Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 45% |
| AUG | 15 | 33% |
| MAC-10 | 13 | 46% |
| USP-S | 10 | 20% |
| Glock-18 | 8 | 25% |
| MP7 | 7 | 14% |
| MAG-7 | 5 | 100% |
| M4A1-S | 3 | 0% |
| AWP | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/103 | 7 1:36 | 2 kills (AK-47 ×2), 1 through smoke, in 27.7 s T | 3.9 |
| 12/103 | 10 1:32 | 2 kills (AK-47 ×2), a wallbang, in 32.5 s T | 3.5 |
| 23/103 | 6 1:18 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s T | 2.3 |
| 39/103 | 15 1:17 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 1.0 |
| 41/103 | 18 1:24 | 1 kill (MAG-7) CT | 1.0 |
| 48/103 | 3 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 54/103 | 2 1:33 | 1 kill (AK-47) T | 0.7 |
| 61/103 | 9 1:26 | 2 kills (MAC-10 ×2), in 1.6 s T | 0.5 |
| 88/103 | 22 1:29 | 1 kill (AUG) CT | -0.6 |
| 99/103 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | -1.3 |
| 102/103 | 1 1:33 | 1 kill (Glock), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:48 | 1v1 before the plant T · 94 HP · Under A | lost - died in the first fight · saw each other |
| 8 1:14 | 1v3 before the plant T · 13 HP · T Spawn | lost - died in the first fight · saw them first |
| 18 1:19 | 1v4 before the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 19 bomb 0:37 | 1v3 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, they saw them first |
| 21 1:26 | 1v5 before the plant CT · 25 HP · Hole | lost - died in the first fight · saw each other |
Flashes
7 flashes: 4 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:25 | weak | barely blinded dirtyhandz 1.9 s (0.2 s white) |
| 5 1:48 | good | blinded dirtyhandz 3.6 s (0.9 s white), Ne0n.^ 3.4 s (0.8 s white), Youjnyparen 3.2 s (0.6 s white) |
| 5 1:45 | good | blinded Ne0n.^ 3.8 s (1.1 s white) Rooster peeked Ne0n.^ 0.2 s before the pop - late - it popped just after they showed; got hit first |
| 6 1:42 | wasted | no enemy blinded for long; blinded rip_Malek 2.9 s on the move through Top Mid - safe |
| 7 1:28 | wasted | no enemy blinded for long |
| 11 1:47 | good | blinded Ne0n.^ 3.4 s (0.8 s white), Agnostic 3.1 s (0.6 s white) Rooster peeked Ne0n.^ 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 11 1:45 | good | blinded Ne0n.^ 3.6 s (0.9 s white), Agnostic 3.5 s (0.8 s white) |
Throws
16 grenades: 12 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:43 | exposed | an HE at Outside Long - seen by 1 enemy for 0.6 s, the nearest 796 units away, thrown in the open; a running throw |
| 10 1:27 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1356 units away |
| 12 1:12 | punished | hit by Agnostic 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 884 units away, thrown in the open; a jump throw |
| 13 1:48 | exposed | an HE at Long A - seen by 1 enemy for 1.8 s, the nearest 708 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:34 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:04 | T Spawn | cover not used: 64 units away, they'd have seen only your head | died | ||
| 19 bomb 0:38 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | NIBYGRAFIK was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:46 | trade | NIBYGRAFIK was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:46 | trade | Kmercia was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:43 | line of fire | stood in Rooster's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:34 | trade | NIBYGRAFIK was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:02 | hold | held with rip_Malek, 805 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before rip_Malek) |
| 7 0:48 | trade | rip_Malek was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:26 | peek together | peeked the same enemy as Rooster, 312 ms before them - early - you went first, alone |
| 9 1:24 | trade | Rooster was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:51 | trade | NIBYGRAFIK was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:46 | hold | held with rip_Malek, 394 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after rip_Malek) |
| 13 1:45 | trade | rip_Malek was killed 501 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:24 | trade | rip_Malek was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:25 | trade | rip_Malek was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:31 | hold | held with Rooster, 205 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Rooster) |
| 22 1:30 | hold | held with Rooster, 155 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Rooster) |
| 22 1:29 | trade | Rooster was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:29 | trade | Kmercia was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 31 ms | – | 0.2° | ||
| 1 1:33 | killed them | Glock-18 | 1031 ms | 1031 ms | 1.0° | ||
| 2 1:33 | killed them | AK-47 | 172 ms | 469 ms | 1.4° | ||
| 2 1:33 | hit by them | MP9 | 359 ms | – | 1.5° | ||
| 2 1:20 | killed by them | SSG 08 | 297 ms | 297 ms | 3.5° | ||
| 3 bomb 0:36 | killed them | AK-47 | 297 ms | 391 ms | 5.4° | ||
| 5 1:43 | killed by them | M4A1-S | 281 ms | 391 ms | 1.2° | ||
| 6 1:32 | hit by them | M4A4 | 203 ms | – | 3.8° | ||
| 6 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:56 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:48 | hit them | AK-47 | 562 ms | – | 1.8° | ||
| 6 0:48 | killed by them | AK-47 | 844 ms | 844 ms | 0.2° | ||
| 7 1:37 | killed them | AK-47 | 516 ms | 812 ms | 1.4° | ||
| 7 1:11 | hit them | AK-47 | 141 ms | – | 2.4° | ||
| 7 1:09 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:01 | hit them | AK-47 | 109 ms | – | 0.4° | ||
| 7 0:45 | hit them | AK-47 | 453 ms | – | 0.5° | ||
| 7 0:41 | hit them | AK-47 | 172 ms | – | 2.4° | ||
| 7 0:41 | killed by them | AWP | 250 ms | 250 ms | 2.5° | ||
| 8 1:37 | hit by them | M4A4 | 219 ms | – | 0.8° | ||
| 8 1:03 | hit them | AK-47 | 750 ms | – | 8.3° | ||
| 8 1:02 | killed by them | AWP | 547 ms | 547 ms | 33.4° | ||
| 9 1:26 | killed them | MAC-10 | 250 ms | 391 ms | 3.8° | ||
| 9 1:25 | killed them | MAC-10 | 500 ms | 797 ms | 17.5° | ||
| 9 1:22 | killed by them | AK-47 | 406 ms | 609 ms | 7.1° | ||
| 10 1:33 | hit by them | MP7 | 500 ms | – | 7.4° | ||
| 10 1:33 | killed them | AK-47 | 609 ms | 1109 ms | 9.0° | ||
| 10 1:00 | killed them | AK-47 | 484 ms | 984 ms | 24.6° | ||
| 11 bomb 0:40 | hit them | AK-47 | 578 ms | – | 2.1° | ||
| 11 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | killed by them | AWP | 172 ms | 172 ms | 3.7° | ||
| 12 1:11 | hit by them | MP9 | 469 ms | – | 5.1° | ||
| 12 1:10 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:09 | hit them | AK-47 | 188 ms | – | 2.1° | ||
| 13 1:46 | killed them | USP-S | 1734 ms | 1734 ms | 3.1° | ||
| 13 1:43 | killed by them | Glock-18 | 2016 ms | 2516 ms | 30.4° | ||
| 14 1:46 | killed by them | MAC-10 | 312 ms | 688 ms | 2.7° | ||
| 14 1:46 | hit them | MAG-7 | 359 ms | – | 3.1° | ||
| 15 1:33 | hit them | MAG-7 | 219 ms | – | 2.9° | ||
| 15 1:19 | hit them | MAG-7 | 406 ms | – | 2.6° | ||
| 15 1:17 | hit by them | SSG 08 | 344 ms | – | 11.1° | ||
| 15 1:17 | killed them | MAG-7 | 359 ms | 359 ms | 14.5° | ||
| 15 1:10 | killed by them | AK-47 | 219 ms | 219 ms | 3.6° | ||
| 16 bomb 0:34 | killed by them | MAC-10 | 578 ms | 797 ms | 14.3° | ||
| 17 1:45 | hit by them | M4A4 | 391 ms | – | 2.1° | ||
| 17 1:45 | hit them | MP7 | 578 ms | – | 0.9° | ||
| 17 1:43 | killed by them | AK-47 | 344 ms | 547 ms | 3.1° | ||
| 18 1:24 | killed them | MAG-7 | 266 ms | 266 ms | 3.7° | ||
| 18 1:08 | hit by them | AK-47 | 406 ms | – | 2.3° | ||
| 19 bomb 0:39 | hit them | MAG-7 | 281 ms | – | 7.7° | ||
| 19 bomb 0:35 | killed by them | AK-47 | 2281 ms | 2688 ms | 8.7° | ||
| 20 1:37 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | hit them | SSG 08 | 391 ms | – | 4.0° | ||
| 21 1:30 | hit by them | AK-47 | 469 ms | – | 11.0° | ||
| 21 1:24 | hit them | P2000 | 203 ms | – | 2.4° | ||
| 21 1:24 | killed by them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 22 1:31 | killed them | AUG | 94 ms | 1797 ms | 1.4° | ||
| 22 1:30 | hit them | AUG | 78 ms | – | 1.7° | ||
| 22 bomb 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 961 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/3 | 45% / 48% | ||
| 1 1:34 | Glock-18 | 743 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/4 | killed them | 2% / 55% | |
| 2 1:33 | AK-47 | 476 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/7 | killed them | 32% / 59% | |
| 3 bomb 0:36 | AK-47 | 449 | fine - pros would have fired it too | 2/5 | killed them | 64% / 64% | |
| 6 1:33 | AK-47 | 1226 | fine - pros would have fired it too | 0/8 | 3 bullets after pros would have stopped | 62% / 62% | |
| 6 0:49 | AK-47 | 346 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 0% / 53% | |
| 7 1:37 | AK-47 | 1155 | fired while moving (163 u/s), too fast to be accurate - stop first | 4/9 | killed them | 3% / 50% | |
| 7 1:11 | AK-47 | 1346 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 7 1:11 | AK-47 | 1313 | fine - pros would have fired it too | 1/2 | 59% / 59% | ||
| 7 1:09 | AK-47 | 1332 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 47% | |
| 7 1:04 | AK-47 | 1754 | fine - pros would have fired it too | 0/2 | 26% / 43% | ||
| 7 1:01 | AK-47 | 1727 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 7 0:45 | AK-47 | 953 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/5 | 15% / 54% | ||
| 7 0:41 | AK-47 | 848 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 8 1:37 | AK-47 | 969 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 49% | |
| 8 1:03 | AK-47 | 1018 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 8 1:02 | AK-47 | 1052 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 49% | |
| 8 1:02 | AK-47 | 1054 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 9 1:26 | MAC-10 | 415 | fired while moving (231 u/s), too fast to be accurate - stop first | 3/10 | killed them | 12% / 47% | |
| 9 1:25 | MAC-10 | 131 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/13 | killed them | 23% / 57% | |
| 10 1:33 | AK-47 | 291 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/12 | killed them | 8% / 53% | |
| 10 1:00 | AK-47 | 369 | fired while moving (108 u/s), too fast to be accurate - stop first | 5/12 | killed them | 2% / 55% | |
| 10 0:48 | AWP | 2294 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 31% / 76% | |
| 11 0:50 | AK-47 | 1150 | fine - pros would have fired it too | 2/8 | 30% / 45% | ||
| 11 bomb 0:36 | AK-47 | 1127 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 54% | |
| 13 1:46 | USP-S | 726 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 13 1:45 | USP-S | 705 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 69% / 71% | |
| 16 bomb 0:40 | M4A1-S | 610 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/8 | 4% / 53% | ||
| 17 1:45 | MP7 | 968 | fired while moving (65 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 54% | |
| 17 1:44 | MP7 | 970 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/4 | 7% / 49% | ||
| 17 1:43 | MP7 | 384 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 21 1:24 | USP-S | 726 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 22 1:31 | AUG | 1687 | fine - pros would have fired it too | 1/2 | 51% / 59% | ||
| 22 1:31 | AUG | 1648 | fine - pros would have fired it too | 1/2 | 35% / 47% | ||
| 22 1:30 | AUG | 1624 | fine - pros would have fired it too | 0/2 | 33% / 47% | ||
| 22 1:30 | AUG | 1971 | fine - pros would have fired it too | 2/2 | 50% / 57% | ||
| 22 1:30 | AUG | 1577 | fine - pros would have fired it too | 0/2 | 38% / 52% | ||
| 22 1:29 | AUG | 1562 | fine - pros would have fired it too | 1/7 | killed them; 2 bullets after pros would have stopped | 32% / 54% | |
| 22 bomb 0:40 | AUG | 818 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload) | 2% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
