ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 9-13 · Tue 06 Oct, 18:41

RoosterMaster Guardian I

The match

Aim

578 msTTD804 msTTK3.8°Crosshair↓14%1st bullet18%Spray14%Head38%Counter-strafe

Scoreboard

59ADR59%KAST

Positioning

Shots

18/27Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475120%
MAC-103824%
P90368%
USP-S1921%
SG 553967%
MP9922%
M4A1-S933%
XM1014540%
Glock-18333%
MAG-710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/10310 1:36 2 kills (XM1014, AK-47), all headshots, in 20.1 s T2.3
47/10319 1:34 1 kill (M4A1-S), 1 through smoke CT0.9
55/10311 1:47 1 kill (SG 553) T0.7
66/10316 bomb 0:39 1 kill (AK-47) CT0.4
77/1033 1:18 1 kill (MAC-10), 1 in the air T-0.1
81/10317 1:30 1 kill (M4A1-S), a wallbang CT-0.2
95/1031 1:23 2 kills (USP-S ×2), all headshots, in 25.2 s T-0.8
97/1032 1:33 1 kill (MAC-10) T-0.9

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeNIBYGRAFIK was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
1 1:38 line of firestood in rip_Malek's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
2 1:41 line of firestood in Kmercia's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:34 peek togetherpeeked the same enemy as NIBYGRAFIK, 422 ms before them - early - you went first, alone
3 1:19 tradeKmercia was killed 189 units away: you traded in 1,094 ms (pros: 969 ms)
3 1:19 peek togetherpeeked the same enemy as Semaphia, 578 ms before them - early - you went first, alone
4 1:41 line of firestood in rip_Malek's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
4 1:39 peek togetherpeeked the same enemy as NIBYGRAFIK, 406 ms after them - late - your team-mate went first, as bait
5 1:46 tradeNIBYGRAFIK was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
5 1:46 tradeKmercia was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 holdheld with Kmercia, 282 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Kmercia)
9 1:28 peek togetherpeeked the same enemy as Semaphia, 625 ms before them - early - you went first, alone
10 1:46 tradeNIBYGRAFIK was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
10 1:38 tradeKmercia was killed 314 units away: you traded in 2,203 ms (pros: 1,641 ms)
10 0:56 line of firestood in rip_Malek's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 0:56 line of firestood in rip_Malek's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
11 1:33 holdheld with Kmercia, 213 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Kmercia)
12 1:51 tradeNIBYGRAFIK was killed 251 units away: not traded within 5 s (pros: 1,641 ms)
14 1:21 in their waystood between rip_Malek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 bomb 0:34 peek togetherpeeked the same enemy as Semaphia, 62 ms before them - a double peek
16 bomb 0:34 tradeSemaphia was killed 341 units away: not traded within 5 s (pros: 625 ms)
17 1:34 traderip_Malek was killed 171 units away: you traded in 4,172 ms (pros: 969 ms)
19 1:33 tradeNIBYGRAFIK was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
22 1:31 holdheld with Semaphia, 205 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Semaphia)
22 1:30 holdheld with Semaphia, 155 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Semaphia)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 3700elo btwhit themGlock-18453 ms–6.1°
1 1:24 Ne0n.^hit by themP2000891 ms–7.6°
1 1:24 Ne0n.^killed themUSP-S891 ms1359 ms14.9°
1 bomb 0:16 dirtyhandzkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:36 Agnostichit themMAC-10641 ms–2.3°
2 1:33 Agnostichit by themDesert Eagle1406 ms–5.1°
2 1:33 Agnostickilled themMAC-101500 ms1656 ms1.5°
3 1:18 Ne0n.^killed themMAC-10453 ms906 ms3.1°
4 1:39 Agnostichit themMAC-100 ms–5.1°
4 1:34 Youjnyparenhit themMAC-10406 ms–11.4°
4 1:33 Youjnyparenkilled by themSSG 08312 ms312 ms1.1°
5 1:45 Ne0n.^killed by themMP7344 ms2016 ms0.9°
5 1:45 Ne0n.^hit themAK-47703 ms–4.5°
7 1:45 Youjnyparenhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 3700elo btwkilled by themAK-47516 ms906 ms0.9°
8 1:15 Agnostickilled by themM4A4656 ms1469 ms3.6°
9 1:27 Agnostichit themXM1014578 ms–3.0°
9 1:24 Agnostickilled by themAK-47703 ms703 ms5.2°
10 1:36 Youjnyparenhit by themAK-47219 ms–4.6°
10 1:36 Youjnyparenkilled themXM1014266 ms266 ms4.8°
10 1:18 3700elo btwhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:16 3700elo btwkilled themAK-47391 ms594 ms1.9°
10 0:48 Agnostichit themAK-471141 ms–2.9°
10 0:48 Agnostickilled by themM4A41312 ms1484 ms7.3°
11 1:47 Ne0n.^killed themSG 553484 ms703 ms8.1°
11 1:32 Youjnyparenkilled by themM4A4922 ms1016 ms11.3°
12 1:27 3700elo btwkilled by themMP9109 ms2812 ms0.8°
12 1:25 3700elo btwhit themSG 553203 ms–2.0°
13 1:36 Agnostichit themP20001188 ms–2.4°
14 1:21 Agnostickilled by themMAC-10500 ms719 ms25.1°
15 1:33 3700elo btwhit themMP9578 ms–2.1°
15 1:32 3700elo btwhit by themAK-4794 ms–3.4°
15 1:27 3700elo btwhit by themAK-4747 ms–1.1°
16 bomb 0:40 dirtyhandzhit by themMAC-10469 ms–8.9°
16 bomb 0:40 dirtyhandzkilled themAK-47641 ms1328 ms5.5°
16 bomb 0:33 Agnostickilled by themMAC-101562 ms2312 ms28.5°
16 bomb 0:32 Agnostichit themAK-47875 ms–43.2°
17 1:30 Ne0n.^killed by themAUG422 ms969 ms0.6°
17 1:30 Youjnyparenkilled themM4A1-S78 ms188 ms6.1°
17 1:30 dirtyhandzhit themM4A4453 ms–1.5°
17 1:30 dirtyhandzhit by themM4A4516 ms–3.4°
18 1:23 dirtyhandzkilled by themM4A1-S1141 ms1562 ms3.0°
19 1:34 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 Youjnyparenkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:37 3700elo btwkilled by themAK-471016 ms1406 ms1.1°
21 1:37 3700elo btwhit themP901047 ms–14.6°
22 1:31 Youjnyparenkilled by themAK-47547 ms1859 ms3.7°
22 1:31 Youjnyparenhit themP90641 ms–2.0°

Shots

You fired 18 of your 27 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 46 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 YoujnyparenGlock-181693fired while moving (207 u/s), too fast to be accurate - stop first0/24% / 35%
1 1:33 3700elo btwGlock-18806fine - pros would have fired it too1/535% / 50%
1 1:24 Ne0n.^USP-S567aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first2/6killed them1% / 46%
1 bomb 0:26 dirtyhandzUSP-S1549aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/31% / 50%
1 bomb 0:21 dirtyhandzUSP-S1518fired while moving (90 u/s), too fast to be accurate - stop first0/242% / 46%
1 bomb 0:20 dirtyhandzUSP-S1520fine - pros would have fired it too0/225% / 35%
2 1:36 AgnosticMAC-10959fired while moving (142 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 77%
2 1:34 AgnosticMAC-10649aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/18killed them; 7 bullets after pros would have stopped7% / 54%
3 1:18 Ne0n.^MAC-10217fired while moving (239 u/s), too fast to be accurate - stop first4/15killed them1% / 55%
4 1:39 AgnosticMAC-10337aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/1320% / 48%
4 1:34 YoujnyparenMAC-10928fired while moving (240 u/s), too fast to be accurate - stop first1/17cut short (a death, a reload); 8 bullets after pros would have stopped24% / 52%
5 1:45 Ne0n.^AK-47744fine - pros would have fired it too3/15cut short (a death, a reload)54% / 62%
8 1:15 AgnosticAK-47776fine - pros would have fired it too0/10cut short (a death, a reload); 1 bullet after pros would have stopped37% / 46%
10 1:16 3700elo btwAK-47858aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/9killed them19% / 53%
10 0:48 AgnosticAK-47512fired while moving (112 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 49%
11 1:47 Ne0n.^SG 5531127fine - pros would have fired it too3/9killed them60% / 60%
12 1:27 3700elo btwSG 5531258fine - pros would have fired it too0/116 bullets after pros would have stopped64% / 64%
12 1:25 3700elo btwSG 5531258fine - pros would have fired it too0/334% / 56%
12 1:25 3700elo btwSG 5531259fine - pros would have fired it too3/3cut short (a death, a reload)44% / 50%
13 1:37 AgnosticUSP-S1224aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
13 1:35 AgnosticUSP-S1228fired while moving (138 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)2% / 46%
15 1:33 3700elo btwMP91129fired while moving (231 u/s), too fast to be accurate - stop first2/95% / 58%
16 bomb 0:40 dirtyhandzAK-47549fired while moving (212 u/s), too fast to be accurate - stop first4/14killed them0% / 51%
16 bomb 0:33 AgnosticAK-47505fine - pros would have fired it too1/6cut short (a death, a reload)54% / 54%
17 1:31 Ne0n.^M4A1-S1227aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first3/9cut short (a death, a reload); 4 bullets after pros would have stopped2% / 60%
21 1:38 3700elo btwP90666fired while moving (211 u/s), too fast to be accurate - stop first1/17cut short (a death, a reload); 6 bullets after pros would have stopped1% / 53%
22 1:31 YoujnyparenP901609fired while moving (154 u/s), too fast to be accurate - stop first2/19cut short (a death, a reload); 14 bullets after pros would have stopped21% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 26 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.