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Dust II, lost 9-13 · Tue 06 Oct, 18:41

SemaphiaGold Nova III

The match

Aim

359 msTTD804 msTTK2.4°Crosshair↓30%1st bullet58%Spray10%Head48%Counter-strafe

Scoreboard

91ADR64%KAST

Positioning

Shots

17/39Rushed↓7/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476045%
AUG1533%
MAC-101346%
USP-S1020%
Glock-18825%
MP7714%
MAG-75100%
M4A1-S30%
AWP10%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1037 1:36 2 kills (AK-47 ×2), 1 through smoke, in 27.7 s T3.9
12/10310 1:32 2 kills (AK-47 ×2), a wallbang, in 32.5 s T3.5
23/1036 1:18 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s T2.3
39/10315 1:17 1 kill (MAG-7), 1 in the air, 1 headshot CT1.0
41/10318 1:24 1 kill (MAG-7) CT1.0
48/1033 bomb 0:36 1 kill (AK-47), 1 headshot T0.9
54/1032 1:33 1 kill (AK-47) T0.7
61/1039 1:26 2 kills (MAC-10 ×2), in 1.6 s T0.5
88/10322 1:29 1 kill (AUG) CT-0.6
99/10313 1:46 1 kill (USP-S), 1 headshot CT-1.3
102/1031 1:33 1 kill (Glock), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:48 1v1 before the plant T · 94 HP · Under Alost - died in the first fight · saw each other
8 1:14 1v3 before the plant T · 13 HP · T Spawnlost - died in the first fight · saw them first
18 1:19 1v4 before the plant CT · 100 HP · Upper Tunnellost - died in the first fight · saw each other
19 bomb 0:37 1v3 after the plant CT · 100 HP · Long Alost - died with two or more on them at once · first fight lost, they saw them first
21 1:26 1v5 before the plant CT · 25 HP · Holelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:25 weakbarely blinded dirtyhandz 1.9 s (0.2 s white)
5 1:48 goodblinded dirtyhandz 3.6 s (0.9 s white), Ne0n.^ 3.4 s (0.8 s white), Youjnyparen 3.2 s (0.6 s white)
5 1:45 goodblinded Ne0n.^ 3.8 s (1.1 s white) Rooster peeked Ne0n.^ 0.2 s before the pop - late - it popped just after they showed; got hit first
6 1:42 wastedno enemy blinded for long; blinded rip_Malek 2.9 s on the move through Top Mid - safe
7 1:28 wastedno enemy blinded for long
11 1:47 goodblinded Ne0n.^ 3.4 s (0.8 s white), Agnostic 3.1 s (0.6 s white) Rooster peeked Ne0n.^ 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
11 1:45 goodblinded Ne0n.^ 3.6 s (0.9 s white), Agnostic 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 12 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:43 exposedan HE at Outside Long - seen by 1 enemy for 0.6 s, the nearest 796 units away, thrown in the open; a running throw
10 1:27 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1356 units away
12 1:12 punishedhit by Agnostic 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 884 units away, thrown in the open; a jump throw
13 1:48 exposedan HE at Long A - seen by 1 enemy for 1.8 s, the nearest 708 units away; a running throw

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 32 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:34 3700elo btwExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:04 Ne0n.^T Spawncover not used: 64 units away, they'd have seen only your headdied
19 bomb 0:38 3700elo btwLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeNIBYGRAFIK was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
5 1:46 tradeNIBYGRAFIK was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
5 1:46 tradeKmercia was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
7 1:43 line of firestood in Rooster's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:34 tradeNIBYGRAFIK was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
7 1:02 holdheld with rip_Malek, 805 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before rip_Malek)
7 0:48 traderip_Malek was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
9 1:26 peek togetherpeeked the same enemy as Rooster, 312 ms before them - early - you went first, alone
9 1:24 tradeRooster was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
12 1:51 tradeNIBYGRAFIK was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
13 1:46 holdheld with rip_Malek, 394 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after rip_Malek)
13 1:45 traderip_Malek was killed 501 units away: not traded within 5 s (pros: 625 ms)
18 1:24 traderip_Malek was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
19 1:25 traderip_Malek was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
22 1:31 holdheld with Rooster, 205 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Rooster)
22 1:30 holdheld with Rooster, 155 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Rooster)
22 1:29 tradeRooster was killed 207 units away: not traded within 5 s (pros: 969 ms)
22 1:29 tradeKmercia was killed 866 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 3700elo btwhit themGlock-1831 ms–0.2°
1 1:33 3700elo btwkilled themGlock-181031 ms1031 ms1.0°
2 1:33 Ne0n.^killed themAK-47172 ms469 ms1.4°
2 1:33 Ne0n.^hit by themMP9359 ms–1.5°
2 1:20 dirtyhandzkilled by themSSG 08297 ms297 ms3.5°
3 bomb 0:36 Agnostickilled themAK-47297 ms391 ms5.4°
5 1:43 3700elo btwkilled by themM4A1-S281 ms391 ms1.2°
6 1:32 Agnostichit by themM4A4203 ms–3.8°
6 1:19 Ne0n.^killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 Ne0n.^hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:56 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:48 3700elo btwhit themAK-47562 ms–1.8°
6 0:48 3700elo btwkilled by themAK-47844 ms844 ms0.2°
7 1:37 Agnostickilled themAK-47516 ms812 ms1.4°
7 1:11 3700elo btwhit themAK-47141 ms–2.4°
7 1:09 3700elo btwkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:01 dirtyhandzhit themAK-47109 ms–0.4°
7 0:45 dirtyhandzhit themAK-47453 ms–0.5°
7 0:41 dirtyhandzhit themAK-47172 ms–2.4°
7 0:41 dirtyhandzkilled by themAWP250 ms250 ms2.5°
8 1:37 Youjnyparenhit by themM4A4219 ms–0.8°
8 1:03 Ne0n.^hit themAK-47750 ms–8.3°
8 1:02 Ne0n.^killed by themAWP547 ms547 ms33.4°
9 1:26 3700elo btwkilled themMAC-10250 ms391 ms3.8°
9 1:25 dirtyhandzkilled themMAC-10500 ms797 ms17.5°
9 1:22 Agnostickilled by themAK-47406 ms609 ms7.1°
10 1:33 Ne0n.^hit by themMP7500 ms–7.4°
10 1:33 Ne0n.^killed themAK-47609 ms1109 ms9.0°
10 1:00 dirtyhandzkilled themAK-47484 ms984 ms24.6°
11 bomb 0:40 dirtyhandzhit themAK-47578 ms–2.1°
11 bomb 0:38 dirtyhandzhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:36 dirtyhandzkilled by themAWP172 ms172 ms3.7°
12 1:11 Agnostichit by themMP9469 ms–5.1°
12 1:10 Agnostickilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 Agnostichit themAK-47188 ms–2.1°
13 1:46 3700elo btwkilled themUSP-S1734 ms1734 ms3.1°
13 1:43 Agnostickilled by themGlock-182016 ms2516 ms30.4°
14 1:46 Agnostickilled by themMAC-10312 ms688 ms2.7°
14 1:46 Agnostichit themMAG-7359 ms–3.1°
15 1:33 dirtyhandzhit themMAG-7219 ms–2.9°
15 1:19 dirtyhandzhit themMAG-7406 ms–2.6°
15 1:17 dirtyhandzhit by themSSG 08344 ms–11.1°
15 1:17 dirtyhandzkilled themMAG-7359 ms359 ms14.5°
15 1:10 3700elo btwkilled by themAK-47219 ms219 ms3.6°
16 bomb 0:34 Agnostickilled by themMAC-10578 ms797 ms14.3°
17 1:45 dirtyhandzhit by themM4A4391 ms–2.1°
17 1:45 dirtyhandzhit themMP7578 ms–0.9°
17 1:43 3700elo btwkilled by themAK-47344 ms547 ms3.1°
18 1:24 Agnostickilled themMAG-7266 ms266 ms3.7°
18 1:08 Youjnyparenhit by themAK-47406 ms–2.3°
19 bomb 0:39 dirtyhandzhit themMAG-7281 ms–7.7°
19 bomb 0:35 3700elo btwkilled by themAK-472281 ms2688 ms8.7°
20 1:37 Agnostichit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 Agnostichit themSSG 08391 ms–4.0°
21 1:30 Agnostichit by themAK-47469 ms–11.0°
21 1:24 Agnostichit themP2000203 ms–2.4°
21 1:24 Agnostickilled by themAK-47266 ms266 ms0.8°
22 1:31 Agnostickilled themAUG94 ms1797 ms1.4°
22 1:30 Ne0n.^hit themAUG78 ms–1.7°
22 bomb 0:40 3700elo btwhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:40 dirtyhandzkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 39 first shots too soon: 12 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 3700elo btwGlock-18961fired while moving (230 u/s), too fast to be accurate - stop first0/345% / 48%
1 1:34 3700elo btwGlock-18743aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/4killed them2% / 55%
2 1:33 Ne0n.^AK-47476aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/7killed them32% / 59%
3 bomb 0:36 AgnosticAK-47449fine - pros would have fired it too2/5killed them64% / 64%
6 1:33 AgnosticAK-471226fine - pros would have fired it too0/83 bullets after pros would have stopped62% / 62%
6 0:49 3700elo btwAK-47346fired while moving (111 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)0% / 53%
7 1:37 AgnosticAK-471155fired while moving (163 u/s), too fast to be accurate - stop first4/9killed them3% / 50%
7 1:11 3700elo btwAK-471346fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
7 1:11 3700elo btwAK-471313fine - pros would have fired it too1/259% / 59%
7 1:09 3700elo btwAK-471332fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 47%
7 1:04 dirtyhandzAK-471754fine - pros would have fired it too0/226% / 43%
7 1:01 dirtyhandzAK-471727fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
7 0:45 dirtyhandzAK-47953fired while moving (113 u/s), too fast to be accurate - stop first1/515% / 54%
7 0:41 dirtyhandzAK-47848fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
8 1:37 YoujnyparenAK-47969aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 49%
8 1:03 Ne0n.^AK-471018fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
8 1:02 Ne0n.^AK-471052fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 49%
8 1:02 Ne0n.^AK-471054fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
9 1:26 3700elo btwMAC-10415fired while moving (231 u/s), too fast to be accurate - stop first3/10killed them12% / 47%
9 1:25 dirtyhandzMAC-10131aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/13killed them23% / 57%
10 1:33 Ne0n.^AK-47291fired while moving (112 u/s), too fast to be accurate - stop first4/12killed them8% / 53%
10 1:00 dirtyhandzAK-47369fired while moving (108 u/s), too fast to be accurate - stop first5/12killed them2% / 55%
10 0:48 AgnosticAWP2294fired while moving (34 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 76%
11 0:50 dirtyhandzAK-471150fine - pros would have fired it too2/830% / 45%
11 bomb 0:36 dirtyhandzAK-471127fine - pros would have fired it too1/2cut short (a death, a reload)39% / 54%
13 1:46 3700elo btwUSP-S726fine - pros would have fired it too1/2killed them73% / 73%
13 1:45 AgnosticUSP-S705fine - pros would have fired it too0/8cut short (a death, a reload)69% / 71%
16 bomb 0:40 dirtyhandzM4A1-S610fired while moving (103 u/s), too fast to be accurate - stop first0/84% / 53%
17 1:45 dirtyhandzMP7968fired while moving (65 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 54%
17 1:44 dirtyhandzMP7970fired while moving (92 u/s), too fast to be accurate - stop first0/47% / 49%
17 1:43 3700elo btwMP7384aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
21 1:24 AgnosticUSP-S726fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
22 1:31 AgnosticAUG1687fine - pros would have fired it too1/251% / 59%
22 1:31 AgnosticAUG1648fine - pros would have fired it too1/235% / 47%
22 1:30 AgnosticAUG1624fine - pros would have fired it too0/233% / 47%
22 1:30 Ne0n.^AUG1971fine - pros would have fired it too2/250% / 57%
22 1:30 AgnosticAUG1577fine - pros would have fired it too0/238% / 52%
22 1:29 AgnosticAUG1562fine - pros would have fired it too1/7killed them; 2 bullets after pros would have stopped32% / 54%
22 bomb 0:40 3700elo btwAUG818fired while moving (76 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload)2% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.