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Dust II, won 13-9 · Tue 06 Oct, 18:41

dirtyhandzMaster Guardian II

The match

Aim

320 msTTD297 msTTK2.5°Crosshair↓29%1st bullet21%Spray12%Head62%Counter-strafe

Scoreboard

86ADR82%KAST

Positioning

Shots

29/45Rushed↓8/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104713%
M4A1-S4531%
USP-S1513%
AWP1450%
Glock-18922%
Desert Eagle520%
SSG 08450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1037 1:21 3 kills (AWP ×3), 2 headshots, in 39.6 s CT4.3
19/10322 1:29 2 kills (M4A1-S ×2), in 6.2 s T2.6
21/1032 1:20 2 kills (Scout ×2), in 2.1 s CT2.4
28/1034 bomb 0:19 1 kill (Deagle), 1 headshot CT1.7
31/10311 1:29 2 kills (AWP ×2), in 43.1 s CT1.4
37/10310 1:46 1 kill (AWP) CT1.0
43/10320 bomb 0:30 1 kill (M4A1-S), 1 headshot T1.0
44/10312 0:58 1 kill (AWP) CT1.0
65/10321 1:28 1 kill (M4A1-S) T0.5
78/10318 1:23 1 kill (M4A1-S) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:22 1v4 after the plant CT · 64 HP · Sidelost - died later · saw each other
2 bomb 0:40 1v4 after the plant CT · 69 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
3 bomb 0:35 1v3 after the plant CT · 99 HP · B Doorslost - died in the first fight · they saw them first
4 bomb 0:24 1v3 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw each other
7 1:09 1v2 before the plant CT · 100 HP · Long Awon - killed both · saw each other
11 0:58 1v3 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · saw each other
13 1:15 1v3 before the plant T · 55 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:29 goodblinded NIBYGRAFIK 3.5 s (0.8 s white) 3700elo btw peeked NIBYGRAFIK 0.0 s before the pop - late - it popped just after they showed; hit them first
19 1:46 wastedno enemy blinded for long; blinded Ne0n.^ 2.4 s holding Outside Long - safe
20 1:24 goodblinded Rooster 4.7 s (1.9 s white)
22 1:36 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 23 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:41 exposeda smoke at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 1665 units away, thrown in the open
11 1:40 exposeda molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1606 units away
13 1:12 punishedkilled by NIBYGRAFIK with a smoke in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 611 units away
15 1:29 exposeda molotov at Outside Long - seen by 1 enemy for 0.2 s, the nearest 844 units away; a running throw
19 bomb 0:39 punishedhit by Semaphia 0.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 362 units away, thrown in the open; a running throw
22 1:25 exposedan HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 402 units away; a running throw

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 32 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 bomb 0:32 rip_MalekCT Spawncover not used: 48 units away, they'd have seen only your headdied
16 1:35 RoosterMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 trade3700elo btw was killed 635 units away: not traded within 5 s (pros: 625 ms)
2 1:48 holdheld with 3700elo btw, 254 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:48 holdheld with Youjnyparen, 623 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:47 tradeYoujnyparen was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
2 1:33 tradeAgnostic was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:36 tradeAgnostic was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
4 1:38 tradeAgnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:33 tradeNe0n.^ was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
6 0:56 tradeAgnostic was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 trade3700elo btw was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 holdheld with Agnostic, 333 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 0:58 tradeAgnostic was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
12 1:32 tradeYoujnyparen was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
13 1:44 tradeNe0n.^ was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 line of firestood in Youjnyparen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:31 holdheld with Youjnyparen, 547 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:29 tradeYoujnyparen was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 tradeYoujnyparen was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
17 1:29 line of firestood in Ne0n.^'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:22 holdheld with Youjnyparen, 291 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Youjnyparen)
19 1:32 line of firestood in Youjnyparen's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:28 trade3700elo btw was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 tradeAgnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 Kmerciahit themP2000156 ms–0.7°
1 bomb 0:31 Kmerciahit by themGlock-18297 ms–0.9°
1 bomb 0:29 Kmerciahit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:16 Roosterkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 Kmerciahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:20 Semaphiakilled themSSG 08297 ms297 ms3.5°
2 bomb 0:40 NIBYGRAFIKhit by themDesert Eagle1859 ms–0.4°
2 bomb 0:38 NIBYGRAFIKkilled themSSG 08438 ms438 ms2.5°
2 bomb 0:38 Kmerciakilled by themMP7484 ms2312 ms7.3°
3 bomb 0:26 NIBYGRAFIKkilled by themAK-47688 ms1562 ms29.4°
4 bomb 0:20 rip_Malekhit by themAK-47516 ms–43.7°
4 bomb 0:19 rip_Malekkilled themDesert Eagle31 ms31 ms1.4°
6 1:43 rip_Malekhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:37 rip_Malekhit by themSSG 08250 ms–2.3°
6 round over NIBYGRAFIKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 Kmerciakilled themAWP234 ms234 ms2.1°
7 1:01 Semaphiahit by themAK-47109 ms–0.4°
7 0:48 rip_Malekkilled themAWP266 ms266 ms2.4°
7 0:45 Semaphiahit by themAK-47453 ms–0.5°
7 0:41 Semaphiahit by themAK-47172 ms–2.4°
7 0:41 Semaphiakilled themAWP250 ms250 ms2.5°
8 1:50 Kmerciahit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:44 rip_Malekkilled by themAWP328 ms328 ms1.0°
9 1:49 rip_Malekhit by themSSG 08219 ms–1.1°
9 1:25 Semaphiakilled by themMAC-10500 ms797 ms17.5°
10 1:46 NIBYGRAFIKkilled themAWP266 ms266 ms0.4°
10 1:00 Semaphiakilled by themAK-47484 ms984 ms24.6°
11 1:46 rip_Malekhit themAWP688 ms–0.7°
11 1:29 NIBYGRAFIKkilled themAWP359 ms359 ms1.8°
11 bomb 0:40 Semaphiahit by themAK-47578 ms–2.1°
11 bomb 0:38 Semaphiahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:36 Semaphiakilled themAWP172 ms172 ms3.7°
11 bomb 0:32 rip_Malekkilled by themAWP359 ms359 ms0.3°
12 0:58 rip_Malekkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:17 NIBYGRAFIKhit themGlock-18391 ms–4.6°
13 1:15 NIBYGRAFIKhit themGlock-181391 ms–1.5°
13 1:15 NIBYGRAFIKhit by themP2000141 ms–1.9°
13 1:12 NIBYGRAFIKkilled by themUSP-S78 ms78 ms0.2°
14 1:19 rip_Malekhit themMAC-10625 ms–5.8°
15 1:33 Semaphiahit by themMAG-7219 ms–2.9°
15 1:19 Semaphiahit by themMAG-7406 ms–2.6°
15 1:17 Semaphiahit themSSG 08344 ms–11.1°
15 1:17 Semaphiakilled by themMAG-7359 ms359 ms14.5°
16 bomb 0:40 Roosterhit themMAC-10469 ms–8.9°
16 bomb 0:40 Roosterkilled by themAK-47641 ms1328 ms5.5°
17 1:45 Semaphiahit themM4A4391 ms–2.1°
17 1:45 Semaphiahit by themMP7578 ms–0.9°
17 1:30 Roosterhit by themM4A4453 ms–1.5°
17 1:30 Roosterhit themM4A4516 ms–3.4°
18 1:23 Roosterkilled themM4A1-S1141 ms1562 ms3.0°
18 1:21 Kmerciahit by themMP71062 ms–17.7°
19 bomb 0:39 Semaphiahit by themMAG-7281 ms–7.7°
20 bomb 0:30 Kmerciakilled themM4A1-S250 ms641 ms1.9°
21 1:29 Kmerciakilled themM4A1-S219 ms922 ms6.7°
21 1:28 Kmerciahit by themM4A4422 ms–1.4°
22 1:30 Kmerciakilled themM4A1-S266 ms562 ms1.0°
22 1:29 Kmerciahit by themMP7531 ms–1.7°
22 bomb 0:40 Semaphiakilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 29 of your 45 first shots too soon: 15 before your crosshair was on them, 14 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 SemaphiaUSP-S1104fired while moving (122 u/s), too fast to be accurate - stop first0/150% / 54%
1 1:33 SemaphiaUSP-S1184fired while moving (89 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
1 1:33 SemaphiaUSP-S1206fired while moving (109 u/s), too fast to be accurate - stop first0/33% / 51%
1 bomb 0:37 KmerciaUSP-S1911aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 37%
1 bomb 0:33 KmerciaUSP-S1915fine - pros would have fired it too1/127% / 37%
1 bomb 0:32 KmerciaUSP-S1916fine - pros would have fired it too1/245% / 45%
1 bomb 0:31 KmerciaUSP-S1918fired while moving (90 u/s), too fast to be accurate - stop first0/13% / 43%
1 bomb 0:30 KmerciaUSP-S1924fine - pros would have fired it too0/159% / 59%
1 bomb 0:29 KmerciaUSP-S1926aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/110% / 33%
1 bomb 0:26 RoosterUSP-S1549fired while moving (240 u/s), too fast to be accurate - stop first0/119% / 43%
1 bomb 0:20 RoosterUSP-S1520aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)15% / 36%
3 bomb 0:26 NIBYGRAFIKDesert Eagle476fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
3 bomb 0:25 NIBYGRAFIKDesert Eagle400fine - pros would have fired it too0/1cut short (a death, a reload)37% / 49%
4 bomb 0:25 rip_MalekDesert Eagle661fired while moving (100 u/s), too fast to be accurate - stop first0/122% / 46%
4 bomb 0:20 rip_MalekDesert Eagle274fired while moving (122 u/s), too fast to be accurate - stop first0/149% / 60%
4 bomb 0:19 rip_MalekDesert Eagle253fine - pros would have fired it too1/1killed them66% / 66%
7 1:23 KmerciaAWP1039aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2killed them15% / 80%
7 1:04 SemaphiaAWP1754fine - pros would have fired it too0/2cut short (a death, a reload)38% / 61%
7 0:48 rip_MalekAWP499fine - pros would have fired it too1/1killed them85% / 85%
7 0:41 SemaphiaAWP848fine - pros would have fired it too1/1killed them52% / 65%
8 1:45 rip_MalekAWP2907fine - pros would have fired it too0/1cut short (a death, a reload)61% / 61%
9 1:49 rip_MalekAWP2835aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)6% / 66%
9 1:25 SemaphiaAWP87aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1cut short (a death, a reload)7% / 84%
10 1:46 NIBYGRAFIKAWP2892fine - pros would have fired it too1/1killed them69% / 69%
10 1:00 SemaphiaUSP-S369aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)17% / 42%
11 1:46 rip_MalekAWP2895fine - pros would have fired it too1/156% / 59%
11 1:29 NIBYGRAFIKAWP1222fine - pros would have fired it too1/1killed them78% / 78%
11 bomb 0:40 SemaphiaAWP1148aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/11% / 62%
11 bomb 0:36 SemaphiaAWP1127fine - pros would have fired it too1/1killed them55% / 68%
13 1:18 NIBYGRAFIKGlock-18500aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 43%
13 1:15 NIBYGRAFIKGlock-18475aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
14 1:19 rip_MalekMAC-10827fired while moving (225 u/s), too fast to be accurate - stop first2/2612 bullets after pros would have stopped15% / 58%
16 1:43 NIBYGRAFIKMAC-10257aim far off: your crosshair was about 5.5 player widths (181 units) off their body - get on target first0/141% / 52%
16 1:35 RoosterMAC-10570aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first4/15cut short (a death, a reload)6% / 57%
17 1:45 SemaphiaM4A1-S927fired while moving (199 u/s), too fast to be accurate - stop first1/724% / 65%
17 1:44 rip_MalekM4A1-S965fired while moving (94 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
17 1:43 rip_MalekM4A1-S960fired while moving (154 u/s), too fast to be accurate - stop first0/41% / 54%
17 1:30 RoosterM4A1-S438fired while moving (82 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)23% / 48%
18 1:24 RoosterM4A1-S810aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/730% / 61%
18 1:23 RoosterM4A1-S750aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 61%
18 1:23 RoosterM4A1-S751fine - pros would have fired it too1/2killed them48% / 52%
20 bomb 0:30 KmerciaM4A1-S645aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/8killed them26% / 60%
21 1:29 KmerciaM4A1-S420fired while moving (173 u/s), too fast to be accurate - stop first4/13killed them2% / 52%
22 1:30 KmerciaM4A1-S825fired while moving (167 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 62%
22 1:29 KmerciaM4A1-S789fine - pros would have fired it too1/3killed them46% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.