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Dust II, lost 9-13 · Sat 17 Oct, 15:45

ing. XeroXLegendary Eagle

The match

Aim

Scoreboard

92ADR73%KAST

Positioning

Shots

29/41Rushed↓0/17Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-476739%
M4A43738%
MP73123%
M4A1-S1947%
P20001020%
Galil AR540%
SSG 08560%
Five-SeveN50%
R8 Revolver30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/9710 1:29 4 kills (Scout ×2, AK-47 ×2), in 22.3 s T8.9
36/9717 1:34 2 kills (M4A4 ×2), all headshots, in 2.5 s CT1.7
41/9718 1:26 2 kills (M4A4 ×2), in 8.4 s CT1.5
49/9719 1:43 2 kills (M4A1-S ×2), 1 while flashed, 1 headshot, in 14.4 s CT1.1
55/9716 1:50 1 kill (Scout), 1 headshot CT1.0
64/9721 1:44 2 kills (AK-47 ×2), in 2.5 s CT0.8
66/978 1:04 1 kill (AK-47) T0.6
77/9720 1:45 2 kills (AK-47 ×2), in 71.7 s CT0.2
86/974 1:27 1 kill (Galil) T-0.2
87/975 1:46 1 kill (AK-47) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:30 1v5 before the plant T · 100 HP · Top Midlost - died later, after 4 kills · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:11 exposeda smoke at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1245 units away
21 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 849 units away; a running throw

Positioning

In 6 of your 37 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 28 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 7 fast peeks (43%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:07 DeloreanB Doorscover not used: 128 units away, they'd have seen only your headkilled them
9 1:15 VinnieBBCatwalkstanding: crouched, they'd have seen only your headdied
14 1:28 VinnieBBMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:32 AgnosticOutside Longcover not used: 16 units away, they'd have seen only your headkilled them
20 1:45 VinnieBBLong Acover not used: 64 units away, they'd have seen only your headkilled them
20 1:06 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡Bombsite Acover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 tradeMikell was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 50 units away: not traded within 5 s (pros: 625 ms)
4 1:33 holdheld with Coadă, 526 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Coadă)
4 1:32 tradeCoadă was killed 458 units away: you traded in 4,906 ms (pros: 625 ms)
5 bomb 0:38 tradeMikell was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
8 1:26 tradeMikell was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
10 1:32 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
12 1:38 tradeCoadă was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 160 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡)
13 1:37 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 171 units away: not traded within 5 s (pros: 969 ms)
13 1:36 holdheld with swetchxD, 450 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before swetchxD)
16 1:42 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 trade𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 441 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:45 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 GODLESS 에즈기hit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 Agnostickilled by themM4A4172 ms344 ms1.1°
3 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themMP9156 ms500 ms6.2°
3 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themAK-47484 ms–15.2°
4 1:29 GODLESS 에즈기killed themGalil AR234 ms1922 ms0.9°
5 1:46 Deloreankilled themAK-47547 ms844 ms1.3°
5 bomb 0:29 GODLESS 에즈기killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:29 GODLESS 에즈기hit themAK-4747 ms–2.6°
6 1:46 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themMP7281 ms–4.6°
6 1:46 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themMAG-7312 ms1188 ms8.2°
7 1:45 GODLESS 에즈기hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 0:57 VinnieBBkilled by themAK-47328 ms422 ms1.5°
8 1:06 Deloreankilled themAK-47562 ms2312 ms5.9°
8 1:01 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themAK-47250 ms250 ms3.0°
9 1:26 VinnieBBhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 GODLESS 에즈기hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:14 VinnieBBkilled by themAWP1125 ms1125 ms6.7°
10 1:29 GODLESS 에즈기killed themSSG 08328 ms328 ms0.8°
10 1:25 Deloreankilled themSSG 08359 ms359 ms0.8°
10 1:13 Agnostickilled themAK-47312 ms609 ms1.8°
10 1:13 Agnostichit by themAK-47359 ms–3.9°
10 1:07 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-47344 ms453 ms2.5°
10 0:49 VinnieBBkilled by themAWP297 ms297 ms0.8°
11 1:39 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themMP71000 ms–2.1°
11 1:39 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themMAG-71062 ms–3.3°
11 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themMAG-7250 ms–5.8°
11 1:25 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themMAG-7266 ms266 ms3.6°
12 1:25 GODLESS 에즈기killed by themM4A1-S250 ms344 ms1.6°
13 1:37 Agnostichit themP2000281 ms–0.7°
13 1:36 Agnostichit by themGlock-18797 ms–5.1°
13 1:36 VinnieBBhit themP2000312 ms–2.3°
13 1:36 GODLESS 에즈기hit by themGlock-18391 ms–0.7°
13 1:34 GODLESS 에즈기killed by themGlock-18156 ms328 ms0.9°
14 bomb 0:40 VinnieBBkilled by themAK-47438 ms1719 ms2.9°
15 1:27 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themMP7312 ms–1.3°
15 1:27 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed by themDesert Eagle359 ms359 ms2.4°
16 1:50 GODLESS 에즈기killed themSSG 08359 ms359 ms1.4°
16 1:33 Agnostickilled by themAK-47312 ms828 ms1.4°
17 1:34 Deloreanhit by themGlock-18953 ms–45.2°
17 1:34 Deloreankilled themM4A4812 ms906 ms52.5°
17 1:32 Agnostickilled themM4A4484 ms1078 ms3.6°
18 1:27 Agnostickilled themM4A4172 ms609 ms8.3°
18 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themM4A4281 ms547 ms4.9°
19 1:44 GODLESS 에즈기killed themM4A1-S422 ms1422 ms0.9°
19 1:29 Agnostickilled themM4A1-S109 ms609 ms0.5°
20 1:45 VinnieBBkilled themAK-47141 ms234 ms1.6°
20 1:43 GODLESS 에즈기hit themAK-4794 ms–0.4°
20 1:06 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit themAK-47281 ms–1.3°
20 0:33 GODLESS 에즈기killed themAK-47750 ms750 ms26.2°
21 1:44 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡hit by themDesert Eagle391 ms–13.5°
21 1:44 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡killed themAK-47453 ms656 ms0.4°
21 1:43 VinnieBBkilled themAK-47234 ms1344 ms1.0°
21 1:41 VinnieBBhit by themAK-47406 ms–1.5°
21 1:39 GODLESS 에즈기killed by themAK-4794 ms94 ms1.4°
22 1:29 Deloreankilled by themAK-47391 ms891 ms2.8°
22 1:28 Deloreanhit themM4A4797 ms–1.8°

Shots

You fired 29 of your 41 first shots too soon: 22 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:41 AgnosticAK-471002fine - pros would have fired it too0/637% / 48%
3 1:40 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47318fine - pros would have fired it too1/2cut short (a death, a reload)27% / 50%
4 1:29 GODLESS 에즈기Galil AR752fired while moving (105 u/s), too fast to be accurate - stop first4/711% / 57%
4 1:27 GODLESS 에즈기Galil AR800fired while moving (111 u/s), too fast to be accurate - stop first1/5killed them24% / 58%
5 1:46 DeloreanAK-47836fired while moving (205 u/s), too fast to be accurate - stop first4/11killed them1% / 62%
5 bomb 0:31 GODLESS 에즈기AK-47725fired while moving (92 u/s), too fast to be accurate - stop first0/86% / 61%
6 1:46 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡MP7399fine - pros would have fired it too5/12cut short (a death, a reload)51% / 53%
7 0:57 VinnieBBAK-47340fired while moving (108 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 54%
8 1:06 DeloreanAK-471610fine - pros would have fired it too2/544% / 45%
8 1:05 DeloreanAK-471681aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/28% / 45%
8 1:05 DeloreanAK-471679fine - pros would have fired it too0/260% / 60%
8 1:04 DeloreanAK-471692fine - pros would have fired it too1/3killed them32% / 50%
10 1:13 AgnosticAK-47411fired while moving (91 u/s), too fast to be accurate - stop first4/7killed them37% / 64%
10 1:07 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47742fired while moving (111 u/s), too fast to be accurate - stop first2/5killed them12% / 48%
11 1:39 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡MP7593fired while moving (113 u/s), too fast to be accurate - stop first1/2510 bullets after pros would have stopped16% / 56%
11 1:36 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡MP7561fine - pros would have fired it too0/5cut short (a death, a reload)74% / 74%
12 1:25 GODLESS 에즈기M4A4230aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)22% / 52%
13 1:38 VinnieBBP2000876aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/25% / 43%
13 1:37 AgnosticP2000975fired while moving (129 u/s), too fast to be accurate - stop first2/820% / 49%
13 1:34 GODLESS 에즈기P2000761aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)14% / 55%
14 bomb 0:40 VinnieBBFive-SeveN1031fired while moving (83 u/s), too fast to be accurate - stop first0/345% / 50%
14 bomb 0:39 VinnieBBFive-SeveN1046fired while moving (122 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)47% / 56%
15 1:27 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡MP7854fine - pros would have fired it too1/1cut short (a death, a reload)53% / 54%
17 1:34 DeloreanM4A41295fired while moving (117 u/s), too fast to be accurate - stop first2/6killed them14% / 53%
17 1:32 AgnosticM4A41623fine - pros would have fired it too1/360% / 60%
17 1:31 AgnosticM4A41612fine - pros would have fired it too1/3killed them54% / 54%
18 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡M4A4574fired while moving (117 u/s), too fast to be accurate - stop first4/8killed them17% / 61%
18 1:15 GODLESS 에즈기M4A4108fired while moving (116 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 54%
19 1:44 GODLESS 에즈기M4A1-S941fired while moving (91 u/s), too fast to be accurate - stop first4/17killed them1% / 47%
19 1:29 AgnosticM4A1-S666fine - pros would have fired it too5/8killed them46% / 53%
20 1:45 VinnieBBAK-47591fired while moving (112 u/s), too fast to be accurate - stop first2/5killed them45% / 80%
20 1:43 GODLESS 에즈기AK-47659fired while moving (112 u/s), too fast to be accurate - stop first3/719% / 58%
20 1:18 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471194aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/412% / 53%
20 1:09 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471243fired while moving (147 u/s), too fast to be accurate - stop first0/54% / 54%
20 1:06 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-471168fired while moving (113 u/s), too fast to be accurate - stop first1/716% / 61%
20 0:33 GODLESS 에즈기AK-47297fine - pros would have fired it too1/5killed them33% / 47%
21 1:44 ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡AK-47721fired while moving (111 u/s), too fast to be accurate - stop first2/9killed them8% / 60%
21 1:43 VinnieBBAK-47872fired while moving (104 u/s), too fast to be accurate - stop first2/921% / 62%
21 1:41 VinnieBBAK-47866aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/5killed them15% / 46%
22 1:31 DeloreanM4A41187fired while moving (84 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped8% / 49%
22 1:29 DeloreanM4A41016too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload)14% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.