Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 20% |
| MAC-10 | 38 | 24% |
| P90 | 36 | 8% |
| USP-S | 19 | 21% |
| SG 553 | 9 | 67% |
| MP9 | 9 | 22% |
| M4A1-S | 9 | 33% |
| XM1014 | 5 | 40% |
| Glock-18 | 3 | 33% |
| MAG-7 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/103 | 10 1:36 | 2 kills (XM1014, AK-47), all headshots, in 20.1 s T | 2.3 |
| 47/103 | 19 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 0.9 |
| 55/103 | 11 1:47 | 1 kill (SG 553) T | 0.7 |
| 66/103 | 16 bomb 0:39 | 1 kill (AK-47) CT | 0.4 |
| 77/103 | 3 1:18 | 1 kill (MAC-10), 1 in the air T | -0.1 |
| 81/103 | 17 1:30 | 1 kill (M4A1-S), a wallbang CT | -0.2 |
| 95/103 | 1 1:23 | 2 kills (USP-S ×2), all headshots, in 25.2 s T | -0.8 |
| 97/103 | 2 1:33 | 1 kill (MAC-10) T | -0.9 |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | NIBYGRAFIK was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:38 | line of fire | stood in rip_Malek's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 2 1:41 | line of fire | stood in Kmercia's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:34 | peek together | peeked the same enemy as NIBYGRAFIK, 422 ms before them - early - you went first, alone |
| 3 1:19 | trade | Kmercia was killed 189 units away: you traded in 1,094 ms (pros: 969 ms) |
| 3 1:19 | peek together | peeked the same enemy as Semaphia, 578 ms before them - early - you went first, alone |
| 4 1:41 | line of fire | stood in rip_Malek's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 4 1:39 | peek together | peeked the same enemy as NIBYGRAFIK, 406 ms after them - late - your team-mate went first, as bait |
| 5 1:46 | trade | NIBYGRAFIK was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:46 | trade | Kmercia was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | hold | held with Kmercia, 282 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Kmercia) |
| 9 1:28 | peek together | peeked the same enemy as Semaphia, 625 ms before them - early - you went first, alone |
| 10 1:46 | trade | NIBYGRAFIK was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:38 | trade | Kmercia was killed 314 units away: you traded in 2,203 ms (pros: 1,641 ms) |
| 10 0:56 | line of fire | stood in rip_Malek's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 0:56 | line of fire | stood in rip_Malek's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 11 1:33 | hold | held with Kmercia, 213 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Kmercia) |
| 12 1:51 | trade | NIBYGRAFIK was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:21 | in their way | stood between rip_Malek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 bomb 0:34 | peek together | peeked the same enemy as Semaphia, 62 ms before them - a double peek |
| 16 bomb 0:34 | trade | Semaphia was killed 341 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:34 | trade | rip_Malek was killed 171 units away: you traded in 4,172 ms (pros: 969 ms) |
| 19 1:33 | trade | NIBYGRAFIK was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:31 | hold | held with Semaphia, 205 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Semaphia) |
| 22 1:30 | hold | held with Semaphia, 155 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Semaphia) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 453 ms | – | 6.1° | ||
| 1 1:24 | hit by them | P2000 | 891 ms | – | 7.6° | ||
| 1 1:24 | killed them | USP-S | 891 ms | 1359 ms | 14.9° | ||
| 1 bomb 0:16 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:36 | hit them | MAC-10 | 641 ms | – | 2.3° | ||
| 2 1:33 | hit by them | Desert Eagle | 1406 ms | – | 5.1° | ||
| 2 1:33 | killed them | MAC-10 | 1500 ms | 1656 ms | 1.5° | ||
| 3 1:18 | killed them | MAC-10 | 453 ms | 906 ms | 3.1° | ||
| 4 1:39 | hit them | MAC-10 | 0 ms | – | 5.1° | ||
| 4 1:34 | hit them | MAC-10 | 406 ms | – | 11.4° | ||
| 4 1:33 | killed by them | SSG 08 | 312 ms | 312 ms | 1.1° | ||
| 5 1:45 | killed by them | MP7 | 344 ms | 2016 ms | 0.9° | ||
| 5 1:45 | hit them | AK-47 | 703 ms | – | 4.5° | ||
| 7 1:45 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | killed by them | AK-47 | 516 ms | 906 ms | 0.9° | ||
| 8 1:15 | killed by them | M4A4 | 656 ms | 1469 ms | 3.6° | ||
| 9 1:27 | hit them | XM1014 | 578 ms | – | 3.0° | ||
| 9 1:24 | killed by them | AK-47 | 703 ms | 703 ms | 5.2° | ||
| 10 1:36 | hit by them | AK-47 | 219 ms | – | 4.6° | ||
| 10 1:36 | killed them | XM1014 | 266 ms | 266 ms | 4.8° | ||
| 10 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:16 | killed them | AK-47 | 391 ms | 594 ms | 1.9° | ||
| 10 0:48 | hit them | AK-47 | 1141 ms | – | 2.9° | ||
| 10 0:48 | killed by them | M4A4 | 1312 ms | 1484 ms | 7.3° | ||
| 11 1:47 | killed them | SG 553 | 484 ms | 703 ms | 8.1° | ||
| 11 1:32 | killed by them | M4A4 | 922 ms | 1016 ms | 11.3° | ||
| 12 1:27 | killed by them | MP9 | 109 ms | 2812 ms | 0.8° | ||
| 12 1:25 | hit them | SG 553 | 203 ms | – | 2.0° | ||
| 13 1:36 | hit them | P2000 | 1188 ms | – | 2.4° | ||
| 14 1:21 | killed by them | MAC-10 | 500 ms | 719 ms | 25.1° | ||
| 15 1:33 | hit them | MP9 | 578 ms | – | 2.1° | ||
| 15 1:32 | hit by them | AK-47 | 94 ms | – | 3.4° | ||
| 15 1:27 | hit by them | AK-47 | 47 ms | – | 1.1° | ||
| 16 bomb 0:40 | hit by them | MAC-10 | 469 ms | – | 8.9° | ||
| 16 bomb 0:40 | killed them | AK-47 | 641 ms | 1328 ms | 5.5° | ||
| 16 bomb 0:33 | killed by them | MAC-10 | 1562 ms | 2312 ms | 28.5° | ||
| 16 bomb 0:32 | hit them | AK-47 | 875 ms | – | 43.2° | ||
| 17 1:30 | killed by them | AUG | 422 ms | 969 ms | 0.6° | ||
| 17 1:30 | killed them | M4A1-S | 78 ms | 188 ms | 6.1° | ||
| 17 1:30 | hit them | M4A4 | 453 ms | – | 1.5° | ||
| 17 1:30 | hit by them | M4A4 | 516 ms | – | 3.4° | ||
| 18 1:23 | killed by them | M4A1-S | 1141 ms | 1562 ms | 3.0° | ||
| 19 1:34 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:37 | killed by them | AK-47 | 1016 ms | 1406 ms | 1.1° | ||
| 21 1:37 | hit them | P90 | 1047 ms | – | 14.6° | ||
| 22 1:31 | killed by them | AK-47 | 547 ms | 1859 ms | 3.7° | ||
| 22 1:31 | hit them | P90 | 641 ms | – | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 1693 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/2 | 4% / 35% | ||
| 1 1:33 | Glock-18 | 806 | fine - pros would have fired it too | 1/5 | 35% / 50% | ||
| 1 1:24 | USP-S | 567 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 2/6 | killed them | 1% / 46% | |
| 1 bomb 0:26 | USP-S | 1549 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/3 | 1% / 50% | ||
| 1 bomb 0:21 | USP-S | 1518 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 42% / 46% | ||
| 1 bomb 0:20 | USP-S | 1520 | fine - pros would have fired it too | 0/2 | 25% / 35% | ||
| 2 1:36 | MAC-10 | 959 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 77% | |
| 2 1:34 | MAC-10 | 649 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/18 | killed them; 7 bullets after pros would have stopped | 7% / 54% | |
| 3 1:18 | MAC-10 | 217 | fired while moving (239 u/s), too fast to be accurate - stop first | 4/15 | killed them | 1% / 55% | |
| 4 1:39 | MAC-10 | 337 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/13 | 20% / 48% | ||
| 4 1:34 | MAC-10 | 928 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/17 | cut short (a death, a reload); 8 bullets after pros would have stopped | 24% / 52% | |
| 5 1:45 | AK-47 | 744 | fine - pros would have fired it too | 3/15 | cut short (a death, a reload) | 54% / 62% | |
| 8 1:15 | AK-47 | 776 | fine - pros would have fired it too | 0/10 | cut short (a death, a reload); 1 bullet after pros would have stopped | 37% / 46% | |
| 10 1:16 | AK-47 | 858 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/9 | killed them | 19% / 53% | |
| 10 0:48 | AK-47 | 512 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 49% | |
| 11 1:47 | SG 553 | 1127 | fine - pros would have fired it too | 3/9 | killed them | 60% / 60% | |
| 12 1:27 | SG 553 | 1258 | fine - pros would have fired it too | 0/11 | 6 bullets after pros would have stopped | 64% / 64% | |
| 12 1:25 | SG 553 | 1258 | fine - pros would have fired it too | 0/3 | 34% / 56% | ||
| 12 1:25 | SG 553 | 1259 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 44% / 50% | |
| 13 1:37 | USP-S | 1224 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 13 1:35 | USP-S | 1228 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 2% / 46% | |
| 15 1:33 | MP9 | 1129 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/9 | 5% / 58% | ||
| 16 bomb 0:40 | AK-47 | 549 | fired while moving (212 u/s), too fast to be accurate - stop first | 4/14 | killed them | 0% / 51% | |
| 16 bomb 0:33 | AK-47 | 505 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 54% / 54% | |
| 17 1:31 | M4A1-S | 1227 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 3/9 | cut short (a death, a reload); 4 bullets after pros would have stopped | 2% / 60% | |
| 21 1:38 | P90 | 666 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/17 | cut short (a death, a reload); 6 bullets after pros would have stopped | 1% / 53% | |
| 22 1:31 | P90 | 1609 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/19 | cut short (a death, a reload); 14 bullets after pros would have stopped | 21% / 63% |
Throws
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
