Competitive · Sat 17 Oct, 15:45 · 22 rounds, 26 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | ||||||||||||||||||||||||||||||||
![]() | 19 | 15 | 2 | +4 | 88 | 37% | 73% | 2-1 | 230 | 6 | 1/5 | 375 ms | 484 ms | 4.7° | 31% | 36% | 28% | 63% | 22 | 19% 7/36 | 2 | 1 | 6 | 27% | 17% 2/12 | 0% 0/5 | 52% 17/33 | 6 | 11 | 0% 0/14 | 0% | 30% pro 55% | |||
![]() | 18 | 18 | 5 | +0 | 92 | 22% | 73% | 4-1 | 101 | 0 | 0/1 | 320 ms | 632 ms | 1.7° | 32% | 36% | 6% | 43% | 28 | 16% 6/37 | 1 | 1 | 4 | 32% | 43% 3/7 | 0% 0/6 | 71% 29/41 | 22 | 7 | 0% 0/17 | 6% | 26% pro 55% | |||
| 15 | 17 | 5 | -2 | 83 | 27% | 59% | 3-4 | 0 | 0 | 0/2 | 391 ms | 422 ms | 2.1° | 40% | 45% | 18% | 63% | 25 | 3% 1/35 | 0 | 0 | 1 | 0% | 0% 0/15 | 0% 0/9 | 53% 20/38 | 13 | 7 | 56% 10/18 | 0% | 38% pro 60% | ||||
![]() | 14 | 17 | 2 | -3 | 74 | 57% | 68% | 1-2 | 0 | 9 | 1/6 | 453 ms | 680 ms | 3.3° | 44% | 32% | 23% | 67% | 27 | 14% 5/36 | 3 | 2 | 0 | 23% | 12% 2/17 | 0/4 | 27% 9/33 | 7 | 2 | 60% 9/15 | 0% | 47% pro 59% | |||
![]() | 10 | 17 | 4 | -7 | 57 | 60% | 54% | 3-1 | 8 | 2 | 0/1 | 484 ms | 610 ms | 3.2° | 36% | 39% | 17% | 58% | 18 | 7% 2/29 | 0 | 1 | 2 | 22% | 0% 0/18 | 0/4 | 58% 18/31 | 13 | 5 | 36% 4/11 | 0% | 29% pro 52% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 28 | 11 | 5 | +17 | 129 | 54% | 73% | 1-2 | 86 | 10 | 2/3 | 219 ms | 266 ms | 2.2° | 45% | 34% | 23% | 70% | 32 | 5% 2/41 | 0 | 0 | 2 | 35% | 0% 0/15 | 0% 0/7 | 47% 18/38 | 11 | 7 | 23% 3/13 | 0% | 35% pro 55% | |||
![]() | 18 | 17 | 1 | +1 | 76 | 33% | 59% | 5-1 | 19 | 1 | 1/4 | 398 ms | 422 ms | 1.4° | 46% | 50% | 14% | 64% | 22 | 8% 3/39 | 1 | 0 | 2 | 28% | 0% 0/12 | 0% 0/5 | 54% 20/37 | 11 | 9 | 38% 5/13 | 0% | 38% pro 59% | |||
![]() | 17 | 16 | 2 | +1 | 73 | 47% | 68% | 1-6 | 29 | 5 | 0/2 | 406 ms | 883 ms | 3.4° | 45% | 30% | 22% | 77% | 22 | 0% 0/33 | 0 | 0 | 0 | 27% | 0% 0/19 | 0% 0/13 | 36% 12/33 | 7 | 5 | 42% 5/12 | 0% | 36% pro 52% | |||
![]() | 11 | 19 | 7 | -8 | 65 | 64% | 73% | 1-4 | 99 | 1 | 0/1 | 320 ms | 469 ms | 5.9° | 27% | 22% | 32% | 54% | 22 | 6% 2/34 | 0 | 1 | 2 | 12% | 0% 0/18 | 0% 0/7 | 63% 19/30 | 11 | 8 | 0% 0/9 | 0% | 32% pro 59% | |||
![]() | 10 | 14 | 5 | -4 | 56 | 30% | 59% | 1-0 | 117 | 3 | 1/3 | 359 ms | 476 ms | 2.6° | 25% | 45% | 17% | 57% | 18 | 15% 4/26 | 2 | 1 | 2 | 0% | 0% 0/20 | 0% 0/5 | 54% 15/28 | 11 | 4 | 40% 4/10 | 0% | 29% pro 51% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 5 1:25 | 5 kills (AK-47 ×3, Zeus, MAG-7), a wallbang, 3 headshots, in 30.5 s CT | 15.9 | |
| 2 | 6 1:22 | 4 kills (M4A1-S ×2, Deagle ×2), 3 headshots, in 9.1 s CT | 14.4 | |
| 3 | 16 1:42 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 9.2 s T | 9.5 | |
| 4 | 10 1:29 | 4 kills (Scout ×2, AK-47 ×2), in 22.3 s T | 8.9 | |
| 5 | 18 1:14 | 3 kills (Zeus ×2, Deagle), 1 headshot, in 34.5 s T | 7.6 | |
| 6 | 11 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 29 s T | 7.0 | |
| 7 | 9 1:36 | 3 kills (AWP ×3), a wallbang, in 24.6 s CT | 6.3 | |
| 8 | 2 1:26 | 3 kills (M4A4 ×2, P250), 1 headshot, in 17.5 s T | 5.5 | |
| 9 | 22 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 14.5 s T | 5.5 | |
| 10 | 8 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 7.4 s CT | 4.9 | |
| 11 | 7 1:28 | 3 kills (AWP ×2, Tec-9), 1 headshot, in 37.7 s T | 4.4 | |
| 12 | 16 1:36 | 3 kills (MP9 ×2, AWP), 1 headshot, in 11.3 s CT | 4.2 |
Every moment (97)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 19 1:20 | 2 kills (AWP ×2), in 2.5 s CT | 4.1 | |
| 14 | 21 1:33 | 3 kills (MAC-10 ×3), all headshots, in 21.3 s T | 4.0 | |
| 15 | 11 1:21 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.7 | |
| 16 | 4 1:27 | 2 kills (AUG ×2), in 2.1 s CT | 3.3 | |
| 17 | 21 1:28 | 2 kills (AWP, Zeus), 1 in the air, in 5.7 s CT | 3.2 | |
| 18 | 7 1:42 | 2 kills (AK-47 ×2), all headshots, in 8 s T | 3.2 | |
| 19 | 2 1:37 | 3 kills (M4A4 ×3), in 7.2 s CT | 3.1 | |
| 20 | 10 1:49 | 3 kills (AWP ×3), 1 headshot, in 60.2 s CT | 3.1 | |
| 21 | 20 1:31 | 3 kills (AWP ×3), in 30.8 s CT | 3.0 | |
| 22 | 17 1:45 | 2 kills (FAMAS ×2), 1 headshot, in 1.4 s CT | 2.9 | |
| 23 | 20 1:40 | 2 kills (MAC-10 ×2), 1 headshot, in 1.4 s T | 2.9 | |
| 24 | 22 bomb 0:18 | 2 kills (MAC-10 ×2), 1 in the air, 1 headshot, in 2.1 s T | 2.8 | |
| 25 | 14 1:34 | 2 kills (AK-47 ×2), 1 through smoke, in 8.6 s T | 2.8 | |
| 26 | 5 1:35 | 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T | 2.8 | |
| 27 | 14 1:36 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 28 | 15 1:27 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 29 | 4 1:32 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 30 | 3 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | 2.4 | |
| 31 | 14 1:43 | 2 kills (Deagle, Galil), 1 headshot, in 23.7 s CT | 2.4 | |
| 32 | 12 1:25 | 2 kills (M4A1-S, Zeus), in 16.9 s CT | 2.1 | |
| 33 | 15 1:24 | 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT | 1.9 | |
| 34 | 9 1:32 | 2 kills (M4A4, AK-47), 1 headshot, in 27.3 s CT | 1.9 | |
| 35 | 3 1:35 | 1 kill (Deagle), 1 headshot T | 1.8 | |
| 36 | 17 1:34 | 2 kills (M4A4 ×2), all headshots, in 2.5 s CT | 1.7 | |
| 37 | 1 1:41 | 2 kills (Glock ×2), all headshots, in 1.8 s T | 1.6 | |
| 38 | 4 1:42 | 1 kill (AWP), a wallbang, 1 headshot T | 1.6 | |
| 39 | 12 1:45 | 1 kill (AK-47), 1 through smoke T | 1.6 | |
| 40 | 8 1:41 | 2 kills (AWP ×2), 1 headshot, in 40.4 s CT | 1.5 | |
| 41 | 18 1:26 | 2 kills (M4A4 ×2), in 8.4 s CT | 1.5 | |
| 42 | 18 1:34 | 1 kill (Deagle) CT | 1.5 | |
| 43 | 15 1:36 | 2 kills (AK-47 ×2), 1 through smoke, in 20.2 s T | 1.4 | |
| 44 | 14 1:34 | 1 kill (Deagle), 1 headshot T | 1.3 | |
| 45 | 16 1:43 | 1 kill (Deagle), 1 headshot T | 1.3 | |
| 46 | 18 1:32 | 1 kill (Deagle) T | 1.2 | |
| 47 | 2 1:15 | 2 kills (Negev ×2), in 10 s CT | 1.2 | |
| 48 | 18 0:55 | 1 kill (AWP), a wallbang CT | 1.1 | |
| 49 | 19 1:43 | 2 kills (M4A1-S ×2), 1 while flashed, 1 headshot, in 14.4 s CT | 1.1 | |
| 50 | 3 1:04 | 1 kill (AWP) T | 1.0 | |
| 51 | 6 1:45 | 1 kill (MAG-7), 1 headshot CT | 1.0 | |
| 52 | 11 1:25 | 1 kill (MAG-7) CT | 1.0 | |
| 53 | 12 1:45 | 1 kill (Scout) CT | 1.0 | |
| 54 | 12 1:16 | 1 kill (AK-47) T | 1.0 | |
| 55 | 16 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 56 | 17 1:42 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 57 | 19 1:47 | 1 kill (AWP) CT | 1.0 | |
| 58 | 18 1:13 | 1 kill (Deagle), 1 headshot T | 1.0 | |
| 59 | 7 0:57 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 60 | 8 1:01 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 61 | 4 1:20 | 2 kills (M4A4 ×2), 1 headshot, in 25.9 s T | 0.9 | |
| 62 | 11 1:27 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 63 | 9 1:05 | 1 kill (AK-47), a wallbang, 1 headshot T | 0.8 | |
| 64 | 21 1:44 | 2 kills (AK-47 ×2), in 2.5 s CT | 0.8 | |
| 65 | 13 1:37 | 2 kills (Glock ×2), all headshots, in 3.5 s T | 0.7 | |
| 66 | 8 1:04 | 1 kill (AK-47) T | 0.6 | |
| 67 | 12 1:38 | 1 kill (M4A4) CT | 0.6 | |
| 68 | 16 1:46 | 1 kill (FAMAS) CT | 0.6 | |
| 69 | 21 1:07 | 1 kill (AWP) CT | 0.6 | |
| 70 | 1 1:47 | 2 kills (Dualies ×2), 1 headshot, in 20.7 s CT | 0.6 | |
| 71 | 3 1:40 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 72 | 10 1:35 | 1 kill (AK-47) CT | 0.4 | |
| 73 | 12 1:43 | 1 kill (AWP) CT | 0.3 | |
| 74 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 75 | 3 1:40 | 1 kill (MP9) CT | 0.2 | |
| 76 | 5 1:29 | 1 kill (Zeus) T | 0.2 | |
| 77 | 20 1:45 | 2 kills (AK-47 ×2), in 71.7 s CT | 0.2 | |
| 78 | 15 1:42 | 2 kills (Scout, MP9), 1 headshot, in 9.8 s T | 0.1 | |
| 79 | 21 1:39 | 1 kill (AK-47) T | 0.1 | |
| 80 | 1 1:42 | 1 kill (Zeus) CT | 0.0 | |
| 81 | 4 1:36 | 1 kill (AK-47) T | 0.0 | |
| 82 | 22 1:37 | 1 kill (AWP) CT | 0.0 | |
| 83 | 22 1:36 | 1 kill (AWP) CT | 0.0 | |
| 84 | 14 bomb 0:26 | 1 kill (AK-47) T | -0.1 | |
| 85 | 13 bomb 0:38 | 1 kill (USP-S), 1 headshot CT | -0.1 | |
| 86 | 4 1:27 | 1 kill (Galil) T | -0.2 | |
| 87 | 5 1:46 | 1 kill (AK-47) T | -0.3 | |
| 88 | 6 1:26 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 89 | 11 1:29 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 90 | 10 1:32 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 91 | 11 1:39 | 1 kill (M4A1-S) CT | -1.3 | |
| 92 | 1 1:27 | 2 kills (Glock ×2), 1 headshot, in 11.2 s T | -1.4 | |
| 93 | 13 bomb 0:35 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 94 | 7 1:21 | 1 kill (M4A4) CT | -1.5 | |
| 95 | 13 1:46 | 1 kill (Dualies), 1 headshot T | -1.8 | |
| 96 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 97 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:26 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 1:15 | 1v1 before the plant CT · 100 HP · Extended A | won - killed them · first fight won, saw each other | |
| 2 1:15 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · saw them first | |
| 3 1:21 | 1v4 before the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 4 1:20 | 1v2 before the plant CT · 74 HP · A Ramp | lost - died in the first fight · saw each other | |
| 5 1:29 | 1v5 before the plant CT · 100 HP · Lower Tunnel | won - defused it after 5 kills · first fight won, saw them first | |
| 5 bomb 0:28 | 1v1 after the plant T · 100 HP · Long Doors | lost - died later · saw them first | |
| 6 1:17 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 7 1:21 | 1v4 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:01 | 1v4 before the plant T · 76 HP · Pit | lost - died in the first fight · saw each other | |
| 9 1:12 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:30 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 4 kills · first fight won, saw each other | |
| 10 1:06 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other | |
| 11 1:21 | 1v2 before the plant CT · 84 HP · Lower Tunnel | lost - died later · saw each other | |
| 12 1:25 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 13 1:33 | 1v5 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · saw each other | |
| 14 bomb 0:39 | 1v4 after the plant CT · 78 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 15 1:27 | 1v5 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other | |
| 16 1:33 | 1v2 before the plant CT · 100 HP · Outside Long | won - killed both · first fight won, saw each other | |
| 16 1:30 | 1v1 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 17 1:34 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 18 0:55 | 1v2 before the plant T · 91 HP · Lower Tunnel | won - killed both · saw each other | |
| 18 0:43 | 1v1 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw them first | |
| 19 1:20 | 1v5 before the plant T · 96 HP · Outside Long | lost - died in the first fight · saw each other | |
| 20 1:00 | 1v3 before the plant T · 19 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 21 1:22 | 1v2 before the plant T · 69 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:12 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · first fight won, saw each other | |
| 22 bomb 0:18 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:46 | blinded an enemy, but hurt the team too | blinded Delorean 3.7 s (1.0 s white); blinded ing. XeroX 1.7 s holding Long Doors - an enemy could see them ing. XeroX peeked Delorean 0.7 s before the pop - too late - the flash popped after they showed; hit them first | |
| 5 bomb 0:14 | misled a peek | barely blinded Coadă 0.9 s (0.1 s white) the enemy was barely blinded, and GODLESS 에즈기 peeked Coadă 0.4 s after the pop; hit them first | |
| 12 1:46 | blinded an enemy, but hurt the team too | blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 4.4 s (1.6 s white); blinded themselves 2.0 s holding Long Doors - an enemy could see them | |
| 14 bomb 0:37 | misled a peek | barely blinded ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.0 s (0.1 s white) the enemy was barely blinded, and 𝘦𝘢𝘯𝘤𝘭𝘦♡ peeked ⚡𝑭𝑨𝒀𝒁𝑬𝑹 ⚡ 1.9 s after the pop; hit them first | |
| 14 bomb 0:28 | misled a peek | barely blinded 𝘦𝘢𝘯𝘤𝘭𝘦♡ 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after the pop; hit them first | |
| 16 1:33 | blinded an enemy, but hurt the team too | blinded VinnieBB 4.5 s (1.8 s white); blinded themselves 1.9 s on the move through Outside Long - ran into a fight | |
| 19 1:20 | misled a peek | barely blinded VinnieBB 1.7 s (0.1 s white) the enemy was barely blinded, and swetchxD peeked VinnieBB 2.6 s after the pop; hit them first | |
| 20 1:47 | misled a peek | barely blinded ing. XeroX 2.8 s (0.4 s white) the enemy was barely blinded, and VinnieBB peeked ing. XeroX 2.4 s after the pop; got hit first | |
| 21 1:48 | blinded an enemy, but hurt the team too | blinded ing. XeroX 3.8 s (1.1 s white); blinded themselves 1.0 s on the move through Long Doors - ran into a fight | |
| 21 1:14 | misled a peek | barely blinded swetchxD 2.4 s (0.2 s white) the enemy was barely blinded, and Delorean peeked swetchxD 1.4 s after the pop; hit them first | |
| 22 1:37 | misled a peek | barely blinded Mikell 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Mikell 0.8 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:29 | punished | hit by VinnieBB with an HE out at Catwalk, 1.0 s before the throw - seen by 1 enemy for 1.2 s, the nearest 653 units away, thrown in the open | |
| 3 1:31 | punished | hit by 𝘦𝘢𝘯𝘤𝘭𝘦♡ 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 550 units away; a running throw | |
| 11 1:23 | punished | killed by swetchxD 1.3 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 2.6 s, the nearest 860 units away, thrown in the open | |
| 15 1:26 | punished | killed by Mikell 1.7 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 570 units away, thrown in the open | |
| 16 1:50 | punished | killed by ing. XeroX with a molotov in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2186 units away | |
| 21 1:25 | punished | hit by GODLESS 에즈기 0.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 169 units away | |
| 22 bomb 0:18 | punished | hit by GODLESS 에즈기 0.8 s after throwing a smoke at CT Spawn, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 210 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







