Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 25 | 24% |
| AK-47 | 24 | 38% |
| Glock-18 | 13 | 23% |
| SSG 08 | 10 | 50% |
| Desert Eagle | 8 | 38% |
| AWP | 7 | 71% |
| USP-S | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/103 | 8 1:47 | 2 kills (AWP ×2), 1 headshot, in 2.3 s T | 4.2 |
| 14/103 | 2 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 27.8 s T | 3.1 |
| 15/103 | 3 1:31 | 1 kill (Scout), 1 through smoke, 1 headshot T | 3.0 |
| 29/103 | 12 1:32 | 2 kills (AWP ×2), a no-scope, 1 headshot, in 11.9 s T | 1.6 |
| 33/103 | 15 1:34 | 1 kill (Deagle), 1 headshot CT | 1.3 |
| 36/103 | 4 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 40/103 | 16 bomb 0:38 | 1 kill (AK-47) CT | 1.0 |
| 51/103 | 1 1:28 | 2 kills (Glock ×2), a wallbang, 1 headshot, in 24.3 s T | 0.9 |
| 53/103 | 20 1:28 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 60/103 | 10 0:47 | 1 kill (Deagle) T | 0.6 |
| 69/103 | 11 bomb 0:32 | 1 kill (AWP) T | 0.3 |
| 70/103 | 7 1:20 | 1 kill (AK-47) T | 0.2 |
| 74/103 | 17 1:41 | 1 kill (M4A1-S) CT | 0.0 |
| 100/103 | 19 1:26 | 1 kill (M4A1-S) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:43 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 12 1:09 | 1v3 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other |
| 14 1:21 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other |
Flashes
12 flashes: 5 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | wasted | no enemy blinded for long |
| 4 1:47 | good | blinded 3700elo btw 3.1 s (0.6 s white) |
| 5 1:45 | good | blinded Ne0n.^ 3.6 s (0.9 s white) |
| 7 1:46 | good | blinded 3700elo btw 4.0 s (1.3 s white) |
| 11 1:34 | good | blinded Youjnyparen 3.4 s (0.8 s white); blinded Rooster 4.0 s holding Top Mid - safe; blinded Semaphia 3.7 s on the move through Top Mid - safe Kmercia peeked Youjnyparen 1.6 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:27 | wasted | no enemy blinded for long; blinded Semaphia 2.6 s on the move through Outside Long - safe |
| 12 1:25 | weak | barely blinded 3700elo btw 1.6 s (0.1 s white) |
| 16 1:46 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | no enemy blinded for long; blinded Semaphia 1.7 s holding Middle - safe |
| 17 1:36 | good | blinded Ne0n.^ 4.4 s (1.6 s white), dirtyhandz 4.2 s (1.4 s white) |
| 19 1:48 | wasted | no enemy blinded for long |
| 20 1:45 | wasted | no enemy blinded for long |
Throws
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:00 | exposed | an HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1029 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:39 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | NIBYGRAFIK was killed 74 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:44 | peek together | peeked the same enemy as Rooster, 672 ms before them - early - you went first, alone |
| 1 1:40 | in their way | stood between Kmercia and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:40 | line of fire | stood in Kmercia's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:46 | trade | NIBYGRAFIK was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:46 | trade | Kmercia was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | Semaphia was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:02 | hold | held with Semaphia, 805 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Semaphia) |
| 8 1:49 | hold | held with Kmercia, 297 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after Kmercia) |
| 8 1:48 | trade | Kmercia was killed 257 units away: you traded in 1,250 ms (pros: 1,641 ms) |
| 10 1:46 | trade | NIBYGRAFIK was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:14 | line of fire | stood in Rooster's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 10 0:48 | trade | Rooster was killed 467 units away: you traded in 1,234 ms (pros: 625 ms) |
| 11 1:47 | peek together | peeked the same enemy as Kmercia, 94 ms after them - a double peek |
| 11 bomb 0:36 | trade | Semaphia was killed 2593 units away: you traded in 4,016 ms (pros: 2,609 ms) |
| 12 1:51 | trade | NIBYGRAFIK was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:32 | hold | held with Kmercia, 1022 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:24 | trade | Rooster was killed 276 units away: you traded in 4,500 ms (pros: 1,641 ms) |
| 12 1:12 | hold | held with Semaphia, 978 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:09 | trade | Semaphia was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | hold | held with Semaphia, 394 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Semaphia) |
| 14 1:21 | trade | Rooster was killed 874 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:43 | trade | Semaphia was killed 638 units away: you traded in 1,547 ms (pros: 625 ms) |
| 18 1:27 | trade | NIBYGRAFIK was killed 287 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:30 | trade | Rooster was killed 703 units away: you traded in 3,719 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | killed them | Glock-18 | 312 ms | 844 ms | 6.9° | ||
| 1 1:27 | hit them | Glock-18 | 1016 ms | – | 17.2° | ||
| 1 bomb 0:34 | hit by them | P2000 | 266 ms | – | 7.2° | ||
| 1 bomb 0:22 | killed them | Glock-18 | 219 ms | 219 ms | 3.3° | ||
| 2 1:47 | killed them | SSG 08 | 94 ms | 94 ms | 0.1° | ||
| 2 1:47 | hit them | SSG 08 | 422 ms | – | 1.3° | ||
| 2 bomb 0:40 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed by them | MP9 | 312 ms | 1047 ms | 4.4° | ||
| 3 1:14 | hit them | SSG 08 | 781 ms | – | 2.3° | ||
| 4 bomb 0:33 | killed them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 4 bomb 0:20 | hit them | AK-47 | 516 ms | – | 43.7° | ||
| 4 bomb 0:19 | killed by them | Desert Eagle | 31 ms | 31 ms | 1.4° | ||
| 5 1:42 | hit them | AK-47 | 297 ms | – | 0.8° | ||
| 5 1:41 | killed by them | M4A1-S | 781 ms | 891 ms | 4.0° | ||
| 6 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:37 | hit them | SSG 08 | 250 ms | – | 2.3° | ||
| 7 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | killed them | AK-47 | 688 ms | 688 ms | 52.7° | ||
| 7 0:48 | killed by them | AWP | 266 ms | 266 ms | 2.4° | ||
| 8 1:47 | killed them | AWP | 406 ms | 406 ms | 0.3° | ||
| 8 1:44 | killed them | AWP | 328 ms | 328 ms | 1.0° | ||
| 8 1:31 | hit by them | AK-47 | 484 ms | – | 3.6° | ||
| 8 1:29 | hit by them | AK-47 | 391 ms | – | 1.1° | ||
| 8 1:21 | killed by them | M4A4 | 312 ms | 312 ms | 2.7° | ||
| 9 1:49 | hit them | SSG 08 | 219 ms | – | 1.1° | ||
| 9 1:48 | killed by them | M4A1-S | 406 ms | 406 ms | 1.5° | ||
| 10 0:48 | killed them | Desert Eagle | 906 ms | 2031 ms | 15.6° | ||
| 11 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | hit by them | AWP | 688 ms | – | 0.7° | ||
| 11 bomb 0:32 | killed them | AWP | 359 ms | 359 ms | 0.3° | ||
| 12 1:32 | killed them | AWP | 312 ms | 312 ms | 0.4° | ||
| 12 1:20 | killed them | AWP | 312 ms | 312 ms | 1.9° | ||
| 12 0:58 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit them | P2000 | 312 ms | – | 3.3° | ||
| 13 1:46 | killed by them | Glock-18 | 375 ms | 922 ms | 2.1° | ||
| 14 1:19 | hit by them | MAC-10 | 625 ms | – | 5.8° | ||
| 14 1:17 | killed by them | PP-Bizon | 469 ms | 3188 ms | 2.5° | ||
| 14 1:17 | hit them | SSG 08 | 500 ms | – | 3.3° | ||
| 15 1:35 | hit by them | AK-47 | 562 ms | – | 1.9° | ||
| 15 1:34 | killed them | Desert Eagle | 141 ms | 141 ms | 1.6° | ||
| 16 bomb 0:39 | killed them | AK-47 | 516 ms | 812 ms | 4.9° | ||
| 16 bomb 0:33 | killed by them | Desert Eagle | 359 ms | 359 ms | 1.0° | ||
| 17 1:42 | killed them | M4A1-S | 594 ms | 1016 ms | 44.6° | ||
| 17 1:35 | hit them | M4A4 | 391 ms | – | 3.7° | ||
| 17 1:35 | killed by them | AK-47 | 469 ms | 766 ms | 2.4° | ||
| 18 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | killed them | M4A1-S | 328 ms | 797 ms | 3.0° | ||
| 19 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:28 | killed them | M4A1-S | 297 ms | 391 ms | 1.3° | ||
| 20 1:22 | killed by them | AK-47 | 406 ms | 406 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 279 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 1 1:27 | Glock-18 | 863 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/2 | 42% / 45% | ||
| 1 bomb 0:36 | Glock-18 | 710 | aim far off: your crosshair was about 11.5 player widths (363 units) off their body - get on target first | 0/2 | 1% / 51% | ||
| 1 bomb 0:35 | Glock-18 | 576 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 6% / 56% | ||
| 1 bomb 0:34 | Glock-18 | 546 | fine - pros would have fired it too | 0/8 | 56% / 58% | ||
| 1 bomb 0:22 | Glock-18 | 718 | fine - pros would have fired it too | 1/2 | killed them | 33% / 43% | |
| 4 bomb 0:33 | AK-47 | 641 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 4 bomb 0:25 | AK-47 | 661 | fine - pros would have fired it too | 0/9 | 39% / 54% | ||
| 4 bomb 0:22 | AK-47 | 532 | fine - pros would have fired it too | 0/1 | 44% / 48% | ||
| 4 bomb 0:20 | AK-47 | 255 | fired while moving (166 u/s), too fast to be accurate - stop first | 4/12 | cut short (a death, a reload) | 7% / 61% | |
| 5 1:42 | AK-47 | 732 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 68% / 68% | |
| 7 1:37 | AK-47 | 1519 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 7 1:36 | AK-47 | 1513 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 48% | |
| 7 1:20 | AK-47 | 940 | fine - pros would have fired it too | 1/2 | killed them | 37% / 46% | |
| 7 0:49 | AK-47 | 500 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 8 1:47 | AWP | 2921 | fine - pros would have fired it too | 2/2 | killed them | 60% / 60% | |
| 8 1:31 | AWP | 1328 | fine - pros would have fired it too | 0/2 | 49% / 61% | ||
| 10 0:49 | Desert Eagle | 667 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/5 | killed them | 2% / 66% | |
| 11 bomb 0:32 | AWP | 1399 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 12 1:32 | AWP | 2366 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 13 1:47 | USP-S | 981 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 13 1:47 | USP-S | 922 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 13 1:46 | USP-S | 1007 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 61% / 63% | |
| 15 1:35 | Desert Eagle | 565 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/3 | 23% / 40% | ||
| 15 1:34 | Desert Eagle | 565 | fine - pros would have fired it too | 1/1 | killed them | 62% / 66% | |
| 16 bomb 0:39 | AK-47 | 773 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/8 | killed them | 11% / 58% | |
| 17 1:44 | M4A1-S | 969 | fine - pros would have fired it too | 0/4 | 26% / 48% | ||
| 17 1:43 | M4A1-S | 1138 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 53% | |
| 17 1:42 | M4A1-S | 1124 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 17 1:41 | M4A1-S | 1132 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 17 1:35 | M4A1-S | 659 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 53% | |
| 18 1:32 | Desert Eagle | 642 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/2 | 40% / 55% | ||
| 19 1:27 | M4A1-S | 1168 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/4 | 3% / 60% | ||
| 19 1:26 | M4A1-S | 1113 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 1/9 | cut short (a death, a reload); 1 bullet after pros would have stopped | 1% / 53% | |
| 20 1:28 | M4A1-S | 345 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/6 | killed them | 43% / 74% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
