Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 47 | 13% |
| M4A1-S | 45 | 31% |
| USP-S | 15 | 13% |
| AWP | 14 | 50% |
| Glock-18 | 9 | 22% |
| Desert Eagle | 5 | 20% |
| SSG 08 | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/103 | 7 1:21 | 3 kills (AWP ×3), 2 headshots, in 39.6 s CT | 4.3 |
| 19/103 | 22 1:29 | 2 kills (M4A1-S ×2), in 6.2 s T | 2.6 |
| 21/103 | 2 1:20 | 2 kills (Scout ×2), in 2.1 s CT | 2.4 |
| 28/103 | 4 bomb 0:19 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 31/103 | 11 1:29 | 2 kills (AWP ×2), in 43.1 s CT | 1.4 |
| 37/103 | 10 1:46 | 1 kill (AWP) CT | 1.0 |
| 43/103 | 20 bomb 0:30 | 1 kill (M4A1-S), 1 headshot T | 1.0 |
| 44/103 | 12 0:58 | 1 kill (AWP) CT | 1.0 |
| 65/103 | 21 1:28 | 1 kill (M4A1-S) T | 0.5 |
| 78/103 | 18 1:23 | 1 kill (M4A1-S) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:22 | 1v4 after the plant CT · 64 HP · Side | lost - died later · saw each other |
| 2 bomb 0:40 | 1v4 after the plant CT · 69 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 3 bomb 0:35 | 1v3 after the plant CT · 99 HP · B Doors | lost - died in the first fight · they saw them first |
| 4 bomb 0:24 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 7 1:09 | 1v2 before the plant CT · 100 HP · Long A | won - killed both · saw each other |
| 11 0:58 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other |
| 13 1:15 | 1v3 before the plant T · 55 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:29 | good | blinded NIBYGRAFIK 3.5 s (0.8 s white) 3700elo btw peeked NIBYGRAFIK 0.0 s before the pop - late - it popped just after they showed; hit them first |
| 19 1:46 | wasted | no enemy blinded for long; blinded Ne0n.^ 2.4 s holding Outside Long - safe |
| 20 1:24 | good | blinded Rooster 4.7 s (1.9 s white) |
| 22 1:36 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - ran into a fight |
Throws
29 grenades: 23 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:41 | exposed | a smoke at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 1665 units away, thrown in the open |
| 11 1:40 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1606 units away |
| 13 1:12 | punished | killed by NIBYGRAFIK with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 611 units away |
| 15 1:29 | exposed | a molotov at Outside Long - seen by 1 enemy for 0.2 s, the nearest 844 units away; a running throw |
| 19 bomb 0:39 | punished | hit by Semaphia 0.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 362 units away, thrown in the open; a running throw |
| 22 1:25 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 402 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 bomb 0:32 | CT Spawn | cover not used: 48 units away, they'd have seen only your head | died | ||
| 16 1:35 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | 3700elo btw was killed 635 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:48 | hold | held with 3700elo btw, 254 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:48 | hold | held with Youjnyparen, 623 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:47 | trade | Youjnyparen was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:33 | trade | Agnostic was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:36 | trade | Agnostic was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:38 | trade | Agnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:33 | trade | Ne0n.^ was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:56 | trade | Agnostic was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | trade | 3700elo btw was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | hold | held with Agnostic, 333 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 0:58 | trade | Agnostic was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:32 | trade | Youjnyparen was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:44 | trade | Ne0n.^ was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | line of fire | stood in Youjnyparen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:31 | hold | held with Youjnyparen, 547 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:29 | trade | Youjnyparen was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | trade | Youjnyparen was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:29 | line of fire | stood in Ne0n.^'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:22 | hold | held with Youjnyparen, 291 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Youjnyparen) |
| 19 1:32 | line of fire | stood in Youjnyparen's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:28 | trade | 3700elo btw was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | trade | Agnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | hit them | P2000 | 156 ms | – | 0.7° | ||
| 1 bomb 0:31 | hit by them | Glock-18 | 297 ms | – | 0.9° | ||
| 1 bomb 0:29 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:16 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:20 | killed them | SSG 08 | 297 ms | 297 ms | 3.5° | ||
| 2 bomb 0:40 | hit by them | Desert Eagle | 1859 ms | – | 0.4° | ||
| 2 bomb 0:38 | killed them | SSG 08 | 438 ms | 438 ms | 2.5° | ||
| 2 bomb 0:38 | killed by them | MP7 | 484 ms | 2312 ms | 7.3° | ||
| 3 bomb 0:26 | killed by them | AK-47 | 688 ms | 1562 ms | 29.4° | ||
| 4 bomb 0:20 | hit by them | AK-47 | 516 ms | – | 43.7° | ||
| 4 bomb 0:19 | killed them | Desert Eagle | 31 ms | 31 ms | 1.4° | ||
| 6 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:37 | hit by them | SSG 08 | 250 ms | – | 2.3° | ||
| 6 round over | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | killed them | AWP | 234 ms | 234 ms | 2.1° | ||
| 7 1:01 | hit by them | AK-47 | 109 ms | – | 0.4° | ||
| 7 0:48 | killed them | AWP | 266 ms | 266 ms | 2.4° | ||
| 7 0:45 | hit by them | AK-47 | 453 ms | – | 0.5° | ||
| 7 0:41 | hit by them | AK-47 | 172 ms | – | 2.4° | ||
| 7 0:41 | killed them | AWP | 250 ms | 250 ms | 2.5° | ||
| 8 1:50 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:44 | killed by them | AWP | 328 ms | 328 ms | 1.0° | ||
| 9 1:49 | hit by them | SSG 08 | 219 ms | – | 1.1° | ||
| 9 1:25 | killed by them | MAC-10 | 500 ms | 797 ms | 17.5° | ||
| 10 1:46 | killed them | AWP | 266 ms | 266 ms | 0.4° | ||
| 10 1:00 | killed by them | AK-47 | 484 ms | 984 ms | 24.6° | ||
| 11 1:46 | hit them | AWP | 688 ms | – | 0.7° | ||
| 11 1:29 | killed them | AWP | 359 ms | 359 ms | 1.8° | ||
| 11 bomb 0:40 | hit by them | AK-47 | 578 ms | – | 2.1° | ||
| 11 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | killed them | AWP | 172 ms | 172 ms | 3.7° | ||
| 11 bomb 0:32 | killed by them | AWP | 359 ms | 359 ms | 0.3° | ||
| 12 0:58 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:17 | hit them | Glock-18 | 391 ms | – | 4.6° | ||
| 13 1:15 | hit them | Glock-18 | 1391 ms | – | 1.5° | ||
| 13 1:15 | hit by them | P2000 | 141 ms | – | 1.9° | ||
| 13 1:12 | killed by them | USP-S | 78 ms | 78 ms | 0.2° | ||
| 14 1:19 | hit them | MAC-10 | 625 ms | – | 5.8° | ||
| 15 1:33 | hit by them | MAG-7 | 219 ms | – | 2.9° | ||
| 15 1:19 | hit by them | MAG-7 | 406 ms | – | 2.6° | ||
| 15 1:17 | hit them | SSG 08 | 344 ms | – | 11.1° | ||
| 15 1:17 | killed by them | MAG-7 | 359 ms | 359 ms | 14.5° | ||
| 16 bomb 0:40 | hit them | MAC-10 | 469 ms | – | 8.9° | ||
| 16 bomb 0:40 | killed by them | AK-47 | 641 ms | 1328 ms | 5.5° | ||
| 17 1:45 | hit them | M4A4 | 391 ms | – | 2.1° | ||
| 17 1:45 | hit by them | MP7 | 578 ms | – | 0.9° | ||
| 17 1:30 | hit by them | M4A4 | 453 ms | – | 1.5° | ||
| 17 1:30 | hit them | M4A4 | 516 ms | – | 3.4° | ||
| 18 1:23 | killed them | M4A1-S | 1141 ms | 1562 ms | 3.0° | ||
| 18 1:21 | hit by them | MP7 | 1062 ms | – | 17.7° | ||
| 19 bomb 0:39 | hit by them | MAG-7 | 281 ms | – | 7.7° | ||
| 20 bomb 0:30 | killed them | M4A1-S | 250 ms | 641 ms | 1.9° | ||
| 21 1:29 | killed them | M4A1-S | 219 ms | 922 ms | 6.7° | ||
| 21 1:28 | hit by them | M4A4 | 422 ms | – | 1.4° | ||
| 22 1:30 | killed them | M4A1-S | 266 ms | 562 ms | 1.0° | ||
| 22 1:29 | hit by them | MP7 | 531 ms | – | 1.7° | ||
| 22 bomb 0:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 1104 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | 50% / 54% | ||
| 1 1:33 | USP-S | 1184 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 1 1:33 | USP-S | 1206 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | 3% / 51% | ||
| 1 bomb 0:37 | USP-S | 1911 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 37% | |
| 1 bomb 0:33 | USP-S | 1915 | fine - pros would have fired it too | 1/1 | 27% / 37% | ||
| 1 bomb 0:32 | USP-S | 1916 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 1 bomb 0:31 | USP-S | 1918 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | 3% / 43% | ||
| 1 bomb 0:30 | USP-S | 1924 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 1 bomb 0:29 | USP-S | 1926 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 10% / 33% | ||
| 1 bomb 0:26 | USP-S | 1549 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 19% / 43% | ||
| 1 bomb 0:20 | USP-S | 1520 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 36% | |
| 3 bomb 0:26 | Desert Eagle | 476 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 3 bomb 0:25 | Desert Eagle | 400 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 49% | |
| 4 bomb 0:25 | Desert Eagle | 661 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | 22% / 46% | ||
| 4 bomb 0:20 | Desert Eagle | 274 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | 49% / 60% | ||
| 4 bomb 0:19 | Desert Eagle | 253 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 7 1:23 | AWP | 1039 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | killed them | 15% / 80% | |
| 7 1:04 | AWP | 1754 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 61% | |
| 7 0:48 | AWP | 499 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 7 0:41 | AWP | 848 | fine - pros would have fired it too | 1/1 | killed them | 52% / 65% | |
| 8 1:45 | AWP | 2907 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 61% / 61% | |
| 9 1:49 | AWP | 2835 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 66% | |
| 9 1:25 | AWP | 87 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 84% | |
| 10 1:46 | AWP | 2892 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 10 1:00 | USP-S | 369 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 17% / 42% | |
| 11 1:46 | AWP | 2895 | fine - pros would have fired it too | 1/1 | 56% / 59% | ||
| 11 1:29 | AWP | 1222 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 11 bomb 0:40 | AWP | 1148 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/1 | 1% / 62% | ||
| 11 bomb 0:36 | AWP | 1127 | fine - pros would have fired it too | 1/1 | killed them | 55% / 68% | |
| 13 1:18 | Glock-18 | 500 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 43% | |
| 13 1:15 | Glock-18 | 475 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 14 1:19 | MAC-10 | 827 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/26 | 12 bullets after pros would have stopped | 15% / 58% | |
| 16 1:43 | MAC-10 | 257 | aim far off: your crosshair was about 5.5 player widths (181 units) off their body - get on target first | 0/14 | 1% / 52% | ||
| 16 1:35 | MAC-10 | 570 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 4/15 | cut short (a death, a reload) | 6% / 57% | |
| 17 1:45 | M4A1-S | 927 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/7 | 24% / 65% | ||
| 17 1:44 | M4A1-S | 965 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 60% | |
| 17 1:43 | M4A1-S | 960 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/4 | 1% / 54% | ||
| 17 1:30 | M4A1-S | 438 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 23% / 48% | |
| 18 1:24 | M4A1-S | 810 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/7 | 30% / 61% | ||
| 18 1:23 | M4A1-S | 750 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 61% | |
| 18 1:23 | M4A1-S | 751 | fine - pros would have fired it too | 1/2 | killed them | 48% / 52% | |
| 20 bomb 0:30 | M4A1-S | 645 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/8 | killed them | 26% / 60% | |
| 21 1:29 | M4A1-S | 420 | fired while moving (173 u/s), too fast to be accurate - stop first | 4/13 | killed them | 2% / 52% | |
| 22 1:30 | M4A1-S | 825 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 62% | |
| 22 1:29 | M4A1-S | 789 | fine - pros would have fired it too | 1/3 | killed them | 46% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
