Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 80 | 28% |
| M4A4 | 33 | 21% |
| MAC-10 | 16 | 25% |
| MP9 | 13 | 15% |
| USP-S | 11 | 36% |
| SSG 08 | 6 | 17% |
| Glock-18 | 6 | 17% |
| Desert Eagle | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/103 | 16 1:42 | 2 kills (Deagle ×2), 1 headshot, in 14.3 s T | 4.5 |
| 18/103 | 20 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 2.6 |
| 27/103 | 19 1:30 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.8 |
| 38/103 | 12 1:51 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 52/103 | 17 1:34 | 1 kill (AK-47) T | 0.8 |
| 58/103 | 1 1:45 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 68/103 | 22 1:29 | 1 kill (AK-47) T | 0.3 |
| 80/103 | 10 1:38 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 82/103 | 8 1:21 | 1 kill (M4A4) CT | -0.3 |
| 86/103 | 9 0:53 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 92/103 | 3 1:14 | 1 kill (MP9) CT | -0.7 |
| 93/103 | 11 1:31 | 1 kill (M4A4) CT | -0.8 |
| 94/103 | 4 1:33 | 1 kill (Scout), 1 headshot CT | -0.8 |
| 98/103 | 14 1:46 | 1 kill (MAC-10), 1 headshot T | -1.1 |
Flashes
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:39 | wasted | no enemy blinded for long |
| 5 1:43 | hurt the team | barely blinded Rooster 1.4 s (0.1 s white); blinded Ne0n.^ 3.4 s holding Long A - an enemy could see them; blinded dirtyhandz 3.7 s holding Long A - safe; blinded themselves 2.0 s holding Long A - safe |
| 8 1:26 | wasted | barely blinded rip_Malek 0.6 s (0.1 s white) |
| 9 1:39 | wasted | no enemy blinded for long; blinded 3700elo btw 1.8 s on the move through Top Mid - safe; blinded themselves 1.9 s on the move through Top Mid - safe |
| 10 1:39 | wasted | no enemy blinded for long |
| 11 1:34 | good | blinded Rooster 3.8 s (1.1 s white), Semaphia 3.4 s (0.7 s white); blinded themselves 2.9 s on the move through Catwalk - safe |
| 17 1:47 | good | blinded Kmercia 3.5 s (0.9 s white) |
| 21 1:36 | good | blinded Semaphia 3.5 s (0.8 s white) |
| 22 1:43 | wasted | no enemy blinded for long; blinded 3700elo btw 4.9 s on the move through Bombsite B - safe |
Throws
33 grenades: 32 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:41 | exposed | a flash at Catwalk - seen by 2 enemies for 0.9 s, the nearest 805 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | Middle | cover not used: 16 units away, they'd have seen only your head | died | ||
| 3 1:15 | Catwalk | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (2 times longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with Agnostic, 738 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms before Agnostic) |
| 2 1:48 | hold | held with 3700elo btw, 446 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after 3700elo btw) |
| 4 1:38 | trade | Agnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | trade | dirtyhandz was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Ne0n.^ was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | in their way | stood between 3700elo btw and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 16 1:43 | line of fire | stood in 3700elo btw's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 bomb 0:38 | trade | Ne0n.^ was killed 1335 units away: you traded in 4,938 ms (pros: 2,609 ms) |
| 16 bomb 0:34 | hold | held with Agnostic, 776 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:31 | peek together | peeked the same enemy as dirtyhandz, 609 ms after them - late - your team-mate went first, as bait |
| 18 1:22 | hold | held with dirtyhandz, 291 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after dirtyhandz) |
| 19 1:34 | trade | Agnostic was killed 144 units away: you traded in 3,828 ms (pros: 969 ms) |
| 20 1:28 | trade | 3700elo btw was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | hold | held with Ne0n.^, 160 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before Ne0n.^) |
| 21 1:26 | line of fire | stood in Ne0n.^'s line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 21 1:26 | in their way | stood between Ne0n.^ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 22 1:29 | trade | Agnostic was killed 226 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed them | USP-S | 297 ms | 297 ms | 0.9° | ||
| 1 1:43 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:41 | hit them | P2000 | 328 ms | – | 1.5° | ||
| 1 1:39 | hit them | P2000 | 2469 ms | – | 1.5° | ||
| 1 1:38 | hit by them | Glock-18 | 2953 ms | – | 2.8° | ||
| 1 1:29 | killed by them | Glock-18 | 312 ms | 844 ms | 6.9° | ||
| 2 1:47 | killed by them | SSG 08 | 94 ms | 94 ms | 0.1° | ||
| 3 1:15 | killed them | MP9 | 312 ms | 1047 ms | 4.4° | ||
| 3 1:14 | hit by them | SSG 08 | 781 ms | – | 2.3° | ||
| 3 bomb 0:36 | killed by them | AK-47 | 781 ms | 1641 ms | 2.1° | ||
| 4 1:34 | hit by them | MAC-10 | 406 ms | – | 11.4° | ||
| 4 1:33 | killed them | SSG 08 | 312 ms | 312 ms | 1.1° | ||
| 4 1:31 | killed by them | AK-47 | 438 ms | 781 ms | 1.1° | ||
| 6 1:13 | hit them | AK-47 | 203 ms | – | 0.9° | ||
| 6 1:13 | killed by them | AK-47 | 500 ms | 500 ms | 2.2° | ||
| 7 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:43 | hit them | M4A4 | 688 ms | – | 1.8° | ||
| 7 1:43 | hit by them | AK-47 | 1094 ms | – | 3.3° | ||
| 7 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | hit them | M4A4 | 219 ms | – | 0.8° | ||
| 8 1:21 | killed them | M4A4 | 312 ms | 312 ms | 2.7° | ||
| 9 0:53 | hit by them | AK-47 | 1109 ms | – | 3.4° | ||
| 9 0:53 | killed them | AK-47 | 1188 ms | 1188 ms | 1.3° | ||
| 10 1:38 | killed them | AK-47 | 328 ms | 516 ms | 2.8° | ||
| 10 1:36 | hit them | AK-47 | 219 ms | – | 4.6° | ||
| 10 1:36 | killed by them | XM1014 | 266 ms | 266 ms | 4.8° | ||
| 11 1:32 | killed them | M4A4 | 922 ms | 1016 ms | 11.3° | ||
| 11 1:31 | killed by them | AK-47 | 703 ms | 812 ms | 10.1° | ||
| 12 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:32 | killed by them | AWP | 312 ms | 312 ms | 0.4° | ||
| 13 1:30 | hit them | Glock-18 | 609 ms | – | 0.7° | ||
| 13 1:29 | killed by them | USP-S | 531 ms | 531 ms | 2.9° | ||
| 14 1:46 | hit by them | PP-Bizon | 219 ms | – | 8.8° | ||
| 14 1:46 | killed them | MAC-10 | 297 ms | 750 ms | 3.7° | ||
| 14 1:45 | killed by them | MP7 | 656 ms | 969 ms | 2.9° | ||
| 15 1:46 | hit them | AK-47 | 328 ms | – | 1.5° | ||
| 15 1:46 | hit by them | SSG 08 | 422 ms | – | 0.4° | ||
| 15 1:43 | killed by them | SSG 08 | 453 ms | 453 ms | 0.5° | ||
| 16 1:43 | killed them | Desert Eagle | 672 ms | 1422 ms | 14.1° | ||
| 16 bomb 0:33 | killed them | Desert Eagle | 359 ms | 359 ms | 1.0° | ||
| 17 1:35 | hit by them | M4A4 | 391 ms | – | 3.7° | ||
| 17 1:35 | killed them | AK-47 | 469 ms | 766 ms | 2.4° | ||
| 17 1:30 | killed by them | M4A1-S | 78 ms | 188 ms | 6.1° | ||
| 18 1:21 | hit them | AK-47 | 672 ms | – | 3.2° | ||
| 18 1:20 | hit by them | MP7 | 1281 ms | – | 17.9° | ||
| 18 1:08 | hit them | AK-47 | 406 ms | – | 2.3° | ||
| 19 1:37 | hit by them | Nova | 297 ms | – | 1.9° | ||
| 19 1:37 | hit them | AK-47 | 516 ms | – | 4.4° | ||
| 19 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | killed by them | M4A1-S | 328 ms | 797 ms | 3.0° | ||
| 19 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:22 | killed them | AK-47 | 406 ms | 406 ms | 1.5° | ||
| 20 1:21 | killed them | AK-47 | 547 ms | 656 ms | 3.4° | ||
| 20 1:21 | hit by them | Negev | 562 ms | – | 10.7° | ||
| 20 bomb 0:36 | killed by them | M4A1-S | 438 ms | 641 ms | 4.2° | ||
| 21 1:26 | hit by them | M4A4 | 312 ms | – | 0.6° | ||
| 21 1:26 | hit them | AK-47 | 531 ms | – | 3.2° | ||
| 22 1:31 | killed them | AK-47 | 547 ms | 1859 ms | 3.7° | ||
| 22 1:31 | hit by them | P90 | 641 ms | – | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1762 | fine - pros would have fired it too | 2/3 | killed them | 44% / 44% | |
| 1 1:42 | USP-S | 1702 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 10% / 36% | ||
| 1 1:41 | USP-S | 1535 | fine - pros would have fired it too | 2/4 | 27% / 38% | ||
| 1 1:40 | USP-S | 1456 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 35% | |
| 1 1:39 | USP-S | 1445 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 37% | |
| 1 1:29 | USP-S | 275 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 46% / 49% | |
| 3 1:16 | MP9 | 989 | fine - pros would have fired it too | 0/6 | 31% / 52% | ||
| 3 1:15 | MP9 | 1012 | fine - pros would have fired it too | 1/5 | 47% / 52% | ||
| 3 1:14 | MP9 | 1013 | fine - pros would have fired it too | 1/6 | killed them | 45% / 54% | |
| 3 bomb 0:35 | MP9 | 1712 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/2 | 0% / 43% | ||
| 6 1:13 | AK-47 | 1098 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 59% / 59% | |
| 7 1:43 | M4A4 | 949 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/24 | cut short (a death, a reload); 10 bullets after pros would have stopped | 19% / 57% | |
| 8 1:37 | M4A4 | 971 | fine - pros would have fired it too | 0/3 | 48% / 49% | ||
| 8 1:37 | M4A4 | 969 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 46% | |
| 8 1:21 | M4A4 | 1082 | fine - pros would have fired it too | 1/5 | killed them | 51% / 51% | |
| 9 0:55 | AK-47 | 712 | fine - pros would have fired it too | 0/5 | 61% / 61% | ||
| 9 0:54 | AK-47 | 387 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/13 | killed them | 27% / 59% | |
| 10 1:38 | AK-47 | 297 | fine - pros would have fired it too | 2/6 | killed them | 50% / 50% | |
| 10 1:36 | AK-47 | 233 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 27% / 55% | |
| 11 1:32 | M4A4 | 381 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/6 | killed them | 23% / 48% | |
| 13 1:45 | Glock-18 | 1103 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 43% / 46% | ||
| 13 1:43 | Glock-18 | 668 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 15% / 40% | ||
| 13 1:30 | Glock-18 | 1147 | fine - pros would have fired it too | 1/2 | 31% / 55% | ||
| 13 1:29 | Glock-18 | 1139 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 48% | |
| 14 1:46 | MAC-10 | 410 | fine - pros would have fired it too | 4/12 | killed them | 42% / 54% | |
| 14 1:45 | MAC-10 | 1160 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 31% / 52% | |
| 15 1:46 | AK-47 | 2047 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 15 1:44 | AK-47 | 2056 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload); 2 bullets after pros would have stopped | 37% / 43% | |
| 16 1:43 | Desert Eagle | 380 | fine - pros would have fired it too | 2/4 | killed them | 43% / 56% | |
| 16 bomb 0:33 | Desert Eagle | 1369 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 17 1:43 | AK-47 | 1138 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/8 | 2 bullets after pros would have stopped | 2% / 52% | |
| 17 1:35 | AK-47 | 660 | fine - pros would have fired it too | 3/8 | killed them | 53% / 53% | |
| 17 1:30 | AK-47 | 548 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 47% | |
| 18 1:21 | AK-47 | 938 | fine - pros would have fired it too | 2/21 | 7 bullets after pros would have stopped | 25% / 48% | |
| 18 1:08 | AK-47 | 1013 | fine - pros would have fired it too | 1/8 | 42% / 58% | ||
| 19 1:37 | AK-47 | 685 | fine - pros would have fired it too | 1/6 | 68% / 68% | ||
| 20 1:22 | AK-47 | 473 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | killed them | 25% / 60% | |
| 20 1:21 | AK-47 | 605 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 20 bomb 0:36 | AK-47 | 579 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 67% / 67% | |
| 21 1:26 | AK-47 | 1041 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/13 | 8% / 45% | ||
| 22 1:31 | AK-47 | 1635 | fine - pros would have fired it too | 3/7 | 47% / 47% | ||
| 22 1:30 | AK-47 | 1566 | fine - pros would have fired it too | 1/8 | killed them; 3 bullets after pros would have stopped | 28% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
