms906 ms0.9°
7 1:11 Semaphiahit by themAK-47141 ms–2.4°
7 1:09 Semaphiakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:48 Kmerciakilled themM4A1-S641 ms641 ms2.1°
8 1:47 rip_Malekkilled by themAWP406 ms406 ms0.3°
9 1:48 rip_Malekkilled themM4A1-S406 ms406 ms1.5°
9 1:46 Kmerciakilled themM4A1-S328 ms1500 ms0.3°
9 1:45 Kmerciahit by themAK-47688 ms–5.5°
9 1:26 Semaphiakilled by themMAC-10250 ms391 ms3.8°
10 1:18 Roosterhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:16 Roosterkilled by themAK-47391 ms594 ms1.9°
11 1:51 rip_Malekhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 NIBYGRAFIKhit themM4A4172 ms–0.4°
11 1:37 NIBYGRAFIKkilled by themAK-47141 ms141 ms0.3°
12 1:31 Kmerciakilled themMP9422 ms500 ms1.9°
12 1:27 Roosterkilled themMP9109 ms2812 ms0.8°
12 1:25 Roosterhit by themSG 553203 ms–2.0°
12 1:20 rip_Malekkilled by themAWP312 ms312 ms1.9°
13 1:47 rip_Malekhit by themP2000312 ms–3.3°
13 1:46 Semaphiakilled by themUSP-S1734 ms1734 ms3.1°
15 1:43 Kmerciakilled themAK-47422 ms1141 ms3.2°
15 1:43 Kmerciahit by themMP7609 ms–5.3°
15 1:33 Roosterhit by themMP9578 ms–2.1°
15 1:32 Roosterhit themAK-4794 ms–3.4°
15 1:27 Roosterhit themAK-4747 ms–1.1°
15 1:10 Semaphiakilled themAK-47219 ms219 ms3.6°
15 0:56 NIBYGRAFIKhit themAK-47672 ms–1.2°
15 0:52 NIBYGRAFIKkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 NIBYGRAFIKhit themMAC-10844 ms–19.9°
17 1:43 Semaphiakilled themAK-47344 ms547 ms3.1°
17 1:42 rip_Malekkilled by themM4A1-S594 ms1016 ms44.6°
18 1:29 NIBYGRAFIKhit themAK-47406 ms–4.9°
18 1:27 NIBYGRAFIKkilled themAK-47438 ms547 ms2.8°
18 1:24 rip_Malekkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:25 rip_Malekkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:35 Semaphiakilled themAK-472281 ms2688 ms8.7°
20 1:28 rip_Malekkilled by themM4A1-S297 ms391 ms1.3°
21 1:37 Roosterkilled themAK-471016 ms1406 ms1.1°
21 1:37 Roosterhit by themP901047 ms–14.6°
22 bomb 0:40 Semaphiahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 52 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 16 of 33 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 SemaphiaUSP-S1020aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/15% / 46%
1 1:36 SemaphiaUSP-S990fine - pros would have fired it too0/158% / 58%
1 1:34 RoosterUSP-S918aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/111% / 51%
1 1:34 SemaphiaUSP-S731fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
4 1:23 NIBYGRAFIKDesert Eagle1534fine - pros would have fired it too0/433% / 33%
4 bomb 0:37 NIBYGRAFIKDesert Eagle1390fine - pros would have fired it too0/163% / 63%
4 bomb 0:31 NIBYGRAFIKDesert Eagle1460fine - pros would have fired it too1/1killed them70% / 70%
4 bomb 0:29 KmerciaDesert Eagle1635fine - pros would have fired it too0/143% / 43%
4 bomb 0:27 KmerciaDesert Eagle1637fired while moving (81 u/s), too fast to be accurate - stop first0/119% / 36%
4 bomb 0:25 KmerciaDesert Eagle1833fine - pros would have fired it too0/132% / 33%
4 bomb 0:24 KmerciaDesert Eagle1983fine - pros would have fired it too0/1cut short (a death, a reload)36% / 36%
5 1:46 NIBYGRAFIKM4A1-S674fine - pros would have fired it too3/4killed them61% / 61%
5 1:43 SemaphiaM4A1-S1253fine - pros would have fired it too2/3killed them56% / 56%
5 1:41 rip_MalekM4A1-S725fine - pros would have fired it too2/9killed them37% / 52%
6 0:49 SemaphiaAK-47336fired while moving (84 u/s), too fast to be accurate - stop first1/9killed them27% / 55%
7 1:20 RoosterAK-47871fine - pros would have fired it too3/7killed them68% / 68%
8 1:48 KmerciaM4A1-S1368fine - pros would have fired it too1/3killed them72% / 72%
9 1:48 rip_MalekM4A1-S1553fine - pros would have fired it too1/2killed them47% / 47%
9 1:46 KmerciaM4A1-S680fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 55%
9 1:45 KmerciaM4A1-S672aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 53%
9 1:45 KmerciaM4A1-S672fine - pros would have fired it too3/8killed them74% / 74%
10 1:16 RoosterM4A1-S858fine - pros would have fired it too0/2cut short (a death, a reload)45% / 46%
11 1:38 NIBYGRAFIKM4A1-S1096fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 55%
12 1:31 KmerciaMP9662fine - pros would have fired it too2/4killed them56% / 56%
12 1:27 RoosterMP91258fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
12 1:25 RoosterMP91258fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 45%
12 1:25 RoosterMP91259fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
12 1:24 RoosterMP91259fine - pros would have fired it too1/3killed them61% / 61%
13 1:47 SemaphiaGlock-18712fired while moving (137 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 56%
13 1:47 SemaphiaGlock-18712aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 56%
15 1:43 KmerciaAK-47475fired while moving (89 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 54%
15 1:42 KmerciaAK-47470fine - pros would have fired it too1/5killed them69% / 69%
15 1:33 RoosterAK-471116fired while moving (91 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 54%
15 1:32 RoosterAK-471104fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
15 1:32 RoosterAK-471085aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/118% / 63%
15 1:28 RoosterAK-471251fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 57%
15 1:28 RoosterAK-471268fine - pros would have fired it too0/240% / 54%
15 1:27 RoosterAK-471321fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
15 1:10 SemaphiaAK-47336fine - pros would have fired it too1/6killed them76% / 76%
15 0:56 NIBYGRAFIKAK-47562fine - pros would have fired it too1/657% / 57%
16 1:43 NIBYGRAFIKMAC-10419aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/1411% / 52%
16 bomb 0:37 SemaphiaMAC-10906aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/26% / 60%
17 1:43 SemaphiaAK-47392fine - pros would have fired it too3/6killed them39% / 50%
17 1:42 rip_MalekAK-471088aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 56%
17 1:41 rip_MalekAK-471131fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
18 1:29 NIBYGRAFIKAK-47934fine - pros would have fired it too2/343% / 58%
18 1:28 NIBYGRAFIKAK-47935aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/48% / 53%
18 1:27 NIBYGRAFIKAK-47808fine - pros would have fired it too2/5killed them60% / 60%
19 bomb 0:35 SemaphiaAK-47657fine - pros would have fired it too4/5killed them53% / 53%
21 1:37 RoosterAK-47554aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/10killed them18% / 58%
21 1:31 KmerciaAK-47607fired while moving (157 u/s), too fast to be accurate - stop first0/27% / 51%
21 1:30 KmerciaAK-47527fired while moving (78 u/s), too fast to be accurate - stop first0/712% / 53%

Positioning

In none of your 36 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 29 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.