Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 40% |
| M4A1-S | 26 | 58% |
| Desert Eagle | 10 | 10% |
| MP9 | 9 | 67% |
| MAC-10 | 8 | 50% |
| USP-S | 5 | 0% |
| Glock-18 | 3 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/103 | 5 1:46 | 4 kills (M4A1-S ×4), all headshots, in 5.4 s CT | 13.1 |
| 3/103 | 19 1:25 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 11 s T | 6.0 |
| 4/103 | 18 1:27 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 2.5 s T | 5.9 |
| 11/103 | 9 1:48 | 2 kills (M4A1-S ×2), 1 headshot, in 3.1 s CT | 3.6 |
| 16/103 | 12 1:31 | 2 kills (MP9 ×2), all headshots, in 6.9 s CT | 3.0 |
| 20/103 | 21 1:36 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.5 |
| 24/103 | 4 bomb 0:31 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 49/103 | 7 1:20 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 57/103 | 15 1:42 | 2 kills (AK-47 ×2), all headshots, in 32.2 s T | 0.7 |
| 83/103 | 6 0:48 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 85/103 | 17 1:43 | 1 kill (AK-47) T | -0.5 |
| 96/103 | 8 1:48 | 1 kill (M4A1-S) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:09 | 1v3 before the plant T · 24 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:42 | wasted | no enemy blinded for long |
| 7 1:34 | weak | barely blinded Rooster 1.7 s (0.1 s white), Semaphia 1.3 s (0.1 s white), Kmercia 0.7 s (0.1 s white) |
| 19 1:48 | wasted | no enemy blinded for long |
| 19 1:46 | wasted | no enemy blinded for long |
| 22 bomb 0:39 | good | blinded Semaphia 3.5 s (0.8 s white); blinded dirtyhandz 4.7 s holding Mid Doors - safe; blinded themselves 3.9 s holding Mid Doors - safe; blinded Youjnyparen 3.7 s holding B Doors - safe |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:27 | punished | killed by Semaphia 0.4 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 391 units away, thrown in the open; a running throw |
| 22 1:25 | exposed | a flash at B Doors - seen by 1 enemy for 0.9 s, the nearest 763 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:48 | hold | held with Youjnyparen, 446 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Youjnyparen) |
| 2 1:47 | trade | Youjnyparen was killed 446 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:31 | trade | Youjnyparen was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:33 | trade | Ne0n.^ was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:56 | trade | Agnostic was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | in their way | stood between Youjnyparen and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:32 | trade | Youjnyparen was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | trade | Youjnyparen was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:39 | trade | dirtyhandz was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:26 | trade | Youjnyparen was killed 91 units away: you traded in 844 ms (pros: 625 ms) |
| 22 1:29 | trade | Agnostic was killed 335 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | Glock-18 | 31 ms | – | 0.2° | ||
| 1 1:33 | hit by them | Glock-18 | 453 ms | – | 6.1° | ||
| 1 1:33 | killed by them | Glock-18 | 1031 ms | 1031 ms | 1.0° | ||
| 2 1:47 | hit by them | SSG 08 | 422 ms | – | 1.3° | ||
| 2 1:43 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:40 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:31 | killed them | Desert Eagle | 47 ms | 47 ms | 0.9° | ||
| 4 bomb 0:24 | killed by them | AK-47 | 594 ms | 594 ms | 0.2° | ||
| 5 1:46 | killed them | M4A1-S | 219 ms | 312 ms | 1.2° | ||
| 5 1:46 | killed them | M4A1-S | 62 ms | 359 ms | 0.5° | ||
| 5 1:43 | killed them | M4A1-S | 281 ms | 391 ms | 1.2° | ||
| 5 1:42 | hit by them | AK-47 | 297 ms | – | 0.8° | ||
| 5 1:41 | killed them | M4A1-S | 781 ms | 891 ms | 4.0° | ||
| 6 0:48 | hit by them | AK-47 | 562 ms | – | 1.8° | ||
| 6 0:48 | killed them | AK-47 | 844 ms | 844 ms | 0.2° | ||
| 7 1:20 | killed them | AK-47 | 516 ms | 906 ms | 0.9° | ||
| 7 1:11 | hit by them | AK-47 | 141 ms | – | 2.4° | ||
| 7 1:09 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:48 | killed them | M4A1-S | 641 ms | 641 ms | 2.1° | ||
| 8 1:47 | killed by them | AWP | 406 ms | 406 ms | 0.3° | ||
| 9 1:48 | killed them | M4A1-S | 406 ms | 406 ms | 1.5° | ||
| 9 1:46 | killed them | M4A1-S | 328 ms | 1500 ms | 0.3° | ||
| 9 1:45 | hit by them | AK-47 | 688 ms | – | 5.5° | ||
| 9 1:26 | killed by them | MAC-10 | 250 ms | 391 ms | 3.8° | ||
| 10 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:16 | killed by them | AK-47 | 391 ms | 594 ms | 1.9° | ||
| 11 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit them | M4A4 | 172 ms | – | 0.4° | ||
| 11 1:37 | killed by them | AK-47 | 141 ms | 141 ms | 0.3° | ||
| 12 1:31 | killed them | MP9 | 422 ms | 500 ms | 1.9° | ||
| 12 1:27 | killed them | MP9 | 109 ms | 2812 ms | 0.8° | ||
| 12 1:25 | hit by them | SG 553 | 203 ms | – | 2.0° | ||
| 12 1:20 | killed by them | AWP | 312 ms | 312 ms | 1.9° | ||
| 13 1:47 | hit by them | P2000 | 312 ms | – | 3.3° | ||
| 13 1:46 | killed by them | USP-S | 1734 ms | 1734 ms | 3.1° | ||
| 15 1:43 | killed them | AK-47 | 422 ms | 1141 ms | 3.2° | ||
| 15 1:43 | hit by them | MP7 | 609 ms | – | 5.3° | ||
| 15 1:33 | hit by them | MP9 | 578 ms | – | 2.1° | ||
| 15 1:32 | hit them | AK-47 | 94 ms | – | 3.4° | ||
| 15 1:27 | hit them | AK-47 | 47 ms | – | 1.1° | ||
| 15 1:10 | killed them | AK-47 | 219 ms | 219 ms | 3.6° | ||
| 15 0:56 | hit them | AK-47 | 672 ms | – | 1.2° | ||
| 15 0:52 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit them | MAC-10 | 844 ms | – | 19.9° | ||
| 17 1:43 | killed them | AK-47 | 344 ms | 547 ms | 3.1° | ||
| 17 1:42 | killed by them | M4A1-S | 594 ms | 1016 ms | 44.6° | ||
| 18 1:29 | hit them | AK-47 | 406 ms | – | 4.9° | ||
| 18 1:27 | killed them | AK-47 | 438 ms | 547 ms | 2.8° | ||
| 18 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:35 | killed them | AK-47 | 2281 ms | 2688 ms | 8.7° | ||
| 20 1:28 | killed by them | M4A1-S | 297 ms | 391 ms | 1.3° | ||
| 21 1:37 | killed them | AK-47 | 1016 ms | 1406 ms | 1.1° | ||
| 21 1:37 | hit by them | P90 | 1047 ms | – | 14.6° | ||
| 22 bomb 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 1020 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 5% / 46% | ||
| 1 1:36 | USP-S | 990 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 1 1:34 | USP-S | 918 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 11% / 51% | ||
| 1 1:34 | USP-S | 731 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 4 1:23 | Desert Eagle | 1534 | fine - pros would have fired it too | 0/4 | 33% / 33% | ||
| 4 bomb 0:37 | Desert Eagle | 1390 | fine - pros would have fired it too | 0/1 | 63% / 63% | ||
| 4 bomb 0:31 | Desert Eagle | 1460 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 4 bomb 0:29 | Desert Eagle | 1635 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 4 bomb 0:27 | Desert Eagle | 1637 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | 19% / 36% | ||
| 4 bomb 0:25 | Desert Eagle | 1833 | fine - pros would have fired it too | 0/1 | 32% / 33% | ||
| 4 bomb 0:24 | Desert Eagle | 1983 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 36% | |
| 5 1:46 | M4A1-S | 674 | fine - pros would have fired it too | 3/4 | killed them | 61% / 61% | |
| 5 1:43 | M4A1-S | 1253 | fine - pros would have fired it too | 2/3 | killed them | 56% / 56% | |
| 5 1:41 | M4A1-S | 725 | fine - pros would have fired it too | 2/9 | killed them | 37% / 52% | |
| 6 0:49 | AK-47 | 336 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/9 | killed them | 27% / 55% | |
| 7 1:20 | AK-47 | 871 | fine - pros would have fired it too | 3/7 | killed them | 68% / 68% | |
| 8 1:48 | M4A1-S | 1368 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 9 1:48 | M4A1-S | 1553 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 9 1:46 | M4A1-S | 680 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 55% | |
| 9 1:45 | M4A1-S | 672 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 53% | |
| 9 1:45 | M4A1-S | 672 | fine - pros would have fired it too | 3/8 | killed them | 74% / 74% | |
| 10 1:16 | M4A1-S | 858 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 46% | |
| 11 1:38 | M4A1-S | 1096 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 55% | |
| 12 1:31 | MP9 | 662 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 12 1:27 | MP9 | 1258 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 12 1:25 | MP9 | 1258 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 45% | |
| 12 1:25 | MP9 | 1259 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 12 1:24 | MP9 | 1259 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 13 1:47 | Glock-18 | 712 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 56% | |
| 13 1:47 | Glock-18 | 712 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 56% | |
| 15 1:43 | AK-47 | 475 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 54% | |
| 15 1:42 | AK-47 | 470 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 15 1:33 | AK-47 | 1116 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 54% | |
| 15 1:32 | AK-47 | 1104 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 15 1:32 | AK-47 | 1085 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | 18% / 63% | ||
| 15 1:28 | AK-47 | 1251 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 57% | |
| 15 1:28 | AK-47 | 1268 | fine - pros would have fired it too | 0/2 | 40% / 54% | ||
| 15 1:27 | AK-47 | 1321 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 15 1:10 | AK-47 | 336 | fine - pros would have fired it too | 1/6 | killed them | 76% / 76% | |
| 15 0:56 | AK-47 | 562 | fine - pros would have fired it too | 1/6 | 57% / 57% | ||
| 16 1:43 | MAC-10 | 419 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/14 | 11% / 52% | ||
| 16 bomb 0:37 | MAC-10 | 906 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | 6% / 60% | ||
| 17 1:43 | AK-47 | 392 | fine - pros would have fired it too | 3/6 | killed them | 39% / 50% | |
| 17 1:42 | AK-47 | 1088 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 56% | |
| 17 1:41 | AK-47 | 1131 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 18 1:29 | AK-47 | 934 | fine - pros would have fired it too | 2/3 | 43% / 58% | ||
| 18 1:28 | AK-47 | 935 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | 8% / 53% | ||
| 18 1:27 | AK-47 | 808 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 19 bomb 0:35 | AK-47 | 657 | fine - pros would have fired it too | 4/5 | killed them | 53% / 53% | |
| 21 1:37 | AK-47 | 554 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/10 | killed them | 18% / 58% | |
| 21 1:31 | AK-47 | 607 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/2 | 7% / 51% | ||
| 21 1:30 | AK-47 | 527 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/7 | 12% / 53% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
