Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 61 | 25% |
| AK-47 | 47 | 23% |
| PP-Bizon | 39 | 18% |
| Glock-18 | 14 | 14% |
| M4A4 | 13 | 8% |
| P2000 | 5 | 20% |
| SG 553 | 4 | 0% |
| AUG | 3 | 0% |
| M4A1-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/103 | 11 1:31 | 2 kills (AK-47 ×2), all headshots, in 33 s T | 1.4 |
| 72/103 | 20 bomb 0:36 | 1 kill (M4A1-S) CT | 0.1 |
| 84/103 | 2 bomb 0:36 | 1 kill (MP7) T | -0.5 |
| 87/103 | 14 1:45 | 1 kill (MP7), 1 headshot CT | -0.6 |
| 91/103 | 4 bomb 0:24 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 103/103 | 13 1:15 | 1 kill (P2000) CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 bomb 0:32 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 17 1:30 | 1v3 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw them first |
| 20 bomb 0:33 | 1v3 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:21 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 18 1:20 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | NIBYGRAFIK was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:20 | trade | Semaphia was killed 1915 units away: you traded in 4,766 ms (pros: 2,609 ms) |
| 2 bomb 0:38 | trade | NIBYGRAFIK was killed 100 units away: you traded in 2,656 ms (pros: 969 ms) |
| 4 1:23 | hold | held with NIBYGRAFIK, 342 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 bomb 0:31 | trade | NIBYGRAFIK was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:47 | in their way | stood between NIBYGRAFIK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 5 1:46 | trade | NIBYGRAFIK was killed 151 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:46 | hold | held with Rooster, 282 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Rooster) |
| 8 1:49 | hold | held with rip_Malek, 297 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before rip_Malek) |
| 9 1:48 | trade | rip_Malek was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | NIBYGRAFIK was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:33 | hold | held with Rooster, 213 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Rooster) |
| 11 1:31 | trade | Rooster was killed 39 units away: you traded in 156 ms (pros: 625 ms) |
| 12 1:51 | trade | NIBYGRAFIK was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:46 | trade | NIBYGRAFIK was killed 885 units away: you traded in 1,266 ms (pros: 625 ms) |
| 14 1:45 | trade | Semaphia was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:32 | trade | Rooster was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:22 | trade | rip_Malek was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | trade | Rooster was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | 328 ms | – | 1.5° | ||
| 1 1:39 | hit by them | P2000 | 2469 ms | – | 1.5° | ||
| 1 1:38 | hit them | Glock-18 | 2953 ms | – | 2.8° | ||
| 1 bomb 0:33 | hit by them | P2000 | 156 ms | – | 0.7° | ||
| 1 bomb 0:31 | hit them | Glock-18 | 297 ms | – | 0.9° | ||
| 1 bomb 0:29 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:43 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:38 | killed them | MP7 | 484 ms | 2312 ms | 7.3° | ||
| 3 1:20 | killed by them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:20 | hit them | MP7 | 141 ms | – | 5.1° | ||
| 4 bomb 0:24 | killed them | AK-47 | 594 ms | 594 ms | 0.2° | ||
| 5 1:46 | killed by them | M4A1-S | 62 ms | 359 ms | 0.5° | ||
| 6 1:36 | hit them | AK-47 | 94 ms | – | 13.8° | ||
| 6 1:36 | killed by them | M4A4 | 109 ms | 297 ms | 4.6° | ||
| 7 1:43 | hit by them | M4A4 | 688 ms | – | 1.8° | ||
| 7 1:43 | hit them | AK-47 | 1094 ms | – | 3.3° | ||
| 7 1:21 | killed by them | AWP | 234 ms | 234 ms | 2.1° | ||
| 8 1:50 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:48 | killed by them | M4A1-S | 641 ms | 641 ms | 2.1° | ||
| 9 1:46 | killed by them | M4A1-S | 328 ms | 1500 ms | 0.3° | ||
| 9 1:45 | hit them | AK-47 | 688 ms | – | 5.5° | ||
| 10 1:38 | killed by them | AK-47 | 328 ms | 516 ms | 2.8° | ||
| 11 1:31 | killed them | AK-47 | 703 ms | 812 ms | 10.1° | ||
| 11 1:00 | hit by them | MP7 | 562 ms | – | 2.1° | ||
| 11 0:59 | killed them | AK-47 | 1438 ms | 1844 ms | 5.0° | ||
| 12 1:31 | killed by them | MP9 | 422 ms | 500 ms | 1.9° | ||
| 13 1:16 | hit by them | Glock-18 | 234 ms | – | 5.7° | ||
| 13 1:15 | killed them | P2000 | 828 ms | 828 ms | 50.7° | ||
| 14 1:45 | killed them | MP7 | 656 ms | 969 ms | 2.9° | ||
| 14 1:39 | killed by them | Desert Eagle | 1312 ms | 1312 ms | 11.1° | ||
| 15 1:43 | killed by them | AK-47 | 422 ms | 1141 ms | 3.2° | ||
| 15 1:43 | hit them | MP7 | 609 ms | – | 5.3° | ||
| 16 bomb 0:29 | killed by them | MAC-10 | 656 ms | 1109 ms | 2.3° | ||
| 17 1:28 | hit them | PP-Bizon | 1844 ms | – | 13.6° | ||
| 17 1:27 | killed by them | AUG | 1484 ms | 1484 ms | 32.2° | ||
| 18 1:21 | hit them | MP7 | 1062 ms | – | 17.7° | ||
| 18 1:21 | hit by them | AK-47 | 672 ms | – | 3.2° | ||
| 18 1:20 | hit them | MP7 | 1281 ms | – | 17.9° | ||
| 18 1:19 | killed by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | killed by them | AUG | 562 ms | 1062 ms | 43.0° | ||
| 20 bomb 0:36 | killed them | M4A1-S | 438 ms | 641 ms | 4.2° | ||
| 20 bomb 0:30 | killed by them | M4A1-S | 250 ms | 641 ms | 1.9° | ||
| 21 1:29 | killed by them | M4A1-S | 219 ms | 922 ms | 6.7° | ||
| 21 1:28 | hit them | M4A4 | 422 ms | – | 1.4° | ||
| 22 1:30 | killed by them | M4A1-S | 266 ms | 562 ms | 1.0° | ||
| 22 1:29 | hit them | MP7 | 531 ms | – | 1.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 1459 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 33% | |
| 1 1:40 | Glock-18 | 1456 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/10 | 42% / 46% | ||
| 1 bomb 0:37 | Glock-18 | 1912 | fine - pros would have fired it too | 0/2 | 21% / 41% | ||
| 1 bomb 0:33 | Glock-18 | 1916 | fine - pros would have fired it too | 0/1 | 23% / 40% | ||
| 1 bomb 0:32 | Glock-18 | 1916 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 46% | |
| 1 bomb 0:31 | Glock-18 | 1918 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 39% | |
| 2 bomb 0:38 | MP7 | 1449 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/5 | 13% / 45% | ||
| 2 bomb 0:37 | MP7 | 1497 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/5 | 21% / 46% | ||
| 2 bomb 0:36 | MP7 | 1540 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/3 | 2% / 44% | ||
| 2 bomb 0:36 | MP7 | 1572 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 4 bomb 0:29 | AK-47 | 1635 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 11% / 48% | ||
| 4 bomb 0:27 | AK-47 | 1637 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/2 | 2% / 52% | ||
| 4 bomb 0:25 | AK-47 | 1843 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/2 | 4% / 51% | ||
| 4 bomb 0:24 | AK-47 | 2000 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | killed them; 1 bullet after pros would have stopped | 23% / 74% | |
| 6 1:36 | AK-47 | 316 | fired while moving (190 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 31% / 63% | |
| 7 1:43 | AK-47 | 949 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 7 1:43 | AK-47 | 949 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 50% | |
| 7 1:42 | AK-47 | 950 | fine - pros would have fired it too | 0/4 | 53% / 53% | ||
| 7 1:23 | AK-47 | 1039 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | 6% / 49% | ||
| 8 1:50 | SG 553 | 2695 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 75% / 75% | |
| 8 1:48 | SG 553 | 1398 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 28% / 55% | ||
| 9 1:45 | AK-47 | 672 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 17% / 46% | |
| 10 1:38 | AK-47 | 293 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 48% | |
| 11 1:41 | AK-47 | 1617 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/2 | 7% / 53% | ||
| 11 1:32 | AK-47 | 379 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/8 | killed them | 4% / 48% | |
| 11 1:00 | AK-47 | 604 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 47% | |
| 11 0:59 | AK-47 | 597 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 47% | |
| 11 0:59 | AK-47 | 588 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 48% | |
| 11 0:58 | AK-47 | 568 | fine - pros would have fired it too | 2/4 | killed them | 71% / 71% | |
| 13 1:16 | P2000 | 105 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 1/7 | killed them | 1% / 42% | |
| 14 1:45 | MP7 | 1167 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/14 | killed them; 2 bullets after pros would have stopped | 15% / 53% | |
| 14 1:39 | MP7 | 1008 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 26% / 61% | |
| 15 1:43 | MP7 | 477 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 2% / 59% | |
| 16 bomb 0:28 | AUG | 423 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 36% / 47% | |
| 17 1:28 | PP-Bizon | 856 | fired while moving (233 u/s), too fast to be accurate - stop first | 7/24 | cut short (a death, a reload) | 35% / 60% | |
| 18 1:21 | MP7 | 817 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/6 | 12% / 61% | ||
| 18 1:20 | MP7 | 889 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 55% | |
| 18 1:19 | MP7 | 885 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 34% / 46% | |
| 19 bomb 0:39 | PP-Bizon | 936 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/15 | cut short (a death, a reload); 7 bullets after pros would have stopped | 1% / 52% | |
| 20 bomb 0:36 | M4A1-S | 570 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/7 | killed them | 22% / 47% | |
| 21 1:31 | M4A4 | 608 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/6 | 1% / 57% | ||
| 21 1:30 | M4A4 | 527 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/4 | 26% / 53% | ||
| 21 1:28 | M4A4 | 407 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 50% / 55% | |
| 22 1:29 | MP7 | 801 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 1% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.