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Dust II, lost 9-13 · Tue 06 Oct, 18:41

Kmercia

The match

Aim

656 msTTD828 msTTK5.1°Crosshair↓19%1st bullet20%Spray14%Head36%Counter-strafe

Scoreboard

45ADR59%KAST

Positioning

Shots

31/44Rushed↓9/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP76125%
AK-474723%
PP-Bizon3918%
Glock-181414%
M4A4138%
P2000520%
SG 55340%
AUG30%
M4A1-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/10311 1:31 2 kills (AK-47 ×2), all headshots, in 33 s T1.4
72/10320 bomb 0:36 1 kill (M4A1-S) CT0.1
84/1032 bomb 0:36 1 kill (MP7) T-0.5
87/10314 1:45 1 kill (MP7), 1 headshot CT-0.6
91/1034 bomb 0:24 1 kill (AK-47), 1 headshot T-0.7
103/10313 1:15 1 kill (P2000) CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 bomb 0:32 1v3 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
17 1:30 1v3 before the plant CT · 100 HP · Outside Longlost - died in the first fight · saw them first
20 bomb 0:33 1v3 after the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 0 of your 22 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:21 YoujnyparenTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
18 1:20 Ne0n.^Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeNIBYGRAFIK was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
2 1:20 tradeSemaphia was killed 1915 units away: you traded in 4,766 ms (pros: 2,609 ms)
2 bomb 0:38 tradeNIBYGRAFIK was killed 100 units away: you traded in 2,656 ms (pros: 969 ms)
4 1:23 holdheld with NIBYGRAFIK, 342 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 bomb 0:31 tradeNIBYGRAFIK was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
5 1:47 in their waystood between NIBYGRAFIK and an enemy they could see, for 250 ms (pros: 125 ms at a time)
5 1:46 tradeNIBYGRAFIK was killed 151 units away: not traded within 5 s (pros: 625 ms)
7 1:46 holdheld with Rooster, 282 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Rooster)
8 1:49 holdheld with rip_Malek, 297 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before rip_Malek)
9 1:48 traderip_Malek was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeNIBYGRAFIK was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
11 1:33 holdheld with Rooster, 213 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Rooster)
11 1:31 tradeRooster was killed 39 units away: you traded in 156 ms (pros: 625 ms)
12 1:51 tradeNIBYGRAFIK was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
14 1:46 tradeNIBYGRAFIK was killed 885 units away: you traded in 1,266 ms (pros: 625 ms)
14 1:45 tradeSemaphia was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:32 tradeRooster was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
20 1:22 traderip_Malek was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 tradeRooster was killed 938 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Youjnyparenhit by themP2000328 ms–1.5°
1 1:39 Youjnyparenhit by themP20002469 ms–1.5°
1 1:38 Youjnyparenhit themGlock-182953 ms–2.8°
1 bomb 0:33 dirtyhandzhit by themP2000156 ms–0.7°
1 bomb 0:31 dirtyhandzhit themGlock-18297 ms–0.9°
1 bomb 0:29 dirtyhandzhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 dirtyhandzhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:43 3700elo btwhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 3700elo btwhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:38 dirtyhandzkilled themMP7484 ms2312 ms7.3°
3 1:20 Ne0n.^killed by themNova–––couldn't see them (a wallbang, a smoke) - not timed
3 1:20 Ne0n.^hit themMP7141 ms–5.1°
4 bomb 0:24 3700elo btwkilled themAK-47594 ms594 ms0.2°
5 1:46 3700elo btwkilled by themM4A1-S62 ms359 ms0.5°
6 1:36 Agnostichit themAK-4794 ms–13.8°
6 1:36 Agnostickilled by themM4A4109 ms297 ms4.6°
7 1:43 Youjnyparenhit by themM4A4688 ms–1.8°
7 1:43 Youjnyparenhit themAK-471094 ms–3.3°
7 1:21 dirtyhandzkilled by themAWP234 ms234 ms2.1°
8 1:50 dirtyhandzhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:48 3700elo btwkilled by themM4A1-S641 ms641 ms2.1°
9 1:46 3700elo btwkilled by themM4A1-S328 ms1500 ms0.3°
9 1:45 3700elo btwhit themAK-47688 ms–5.5°
10 1:38 Youjnyparenkilled by themAK-47328 ms516 ms2.8°
11 1:31 Youjnyparenkilled themAK-47703 ms812 ms10.1°
11 1:00 Agnostichit by themMP7562 ms–2.1°
11 0:59 Agnostickilled themAK-471438 ms1844 ms5.0°
12 1:31 3700elo btwkilled by themMP9422 ms500 ms1.9°
13 1:16 Agnostichit by themGlock-18234 ms–5.7°
13 1:15 Agnostickilled themP2000828 ms828 ms50.7°
14 1:45 Youjnyparenkilled themMP7656 ms969 ms2.9°
14 1:39 Ne0n.^killed by themDesert Eagle1312 ms1312 ms11.1°
15 1:43 3700elo btwkilled by themAK-47422 ms1141 ms3.2°
15 1:43 3700elo btwhit themMP7609 ms–5.3°
16 bomb 0:29 Agnostickilled by themMAC-10656 ms1109 ms2.3°
17 1:28 Ne0n.^hit themPP-Bizon1844 ms–13.6°
17 1:27 Ne0n.^killed by themAUG1484 ms1484 ms32.2°
18 1:21 dirtyhandzhit themMP71062 ms–17.7°
18 1:21 Youjnyparenhit by themAK-47672 ms–3.2°
18 1:20 Youjnyparenhit themMP71281 ms–17.9°
18 1:19 Ne0n.^killed by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 Ne0n.^killed by themAUG562 ms1062 ms43.0°
20 bomb 0:36 Youjnyparenkilled themM4A1-S438 ms641 ms4.2°
20 bomb 0:30 dirtyhandzkilled by themM4A1-S250 ms641 ms1.9°
21 1:29 dirtyhandzkilled by themM4A1-S219 ms922 ms6.7°
21 1:28 dirtyhandzhit themM4A4422 ms–1.4°
22 1:30 dirtyhandzkilled by themM4A1-S266 ms562 ms1.0°
22 1:29 dirtyhandzhit themMP7531 ms–1.7°

Shots

You fired 31 of your 44 first shots too soon: 23 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 YoujnyparenGlock-181459fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 33%
1 1:40 YoujnyparenGlock-181456fired while moving (122 u/s), too fast to be accurate - stop first1/1042% / 46%
1 bomb 0:37 dirtyhandzGlock-181912fine - pros would have fired it too0/221% / 41%
1 bomb 0:33 dirtyhandzGlock-181916fine - pros would have fired it too0/123% / 40%
1 bomb 0:32 dirtyhandzGlock-181916fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 46%
1 bomb 0:31 dirtyhandzGlock-181918fired while moving (139 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 39%
2 bomb 0:38 dirtyhandzMP71449fired while moving (78 u/s), too fast to be accurate - stop first2/513% / 45%
2 bomb 0:37 dirtyhandzMP71497too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/521% / 46%
2 bomb 0:36 dirtyhandzMP71540aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/32% / 44%
2 bomb 0:36 dirtyhandzMP71572fine - pros would have fired it too1/4killed them55% / 55%
4 bomb 0:29 3700elo btwAK-471635fired while moving (90 u/s), too fast to be accurate - stop first0/211% / 48%
4 bomb 0:27 3700elo btwAK-471637fired while moving (99 u/s), too fast to be accurate - stop first0/22% / 52%
4 bomb 0:25 3700elo btwAK-471843fired while moving (207 u/s), too fast to be accurate - stop first0/24% / 51%
4 bomb 0:24 3700elo btwAK-472000fired while moving (91 u/s), too fast to be accurate - stop first1/2killed them; 1 bullet after pros would have stopped23% / 74%
6 1:36 AgnosticAK-47316fired while moving (190 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)31% / 63%
7 1:43 YoujnyparenAK-47949fired while moving (110 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
7 1:43 YoujnyparenAK-47949aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 50%
7 1:42 YoujnyparenAK-47950fine - pros would have fired it too0/453% / 53%
7 1:23 dirtyhandzAK-471039fired while moving (160 u/s), too fast to be accurate - stop first0/26% / 49%
8 1:50 dirtyhandzSG 5532695fine - pros would have fired it too0/21 bullet after pros would have stopped75% / 75%
8 1:48 3700elo btwSG 5531398aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/228% / 55%
9 1:45 3700elo btwAK-47672aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/10cut short (a death, a reload)17% / 46%
10 1:38 YoujnyparenAK-47293fine - pros would have fired it too0/2cut short (a death, a reload)43% / 48%
11 1:41 dirtyhandzAK-471617fired while moving (205 u/s), too fast to be accurate - stop first0/27% / 53%
11 1:32 YoujnyparenAK-47379fired while moving (154 u/s), too fast to be accurate - stop first2/8killed them4% / 48%
11 1:00 AgnosticAK-47604fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 47%
11 0:59 AgnosticAK-47597fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 47%
11 0:59 AgnosticAK-47588fired while moving (120 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 48%
11 0:58 AgnosticAK-47568fine - pros would have fired it too2/4killed them71% / 71%
13 1:16 AgnosticP2000105aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first1/7killed them1% / 42%
14 1:45 YoujnyparenMP71167fired while moving (142 u/s), too fast to be accurate - stop first2/14killed them; 2 bullets after pros would have stopped15% / 53%
14 1:39 Ne0n.^MP71008fired while moving (213 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)26% / 61%
15 1:43 3700elo btwMP7477aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first3/10cut short (a death, a reload)2% / 59%
16 bomb 0:28 AgnosticAUG423fine - pros would have fired it too0/3cut short (a death, a reload)36% / 47%
17 1:28 Ne0n.^PP-Bizon856fired while moving (233 u/s), too fast to be accurate - stop first7/24cut short (a death, a reload)35% / 60%
18 1:21 dirtyhandzMP7817fired while moving (114 u/s), too fast to be accurate - stop first1/612% / 61%
18 1:20 YoujnyparenMP7889fired while moving (104 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 55%
18 1:19 YoujnyparenMP7885fired while moving (97 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)34% / 46%
19 bomb 0:39 Ne0n.^PP-Bizon936fired while moving (238 u/s), too fast to be accurate - stop first0/15cut short (a death, a reload); 7 bullets after pros would have stopped1% / 52%
20 bomb 0:36 YoujnyparenM4A1-S570fired while moving (225 u/s), too fast to be accurate - stop first2/7killed them22% / 47%
21 1:31 3700elo btwM4A4608fired while moving (115 u/s), too fast to be accurate - stop first0/61% / 57%
21 1:30 3700elo btwM4A4527fired while moving (110 u/s), too fast to be accurate - stop first0/426% / 53%
21 1:28 dirtyhandzM4A4407fine - pros would have fired it too1/7cut short (a death, a reload)50% / 55%
22 1:29 dirtyhandzMP7801aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first1/3cut short (a death, a reload)1% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.