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Dust II, won 13-9 · Tue 06 Oct, 18:41

YoujnyparenDistinguished Master Guardian

The match

Aim

406 msTTD703 msTTK2.3°Crosshair↓28%1st bullet26%Spray22%Head79%Counter-strafe

Scoreboard

89ADR82%KAST

Positioning

Shots

14/42Rushed↓2/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478028%
M4A43321%
MAC-101625%
MP91315%
USP-S1136%
SSG 08617%
Glock-18617%
Desert Eagle475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10316 1:42 2 kills (Deagle ×2), 1 headshot, in 14.3 s T4.5
18/10320 1:22 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T2.6
27/10319 1:30 1 kill (AK-47), 1 through smoke, 1 headshot T1.8
38/10312 1:51 1 kill (AWP), 1 headshot CT1.0
52/10317 1:34 1 kill (AK-47) T0.8
58/1031 1:45 1 kill (USP-S), 1 headshot CT0.6
68/10322 1:29 1 kill (AK-47) T0.3
80/10310 1:38 1 kill (AK-47), 1 headshot CT-0.2
82/1038 1:21 1 kill (M4A4) CT-0.3
86/1039 0:53 1 kill (AK-47), 1 headshot CT-0.6
92/1033 1:14 1 kill (MP9) CT-0.7
93/10311 1:31 1 kill (M4A4) CT-0.8
94/1034 1:33 1 kill (Scout), 1 headshot CT-0.8
98/10314 1:46 1 kill (MAC-10), 1 headshot T-1.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:39 wastedno enemy blinded for long
5 1:43 hurt the teambarely blinded Rooster 1.4 s (0.1 s white); blinded Ne0n.^ 3.4 s holding Long A - an enemy could see them; blinded dirtyhandz 3.7 s holding Long A - safe; blinded themselves 2.0 s holding Long A - safe
8 1:26 wastedbarely blinded rip_Malek 0.6 s (0.1 s white)
9 1:39 wastedno enemy blinded for long; blinded 3700elo btw 1.8 s on the move through Top Mid - safe; blinded themselves 1.9 s on the move through Top Mid - safe
10 1:39 wastedno enemy blinded for long
11 1:34 goodblinded Rooster 3.8 s (1.1 s white), Semaphia 3.4 s (0.7 s white); blinded themselves 2.9 s on the move through Catwalk - safe
17 1:47 goodblinded Kmercia 3.5 s (0.9 s white)
21 1:36 goodblinded Semaphia 3.5 s (0.8 s white)
22 1:43 wastedno enemy blinded for long; blinded 3700elo btw 4.9 s on the move through Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 32 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:41 exposeda flash at Catwalk - seen by 2 enemies for 0.9 s, the nearest 805 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 29 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 rip_MalekMiddlecover not used: 16 units away, they'd have seen only your headdied
3 1:15 rip_MalekCatwalkcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (2 times longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with Agnostic, 738 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms before Agnostic)
2 1:48 holdheld with 3700elo btw, 446 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after 3700elo btw)
4 1:38 tradeAgnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 tradedirtyhandz was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeNe0n.^ was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 in their waystood between 3700elo btw and an enemy they could see, for 688 ms (pros: 125 ms at a time)
16 1:43 line of firestood in 3700elo btw's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 bomb 0:38 tradeNe0n.^ was killed 1335 units away: you traded in 4,938 ms (pros: 2,609 ms)
16 bomb 0:34 holdheld with Agnostic, 776 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:31 peek togetherpeeked the same enemy as dirtyhandz, 609 ms after them - late - your team-mate went first, as bait
18 1:22 holdheld with dirtyhandz, 291 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after dirtyhandz)
19 1:34 tradeAgnostic was killed 144 units away: you traded in 3,828 ms (pros: 969 ms)
20 1:28 trade3700elo btw was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with Ne0n.^, 160 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before Ne0n.^)
21 1:26 line of firestood in Ne0n.^'s line of fire while they fought, for 938 ms (pros: 188 ms at a time)
21 1:26 in their waystood between Ne0n.^ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
22 1:29 tradeAgnostic was killed 226 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 NIBYGRAFIKkilled themUSP-S297 ms297 ms0.9°
1 1:43 rip_Malekhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:41 Kmerciahit themP2000328 ms–1.5°
1 1:39 Kmerciahit themP20002469 ms–1.5°
1 1:38 Kmerciahit by themGlock-182953 ms–2.8°
1 1:29 rip_Malekkilled by themGlock-18312 ms844 ms6.9°
2 1:47 rip_Malekkilled by themSSG 0894 ms94 ms0.1°
3 1:15 rip_Malekkilled themMP9312 ms1047 ms4.4°
3 1:14 rip_Malekhit by themSSG 08781 ms–2.3°
3 bomb 0:36 NIBYGRAFIKkilled by themAK-47781 ms1641 ms2.1°
4 1:34 Roosterhit by themMAC-10406 ms–11.4°
4 1:33 Roosterkilled themSSG 08312 ms312 ms1.1°
4 1:31 NIBYGRAFIKkilled by themAK-47438 ms781 ms1.1°
6 1:13 NIBYGRAFIKhit themAK-47203 ms–0.9°
6 1:13 NIBYGRAFIKkilled by themAK-47500 ms500 ms2.2°
7 1:45 Roosterhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:43 Kmerciahit themM4A4688 ms–1.8°
7 1:43 Kmerciahit by themAK-471094 ms–3.3°
7 1:42 rip_Malekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 Semaphiahit themM4A4219 ms–0.8°
8 1:21 rip_Malekkilled themM4A4312 ms312 ms2.7°
9 0:53 NIBYGRAFIKhit by themAK-471109 ms–3.4°
9 0:53 NIBYGRAFIKkilled themAK-471188 ms1188 ms1.3°
10 1:38 Kmerciakilled themAK-47328 ms516 ms2.8°
10 1:36 Roosterhit themAK-47219 ms–4.6°
10 1:36 Roosterkilled by themXM1014266 ms266 ms4.8°
11 1:32 Roosterkilled themM4A4922 ms1016 ms11.3°
11 1:31 Kmerciakilled by themAK-47703 ms812 ms10.1°
12 1:51 NIBYGRAFIKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:32 rip_Malekkilled by themAWP312 ms312 ms0.4°
13 1:30 NIBYGRAFIKhit themGlock-18609 ms–0.7°
13 1:29 NIBYGRAFIKkilled by themUSP-S531 ms531 ms2.9°
14 1:46 NIBYGRAFIKhit by themPP-Bizon219 ms–8.8°
14 1:46 NIBYGRAFIKkilled themMAC-10297 ms750 ms3.7°
14 1:45 Kmerciakilled by themMP7656 ms969 ms2.9°
15 1:46 NIBYGRAFIKhit themAK-47328 ms–1.5°
15 1:46 NIBYGRAFIKhit by themSSG 08422 ms–0.4°
15 1:43 NIBYGRAFIKkilled by themSSG 08453 ms453 ms0.5°
16 1:43 NIBYGRAFIKkilled themDesert Eagle672 ms1422 ms14.1°
16 bomb 0:33 rip_Malekkilled themDesert Eagle359 ms359 ms1.0°
17 1:35 rip_Malekhit by themM4A4391 ms–3.7°
17 1:35 rip_Malekkilled themAK-47469 ms766 ms2.4°
17 1:30 Roosterkilled by themM4A1-S78 ms188 ms6.1°
18 1:21 Kmerciahit themAK-47672 ms–3.2°
18 1:20 Kmerciahit by themMP71281 ms–17.9°
18 1:08 Semaphiahit themAK-47406 ms–2.3°
19 1:37 NIBYGRAFIKhit by themNova297 ms–1.9°
19 1:37 NIBYGRAFIKhit themAK-47516 ms–4.4°
19 1:31 Roosterkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 rip_Malekkilled by themM4A1-S328 ms797 ms3.0°
19 1:27 rip_Malekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:22 rip_Malekkilled themAK-47406 ms406 ms1.5°
20 1:21 NIBYGRAFIKkilled themAK-47547 ms656 ms3.4°
20 1:21 NIBYGRAFIKhit by themNegev562 ms–10.7°
20 bomb 0:36 Kmerciakilled by themM4A1-S438 ms641 ms4.2°
21 1:26 NIBYGRAFIKhit by themM4A4312 ms–0.6°
21 1:26 NIBYGRAFIKhit themAK-47531 ms–3.2°
22 1:31 Roosterkilled themAK-47547 ms1859 ms3.7°
22 1:31 Roosterhit by themP90641 ms–2.0°

Shots

You fired 14 of your 42 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 NIBYGRAFIKUSP-S1762fine - pros would have fired it too2/3killed them44% / 44%
1 1:42 RoosterUSP-S1702aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/210% / 36%
1 1:41 KmerciaUSP-S1535fine - pros would have fired it too2/427% / 38%
1 1:40 KmerciaUSP-S1456fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 35%
1 1:39 KmerciaUSP-S1445fine - pros would have fired it too1/2cut short (a death, a reload)37% / 37%
1 1:29 rip_MalekUSP-S275fine - pros would have fired it too0/2cut short (a death, a reload)46% / 49%
3 1:16 rip_MalekMP9989fine - pros would have fired it too0/631% / 52%
3 1:15 rip_MalekMP91012fine - pros would have fired it too1/547% / 52%
3 1:14 rip_MalekMP91013fine - pros would have fired it too1/6killed them45% / 54%
3 bomb 0:35 NIBYGRAFIKMP91712fired while moving (127 u/s), too fast to be accurate - stop first0/20% / 43%
6 1:13 NIBYGRAFIKAK-471098fine - pros would have fired it too3/3cut short (a death, a reload)59% / 59%
7 1:43 KmerciaM4A4949aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/24cut short (a death, a reload); 10 bullets after pros would have stopped19% / 57%
8 1:37 SemaphiaM4A4971fine - pros would have fired it too0/348% / 49%
8 1:37 SemaphiaM4A4969fired while moving (82 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 46%
8 1:21 rip_MalekM4A41082fine - pros would have fired it too1/5killed them51% / 51%
9 0:55 NIBYGRAFIKAK-47712fine - pros would have fired it too0/561% / 61%
9 0:54 NIBYGRAFIKAK-47387fired while moving (89 u/s), too fast to be accurate - stop first1/13killed them27% / 59%
10 1:38 KmerciaAK-47297fine - pros would have fired it too2/6killed them50% / 50%
10 1:36 RoosterAK-47233fired while moving (81 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)27% / 55%
11 1:32 RoosterM4A4381fired while moving (117 u/s), too fast to be accurate - stop first2/6killed them23% / 48%
13 1:45 rip_MalekGlock-181103fired while moving (107 u/s), too fast to be accurate - stop first0/243% / 46%
13 1:43 SemaphiaGlock-18668aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/415% / 40%
13 1:30 NIBYGRAFIKGlock-181147fine - pros would have fired it too1/231% / 55%
13 1:29 NIBYGRAFIKGlock-181139aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)3% / 48%
14 1:46 NIBYGRAFIKMAC-10410fine - pros would have fired it too4/12killed them42% / 54%
14 1:45 KmerciaMAC-101160fine - pros would have fired it too0/7cut short (a death, a reload); 1 bullet after pros would have stopped31% / 52%
15 1:46 NIBYGRAFIKAK-472047fine - pros would have fired it too1/256% / 56%
15 1:44 NIBYGRAFIKAK-472056fine - pros would have fired it too0/3cut short (a death, a reload); 2 bullets after pros would have stopped37% / 43%
16 1:43 NIBYGRAFIKDesert Eagle380fine - pros would have fired it too2/4killed them43% / 56%
16 bomb 0:33 rip_MalekDesert Eagle1369fine - pros would have fired it too1/1killed them81% / 81%
17 1:43 rip_MalekAK-471138fired while moving (107 u/s), too fast to be accurate - stop first0/82 bullets after pros would have stopped2% / 52%
17 1:35 rip_MalekAK-47660fine - pros would have fired it too3/8killed them53% / 53%
17 1:30 RoosterAK-47548aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)22% / 47%
18 1:21 KmerciaAK-47938fine - pros would have fired it too2/217 bullets after pros would have stopped25% / 48%
18 1:08 SemaphiaAK-471013fine - pros would have fired it too1/842% / 58%
19 1:37 NIBYGRAFIKAK-47685fine - pros would have fired it too1/668% / 68%
20 1:22 rip_MalekAK-47473aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8killed them25% / 60%
20 1:21 NIBYGRAFIKAK-47605fine - pros would have fired it too2/6killed them64% / 64%
20 bomb 0:36 KmerciaAK-47579fine - pros would have fired it too0/4cut short (a death, a reload)67% / 67%
21 1:26 NIBYGRAFIKAK-471041fired while moving (97 u/s), too fast to be accurate - stop first3/138% / 45%
22 1:31 RoosterAK-471635fine - pros would have fired it too3/747% / 47%
22 1:30 RoosterAK-471566fine - pros would have fired it too1/8killed them; 3 bullets after pros would have stopped28% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.