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Dust II, lost 9-13 · Tue 06 Oct, 18:41

rip_MalekMaster Guardian I

The match

Aim

328 msTTD375 msTTK2.3°Crosshair↓46%1st bullet19%Spray23%Head67%Counter-strafe

Scoreboard

100ADR85%KAST

Positioning

Shots

16/35Rushed↓4/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2524%
AK-472438%
Glock-181323%
SSG 081050%
Desert Eagle838%
AWP771%
USP-S633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1038 1:47 2 kills (AWP ×2), 1 headshot, in 2.3 s T4.2
14/1032 1:47 2 kills (Scout ×2), a wallbang, 1 headshot, in 27.8 s T3.1
15/1033 1:31 1 kill (Scout), 1 through smoke, 1 headshot T3.0
29/10312 1:32 2 kills (AWP ×2), a no-scope, 1 headshot, in 11.9 s T1.6
33/10315 1:34 1 kill (Deagle), 1 headshot CT1.3
36/1034 bomb 0:33 1 kill (AK-47), 1 headshot T1.0
40/10316 bomb 0:38 1 kill (AK-47) CT1.0
51/1031 1:28 2 kills (Glock ×2), a wallbang, 1 headshot, in 24.3 s T0.9
53/10320 1:28 1 kill (M4A1-S), 1 headshot CT0.7
60/10310 0:47 1 kill (Deagle) T0.6
69/10311 bomb 0:32 1 kill (AWP) T0.3
70/1037 1:20 1 kill (AK-47) T0.2
74/10317 1:41 1 kill (M4A1-S) CT0.0
100/10319 1:26 1 kill (M4A1-S) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:43 1v5 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
12 1:09 1v3 before the plant T · 96 HP · Outside Longlost - died in the first fight · saw each other
14 1:21 1v4 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 wastedno enemy blinded for long
4 1:47 goodblinded 3700elo btw 3.1 s (0.6 s white)
5 1:45 goodblinded Ne0n.^ 3.6 s (0.9 s white)
7 1:46 goodblinded 3700elo btw 4.0 s (1.3 s white)
11 1:34 goodblinded Youjnyparen 3.4 s (0.8 s white); blinded Rooster 4.0 s holding Top Mid - safe; blinded Semaphia 3.7 s on the move through Top Mid - safe Kmercia peeked Youjnyparen 1.6 s after the pop - too early - the enemy had recovered; hit them first
12 1:27 wastedno enemy blinded for long; blinded Semaphia 2.6 s on the move through Outside Long - safe
12 1:25 weakbarely blinded 3700elo btw 1.6 s (0.1 s white)
16 1:46 wastedno enemy blinded for long
16 1:44 wastedno enemy blinded for long; blinded Semaphia 1.7 s holding Middle - safe
17 1:36 goodblinded Ne0n.^ 4.4 s (1.6 s white), dirtyhandz 4.2 s (1.4 s white)
19 1:48 wastedno enemy blinded for long
20 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:00 exposedan HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1029 units away

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 33 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:39 Ne0n.^Tunnel Stairscover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeNIBYGRAFIK was killed 74 units away: not traded within 5 s (pros: 625 ms)
1 1:44 peek togetherpeeked the same enemy as Rooster, 672 ms before them - early - you went first, alone
1 1:40 in their waystood between Kmercia and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:40 line of firestood in Kmercia's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:46 tradeNIBYGRAFIK was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
5 1:46 tradeKmercia was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 tradeSemaphia was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
7 1:02 holdheld with Semaphia, 805 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Semaphia)
8 1:49 holdheld with Kmercia, 297 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after Kmercia)
8 1:48 tradeKmercia was killed 257 units away: you traded in 1,250 ms (pros: 1,641 ms)
10 1:46 tradeNIBYGRAFIK was killed 184 units away: not traded within 5 s (pros: 969 ms)
10 1:14 line of firestood in Rooster's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
10 0:48 tradeRooster was killed 467 units away: you traded in 1,234 ms (pros: 625 ms)
11 1:47 peek togetherpeeked the same enemy as Kmercia, 94 ms after them - a double peek
11 bomb 0:36 tradeSemaphia was killed 2593 units away: you traded in 4,016 ms (pros: 2,609 ms)
12 1:51 tradeNIBYGRAFIK was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 holdheld with Kmercia, 1022 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:24 tradeRooster was killed 276 units away: you traded in 4,500 ms (pros: 1,641 ms)
12 1:12 holdheld with Semaphia, 978 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:09 tradeSemaphia was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 holdheld with Semaphia, 394 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Semaphia)
14 1:21 tradeRooster was killed 874 units away: not traded within 5 s (pros: 625 ms)
17 1:43 tradeSemaphia was killed 638 units away: you traded in 1,547 ms (pros: 625 ms)
18 1:27 tradeNIBYGRAFIK was killed 287 units away: not traded within 5 s (pros: 1,641 ms)
19 1:30 tradeRooster was killed 703 units away: you traded in 3,719 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Youjnyparenhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 Youjnyparenkilled themGlock-18312 ms844 ms6.9°
1 1:27 Agnostichit themGlock-181016 ms–17.2°
1 bomb 0:34 Agnostichit by themP2000266 ms–7.2°
1 bomb 0:22 Agnostickilled themGlock-18219 ms219 ms3.3°
2 1:47 Youjnyparenkilled themSSG 0894 ms94 ms0.1°
2 1:47 3700elo btwhit themSSG 08422 ms–1.3°
2 bomb 0:40 3700elo btwkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:50 3700elo btwhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:50 3700elo btwhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 3700elo btwkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 Youjnyparenkilled by themMP9312 ms1047 ms4.4°
3 1:14 Youjnyparenhit themSSG 08781 ms–2.3°
4 bomb 0:33 Ne0n.^killed themAK-47203 ms203 ms0.7°
4 bomb 0:20 dirtyhandzhit themAK-47516 ms–43.7°
4 bomb 0:19 dirtyhandzkilled by themDesert Eagle31 ms31 ms1.4°
5 1:42 3700elo btwhit themAK-47297 ms–0.8°
5 1:41 3700elo btwkilled by themM4A1-S781 ms891 ms4.0°
6 1:43 dirtyhandzhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 Ne0n.^hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:37 dirtyhandzhit themSSG 08250 ms–2.3°
7 1:42 Youjnyparenhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 Ne0n.^killed themAK-47688 ms688 ms52.7°
7 0:48 dirtyhandzkilled by themAWP266 ms266 ms2.4°
8 1:47 3700elo btwkilled themAWP406 ms406 ms0.3°
8 1:44 dirtyhandzkilled themAWP328 ms328 ms1.0°
8 1:31 Ne0n.^hit by themAK-47484 ms–3.6°
8 1:29 Ne0n.^hit by themAK-47391 ms–1.1°
8 1:21 Youjnyparenkilled by themM4A4312 ms312 ms2.7°
9 1:49 dirtyhandzhit themSSG 08219 ms–1.1°
9 1:48 3700elo btwkilled by themM4A1-S406 ms406 ms1.5°
10 0:48 Agnostickilled themDesert Eagle906 ms2031 ms15.6°
11 1:51 3700elo btwhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 dirtyhandzhit by themAWP688 ms–0.7°
11 bomb 0:32 dirtyhandzkilled themAWP359 ms359 ms0.3°
12 1:32 Youjnyparenkilled themAWP312 ms312 ms0.4°
12 1:20 3700elo btwkilled themAWP312 ms312 ms1.9°
12 0:58 dirtyhandzkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 3700elo btwhit themP2000312 ms–3.3°
13 1:46 Agnostickilled by themGlock-18375 ms922 ms2.1°
14 1:19 dirtyhandzhit by themMAC-10625 ms–5.8°
14 1:17 Ne0n.^killed by themPP-Bizon469 ms3188 ms2.5°
14 1:17 Ne0n.^hit themSSG 08500 ms–3.3°
15 1:35 Agnostichit by themAK-47562 ms–1.9°
15 1:34 Agnostickilled themDesert Eagle141 ms141 ms1.6°
16 bomb 0:39 Ne0n.^killed themAK-47516 ms812 ms4.9°
16 bomb 0:33 Youjnyparenkilled by themDesert Eagle359 ms359 ms1.0°
17 1:42 3700elo btwkilled themM4A1-S594 ms1016 ms44.6°
17 1:35 Youjnyparenhit themM4A4391 ms–3.7°
17 1:35 Youjnyparenkilled by themAK-47469 ms766 ms2.4°
18 1:24 3700elo btwkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 Youjnyparenkilled themM4A1-S328 ms797 ms3.0°
19 1:27 Youjnyparenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:25 3700elo btwkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:28 3700elo btwkilled themM4A1-S297 ms391 ms1.3°
20 1:22 Youjnyparenkilled by themAK-47406 ms406 ms1.5°

Shots

You fired 16 of your 35 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 YoujnyparenGlock-18279fine - pros would have fired it too2/6killed them62% / 62%
1 1:27 AgnosticGlock-18863fired while moving (115 u/s), too fast to be accurate - stop first1/242% / 45%
1 bomb 0:36 AgnosticGlock-18710aim far off: your crosshair was about 11.5 player widths (363 units) off their body - get on target first0/21% / 51%
1 bomb 0:35 AgnosticGlock-18576aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/16% / 56%
1 bomb 0:34 AgnosticGlock-18546fine - pros would have fired it too0/856% / 58%
1 bomb 0:22 AgnosticGlock-18718fine - pros would have fired it too1/2killed them33% / 43%
4 bomb 0:33 Ne0n.^AK-47641fine - pros would have fired it too1/2killed them67% / 67%
4 bomb 0:25 dirtyhandzAK-47661fine - pros would have fired it too0/939% / 54%
4 bomb 0:22 dirtyhandzAK-47532fine - pros would have fired it too0/144% / 48%
4 bomb 0:20 dirtyhandzAK-47255fired while moving (166 u/s), too fast to be accurate - stop first4/12cut short (a death, a reload)7% / 61%
5 1:42 3700elo btwAK-47732fine - pros would have fired it too2/6cut short (a death, a reload)68% / 68%
7 1:37 AgnosticAK-471519aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
7 1:36 AgnosticAK-471513aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)12% / 48%
7 1:20 Ne0n.^AK-47940fine - pros would have fired it too1/2killed them37% / 46%
7 0:49 dirtyhandzAK-47500fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
8 1:47 dirtyhandzAWP2921fine - pros would have fired it too2/2killed them60% / 60%
8 1:31 Ne0n.^AWP1328fine - pros would have fired it too0/249% / 61%
10 0:49 AgnosticDesert Eagle667fired while moving (98 u/s), too fast to be accurate - stop first2/5killed them2% / 66%
11 bomb 0:32 dirtyhandzAWP1399fine - pros would have fired it too1/1killed them86% / 86%
12 1:32 YoujnyparenAWP2366fine - pros would have fired it too1/1killed them76% / 76%
13 1:47 3700elo btwUSP-S981fine - pros would have fired it too1/159% / 59%
13 1:47 3700elo btwUSP-S922fine - pros would have fired it too1/261% / 61%
13 1:46 AgnosticUSP-S1007fine - pros would have fired it too0/3cut short (a death, a reload)61% / 63%
15 1:35 AgnosticDesert Eagle565fired while moving (93 u/s), too fast to be accurate - stop first0/323% / 40%
15 1:34 AgnosticDesert Eagle565fine - pros would have fired it too1/1killed them62% / 66%
16 bomb 0:39 Ne0n.^AK-47773fired while moving (107 u/s), too fast to be accurate - stop first4/8killed them11% / 58%
17 1:44 dirtyhandzM4A1-S969fine - pros would have fired it too0/426% / 48%
17 1:43 YoujnyparenM4A1-S1138fired while moving (91 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 53%
17 1:42 3700elo btwM4A1-S1124fired while moving (89 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
17 1:41 3700elo btwM4A1-S1132fine - pros would have fired it too1/3killed them53% / 53%
17 1:35 YoujnyparenM4A1-S659fired while moving (79 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 53%
18 1:32 3700elo btwDesert Eagle642fired while moving (187 u/s), too fast to be accurate - stop first0/240% / 55%
19 1:27 YoujnyparenM4A1-S1168fired while moving (120 u/s), too fast to be accurate - stop first1/43% / 60%
19 1:26 3700elo btwM4A1-S1113aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first1/9cut short (a death, a reload); 1 bullet after pros would have stopped1% / 53%
20 1:28 3700elo btwM4A1-S345fired while moving (86 u/s), too fast to be accurate - stop first2/6killed them43% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.