Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 39% |
| M4A4 | 37 | 38% |
| MP7 | 31 | 23% |
| M4A1-S | 19 | 47% |
| P2000 | 10 | 20% |
| Galil AR | 5 | 40% |
| SSG 08 | 5 | 60% |
| Five-SeveN | 5 | 0% |
| R8 Revolver | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/97 | 10 1:29 | 4 kills (Scout ×2, AK-47 ×2), in 22.3 s T | 8.9 |
| 36/97 | 17 1:34 | 2 kills (M4A4 ×2), all headshots, in 2.5 s CT | 1.7 |
| 41/97 | 18 1:26 | 2 kills (M4A4 ×2), in 8.4 s CT | 1.5 |
| 49/97 | 19 1:43 | 2 kills (M4A1-S ×2), 1 while flashed, 1 headshot, in 14.4 s CT | 1.1 |
| 55/97 | 16 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 64/97 | 21 1:44 | 2 kills (AK-47 ×2), in 2.5 s CT | 0.8 |
| 66/97 | 8 1:04 | 1 kill (AK-47) T | 0.6 |
| 77/97 | 20 1:45 | 2 kills (AK-47 ×2), in 71.7 s CT | 0.2 |
| 86/97 | 4 1:27 | 1 kill (Galil) T | -0.2 |
| 87/97 | 5 1:46 | 1 kill (AK-47) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:30 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 4 kills · first fight won, saw each other |
Throws
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:11 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1245 units away |
| 21 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 849 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:07 | B Doors | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 9 1:15 | Catwalk | standing: crouched, they'd have seen only your head | died | ||
| 14 1:28 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:32 | Outside Long | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:45 | Long A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 20 1:06 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | trade | Mikell was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 50 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:33 | hold | held with Coadă, 526 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Coadă) |
| 4 1:32 | trade | Coadă was killed 458 units away: you traded in 4,906 ms (pros: 625 ms) |
| 5 bomb 0:38 | trade | Mikell was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:26 | trade | Mikell was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:32 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:38 | trade | Coadă was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | hold | held with 𝘦𝘢𝘯𝘤𝘭𝘦♡, 160 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after 𝘦𝘢𝘯𝘤𝘭𝘦♡) |
| 13 1:37 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 171 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:36 | hold | held with swetchxD, 450 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before swetchxD) |
| 16 1:42 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | 𝘦𝘢𝘯𝘤𝘭𝘦♡ was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:45 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | killed by them | M4A4 | 172 ms | 344 ms | 1.1° | ||
| 3 1:40 | killed by them | MP9 | 156 ms | 500 ms | 6.2° | ||
| 3 1:40 | hit them | AK-47 | 484 ms | – | 15.2° | ||
| 4 1:29 | killed them | Galil AR | 234 ms | 1922 ms | 0.9° | ||
| 5 1:46 | killed them | AK-47 | 547 ms | 844 ms | 1.3° | ||
| 5 bomb 0:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:29 | hit them | AK-47 | 47 ms | – | 2.6° | ||
| 6 1:46 | hit them | MP7 | 281 ms | – | 4.6° | ||
| 6 1:46 | killed by them | MAG-7 | 312 ms | 1188 ms | 8.2° | ||
| 7 1:45 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:57 | killed by them | AK-47 | 328 ms | 422 ms | 1.5° | ||
| 8 1:06 | killed them | AK-47 | 562 ms | 2312 ms | 5.9° | ||
| 8 1:01 | killed by them | AK-47 | 250 ms | 250 ms | 3.0° | ||
| 9 1:26 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:14 | killed by them | AWP | 1125 ms | 1125 ms | 6.7° | ||
| 10 1:29 | killed them | SSG 08 | 328 ms | 328 ms | 0.8° | ||
| 10 1:25 | killed them | SSG 08 | 359 ms | 359 ms | 0.8° | ||
| 10 1:13 | killed them | AK-47 | 312 ms | 609 ms | 1.8° | ||
| 10 1:13 | hit by them | AK-47 | 359 ms | – | 3.9° | ||
| 10 1:07 | killed them | AK-47 | 344 ms | 453 ms | 2.5° | ||
| 10 0:49 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 11 1:39 | hit them | MP7 | 1000 ms | – | 2.1° | ||
| 11 1:39 | hit by them | MAG-7 | 1062 ms | – | 3.3° | ||
| 11 1:36 | hit by them | MAG-7 | 250 ms | – | 5.8° | ||
| 11 1:25 | killed by them | MAG-7 | 266 ms | 266 ms | 3.6° | ||
| 12 1:25 | killed by them | M4A1-S | 250 ms | 344 ms | 1.6° | ||
| 13 1:37 | hit them | P2000 | 281 ms | – | 0.7° | ||
| 13 1:36 | hit by them | Glock-18 | 797 ms | – | 5.1° | ||
| 13 1:36 | hit them | P2000 | 312 ms | – | 2.3° | ||
| 13 1:36 | hit by them | Glock-18 | 391 ms | – | 0.7° | ||
| 13 1:34 | killed by them | Glock-18 | 156 ms | 328 ms | 0.9° | ||
| 14 bomb 0:40 | killed by them | AK-47 | 438 ms | 1719 ms | 2.9° | ||
| 15 1:27 | hit them | MP7 | 312 ms | – | 1.3° | ||
| 15 1:27 | killed by them | Desert Eagle | 359 ms | 359 ms | 2.4° | ||
| 16 1:50 | killed them | SSG 08 | 359 ms | 359 ms | 1.4° | ||
| 16 1:33 | killed by them | AK-47 | 312 ms | 828 ms | 1.4° | ||
| 17 1:34 | hit by them | Glock-18 | 953 ms | – | 45.2° | ||
| 17 1:34 | killed them | M4A4 | 812 ms | 906 ms | 52.5° | ||
| 17 1:32 | killed them | M4A4 | 484 ms | 1078 ms | 3.6° | ||
| 18 1:27 | killed them | M4A4 | 172 ms | 609 ms | 8.3° | ||
| 18 1:18 | killed them | M4A4 | 281 ms | 547 ms | 4.9° | ||
| 19 1:44 | killed them | M4A1-S | 422 ms | 1422 ms | 0.9° | ||
| 19 1:29 | killed them | M4A1-S | 109 ms | 609 ms | 0.5° | ||
| 20 1:45 | killed them | AK-47 | 141 ms | 234 ms | 1.6° | ||
| 20 1:43 | hit them | AK-47 | 94 ms | – | 0.4° | ||
| 20 1:06 | hit them | AK-47 | 281 ms | – | 1.3° | ||
| 20 0:33 | killed them | AK-47 | 750 ms | 750 ms | 26.2° | ||
| 21 1:44 | hit by them | Desert Eagle | 391 ms | – | 13.5° | ||
| 21 1:44 | killed them | AK-47 | 453 ms | 656 ms | 0.4° | ||
| 21 1:43 | killed them | AK-47 | 234 ms | 1344 ms | 1.0° | ||
| 21 1:41 | hit by them | AK-47 | 406 ms | – | 1.5° | ||
| 21 1:39 | killed by them | AK-47 | 94 ms | 94 ms | 1.4° | ||
| 22 1:29 | killed by them | AK-47 | 391 ms | 891 ms | 2.8° | ||
| 22 1:28 | hit them | M4A4 | 797 ms | – | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:41 | AK-47 | 1002 | fine - pros would have fired it too | 0/6 | 37% / 48% | ||
| 3 1:40 | AK-47 | 318 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 27% / 50% | |
| 4 1:29 | Galil AR | 752 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/7 | 11% / 57% | ||
| 4 1:27 | Galil AR | 800 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/5 | killed them | 24% / 58% | |
| 5 1:46 | AK-47 | 836 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/11 | killed them | 1% / 62% | |
| 5 bomb 0:31 | AK-47 | 725 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/8 | 6% / 61% | ||
| 6 1:46 | MP7 | 399 | fine - pros would have fired it too | 5/12 | cut short (a death, a reload) | 51% / 53% | |
| 7 0:57 | AK-47 | 340 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 54% | |
| 8 1:06 | AK-47 | 1610 | fine - pros would have fired it too | 2/5 | 44% / 45% | ||
| 8 1:05 | AK-47 | 1681 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | 8% / 45% | ||
| 8 1:05 | AK-47 | 1679 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 8 1:04 | AK-47 | 1692 | fine - pros would have fired it too | 1/3 | killed them | 32% / 50% | |
| 10 1:13 | AK-47 | 411 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/7 | killed them | 37% / 64% | |
| 10 1:07 | AK-47 | 742 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/5 | killed them | 12% / 48% | |
| 11 1:39 | MP7 | 593 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/25 | 10 bullets after pros would have stopped | 16% / 56% | |
| 11 1:36 | MP7 | 561 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 74% / 74% | |
| 12 1:25 | M4A4 | 230 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 52% | |
| 13 1:38 | P2000 | 876 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | 5% / 43% | ||
| 13 1:37 | P2000 | 975 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/8 | 20% / 49% | ||
| 13 1:34 | P2000 | 761 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 55% | |
| 14 bomb 0:40 | Five-SeveN | 1031 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/3 | 45% / 50% | ||
| 14 bomb 0:39 | Five-SeveN | 1046 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 47% / 56% | |
| 15 1:27 | MP7 | 854 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 54% | |
| 17 1:34 | M4A4 | 1295 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/6 | killed them | 14% / 53% | |
| 17 1:32 | M4A4 | 1623 | fine - pros would have fired it too | 1/3 | 60% / 60% | ||
| 17 1:31 | M4A4 | 1612 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 18 1:18 | M4A4 | 574 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/8 | killed them | 17% / 61% | |
| 18 1:15 | M4A4 | 108 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 54% | |
| 19 1:44 | M4A1-S | 941 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/17 | killed them | 1% / 47% | |
| 19 1:29 | M4A1-S | 666 | fine - pros would have fired it too | 5/8 | killed them | 46% / 53% | |
| 20 1:45 | AK-47 | 591 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/5 | killed them | 45% / 80% | |
| 20 1:43 | AK-47 | 659 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/7 | 19% / 58% | ||
| 20 1:18 | AK-47 | 1194 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 12% / 53% | ||
| 20 1:09 | AK-47 | 1243 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/5 | 4% / 54% | ||
| 20 1:06 | AK-47 | 1168 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/7 | 16% / 61% | ||
| 20 0:33 | AK-47 | 297 | fine - pros would have fired it too | 1/5 | killed them | 33% / 47% | |
| 21 1:44 | AK-47 | 721 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/9 | killed them | 8% / 60% | |
| 21 1:43 | AK-47 | 872 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/9 | 21% / 62% | ||
| 21 1:41 | AK-47 | 866 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | killed them | 15% / 46% | |
| 22 1:31 | M4A4 | 1187 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 8% / 49% | |
| 22 1:29 | M4A4 | 1016 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload) | 14% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
